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### Grand Theft Auto: San Andreas List SE (CSR 103.2 Song Lyrics Part 3)

                  +++   BELL BIV DEVOE - POISON   +++ALBUM: POISON YEAR OF RELEASE: 1990After New Edition parted ways, Ricky Bell, Michael Bivins, and Ronny Devoe formed Bell Biv Devoe and released their first album in 1990. The title track went straight to #1 and was one of the first songs that brought New Jack Swing to the mainstream. The album also spawned four more hits and has been certified 5x platinum.++LYRICS:Girl I must warn you I sense something strange in my mind Situation is serious Let's cure it 'cause we're running out of time It's oh, so beautiful Relationships they seem from the start It's all so deadly When love is not together from the heart  It's drivin' me out of my mind That's why it's hard for me to find Can't get it out of my head Miss her, kiss her, love her (Wrong move you're dead)  That girl is poison Never trust a big butt and smile That girl is poison  If I were you I'd take precaution Before I start to meet fly girl, you know 'Cause in some portions You'll think she's the best thing in the world She's so fly She'll drive you right out of your mind Steal your heart when you're blind Beware she's schemin', she'll make you think you're dreamin' You'll fall in love and you'll be screamin' demon, hoo  Poison, deadly, movin' it slow Lookin' for a mellow fellow like DeVoe Gettin' paid, laid, so better lay low Schemin' on house, money, and the whole show The low pro ho' she'll be cut like an afro See what you're sayin', huh, she's weighin' on you But I know she's a loser (How do you know) Me and the crew used to do her  Poison-poison-poison-poison Poison-poison-poison-poison (Poison) Poison-poison-poison-poison Poison-poison-poison-poison Poison  I was at the bar, shake, breakin' and takin' 'em all And that night I played the wall Checkin' out the fellas, the highs and lows Keepin' one eye open, still clockin' the ho's There was one particular girl that stood out from the rest Poison as can be, the high power chest Michael Bivens here and I'm runnin' the show Bell Biv DeVoe (ha ha ha)Now you know Yo', Slick, blow  It's drivin' me out of my mind That's why it's hard for me to find Can't get it out of my head Miss her, kiss her, love her (Wrong move you're dead)  That girl is poison Never trust a big butt and smile Poison She's dangerous Poison (Oh yeah, oh, yeah) Poison  Yo' fellas, that was my end of You know what I'm sayin', Mike Yeah, B.B.D. in full effect Yo', what's up to Ralph T and Johnny G And I can't forget about my boy, B. Brown And the whole NE crew  Poison============================================================================================================================================================================================================================================================================================                  +++   TODAY - I GOT THE FEELING   +++  ALBUM: THE NEW FORMULAYEAR OF RELEASE: 1990Produced by Teddy Riley, the group had minor success with their first album in 1988. By the time the group released their second album, the group started to dissolve and then later broke up in 1992.+++NO LYRICS! If anyone is willing to get lyrics for this song, please e-mail me and I will post it here with credit to you!============================================================================================================================================================================================================================================================================================                 +++   WRECKX-N-EFFECT - NEW JACK SWING   +++ALBUM: WRECKS-N-EFFECTYEAR OF RELEASE: 1988Also produced by Teddy Riley (whose older brother was a member of the band), the group was originally a 4-man group. After a couple of minor hit tracks on their debut album, the band would soon release their second album in 1992, which included the hit "Rump Shaker".++LYRICS:Yo Wreckx N Effect!In full effect!(Burn it up!)  It's the New Jack SwingWas it something wrong that she can cleanAll you gotta do is c'mon and singWord for word, all the lyrics that I bringAnd if you feel the swing in your bodyWhen you step in cool inside a partyWatching all the girls just bumping like hottiesThey have humps that's better than Ferrari'sSo I gotta try theseDancing with a girl on my lap I was chancing, hoping she was the type for romancingBut my rap needed a little enhancingBecause this girl needed some answeringNothing I said, I started to complain and turning redThen I told her just to be about TedShe gave a winkBut can't believe a thing about the New Jack Swing Can't believe a thing about the New Jack Swing   1-2-3 I named it New Jack SwingYes, T.R. is my nameMaking you girls do my thingIt's the way I entertain babyI'm on the beat you likeYes, that's rightIts outta sightAll the bumps are very highYes, T.R. is grooving it rightI got Keith Sweat, Heavy D, Today, Mo Dee, B. Sure and my man Bobby BrownI got Cinnamon, Redhead, Boy George, James, DEJA and my homeboys Guy  Can't believe a thing about the New Jack Swing (Burn it up!)Back to the matterThe New Jack SwingIt's the sound that can flatterEven if the sound around town doesn't give aSame type of feeling that this one deliversSo your body shiversSo bad, so dope big metal thing you wish you hadBumping your feeling from glad to sadBut you're not getting offensiveJust chill and get whipped by the New Jack SwingCan't believe a thing about the New Jack Swing ============================================================================================================================================================================================================================================================================================                  +++   BOBBY BROWN - DON'T BE CRUEL   +++ALBUM: DON'T BE CRUELYEAR OF RELEASE: 1989After Bobby parted ways with New Edition, he hooked up with two unknown producers, Teddy Riley and Kenneth "Babyface" Edmonds, and they produced what would be one of the most influential early New Jack Swing albums of the late 80's. The album spawned five hit singles including "My Prerogative", "Roni", "Rock Wit'Cha", and "Every Little Step".++LYRICS:Girl, the only thing that matters in my life Is that I'm down for you and treat you right You've got no cause to treat me cold as ice Ohh girl As long as I been givin' my love to you You should be givin' me your love, too But you just keep on actin' just like a fool You know it ain't cool   CHORUS:Don't be cruel 'Cause I would never be that cruel to you Uh no, oh oh, no Don't be cruel Uh girl, you need to change your attitude Uh no, oh Don't be cruel  Hey yo' Kimmy what's up with this attitude I thought I was bein' real good to you I treat you sweet, take you out at night But you never say thanks girl that ain't right I bought you diamonds even gave you pearls I took you for a cruise all around the world I treat you high post but you play me close And if I brought a drink up you won't even toast  Girl, I work so hard for you from 9 to 5 So you could have the finer things in life Since you're the kind that's never satisfied Ohh girl As long as I been givin' my heart to you You should be givin' me your heart, too But you just keep on actin' just like a fool You know it ain't cool  (CHORUS)  From fancy cars to diamond rings I've just about given you everything There's really not much I won't do for you I bought you 12 yellow roses and candy, too I like be up front and never play the back But the way you treat me girl is like a heart attack I'm real troop trooper aiming for the top. I want you by my side diggin' dollars outta crock  Ohh girl As long as I been givin' my love to you You should be givin' me your love, too But you just keep on actin' just like a fool You know it ain't cool It just ain't cool! Ow! Don't be cruel...  Uh, uh, uh Uh, uh, uh...  We used to hang out tough just kickin' around We discovered a love that had never been found You gave me your heart I gave you my mind But a true love affair we could never find Although I want you bad I could let you go 'Cause there's a lot of girls out there that won't say no Know to the fact that I want you, Jackie I want you more than human eyes can see But you had to start illin', tryin' to make a killin' Thought about the dollars I make and you were willin' To be with me Bobby B., but with a bad attitude I can't compete Now you know my name, now I know your game You want to be with me you got to be the same way That another girl would be and if you wanna be with me  (CHORUS 2X)  ============================================================================================================================================================================================================================================================================================Did you notice that all members of New Edition each have a song in the game? Bobby Brown, Ralph Tresvant, Johnny Gill and Bell Biv Devoe together in one package! ==========================================================================================================================================================================================================================================================================================================================================================================================================================================            +++   MY KINDA MUSIC: SMOOTH AND SOULFUL   +++There were very few quintessential artists/groups that harbored the New Jack Swing sound and did it right. I'll list some of my personal favorites and hope you'll understand my frustration since they were blatantly left out of the game. --COLOR ME BADDSure, VH-1 mocks this band and their sound but back in 1991 they were the second biggest group in the world (behind Boyz II Men). And anyone who remembers the early 90's can remember how huge their popularity grew after songs like "I Wanna Sex U Up", "All 4 Love", "I Adore Mi Amor" and "Thinking Back" were released (I sure do). Also, don't forget their hit ballad "Forever Love"!--BABYFACEI'm disappointed that none of Babyface's music from his "Tender Lover" album was included here. Besides Teddy Riley, Babyface was the essential producer and innovator in the New Jack swing movement in the early 90's. Songs like "It's No Crime", "Whip Appeal", and "Soon As I   Get Home" is the reason why Babyface's "Tender Lover" is so essential to New Jack Swing.--JODECII'm also very disappointed that no tracks from this group were included in the game. The 1991 album "Forever My Lady" by JODECI was one of THE essential 90's R&B/New Jack albums and is 100x better than Boyz II Men's "CooleyHighHarmoney" album (which was chosen for this game!). I suggest giving "Forever My Lady" a listen. The music on this CD showcases the New Jack soul of JODECI that many other groups have tried to replicate but could NEVER duplicate. JODECI's music was so fresh when it came out and 13 years later, is still the best out there. No R&B group today can outmatch the soul that JODECI possessed. Shame on Rockstar Games for ignoring this band!--TONY! TONI! TONE!This band had a lot of cool New Jack Swing hits in the late 80's and early 90's. Tracks like "Feels Good", "It Never Rains In Southern California" and "Not Gonna Cry For You" are unforgettable NJS classics that you MUST listen to! No NJS collection is complete without their first two albums!--KEITH SWEATLabeled as the innovator of "New Jack Romance", his undeniable voice is indistinguishable from all the other artists out there today. He possessed a smooth sound that no other artist could replicate and IMO is still the best out there.Give his albums "Make It Last Forever", "I'll Give All My Loving To You" and "Keep It Comin'" a listen and you'll understand the "Romance" side of New Jack. --R. KELLY & PUBLIC ANNOUNCEMENTYes, before R. Kelly was known as the "Homie-Lover-Friend", he was in a New Jack Swing group! Their debut album, released in 1992, entitled "Born Into The 90's" was Kelly's first and only New Jack album that spawned three hit singles: "She's Got That Vibe", "Honey Love", and "Slow Dance". If you can find this album, pick it up! It's a rare one!--JADEJade had three big hits in 1992: "Don't Walk Away", "One Woman" and "I Wanna Love You" from their debut album "Jade To The Max". With these three hit tracks, these ladies brought the New Jack sound into mainstream pop and it ruled most of 1992. You could not escape their sound and it was just infectious.Give their hard-to-find album "Jade To The Max" a listen and I guarantee you'll like what you hear. --ZHANEZhane ruled the airwaves in 1993 (together with En Vogue) with four big hits: "Hey Mr. DJ", "Groove Thang", "You're Sorry Now" and "Sending My Love". Technically, this group isn't New Jack Swing but you can definitely hear the NJS influence in their music. Their music can still be heard on flashback stations and is still great to listen to.Give their debut album "Pronounced Jah-Nay" a listen. This is a CD that you'll end up buying and wearing out at a party.--LISA STANSFIELDLisa Stansfield isn't a New Jack Swing artist but her music had soul. Her debut album "Affection" had five mega-huge hits in 1990: "This Is The Right Time", "Live Together", "You Can't Deny It", "What Did I Do To You?" and her biggest hit "All Around The World". With a 70's soul influence in her music, it's quite odd that her ultra cool style of music wasn't included in the game.Since Rockstar Games had the nerve to include non-NJS artists like Soul II Soul and Aaron Hall, I might as well include an artist of my own who had more soul in her voice than Britney, Christina, and Jessica combined. Give Lisa's remastered debut album a listen and I guarantee you will like it.============================================================================================================================================================================================================================================================================================I am very saddened that the New Jack swing sound died down in the mid-90's. All the R&B music today CANNOT compare to the sound of New Jack. I just wish this type music were still being made today. In fact I'm getting emotional just typing this so I'll stop here. ============================================================================================================================================================================================================================================================================================Two songs were omitted from the GTA: San Andreas official 8-CD soundtrack:--Johnny Gill - Rub You The Right Way--Soul II Soul - Keep On Moving============================================================================================================================================================================================================================================================================================

Grand Theft Auto: San Andreas List SE Index
FAQ/Walkthrough Part 1
Armor/Vending Machine/Vendor map
CSR 103.2 Song Lyrics (Part 1, 2, 3)

Read more "Grand Theft Auto: San Andreas List SE (CSR 103.2 Song Lyrics Part 3)" Complete Cheat »»

### Grand Theft Auto: San Andreas List SE (CSR 103.2 Song Lyrics Part 2)

           +++   JOHNNY GILL - RUB YOU THE RIGHT WAY   +++ALBUM: JOHNNY GILLYEAR OF RELEASE: 1990Before Johnny Gill joined New Edition, he had a semi-successful solo career with three previous R&B albums under his belt. After New Edition parted ways, Johnny released his fourth solo album (entitled "Johnny Gill", which was the same as his first album) which includes the aforementioned song and "My, My, My".++LYRICS:What you've been missin' in a man I can survive, your wish is my command I'll work hard to fill up your needs Give you lesson on what it is to(Feel) Feel (Good) good, baby Get undressed and slip on this robe (Re-) Re- (lax) lax, darlin' Just sit back,Can you feel the magic in my hands When I touch and rub you the right way Stroke applied with tenderness When I hold and rub you the right wayA light massage, a soft caress Whenever I need to rub, I run her happiness Customer satisfaction is a guarantee So for your pleasure, come on over here, please(You) hey So hold on and throw off that coat (Show) Show (You) I'll show you pleasure like you've never knownCan you feel the magic in my hands When I touch and rub you the right way Stroke applied with tenderness When I hold and rub you the right wayFeel the magic in my hands When I touch and rub you the right way Stroke applied with tenderness When I hold and rub you the right wayPump up the bass Hey Pump up the bass What-what-what What-what Hey Get ready(Feel good) (Re-) Re-, girl (lax) lax, yeah Oh...oh...oh...Can you feel the magic in my hands When I touch and rub you the right way Stroke applied with tenderness When I hold and rub you the right wayFeel the magic in my hands When I touch and rub you the right way Stroke applied with tenderness When I hold and rub you the right wayYour every wish is my command So get undressed and ??? Gonna rub with my magic hands Give you what you're missin' in a man Stroke you with a soft caress Applied with so much tenderness Hold on tight and don't let go Give you pleasure like you've never known beforeFeel the magic in my hands When I touch and rub you the right way Stroke applied with tenderness When I hold and rub you the right wayFeel the magic in my, in my Customer satisfaction, baby Stroke, hey, hey Hold and rub you the right wayDo you feel it, do you feel it Oh...oh...oh...oh...oh...Pump it Party Come on, darlin' Come on, do you Do you feel it, baby, feel it, baby, feel it, feel it, feel it, feel it, feel it Oh, baby Stroke, baby, oh...Feel it, baby, feel it all over Feel it, honey, see whatWhatever you want, I got it Whatever you need, I got it, baby, got it, baby Whatever you want, I've got it in my hands Whatever you need, I'll fulfill your needs, baby============================================================================================================================================================================================================================================================================================                 +++   RALPH TRESVANT - SENSITIVITY   +++ALBUM: RALPH TRESVANTYEAR OF RELEASE: 1990After New Edition parted ways, Ralph Tresvant started his solo career by hooking up with Janet Jackson's producers, Jimmy Jam & Terry Lewis. They produced his solo debut which spawned three hits including the aforementioned track, "Stone Cold Gentleman", and "Do What I Gotta Do".++LYRICS:Girl, I know it's been hard since he went away And left so sad you cry everyday Let me kiss your tears erase all your doubts Because for you I'm here, you won't be without loveDon't need a man who can give you money C'mon let me show you just what you need honey (I got what you need) You need a man with sensitivity (a man like me)   Someone who can love you  Someone who will need you Someone who will treat you right (like me girl) Someone who will hold you tight  Someone stable in your life (ah baby) You need a man with sensitivity A man like me (baby)(honey)  Baby and I'm the man (ah you no, you no) Baby like I do baby (hang in their baby) You need a man with sensitivity A man like me   See you need someone who's their like a gentleman If anybody can fit the description baby I can Someone who cares and dares to give himself completely You got it in me you need a man with sensitivity  You need a man (3x's) Not any man  Warm and sensitive that's what I can give Man with sensitivity  A man like me Save a little love for me (sensitivity) Baby I got what you need (I got it) Hold on my darling Don't let me down ============================================================================================================================================================================================================================================================================================                       +++  GUY - GROOVE ME   +++ALBUM: GUYYEAR OF RELEASE: 1988Guy's first self-titled album went three times platinum in the late 80's and spawned a couple of hit tracks including the aforementioned track and "Piece Of My Love".++LYRICS:Groove Me Baby! Do Me! (Repeated throughout the entire song)When I get you home tonightIt is gonna be alrightGirl, just do it nowAnd let's just take it nice and slowHey, girl, I knowGirl I'm in a romantic mood and sing tooWon't you groove me?Groove Me Tonight (sing along with me)Groove Me babyEven if it's only for awhileEnjoy this good loving with a smileDo it wild tonightHaving a heart attack tonightWe'll go wild tonightBaby, baby I can be the one that does you rightAnd you can Groove Me, baby tonight!Groove Me baby Don't leave me with your prayers girlTell me you are on my worldGirl you know, girl don't let me be babyI need your loving If only you, my love, can Groove Me babyGroove Me babyGroove Me babyTonight tonight right now babyThat's what I want you to doI want you to Groove Me tonightDon't say no don't say maybeGroove Me baby now! YeahHold up! Hold up! It ain't over!I thought y'all didn't like the beat?It's not over! The party's not over!Funky...(repeat over)Hold up! Hold up! It ain't over!I thought y'all didn't like the beat?It's not over!  ============================================================================================================================================================================================================================================================================================                +++   AARON HALL - DON'T BE AFRAID   +++ALBUM: "JUICE" SOUNDTRACK/THE TRUTH (1994)YEAR OF RELEASE: 1991The aforementioned track was released for the film "Juice" in 1992 and was re-recorded as a softer version for his debut album "The Truth".++LYRICS:Now I lay me down to sleepI pray my Lord my soul to keepIf I should die before I wakeI pray my Lord my soul to takeYou'll be saying "Daddy" to meBut please don't hurt meThis is my first experience, cause this players beenMake it feel alright, don't worry babyDon't be afraidDon't be afraidDon't be afraid, babyDon't be afraidDon't be afraidDon't be afraid, girlWhen I lay you down tonightAsk me to hold you tightEverything will be alrightDon't be afraid, babyWhen you start to spread some homeAnd your parts are gone, goneLet it happen right nowDon't be afraid, girlNow I have you all to myselfTo put the other guys all on the shelfNo need to run and no need to hideAll the doors are locked baby and I have you insideYou get down and you can hear meIt just makes me hornyAin't nothing but a love thing babyBetween me and youSo just give in baby, don't worry about a thingDon't be afraidDon't be afraidDon't be afraidDon't be afraid, babyWhen I get through with youAin't nobody else that you will want to go toI put all men to shameRemember babe, this is a nasty man's gameDon't be afraidDon't be afraidDon't be afraidDon't be afraid, babyDeep down, feel so lucky to have you in my houseBut now its time to go baby, need for it largeGo to see my baby and settle things, alrightRest your head into my chestI know it feels real goodDo me baby, don't need to be afraidThe lights are off and I open the sheetsSo kiss me baby, I say it's on one more timeFor the wrong man, I'm right againGive me the center baby don't be afraidDon't be a-Don't be a-Don't be afraid (repeat over until fade)============================================================================================================================================================================================================================================================================================                 +++   BOYZ II MEN - MOTOWNPHILLY   +++ALBUM: COOLEYHIGHHARMONYYEAR OF RELEASE: 1991Produced by former New Edition member, Michael Bivins, the debut album from Boyz II Men spawned three big hits including "It's So Hard To Say Goodbye To Yesterday". In 1993, the album was re-packaged to include their second biggest hit to date, "End Of The Road".++LYRICS:Motownphilly's back again Doin' a little east coast fling Boyz II Men going off Not too hard, not too soft  It's long overdue but now Philly is slammin' Boyz II Men, ABC, BBD The east coast family Never skipped a beat, na While cooling on South Street Jet black Benz, plenty of friends And all the Philly steaks you could eat Back in school we used to dream about this everyday Could it really happen? Or do dreams fade away Then we started singing them They said it sounded smooth So we started a group and here we are Kickin' it just for you  CHORUS:Motownphilly's back again Doin' a little east coast fling Boyz II Men going off Not too hard, not too soft  The spotlight is on us now Watch us do this Da da, daaa da da, da da da da da da Live and direct from Philly town Rap and hype and we can get down We are ready to roll So now the world will know that we were Back in school we used to dream about this everyday Could it really happen? Or do dreams fade away Then we started singing them They said it sounded smooth So we started a group and here we are Kickin' it just for you  [Chorus]  Doom doom doom da da, doom doom doom da da Da di da di da da, da da, daa daa daa Doom doom doom da da, doom doom doom da da Da di da di da da, da da, daa daa daa ============================================================================================================================================================================================================================================================================================

Grand Theft Auto: San Andreas List SE Index
FAQ/Walkthrough Part 1
Armor/Vending Machine/Vendor map
CSR 103.2 Song Lyrics (Part 1, 2, 3)

Read more "Grand Theft Auto: San Andreas List SE (CSR 103.2 Song Lyrics Part 2)" Complete Cheat »»

### Grand Theft Auto: San Andreas List SE (CSR 103.2 Song Lyrics Part 1)

GRAND THEFT AUTO: SAN ANDREASFOREVER MY LADY - CSR 103.9 New Jack Guide - PS2 All Music GuideAuthored by VampireHorde              MMMMMMMMMM   MM      MMMMMMMMM  MM   MMMMMMMMMMMMMMMMMMMM    MMMMMMMMMMMMMM MM    MMMMMMMMMMMM MM       MMMMMMMMMMMMMMMMM   MMMMM         MMMM   MMMM      MMMMMM       MMMMMMM     MMMMMM   MMMMMM          MMM   MMMMM       MMMM       MMMMMMM     MMMMMM  MMMMMM            MM   MMMMMMMMM     MM       MMMMMMM     MMMMMM MMMMMMM            MM   MMMMMMMMMMMMM          MMMMMMM     MMMMM MMMMMMM             M    MMMMMMMMMMMMMMM       MMMMMMM    MMMMM MMMMMMM                   MMMMMMMMMMMMMMM      MMMMMMMMMMMMMM MMMMMMM                 M   MMMMMMMMMMMMMM     MMMMMMM   MMMMM  MMMMMMM            MM   MM     MMMMMMMMMMM     MMMMMMM    MMMMMM   MMMMMMM           MM   MMM      MMMMMMMMM     MMMMMMM    MMMMMMM   MM  MMMMMMM         MMM   MMMM        MMMMMM     MMMMMMM    MMMMMMMM  MM   MMMMMMMM     MMMM    MMMMM         MMMM     MMMMMMM     MMMMMMMMMM      MMMMMMMMMMMMMM     MMMMMMMM      MMM      MMMMMMM     MMMMMMMMM        MMMMMMMMMMM      MM  MMMMMMMMMMM    MMMMMMMMMMMMMM    MMMMMM                 MMMMMMM        MMMMMMMMM          MMMMMMMMMM            MMMMMMMMMMM   MMMMM     MMMMM     MMMMM     MMMMMM   MMMM         MMMMMM   MMMMM  MMMMM    MMMMMM     MMMMMM   MMMMMMMM  MMMM        MMMMMMM   MMMMMM   MMMMM   MMMMMMM     MMMMMMM   MMMMMM   MMMM        MMMMMMM   MMMMMMM  MMMMM   MMMMMMM     MMMMMMM          MMMMM         MMMMMMM   MMMMMMM  MMMMM   MMMMMMM     MMMMMMM          MMMMMM        MMMMMMM   MMMMMMM   MMMMM   MMMMMMM     MMMMMMM   MMMM     MMMMM        MMMMMMMMMMMMMMMM  MMMMM   MMMMMMM     MMMMMMM  MMMMMMM    MMMM                 MMMMMMM  MMMMM    MMMMMM     MMMMMM   MMMMMMM     MMM  MMM    MMMMM    MMMMM  MMMMM     MMMMM     MMMMM    MMMMMM    MMMM   MMM   MMMMMM   MMMMMMMMMMMMMMM   MMMMMMMMMMMM       MMMMMMMMMMMM    MMM    MMMMMMMMMMM============================================================================================================================================================================================================================================================================================     _____  ___________  ____  ___  __  _____________________  _  __    /  _/ |/ /_  __/ _ \/ __ \/ _ \/ / / / ___/_  __/  _/ __ \/ |/ /   _/ //    / / / / , _/ /_/ / // / /_/ / /__  / / _/ // /_/ /    /   /___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/                                                                    ============================================================================================================================================================================================================================================================================================What it does, party peoples! Thanks for clicking on my New Jack Swing guide. I absolutely love NJ Swing music as I grew up listening to it and it holds a very special place in my heart. And now, Rockstar Games has done a great thing for New Jack Swing lovers of the old school and have incorporated NJS music into GTA: San Andreas!Check it out, there are 11 radio stations in the game and this guide will showcase all the HOT New Jack music for CSR 103.9. (Wait a minute, isn't 103.2 in the game?) Here you'll find the lyrics, complete playlist, artist info, and the full albums which the songs are all derived from. So what is Contemporary Soul Radio 103.9?This station consists of music tracks from R&B artists that blended soul with a little bit of rap to create a "genre" (now long gone) known as New Jack Swing. If you love this kind of music then this station is for you!ENOUGH TALK, LET'S PAR-TAY!!!============================================================================================================================================================================================================================================================================================                   +++   SWV - I'M SO INTO YOU   +++ALBUM: IT'S ABOUT TIMEYEAR OF RELEASE: 1992This hit album includes the hot tracks "Downtown", "Weak", and "Right Here". "Right Here" was later remixed to include a Michael Jackson sample of the song "Human Nature" (and was renamed "Right Here - Human Nature") and made the top 20 of the Billboard charts. Unfortunately, this album has not been remastered, so the only way to get SWV's hits in high quality is to get their greatest hits package++LYRICS:Boy, there you go  You're telling me that you love me  But boy you know  That you belong to another girl who loves you  You are so fine, (so fine, so fine)  You blow my mind  (Things you do) with the things you do to me  (She sees) She's not blind, she's not blind  Things you do for me, but I know   CHORUS:I'm so into you  I don't know what I'm gonna do  Boy, you got me so confused  I don't know what I'm gonna do   Friends ask how could I give myself  To one who belongs to someone else  They just don't know  Your love's so good  That they would want it for themselves  Anyone can see... You are so fine, (so fine, so fine)  You blow my mind  (Things you do) with the things you do to me  (She sees) She's not blind, she's not blind  Things you do for me, but I know   [CHORUS 2x] ============================================================================================================================================================================================================================================================================================                +++   SOUL II SOUL - KEEP ON MOVIN'   +++ALBUM: SOUL II SOULYEAR OF RELEASE: 1989This album spawned 2 hit singles including the song "Back To Life (However Do You Want Me)" which led the movement for mainstream dance and house music in the early 90's.++LYRICS: Keep on moving Don't stop like the hands of time Click clock Find your own way to stay The time will come one dayWhy do people choose to live their live this way?  Keep on moving Don't stop no Keep on moving Keep on moving Keep on moving Don't stop no Keep on moving It's our time Time today The right time is here to stay Stay in my life My life always Yellow is the color of sunrays I hide myself from no one I know the time will surely come whenYou'll be in my life My life My life always Yellow is the color of sunrays Keep on moving Don't stop like the hands of time Click clock Find your own way to stay The time will come one dayKeep on moving Don't stop no Keep on moving  I know the time Time today Walking alone in my own way Extremely cold and rainy day Friends and I have fun along the way Yes we do! I hide myself from no one I know the time will really come whenYou'll be in my life My life always Yellow is the color of sunrays  Keep on moving Don't stop like the hands of time Keep on moving Don't stop no Keep on moving============================================================================================================================================================================================================================================================================================              +++   SAMUELLE - SO YOU LIKE WHAT YOU SEE   +++ALBUM: LIVING IN BLACK PARADISE YEAR OF RELEASE: 1991Samuelle was a former member of the hit group Club Noveau (their biggest hit was "Lean On Me"). In 1991, Samuelle, released his (only) hit single "So You Like What You See" and the song reached #1 on the R&B Billboard Charts for two weeks.++LYRICS:Get with the program!Get with the program!Get with the program!Everyday now I can feel you watching me from afarAnd you been leavin' those love letters on my car (everyday)So now I wonder - why you're so into me in such a wayThat you've got to take your spare time to chase after me(Punishing)CHORUS:So you like what you see?You better put a hold on meSo you like what you see?You better put a hold on meThe problem, babyI'm not used to girls to shy (talk to me)Now I'm impressed by sweet young ladies on a missionTo please their guySo why, young lady, fall short of getting me?About awhileNow it's time you get with the program and learn to leaveForcefullyCHORUS 2XINTERMISSIONCHORUS UNTIL FADE============================================================================================================================================================================================================================================================================================          +++   EN VOGUE - MY LOVIN' (NEVER GONNA GET IT)   +++ALBUM: FUNKY DIVAS YEAR OF RELEASE: 1992This is the album that broke En Vogue of the typical R&B group mold and made them into huge influential superstars. Other tracks include "Free Your Mind" and "Giving Him Something He Can Feel". IMO, their hit single from their first album "Hold On" has a more New Jack sound than "My Lovin'", wouldn't you agree?++LYRICS:No, you're never gonna get it (Ow!)Never ever gonna get it (No, not this time)No, you're never gonna get it (My love)Never ever gonna get it No, you're never gonna get it (Ow!)Never ever gonna get it (No, not this time)No, you're never gonna get it (My love)Never ever gonna get it I remember how it used to beYou never was this nice, you can't fool meNow you talkin' like you made a changeThe more you talk, the more things sound the sameWhat makes you think you can just walk back into her lifeWithout a good fight?  Oh...I just sit back and watch you make a fool of yourselfCuz you're just wasting your time, oh...CHORUS:No, you're never gonna get it (Not this time)Never ever gonna get it (My lovin')No, you're never gonna get it (Had your chance to make a change)Never ever gonna get itREPEAT CHORUSNow you promise me the moon and starsSave your breath, you won't get very farGave you many chances to make changeThe only thing you changed was love to hateIt doesn't matter what you do or what you sayShe doesn't love you, no wayMaybe next time you'll give your woman a little respectSo you won't be hearing her say, "No way"CHORUSDoesn't matter what you do or what you sayShe don't love you, no wayMaybe next time you'll give your woman a little respectSo you won't be hearing her say, "No way"[And now it's time for a breakdown...]Never gonna get it, never gonna get itNever gonna get it, never gonna get itNever gonna get it, never gonna get itNever gonna get it (whoa-whoa-whoa-whoa)Never gonna get it, never gonna get itNever gonna get it, never gonna get itNever gonna get it, never gonna get itNever gonna get it, never get itNo, you're never gonna get it (Sweet lovin')Never ever gonna get it (Sweet lovin')No, you're never gonna get it (My lovin')Never ever gonna get it (My lovin')No, you're never gonna get it (Sweet lovin')Never ever gonna get it (My lovin')No, you're never gonna get it (Sweet lovin')Never ever gonna get it (My lovin')...============================================================================================================================================================================================================================================================================================

Grand Theft Auto: San Andreas List SE Index
FAQ/Walkthrough Part 1
Armor/Vending Machine/Vendor map
CSR 103.2 Song Lyrics (Part 1, 2, 3)

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### Grand Theft Auto: San Andreas List SE (Armor/Vending Machine/Vendor map)

Here is Armor/Vending Machine/Vendor map:

Grand Theft Auto: San Andreas List SE Index
FAQ/Walkthrough Part 4)
Armor/Vending Machine/Vendor map
CSR 103.2 Song Lyrics Part 1

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### Grand Theft Auto: San Andreas List SE (FAQ/Walkthrough Part 4)

  VII.13  The Ammu-Nation "Shooting Range Challenge"  Have C.J. walk into the red shaft of light in the back of many of the Ammu-Na-tions to activate this mission.  VII.13.a  "Pistol Challenge"  VII.13.b  "SMG Challenge"  VII.13.c  "Shotgun Challenge"  VII.13.d  "AK47 Challenge"  The four segments of this have to be done consecutively for it to add to your100% completion of the game.  In each of the four segments, there are threerounds and C.J. has two competitors.  C.J. has to shoot within the red circle oneach of the seven sections (head, right shoulder, etc.) of a target that lookslike a gangster, and have more successful shots than his competitors.  C.J. usesa 9mm Pistol for the 1st segment, he uses a Micro-SMG for the 2nd, a Shotgun forthe 3rd, and an AK-47 for the 4th.  In the 1st round, a target drops down close by.  When the pieces are shot fromit, another drops farther back; when it's shot apart, a 3rd target drops fartherback.  In the 2nd round, a target drops down at the far end of the range and movesforward to stop nearby.  When the pieces are shot from it, a 2nd does the same,then a 3rd.  In between targets meant for C.J., have him shoot the competitor's targets.  In the 3rd round, one target goes side to side for all three competitors toshoot at.  When the pieces of it are shot away, a 2nd target does that, then a3rd.  The scores of all three competitors are shown on the screen.  The 1st toget 20 points wins.  The 3rd round for the Shotgun segment is the hardest.  C.J. has to more ac-tively aim for a spot just ahead of each circle and shoot when it comes into hisaim.  This is easier than "Rifle Range" in "Vice City," but it's a little glitchylike that was, too.  I poured a bunch of shots into a head segment that didn'tget shot away a few times.  If the weapon skill for each weapon used for this wasn't maximized before, itwill be when you succeed.  VII.14  Las Venturas Gym  C.J.'s Stamina and Muscle should be past the buff stage, so have him beat thetrainer at the Below the Belt Gym to get kick boxing moves.   - Running attack: while running, lock onto the target with the RMB and pressF or Enter.  C.J. holds up his left arm and punches the side of the target'shead with his right fist.  http://img57.imageshack.us/img57/9770/00gta1fighttrainer3azr6.jpg  - Ground attack (right kick a standing opponent; stomp on a downed opponent):lock onto the opponent with the RMB and press F or Enter.  C.J. kicks the downedtarget between the legs.  (As before, use the LMB to have C.J. stomp on them.)  http://img96.imageshack.us/img96/5577/00gta1fighttrainer3bfv5.jpg  - Combo attack: lock onto the opponent with the RMB and press F or Enter re-peatedly.  C.J. pulls the target's head down with both hands and kicks it withhis knee.  http://img57.imageshack.us/img57/51/00gta1fighttrainer3cly9.jpg  http://img57.imageshack.us/img57/8892/00gta1fighttrainer3dsk2.jpg  Also, hold the RMB and press Spacebar for C.J. to block with his left forearm,which he can also do while trotting or running.  These are the same names for moves, and instructions for controls, used at theSan Fierro gym, but the moves C.J. makes for them now is different.  (You might like to try the Joypad option to see what this looks like with thekind of targeting it uses, which sacrifices mouse steering but keeps C.J. lockedonto a target even while they run.)  VII.15  Beat the Cock     Not needed for 100% completion  The 2nd of two triathlons--swimming, bicycling, and running--is available onSaturdays and Sundays.  This one is from the beach at Fishers Lagoon to theStrip in Las Venturas, and is longer than the 1st one.  Before the race, besideshaving C.J.'s various health and bicycle skills maximized, make sure he has ameal and enough Fat so that he won't lose Muscle during the race.  It's mainly bicycling and a test of the endurance of the finger you use to tapSprint quickly and repeatedly to make C.J. go faster (you may want to have abackup finger trained and a thumb at the ready).  The reward is $20,000. Likeyour high score for videogames, your result for this isn't recorded in yourStats. VII.16 Some non-mission vehicle locations Trains Yellow Bell Station, S of the "P" of "PRICKLE PINE," and Linden Sta- tion, S of where it says it on the map (see map). Sandking by the Big Ear. PCJ-600 by the save place at Verdant Meadows Aircraft Graveyard. Sanchez by the Las Barracks save house, and by the "Q" of "HUNTER QUARRY." Mountain Bike by the path W and across the street from the El Quebrados hos- pital, near the NE corner of the biggest rectangular block of Fort Carson, and SW and across the street from "CREEK." Quadbike by the dot at the end of the segment of the path that goes SW from Las Barracks. Hotdog at the W side of the top of the Sherman Dam, the SE side of Las Pay- asdas, at the end of the dead end road S of "REGULAR TOM," and on the block S of the martini glass symbol that's E of the No Fly Zone. Sweeper W of "SPINY BED." Plow in some weeds by an open shack (one of a pair of dots on the in-game map and radar) by the curve before the dead end of the path S of the 3rd "R" of "TIERRA ROBADA." Trailer two by a Linerunner in the rectangle at the end of a little dead end road E of the S part of the No Fly Zone. Oil tank trailer N of the T intersection at the E end of El Quebrados. Beat up Glendale two are in the round shape of "INN" of the "LIL' PROBE INN"; one is by the "GAS" station at "VALLE" of "VALLE OCULTA- DO"; and one is NE of the N block of "LAS PAYASDAS." Beat up Sadler one is near the path S of the "O" of "TIERRA ROBADA"; and one is by the little shed in the valley by the coast N of Verdant Meadows. Skimmer at the S coast of Arco Del Oeste, at the coast S of the "OC" of "VALLE OCULTADO," and by the top of the "T" of "TIERRA ROBADA." Sea Sparrow S of the E side of the Sherman Dam, and at the pier N of the 3rd and 4th airplane symbols from the left at Verdant Meadow Air- craft Graveyard. Beagle sometimes appears sticking partly into a house on the N side of the block N of "AR" of "FORT CARSON." Cropduster by the dot that's both W and across the street from the S end of the block N of Greenglass College and is N of the "E" of "HUNTER QUARRY." Leviathan by the top of the "L" of "LAS VENTURAS." At the W side of Los Venturas Airport, there are Dodos N and S with a coupleof Shamals N of center. AT 400 in a big hanger indicated by the rectangle at the S end of the Los Venturas Airport tarmac. Maverick on a helipad N of the last "A" of "Bayside Marina," and on the roof at the "ME" of "THE EMERALD ISLE." Jetmax at the pier S of Rockshore West. Impounded vehicles at the W side of the block E of the NE corner of the block with "THE EMERALD ISLE." Orion_SR found that C.J.'s last two vehicles, if in certain locations during cer- tain missions, will be saved in an area of the nearest impound lot. http://www.gtaforums.com/index.php?showtopic=304874******** Boat School (VII.6) success makes these vehicles available at the school: theMarquis for all bronze awards, the Squalo III for all silver awards, and theJetmax for all gold awards. Bike school (VII.9) success makes these vehicles available at the school: aFreeway for all bronze awards, a FCR-900 for all silver awards, and an NRG-500for all gold awards. Pilot School (VIII.6) success--getting a Pilot's License--makes these flyingvehicles available: a Sea Sparrow N of the last "A" of "BAYSIDE MARINA," a Skim-mer S of the E end of the Sherman Dam, and a Cargobob by the "U" of "KACC MILI-TARY FUELS." Ranger have C.J. date Barbara to 50% success. Dumper at Hunter Quarry after success with the Hunter Quarry Asset Missions (VIII.19). Hydra after "Vertical Bird" (final Los Santos missions): two in the NE area of Area 69. Vortex after "Cut Throat Business" (final Los Santos missions): on the strip of beach NE of "BAYSIDE MARINA." Kart after "Cut Throat Business" (final Los Santos missions): at the SW corner of the big square block of El Quebrados, N of the Redsands West save house, and E of "THE STARFISH CASINO." Thanks to the SAM, San Andreas Map, for some of the locations and times of ap-pearances of the vehicles given above: http://www.gtasanandreas.net/sam/ VII.17 Make a copy of your save game&&&&&&&&&&&&&&&&&&&& VIII. The Desert and Las Venturas The Desert The Toreno missions VIII.1 "Monster" ? Have C.J. go to the "?" icon to answer the invitation made by the person withthe electric voice disguiser at the end of VI.41. When C.J. gets there, "?"--again with an electric voice disguiser, this time over a loudspeaker--tells C.J.he wants him to drive the Monster truck to test his driving ability. Anotherman tells C.J. the truck has a GPS (global positioning system) in the cab, toget to each set of map coordinates as quick as he can, and he has to beat a timeof six and a half minutes--and the truck has four wheel steering instead of ahandbrake. Use S--Reverse--to brake. The Monster truck is bouncy enough to make drivinghazardous as it is, but the terrain is rugged, and sharp turning will make itmore likely to tip over. So I think I pressed Spacebar, for four wheel turning,twice during the run through 35 shafts of red light. I'll have to try it againsometime to play with the four wheel steering to see what it's like. As Rusk notes, the man makes a different statement depending on how good C.J.does. The man's reactions, and C.J.'s winnings, depend on whose race time C.J.beats: Beddoes 4:20$5,000  McMahon     5:00  $4,000 Bolt 5:30$3,000  Taylor      6:00  $2,000 Wong 6:30$1,000  (The Level Designers of "San Andreas" include David Beddoes, Chris McMahon,Kevin Bolt, Steven Taylor, and Kevin Wong.)  ? calls: get to the ranch--he'll explain everything.  VIII.2  "Highjack"          ?  "?" is Mike Toreno.  At 1st, C.J. is worried about what Toreno will do to himfor trying to kill Toreno for being a big-time drug dealer who was ruining GroveStreet.  But Toreno explains that he's really a government agent who was workingundercover.  He works pragmatically, to an amoral degree, with good and bad peo-ple for what to Toreno is the bigger goal of protecting the government.  Besidesthe insider's knowledge about Sweet, he seems to have checked out C.J.'s deal-ings as well, and wants to see if C.J. can help by doing things for him.  C.J.seems to go along on the hope that Toreno will help Sweet if he does.  Toreno tells C.J. to have Cesar help C.J. steal a truck, and to tell Cesarnothing about Toreno.  After Toreno leaves, to C.J.'s surprise, Cesar shows upthinking C.J. called him to come by (apparently Toreno or an assistant of hispretended to be C.J. on the phone.)  Have C.J. drive the PCJ-600, with Cesar on the back, N to get on the GarverBridge.  When he catches up to the truck, a Tanker pulling a Xoomer fuel trailerand that travels S at the other end of the bridge, he has until the truck getsto the Foster Valley exit sign--just a bit S of where the paper map says "FOSTERVALLEY"--to drive Cesar by the left cab door long enough for Cesar to overpowerthe driver and take control of the truck.  Try to keep the motorcycle on the white line in the middle of the two lanesand by the left cab door of the Tanker.  The cab door is just in front of a bigvertical exhaust pipe.  You may have to have the motorcycle dodge other vehicleswhich can bounce off the front of the Tanker and might land in C.J.'s path.Cesar helps you do it with the promptings he gives C.J. to speed up, etc., thenstops the truck to let C.J. drive.  If an opening in the center guard wall is handy, the truck can make a U-turnwithout dislodging the trailer.  If you continue S past Foster Valley mall,there's a big open space, where on and off ramps are, to turn around in.  When the truck approaches urban San Fierro again, have C.J. turn right onto anoff ramp and go through town to the Xoomer gas station save place in Doherty.  C.J. gets $7,000. VIII.3 "Interdiction" Mike Toreno The definition of "interdiction" that seems appropriate here, of those I sawat the Merriam-Webster web site, is the 3rd: "3a: to destroy, damage, or cut off(as an enemy line of supply) by firepower to stop or hamper an enemy b: INTER-CEPT 2a " http://www.m-w.com/dictionary/interdiction C.J. is impressed with what Toreno knows about Sweet's exact location andabout Tenpenny and Pulaski protecting the secrecy of their crimes by killingPendelbury. Most importantly, C.J. realizes that Toreno is using his controlover Sweet's situation to keep Sweet safe in jail. As Toreno instructs, have C.J. drive the BF Injection to a cabin, where C.J.can take the Sanchez, Bandito, or Quad--I picked the Sanchez--and a RocketLauncher with 40 rockets. (Thanks to Rusk for the tip to have C.J. prepare forthis mission by getting a lot of ammo for the Heat Seeking Rocket Launcher,which can make the upcoming combat easier.) On PC, the Minigun makes this easy. Then have C.J. go a bit N to a path and take it to the end, go right over awooden path, and go to the red shaft of light on top of a tall rock formation inEl Castillo del Diablo. In a cutscene, C.J. sets off a flare for a cargo heli-copter--a Leviathan--that soon flies overhead. C.J. has to shoot down the five black Maverick helicopters that come by(thanks to spaceeinstein for the vehicle ID), no more than two at a time, to at-tack the cargo helicopter. There are four government agents (with a confusedagenda, as Toreno has said) per black helicopter. Two agents stand on the land-ing rail on either side of each black helicopter. The agents use AK47's to at-tack the Leviathan and C.J.. (They're the same as the "men in black" that C.J.fights later in "Stowaway.") If C.J. destroys a black helicopter, it destroys the agents that rappel fromit, too--a rocket to the ground can take care of them if they reach the ground.Try to have C.J. shoot the helicopters when they pause and face him for anotherapproach. Make sure they're not close to the cargo helicopter--an explodingblack helicopter can cause the cargo helicopter to blow up and you'll fail themission. There's more Rocket launcher ammo in a nearby shed--again, I'm partial to theMinigun for this, though. Have C.J. get way from where they land and explode, too. After the fight, aHealth pickup appears. If C.J. fails at this fight, and instead of reloading a previously saved gameyou have him go back to Toreno's ranch to try again, the Trip Skip feature willappear after C.J. picks a vehicle and begins to travel to the scene of thefight. The words "TRIP SKIP" appear below a symbol of a car with an arrowaround it, both pointing to the right. If you then press "Y," the words "Laterthat day..." appear while C.J. is transported to the scene of the fight, and anhour and a half are added to the clock. If C.J. wins the fight, the cargo helicopter drops a gray briefcase attachedto a yellow parachute. The briefcase lands in a valley N of Verdant Meadows.Have C.J. get the briefcase and fly the nearby Sea Sparrow--not over the No FlyZone--to a shed in Las Brujas. Toreno, through another speaker, says he'll al-ways be watching and listening. (The paper map and Toreno call the place the shed is on "Las Brujas." Itlooks like the programming that makes C.J.'s location appear on the screen, andmakes the name of the location appear when you run the cursor over it on the in-game map, got Las Brujas moved to the SE too much.) C.J. gets$1,000.  VIII.4  "Verdant Meadows"   Mike Toreno  Toreno makes some big deal flaky conspiracy claims.  But he also promises thathis men will protect Sweet, with Toreno motivated to have it done as a way toget C.J. to do things for him.  And right now, he needs C.J. to buy property(Verdant Meadows).  He says to offer a dollar and kill them if they refuse thedeal.  (Have C.J. pay $80,000 for it.) VIII.5 Buy Verdant Meadows Aircraft Graveyard$80,000   opens next mission  The 1st floor room of the Abandoned RC Tower at Verdant Meadows is a saveplace.  There's a garage to save land vehicles in nearby to the E of it, and abig hanger to save flying vehicles in to the S of it.  C.J. can get six wanted stars, which includes being pursued by soldiers inRhinos.  http://img459.imageshack.us/img459/9229/00gta1screen564a9wg.jpg  http://img459.imageshack.us/img459/8455/00gta1screen564b7hq.jpg  http://img459.imageshack.us/img459/1152/00gta1screen564c7ui.jpg  http://img91.imageshack.us/img91/67/00gta1screen564d3ki.jpg  http://img459.imageshack.us/img459/1790/00gta1screen564e6px.jpg   Two Rhinos are available in the two N hangers of the three on the NE side ofArea 69.  C.J. can break open a section of fence on the SE side of the lot toget to them.  The 1st time C.J. goes into the red shaft of light in the 2nd floor room inthe back, he gets another message from Mike Toreno.  He says Verdant Meadows istheir base of operations, and C.J. has to prove he can fly in ten tests to con-tinue working for Sweet's freedom.  Jethro calls: there's illegal street racing in San Fierro.  Four black andwhite checkered race flag icons appear around San Andreas for races I'll coverlater.  If you initiate the Pilot School mission then have C.J. go off and do some-thing else, he gets several funny calls from Toreno encouraging him not to beafraid to learn how to fly.********    The Airstrip missions  VIII.6  "Learning to Fly"  (Pilot School)  As with the previous vehicle schools, send C.J. into the red shaft of light bythe TV to take tests.  If he scores 70% or better on a test, it makes anotherone available.  He needs to get at least 70% for all of them for 100% completionof the game.  It also makes CJ. a licensed pilot with access to the airports, ifhe wasn't one before.  The aircraft that was locked in them before is unlocked.  VIII.6.a   "Takeoff"  Go forward (W), raise the landing gear (2), fly up to a red loop (Down), downto one (Up), then up to one (Down).  VIII.6.b   "Land Plane"  Lower the landing gear (2), go down (Up) through a red loop, fly just over therunway toward (till 70' from?) a red loop, then land (release W, press S asneeded to slow down and A and D as needed to level the wings, press Up) andcoast to stop (S) in the middle of the red shaft of light and in the directionof the runway.  VIII.6.c   "Circle Airstrip"  Raise the landing gear (2), then use Up, Down, A, and D to go through redloops.  Sometimes I went through a few without changing height, but otherwise Ialternated between Up and Down to keep from going too high or low.  Pressing Upwhile turning makes a turn sharper.  VIII.6.d   "Circle Airstrip and Land"  The last two combined.  For the landing, you might do practice runs by lower-ing the landing gear before you go through the last red loop.  Since loweringthe landing gear slows the plane down, get the way to land down, then hazardlowering the landing gear and touching down later till you lower the gear whiledropping close to the runway and brake no sooner than you have to in order tostop in the red shaft of light.  Try to make the plane coast to a low swoop overthe runway, using S as needed to slow it down, and taking care to land with aslittle a bounce as possible.  When I got gold for this, I just had to use atouch of Up to point the nose level after a little bounce.  In making the approach to the runway, align the plane with the runway with thewings level as best you can, try to fly toward the red shaft of light, and stopin the middle of it.  This was the hard one for me of the Pilot School missions, and mainly due tothe difficulty in getting the plane to land without a bounce that throws it offcourse.  The "San Andreas" vehicles seem to be bouncier (they might have a high-er center of gravity--I'm not sure) than the "Vice City" ones.  I'm still won-dering if I dislike the difference, generally, but not for this mission--I knowI don't like it for this.  You could also get a 100% save game file and practice flying and landing thesame plane, the Rustler, which always appears in a Verdant Meadows hanger aftergetting all bronze awards, without the timer running.  You could also get X.13.c  The GTA SA Control Center, freeze the mission tim-er, and make any vehicle C.J. is in "Everything-Proof."  After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo-cations" tab, clicked "Read from GTASA," and got:      X   412.380000      Y  2533.650000      Z    19.148440  Angle    90.000000  Get 1:20 or less without damage for gold.  VIII.6.e   "Helicopter Takeoff"  Raise (W), turn 180 degrees (Q or E), and go forward (presses of Up) at about45 degrees to go through the red loop.  VIII.6.f   "Land Helicopter"  Go forward (W and presses of Up), release up (W) and go forward, braking withLeft Shift before the red shaft of light--it moves a bit while it stops, andland with S in the middle of the red shaft of light in the direction of the run-way.  VIII.6.g   "Destroy Targets"  The Hunter machine gun (NP0), as in the PC "VC" Vigilante mission, has auto-aim and the rockets (LMB) don't.  Go forward and use the machine gun to shootthree still trucks, turn, fly over the lot to shoot two moving cars, turn, andfly across the lot to land in the middle of the red shaft of light.  VIII.6.h   "Loop-the-Loop"  You might use V to pick the 1st person view; I've done this with and withoutit.  At the 1st red loop, press Down to do a loop de loop and go through the 2ndred loop.  VIII.6.i   "Barrel Roll"  Go through the red loop, barrel roll the Stunt Plane left (A/Left), then gothrough the 2nd red loop.  I made most of a barrel roll with A then used theother controls to get the plane to fly into the 2nd loop.  VIII.6.j   "Parachute onto Target"  Falling  Down/S slow descent  Up/W   fast forward descent  A or D Twirl  Parachute  S/Down   Slows descent and sends C.J. forward with his legs bent up  Left/A   Left  Right/D  Right  Have C.J. go forward falling fast at the target, shown as a blip of light be-fore he gets through the clouds.  At about 23 sec. (?), open the chute (LMB),then lift his legs (S/Down) as needed to hit the center of the bull's eye tar-get--35 points.  C.J. can hit the bull's eye and not get gold, which means heneeds to get to the target faster.  About the "23 sec. (?)": when I got gold for this, I didn't pay attention tothe time.  You're going to fuss over how much to use Up--make C.J. go more for-ward and fall slower--to go for the bull's eye a little different each time, andto compensate for whatever time you have him open the chute.  This one, fortunately, didn't seem hard for me as it seems to be for some.  Ihaven't tried it, but I've read that turning off the frame limiter has helpedsome people get a smaller time for this somehow.  If you need to freeze the mis-sion timer, leave your frame limiter on and get  X.13.c  The GTA SA Control Cen-ter.  Thanks to a post by Enigma_Tl for these coordinates (he recommends not to usethem till the chute is open or C.J. will go splat):  http://www.gtaforums.com/index.php?showtopic=198750&st=40  X   177.6446  Y  2502.31  Z    16.97648  For all bronze awards (70-89%), C.J. gets the Rustler in a hanger at VerdantMeadows.  For all silver awards (90-99%), he gets the Stuntplane in a hanger at VerdantMeadows.  For all gold awards (100%), the Hunter appears N of the hangers at VerdantMeadows and S of the little square S of the 2nd "A" of "EASTER BASIN."********  As explained at III.19, the game has a dual regard for Flying Skill and get-ting a Pilot's license--the regard of efforts for both prior to Pilot School andthe regard of efforts for both during Pilot School.  Having C.J. increase his Flying Skill to 20% to get a Pilot's License, whichhe can do by flying a flying vehicle except the Jet Pack from the start of thegame, will cause the airport gates to open for C.J. (and make flying vehicleseasier to handle?).  If you have the game recognize C.J. for doing that beforePilot School, it will recognize him for it again during Pilot School.  Whether you've had C.J. get his Pilot's License before or not, only gettingthe game to recognize that C.J. has a Pilot's License during Pilot School comeswith these benefits:   - it makes available in Los Santos:    a Raindance on the beach by the 1st "A" of "SANTA MARIA BEACH,"    a Maverick on top of the oval building (with a Parachute on the roof) S of    "LOS" of "DOWNTOWN LOS SANTOS"--enter the building on the NE side--and    a Police Maverick on S end of roof of Pershing Sq. police station.  - it unlocks these flying vehicles in Easter Bay Airport, San Fierro:    the Leviathan and Raindance N of the two squares N of the "T" of "AIRPORT,"    the Beagle on the N end of the W side,    the Nevadas at the "Y" of "BAY" and most of the way W of the big circle,    the Rustler SE of the big circle,    and a bunch of Dodos and Shamals.  - it makes available in San Fierro:    a Raindance and Maverick on the roof of the Santa Flora hospital,    a Sparrow on a skyscraper roof at the S end of the block of "DOWN" of the      "DOWNTOWN" that's E of "CHINA TOWN,"    and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW cor-       ner of the block that's E of the "DOWNTOWN" that's E of "CHINA TOWN."  - it makes available in the Desert and Las Venturas:    a Sea Sparrow N of the last "A" of "BAYSIDE MARINA,"    a Skimmer S of the E end of the Sherman Dam,    and a Cargobob by the "U" of "KACC MILITARY FUELS."********  At Verdant Meadows, an airplane icon appears which corresponds to the redshaft of light in front of the Rustler.  Having C.J. get into the light acti-vates the "N.O.E." mission I'll cover later.  Wu Zi calls to invite C.J. to see a business proposition he'll love at theFour Dragons Casino, which opens the Casino missions.  The Four Dragons Casinois a free save place.  The Las Venturas Transfender garage is open for modding cars.  It's indicatedon the in-game map and radar by a red wrench E of the Come-A-Lot casino--the en-trance to the lot the garage is in is under the "L" of "COME-A-LOT".  It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix,Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra-vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto,Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud-er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic-ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair,Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash-ington, and Willard.  A good reference guide to how each vehicle can be modded is the "In-Depth CarModifications Guide" by Mastermind73 at Gamefaqs.  http://www.gamefaqs.com/  Getting a vehicle a new paint job at a modding shop can remove any wantedrating.  VIII.6.k  How to jack a Rhino from Area 69  Getting a Rhino from Area 69 is like jacking one from Fort Baxter in "ViceCity."  Have C.J. drive a four wheel vehicle through the breakable section offence at the SE corner of the grounds of Area 69.  He'll get a five star wantedlevel.  Send him N to one of the two N hangers of the three ahead and to hisleft, stop beside the Rhino in it, transfer to the Rhino, get moving before he'sjacked from it, and drive out the way he went in.  To remove the five star wanted level and save the Rhino, send C.J. to a nearbysave place that has a garage.  (You might prepare by having C.J. buy the saveplaces in the next section, too.)  Have him stop near the door, get inside, puton something from the torso, legs, shades, or hat categories, go outside and putthe Rhino in the garage, then go back inside and save the game.  Reader Timo Hakala tells me C.J. can blow up the SAM (Surface to Air Missile)machines there as well.  Remote Explosives work for that, and C.J. might not geta wanted rating for doing it.********  VIII.7  Buy the remaining save houses  Prickle Pine             A5  garage    $50,000 NW suburban area with a RR station (Las Venturas) Old Venturas Strip A6$6,000  E of the N end of The Strip (Las Venturas)  Creek                    A6            $10,000 By the NE coast (Las Venturas) Whitewood Estates A4 garage$30,000  NW suburban area (Las Venturas)  Redsands West            B5  garage     $30,000 N of Las Venturas Airport (Las Venturas) The Clown's Pocket B6$6,000  Called "THE RING MASTER" on the paper map (Las Venturas)  Pirates In Men's Pants   B5              $6,000 Mid-W Strip area (Las Venturas) The Camel's Toe B6$6,000  SE Strip area (Las Venturas)  Rockshore East           C6  garage     $20,000 By the SE coast (Las Venturas). VIII.8 Clothes The Victim clothes store is open The gray jacket (R:20; SA:25) for$1,620, black jacket (R:10; SA:20) for $300,and sports jacket (R:13; SA:17) for$450 have the most Sex Appeal; the grayjacket has the most, the most Respect as well, and more of either than any tor-so item available before.  The gray pants and black pants each have R:8 and SA:10, and each cost $800.They each have more Sex Appeal than any legs item available before. The snake skin boots (R:5; SA:5),$1,000, have the highest score for shoes;the cowboy boots have a Sex Appeal of 5, too, but a bit less Respect.  The snakeskin boots tie with the Stats of the grey boots and red boots available before.  The gold chain (R:2; SA:2) for $550 has more Sex Appeal than the silver one,and ties with the Stats of the gold chain and silver Cuban chain available be-fore. The silver gnocchi watch (R:2; SA:2),$3,000, ties with the Stats of the Zipgold, Zip blue, and face black watches available before.  The black shades, $500, and green tint shades,$400, have the same Stats (R:2;SA:2) and tie with the Stats of the black shades and brown shades available be-fore.  Among the hats, the red beret and black beret, each $900, are the only oneswith Sex Appeal (R:1; SA: 3) and have more Sex Appeal than the hats availablebefore. Again, having C.J. put on a new hat, shades, or something for the torso orlegs, can get rid of whatever wanted rating. DeeZire (also see X.9.b) told GTA Forums he found a good example in the Victimclothes prices that shows that Rockstar thinks things through in creating theirworlds for us. Early in the game, when OG Loc becomes famous using Madd Dogg'sideas, OG Loc's clothes are more expensive than Madd Dogg's (gray or green MaddTagg T-shirts). But after C.J. helps to turn that around, Madd Dogg's clothesare more expensive than OG Loc's.******** For all the races, C.J. gets$10,000 for 1st place or, in the case of theVIII.12  Las Venturas Race Tournaments (Aircraft), completing the course.  In all cases, use any shortcuts you can find early in the route.  Once you getthe lead, you can just drive fast and careful and it's not so hectic.  Don't beso pressed for speed you forget your usual good driving lessons.  As you learnthe route, see where you can ease up on acceleration for a curve without makinga skidding turn.  Ease up on acceleration to go around things instead of hittingthem if possible: hitting things slows you down and may spin you out, and andthe game may send competitors past you at such moments.  It may seem slower, butit's the best you can do, and sometimes winning with this unpredictable trafficprogramming is just luck.  When trying to have C.J. race a four wheel vehicle on hilly terrain, press Upto move the "camera" higher when you want to see ahead better.  If you don't like failing and repeating the route, look at it this way: you'relearning the route, and I've read the game adjusts to make it easier if theplayer is having a hard time with something (it must be subtle).  If you'rereally stuck, there's always X.10.b,  which explains how to change your vehiclein data\handling.cfg, and X.13.c  The GTA SA Control Center, which works witheither the patched or unpatched version of the game, lets you make any vehicleC.J. is in "Everything-Proof."  VIII.9  Los Santos Race Tournaments  If you need a gimmick to help with the races, you could use a code.  For four wheel vehicles, you could use:  "RIPAZHA," the code that makes them fly.  Then drive slow enough to avoid fly-ing and let the other race cars go out of control.  Disable it by typing itagain.  You might combine that with:  "SPEEDFREAK": all pedestrian cars have nitro.  Disable it by typing it again.  For any land vehicles, you could use:  "GHOSTTOWN": it gets most of the traffic off the streets.  "BUBBLECARS": vehicles fly away if bumped by C.J.'s vehicle.  Disable it bytyping it again.  "JCNRUAD": vehicles blow up if bumped by C.J.'s vehicle.  Disable it by typingit again.  For any races, you could use:  "SLOWITDOWN": slow motion.  Disable it by typing "SPEEDITUP."  If you use any of these codes, use the GTA SA Control Center (X.13.c) to eraseyour cheat count before saving the game.  VIII.9.a       "Lowrider Race"  Blade  You did this before at IV.11  "High Stakes, Low-Rider," so you don't have todo it again, but you can try to beat your old time if you want to.  The Bladespins out easily, so try not to hit things or speed into turns, and use S, andminimize the use of Spacebar, to brake for turns.  VIII.9.b       "Little Loop"  NRG-500  This NRG-500 wheelies like an untamed bronco, so go easy on initial accelera-tion or when about to fly over a hill, and press Up if needed, to keep the frontwheel down.  VIII.9.c       "Backroad Wanderer"  FCR-900 or BF-400  Neither bike is a PCJ-600, but at least they don't wheelie like the last one.The route, over the hilly area NW of downtown Los Santos, has lots of curves andhills.  It's street racing, so get familiar with where the traffic tends to showup and drive everywhere else--as much as that's possible.  Here's a video for it by GTA Phreak:  http://video.google.com/videoplay?docid=6293188391009611150  VIII.9.d       "City Circuit"  FCR-900  The route is a rectangle over NE Los Santos.  Make sure you know how to usethe Mulholland Intersection in the NW part of it to go W then S--a quick rightthen left at forks.  Take a shortcut over the left lane of a long left curve in the highway going Eearly in the route.  VIII.9.e       "Vinewood"  Sunrise  The route goes around W Los Santos, including some of the roads of "BackroadWanderer" in the N part.   The Sunrise is just a sedan, not a sports car, so nobody's expecting you toget performance out of it that it doesn't have.  Remember "The Driver" in "ViceCity"?--maybe it's not that bad.  But it's not easy, so use all the drivinglessons you've learned.  Go slower and be careful of your aim over a couple of prominent hills, thekind it's easy to get air time with, or the Sunrise will likely wreck and spinout.  Later in the race you'll see an opportunity to go right off the road and gothrough a red marker to land on a lower road.  I tried that once: with C.J. in2nd place and the 1st place car taking the upper road, C.J. made the jump fine(I added Down to keep it from nose diving) but was immediately in 3rd place in-stead of 1st?!  I guess the game reacted like it does to C.J. hitting a wall in"Dirt Track": C.J.'s place in the race is penalized by something it considers awreck regardless of C.J.'s visible place in relation to the other contestants.  VIII.9.f       "Freeway"  Super GT  This route goes from mid-W Los Santos to the E--slow down for the curve infront of the brown building at Commerce, then continues E, makes a loop back Wto turn N at the pretzel-looking intersection then W at the Mulholland Intersec-tion, then goes over the arc of NW Los Santos before cutting back down andaround to the starting place.  You race in a race car for this and the next one.  Still, it slides out easilyon turns, so ease up on acceleration, or use S, and minimize the use of Space-bar, to brake for curves.  Try the gimmick of passing the others early in the left lane again.  Then,when C.J. goes left and through a tunnel, C.J. can drive in the left lane, mak-ing a couple of swipes to the right at the center divider to get a couple of redmarkers just on the other side of it to disappear.  VIII.9.g       "Into the Country"  Bullet  The route is a great big fast rectangle over the E half of Los Santos and RedCounty.  A fast car with good traction--gnung!  (Remember Bert Lahr?  I should probablymake more recent references.)  Gangway.  Release acceleration going to cornersto minimize sliding--you can make turns a bit faster, that's all, with the Bul-let.  The Bullet helps C.J. get that early lead, but he has to keep it, so staycareful.  VIII.9.h       "Badlands A"  Sabre  You did this before at VI.14  "Wu Zi Mu," racing from S of Montgomery to thePanopticon, so you don't have to do it again, but you can try to beat your oldtime if you want to see how you like it with something slipperier.  VIII.9.i       "Badlands B"  ZR-350  You did this before at IV.11  "High Stakes, Low-Rider," going from the Panop-ticon to S of Montgomery, so you don't have to do it again, but you can try tobeat your old time if you want to.  The ZR-350 is a muscular lunkhead like theSabre for a Sabre-buyer that came into more money: it's slippery for one of thefaster cars.  VIII.10  San Fierro Race Tournaments  VIII.10.a         "Dirtbike Danger"  Sanchez  This route takes the dirt path from SE Flint County to Angel Pine, N to ShadyCabin, then E to where the path meets the road S of "BACK" of "BACK OF BEYOND."  VIII.10.b         "Bandito County"  Bandito  The route is the dirt path from Angel Pine, through "SHADY CREEKS," throughseveral intersections to go N around the N side of the pond of "BACK O' BEYOND,and to the E coast.  This GTA has bouncier land vehicles, and the Bandito, like a BF Injection orMonster, is one of the bounciest.  Of those, it's one of the best at turning up-right after a flip, but take it easy to minimize spin outs that will slow youdown.  VIII.10.c         "Go-Go Carting"  Kart  The route is a loop of roads and alleys S of the "SAN" of "SAN FIERRO."  "Rene Descartes was a drunken fart: 'I drink, therefore I am'" ("The BrucesSong," Monty Python)--no, no, no.  It's not a rainy day cart.  Try not to hitthings while using a light vehicle with a tiny steering radius.  VIII.10.d         "San Fierro Fastlane"  Alpha  The route is a loop around N San Fierro.  The Alpha is just a sedan, not a sports car, so nobody's expecting you to getperformance out of...just see "VINEWOOD" above.  Use all the driving lessonsyou've learned.  It's kind of fun when you win with this regular sedan by flyingover the San Fierro hills.  VIII.10.e         "San Fierro Hills"  Phoenix  Brake with S instead of Spacebar.  It doesn't have the best road grip of thesports cars, but the initial part of this run is a long run down the E side ofSan Fierro, and you might cut ahead of the pack during a straightaway.  (The Phoenix isn't seen in the game much--just in this mission and driven byBig Poppa in "A Home In The Hills."  The easiest way to save one would be tofail an effort at this race in order to save a Phoenix in a garage.)  VIII.10.f         "Country Endurance"  Bullet  This is a long, roughly figure eight course from near Easter Bay Airport,around the top of the silhouette of the woman of the E coast of Flint County, SWthrough the hairpin turns to the road that curves over "FLINT" of "FLINT COUN-TY," N over the bottom of the silhouette on the E coast, and W over the hair-pin turns by "FOSTER VALLEY" to the starting point.  The Bullet is one of the best cars you'll get to do one of these races with,but keep your good driving habits while taking speed up a notch--you can stilllose all the regular ways.  It's a long race, and a lot of it's in the country where visibility isn't thatgreat at night, so start at the start of the day to give yourself a lot of day-light for it.  VIII.11  Las Venturas Race Tournaments (Cars)  VIII.11.a         "San Fierro to Las Venturas"  Banshee  This is a pretty long run from NE San Fierro, N over the Gant Bridge, S overthe W coast of Tierra Robada and E along the S coast of Bone County, to SW LasVenturas.  The Banshee is fast but doesn't have the best sports car road grip.  Drive onthe right shoulder of the road a lot.  VIII.11.b         "Dam Rider"  NRG-500  The route is a loop around the water that goes S from the W end of the ShermanDam to just S of the "O" of "BONE COUNTY," then N by the E coast of the waterand W over the Sherman Dam.  As before with the NRG-500, be careful not to wheelie out of control.  VIII.11.c         "Desert Tricks"  FCR-900  The route goes N off-road from the E end of the Sherman Dam to the road above"LAS BRUJAS," N to Valle Ocultado, W over the bridge, S through the "O" of"TIERRA ROBADA," and to the W end of the Sherman Dam.  This route has more twists and turns than some--use any shortcut you can getaway with.  VIII.11.d         "Las Venturas Ringroad"  Turismo  You get one of the best cars in the game to make a big fast rectangle aroundLos Venturas going to and from the Blackfield Intersection.  As the BradyGamesGuide recommends, use the right shoulder of the road a lot.  The Turismo is one of the best cars in the game, so you might fail an effortin order to save it in a garage.  VIII.12  Las Venturas Race Tournaments (Aircraft)  These missions are like "Checkpoint Chopper" in "Vice City": there's no timeror competitors to beat--you just need to make it to the end for 100% completionof the game.  The BradyGames Guide notes that a plane can sometimes take a couple littlefires from damage before blowing up, and a plane doesn't fly as good when it'sdamaged.  One gimmick that makes the tests with planes slower and easier is that you canfly the planes for long stretches without pressing acceleration, W.  VIII.12.a         "World War Aces"  Hustler  Put the wheels down (2) to take it slow and learn the route, and put them upif you feel you can do it faster.  VIII.12.b         "Barnstorming"  Stuntplane  The Stuntplane is short and nimble (try a triple barrel roll) and doesn't haveretractable wheels, so use a light touch.  VIII.12.c         "Military Service"  Hydra  Like all flying vehicles with retractable landing gear, it flies slower withthe gear down, and the Hydra flies slower still when you put it in helicoptermode (NP2; NP8 for jet mode).  To make this easier without taking all day aboutit, you might fly the Hydra with the landing gear down and the thrusters movedpartway between helicopter and jet mode.  In a variation of the tip by Rusk reader Anders Paulson for "Heli Hell" (be-low), you could store the Hydra in the hanger for saving aircraft that's S ofyour game saving place at Verdant Meadows.  For the several helicopter missions that follow, remember that it's easier tokeep the "camera" aim forward for a helicopter by turning with A or D--add Downfor a sharper turn--than by turning with Q or E.  VIII.12.d         "Chopper Checkpoint"  Maverick  As described when I used a Maverick for collecting some of the Horseshoes, the"San Andreas" Maverick is even easier to control than the "Vice City" one, whichwasn't very hard to control.  VIII.12.e         "Whirly Bird Waypoint"  News Chopper (little Maverick)  This Maverick is a little smaller so more sensitive to movement instructions.  VIII.12.f         "Heli Hell"  Hunter  The Hunter is a big helicopter so relatively sluggish about movement instruc-tions.  Change the view by moving the Mouse, or take a glance backward to resetthe forward aim of the view, and use the Left Shift to stop hozizontal movement.Fortunately, it's not fragile; there are only a couple of places where it bangedinto walls between buildings for me, but the Hunter didn't even smoke.  If you're not thrilled with "Circle and Land" in Pilot School and want a Hunt-er, you might use the tip by Rusk reader Anders Paulson: store this Hunter inthe large hanger at Verdant Meadows.  You'll be disqualified for one attempt--asthe kids say, meh.********  The Airstrip missions continued  VIII.13  "N.O.E."  N.O.E. means "Nap Of the Earth": to try to fly as close to the ground as pos-sible.  "Nap" comes from the nap of a rug, table cloth, etc.--contoured to thesurface it rests on.  http://www.ianrp.org/Safety/terrain_flight.htm  Have C.J. go to Verdant Meadows and step into the red shaft of light in frontof the Rustler--at the airplane icon--to start each of these last several Air-strip missions.  The Rustler is the WWII Fighting Tigers-looking plane with amachine gun.  Mike Toreno needs C.J. to fly equipment to his men or they'll be killed.  Hecan't fly it to them himself because he's being watched--the ones watching himwon't go after C.J. because they're watching Toreno.  C.J. has to fly the Rus-tler through a red loop over Angel Pine, which triggers the release of the pack-age, and get back.  A bar on the screen indicates if C.J. is flying to high and can be detected byradar; Mike Toreno prompts him about it over the radio, too.  If C.J. goes highenough to be detected by radar long enough, a couple of Hydras chase him andfire heat-seeking missiles at him.  The missiles can be seen on the radar as reddots and make a distinctive sound that gets louder as they get nearer.  Thanks to spaceeinstein for reminding me that if the Hydras chase C.J., hemight cause them to lose track of him if he goes back down below radar detec-tion.  (I'll add you could try to have him avoid a missile by changing directionas it gets close, too.)  I won't argue against the popular choices for the easiest ways.  Have C.J. go,over water as much as possible, SW past then over the E side of Easter Bay Air-port, S past the E or W side of Mt. Chiliad, go through the loop, and fly back.  Reader Anurag helped me again with a good alternative route.  He basicallysent the plane N to S W of Area 69 and to the water SE of Flint County, E to Waround the S end of the Badlands, W to E through the corona, then S to N the wayhe got there.  He use the clearings between areas of trees and went over wateras needed.  http://www.gtaforums.com/index.php?showtopic=255467  It's easier to keep the plane under the radar with the wheels down, but youhave a timer to beat, so you might raise the wheels (2) going over the water Sand later N past the W side of Mt. Chiliad.  Land anywhere on the landing stripto end the mission.  "The Original Alternate NOE" and "An Alternative NOE Route" by Morgoth22, and"N.O.E. Mercy" by GTA_Phreak, come highly recommended by Orion_SR, who came upwith a lot of ways to solve "Wrong Side of the Tracks" (and doesn't fly stuntsbadly for his video "NOE-Stunts," either).  http://video.google.com/videoplay?docid=-3217043975832115646  http://video.google.com/videoplay?docid=-3500658935306306687  http://video.google.com/videoplay?docid=-280761023034624911  http://video.google.com/videoplay?docid=-3426851839886890223&q=orion_SR  C.J. gets $15,000. VIII.14 "Stowaway" If you have C.J. jump from the jet as soon as he can, you get an alternativecut scene of C.J. landing on a car and breaking the doors off. (Thanks again to Mxyzptlk and co.) http://www.gtaforums.com/index.php?showtopic=174800&st=0 It's an Admiral in the lot of the drive-in E of Fort Carson. C.J. getswasted and you fail the mission. http://img134.imageshack.us/img134/1102/00gta1screen7027dc.jpg I guess the jet is supposed to be flying in a circle--if C.J. jumps out of itlater to pass the mission, he falls from high over the same spot. This mission and "A Home in the Hills" feature the Andromada jet. This onealso features the "men in black"-type agents, mentioned at the end of sectionI.1 and that fought from black Mavericks in "Interdiction," that seem to bealiens posing as government agents. They deride C.J. as a "carbon-based buf-foon," etc. http://en.wikipedia.org/wiki/Men_in_black You can use the Control Center (X.13.c) if you want to spawn an Andromada C.J.can fly. An opposing group of secret government agents has come to Toreno's ranch tosteal boxes and load them into a big jet. Toreno tells C.J. to kill them. Press Up repeatedly, without letting C.J. stand up, to make his bike faster.Have him speed behind the jet, to the left of the trail of boxes being thrownout the back of the jet. When he's just behind and to the left of the ramp thatdrags along the ground from the opening, turn right and drive into the jet. Thanks to Orion_SR for the advice for people who still have a problem catchingup with the Andromada: turn off your frame limiter and turn down the graphicsdetails (draw distance, visual FX quality, mip mapping, anti-aliasing) in theoptions. Have C.J. clobber everyone inside with a melee weapon, get the Parachute,throw a Remote Explosive (supplied in the weapon slot, so I had to build up myMolotov collection again later), jump out of the back of the jet, and pull therip cord. The jet blows up as C.J. falls from so high it looks like violet skyall around him at 1st. If you're sending him back to Verdant Meadows, don'thave him parachute over the No Fly Zone. C.J. gets$20,000.  Catalina calls to call him tiny and bald.  (We're having none of her fffilth--no sir.)  VIII.15  "Black Project"  The Truth wants C.J. to steal the Black Project from Area 69 for him.  (If C.J. is fat at the start of this or "Green Goo," another mission The Truthwants C.J. to fly a Jet Pack for, The Truth calls him a "fat a**" who has tolose some weight.)  "In the United States a black project is a top-secret military/defense proj-ect, unacknowledged by the government, military personnel, and defense con-tractors."  (Thanks to Wikipedia.)  http://en.wikipedia.org/wiki/Black_project  Have C.J. stock up on M4 or Minigun ammo.  (I have the Tec9 powered up like aMinigun, as explained at X.11, so I can have C.J. get Tec9 "Minigun" ammo at anAmmu-Nation, and dual-wield it with the Jetpack, which is convenient).  This mission is activated at the red marker in front of the Rustler at VerdantMeadows between 20:00 and 6:00.********  The 1st part of the mission  C.J. has to get through the grounds, searchlights, and armed soldiers, and getinto the underground building between 21:30 and 5:30.  There are six tall guard towers around the central site, and another guardtower in the middle of it.  As seen on the radar and in-game map, the ControlTower, a two story rectangular little building, is in the middle of the S partof the biggest gray section.  The main buildings are on a concrete lot, represented by the big gray shape inthe middle of the area.  The slope to the red blast doors is at the S end of thepart that curves down from the upper middle part of it, and the breakable grat-ing that covers an air vent is SE of that on the dirt mound that goes around allbut the N side of the slope.  The four round gray spots represent the concreteareas the SAM sites are on.  http://img99.imageshack.us/img99/5644/00gta1blackproject14yd.jpg  http://img99.imageshack.us/img99/6931/00gta1blackproject22qx.jpg  http://img99.imageshack.us/img99/3286/00gta1blackproject35jz.jpg  During "Black Project," there's Armor just inside the entrance in the fence onthe W side (a dirt path leads to it), and there's a Health pickup in the airvent that provides one of the two ways to get to the underground section.  Have C.J. avoid the searchlights.  If he's caught by the searchlights, ittriggers an announcement of Condition Blue: the searchlights are set to trackingmode and lock onto C.J..  I've managed to have C.J. get out of a searchlight andcause the announcement "Sighting unconfirmed--stand down from Condition Blue,"but it doesn't usually work.  What usually happens then is the lights stay onhim and it creates Code Red: the soldiers are told to use intruder protocols(shoot at the intruder) and the tower guards are cleared to use lethal force.The blast doors are locked, so C.J. has to enter by way of the air vent.  He can shoot out two searchlights without triggering the alarm, so have himshoot out the SE and SW searchlights--they shine on the area the Control Toweris in.  The red marker in the Control Tower is represented by a yellow-orange trian-gle.  If Condition Blue is maintained and creates Code Red, the triangle appearsinstead at the grates over the air vent.  You don't seem to need C.J. to walk in a crouch or use a Silenced 9mm to bequiet.  I had him run and use a Sniper Rifle (these guards sure are deaf) toshoot each soldier.  When C.J. is on the ground, the soldiers and the directionthey're facing are indicated on the radar by red teardrop-shaped blips; the oneshalfway up guard towers are represented by upward-pointing triangles.  Thermal Goggles are supplied to make it easier for C.J. to see and shoot thesoldiers patrolling the grounds and stationed in the guard towers, but they madeit harder for me to see so I didn't use them.  There are two ways to enter:  - by having C.J. shoot the guards and a couple of searchlights, get into thered marker in the Control Tower to open the blast doors, and go through them,and  - by having him shoot the grating from the air vent and go down through it.  The game wants you to try it the 1st way.  It takes longer just to end up inabout the same place, but it's more of a challenge and fun to try.  To do itthat way:  C.J. can snipe at least eight or nine of them from the entrance.  If you movehim in a smidgen, he may be able to shoot the guard in the tower to his rightwithout activating the guard to start shooting.  C.J. can go to the base of that tower to shoot a few more, then go up onto the1st level of that tower to shoot a few more.  This usually leaves up to fourahead to his right.  Have him shoot out the SE and SW searchlights.  I then send him E to nearly where the mound of dirt around the blast doors is,then S to the near side of the S buildings.  There, he can shoot a couple more soldiers as he goes between the two biggestbuildings on the S side of the area.  Since he shot out the SE And SW search-lights, he can move freely around the area S of the buildings to shoot the re-maining one or two soldiers, get into the Control Tower, and get into the redmarker.  This only opens the blast doors briefly, so have him run (press LeftShift repeatedly) N and into the opening.  Another way I've done it is to just have C.J. use a Sniper Rifle and an M4 onall of them, using some crouching and side rolls now and then.  A Rocket Launch-er rocket to the middle of a tower takes out the guard stationed on it, and thesoldiers don't seem any harder to shoot than usual, even with the alarm soundedand C.J. standing right in the middle of a searchlight.  There's Armor by theentrance (which is along the dirt path that goes W from the W side of the mainbuilding).  Spaceeinstein gets my thanks for writing to me that the: "Fast way to beat themission is run like hell with max health and armor.  Go to the vent and shoot itout.  The army guys would most likely miss you."  I tried combining spaceeinstein's fast way to the first way I described.  C.J.could run along the same path, shooting a soldier when necessary, and shoot outthe two searchlights from between the two biggest buildings in the S section.(I got the SW one from between the buildings and the SE one from a bit past theS end of the buildings.)  He could get into the red marker in the Control Tower,and run N to go through the blast doors.********  The layout of the interior of Area 69  http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg  It's an Area 51 via "Half Life"/"Black Mesa"-type place with a crowbar--GordonFreeman's?--in a lab.  When you look at what's supposed to be a circle for theControl Room on my map, you can see why Microsoft Paint isn't my favorite mediumto draw with.  The map shows the items and weapons available during "Black Proj-ect," some of which are different otherwise.  C.J. ends up in the same room whether he uses the big red hatch or goes downthe air vent.  (It's in the brown area between the gray areas where the graysegment nearly loops over to itself on the radar and in-game map.)  C.J. can go out the NE door, down the hall steps, to the balcony of a room.  Up the steps to the right/S is a room with a Minigun (there throughout thegame) and Armor (during "Black Project").  C.J. can go around the balcony clockwise and down the steps to the lower partof the room (with two missile cones in cases and three brown boxes or tanks).  There are two ways to get to the next room: through a small doorway at the Send is a raised metal walkway that projects into the middle of the next room,and past the opening in the SE corner is a red hall that slopes down to thefloor of the same room.  The opening to the top of the sloped red hall is di-rectly ahead of a parked Tug in case you want C.J. to drive through most of therest of the underground section of Area 69.  The raised walkway has a couple of big air conditioner/heating units withducts attached to them.  From the raised walkway, C.J. can go straight ahead and through a small door-way into a hall.  If he turns left, he can have Armor (during this mission).  If he turns right, he can go through a small doorway, turn right and go down ashort hall, and turn left into the round Control Room.  The right side of thehall has windows without glass, so C.J. can get to the hall from the air condi-tioning/heating unit room faster by climbing up there from the SW steps or bymaking a fast running jump to it from the platform of the N air conditioning/heating unit.  The Control Room has 12 TV monitors and a green radar scope, with a revolvingband, on the far wall.  In the middle of the room is a table with a horizontalmap of San Andreas--a blurry version of the in-game map--on top.  (It's in themiddle of the S part of the gray section on your in-game map.)  During the mis-sion, there's a red marker on the far side of the room--having C.J. get into itturns off the Surface to Air Missile sites outside so they won't be a problemwhen he escapes from the area.  C.J. can go from the Control Room area by takingthe hall or, faster, by jumping through one of the windows without glass.  At the E side of the air conditioning/heating room is a hall--part of thefloor of it is grating that covers a trench.  The trench has a small shallowbranch at the near/W and far/E ends.  C.J. can drop through the opening of ei-ther branch of the trench, or shoot/break away the grating from over the trenchand the branches, to drop into them.  He can climb out from the shallow branchat either end of the main trench.  The main trench contains liquid, which goesup to C.J.'s ankles if he stands in it.  It also contains a Health pickup (dur-ing "Black Project") (it contains Armor after "Black Project").  The far/E shal-low trench contains Armor (during "Black Project").  On the N side of the far/E end of the hall is Research Section A, which ismade up of halls around inaccessible lab rooms.  C.J. can go up either of twosets of steps.  Each leads to a different hall, which are two of the four hallsaround the SW lab room.  At the E side of that lab room is a 2nd lab room that's twice as long as theothers and contains a red crowbar with a white forked end (a reference to GordonFreeman's popularly-known melee weapon in the "Half Life" series of games) onthe W table.  N of that lab room are two more lab rooms surrounded by halls.  The N-S hallW of the W lab of those two labs is blocked off by the S end of that lab (after"Black Project," a Combat Shotgun is there).  Beyond the N end of that hall is a hall that slopes up and makes a 90 degreecurve W to an open lab room.  Through another doorway in that lab room is another lab room--it contains Ar-mor (there from the start of the game) and a keycard (during "Black Project").(The lab is in the SE section of the gray and brown areas on the map.)  During"Black Project," C.J. needs to take the keycard into a red marker to open thedoor to the hall to the Launch Bay (during the game otherwise, the door isopen).  The Launch Bay is a several stories-deep room with a balcony around the topand stairs that spiral down the sides to the bottom.  At the bottom is a labwith two prongs that use magnetic (or ?) force to suspend a Jetpack in mid-air(from "Black Project" on).  You could also get familiar with the layout of Area 69 by having C.J. tele-port there.  If you have the original PC version of the game, you could use theGTA SA Control Center (X.13.c) and Fireman's coordinates, etc., as explained atthe end of "Ghost hell, ghost world, ghost heaven, and Liberty City," I.10.  TheControl Center has a Never Wanted button you might want to use for that, too.  Another way to get C.J. into the interior of Area 69 is to use a vehiclespawning code--see "Codes," I.14.  You can have a vehicle appear embedded half-way into the blast doors--if C.J. goes in a near door, he goes out a far door,for some reason.  You might use the Never Wanted code for that, too.********  The 2nd part of the mission  Once C.J. is inside, the timer disappears.  Send C.J. to the entrance of thenext room to shoot five soldiers.  He can use the sides of the entrance, and goback from and up to it, as cover to shoot most of them.  Once inside, he can goright to a room for more Armor and a Minigun.  (You don't need to have C.J.shoot the two scientists or any others in this mission--they just panic and saythings like, "Nanoscale particle management" in a slightly mad scientist, sneer-ing way.  If one gets in the way while C.J. is trying to fire, he may belt them,which usually kills them.)  Send him S to the entrance of the next room.  Five soldiers appear beyond theentrance.   C.J. can shoot one that's ahead, and back up and use the walls fordefense to get two that appear at the entrance from the right.  Send C.J. intothe room to shoot a fourth soldier, who's in an upper hall on the far right, andto shoot a 5th soldier, who's down in the hall with grating over a trench to thefar left.  Send him through the S exit.  From there, he can go left for Armor, or goright, right, and left into the radar room and into the red marker to disablethe SAM sites outside.  (He can get to the hall outside the radar room faster ifyou have him jump up from the steps, or have him make a fast running jump fromthe platform of the N air conditioner/heating unit, to one of the hall windowswith no glass.)  Send C.J. back out of the radar room, out a window with no glass, to the floorof the air conditioner/heating room, and ahead to the hall with a floor that'smostly made out of grating that covers a trench.  Have him get the Armor orHealth from the trench if he needs it, then send him up the near steps on theleft.  Five more soldiers appear in the halls of Research Section A.  Have C.J. goforward to the N end of the hall--in the E-W hall around the bend is a soldierC.J. can shoot while the soldier is turned away from him.  Then C.J. can shootanother soldier that appears at the far end of that hall.  C.J. can go E to thenext open N-S hall and get another soldier when that soldier's turned away.The most hasty soldier tends to shoot at the glass of the E lab room, in C.J.'sdirection but without having his shots get to C.J., at C.J.'s far right fromaround the corner--you may give C.J. some distance from him to attack with byhaving C.J. go counter-clockwise around that lab till C.J. can shoot him.  HaveC.J. shoot the 5th soldier, who may be farther away in a NW hall--even in thesloped hall that goes N from the NW corner of these lab rooms.  Then send C.J.up that sloped hall.  Spaceeinstein gets more thanks for telling me the fastest way to do this part:"Use the Tug in the compound and drive like hell.  Drive until you are in theroom right before you can get the keycard.  The army guys should most likelymiss you."  (Drive forward and down the curved slope, turn left and left intothe hall that's over a trench.  Don't stop to go into the lab room to turn offthe SAM sites.  If the Tug doesn't make it up the far set of steps, back it upthe near set of steps and try again.  Go ahead to the end of the hall, right,left, left, and right to go up the sloped hall.)  Have C.J. go through a lab room into a 2nd lab room and get the "Vice City""No Escape"-type keycard that's in front of a scientist, and have C.J. take thekeycard into the red shaft of light.  This opens the door to a short hall to theLaunch Bay--a several stories-deep room with a balcony around the top and stairsthat spiral down to the bottom.  Have C.J. crouch and shoot ahead through the hall to a soldier on the balconyon the far side of the Launch Bay.  Have him move forward enough to shoot anoth-er soldier on the balcony to the left.  Have C.J. get on the left/W side of the balcony and shoot down at five sol-diers who are below and across from him on the stairs.  If he uses the M4, hisright arm obscures the view of the lower soldiers--for those, see where each oneis then put the reticle where you remember them to be.  It's a little easier tosee the soldiers with the Combat Shotgun.  I have him crouch to shoot unlessit's easier to see the lower soldiers by having him stand.  Then have C.J. dothat from the opposite/E side of the balcony.  Send C.J. down the stairs that spiral down around the walls and have him shootany soldiers he may have missed.  At the bottom, have C.J. get the Black Project: a Jetpack.  In this missionand the next one, C.J. can't take off the Jetpack till the mission is accom-plished.  Have C.J. go straight up (Left Shift) through an opening in the roof.  Don'ttouch the controls that have him go forward or back or to either side or he'llbe bouncing off the walls and your view will often be obscured.  Just have himgo up, aim him with the mouse, target by pressing the RMB, and shoot with theLMB.  As he goes up, have him aim up to shoot a soldier on the stairs in frontof him, one behind him to his left, and another in front of him.  The game teaches you about having C.J. use 9mms or Micro-SMGs while flyingwith the Jetpack so he can strafe with it.  It's kind of awkward to control, butI've seen C.J. make some fast kills with it.  I'm not sure, but the strafing maymake that happen faster.  If C.J. is low on Health, Mxyzptlk has a good method to have C.J. get out ofArea 69 without facing the shooting soldiers outside: send C.J. up and back theway he came through the halls and to the trench.  Have him stand by the wallfacing the E trench entrance grate and go up--the ceiling isn't solid.  Send himto Hunter Quarry to go up through the ground.  http://www.gtaforums.com/index.php?showtopic=227819&hl=  Once C.J. leaves the Launch Bay, send him to meet The Truth.  Before leavingArea 69, you can have him shoot some soldiers, but it's risky.  As spaceein-stein wrote, the soldiers don't shoot with a high accuracy rate.  But their M4'scan damage C.J. from a long distance.  If you want to try out C.J.'s Jetpackstrafing ability after he leaves the Launch Bay, the nearest four soldiers areNE, SE, W, and NW.  The Commander of the place can be heard to order his soldiers to stop C.J.--he's stealing a 60 million dollar project.  The leader tells someone to get Gen-eral Mills on the line.  (He wants to get his soldiers a lot of Cheerios, whichare delicious.)  http://en.wikipedia.org/wiki/General_Mills  If you used Spaceeinstein's fast method, the SAM sites are active.  Have C.J.run, which you can speed up by carefully having him skirt quickly just over theground, to the opening in the fence.  On the game map, the opening is foundwhere the dirt path goes W from the W side of the gray area representing themain concrete lot.  G-Man: "Wisely done, Mr. Johnson.  I will see you up ahead."  No, no, no.  Have C.J. fly into the red marker by The Truth, who's sitting in his van ontop of the Arco Del Oeste peak across from the long wooden ramp to a UniqueJump, XI.a.  (C.J. can pop the tires and destroy the windshield, but otherwisecan't hurt the van or The Truth.  The van always has a license plate with let-ters and numbers shown reversed--in mirror-image.)  The Truth takes the Jetpackand drives away.  You might want The Truth's everything-proof van, the Mothership, but the doorsare locked.  Once C.J. is equipped with the Jetpack in this mission or the nextone, C.J. can't remove it, and use vehicles to push the Mothership to a garagewith, unless you have him use the San Fierro Import/Export crane first, or firstuse the crane behind the Clown's Pocket to get rid of the Jetpack then use aslot machine to then be able to use vehicles.  (Thanks to serge, digimetal, andpdescobar.)  http://www.gtaforums.com/index.php?showtopic=227819&hl=  As pdescobar explains in the same GTA Forums message board, you can then sendC.J. to Area 69 for a Rhino (this is another no wanted level mission) and use itto push the Mothership, which is everything-proof, to the Verdant Meadows hangeror garage.  Store it upright if it hasn't been destroyed.  But C.J. has to dieto fail and end the mission with this gimmick, so I don't use it.  You could getan explosion-proof Mothership from "Are You Going to San Fierro," too, and theControl Center makes any vehicle of C.J.'s everything-proof.  Since The Truth calls then or soon after to tell C.J. to see him in five min-utes at Verdant Meadows, you can have C.J. take the Sanchez, parked by a nearbyshed, E to Verdant Meadows.  The Desert Eagle is at Ammu-Nation  $1,200 At Area 69, in addition to the Armor at the Control Tower and in the keycardroom, the M4 under the steps of the SW guard tower, Thermal (infra-red) Gogglesin the Control Tower, and Night Vision Goggles on top of the NW guard tower: - Armor is in the main trench in Area 69. - a Combat Shotgun is N of the blocked part of the blocked hall in ResearchSection A in Area 69, and - a Jet Pack is at the bottom of the Launch Bay in Area 69. In addition to finding Thermal Goggles in the Control Tower in the S part ofArea 69, you can now find them at Zero's RC Shop and at the N side of the baseof the Big Ear. Once you have C.J. take them from a spot and save the game,they don't reappear, so I have him try them without saving the game. If you want to have C.J. enter Area 69 otherwise, C.J. can break open a partof a fence at the SE side to get to a Patriot, a Barracks (that can be used forVigilante missions), and a Cargobob. In front of the two Rhinos in hangers area couple of Hydras.******** SAM sites: blowing them up, the blind spot between them, and fun with SAMsites Entering the area outlined in black on the map at the next link gives C.J. afive star wanted level; it goes down to four if he leaves the area. If he flies--even a little with a Jetpack--over one of the areas outlined in red on thesame map, a Surface to Air Missile cannon or two shoots Rocket Launcher-typerockets at him. The firing may continue though C.J. lands or goes a bit beyondthe outlined area. A SAM site aims at him as he gets near one of the outlinedareas--even when he's on foot if he wears the Jetpack nearby. http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg Have him approach a SAM site on foot (without wearing the Jetpack would besafer so you don't accidentally trigger the SAM site) if you want him to blow itup, and do it at a safe distance with one of the Rocket Launchers, Shotguns, As-sault Rifles, a Minigun, a Grenade, or a Remote Explosive. http://en.wikipedia.org/wiki/Surface_to_air_missile As shown on the same map, C.J. can fly through a space between the two N andtwo S SAM sites at Area 69 without activating them. On the E side, it's betweenthe N of the two E guard towers and just S of the breakable fence. On the Wside, it's between a spot closer to the 2nd of the two red and white "RE-STRICTED AREA" signs on the fence N of the entrance and just S of the fence bythe SW guard tower. The Hydra, at least, can be flown so high over Area 69 that it doesn't acti-vate the wanted rating or SAM sites. If it or another flying vehicle is flownover Area 69 a bit lower than that, it just activates the SAM sites, with theHydra having the advantage of being able to release chaff and a flare (LMB) andhave the missile lose track of it. As a side game, you can give C.J. indestructible mode with the GTA ControlCenter, X.13.c, and try to lure Police Mavericks and News Choppers into the pathof the missiles from the SAM sites. http://img206.imageshack.us/img206/70/00gta1screen993ka1.jpg http://img206.imageshack.us/img206/25/00gta1screen994zh8.jpg VIII.16 "Green Goo" The Truth wants C.J. to use the Jetpack to fly to a train, kill the soldierson it, and steal whatever they least want him to take. Have C.J. fly NE. As he gets to the W end of the E-W stretch of track thatgoes by Yellow Bell RR station, the freight train will appear at the E end ofit. My latest method is to have C.J. stand on the S track and shoot at the soldierstanding on the front end of the engine--before you can see him, have C.J. shootat the middle of the front windshield. (I equip C.J. with dual Tec9's, which Imake as powerful as Miniguns--see X.11.) As the engine draws close, have C.J.fly up enough to land on the front, shooting the soldier. (When a person is tooclose for C.J.'s shots to be effective, C.J. can punch them, which you can havehim do to finish off that soldier if need be.) Have him go back on the engine to shoot the nearest two soldiers on a flat bedcar, then stand on the round raised thing on the back of the roof of the engineto shoot down at the soldier that's standing on the back of the engine. C.J. can then go back on the freight cars shooting the soldiers and the threeblue crates, which each have an inverted green cone pointing down at them. HaveC.J. get the tube of green goo from the 3rd (it's always the 3rd) destroyedcrate and fly it back to The Truth, who thinks acquiring it will be momentousfor all mankind for reasons he doesn't explain. (On the way there, you mighthave C.J. use the bribe across the street ENE of the NE corner of the square ofdiagonal lines that represent the No Fly Zone on the paper map.) (It looks like something used to send rolled up messages by suction tubes atnewspaper offices. Having seen it, I'm pretty sure he feels the world will becollectively appreciative if he has a lava lamp, maybe in some philosophicalsense of "the world" meaning the world as he experiences it, and...and...Idunno. It does hover in mid-air when C.J. 1st sees it, so it may be some kindof anti-gravity matter like Flubber.) http://en.wikipedia.org/wiki/The_Absent-Minded_Professor C.J. gets$20,000.  The airstrip will make $10,000 a day and max. The Jetpack is available by the door of the abandoned AC tower save place atVerdant Meadows. The Casino missions VIII.17 "Fender Ketchup" The Four Dragons Casino Have C.J. walk into the red shaft of light, represented by a yellow serpentdragon symbol, at the back of the inside of the Four Dragons Casino to startthis mission. (Note: at the SE side of the inside of it, or in other places in the gamewhere C.J. goes into shadow and his white icon on the radar turns blue, you mayhear a heavy breathing sound. It indicates that C.J. hears his own breath bet-ter while using stealth.) Wu Zi tells C.J. his effort to start a Triad-run casino is being attacked byany of three Mafia families, all of whom are involved in Caligula's Casino andrepresented by a whacked-out lawyer (Ken Rosenberg). Wu Zi offers C.J. part ofthe profits of his place if C.J. will help him out--C.J. accepts. When one of Wu Zi's assistants tells them one of the men who tried to smashtheir deliveries was apprehended, C.J. tells him to tie the miscreant to thefront of a car and C.J. will try to get him to tell who he works for. The miscreant is Johnny Sindacco, who got Salvatore Leone to invest in a gam-bling place--Caligula's--and agreed that the one controlling the books should bemurdered and replaced with Ken, which we learned in "The Introduction" at II.1. The voice of Johnny Sindacco is by Casey Siemaszko, whose voice also is heardin Rockstar San Diego's "Red Dead Revolver," 2004. He also played Detective DanWilliams in the TV show "Damages," 2007. http://www.imdb.com/name/nm0797150/ http://en.wikipedia.org/wiki/Damages_%28TV_series%29 http://en.wikipedia.org/wiki/Casey_Siemaszko Have C.J. drive the Feltzer back and forth fast and making turning skids(Spacebar) on the left side of a patch of road--the Strip is convenient forthat. If he drives on the highway, or even over a bridge that goes over thehighway, he'll get three wanted stars, and the police won't stop banging intothe car until the miscreant complains that his legs are on fire and the carblows up. Unique jumps scare Johnny, too, but don't smash the front of the carhard into something because you could kill him. When the Scare-O-Meter is full, C.J. learns that the ne'er-do-well works forthe Sindacco family. Have C.J. take him back to the casino garage. C.J. gets$5,000.  The red "$" icon at the Four Dragons means you can now have C.J. gamble there.See XI.e Gambling. VIII.18 "Explosive Situation" The Four Dragons Casino C.J. and Wu Zi agree to pull a heist on Caligula's Casino. When C.J. suggestsexplosives, Wu Zi recommends an open cast mine (Hunter Quarry) nearby as a placeto find some. Send C.J. on the Sanchez supplied to Hunter Quarry, where C.J. has 2 1/2 min-utes to break open the four crates of dynamite. Send C.J. to the center of the construction area, at the bottom of HunterQuarry, to use the Sniper Rifle on the guy at the dynamite plunger on the graystage to make the timer disappear. (Thanks to a Gamespot Hints web page) I had C.J. snipe him, the guy next to him, and some others around the placebefore having him get into the Dumper, one of the best of the big burly bruiservehicles of the game, to run over the crates, including one on a Forklift, andvarious workers in the area. Then have C.J. go to each of the four bundles ofdynamite to collect it. Two security trucks block the entrance and armed guards take a few stations,so C.J. has to find another way out. Have C.J. drive the Sanchez up a series oframps, making a few jumps, following a succession of red shafts of light. I al-so had him snipe some guards in the distance and blow up the trucks from afarwith the Rocket Launcher. I didn't see what would happen if C.J. tried to driveout the regular entrance--if it would be another gimmick to let C.J. roam with-out a wanted level. Spaceeinstein gets more thanks from me for sending me the fastest way to dothe last part of the mission: "Grab the Sanchez and have a long-range weaponready. Go up to the blocked entrance of the Quarry instead of following thecheckpoints. You will see Securicars and some security guards armed with Shot-guns. Kill them. Park your Sanchez right next to the blocked gate. Jump onyour Sanchez and climb over the wall." Have C.J. deliver the dynamite to Wu Zi's assistant. C.J. gets$7,000.  The Heist (green "$" icon, obscured by the yellow serpent dragon icon tillC.J. goes into the Four Dragons casino, and not to be confused with the red "$"icon) and Hunter Quarry (yellow-orange dump truck icon) missions are available.********  VIII.19  Hunter Quarry Asset Missions  Have C.J. go to the red shaft of light indicated by the yellow-orange dumptruck icon to start each of these missions.  The paths from the bottom of the quarry to the top are around the yellowcrane.  Since the Dozer uses the rear wheels to steer, you might want to use Ben "Cer-bera" Millard's CFG Studio 2 to change that (see "...miscellaneous jazz" underX.10.b).  VIII.19.a  Mission 1  C.J. has 3 1/2 minutes to use a Dozer to push each of seven rocks from a ledgeand down to the area of a lower level indicated by a red shaft of light.  Thegame counts it if one falls near the red shaft of light.  Get the one to theleft of the entrance 1st then go to the right of it, etc.  C.J. gets $500. VIII.19.b Mission 2 Have C.J. use the Dozer to push four explosive barrels--each one is meant tobe rolled into one of the four red shafts of light. After each success, haveC.J. move away quickly before the barrel explodes. C.J. starts with 1 1/2 min/on the timer and another 1 1/2 min. is added with each success. The 1st barrel is behind the office just outside the entrance. If a barrel falls to a lower level before C.J. can move it to the light,you're given another spot to have him move it to. Have him drive the Dozer overa cliff to a lower ledge when convenient since it flips upright afterward. (P.S.: I once tried this mission with a trainer to stop the timer to be sureto get past it fast to get to another mission I wanted to try. Don't try it,and not just because it's easy enough to do without that. For some reason inthe several times I tried it, it made at least one of the barrels blow up pre-maturely.) C.J. gets$1,000.  VIII.19.c  Mission 3  C.J. has eight min. to destroy the Dumper of escaping thieves, and he has tostay in another Dumper while he does it.  Have him P.I.T. maneuver (as taught inDriving School) and drive-by, or just drive-by, the other Dumper, and get awayfast before it blows up.  I'd be ready to have him run from his own truck, too,since the Dumper blows up easily.  C.J. gets $2,000. VIII.19.d Mission 4 C.J. has four min. for this mission. Have him drive the Sanchez NW around theoutside of the quarry to the red shaft of light at the N entrance and get intothe Dumper nearby. It has three dead police officers (the BradyGames guide saysthey're the three thieves of the last mission) in the bed but no gate. Have him drive back to the E entrance and down the path to the bottom level.The bodies are prone to slide around once the truck enters the quarry. Thisseems more due to jarring them than the effect of gravity since the little up-hill path at the end of the run doesn't move them if you go over it gently butI've seen one body slide out after a bump while going downhill. Have C.J. back the truck to the fire at the red shaft of light and dump thebodies in it. Use NP2 to raise the dumper. (I once needed to add a bit of S tokeep the truck from going forward away from the fire, too, for some reason.) C.J. gets$3,000.  VIII.19.e  Mission 5  C.J. has three minutes to drive a Dumper with explosive barrels to the redshaft of light, at the W end of the landing strip at Verdant Meadows, and dumpthe barrels there.  Try to avoid bumping the truck into anything or the truckmight blow up.  If you have C.J. cross roads, have him do it at an angle toavoid getting hit by traffic.  You could go N on the dirt path to the road, go left, go right at the inter-section, then take the 1st left and the 1st right to go N on the road W of theNo Fly Zone.  At the N curve, go N off-road between the rock formations, turnright, and you'll see the shaft of light on the runway.  The last time I did it, I just sent C.J. N to the road, N a bit on the road,then NW cross country, careful to avoid hitting things, to the road E of the NoFly Zone.  A section of that road runs along the S side of the runway, so youcan have C.J. drive the truck down one of the smaller slopes to the runway.  Send C.J. to the marker and have him dump (NP2) the barrels in it.  C.J. gets $5,000. VIII.19.f Mission 6 C.J. has three min. to drive the Dozer N and clear the explosive barrels fromthe train tracks. Have C.J. slow down going into the little gully of the RR track so the Dozerdoesn't get turned in the wrong direction. Drive S to N on the right track (theone the train will use). After shoveling a few barrels along, they start tothrow off the steering of the Dozer, so shovel them aside and get another batch.There's enough time to have C.J. push each barrel to the side of the track indi-vidually, too. C.J. gets$7,500.  VIII.19.g  Mission 7  C.J. has eight min. for this mission.  Have C.J. drive the Sanchez straight tothe bottom of the quarry, get in the Dozer, and use it to shovel the dead policeofficer and HPV 1000 into the red shaft of light.  Have him enter the crane anduse it to put the HPV 1000 and (magnetic?) policeman into the back of the Dump-er.  Then have him drive the Dumper, gently so as not to jar the truck but moder-ately fast, to the red shaft of light at the entrance, then to the red shaft oflight across the street at the edge of the water, then back up to the edge ofthe cliff by that red shaft of light and dump (NP2) the officer and bike intothe water.  If you do this more than once, which is likely, prepare by positioning themagnet of the crane over the area you intend shovel the officer and the bike to,then shovel them to the shadow the magnet creates on the ground.  Hunter Quarry crane controls  F or Enter   In the red shaft of light near the crane, Enter the crane;               Exit the crane  W or Up      Move the magnet farther away  S or Down    Move the magnet closer  A or Left    Move the magnet left  D or Right   Move the magnet right********  Left Shift  (remapped)   Lower the magnet********  Spacebar     Raise the magnet  LMB          Deactivate or activate the magnet (V doesn't work to change the "camera" view of the magnet)  C.J. gets $10,000. Hunter Quarry makes$2,000 a day and max.********    The Casino missions continued  VIII.20  "You've Had Your Chips"  The Four Dragons Casino  Have C.J. walk into the red shaft of light at the yellow serpent dragon iconto start this mission.  Wu Zi is upset when he learns that counterfeit casino chips have been appear-ing at his casino, and thinks they're being created by the Sindacco family'snearby plastics factory.  If you have c.J. climb onto the bus stop S of the compound, you can see a bigred crate revolving as it hangs from a crane.  You can't get much mileage out ofit, but I thought it was interesting.  When you send C.J. into the lot of the factory, a cut scene shows two men runfrom a car to alert the men in the factory.  C.J. walks inside, and the men drawtheir weapons.  Have C.J. run back out, turn, and use the Sniper Rifle on about six of them.Have him go inside and snipe a few more.  Then have him destroy the casino chip-making machines however you want; I had him throw a Remote Explosive on each ofthe machines then blow all of them up at once.  Have him shoot another attackeror two that drives through the door, the guy with a Shotgun on the crates justbeyond the doorway, then drive back to the casino to tell one of Wu Zi's hench-men they'll have no more trouble with counterfeit chips.  Rusk has a strategy of having C.J. sneak in on the right side of the openingto the lot, go along the wall and behind the crates to the right, then sneak inthe right side of the doorway into the warehouse without triggering a reactionof attack.  C.J. can shoot them, sparing the Forklift driver for the moment,then fire one shot at the car outside to trigger the men to come from it andtake position on the shelves by the doorway of the warehouse, shoot them, thenshoot the Forklift driver, which triggers a cutscene.  Then C.J. just needs toshoot the two who appear on the 2nd floor inside, destroy the machines, and thenshoot the ones who appear outside.  C.J. gets Respect and $10,000. VIII.21 "Don Peyote" The Four Dragons Casino Kent Paul, voice acted by Danny Dyer, makes a welcome return from "Vice City,"hoping, against his better judgement, to revive Maccer's music career. Since"Vice City," Danny has starred in a number of movies, including playing Dave in"Wasp," 2003, which won the Academy Award for Best Short, and "The Other Half,"2005. He also does the voice acting in "San Andreas" for one of the peds:wmyst, who's a white male with shoulder-length dirty blonde hair parted in themiddle, a white t-shirt covered with an opened olive green jacket, dark graypants, and dark gray and white tennis shoes. http://www.kentpaul.com/ http://www.dannydyer.com/ http://www.imdb.com/name/nm0245705/ http://en.wikipedia.org/wiki/Danny_Dyer Maccer, who seems better prepared to enter a rehab than lead people from thestage, is voice acted by Shaun Ryder, who formed and sang/rapped the lead vocalsfor the group Happy Mondays. They were especially popular in England from themid-1980's through the 1990's. According to the 2004 TV documentary "Shaun Ry-der: The Ecstasy and the Agony," Shaun has had some problems which Maccer seemsto be a comedic send-up of, but Shaun seems to be handling it better. http://www.imdb.com/title/tt0420899/ http://en.wikipedia.org/wiki/Shaun_Ryder macca: Similar to "seed," one who is humorous, but in a disturbingly pervert-ed way. http://www.slangsite.com/slang/M.html PS: while that may apply to this specific Maccer, I better point out that inthe U.K. it's just an everyday nickname in Great Britain for someone whose whosesurname is either Scottish or Irish and begins with "Mc" or "Mac." Thanks tothe friendly e-mail from Kristan McGuiness, whose nickname used to be "Maccer."She says the character is from Salford, which is bordering onto Manchester,which are both areas with big Irish & Scottish heritage. "Glen" and "True" areboth Scotch-Irish, but I didn't know that. Lawyer Ken Rosenberg, voice acted by William Fitchner, also makes a welcomereturn from "Vice City." Since then, Bill also played Jake Flanagan in "Crash,"2004. And, with Tom Sizemore, he was in "Black Hawk Down," 2001, which I thinkis why the Raindance helicopter is modeled after a UH-60 Black Hawk. He's alsoplayed FBI Special Agent Alexander Mahone beginning with the 2nd season, 2006,of the TV show "Prison Break." http://www.williamfichtner.org/ http://en.wikipedia.org/wiki/Alexander_Mahone http://www.imdb.com/name/nm0001209/ http://en.wikipedia.org/wiki/William_Fichtner The Truth calls. He had a peyote party last night with a British band andtheir manager and misplaced them. (He also says he communed with the "lizardking," which was a nickname for Jim Morrison of The Doors.) He'd like C.J. tohelp find them, and to start looking in Arco Del Oeste. http://en.wikipedia.org/wiki/Jim_Morrison Have C.J. get a four-door vehicle and go to Kent Paul and Maccer on top of thebig rock formation. (You can see them sitting on a hillside S of the red shaftof light, but once the mission starts, they're laying down a bit away fromthere.) They're having considerable morning after problems. Paul says, "Stone me bloody crows," which Colin Attle told me is an exclama-tion of surprise. (I'll add that "Stone the Crows" is also the name of a bandthat formed in Glasgow, Scotland in 1969.) http://www.peevish.co.uk/slang/s.htm http://en.wikipedia.org/wiki/Stone_The_Crows Maccer says he's a raspberry--a cripple; rhyming slang for "raspberry ripple." http://www.peevish.co.uk/slang/r.htm (It can also be Cockney rhyming slang for "fart" if what's intended is torhyme with "raspberry tart.") http://en.wikipedia.org/wiki/Golden_Raspberry_Awards Kent calls him a "f**king string," meaning someone who's strung out/gets high?It could be short for "banjo string," which means he called him a frenulum. (Iapologize to any parents if your children read this.) http://www.peevish.co.uk/slang/b.htm http://www.m-w.com/dictionary/frenulum Paul asks C.J. to take them to a friend, Rosie, who has a casino in Las Ven-turas. But it comes up that the rest of the band is at a snake farm nearby, sogo there 1st, stopping on the way for Kent to get out and throw up and Maccer toget out to take a p**. Maccer says it looks like Salford (a University city,that looks nothing like it, by Manchester, U.K.). The farm people want to shootthem because they blame the band for the spread of venereal disease there, soeither have C.J. shoot them there or after speeding Kent and Maccer to Caligu-la's. Paul says, "Oh, bollocks. In for a penny, in for a pound." Colin Attle toldme that "bollocks" is "an expression of anger, frustration, or defiance," and"in for a penny, in for a pound" means "once you have started something, youwill have to finish it." http://www.peevish.co.uk/slang/b.htm http://www.urbandictionary.com/define.php?term=In+for+a+penny%2C+in+for+a+pound "Rosie" is lawyer Ken Rosenberg, who moans about threatening Mafia hangingover his head, and Kent wants to talk with him about it. Maccer says he's taken "speckled doves," which Colin Attle told me refers tothe drug "ecstasy." http://www.drugstraining.co.uk/DrugsInfo/info-ecstasy.html Outside, C.J. calls Wu Zi: he thinks he's found a way (through Ken) to findout what's going on at Caligula's. Paul calls: Ken's in trouble and thinks C.J.is the man to fix it, and wants C.J. to see him. C.J. gets Respect. There's a die--half a pair of dice--symbol at Caligula's. The Combat Shotgun,$1,000, is at Ammu-Nations.  VIII.22  "Intensive Care"         Caligula's Palace  Ken tells C.J. he lost everything to cocaine use, etc., went to rehab, thenrepresented Liberty City mobs again.  The mobs don't trust each other, so hadKen represent them as a neutral party at the casino.  They're fighting and Kenfears he'll be killed.  Johnny Sindacco, the one C.J. scared in "Fender Ketch-up," is in a coma in a nearby hospital, and Ken thinks the Forelli's will try tokill him.  If anyone gets killed on Ken' turf, Ken will be killed next.  C.J.says he'll move Johnny somewhere else.  Outside, C.J. realizes Johnny better not recognize him as the one who scaredhim.  At the hospital, he learns that Johnny has just been moved.  Have C.J. take the Patriot from the parking lot and figure out which of thethree Ambulances driving through the neighborhood has Johnny in it by ramminginto each a bit to see the reaction.  If the 1st one isn't it, it sends a warn-ing to the Mafia.  Have C.J. ram and drive-by the one the game tells you is theright one enough to damage it and cause the two Mafia men to come out.  Youmight have C.J. shoot them before taking the Ambulance; I just had C.J. take it.Have C.J. drive the Ambulance to the red shaft of light at the meat factory; ifhe doesn't shoot the Mafia guys, their car rams the Ambulance a bit on the waythere.  C.J. gets Respect and $5,000. (Note--an odd thing about Caligula's Palace: from the outside, the entrance ison the W side of the building. From the inside, the exit is on the N side ofthe building. This is most noticeable if you look at the radar and have C.J. gointo and out of the place. It's probably just a programming mistake.) VIII.23 "Misappropriation" C.R.A.S.H. "Misappropriation" here refers to the felony of a public official making un-authorized use of another's property, which is meant ironically since Tenpennywould want the DEA (Drug Enforcement Agency agent), who has evidence that wouldincriminate Tenpenny, to be considered as someone who intends to do that.(Thanks to the message board post by billhitman for the lead on the Wikipediadefinition.) http://www.usdoj.gov/dea/ http://en.wikipedia.org/wiki/Misappropriation http://en.wikipedia.org/wiki/Drug_Enforcement_Administration Send C.J. to the C.R.A.S.H. icon in Prickle Pine. C.J. meets Tenpenny and Pulaski who are having a barbecue in a field behind ahouse that looks like it's mainly a big garage. Tenpenny punches C.J. in thestomach and orders him to kill the DEA, who has a dossier on Tenpenny, kill theFBI guy (actually a lot of FBI agents) that he's meeting on Aldea Malvada togive the dossier to, and get the dossier. Actually, C.J. just needs to killthe DEA agent and get the dossier before one of the FBI agents gets it. Send C.J. W over the bridge from Valle Ocultado, then S on the dirt road tillhe's past the orange-brown and gray mottled cliff he can't climb. Send him upthe beige and pale green mottled cliff, then send him counter-clockwise aroundthe edge of the cliff till he's N of the DEA agent. Send him S to shoot the DEAagent with a Minigun or a Sniper Rifle--my reader Anurag showed you can use anAssault Rifle from about 20' from the target pretty effectively, too. Have C.J.run to get the dossier before one of the nine or so FBI Agents do. The FBIagents will shoot at C.J., even after he gets the dossier. As an option, youcan also have C.J. kill the FBI agents and ride back in the unlocked Maverick. But if C.J. is spotted on his approach to the DEA agent, or if C.J. doesn'tmanage to kill the DEA agent, the DEA agent will fly away in the Maverick that'slocked to C.J.. If the DEA flies away in a Maverick, have C.J. chase it in the other Maverick.Don't have C.J. try to destroy the DEA's helicopter--it's "everything-proof"(see below). And be careful to have C.J. fly N around Area 69 when the DEAagent flies over it. If left to go as far as he'll run, the DEA lands on the helipad on the roof ofthe garage of the Emerald Isle, jumps from the roof to a much lower level, runsdown the outside stairs, runs into the garage, gets into a car, and drives tothe underground level, which contains a Minigun, of the garage on the NE cornerof the block of "CA" and "LANTE" of "ROCA ESCALANTE" in NE Las Venturas, whereanother group of FBI agents wait for him and will shoot at C.J.. The DEA agent is unarmed and easy for C.J. to kill, but if C.J. lets the DEAagent get to the point where the DEA agent gets into a car in the parking ga-rage, C.J. can drive over the slope at a low wall on the S side of the samefloor to beat the DEA agent to the ground, then go E of the Emerald Isle to waitfor the DEA agent's car to go by. C.J. doesn't even get Respect for keeping the evidence on Tenpenny from comingto light. On one hand, C.J. sees Tenpenny as being able to free Sweet if C.J.appeases Tenpenny, on the other, C.J. could try to free Sweet by having Tenpen-ny's credibility ruined since Sweet is in jail on Tenpenny's word. I guess C.J.is worried that Tenpenny could have Sweet killed. So, with all the killing C.J.does for Tenpenny, why doesn't he get evidence on Tenpenny, so his word againstSweet is no good, then kill Tenpenny? I don't always follow these things. Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and Section408 for the next news item: There's an "Everything-Proof" Maverick in this mission. To get it, send C.J.to the upper Maverick of the two--the one the DEA agent tries to go to. Thedoors are locked, so have C.J. push it to the Verdant Meadows hanger. Spaceeinstein recommends that "You can use a tow truck. The mission has toend for" the Maverick "to work." As an alternative available on PC, you can use the The GTA SA Control Center,X.13.c, and make your favorite vehicles whatever-proof. VIII.24 "The Meat Business" Caligula's Palace Kent gets Ken whacked out on crack again, so when C.J. tells Ken to show theMafia who's boss, Ken gets alternately megalomaniacal and insecure--encouragedenough to half-heartedly lead C.J. to a showdown with the Mafia at their meatbutchering and packing place--the Sindacco Abattoir. Send C.J. to the Abattoir with Ken. When Johnny S. sees C.J. and dies of aheart attack, a Mafia guy throws a Molotov that lands at the entrance of theroom C.J. and Ken are in. C.J. has to kill all the witnesses (who are all Mafia men trying to kill himand Ken) and protect Ken. This is easy with an M4, and really easy with a Mini-gun. Ken's health is represented by a white bar on the screen. (Thanks again tospaceeinstein for telling me it doesn't represent how much time Ken can survivein the freezer, which I must have read somewhere when I 1st wrote this andhadn't double-checked.) Have C.J. kill the Mafia guy with a Chainsaw and the one with a Baseball Batwho immediately rush to attack Ken. Ken goes into an adjoining room to get aFire Extinguisher (there's a Health pickup in there, too) and wait till C.J.kills the two Mafia men who shoot from the far end of the room. Then Ken goes near the entrance, and, with about twenty more Mafiosi in thenext two rooms ready to shoot him and C.J., turns on the meat track, causingcarcasses of meat, hanging from hooks attached to an oval track in the ceilingof the next two rooms, to slowly revolve through the two rooms. There's aChainsaw, a Bat, and two guns in the room he's in--Ken wants to turn on the meattrack. Ken sprays the fire with the Fire Extinguisher, and the spray will choke C.J.if he steps into it, so have C.J. stand back from the spray to shoot Ken--Imean, to shoot the Mafia men (not his friend who helps finance them). When C.J.clears out the next room and Ken stops spraying, send C.J. out toward the farside of the room to shoot the Mafia guys in the next room. (As a side game, youcan have C.J. shoot at the meat as it comes through a hole a Mafia guy standsbehind to see if you can make the meat swing back and forth and knock the Mafiaguy over.) Ken takes the Fire Extinguisher into the freezer (which makes about as muchsense as his meat track idea). (There's Armor at the far end of the freezer).If a Mafia gangster uses the switch on the wall nearby, he goes in after Kenwhile the door slowly closes. Ken wards him off with the spray from his FireExtinguisher, but his health drops while the door is closed. Try to have C.J.keep any Mafia guys from getting to the switch, but if one gets to it, haveC.J. go to it, and press F or Enter, to open the door. Have C.J. attack theMafia guy then quickly lead Ken out of the freezer. If C.J. is inside thefreezer when the door closes, he fails the mission. The last five Mafia guys C.J. has to shoot are in the storage room, which isfilled with cardboard boxes C.J. can't climb. Seen from outside the entrance,one Mafia guy is on boxes to the right, and another is on boxes most of the waydown the aisle to the left. Another Mafia guy is around the corner from there,another is in the next aisle, and the last one is on boxes at the far end ofthat aisle. After C.J. shoots all the Mafia men, Ken runs for the exit. Have C.J. takeKen back to Caligula's (I still had the Maverick from the last mission forthat). Don't take a vehicle you want to save to the end of this mission,though--it disappears after the last cut scene. C.J. gets Respect and$8,000.  VIII.25  "Fish in a Barrel"       The Four Dragons Casino  Send C.J. to the yellow serpent dragon icon.  In a cut scene, C.J. and Ran Fa Li sign to be partners with Wu Zi, who attendswith Su Xi, in The Four Dragons casino.  C.J. gets a call from Ken.  Ken sounds frazzled: after Johnny S. died, Salva-tore Leone is taking control of Caligula's, and Ken expects war.  VIII.26  "Madd Dogg"              Madd Dogg  Madd Dogg: that creative and thoughtful Ice T, aka Tracy Morrow, recorded thetitle song for Dennis Hopper's movie "Colors," 1988, and starred as Scotty Ap-pleton in "New Jack City," 1991.  He's been credited with inventing gangsta rap,and has also recorded a number of hip hop albums, including "The Iceberg/Freedomof Speech...Just Watch What You Say," 1989, "O.G.: Original Gangster," 1991, and"Home Invasion," 1994.  (That's very likely why one of the Ryder missions iscalled "Home Invasion.")  He also plays Det. Odafin "Fin" Tutuola (with partnerJohn Munch, played by Richard Belzer) in the NBC TV series "Law and Order: SVU."  http://www.daveyd.com/iceprops.html  http://www.icet.com/  http://www.nbc.com/Law_&_Order:_Special_Victims_Unit/bios/_Ice-T.html  http://www.imdb.com/name/nm0001384/  http://en.wikipedia.org/wiki/Ice_T  Send C.J. to the "D" icon at Royale Casino.  Madd Dogg wants to jump from the roof of the casino because things are goingso bad since OG Loc stole (had C.J. steal) his rhyme book.  C.J. tries to talkhim out of it and tells him he'll be his new manager.  Have C.J. drive the nearby beat-up version of the Walton pickup truck, whichhas cardboard boxes in the bed, to the red shaft of light below Madd Dogg.  Youget an overhead view to use to keep sending the truck back and forth--don'tturn--so it stays below Madd Dogg and catches him when he jumps.  (Note: I've read that the likely cause of the problem some have had of MaddDogg jumping too soon for C.J. to get the truck under him is saving a game afterusing a code which makes pedestrians riot.)  A bar onscreen shows Madd Dogg's health, so have C.J. carefully drive MaddDogg to the Ivory Towers Drive-Thru Mental Clinic.  Madd Dogg tells C.J. he'lllook him up to be his manager when he gets out.  C.J. gets Respect.  VIII.27  "Freefall"               Caligula's Palace  Send C.J. to the die (half a pair of dice) icon.  Salvatore has Kent and Maccer hanging from their ankles and Ken worried.  Debi Mazar returns from "Grand Theft Auto: III," 2001 (listed for "III" as"Debbi") to give Maria Latore a voice with her distinctive Brooklyn, NY, flavor-ings.  She's also been in a lot of TV shows and movies, including as Sandy inthe movie "Goodfellas," 1990, Shauna in the TV show "Entourage," 2004, and Olgain the 2008 movie "The Women."  http://www.imdb.com/name/nm0000529/  http://www.nndb.com/people/933/000064741/  http://en.wikipedia.org/wiki/Debi_Mazar  Frank Vincent's voice returns to bring Mafia Godfather Salvatore Leone tofeisty, nasty life again.  Since "III," he's played Frank Bianco in the movie "ATale of Two Pizzas," 2003, Anthony Angelino, with fellow "GTA III" alumni Mi-chael Madsen (Toni Cipriani) and Joe Pantoliano (Luigi Goterelli), in "A Licenseto Steal," and Lou Marazano in "Chicago Overcoat," 2008.  On TV, he's appearedas Phil Leotardo in a dozen 2004 episodes of "The Sopranos."  http://www.frankvincent.com/bio.htm  http://www.hbo.com/sopranos/cast/actor/frank_vincent.shtml  http://www.alicense2steal.com/index_phase2.htm  http://www.imdb.com/name/nm0898634/  http://en.wikipedia.org/wiki/Frank_Vincent  Maria is a servant that brings Salvatore a sandwich, and he comes on to her.It's implied that this is when she begins being Salvatore's mistress, whichshe's clearly unenthusiastic and business-like about.  In the events of "III,"which take place later than those of "SA," she's Salvatore's mistress who be-trays him and falls for Claude, who kills Salvatore.  At the end of "III,"Claude kills Catalina and goes off with Maria.  (At the end of "III," Maria is enamored of Claude but seems to be a littlescatter-brained.  After the visuals fade but the vocals continue, you hear ashot that ends the conversation, either indicating that he shot her or onlyscared her to make her quiet, so she could return in a future episode.)  C.J. introduces himself to Salvatore as Ken's friend that worked with Sal'sson Joey in Liberty City.  Ken helps C.J. give Sal the impression C.J. is a hitman.  Sal wants C.J. to kill a quartet of men the Forelli's are flying to townto kill Sal.  An FCR-900 is provided outside Caligula's to get to the airport.  This mission features the little Dodo as Dodo: plane of action.  Send C.J.'s Dodo N toward the oncoming jet, a Shamal, which has a red loophovering over it, to fly through the loop.  I had better luck letting the Dodogain altitude by pressing Acceleration, W, without using the Up or Down buttons,then using the radar to turn it down at the jet as if to hit it, then trying toadjust the path of the Dodo to put it into the loop.  Having the Dodo dive letsit catch up with the jet.  When I flew it low to be under the cloud cover, thejet was always ahead of the Dodo, and the Dodo could never gain on it.  The yellow-orange blip that represents the Shamal on the radar is a square ifC.J.'s Dodo is at the same altitude.  The blip is a triangle that points up ifthe Shamal is higher and points down if it's lower.  Reader Anurag Sinha showed me that you don't have to try to gain altitude onthe way out to the Shamal.  You should have enough altitude as it approaches toturn 180 degrees or so and swoop down at it.  http://www.gtaforums.com/index.php?showtopic=255467  Reader Carl Johnson sent me a way to make this even easier that can also helpyou understand the section on planes in the handling.cfg file a little better.He changed the drag for the Dodo from 12 to 8.  He cautions not to have it makea tight turn at the Shamal or it might pass it up.  It makes go so fast it canmake a couple of passes at the jet.  In a cut scene, C.J. jumps down to the jet and climbs inside.  C.J. has the 1st person view from the back of the private jet.  The defaultposition is in the doorway, but he moves to the side and stays there while youhold A or D, and takes cover, behind the wall, from the four killer's shots.After you hear a handful of shots, let C.J. go into the doorway to fire at them,then retreat, etc., till he's killed the four killers.  Then have him shoot the5th killer, the pilot, and fly the Shamal to Las Venturas Airport.  C.J. gets respect and $15,000. Tenpenny calls: C.J. says he got the dossier. Tenpenny tells C.J. to meet himat a ghost town--Las Brujas. VIII.28 "High Noon" C.R.A.S.H. You might use a Shamal from Las Venturas Airport to have C.J. fly to LasBrujas and parachute to the meeting place Tenpenny gave him. (As Rusk says, if you want to try it with a Hunter or Sea Sparrow, leave itbetween the windmill and downtown Las Brujas so the helicopter doesn't disappearafter the cut scene.) In a cut scene, C.J. gives the dossier to Tenpenny. Tenpenny hits Hernandezin the back of the head and the chest with a shovel, accusing him of selling outTenpenny, then has C.J. dig a hole with it. Tenpenny leaves Pulaski to watchover C.J.. Pulaski has C.J. stop when it's big enough for two, and won't listento C.J., who tries to explain that you can't trust someone like Tenpenny. Her-nandez tries to attack Pulaski, but Pulaski shoots him and Hernandez falls intothe hole. C.J. grabs the gun and Pulaski runs to his white Buffalo sedan to getaway. (The white Buffalo alludes to the animal that's of special significance toseveral Native American religions, not that it's explicitly relevant to the plotof "San Andreas.") http://en.wikipedia.org/wiki/White_buffalo You can have C.J. try to snipe one of the tires of the white Buffalo before hechases after it in a Bandito. Have C.J. try the P.I.T. maneuver to spin Pulaskiout, and have C.J. do drive-bies on the Buffalo. If you try too hard to speedthe bouncy Bandito at the Buffalo, you could make the Bandito spin out enough tofall too far behind the Buffalo and fail the mission. Pulaski eventually getshimself in enough of a snag--in my case, at the side of someone's house--to giveC.J. the time to get out and destroy the Buffalo (I had C.J. use the RocketLauncher to make sure fast) before Pulaski kills C.J. with his Desert Eagle. For an alternative strategy that requires the least preparation, I like themethod by powerslaves, of the Gamefaqs message boards, that Rusk relates: haveC.J. run to Pulaski's car and jump on it. Have C.J. crouch and move so the vi-bration doesn't shake him off the car, and jump off just before Pulaski hits aroad sign, backs up, and drives away as he usually does. C.J. can jack the carand run Pulaski over with it. Reader Anurag Sinha just had C.J. dash at Pulaski's car, then switch to theMinigun to shoot at Pulaski's car then at Pulaski. He recommends that you haveC.J. aim at a spot just below the red arrow that points down to indicate thetarget if Pulaski manages to get very far away. http://www.gtaforums.com/index.php?showtopic=255467 The Minigun lets C.J. pop one or more of Pulaski's tires, which causes Pulas-ki's car to spin out of control enough for C.J. to jack Pulaski from it. If youuse the Control Center (X.13.c) to make C.J. invulnerable to Pulaski's DesertEagle, you can have C.J. drag out the fight enough to hear Pulaski say a lot ofmean things, such as about C.J.'s Mom's corpse, etc. In a cut scene, Pulaski is mean to the end, and C.J. ends him. You can take the white Buffalo, which is healed up somehow, as a trophy. C.J. gets Respect. Ken calls: he's afraid that Salvatore could kill him at any moment. C.J.tells him to hang in there--that he hasn't forgotten about Ken and the others. VIII.29 "Saint Mark's Bistro" Caligula's Palace Salvatore gets chummier with Maria. He throws a knife which sticks in a boardthat Maccer is tied to like the accomplice in a carnival knife thrower act, andthe knife lands between Maccer's legs. There's no blood, but Maccer exaggeratesand says Salvatore hit him with it. Salvatore tells C.J. to do a hit in Saint Mark's Bistro in Liberty City toshow the Forelli's revenge for sending men to kill him. C.J. talks him intoletting Ken, Kent, and Maccer go with him, but, once outside, sends them awayfor their safety and so the heist at Caligula's can go on without endangeringthem. Have C.J. take a Shamal from the airport and fly toward the indication on theradar of Liberty City, which is then shown in a cut scene of C.J. being droppedoff by a taxi at the bistro. (The snow on the ground by the bistro may have been suggested by the look ofthe sidewalks by the bistro in "III." Seen from a distance, the light innerpart of the nearby sidewalks looks like snow.) http://img525.imageshack.us/img525/2089/00gta1stmarkssnowiii4kz.jpg Have C.J. shoot the people in the room, the dining room below--including twoguys with Shotguns behind the bar, in the kitchen below, and just outside. Ihad C.J. use a couple of Rocket Launcher shells and crouch and roll with the M4otherwise. Molotovs could help there, too. Have C.J. land the Shamal back at Las Venturas Airport. C.J. gets Respect and$20,000.  Salvatore calls: he's happy with C.J.'s work and wants him to keep his dis-tance till things cool down.  (If you already had C.J. do the Heist missions,Salvatore is angry.)  Sweet calls: he's in despair and doesn't hope to get out of jail.  Wu Zi calls: he wants to know if they're still going to do a heist on Caligu-la's.  C.J. says Ken and the others are gone and Salvatore is friendly with him,so the heist is on.********  VIII.30  Clothes          Didier Sachs is open in Rodeo, Los Santos  To get C.J. the torso items with the highest Stats available, get him thetweed jacket (R:25; SA:25)  for $5,500 or the yellow jacket (R:25; SA:25) for$6,000; the red, blue, and tuxedo jackets all have SA:25, too, but a bit lessRespect.  They all have as much Sex Appeal as the gray jacket available before,and all but the tuxedo jacket have more Respect than the gray jacket.   Likewise, the tweed pants for $3,000 and yellow pants for$4,000 (R:10;SA:10) score the highest for any pants available.  The red, blue, and tuxedopants all have SA:10, too, but a bit less Respect.  All of them have as much SexAppeal as the gray pants and black pants available before, and all of them havemore Respect than those two.   Black shoes for $2,500 and spats for$350 score high for shoes (R:5; SA:5),and brown shoes have 5 for Sex Appeal but a bit less Respect.  The black shoesand spats tie with the Stats of the snake skin shoes, gray boots, and red bootsavailable before.  The cross chain (R:2; SA:2), $5,000, and the dollar chain (R:2; SA:2) tie withthe Stats of either gold chain and the silver Cuban chain available before. The gold Crowex watch (R:3; SA:3),$8,000, and the silver Crowex watch (R:3;SA:3) score higher in either Stat category than any other watches available.  The black rim shades (R:2; SA:2), $800, tie with the Stats of either pair ofblack shades or the green tint shades available before. (The Didier Sachs blackshades have a bit less Respect.) Among the hats, the red derby has the most Sex Appeal (R:2; SA:3) for$600.The others all have a Sex Appeal of 2, with the black derby having the leastRespect among them (R:1; SA: 2).  For a hat with a Sex Appeal of 3, the red der-by has more Respect than any other hat available.  I use the wardrobe glitch (III.18) for Sex Appeal then dress C.J. any way Iwant.  Again, having C.J. put on a new hat, shades, or something for the torso orlegs, can get rid of whatever wanted rating.  He can take off and put on thesame thing to get rid of any wanted rating, too, if you want him to keep thesame look.********  The Heist Missions  VIII.31  "Architectural Espionage"          The Heist  Send C.J. to the green "$" icon in The Four Dragons Casino. Wu Zi says they need a blueprint of Caligula's before trying to pull a heistthere. C.J. says he'll get it. Send C.J. to the City Planning Department building (the mid-E side of theblock that's N of the "A" of "COME-A-LOT" and that's E of the block Come-a-lotis on). Don't have him draw a weapon or the security guard will tell him to putit away--if C.J. doesn't do it, he fails the mission. Have C.J. answer the re-ceptionist with Y, N, and Y, or Y and Y, to be allowed to go upstairs to theblueprints. Send C.J. through the door that's behind him to his left, then to the room atthe top of the stairs. He has to divert the attention of the guards, so sendhim down a floor, through a door, then through the door of the Document Deposi-tory to his far right. Have him destroy the air conditioner with anything youlike, but have him do it from a safe distance if he isn't fireproof because theair conditioner will burst into flames. (If you replay this and want to savetime, you can just send C.J. right up to destroy the air conditioners.) The fire alarm triggers an evacuation of the building, so have C.J. run up-stairs to the top floor, go into the cubicle at the far end of the room, andtake a photograph of the blueprint of Caligula's Casino that's on the wall. (Amodel of the casino, featuring a raised Rockstar logo, is on a desk nearby, anda blueprint of Starkweather's mansion from one of the last levels of the Rock-star game "Manhunt," 2003, is in a couple of other cubicles--thanks to Mxyzptlkfor the tip.) Have C.J. kill one guard and eight police men on his way down the three floorsof smoke-filled stairway. If C.J. crouches with a Desert Eagle, he can see un-der the smoke and get one-hit kills. When C.J. enters the lobby, he's fired at by two guards and one policeman thatare across the hall, and by one guard that's at the front door to C.J.'s right.Have C.J. shoot them and get out the front door fast because more police willkeep appearing. He has at least two wanted stars which turn to four a momentafter he goes back out the front door. The fastest way to take care of the wanted rating is to send him W to thewardrobe of the Camel Toe suite to put on a different shirt. (I have him changeback to the 1st one, too, since I like the shirt.) If C.J. has an FCR-900 or such, you might have him get these bribes: - the bribe over a rooftop C.J. can get with a fast (press Up repeatedly) S toN run along the yellow line in the lane E of the pyramid, then a wheelie at thesteps, - in the tunnel at the base of the tall monument in front of the Sphynx, - one you have C.J. wheelie up to from the E-W divider in the Julius Thru WaySouth a block S of the front of the Four Dragons Casino, and - in the lot catacorner to the SW corner of the Four Dragons Casino. Have C.J. drive S to the garage at the S side of The Four Dragons Casino.C.J. gives one of Wu Zi's assistants the Camera. C.J. gets Respect. VIII.32 "Key to Her Heart" The Heist Send C.J. to the green "$" icon in The Four Dragons Casino.  C.J. and Wu Zi go over the blueprint for Caligula's.  C.J. needs a swipe cardfor a door there.  Send C.J. to Caligula's and have him use a distance of fewcar lengths to follow the lady croupier that leaves it.  When she enters a sexshop, send him in.  She seems to like S and M sex, and tells Benny, on thephone, to meet her later.  Have him get the Gimp suit from a booth in the back,then go outside and continue following her as before, and "park up" (a U.K.saying, I guess) across the street from her house.  Have C.J. cross the street and kill Benny (the shirtless pinhead with badteeth you might have seen in Red County before) taking a double-headed purpled**do to her house, take the d**do, and go to her house.  (At this point, my fresh installation of the game, using the v1.01 patch,froze as it did if I had C.J. say "yes" to hot coffee on a date.  Neither the"read me" file for the patch nor the mod--which I hadn't installed this time--prepared me for this, and I wanted to get going with the rest of the game towrite this, so I reinstalled the game without the patch.)  The "camera" then wafts around as if the cameraman is intoxicated to be hang-ing around outside while two others have sex inside, and you hear muffled ver-sions of some of the things C.J. and Millie say.  (This is the scene you'll seefor subsequent coffee scenes without the mod, so the patch prompters can feelthe game sends the right signal--to be a stalker--to our impressionable, pureyouth...all five of them.)  The quickest way to have C.J date her is to save the game at the place W ofher place.  When he goes to her place, have him go N, turn E, go E past the deadend, E through the lot, and over the Unique Jump ramp at the E end of it.  Herplace is a block N of that.  Have C.J. be at Millie's place between 12:00 and 22:00 for dates, take her toa restaurant (the fork icon, not a fast food place) if she wants something toeat, a SW Las Venturas place to dance, drive her moderately fast near her home,and say "yes" to coffee (unless you have the patched original version of thegame; in that case, if don't get a game freeze, have him say "no").  Have C.J. wear the Gimp suit (sorry) to dates with Millie for immediate cof-fee.  (see X.9.a if you use the Hot Coffee mod.)  With the unpatched original version, at least, he should have his success ratewith Millie above 1/3rd after two or three dates.  Once his success rate is thathigh, he'll get a call from Millie saying she's not home, etc., and C.J. can gointo her house for the swipe card.  C.J. gets Respect (and a little sympathy, I'd think).  Millie (and the Gimp suit) is available for dates--see XI.b  Girlfriends.  VIII.33  "Dam and Blast"                    The Heist  Send C.J. to the green "$" icon in The Four Dragons Casino. C.J. can't believe the number of people who've found their way into the secretheist meetings. He leaves Wu Zi in charge and goes to cut off the power sourcefor Las Venturas. Have C.J. go to Las Venturas Airport and fly the Nevada to the red loop, whichis high over the Sherman Dam area, and Parachute down to the W low bank (quay)of the dam. C.J. has no weapons. Have him take the Knife for stealth kills on the twoguards outside, then go into the red shaft of light, which puts him inside. Acut scene indicates the quay has been locked and the police are on their way.Have C.J. use more stealth kills on the men, two of which have guns, and go toeach of the five generators and plant a remote explosive (F or Enter). Have C.J. go into the red shaft of light. A cut scene shows C.J. learn, ontop of the dam, that the hatch to go below has been locked, and escape beingtrapped by making a high dive into the water at the base of the dam. Spaceeinstein has the fastest method: "Faster way is to run. You're going toget caught anyway. Run pass the guards outside the dam. Once inside, run upand madly place the explosive on all of the generators. By that time only oneguard would be ready to shoot you with a Pistol. After that, leave the dam." C.J. gets Respect and his weapons are returned. If you have C.J. make that dive--okay, jump--otherwise, he won't get hurt. VIII.34 "Cop Wheels" The Heist Send C.J. to the green "$" icon in The Four Dragons Casino.  At another "secret" meeting, now with a packed room, for the heist, C.J. saysthey need to move the money with an armored car disguised as one of Caligula'sregular ones, and steal police motorcycles to escort it.  Outside, he tells SuXi to keep driving a Packer, the ramp truck, on the Thru Way.  C.J. has to get the four police motorcycles, indicated by the radar, onto theramp truck, which travels clockwise on the Thru Ways at the outskirts of LasVenturas, in twelve minutes.  I've read different preferences for the order to do this in, but I had him getone from the Linden RR station, the hospital at the N end of the airport, thepolice station in NE Las Venturas, then from the VROCK Hotel in NE Las Venturas.  After each of the 1st three deliveries, have C.J. get the nearest vehicle be-hind the Packer and go after another motorcycle.  It's hectic because he does it through a two star wanted level and you proba-bly won't want to take the time to get rid of it.  C.J. gets Respect.  VIII.35  "Up, Up, and Away!"                The Heist  Send C.J. to the green "$" icon in The Four Dragons Casino from 22:00 to 6:00,preferably near the latter to have daylight to see better with. At another meeting for the heist, Zero suggests they steal an armored car witha helicopter used to lift heavy loads; Su Xi says they call them "sky cranes."C.J. is the only one who could pilot one, so he's elected to do it by default.The Leviathan that's needed has a magnet attached to a cable below it, and it'sat KACC Military Fuels in the NE corner of Las Venturas. C.J. can sneak into the base when the gate is opened for a Patriot to leave.If you have C.J. enter that way, Rusk recommends having him drive a car over thesoldier at the entrance booth, go to the far left, then right, between the ware-house and the wall, to the crates. Otherwise, C.J. needs a military vehicle tohave the gate opened for him, or, as Rusk suggested, you can use the Jetpackfrom Verdant Meadows to send C.J. onto the S water tower. There are a lot of soldiers in the warehouse you can avoid unless you feellike hazarding a shooting spree. (The warehouse has three boxes that hover inmid-air and can't be moved. You might imagine they contain whatever is used bythe two prongs that make the Jetpack hover in "Black Project.") If you send C.J. in a car to the crates, you can have him jump onto the carthen onto the blue crate. From the S side of it, he can throw Molotovs at andover the nearby wall to kill a couple of soldiers. Have him jump at and grabthe top of the wall, climb over it, and go forward to snipe the soldier on thefar left at the corner of a building, sending C.J. quickly past the open door ofthe warehouse of attacking soldiers at his right. Near the corner of the building, have C.J. turn left to snipe the soldier onthe stairs on the far right. Send C.J. up the stairs to snipe the soldier atthe base of the next set of stairs and the soldier farther away on the helipad.At the top of that next set of stairs, C.J. can snipe the other soldier on thehelipad, go left on the roof a bit, then snipe the soldier by the Mingun on thefar side of the roof. (Reader Carl Johnson once got to this point by having C.J. drive in the frontgate with a Rhino and shoot up the inside of the warehouse with the cannon,leaving just a few there to shoot, then continue about the way I've given above.I won't pass up the opportunity to have some fun with the Rhino, and he says itwas more exciting.) C.J. can shoot down two Hunters with the Minigun which is on a stand in the NWarea of the roof (if you're as familiar with the PC "Vice City" as I am, you'renot worried about that) or with his own Minigun or Rocket Launcher. Reader Carl Johnson came up with the fastest way. Have C.J. use the Jet Packto land on the middle fuel tank of three at the S side of the lot and snipe thetwo soldiers on the helipad (you can't see it from that vantage point, but theyhave Rocket Launchers instead of M4s if C.J. approaches them with the Jet Pack).Have C.J. fly to the helipad on the far side of the Leviathan to trigger the ap-pearance of the two Hunters then fly back to the helipad on the near side of theLeviathan to shoot down the Hunters with his own Minigun. (You don't need to have C.J. shoot any more soldiers than those two to get theLeviathan out of the base, but fly S right away to avoid the fire of the sol-dier by the Minigun on a lower roof.) Have C.J. fly the Leviathan to Rockshore East in SE Las Venturas and attachthe magnet to the armored car. NP2 Lower NP8 Raise LMB Demagnetize the magnet Have C.J. raise the armored car near the helicopter and avoid obstructionswhile flying the car to Verdant Meadows. The Minigun ammo gimmick I don't save the game if the lead character gets wasted, but if you do savesuch game efforts, you might try this gimmick if you've had C.J. date Katie,which lets C.J. keep all his weapons if wasted: Let him get wasted while at theMinigun of "Up, up, and Away!" and he'll have a huge Minigun ammo supply--enoughammo for most or all of the gang wars. You can leave the mission unfinished tobe able to do it again for more ammo. (Thanks to King of San Andreas andgrove_street_og.) C.J. gets Respect. VIII.36 "Breaking the Bank at Caligula's" The Heist Send C.J. to the green "$" icon in The Four Dragons Casino.  Zero and Wu Zi go to the back door of Caligula's in the armored van.  C.J. isequipped with Tear Gas cannisters, so don't have him get the Remote Explosivesby the door to The Four Dragons or he'll fail the mission.  C.J. has four minutes to get the team inside.  Send C.J., in a croupier out-fit, though the front door.  Don't arm him or he'll blow his cover.  The old GTAgimmick of having C.J. jump repeatedly to go faster before he gets the InfiniteSprint works to let C.J. go faster in the casino.  Have him go to the staffdoor, talk to the employee, and use the swipe card (F) on the door.  Send himdown one flight of stairs to the generator room, and walk him right up to theopen duct to throw two tear gas cannisters into it.  (If you need to try morethan once, you'll see C.J. show a remarkable ability to withstand the Tear Gascompared to the two guys downstairs.)  Zero's hacked the emergency lighting protocols, and he puts out the lights bydetonating the charges C.J. put on the dam generators before.  You can have C.J.use the Night Vision Goggles as instructed (scroll to them and press the LMB) ifyou want; I've also just turned up the Brightness in the options menu and couldsee good enough.  Have him leave the generator room, go left and down a fewsteps to a hall and go left.  Have C.J. use the swipe card to open another doorand go forward and right to the service bay.  Once he's in it, have C.J. go tothe far end of the room on the right and get into the Forklift (it has a blueinverted cone pointing down at it).  Have him slide the fork under the big doorand raise it with the fork (NP8).  C.J. has seven minutes to help Wu Zi and his group get the money from the safeand get it into the van.  Have him go ahead of them and shoot Mafia men (redblips on the radar) through a hall, a room, and a hall.  I've done this with aMinigun or an M4.  After the two Mafia guys in the hall are shot, follow Wu Ziand his group downstairs to the safe.  Zero says someone is trying to turn on the emergency generators, so have C.J.get the Remote Explosives from near the safe, go upstairs, shoot the two guysthat are in the generator room, and destroy the two generators with Remote Ex-plosives.  Have C.J. go back down into the room with the safe.  Wu Zi and hismen blow the door off the safe and go into it for the bags of money.  Have C.J.enter the safe to get the Armor, then return to the room outside the safe toshoot four Mafia attackers there, then shoot more of them who approach from thestairs beyond the far entrance of the room.  Have C.J. shoot Mafia attackers as he leads the team upstairs.  At the top ofthe stairs, have C.J. turn right to shoot a Mafia man in the back.  Have C.J. godown a few steps and go left to shoot Mafia guys in the hall, a room, and ahall, then go to Zero and the van in the service bay.  As C.J. goes to the elevator, the lights come on again.  Have C.J. follow theyellow radar blip and shoot a couple of Mafia attackers to go up the stairs andover to the red shaft of light, where he takes the elevator to the top floor ofthe casino.  Have C.J. go right and shoot two last Mafia attackers as he goes upthe stairs to the roof.  Every time I've done this recently, I either just had C.J. dash and climb overroofs to the Parachute on the N end of the N roof or had him get on the N roofand turn to shoot the four SWAT guys who rappel from a helicopter down to thearea just S of the N roof.  If you send C.J. without delay, he can get on the Nroof before the SWAT agents have much of a chance to do anything, but havingC.J. shoot them can create a wanted rating.  If C.J. creates a wanted rating, the helicopter will chase and fire at him,and if he uses a land vehicle, a police vehicle will try to ram it.  If hedoesn't create a wanted rating, the helicopter just follows him around.  C.J. is supposed to Parachute to the roof of the Clown's Pocket, shoot twoSWAT agents, and fly the helicopter to Verdant Meadows.  If he doesn't land onthe roof, have him jack anything handy and drive to Verdant Meadows.  The last batch of times I tried this, I finally had C.J. glide over to thehelicopter that's on a lower near roof of the Clown's Pocket buildings.  I hadC.J. run or sprint off the N edge of the N roof of Caligula's, then held sprint(W) while he glided.  I didn't have him jump or open the Parachute and I didn'tuse the directional arrows to change his fall.  This Parachute jump is programmed differently than the ones C.J. can make inthe rest of the game, the sort of exception that the Angels the bikers use in"Wheels of Steel" in "Vice City" are.  This fall is programmed to increase howfar forward C.J. goes compared to down.  You might have C.J. disengage the Parachute (F) just before he lands to quick-ly switch to an M4 or such to shoot the couple of SWAT men by the helicopter.  (If you don't employ the Parachute, he won't get hurt when he lands as he nor-mally would.  You can use the "ROCKETMAN" code to have C.J. Jetpack back ontoCaligula's to experiment with the jump.  You could also have C.J. take a jet ashigh as he can, then bail, and see how far you can have him go.  For example, Ihad him jump from a Shamal over the N end of Red County and land on his house inGanton.)  (It's Rockstar accommodating those "can't fly the Skimmer" people again.  Youshopkeepers, you can't let those Skimmer weenies buy this.  I don't know whatthe Barbie doll bum mod they probably can't succeed at, either, will do to them,but if you keep letting them buy this game, get on message boards, and influenceRockstar, it's going to ruin the game.  And do you ever hear Hillary talk aboutthat?  No.  She doesn't care.  You have to come here for that.  Because this isthe walk-through that cares about you, the home viewer.  Apologies to David Let-terman.)  Once C.J. gets to Verdant Meadows, Zero admits he'd told Berkley about theheist plan (so Berkley's the one who turned the emergency lights on), and C.J.belts him.  C.J. gets Respect and $100,000. The Croupier outfit is available. Salvatore calls: he threatens that C.J. and all his family will be murdered. The Night Vision Goggles are on top of the NW guard tower of the No Fly Zoneand on the path through the middle of the shopping mall E of the five big silosof Foster Valley. VIII.37 Make a copy of your save game&&&&&&&&&&&&&&&&&&&& IX Return to Los Santos for the final Los Santos missions The Mansion missions IX.1 "A Home in the Hills" The Four Dragons Casino C.J., Kendl, and Wu Zi hold auditions for entertainment at The Four DragonsCasino. Thanks to Steve Harvey for the tip he sent me in an E-mail--he's cer-tain we can figure the audition the segment starts with is a kidding referenceto Bushwick Bill of the Geto Boys. http://www.opsound.org/artist/steveharvey/ http://en.wikipedia.org/wiki/Bushwick_Bill Steve also figures that the Triad calling out that he feels he's "invincible"refers to what the Kurt Russell character says he feels like after drinking froma magic potion with some Chinese gunmen before they fight some bad guys in the1986 movie "Big Trouble in Little China." http://www.imdb.com/title/tt0090728/ http://en.wikipedia.org/wiki/Big_Trouble_in_Little_China Madd Dogg comes by, but some things are nagging at him that keep him fromfeeling ready to show his old form. Notably, he says Big Poppa, drug dealer,seized Madd Dogg's mansion while he was financing Big Poppa's organized crimebig time by having crack parties there. C.J. doesn't belt him in the head hard-er than he belted Zero (I don't always follow these things). He leads a groupof Triads to the mansion while the others go to San Fierro until C.J. clears theplace out. Have C.J. parachute with a group of Triads to the helipad of the mansion.When C.J. jumps out of the jet, have him deploy the Parachute right away andpull his knees up, then let his knees drop as he is about to pass the "VINEWOOD"sign on his left--as he's about to go over a tree. Have him shoot Vagos (the BradyGames Guide says about 30 of them), who keepcoming over the two far corners of the roof, until they stop appearing and moreTriads arrive. Again, I used the Minigun, but some prefer the M4. Rusk recom-mends having C.J. use an air conditioner vent on the right side for cover. HaveC.J. get the nearby Armor and lead a few Triads down the ramp, over a walk, andinto the mansion. (Check at the end of each straight path to see that they fol-lowed. They're not a huge help, but there's a lot of shooting ahead.) After a cut scene in which a Triad gets his head shot off, have C.J. shoot theVagos ahead and two in the planter on the left. In the hall, C.J. is told tokeep the hall (front and back) clear of Vagos while the Triads kill two Vagosper room, but you'll need to have C.J. help them do it. Have him get the Armorfrom one of the rooms at the end of the hall. If you get your pair of Triadspast this part, they go no further than the balcony in the big room beyond thehall. The sadly neglected art of Molotov stealth might help at times for the rest ofthe shoot out. Have C.J. kill several Vagos from the top of the stairs, go downto kill the Vago in the hall beyond the room, and kill some or all of the Vagosin the rooms adjoining the big room: two in the room across from the hall, andanother in the kitchen--there's a Health pickup there. Big Poppa (who looks like another Vago with a yellow head band) yells, "Youchose the wrong house to rob, fool," and runs. Have C.J. chase him. Don'tbother having C.J. try to shoot him in the few glances of him you'll get duringthe chase on foot--Spaceeinstein confirms that C.J. can't kill Big Poppa thatway, and it would just mean C.J. would stand around getting shot at by the otherVagos more. You could have C.J. shoot a few of them, though, as the chase goesthrough a room of guests, a room with a pool, and halls, to the front door withan inverted cone of yellow light. A cutscene shows Big Poppa speed off in a Phoenix. Have C.J. get the pinkWindsor, not my favorite car in the game, and chase Big Poppa carefully over theinitial hills and curves. (If the Windsor falls into one nearby valley ofgrass, you might as well reload the game, because that thing will be trappedlike a bug in a sundew plant. It doesn't have the best traction in the world.If it's supposed to be like a 1966 Alfa Duetto--later models, a bit different,were called Alfa Romeo spider--you wouldn't think people would like one exceptas a toboggan.) Just manage to get the thing onto the Freeway, where Big Poppadoesn't drive so fast and C.J. can drive-by him. (If you're looking for a Phoenix to save, it only shows up in this mission andthe "San Fierro Hills" Street Race. The easiest way would be to fail an effortat the race.) C.J. gets Respect. Ken calls: C.J. tells him he wants him to be the accountant and Kent to be themanager for Madd Dogg. Ken is snorting coke and gets confused--he thinks C.J.wants him to be the manager--but he's excited. Thermal Goggles are in the bar room, Night Vision Goggles are by the kitchen,Body Armor is in a bedroom, and a Health pickup--the only one in the game thatwill always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg'scrib is available. It has all four videogames, a basketball court, and a gym. Don't save the game at Madd Dogg's Vinewood mansion since doing so may corruptyour save game and cause the basketball to not appear at courts. Orion_SR foundthat this is due to saving too close to a basketball court, so a mod that movedthe save floppy disk farther away from the basketball court would prevent theproblem. If you want to save in the area, you might either save at the mansion nearbyto the NE or save at Madd Dogg's place and use the download that fixes the bas-ketball glitch (see I.12 Glitches). Thermal Goggles won't appear in a location if C.J. takes them from one and yousave the game. IX.2 "Vertical Bird" Carl Johnson Paul calls Maccer a "manky mongrel" at a Madd Dogg recording session. ColinAttle told me "manky" means "disgusting, grose." http://www.urbandictionary.com/define.php?term=manky+mongrel Mike Toreno calls C.J. through the recording equipment. He wants C.J. to meethim outside to go for a drive. As he drives C.J. to the coast of the Panopti-con, he tells him that if he wants to see Sweet within a week, he needs to steala military jet from an amphibious assault ship and use the jet to destroy a flo-tilla of spy ships. Toreno supplies C.J. with a Speedboat, a Knife, a Silenced 9mm, and some ini-tial instructions via an earpiece. Have C.J. sail to near the end of the sideof the aircraft carrier, then swim to the end, where he can dive underwater toswim over the flap hanging down from the back of the ship. The BradyGames Guide recommends stealthing (I'm allowed to make up a word nowand then) past everybody that's possible with, and others recommend shooting theplace up. Go for the blend you're partial to. If you like stealth, just haveC.J. kill whenever necessary as you send him over the crates on the right,through a door, up a flight of stairs, left through a door, down a hall, throughthe door on the left, right through the cargo hold, and into the red shaft oflight of a dark little room. A cut scene shows C.J. deactivating the SAM (sur-face-to-air missile) sites of the ship. The two SAM launchers are like the ones in Area 69--C.J. can destroy one witha Remote Explosive or Grenade. If he destroys them, he still has to go to theshaft of light and disable them. Then you see a cut scene of where one used tobe. Send C.J. to the other end of the cargo hold, snipe a couple of soldiers andanyone else around, blow up a couple of Hydras, then get into the 3rd. A 4thone flies away while C.J. is on the ship. The Hydra flies like a helicopter at 1st; press NP8 to make it fly like a jet,and NP2 to make it fly like a helicopter again. See I.7.i Hydra Controls. http://img214.imageshack.us/img214/8527/00gta1hydracontrols20fv.jpg http://en.wikipedia.org/wiki/Image:F16_Cockpit%2C_Asian_Aerospace_2006.JPG When C.J. flies it, the Hydra that flew away will be sent to attack it (threewould have been sent if you didn't have C.J. destroy a couple of them). The 1st time I did this, I had C.J. fly over the water at the N edge of themap, fly high, drop chaff (LMB) to throw off the attacker so C.J. could turn andget some distance from them, then turn down at the attacker, target them (holdSpacebar), and fire (NP0) repeatedly. I had C.J. fly around a lot while I triedto get a handle on how to destroy three Hydras, and none of them hit his jetwith a missile. The last time I did this, I just had C.J. get some distance from the one at-tacking Hydra, turn, target, and fire repeatedly. Once the Hydra is/three Hydras are destroyed, have C.J. use his Hydra to de-stroy the five spy ships, Tropicanas, in the water N of the Sherman Dam. Theydon't fire back, and you can switch to helicopter mode (NP2) to make it easier. http://img89.imageshack.us/img89/1804/00gta1hydracontrols40xz.jpg Toreno doesn't want anything to do with the Hydra, so have C.J. land it any-where on the landing strip at Verdant Meadows, then put it in the red shaft oflight in a hanger. C.J. gets$50,000.  The Hydra will always be available in the hanger used at the end of the mis-sion, in the NE area of Area 69, where there will be two of them, and on the Eend of the Easter Basin aircraft carrier.  The Minigun, Rocket Launcher, Heat-Seeking Rocket Launcher, and Flame Throwerare available in Mike Toreno's (Tierra Robada) ranch.  If you collect Minigun ammo, note that this Minigun has a 500 count whereasthe others have 200.  When I have C.J. make a sweep of ammo sites for it persave game, I have him fly with the Jetpack to the SW pillar of the Kincaid RRbridge, Toreno's ranch, by the elevator door on the lower floor of the parkinggarage on the E side of the block of "CA" and '"ANTE" of "ROCA ESCALANTE" in NELas Venturas, and to the next-to-the-top level of the scaffolding at the "OC" of"ROCKSHORE EAST" in SE Las Venturas.  I'd also stock up on Molotovs at the Johnson house before some of the upcomingmissions make it impossible for C.J. to enter the house without going through ared shaft of light and triggering a mission.  The Molotovs are handy for theterritory battles coming up.  IX.3  "Home Coming"           Carl Johnson  Toreno visits C.J.'s recording studio with a surprise for him: a call fromSweet, who says he's been released from jail and he's in the (Pershing) squareoutside of the Commerce precinct (building).  Toreno has one last mission forC.J.: "I just want you to go pick up your brother.  Get out of here."  Send C.J. to pick up Sweet.  In a cut scene, Sweet talks C.J. into going backto their neighborhood to fix it up.  Have C.J. drive Sweet to the Johnson house.In a cut scene, a basehead tries to sell them a blender he stole from theirMom's house.  C.J. has to kill about five drug dealers (also shown as blips on the radar) inthe neighborhood.  A bar on the screen shows Sweet's health, so I'd try to haveC.J. out ahead of him using the Minigun, which has a very long range, to keepSweet out of danger.  Then C.J. and Sweet need to kill three waves of Ballas (like C.J. did in "Do-berman").  Try to keep Sweet near his house (have C.J. go there and press G)--as Rusk says, the Ballas then always show up beyond the W side of the circle ofroad.  The range of the Minigun fire will keep them away from Sweet.  C.J. gets Respect.  Catalina "accidentally" calls to say she's full of love and lust.  C.J. can now take over territories.  You might as well wait till after thenext few missions for that, since they have C.J. take over territories.  IX.4  "Cut Throat Business"   Carl Johnson  Madd Dogg is mad because OG Loc is on TV with a rap act that's based on MaddDogg's rhyme book (also using his "ho's," although I think there's probably lessof a claim he could make about the exclusive rights to ho's that would stand upin court).  (Actually, I don't think you could claim exclusive rights to rhymes,either, considering the age and variety of published rhyme books on sale.  Idon't always follow these things.)  Madd Dogg and C.J. agree to go see OG Loc.  (I don't think they expect to haveto get tough since OG is kind of the whacked out, insecure Ken Rosenberg of rapposturers and an old friend of C.J.'s.)  They confront him by RS Haul where OG is on the set of a video with a report-er.  Madd Dogg howls.  OG displays his credentials by enacting the role of thegangster who's getting the hell out of there--on a Vortex hovercraft, yet--andC.J. and Madd Dogg each take a Vortex to keep a vigilant watch on this authenticretreat from responsibility.  Have C.J. chase him.  OG then shows them his versatility with a genuine act of cowardice by perform-ing the act of being on the lam on a Kart.  Madd Dogg and C.J. go after him onKarts.  Have C.J. chase him.  When they catch up with him, OG Loc provides a look at the standard criminalvocabulary of lying, but Madd Dogg clears the air with him, a producer wants tosign Madd Dogg with C.J. as the producer, and C.J. has OG get them lunch.  C.J. gets Respect.  The Vortex is available on the strip of beach NE of "BAYSIDE MARINA," and onthe W end of the Easter Basin aircraft carrier.  The Kart is available at the SW corner of the big square block of El Quebra-dos, N of the Redsands West save house, and E of "THE STARFISH CASINO," acrossthe street from the SW side of the S block of downtown Angel Pine, at the NWarea of the block of "TS" of "OCEAN FLATS" and the W side of the block E ofthat, in an alley W of "DOHERTY," in an alley by the China Town save place, andat the top of the windy street W of "FINANCIAL."    The Grove Street Missions  IX.5  "Beat Down on B-Dup"      Sweet Johnson  Sweet is with a woman who's emaciated-looking (from crack addiction).  She al-most talks Sweet into smoking crack when C.J. breaks it up.  The normally reso-lute Sweet uncharacteristically says he might as well ruin himself like theneighborhood's been ruined.  The woman tells C.J. he'll have to deal with B Dupbefore C.J. throws her out.  Have C.J. take Sweet to see B Dup the pusher (seeSteppenwolf).  When they get to his house, a Grove Street Family gang member who's become abase head tells them B Dup moved to Glen Park.  Have C.J. take Sweet to the areaindicated by the icon of a person in green clothes.  Have C.J. lead an attack onthree waves of Ballas while keeping Sweet safe, then attack about eight guardsin front of B Dup's house nearby.  In a cut scene, B Dup says he was forced to sell crack by Big Smoke, who'sgone crazy and egotistical, but only Big Smoke's lieutenants know where he is.When B Dup tells little Big Bear to kill C.J. and Sweet, Big Bear clobbers himand tells C.J. he wants back on the team.  Sweet happily takes him somewhere toget the old Big Bear back again.  C.J. gets Respect.  IX.6.a  "Grove 4 Life"            Sweet Johnson  In a cut scene, Sweet tells four of the Grove Street Gang members to lovetheir neighborhood like they love their friends.  C.J. wants to take a break totake care of some other things, but Sweet persuades him not to do a half-a**edjob--to stick to the job at hand till it's done.  C.J. is there for him.  C.J. can round up as many as seven gang members if his Respect is high enough,and take them and Sweet to take over two out of four Ballas territories in Idle-wood.  Have C.J. lead the way and keep Sweet safe.  C.J. gets Respect and half of the money Sweet took from one of the Ballas:$10,000.******** IX.6.b Territory takeover Some basics: Turf wars are fought with the Ballas (purple) and Vagos (yellow). The BradyGames Guide says there are 54 territories and all are in Los Santos:E of Downtown and N of Ocean Docks, Temple, Santa Maria and Verona Beaches, andthe two blocks N of Conference. You need to have C.J. take over at least 35% of the territories to do "End ofthe Line." It's easier if C.J. takes over the territories before "Riot." After "Riot,"most of the people in the territories C.J. needs to take over will be rioting,which includes making unpredictable attacks, including ones on C.J., and thetraffic will be wilder than usual. Once C.J. has taken over 100% of the territories, he won't be attacked by ri-val gang members again. Rusk notes that a few more troublesome areas you might want to have C.J. dealwith 1st are the Jefferson Motel parking lot and a bit of road E of it, thesidewalk in front of the E Mulholland 24/7 (near the VINEWOOD sign), and a lit=tle square that has a S side over the road over the N end of the flood controlchannel NE of the Johnson house. The PS2 gimmick Rusk reports of stopping a gang takeover of one of C.J.'s ar-eas, normally indicated as green on the radar and in-game map but flashing redduring a takeover attempt, by having C.J. get in a Sub-mission vehicle, like aTaxi or Cabbie, start a Sub-mission and stop it, works for PC. The battle dis-appears and the area returns to being indicated as C.J.'s with green.******** There are also some weirdnesses associated with this venture: During a turf battle, the 2nd wave can include a gang vehicle (represented byone big dot of the same color as the Ballas or Vagos, shown by little dots). Inmy PC version, it tends to drive by without any concern to approach the battle--C.J. is lucky if it crosses an intersection close enough to get the vehicle withthe long range of the Minigun. You're supposed to have 54 (I've also read 53) territories to take over. Butflying to the edge of the map (as with the territories glitch that can create ahundred-something territories) for the "St. Mark's Bistro" mission can create acouple of territories in the SE section of Bayside Marina, approx. E of a borderdrawn S from the S end of the bit of beach there. You can also get territoriesin NW San Fierro in an area of the two blocks of "PARIDISO," the four blocks Sof those two, and in a rectangle extending N from them to the area just S ofwhere the Gant Bridge crosses the N highway. Thanks to an article by koomodeee at GTA Forums: http://www.gtaforums.com/index.php?showtopic=157489&st=0 It can also create territories I haven't even found yet, as on one save gameof mine. You might fly a jet to the edge of the map accidentally by just goof-ing around, too, and create such territories. But as long as C.J. isn't gettingattacked anywhere, it's not a big thing to worry about. You might like it to be so simple as just "purple: take it over; flashing red:battle; and green: turf taken," in big, easy to see areas. In fact, I'm prettysure it should be. In fact, I'd really rather not know that it's any more com-plicated. Most of the "L"-shaped block of the E Los Santos Cluckin' Bell had no coloringover it on my map when I sent a screenshot of it to Rusk, and he told me to haveC.J. take it. I don't know why it wasn't purple. For a couple of disputedareas--I can't remember which ones--the Balla or Vago ran off and got stucksomewhere. In such situations, the game gives C.J. so much time to leave thebattle area to go after the gangster and get back. If C.J. doesn't get back intime, it says he "ran off--bad show," or something like that. I've read thatsuch an area can be claimed by both the Grove Street Family and the Ballas orVagos till C.J. takes full control of it, and such an area is light green, palegray-green, or purple-green (which makes gray?), depending on who you ask. Fur-ther confusing things is that some areas are pale green and others are mid-greenwhen C.J. has full control of them. Anyway, the area in the screenshot didn'thave any green, purple, or gray till C.J. took full control of it, and then itwas mid-green. A couple of vertical rectangular blocks that are E of the road that goes Sfrom the pretzel-looking intersection of Commerce are now green on my map aftersome turf battles. My oldest save file, with all the missions done except "End of the Line" (so Ican try different things with it), had these Stats: Territories taken over: 64 Territory under control: 98.21% Territories held: 55 Highest number of territories held: 59 Thanks to Orion_SR for checking my save game file and finding the stray gangterritory I'd wondered about the location of for a couple of years--a Balla ter-ritory in the tunnel E of the Avispa Country Club in San Fierro. The territoryhad a very low percentage of Ballas, so it took a while for C.J. to start a gangwar, but he finally started one and took control of the area. Before C.J. took over the couple of blocks SE of the pretzel-looking intersec-tion in Commerce, I had 98.21% of the territories under control, too--shouldn'tthe percentage have gotten bigger afterward? Maybe it's just counting the per-centage of "official"--not glitch-created--territories. But I couldn't find anyBallas or Vagos in those little sliver territories or anywhere else. Neverthe-less, the in-game map has more green areas than the map of a save file I havethat has 100% of the territories conquered. I'm guessing that the reason Rockstar only requires you to get 35% of the ter-ritories to get 100% completion of the game is that it leaves a margin of safetybetween that and the glitchy top end of the scale. So if you get near 100% and can't find any more Ballas or Vagos, don't worryabout things you don't have to worry about.******** The Riots missions IX.7 "Riot" Carl Johnson C.J., Sweet, Kendl, Cesar, Madd Dogg, Kent, Maccer, and The Truth watch the TVnews at Madd Dogg's mansion. Some of Tenpenny's charges are brought up but aredropped due to lack of proper evidence, retracted witness statements, and thedisappearance of Pulaski (some of which Tenpenny coerced C.J. to cause). Ten-penny's lawyer says the charges have been dropped. The local neighborhoods erupt with rioting. Have C.J. drive Sweet home. In a cut scene, Sweet says he's going to get the neighborhood in order andC.J. says he's going to check out the city. If you have C.J. look around Los Santos, you'll see people getting intofights, firing guns, carrying stolen TVs, smoke coming from buildings, trafficlights flashing yellow, lights flashing instead of shining steadily, etc. C.J. gets Respect. IX.8 "Los Desperados" Carl Johnson Have a four-door car by Sweet's house before starting this mission. Cesar wants C.J.'s help in rousting the drug sellers and bringing his neigh-borhood under control, too, and Sweet persuades C.J. to see that C.J.'s indebtedto Cesar, so C.J. goes to see what he can do about it. Have C.J. recruit a couple of Grove Street Family gang members and drive themand Cesar to Unity RR station. On the way, Cesar tells C.J. to talk Sweet intoaccepting that Cesar wants to marry Kendl. Have C.J. lead the effort to shoot all the Vagos around the apartment build-ings, then the alley (looking for attackers to appear at either end of it), thenabout ten Vagos around Cesar's house--get the one on the roof with a RocketLauncher 1st, then the one on the ground with a Flame Thrower. C.J. gets Respect. Sweet calls: they have to hit the Ballas and Vagos hard so the Grove StreetFamilies reputation is greater than Big Smoke's if they're going to get someoneto tell them where he is. Sweet calls again: the Grove Street Families hit the Ballas and the Vagos saidyou could find Big Smoke in Los Flores or East Los Santos. C.J. agrees theyshould look for him there. IX.9 "End of the Line" Sweet Johnson Have lots of Molotovs and ammo for the Minigun and M4. C.J. can't crouchwhile using Molotovs or the Minigun. Molotovs are good for C.J. to use to precede him around corners and pillars,and can get targets on the other side of the pairs of doors that swing open whenC.J. pushes against them then close of their own accord. C.J. can then gothrough them just for a moment to draw more of the attackers toward them, thenthrow another Molotov at them, then do it again to throw one through them.(Using Molotovs can create some disturbing results, with gangsters running orshuddering into walls while wailing for a while.) When the angle of a stairway C.J. is climbing won't allow a Molotov to reach atarget at the other end, you could have him use the stairs as a shield, andclimb in a crouch until the top of the gangster comes into view and can be shot.I usually had C.J. go about halfway up the stairs and make a strong throw with aMolotov. A roomful of gangsters can be made more manageable by having C.J.shoot an M4 through the doors from outside, too. The shots knock the doors openas much as you want them to, serving as a shield, otherwise, and it gives C.J.some extra distance from his attackers bullets. In my walk-through of the mission, I use the word "gangster" to cover a varie-ty of kinds of gang members in Big Smoke's place. They include, at least, Bal-las, Vagos, drug lab gangsters with hospital masks, Varrio Los Aztecas with tur-quoise headbands, and guys in black clothes (Mafia?).******** Saving a S.W.A.T. (If C.J. enters it, it's called a "S.W.A.T." In "The End ofthe Line," it's called a "SWAT Tank." In data\handling.cfg, it's called a"SWATVAN." Take your pick--just don't call it an Enforcer.) One way to save a S.W.A.T. vehicle is to drive it down a gentle slope into wa-ter. (I used the pond at the W side of the airport.) Drive it in just farenough that the game says it's destroyed--how are you going to enter Big Smoke'splace now? or such. The mission is failed, so you can use save places/garagesagain. Then have C.J. run or swim against it to slowly push it out of the waterenough for the game to let him enter and drive it, and save it in a garage. (Rusk reports that this was hard for him to do on PS2, and gave the van a dunkwith the Easter Bay crane.) C.J. can use it for a Vigilante mission, but I'd want to increase C.J.'s Armorlong before the end of the game. It has a working water cannon on top, but youcan't use it for the Fire truck mission. I'd just have C.J. drive around andsquirt people with it now and then, which is some fun.)******** Reader Anurag Sinha told me that if you fail the mission between Tenpennyblowing up the machines with his Shotgun and C.J. escaping the building and youstart the mission again without saving or exiting the game, the mission resumeswith C.J.'s talk with the dying Big Smoke. As Rusk notes, if you fail the mission during the vehicle chase after Tenpennyand try it again without saving or exiting the game, you start from the begin-ning of the chase after Tenpenny.******** Sweet knows where Big Smoke's crack house is. C.J. says it's time to takedown Big Smoke. Have C.J. drive Sweet to Big Smoke's Crack Fortress. (If you want to see itafter the mission, it's at the N end of the W side of the block that's W of theblock with "F" of "LOS FLORAS.") C.J. persuades Sweet not to go in. C.J. neglected their neighborhood beforeand their brother Brian and their Mom died, and he wants to make up for it. The only way through the entrance, reinforced due to the riots, is to smashthrough it. Have C.J. take the nearby BMX bike and go a couple of blocks overto the Ballas/S.W.A.T. agents shoot-out and get the S.W.A.T. vehicle, then breakthrough the entrance. C.J. can drive around and run over the two gangsters at the entrance and anyinside it. Don't bother with the drug users S of that: two Los Santos hookersand a guy on the floor. Have C.J. go to the yellow upside-down cone of light bythe door--the yellow blip on the radar.******** - Floor 1 Security area Big Smoke is on the 4th floor in his penthouse suite. C.J. has to fight pastthree floors to get to him. The game doesn't count the floor C.J. broke intowith the S.W.A.T. vehicle--the 1st one he climbs up to is considered the 1stfloor. A gangster is at the top of the stairs, and another is by him in the hall.Whenever C.J. climbs stairs in this, except when he goes up the last set ofstairs to Big Smoke's penthouse, I had him make a strong Molotov throw fromabout halfway up the stairs. When C.J. gets to the top of the stairs and turnsright, another couple of gangsters are at the end of the hall. After gettingrid of them, have C.J. get the Armor from where one of them stood. Have C.J. go through the pair of doors for a moment then use Molotovs to get afew gangsters that try to come through the doors. In the big room past thedoors, there are, at least, three gangsters on the far balconies, and one behindeach pillar--three on the left and three on the right. After the fight getsgoing, a S.W.A.T. vehicle breaks through the far end of the left wall and a cou-ple of S.W.A.T. agents fire at C.J., too. In some cases this big room and the one on floor three, you may need to get agangster to move from the back of a pillar for C.J.'s attack to have an effecton them. One way to do this is to have C.J. shoot the M4 from outside, the shots knock-ing the doors open. The last time I did it that way, he didn't have to go intothe room to get the targets except for two on the far end of the room. I'm not saying you should do all of this with Molotovs, but if C.J. didn't getthe guys on the balconies with the Minigun or M4, he can get them with Molotovsby hitting the walls below them. When C.J. gets about 2/3rds toward the wall at the far side of the room, adoor on it slides up. Before C.J. goes to the opening, he can get a couplegangsters that are on the other side of that wall. There's one gangster just tothe left of that opening, and three behind boxes to the left of him. So C.J.can throw Molotovs against the wall everywhere to the left of the opening to getat least a couple of them, then just shoot one or two after going through theopening. Once C.J. gets through that room, send him around the bend to the right and upthe stairs. At the landing at the top of the stairs, a room to the right has aCombat Shotgun and a Health pickup.******** - Floor 2 Drug lab. Make your way to Floor 3. Have C.J. crouch and go up the stairs to shoot the gangster standing at thetop of them as soon as his head comes into view, or make a strong throw with aMolotov about halfway up. Have him get the Armor from where the gangster stood.Then have him throw Molotovs at the doors on the left, killing the gangster inthe little room behind them. Then send him through that room and to anotherpair of doors. Behind those doors, in a big room, there are eight or ten gangsters wearinghospital masks behind the eight pillars, four pillars per side, or behind boxes.There's a gangster or two shooting from an upper floor window at the far end,one at the top of the stairs to the upper balcony at the far right corner, andone on the balcony on the right. There are a couple of pale red explosive bar-rels you can shoot to help take out some in the middle of the floor. Use one ofthe doors then a nearby pile of boxes as shields, and crouch and roll and shootif any gangsters get too close. One approach for that section is to have C.J. shoot as many as he can fromoutside, shots going through and opening the pair of doors, with an M4. When Itried it, C.J. quickly took care of a couple that tried to come through the doortoward him, too. Then he had to go inside, get behind the cardboard boxes, anddo some crouching side rolls to see to shoot a few others. You could throw aMolotov at each pillar to get a gangster that could be behind it. Afterward, as C.J. goes around the room on the balcony, two more gangsterswith M4's come through the doors below. I had C.J. throw Molotovs at the floorof the balcony and they went through it to them. Have C.J. go over the balcony toward the pair of doors, but wait for two gang-sters to come though the doors and get close to the exploding barrel, then haveC.J. shoot the barrel. If they don't show up, have C.J. throw a Molotov at thepair of doors to kill the two gangsters behind it. Have C.J. go through the pair of doors. There's a Health pickup in a littlelab room.******** - Floor 3 Ballas lounge. Make your way to Floor 4. Have C.J. crouch, go up the stairs, and shoot the head of the gangster stand-ing at the top of the stairs as it comes into view. C.J. can take the Armorfrom where the gangster stood. Have C.J. open the pair of doors for a moment tothrow a Molotov through them and kill a couple of gangsters behind them--thegangsters stand where there's a print of handcuffs on the carpet of a littleroom. Have C.J. go into the little room and throw Molotovs at the pair of doors onthe far side of it, killing a gangster. (Another approach is to have C.J. shoot the M4 at the pair of doors to thelittle room with the handcuffs printed on the carpet; the blasts can kill thetwo gangsters and go across the little room to knock open the next pair ofdoors, too, and C.J. can get an added target or two.) In the little room with the print of handcuffs on the carpet, have C.J. go tothe next pair of doors for just a moment to throw a Molotov close by--there's agangster just past the left side of the pair of doors (and get the one beyondthem in the middle of the room, if he's still there). Have C.J. go through the doors and get behind the bar to take care of the twogangsters beyond the open doorway on the right. (Several times now I've found a Vago there that couldn't be hurt by a Gre-nade. I think there are at least one or two others like that in this mission,too.) Send C.J. through the open doorway. Have him throw a Molotov at the pair ofdoors, quickly run through them and back to draw gangsters to it, then throw an-other Molotov at it. Send him through the doorway to throw a Molotov at orshoot a gangster standing by a big statue of Big Smoke splattered with birdcr*p. As soon as C.J. gets past the corner, have him make a strong Molotovthrow for the far end of the hall on the right to get the gangsters at the endof, or around the far bend of, the hall. Then have him make a light toss of aMolotov to get the Mafia guys that come out of the doors in the middle of thehall. In the hall, there's a gangster, a stripper, and Armor past the pair of doorson the left, and a gangster, a stripper, and a Health pickup past the pair ofdoors on the right. Have C.J. go to the end of the hall and a bit to the left to go through thepair of doors, up the stairs, and toward the pair of doors by the "Not welcome--Rockstar North" door mat.******** - Floor 4 Big Smoke's penthouse In a cutscene, Big Smoke, in blue Armor, sits playing a videogame ("TheyCrawled from Uranus"). He says he doesn't give a sh** that C.J. came to seehim. C.J. says he came to take care of Big Smoke then his friends at the policedepartment. Big Smoke says he doesn't give a f**k--he's a success and can't betouched. He says, "I guess we better do this then," and goes for his AK-47. Have C.J. attack Big Smoke. Big Smoke runs away around the room, and there'salways an assistant of his that attacks C.J. no matter how many assistants C.J.shoots, so concentrate on having C.J. get Big Smoke. The game tells you BigSmoke is more vulnerable where he doesn't have Armor; a Minigun to the headtakes care of him quickly. (You can watch the Big Smoke comet tear around theroom if you have C.J. use a Molotov.) If the fight goes on long enough, Big Smoke switches off the light. C.J. canuse the Thermal Goggles that are by a lower window (although I didn't have himuse them), and continue as before. You can have C.J. turn around and get behind the counter by the kitchen cabin-ets with red doors for a good vantage spot (thanks to Kevin Walter's guide atStuckGamer). (When I really dragged this out, Big Smoke sometimes disappeared then showedup somewhere else in the room.) In a cut scene, C.J. wants to know why Big Smoke flipped out--they were likefamily. Big Smoke says he got caught up in the money: "They'll remember myname...Big Smoke" (probably not his given name). Big Smoke dies with a handfulof money. C.J. says, "What a waste." Tenpenny appears with a Combat Shotgun and has C.J. drop his gun. (I once hada boss who said, "My man" like Tenpenny; I wasn't partial to him, either.) Heneeds C.J. to do him a favor. He knows C.J. killed Pulaski and now Big Smoke,and asks, "Where's your brother?" He's going to continue as before, and has tworookies he's training already. He has C.J. fill a suitcase with Big Smoke'smoney, then prepares to shoot him. C.J. bluffs: "Hey, Sweet!" When Tenpennylooks back, C.J. dives for his gun, and Tenpenny's shots at C.J. miss. Tenpenny shoots some machinery as he leaves, which sets the place on fire andknocks out the lights.******** When you regain control of C.J., there's an AK-47 (Big Smoke's) and an Armorpickup in front of him. There are two Health pickups in the bathroom on the up-per level of the penthouse. If C.J. has the fireproof feature, the fire doesn't matter. The lights go outand you can have C.J. use the Night Vision Goggles supplied, but I didn't haveC.J. use them. The main things that will make it hard to see will be the smokeand fire on the 2nd floor and below it, and the game even recommends you takethe goggles off to help you see when that's a problem. C.J. has seven minutes to fight his way back down to the opening he made withthe S.W.A.T. vehicle. There are less attackers this time, but one or two atmost every turn. C.J. can fire or throw Molotovs down at them in some places;just use a tap to get the Molotovs to the bottom of stairways. A good gimmick to start using on the balconies of the 2nd floor, since thefire and smoke becomes so dense it's hard to see and a lot of gangsters shoot atC.J. for the rest of his run through the building, is to have C.J. crouch andwave the M4 around while you press the RMB to look for each green light that in-dicates a head is below it. At least that lets you see below the smoke. Thelast time I tried it, C.J. got four targets below through the screened windowin the 1st room, then two more as soon as he went out on the balcony. At the floor of the room, C.J. has to go across it (and whatever gangsters areleft) to the doors to the right on the far end, through the doors and leftacross a little hall, through the doors and right down the stairs, through the doors and right across a landing with two gangsters, down thestairs with a gangster at the bottom, turn 180 degrees to the left and get through a room with gangsters by boxes,go right through the doors and a big room with gangsters at the three pillarson either side and on the balcony to the doors at the far end, through the doorsand go left through a hall with several gangsters, turn left to go through ahall then a room, and go left down the stairs to a door with a yellow entrancelight, then go through a room with four gangsters. As C.J. gets across the room from the hole he made with the S.W.A.T. vehicle,a cut scene shows him dive through the opening as explosions rock the building.******** Tenpenny pulls away in a Firetruck. (It's the kind with a ladder but no waternozzle--the kind that's on the block S of the one the Xoomer garage is on in Do-herty, San Fierro. This version is also like the San Fierro trolley--it knocksanything out of the way. C.J. may need to watch out for falling vehicles.)Sweet grabs the end of the ladder but does nothing else as the Firetruck speedsup. C.J. gets into a white Feltzer convertible. Have C.J. chase the Firetruck. The Feltzer in this has decent road grip, sojust release acceleration before turns and you'll only need to use S for them alittle. One thing generally true about things C.J. chases (vigilante targets, thetrain in "Wrong Side of the Tracks," etc.) applies here: the Firetruck doesn'tgo as fast if you have C.J. hang back about half a block from it. It's not hardto keep on the tail of, but you might be surprised how little you need to tapacceleration if C.J. hangs back while he follows it. (I guess it's one of thethings meant by R* about the game adjusting to the skill level of the player.) During the run N on the highway along the E coast, stay in the right lanes.The Firetruck goes into the left lanes for a bit but comes back to the rightlanes. When one of Tenpenny's rookies stomps on Sweet's fingers, a bar on-screen shows the time left for Sweet's failing grip. Have C.J. drive up behindthe Firetruck so Sweet can drop to the hood of C.J.'s car and climb into a frontseat. C.J. has Sweet take control of the wheel: "It's payback time." Have C.J. fireat the two rookies on the Firetruck, pursuing police cars, and gangsters whochase and attack from motorcycles and Tornados (1958 Chevrolet Impalas withgrills like '57 Chevy Bel Airs). In a cut scene, the Firetruck goes out of control, breaks through the middleof the E wall of the bridge W of the Johnson house, and crashes to the streetbelow. As Tenpenny crawls dying from the truck, he calls out for help. Buthe's half-talking to himself for "a**holes" to come help the "officer down" whocould have turned this town around if there were more like him. (It might be abetter case if he wasn't just a criminal in a cop uniform himself.) Sweet stops C.J. from shooting Tenpenny, who's a few breaths from death, any-way. Sweet says people will just figure Tenpenny "killed himself in traffic."Kendl, Cesar, and the Truth join C.J. and Sweet. The Truth says C.J. "Beat thesystem," but Kendl says she's just glad it's over. The Johnsons all agree BigSmoke was selfish. C.J. nudges Tenpenny with his foot to make sure he's dead:"See you around...officer" (he leaves off Tenpenny's "like a donut" part). Inside, the Johnsons and Cesar talk about how the neighborhood has to be keptin good condition now that the worst is over. Kent, Ken, Maccer, and Madd Doggjoin them so Madd Dogg can give them the good news about "our 1st gold record."While everybody is excited about their plans of things to come, and Madd Doggwants to tour and Kendl would like to roll dice with Wu Zi in Las Venturas, C.J.says he's "Fittin' to hit the block, see what's happening." C.J. gets Respect and$250,000.  100% completion  The Hydra appears on Sweet's house (E of the Johnson house) and the Rhino ap-pears under the overpass W of the Johnson house.  C.J. has infinite ammo for allof his weapons, any Stats not maximized are maximized, his cars can take twicethe previous amount of damage, and he gets $1,000,000. C.J. has the dual Micro-SMGs he used in the chase after Tenpenny. The riotsare over. Catalina calls to put on an act that Claude is slaying her in bed. C.J. saysshe's sick and needs help. She insists that he's jealous. Big Smoke's place will stay open if you want to have C.J. look around inside.I think that big blue platform in his penthouse is meant to be a performingstage. You can break the wall of the bridge the Firetruck fell from, or break thehole in the billboard that gets broken near the end of "Reuniting the Families,"before they get broken during missions: - The bridge goes over the street the Johnson house is on and is W of theJohnson house. The breakable part of the bridge wall is over the sidewalk andhouse on the N side of the street, and lets you make a shortcut from the bridgeto the street. - The billboard is high above the N side of the big E-W highway at the last"S" of the big "LOS SANTOS" letters on your paper map. There's a N-S road andalley on the N side of the breakable part of the sign, but a low wall preventsit from being a useful detour (so how did they drive through it when...nevermind). http://img162.imageshack.us/img162/4345/00gta1screen2062el.jpg IX.10 Make a copy of your save game&&&&&&&&&&&&&&&&&&&& X Basic skins, modding (use at your own risk), music, and screen shot tutorial Modding section******** Special note about "San Andreas" v.2: Version 2 has "SECOND EDITION" printed along the bottom of the front of thebox. In either the original or second edition of the PC version, you can use ormake certain kinds of mods for the game, including: - ones that change various attributes of vehicles to customize their speed,suspension, durability, etc., which can make certain missions, stunts, andknocking other vehicles around a lot easier (data\handling.cfg; see X.10.b), - ones that change the size of vehicle wheels (data\vehicles.ide;see X.10.a), - ones that give any vehicle the set of colors you like beyond what mod shopsin the game offer (data\carcols.dat; see X.10.f), - ones that let you maximize weapon, vehicle, Muscle, etc., Stats of all kindsin one sitting (data\ar_stats.dat; see III.5), - ones that give any weapon the range, damage strength, accuracy, etc., youlike, and ones that determine the aggressiveness of types of pedestrians (data\weapon.dat and data\pedstats.dat; see X.11), and - ones that let you increase the draw distance, which not only increase thedistance with which the graphics appear but can give them richer hues (data\timecyc.dat; see X.13.f). Thanks to Ben "Cerbera" Millard for explaining to me how you can modify thesecond version of the game in the ways given above. You can also use v.1 or v.2 with: Demarest's code tools (they also work with your existing save games; thanks toSpaceeinstein for giving me the filefront link): http://hosted.filefront.com/ThunderPower/ http://www.tfads.com/sacode/tools/ Spaceeinstein's SA "All In One Mod": http://www.gtagarage.com/mods/show.php?id=330 In v.1, you can also mod: - main.scm and .img mods. See X.13 for a sampling of the veritable cornucopiaof mods possible. (And see X.9.a for how to activate the Barbie and Ken-typeHot Coffee niblets that some fear have the ability to make our 17 year olds hateGod and government and make us lose all the wars. I'm wondering when they'llget around to that freakin' Betsy Wetsy doll to stop it from turning all ourgood youth into preverts.) - You can also use a teleporter with v.1 to make C.J.'s travel across the bigSan Andreas map to Tags, Oysters, Snapshots, Horseshoes, Liberty City, etc., asfast as the press of a key, and project C.J. and his vehicle to the spots thatlet him get gold in schools, etc. The GTA SA Control Center also lets you makeC.J. or any vehicle he's in bullet, etc., proof, spawn any vehicle (includingthe Andromada--which it mistakenly lists as "Andromeda," FBI Truck, or RC Cam),stop mission timers that count up, etc. See X.13.a-c (TGIOPC). If you want to be able to mod v.2 like v.1: Jarjar, at the next link, gives a way to mod v.2 like v.1 by changing thegta3.img and gta.dat files. (He doesn't have you change the .exe file sourcecode or play without a CD.) http://www.gtaforums.com/index.php?showtopic=257627 I've gotten some good bargains on games at eBay. You might find v.1 there: http://www.ebay.com/ I'm glad I own the original version.******** Rockstar support for modding Ben "Cerbera" Millard Modding support in GTA1 and 2: For GTA1, DMA Design (R* didn't exist back then) released the "Cityscape Doc-umentation" covering the "*.cmp", "*.gry" formats and "*.g24" formats. Theyalso released a "Mission Template 22" documentation which lists the objects andcommands available in the "mission.ini" format--equivalent to the "main.scm" inthe more recent editions. For GTA2, R* Games (which formed near the end of the game's development) re-leased several tools. For starters, there was the Map Editor which actuallyruns well in Windows 98, the platform GTA2 was intended for in 1999: http://projectcerbera.com/gta/tutorials/timeline Additionally, they released their compiler for the mission scripts. They in-cluded the full mission source script for one city (I forget which) as a "*.mis"file. This may be what started the tradition for including the partial source of"main.scm" in the later games. More remarkably, the whole architecture of the GTA2 engine was based aroundextensibility and modding! It used a simple text files to determine which lev-el-specific files should be loaded into the game. The multiplayer system has~100 slots to be used by multiplayer levels. The game only comes with 3 levels,each having modes for 2-6 players. This takes up just 15 slots. Combined withthe level maker and mission script compiler, this fostered a never-ending floodof multiplayer levels created by the community (even I made one).******** GTW note: About four pages back from the end of the PC booklets for "III" through SA,there's a section of thanks to favorite web sites, which include ones that show-case GTA mods.******** Ben "Cerbera" Millard Rockstar support of modding "GTA III" onward: There's more obvious things, too. R* could have chosen to make all the files as highly optimised binary formatsand include no comments or documentation anywhere in the game at all--somethinglike they have done on the PSP. This way of doing things provides shorter load-ing times as the data doesn't have to be parsed, compared and compiled from hun-dreds text files. These files are full of whitespace to make them readable forus in Notepad. With each edition in the 3D GTA series, more and more game functionality hasbeen moved from the engine's core (hardcoded) to text files (moddable). For ex-ample, in GTAIII there was no way to alter the special way floating and flyingvehicles behaved on those surfaces. In GTAVC, new sections were added to the"handling.cfg" file so that we could have full control over everything from howhigh they rebounded after hitting waves to far over they leaned when turning. In GTASA, yet another section was added which controls the timing and behav-iour of animations. Although not many people have used this yet, the move tothis easily edited text format is clearly for our benefit. The "handling.cfg" file contains exhaustive commenting and those comments havegrown with each edition. This is another clear indication that R* have paid at-tention to the modding community, noticed a very popular part of it involvescars and handling, then responded by providing us with more information. It'sone step short of an SDK for that format, although this certainly isn't true forall of the formats. However, it is also not unique. In GTASA, very many of the text data files inthe "data" folder are highly commented with each column in each section ex-plained, or at least named. These comments would be unnecessary for the devel-opers since they'd use in-house tools. In GTAIII, GTAVC and possibly GTASA an uncompiled portion of the "main.scm"was included, IIRC. That made it easier for pioneers like Barton Waterduck toreverse engineer the format and create tools like Mission Builder. (Thanks to Ben for the recommendation to check with Icey, too.)******** Icey iceyicey@gmail.com http://iceyboard.no-ip.org/ Icey made MultiEdit for "III." MultiEdit leaves a "generated by" note at thetop of pages it generates, and the VC carcols.dat file, at the top of the page,has: # Generated By MultiEdit V1.3 On 14/09/2002 22:46:02 [http://icey.gouranga.com] Thanks to Ben "Cerbera" Millard and Icey for telling me about it. **** "Vice City" came out on PS2 before PC, and Icey used the PC version, so helearned of it from a letter from Spooky: **** Segment of letter from Spooky to Icey 'ello Icey, It seems R* north have been using your proggy for GTA:VC! This is taken fromthe top of the GTA:VC 'carcols.dat' file... "# Generated By MultiEdit V1.3 On 14/09/2002 22:46:02 [http://icey.gouranga.com]"; ...well done man, they must have been impressed :). stys, Spooky www.GTA3Mods.com **** Icey A lot of other people e-mailed me about this over the next few weeks. Peoplethought it was great that Rockstar had used a tool created by the community.The news was posted on several GTA modding sites, including gta3mods.com byIllSpirit. On 9/22/04. I received a message from IllSpirit. I'll just include the rele-vant part: **** Segment of letter from Illspirit to Icey I was chatting with one of the tech directors over at R* about user tools awhile back, and he had this to say about MultiEdit, et al: "Although we check out the mods that are around we don’t usually end up usingthem. The header that appeared in carcols.dat is there because an artistchecked out MultiEdit. I believe we haven’t actually used it to edit thecolours, though. "A lot of the mods are pretty impressive pieces of software. Especially sincethe authors have to figure out the formats of data files etc. However, it’s alot easier for us to write tools ourselves since we know exactly what’s goingon. We also have to be able to change the tools when the data format changes(which happens a lot between games). "Because of these reasons we tend to use our own tools. As far as I know wedon’t use any mod tools at the moment." Later on in some random discussion he mentioned that most user tools are a loteasier to use than the official editors. Not really a particularly useful bitof info, I just thought you might be curious. **** GTW note: So maybe someone used MultiEdit but is unwilling to say so for legal reasons--the warranty at the end of the booklet indicates Rockstar doesn't officiallysupport mods, probably so as not to have to take responsibility for problemsthat could come up with badly made or installed mods. Using MultiEdit creates a "generated by" note at the top of files it creates.Maybe someone didn't use MultiEdit, but how would just checking it out leave amessage, or lead someone to want to leave a note to themself about it, thatsaid, "generated by," at the start of the file? The response from someone at Rockstar isn't clear and certain. The legalesethat shrouds the thing is more likely to create uncertainty than that it shouldhave been hard to check and make sure about otherwise. But it seems more likelyto me that someone used it, then were legally prevented from speaking support-ively about a mod, than that it wasn't used but someone left a "generated by"note on the file.******** Hot Coffee IGN: "The point being the distinct change in language, that there is no needfor "disassembling and then combining, recompiling and altering the game'ssource code" to create that mod. That's misleading. Some would call it a lie.Why not come forward immediately and say the content was originally in thereright from the start?" Rockstar: "There is still a need for 'disassembling and then combining, recom-piling and altering the game's source code' to create the mod. The recentstatement does not contradict this. We don't believe that our position haschanged and we stand by all of our statements which state consistently that thiscontent could not be accessed without significant and technical alterations tothe retail version of the game." PatrickW wouldn't need to have used the source code to find that if you changea bit, an 8th of a byte, in a main.scm file, you unlock the HC content. Patrickexplains how he figured it out below in section X.9.a. Although, between theWarranty meant to disassociate Rockstar from dealing with trouble caused byfaulty mods or mod installation, and the favorite web sites section includingsites with mods, in the game booklets of the 3D GTAs, how you were supposed toknow there was a bad file to fiddle with is beyond me. But even if he had used the .exe file to mod another file (which he didn't),I'm told that would still be okay unless he distributed an altered gta_sa.exefile. (You could use a source code .exe file to create a way to play the gamewithout a CD. That's okay as a way for an individual to avoid getting scratcheson their Play CD for a game, but a distributed source code .exe file could leadto a diminished number of sales of the game CDs. It also leads sometimes toquestions on the message boards that I don't have a clue how to answer.) AllRockstar expected to stop was someone who tried to distribute a source code.exe file, not stop anyone from fiddling with one they own at home. http://en.wikipedia.org/wiki/No-CD_crack I saw a lot of hate directed at PatrickW (and me if I just told someone wherehis mod was--yish) on the message boards because R* misdirected aggression awayfrom themselves for putting the content in, and made out PatrickW to be an unex-pected criminal who was solely responsible. A lot of people, mainly non-mod-ders, bought that (they must figure you can pack a helluva bunch into a bit ofcomputer code). It took an ESRB investigation to bring the truth out past Rock-star PR concerns: the ESRB board didn't decide that people won't fiddle withfiles on their computers, but that Rockstar had the first responsibility for nottelling the board what content they put in a Rockstar game. If politicians and parents just make sure cashiers are told they'll be firedunless they make sure customers are old enough, R* (and HL2, etc.) and moddingshould be able to go on like before. The only care to be taken to prevent thecontroversy from happening again is that Rockstar doesn't put content in unlessthey show the board that wants to see it 1st. If that's not made clear, Rockstar may instead make PC games that you can'tmod as well, like SA v.2, if they're able to be modded at all, as if to ration-alize how they've gotten a crowd of people to misdirect blame at modders. Ifso, it's going to be a lame reason to screw up a good thing. GTA's are my fav-orite games, and I want to be able to put my Dad's car in there. http://img151.imageshack.us/img151/936/00gta1libertycitymod117my2.jpg http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg http://img501.imageshack.us/img501/1189/00gta1screen988cx8.jpg http://img527.imageshack.us/img527/5671/00gta1screen989iw2.jpg X.1 Compressed File Utility If you need a compressed file utility to make downloads with, you can pickfrom a variety of free or shareware versions, or buy one, at the PC World website. As of this writing, these utilities (including Power Archiver, the one Ihave) can be found at: http://www.pcworld.com/downloads/file_description/0,fid,7205,00.asp After you download a compressed file of a mod into a new folder you've madefor it, you extract the contents of the compressed file into the folder. Click Edit then Select All, or hold down Ctrl while you select all the files,which makes the file names turn blue. (Once they're all selected, you can holddown Ctrl to deselect certain files, too.) Then extract them to the same fold-er. Then delete the compressed file. X.2 Web sites for skins and mods I can see why Spaceeinstein recommends this "Great website: http://www.gtamodding.com/index.php?title=Main_Page "All GTA modding knowledge in one place. The most reliable site you will eversee." Some of the best web sites where you can find some of the finished productsare: http://www.gtaforums.com/?showforum=90 http://www.gtagarage.com/mods/index.php (Bring GTA Action up on Google and click "Translate this page" for a babel-fish-like translation) http://gta-action.planet-multiplayer.de/news/index.php http://www.gtagaming.com/sanandreas/ http://gta-worldmods.planet-multiplayer.de/ While mods for "III" are becoming less common, a couple of the better sites Ifound for "III" mods, including Odie's Miss Liberty (the Statue of Liberty), arethe GTA Place and gta-downloads: http://www.thegtaplace.com/index.php http://www.gta-downloads.com/website.php X.3 Mods X.4 Un-check the green dot 1st As always, when you change a file in the C:\Program Files\Rockstar Games\GrandTheft Auto: San Andreas folder, you need to make it writable and not "read only"1st. Go to: My Computer\C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas Right-click it, click "Properties," and click the little green dot so it dis-appears. It's green for Windows XP Home and blue for Vista Home Premium. Click "Apply" and a little menu will ask if you want that to apply to allfiles and subfolders--click "OK" and it will disappear, then click "OK" on the1st one and it will disappear. You don't need to do this if you change which files you have in your UserTracks, or save game files you have, in My Documents\GTA San Andreas User Files. X.5 Make backups (and where to find other SA backup files) Make backup copies of the original files you plan to change. Save them in afolder in My Documents in case something goes wrong or you change your mind lat-er. That way, if you need to change the file to what it was originally, youwon't have to reinstall the game. You can use My Documents as a place to keepa copy of the original file and, for those you can read with Notepad, a .txtfile version, too. You can find other SA backup files at: http://www.gta-downloads.com/database.php?act=category&id=94 X.6 Tools: Note: check to see if the tool is compatible with v1.01 of the game if you usethe patch for it. The IMG Tool v.2 You can use the IMG Tool v.2 by Spooky to replace the .dff and .txd files ofthe models\gta3.img file of "III," "Vice City," and "San Andreas" with those ofmods. http://www.gtagarage.com/mods/show.php?id=63 http://grandtheftauto.filefront.com/file/IMG_Tool;44920 IMG Turnipfan has an IMG tool that was featured in the pages of PC Gamer, andwhich Ben Millard helped with: http://www.turnipfan.com/ The TXD Workshop Delphi created the TXD Workshop, which you can use with the IMG Tool to viewand change the .txd files of the models\gta3.img file of "III," "Vice City," or"San Andreas." http://www.gtatools.com/ Spark Arushan, aka aru, has an IMG tool that lets you view the .txd files: http://www.gtagarage.com/mods/show.php?id=1503 http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=content/download.php&contentid=215 Note that it requires you to have Microsoft .NET Framework 1.1 installed. Ifyou don't, I would consider it too much of a system hog--and it's a big hog--toinstall just to see GTA .txd files (or use ATI Catalyst Control Center insteadof Control Panel, for that matter). Just use Spark if you're some kind of PCprogram developer (or whoever in the world actually uses .NET Framework other-wise). If you use .NET Framework, you might want to look at the advice given by Ko-roush Ghazi at the tweakguides web site on how to trim the resources .NET Frame-work uses. http://www.tweakguides.com/ATICAT_3.html CFG Studio 2 You might try Ben "Cerbera" Millard's CFG Studio 2, which organizes the data\handling.cfg file in a way that makes it a lot easier to work with. http://www.gtaforums.com/index.php?showtopic=196381 http://projectcerbera.com/tools/cfgstudio2/ It also does the work of a previous tool of his, the Flag Studio: it makes iteasy for anyone to calculate how to change the flags of the vehicles in thedata\handling.cfg file of "III," "Vice City," and "San Andreas." (See X.10.bunder "miscellaneous jazz.") The functions Cerbera's Rescaler--to calculate how to adjust the suspension ofvehicles in the data\handling.cfg file of "III," "Vice City," and "San Andre-as"--are now handled by his CFG Studio 2. The GTA: San Andreas GXT Editor You can use the GTA: San Andreas GXT Editor by Hammer83 to change the vehiclename that appears in the lower right corner of the screen when C.J. enters a ve-hicle in "San Andreas." This usually comes up if you put in a vehicle mod. http://www.gtagarage.com/mods/show.php?id=1074 See "How to change their on-screen names," X.10.g, for the easy instructionsfor it. The San Andreas Ultimate Editor Brad Brooks has an editor that lets you edit various things about the weapons,pedestrians, etc. My special interest in it is that it lets you edit the flagsof data\weapon.dat (see X.11). This lets you decide if a weapon is one C.J. candual-wield, crouch or run with, or use targeting for, etc. http://www.gtagaming.com/downloads?p=file&id=977 X.7 Installing most car, bike, or pedestrian mods This can be done if you have the original version of the game. If you havethe second edition, you need to use the gta_sa.exe of the original version todo this. Un-check the green dot (X.4). Most car, bike, and pedestrian mods are .dff and .txd files. You don't needto start a new game after you replace them as you do after changing themain.scm file. I'll use the example of changing the .dff and .txd files of acar to serve for whatever .dff and .txd file replacement. - Download the mod to a folder on your Desktop, then extract it to the samefolder. - Open the IMG Tool, click "File," "Open," and find "gta3.img" via: My Computer\Local Disk (C:)\Program Files\Rockstar Games\Grand Theft Auto SanAndreas\models\gta3.img. - Select "gta3.img," click "Open," and the window fills with all the filenames in "gta3.img." - Scroll through the names to "(name of car you want to replace).dff," clickon it to select it, and click "Commands" then "Extract." Extract it to a placewhere you can save a backup copy if you change your mind, or anything should gowrong, and you want to put it back. I'd put it in a folder called "GTA SA orig-inal (car name)" I'd make for it in My Documents or on the Desktop. - Then click "Commands," "Delete," and delete the selected "(car you want toreplace).dff" file. - Make sure the file you use to replace it is given the same name. Rename itif you have to. - Then click "Command," "Add," and find the "(new car).dff" file you want fromthe Desktop folder you made for it. - Click "Open" and the file is added. - Do the same with the .txd file. Each time you replace a pair of .dff and.txd files, replace the .dff file 1st since your PC reads it 1st and it helpsyour PC read the files faster. And always replace .txd files with ones of thesame resolution (128x256, 256x256, etc.). - Whenever you're through doing this stuff with however many files, click"Commands," "Rebuild Archive," wait for the archive to be rebuilt, close the IMGTool by "x"ing it out, and you're done. (If the vehicle mod comes with wheels, you don't need to use DMagic1's WheelMod" for "San Andreas" wheels because Rockstar changed the DFF files for it.Thanks to Ben "Cerbera" Millard.) If you like the mod, you might move the folder for it from the Desktop to MyDocuments. I put the ones I save in a folder on a 2nd hard disk I use for stor-age. X.8 Skin viewing and editing deNULL has authored a "Game Archive Viewer" that lets you view "Vice City" and"San Andreas" .dff, .txd, binary .ipl and .col files without extracting themfrom the archive: http://www.gtagarage.com/mods/show.php?id=1425 See the skin editing tutorial by oshi: http://www.gtaforums.com/index.php?showtopic=197705 You can just use the 1st few steps of it if you just want to see the crimi-nals, prostitutes, etc., I've referred to in this guide. You can also use The TXD Workshop described a few paragraphs above.******** Another way is to view the peds.ide characters of the game use the PedestrianEditor tool by Scream2k4: http://www.gtagaming.com/downloads?p=file&id=969 X.9 Women If you want to customize your romantic fantasies in "San Andreas," these aresome of the women you might want to modify. To modify them, you can use eitherthe original version of the game or the second edition. To modify the secondedition, use jarjar's method--see X under "If you want to be able to mod v.2like v.1." In models\gta3.img: The girlfriends are Barbara COPGRL3 Denise GANGRL3 Helena GUNGRL3 Katie NURGRL3 Michelle MECGRL3 Millie CROGRL3 The Los Santos whores are BFYPRO, HFYPRO, and SFYPRO, and WFYPRO. The San Fierro whores are SBFYPRO, SHFYPRO, and SWFOPRO. The Los Venturas whores are VBFYPRO, and VHFYPRO, and VWFYPRO. BFYPRO black woman, short hair, pink bikini top, black leather short pantsand high boots. HFYPRO Hispanic woman, brown hair tied in back to a ponytail, gray-blue toptied in front, red-violet short skirt, knee-high brown boots. WFYPRO white woman, blonde hair tied in pigtails, long sleeve black shirttied in front, red plaid short skirt, white thigh-high stockings, black calf-high boots. SBFYPRO black woman, flat top haircut, one piece red short dress and knee-high boots, thigh-high gray stockings. SHFYPRO white woman, short brown hair pulled back, leopard skin shirt tied infront, gray plaid short skirt, thigh-high gray stockings, calf-high black boots. SWFOPRO white woman, dirty blonde hair, cigarette in mouth, violet-red top ofbands that come down over her breasts and matching short skirt, ankle-high brownboots. VBFYPRO chunky black woman, white top with armbands, gray-red skirt andshoes. VHFYPRO chunky Hispanic woman, short brown hair pulled back, green midriff-baring top, black short skirt and mid-calf-high boots. VWFYPRO white woman, dirty brown hair short on sides, gold earrings, brownthigh-length fur jacket, thigh-high gray stockings, black shoes strapped at theankle. The strippers are SBFYSTR, SWFYSTR, VBFYST2, VHFYST3, VWFYST1. SBFYSTR busty black woman, dirty brown hair in pigtails, white sleevelessblouse tied in front, short plaid skirt, knee-high white stockings, low topblack shoes. SWFYSTR white woman, brown hair with Shirley Temple curls, black bodice lacedin front with a little show of areola at the top, black thong bikini bottom,thigh-high black nylons, black high top shoes. VBFYST2 black woman, long brown hair, earrings, pearl necklace and a whiteband around her neck, white bra and panties, white stockings on arms and thigh-high on legs, low top gray shoes. VHFYST3 white woman, long red-brown hair, low cut black bodice laced in frontwith a tiny bit of areola showing at the inside edges, black police cap andbelt, black thong bikini bottom, thigh-high black nylons, knee-high black boots,leopard stockings on forearms and hands but not the fingers. VWFYST1 white woman, black hair, black bikini top and bottom, flame tattooat crotch, leg-length black nylons, black shoes strapped at the ankle. X.9.a The Hot Coffee mod Author: PatrickW, aka Patrick Wildenborg patrickw@gtagames.nl http://patrickw.gtagames.nl/mods.html Co-Authors: Craig Kostelecky "Opened up" mod Hammer83 the sacensor tool Barton Waterduck discovered the animations in the PS2 version illspirit discovered the fully nude models http://illspirit.com/******** It's still available at several web sites: http://files.filefront.com/GTASA+Hot+Coffee+Mod+v21czip/;8402165;/fileinfo.html http://www.gamershell.com/download_9684.shtml http://gta-action.planet-multiplayer.de/dlm/download.php?id=2831 It's one of the optional features of the "San Andreas" version of Spaceein-stein's "All In One" mod (which I'll try when I get my new graphics card): http://www.gtaforums.com/index.php?showtopic=203916 PS2 gamers can go to the PS2savetools.com web site for the GTA:SA Censor Re-mover. http://www.ps2savetools.com/download.php?op=viewdownloaddetails&lid=82 PS2 owners that want the Action Replay Max codes can find them at: http://vgstrategies.about.com/od/playstation2codes/a/hotcoffeecodes.htm The GTA Place has a version for Xbox. http://www.thegtaplace.com/downloads/file.php?id=580******** To use this mod, you need either the original version of the game or the sec-ond edition with the gta_sa.exe of the original version.******** "Grand Theft Auto: San Andreas" was released for PC on June 7, 2005. Patrick released the Hot Coffee mod at GTA Forums and GTA Garage on June 9,2005. It enables an interactive sex game (R-rated cartoon, in movie terms) that usesthe models and the voices of Young MayLay and the voice actresses who play thegirlfriends found in the rest of the game. In one version the girlfriends aredressed, and another uses Rockstar-created naked ones (with a Barbie doll geni-talia area). It takes place when a girlfriend invites C.J. inside for coffee.It's sort of like the dance game, except you can choose a version which the wom-an is naked for. As in the rest of the regular game, the least C.J. can be madeto wear are his shorts in all the versions, so there's nothing to launder orwipe up afterward. He's sexy, but very neat.******** These are the pertinent rating methods and a few of the web pages about theESRB ratings for games and the Production Code used in movies: Games: http://www.esrb.org/esrbratings_guide.asp M: 17 and older. Titles in this category may contain intense violence, bloodand gore, sexual content, and/or strong language. AO: 18 years and older. Titles in this category may include prolonged scenesof intense violence and/or graphic sexual content and nudity. Movies: http://www.mpaa.org/ http://en.wikipedia.org/wiki/Production_Code R: under 17 requires accompanying parent or adult guardian. NC-17: no one 17 and under admitted. (X became NC-17 in 1990.)******** Wikipedia has an article about some of the groups and people that are themajor players in videogame controversies: http://en.wikipedia.org/wiki/Video_game_controversy******** Rockstar designed but disabled it, and modders soon re-enabled it to make itavailable again and have some fun with. I guess Rockstar figured the M ratingwould hold since the mod would be an option offered by modders beyond the Rock-star release. The modders found it and went, "Ha! Look at that!" And it was a funny littlemoment. And that should have been it--end of story.******** Soon after that, Democratic California State Assemblyman Leland Yee, "one ofthe growing ranks of politicians sponsoring bills to outlaw the sale of Mature-rated games to minors," saw the mod and said: "It's outrageous. It tells youhow to copulate a woman. That should not be in the hands of children." Yeetried to get the ESRB to change the rating for "San Andreas" from Mature toAdults Only. "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11,2005, pp.41-42. On July 7, 2005, Leland Yee issued a press release which included: "Once again, ESRB has failed our parents," commented Yee. "This particular game has been known to include extremely heinous acts of violence, and now it has been uncovered that the game also includes explicit sexual scenes that are inappropriate for our children. I have urged the ESRB on numerous occasions to rate this game AO based on its blatantly graphic nature." http://www.gamasutra.com/php-bin/news_index.php?story=5868 (I think "explicit" and "graphic" are strong words for R rated cartoon sexfeaturing a guy with his pants on and a woman without genitals. The word "kids"is too broad to refer to the 17 years old and up audience the game was made for.And he doesn't contain his criticism to store clerks who don't check I.D. cards.You'll see these traits come up regularly with some of the politicians when theymake their big deal public statements about the controversy. No wonder too manypeople don't vote.) The M rating became contested and the controversy began. The worst thingabout it is people making any bigger a case about it, and each other, than that.Well, that and that you could think it makes the dating in the game take toolong (possibly partly why Rockstar disabled it), but it's an option you can eas-ily turn on or off whenever you feel like it. It makes a bigger difference in terms of sales outlets. Wal-Mart, Best Buy,and Circuit City don't sell games rated AO though they sell movies rated R,which include ones more graphic and sexier than the coffee mod and more realis-tically violent than a GTA. That's where I tend to get confused.******** So: Rockstar claimed it isn't responsible for the "Hot Coffee" mod. Instead, thecompany statement said (as Cerbera mentions later) it was the result of: "the work of a determined group of hackers who have gone to significant trouble to alter scenes in the official version of the game. "In violation of the software user agreement, hackers created the 'hot coffee' modification by disassembling and then combining, recompiling and altering the game's source code. Since the 'hot coffee' scenes cannot be created without intentional and significant technical modifications and reverse engineering of the game's source code, we are currently investi- gating ways that we can increase the security protection of the source code and prevent the game from being altered by the 'hot coffee' modifica- tion. "We are continuing work diligently to assist the Entertainment Software Ratings Board (ESRB) as it investigates the circumstances surrounding the recently discovered "hot coffee" modification. ... We remain confident that the ESRB assigned Grand Theft Auto: San Andreas the correct rating, M (Mature 17+)." http://www.gamespot.com/news/2005/07/13/news_6128953.html Posted July 13, 2005. When first asked if those hackers could be employees in Rockstar's Manhattanlofts or Scotland development studio, spokesman Rodney Walker snapped, "They'renot within our company." "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11,2005, pp.41-42. Free Kevin! (Sorry.) I'm no legal expert, but I think I know dialogue scripted by a lawyer when Ihear it. You just flip the censor and "hello." It's there, intact, in filesRockstar knows have been commonly scoured, with common software to do the scour-ing, for years now. If you use a different version gta_sa.exe (source code),the mod (and any other .scm or .img mod) won't work. If someone wanted to hideit, an ordinary modder could have completely deleted it, like Rockstar deletedthe Darkel missions from "III," in one sitting before it was burned to disk. Isthat lawyer a crackhead, too? Rockstar, tell that lawyer to shut up and let'sget on with the good stuff. The ESRB of the U.S.A. and Canada didn't go for what I assume Rockstar's ideawas: an idea of the hidden content being shown separately from the regular gameso the hidden content not needing to be covered by the M rating, probably notthinking the content deserved an AO rating, and possibly just being in such ahurry they didn't consider how future events could get out of hand. On July 20, 2005, the ESRB changed the rating from M (Mature: 17 or over) toAO (Adults Only: 18 or over), assuming Rockstar released the game knowing thatmodders would unlock the sex scenes for a mod. I think the Entertainment Software Rating Board (ESRB) just needed to lendwhatever hand toward ensuring the "San Andreas" M rating was enforced in stores,even in consideration of the controversial mod. The ESRB seems to have had amotive of trying to compensate for the currently partly ineffectual enforce-ment of the M rating with a harsher rating, since they don't have a case thatthe cartoon has NC-17 instead of R-rated content. If the age of 17 is going tobe a common deciding factor in this, why don't they just bring the law to bearon store clerks who don't check I.D. cards?******** In "Rockstar Responds to GTA: SA's AO Rating," a July 20, 2005 article byDouglass C. Perry at IGN, a Rockstar representative (who asked not to be men-tioned by name) said: "We are obviously aware of the mod community, but the skill, expertise andknowledge of Grand Theft Auto code required to create this mod surprised all ofus. These elements were never meant to be found." In a section of quotes representing Take-Two by Paul Eibeler, Take-Two's Pres-ident and Chief Executive Officer, the following two paragraphs are given with-out quotes. They may be paraphrases of statements of his (?): The scenes depicted in the "hot coffee" modification are not playable in theretail version of the game unless the user downloads and/or installs unautho-rized software that alters the content of the original retail version of thetitle, representing a violation of Take-Two and Rockstar's end user licenseagreement (EULA) and intellectual property rights. Take-Two is exploring its legal options as it relates to companies that pro-fited from creating and distributing tools for altering the content of GrandTheft Auto: San Andreas. IGN: "The point being the distinct change in language, that there is no needfor "disassembling and then combining, recompiling and altering the game'ssource code" to create that mod. That's misleading. Some would call it a lie.Why not come forward immediately and say the content was originally in thereright from the start?" Rockstar: "There is still a need for 'disassembling and then combining, recom-piling and altering the game's source code' to create the mod. The recentstatement does not contradict this. We don't believe that our position haschanged and we stand by all of our statements which state consistently that thiscontent could not be accessed without significant and technical alterations tothe retail version of the game." He said they were going to offer retailers the option of re-labeling theirstock as AO or replacing it with an edited version of the game that keeps the Mrating. http://xbox.ign.com/articles/635/635261p1.html******** "It's much like real bad sex-—unerotic, partially clothed and apt to createlousy feelings in the morning. Feeling the worst these days is Rockstar Games,the brash young maker of GTA, which after weeks of waffling has copped to hidingthe scene in its megaselling game franchise. The game was slapped with anadults-only rating and yanked from most stores. After years of dodging gunfireover game violence, the rebel Rockstar guys got burned for the oldest mistake inthe book: covering up a fu**." "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11,2005, pp.41-42.******** For a more knowing understanding of the programming than I have, I defer toBen "Cerbera" Millard: He tells me what Patrick did changes a bit--1/8th of a byte--in the main.scmfile to make the sex mini-game available. It alters the main.scm (not thesource code of the game) so the bit change enables the Rockstar content whenloading and saving games. This mini-game uses non-nude characters. However, there are nude versions of some of the girlfriends in the characterarchives (.IMG file--again, not game source code). By altering item definitions(.IDE files--again, not game source code), the nude models can walk around onthe streets, be used by missions, etc. And by making a change to the Hot Coffeemission script (again, not game source code), these nude models are used in thesex games instead of the non-nude models.******** PatrickW has said that the mod didn't require significant effort: he only hadto change a single bit in the main.scm file to enable that part of the game forhis part in the thing. No new content (models, voice acting, etc.) was neededfor it--the content comes from edited main.scm and script.img files. http://en.wikipedia.org/wiki/Hot_coffee I'm jumping ahead in the story here to when I wrote to him and asked him toexplain the process (notably, did it involve "disassembling and then combining,recompiling and altering the game's source code"?). On Nov.19, 2006, he wrote: "There wasn't really much of a process. Barton found the animations and had seen some references in the SCM code to them, but he didn't un- derstand the code involved. I did some research and studied the code, and had to find the meaning of several yet unknown opcodes (especially the bit-field opcodes). After a couple of weeks I had a reasonable understanding of the code, and had an idea of what it could be doing. And I figured out that all that was needed to unlock it, was toggling a single bit. But I had to wait until the game was released in the U.S.A.. At that time, a friend sent me his main.scm file, I manipulated it, and sent it back. A short while later, I had an avi in my mailbox, with the notorious hot-coffee scenes..."******** The word "hacker" (person who illegally intrudes on your computer) came fromRockstar once they decided to say the mod was a violation of the EULA (end userlicense agreement; see the tiny Warranty print nobody reads at the end of thegame manual) once Rockstar got in trouble with the ESRB for Rockstar content themodders came up with a way to uncover. In contrast, there have been thousands of mods of user-created content madeotherwise, in years of nobody reading the EULA, in which there was friendly co-operation from Rockstar about it, that led up to the trouble. It carried a mu-tual understanding that Rockstar not only wouldn't enforce the EULA and discour-age user-created content, which was in violation of the EULA, but would providesome instructions in the files for how to do it (as Cerbera describes below).And why not? It hasn't done the customer relations of the Half Life, Battle-field, Neverwinter Nights, Elderscrolls, DOOM, Unreal, Halo, The Sims, etc.,companies any harm--it helps prolong interest in their products. Since the booklets that come with GTA's "III" through "San Andreas" come with"thank you" sections on favorite web sites, which include sites that distributemods, the modders that read the Warranty correctly interpreted it as showingRockstar didn't want the responsibility of problems arising from badly-made orinstalled mods, not as meaning that making and using mods carried any disfavor.So who could have predicted that certain lawyer-coached representatives of Rock-star would about-face on them when the over-blown HC scandal was something theydidn't want responsibility for, either? I'd liken it to an episode of "The Andy Griffith Show." An old lady jaywalks,and Barney, eager to establish his authority, gives her a hard time: "Alright,lady, you're in violation of code 50866759...." And Andy says, "Barney, she'san old lady, the intersection is way down there, and there isn't any trafficout. Let's leave her alone and look for the real criminals." The controversialmod is the old lady and Rockstar's quote--whoever made it--is Barney. Not KeithMoon. Barney. And the modders then got to be like Andy: "Barney--you're anut." That the mod/old lady was technically breaking a law is questionable in thisway: the controversial mod didn't create user-created content inasmuch as itused content that was already there, and a police officer probably wouldn't con-sider jaywalking an offense if no one seemed to have a chance of being endan-gered. If there's any doubt, it pretty well seals the deal that it was precededby years of Rockstar listing favorite web sites that distributed thousands ofmods that were examples of what is undeniably user-created content. And the Skimmer weenies could have bit parts for one episode of some kind ofcharacters that make trouble the heroes have to solve by the end of the episode.They would think that Barney was onto something real important, because that'sthe kind of mind these people have (weird). (To fly the Skimmer, I usually say,"It's like driving a motorcycle, except when you do a wheelie, you take off."I just realized--Skimmer weenies aren't 'cycle people. I KNEW it!) If it were really an ethically important thing that was always true, believedin, and committed to, that the modders violated, and not just "money talks," es-pecially big Sony/Wal-Mart-related money, then why did Rockstar change theirhorse in mid-stream? And, preceding the controversy, lead level designer Craig Filshie, in "Tipsand Tricks" magazine, May, 2005, told the public there were secrets yet unfound,indicating the fun of looking for them would be rewarded by finding things. http://reviews.wuyausu.com/gtasa-bigfoot.html Unless another big secret comes along, this is probably it. (Maybe there is:see X.9.b.) Unfortunately, you tend to find a lot of people who are waitingfor another BIG secret where you find a lot of Skimmer weenies. Then again again, it's in the favor of whatever credibility there is to Rock-star's claim--that they didn't want modders to discover it--that it doesn't lookas finished as I know Rockstar could have made it. The movements in the sexscenes are like one of those novelty birds with a top hat that keeps dipping thebill into a drinking glass (except you never see the bill). But I think theyexpected modders to find the mostly finished side game and didn't expect therewould be so much trouble made over it.******** Some reactions got stirred up about various GTA things: Take-Two won't have any work to do looking for who profited from a mod you candownload for free like any other of hundreds of mods for the PC versions of GTAgames I'm familiar with, at least. You don't need to buy a Hot Coffee-specificdevice to see it on PC. I think they considered legal action against Action Replay and GameShark,which proved the content was already there on the PS2 version to unlock. http://en.wikipedia.org/wiki/Gameshark And I know PatrickW didn't make any claims about what he did beyond what arefair to make. It's still available at various web sites, but if you try todownload it from the gta garage web site now, you see: "As a sign of support towards RockStar, The Hot Coffee Mod is no longer avail-able. I've removed this download out of free will." PatrickW Spaceeinstein has a "San Andreas" version of his "All In One Mod" that has the"Hot Coffee" mod as an option you can enable or disable as part of the Mod Shopfeature: http://www.gtagarage.com/mods/show.php?id=330 Paultjuh has a Savegame editor that has the "Hot Coffee" mod as an option.You don't have to know C++ to enable it, you just click a box in the menuscreen. http://www.gtagarage.com/mods/show.php?id=811 A Game Revolution web site article, updated Oct. 19, 2005, "The Truth AboutViolent Youth and Video Games," gives charts by the U.S. Department of JusticeBureau of Statistics which show that violence by young people in the U.S. hasdecreased in the years of the last several GTA games. http://www.gamerevolution.com/features/violence_and_videogames It also says the 2004 FBI crime report shows that the murder rate in 2004 wasthe lowest it's been in 40 years, the same year the most popular game was "GrandTheft Auto: San Andreas." A good article about the controversies over the alleged possible effects ofvideo game violence is at the next link. http://en.wikipedia.org/wiki/Video_game_violence Hillary Clinton appeared: http://news.bbc.co.uk/1/hi/technology/4682533.stm A July 14, 2005 article by BBC News quotes a letter she wrote to the FTC. Shemanaged to figure the M rating wasn't harsh enough to protect kids from thesoft-core cartoon because a study showed that about half of seven to fourteenyear old kids could buy M-rated games. But besides suggesting that store clerkscould do better to restrict the sales of M-rated games, she wondered if the gameshould be given an AO rating (and cause the sales of the game to plummet). (Shealso doesn't seem concerned that the ESRB ratings need to be consistent withmovie ratings--she doesn't offer a plan to try to ruin the sales of any moviewilder than "Herbie, the Love Boat" or whatever it was called, for example.And, like the ESRB, she doesn't restrict her concern to proposing that the lawbe brought to bear on store clerks that don't check I.D. cards.) The House of Representatives wanted a look at those niblets: http://news.bbc.co.uk/1/hi/technology/4717139.stm That July 26, 2005 article by BBC News gives this quote by Congressman FredUpton of Michigan: "The release of Grand Theft Auto: San Andreas was widely anticipated, but an adults-only rating would have severely limited its sales in retail out- lets. It appears that the publisher has blatantly circumvented the rules in order to peddle sexually explicit material to our youth, and they should be held accountable. A company cannot be allowed to profit from deceit." (GTW note: I think "sexually explicit" may be too strong to fairly character-ize the R-rated cartoon scene since the nude women don't have genitalia and C.J.keeps his trousers on. And that may be the "big secret"--what's the deal withthat? I don't know. Again, the charges are by a politician that doesn't re-strict his idea to requiring store clerks to check I.D. cards.) Jack Thompson comes up a lot: http://www.cbsnews.com/stories/2005/02/24/tech/gamecore/main676446.shtml http://en.wikipedia.org/wiki/Jack_Thompson_(attorney) In a Feb. 25, 2005 article by William Vitka of the CBS News web site, JackThompson gives his opinions about video game violence, etc.: "Of course" (there a correlation between playing violent video games and act-ing in a violent manner). And "...GTA weds sex and violence in the same game.We are training a generation of teens to combine sex with violence...." http://www.cbsnews.com/stories/2005/02/24/tech/gamecore/main676446.shtml (GTW note: if you have C.J. hit a girlfriend, a message appears that he brokeone of the first rules of dating and he fails the date. If C.J. kills a prosti-tute, there's money left behind to take, but that happens if practically anypedestrian in the game gets killed. If C.J. completes the "San Andreas" pimpingmission, the prostitute pays him. And if a policeman catches the lead characterof a GTA killing anyone, the lead character gets a wanted rating.) A GTA Forums message board arose about the mod "Defamation of Character: AJack Thompson Murder Simulator." It was made by the Fighting Hellfish in reac-tion to Jack Thompson's attacks on GTA (not Mr. Thompson's "Modest Video GameProposal," which came out a week later than this mod): http://www.gtaforums.com/index.php?showtopic=218375 http://en.wikipedia.org/wiki/Fighting_Hellfish http://en.wikipedia.org/wiki/Jack_Thompson In "The Embattled ESRB," a July 22, 2005 article by Jane Pinckard on the1up.com web site, Jason Della Rocca, the executive director of the InternationalGame Developer's Association, spoke about EULAs, that game makers must discloseall the content on their disks to the ESRB, and the unworkability of policingthe modding that goes on beyond the content on the game disks: http://www.1up.com/do/newsStory?cId=3142238******** In the letters of spaceeinstein, who wondered how this meant he owned an AOgame (while "Leisure Suit Larry: Magna Cum Laude" and "Playboy: The Mansion" arerated M): "WTF?" GTA Garage had the same reaction; a July 26, 2005 article shows letters aboutit they sent to Hillary Clinton, Jack Thompson, and the ESRB: http://www.gtagarage.com/news/single.php?id=1783 I would correct the line that the ESRB rated "Singles--Flirt up your Life" M;it rated it AO. Then again, sex is the main thing that game is concerned with,and the duration of such things factors into ESRB ratings. The same nature ofsexual or violent content over a longer period of time can create a more strong-ly restrictive rating. But the coffee mod only lasts for about a minute. It also points out that even the M-rated "Playboy: The Mansion" is more graph-ic than the coffee mod. (And I'd add "far less popular and less liable to getpoliticians looking for 50 Snapshots.") This GTA Forums post by Ben "Cerbera" Millard, Oct. 30, 2005, speaks for a lotof modders reactions: http://www.gtaforums.com/index.php?showtopic=217614&st=60&#entry3286376 "DMA/R* used to give amazing support to modders--they gave us their mis- sion, map and texture format documentation with GTA1. They did the same with GTA2 and gave away their mission script compiler and map editor, too. These are professional, in-house tools and they gave them to us modders. "In GTA3/VC/SA, nearly all of the text files contain comments explaining what stuff does what. Files like handling.cfg have copious notes about legal ranges for values, the maximum length of the to VehicleIdentifier. In GTAVC and GTASA, they include a set of old handling lines to show how the format has changed. It even says which way round the hexadecimal bytes for the flag data are stored! "In GTASA, loads of hardcoded features are now in easily edited text files, which have huge amounts of notes to make modding easy. In the GTASA manual, there's a huge section about R* giving their full permission for people to create mods and distribute them as long as they don't re- verse engineer, alter or distribute the EXE. R* clearly support modders. "Well, they used to. Then modders uncovered content which R* hadn't both- ered to remove from the game before packaging it up--the Hot Coffee scenes. What did R* do? Did they own up to their mistake? Did they stand by the modders who have made every PC edition of GTA a multi-million dol- lar success? No. They called us a load of 'determined hackers' and tried to deny everything. I'm not sure if I can ever forgive them for that be- trayal." An 11/6/2005 GTA Forums message board post by teh roxxers: "The fellow who assembled the Hot Coffee mod took a couple of programs written by other folks and put them together into a single package. He wasn't spilling the beans, because the secret was already out. It just so happened that his mod made unlocking the mini-games easy and more en- joyable. For this, his mod got more attention than previous attempts. This attention created the misunderstanding that he had, all by himself, discovered the mini-games. "Rockstar and Take Two tried to spin the story as an attack by hackers who added the mini-games to their product, when the truth was that they were already there. Many fanboys and hangers-on directed an enormous amount of hate toward the author of Hot Coffee, accusing him of trying to ruin the game, the franchise, the developer, and publisher. But, in real- ity, Rockstar did it to themselves: they designed the sex mini-games, they left them in the finished product, and they deigned not to inform the ESRB. The author eventually withdrew support for the mod; however, the damage was already done--to the tune of over$75 million.      "Moral of the story: Don't leave sex games in your products and fail to      inform the ESRB."********  The Entertainment Software Rating Board, the ESRB, makes up the ratings for PCand videogames in the United States and Canada.  It was founded in 1994 by theEntertainment Software Association in reaction to pressure from U.S. politiciansover the controversies about sexual and violent content in those games.  There's a good article about the ESRB at:  http://en.wikipedia.org/wiki/ESRB  Patricia Vance of the ESRB addresses some of the concerns in an August 22,2005 CNET article by Daniel Terdiman (you'll have to Copy and Paste the 2nd lineof the web address to the 1st in the address bar):  http://news.com.com/Unlevel+playing+field+for+video+games/2008-1082_3-5840293.html?tag=st.num  According to Patricia Vance:  Games aren't just for kids; the average gamer is 30.  (Yet...)  ...the ESRB strictly enforces different standards to apply in rating gamesthan used by other genres of entertainment--stricter in making sure nothing in-appropriate is marketed to kids.  About half, 54%, of the parents never let their kids play M-rated games--theother about half, 46%, sometimes or always does, which shows an overwhelmingmajority of parents limit what their kids play:  (By adding the smidgen more than half who are in constant accordance to the Mrating to Vance's interpretation of 29% whose ideas of limiting viewing onlysometimes overlap with the ESRB ideas, we get a total of...)  ...83% of parents go along with the ratings.  Only 5% think the ESRB is toostrict.  (Since 46% of parents feel free to disagree with the ESRB and purchase gamesto do what they want with, this means only 5% complain that it gets in the wayof their ability to do that, or is just wrong, enough to complain about.)  (Note that "kids" involves a broader age range than "17 year olds," too, andcreates a bigger percentage of parents who limit viewing for them.  I wouldthink it's enough to replace the word "kids" with the phrase "17 year olds" toreduce 54% to a minority view.)  (Regarding videogame violence, which is part of how the ratings are estab-lished and factors into ratings of GTA games):  There is no causal relationship between videogame violence and actual vio-lence--in fact, playing games has increased while actual violence has decreased.  A game publisher has to disclose the playable and unplayable, if pertinent indeciding a rating, content...  (...like Hot Coffee stuff...)  ...of their game to the ESRB.  Hackers...  (...people who illegally trespass on your PC or PC software...)  ...will find the unplayable stuff, but didn't cause the ESRB rating change;what was made available by modification... (...modding, which is usually not hacking, or at least nobody bothers to callit that since it's a mutually good relationship and no one expects charges to bepressed...)  ...was content that caused the rating change.********  European countries left the rating for "San Andreas" alone.  However, Austra-lia re-rated it from MA15+ (note the 15 instead of 17) to RC: "Refused Classi-fication" (a forced choice by the other standards), so it was banned from storesthere till Rockstar put out a second edition.  http://en.wikipedia.org/wiki/Hot_coffee  I remember something about the "Vice City" hooker trick, where Tommy and thehooker sat across from each other with their clothes on and the car rocked, notbeing employed in the Australian "Vice City," so I guess no one was real sur-prised about that.  A Wikipedia article about Australian censorship is at:  http://en.wikipedia.org/wiki/Censorship_in_Australia  One thing I noticed about it is that Australian TV seems at least as relaxedabout matters of sex and language as in the U.S., and their movie rating systemreserves an RC rating for the most controversial types of NC-17-rated movies.The Office of Film and Literature Classification, the OFLC, just doesn't seem tohave gotten around to finishing their work on creating enough rating categoriesfor Australian PC and video games yet.********  Rockstar put out a v1.01 patch for the game to censor the uncensor for thecensor and fix a few bugs in Aug. (9?), 2005.  (It was meant to change thegta_sa.exe so you couldn't mod the .scm or .img files the HC content, and thenude girlfriend content, the HC mod uses.  But see the beginning of the moddingsection for jarjar's method of modding the second edition--see X.)  See I.2.e for information on the patch that censors the game--and some relatedproblems the patch caused me in running the game.  If you use the patch, press"N" for "No" when the girlfriend asks if C.J. wants some coffee or you may needto press your computer's reset button.  In a glitch I haven't heard anyone else report, when I had C.J. date Michellein the patched version, she gave him a pantomime BJ, anyway (suggested; again,it doesn't show his private portions) on the sidewalk.  (Wasn't Pantomime BJgood?  I think Red Skelton was influenced by him a lot--no, no, no.  Sorry.)  You could get the problem the patch caused me of it taking a number of effortsto get the game to load up, which Take-Two told me to solve by reinstalling thegame without the patch.  (One possible cause of that is having a DVD burner/player made by a company like NEC that's been bought by another so no longer of-fers upgrades.)  Rockstar can't put out a game or one of these things much better than MarkTwain could make investments (although a lot more profitably).  And that's whywe love 'em--it makes them more human.  I think part of the fun of GTA's is fig-uring out ways to go to ghost world and all--what monkey wrenches they threwinto the works to make planes wreck nearby, etc.  Anyone with unrealistic ex-pectations should not lay hands on our dear li'l Dodo.  Rockstar released the Second Edition of the game, rated M, without the HotCoffee content.  It was originally thought you couldn't mod v.2 in certain ways--in that re-gard, anyway, it wasn't the "complete Grand Theft Auto: San Andreas experience"the Rockstar web site claimed.  There's another reason to not like how some peo-ple stirred up too much trouble over something which a 17 year old boy, if hesaw it on Google Image search, would probably click right past and wonder wherethe good stuff was.  But see the start of section X not only for an explanationof the ways you can mod each, but for a way to be able to mod v.2 like v.1.  I have the original version of "San Andreas," and I'm glad both Brendan62 andEscandero made "San Andreas" conversions of Klarnetist's "Vice City" mod of a1957 Chevrolet Bel Air hardtop.  I liked it a lot for "Vice City" (it looks likethe car my Dad had when I was a kid).  I'm glad I got the game early.  (The .txdand .dff files you change for car mods and such are .img files.)   http://www.gta-classics.de/  http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=content/overview.php&letter=&catid=23&themeid=&type=4&order=&entries=90  http://gta.com.ua/klarny/  The Special Edition on PS2 comes with the Introduction and a documentary di-rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of theMajestics--people who mod cars into lowriders.  At the site given below, click"news":  http://www.rockstargames.com/sanandreas/  If you need the original, check eBay.  I've gotten some good bargains on gamesthere.  http://www.ebay.com/********  The R-rating-type AO rating  This gets confusing.  Fistfights will be held outside afterward with somelovely refreshments.  If you use the option of nude girl friend models, they aren't real realisticand don't jiggle like they could.  Like soft core porn, the actors go throughthe moves without showing their stuff between their legs, and it lasts about aminute or so.  It adds to the fun and variety of pretending you're making amovie, and it's done with some humor, but it's hard to imagine it turning some-one on.  Unless someone mods the models, it could make an underage kid that seesit not want to have sex (or certain they could do it better; it sure is overwith fast, for one thing).  All this fuss over some sex scenes with a guy with his pants on--poor C.J..You can use a Rockstar version of the girlfriend models that lets you see thelittle pixel niblets, but you still don't see between their legs.  Doesn't thatmake it R-rated in movie terms?  I saw the "Monster's Ball," 2001, DVD, rated R,with Halle Berry nude (and sexier) doing much the same things as the women inthese sex scenes and for a little longer, at a public library recently.  You'dthink AT and T was selling snuff films for the House of Representatives to both-er about it.  All this over an R-rating?  I don't follow politics nearly asclosely as some, but apparently some people who do would be a little lost aboutwhat the special fuss about is, too.  In an article on the makers of "Vice City" in the Nov.28, 2002 Rolling Stonemagazine, pp.61-62, Sam Houser said: "At the end of the day, you can't fu** withKeith Richards.  You can't argue with Keith Moon riding down the street in aRolls Royce with a blowup doll hanging out the window.  That guy is the originalpunk rock.  And if we can bring a fraction of a percent of that to games, thenwe're doing something."  I like "Vice City," etc., more than some of the things I've liked by LennyBruce (I've been bothered by criminals, and he financed organized crime, toomuch for me to share the uncompromised hero worship of him some have had).  Butthis doesn't remind me so much of the troubles he went through sticking to hisword about the censorship of words (which George Carlin has elaborated on) somuch as some modern variation of "Leave it to Beaver," with Hillary, etc., asMrs. Cleaver and Rockstar as the Beav:  "What are these pictures I found underyour pillow?"  "Larry was here yesterday and tried to show them to me, but Iwouldn't look, I scared him away.  He was in such a hurry to leave, I guess heforget he put some under my pillow.  That must be how they got there--honest."The more serious a big deal pronouncement is made over it--and I mean one way orthe other--the more dumb it sounds.  Whoever of Rockstar made the original "hackers"/"source code" quote, someKeith Moon they are.  Then again, he died.  You don't want to have "He gave hislife for funny anecdotes" on the tombstone.  At 32, your Mom's still giving youa hard time for getting grass stains on your knees from playing softball, forheaven's sakes.  You kids, don't you try that out there.  That's not a healthregimen for an ornery.  It also seems significant to me that out of all the coverage I have for thisarticle, the Rockstar person who made the original "hackers"/"source code" quoteis the one person of an important statement and in an important position on theissue that didn't make their name known publicly.  I think you can still see part of a niblet of a stripper dressed in black, anda Balla seems to get a BJ in a cut scene of "Cleaning the Hood," and the cartoonviolence is the same, so the second edition is still R-rated.  Why is it beinghandled by some as though the mod were the equivalent of an NC-17-rated movie,the kind made unavailable in Australia at that, and not R?  I don't think NC-17-rated movies would be very competitive with guys that don't take their pants offand women without genitalia (inflatable?).  What are we supposed to be figuringis too much about that for 17 year olds, about half of whom are probably outthere banging the real thing, talking about it in study hall, with the guys oldenough for military service, even, at 18?  There are some 17 year olds out therethat could probably tell me some things I don't want to know....  http://www.usatoday.com/news/health/2005-10-18-teens-sex_x.htm  http://msnbc.msn.com/id/9366422/  I don't think people are worried about 17 year olds in general seeing the car-toon--I think people are taking those Skimmer weenies too seriously again.  Peo-ple are worried that if they can't fly the Skimmer, they couldn't handle this;they'll get frustrated and be unable to form healthy relationships.  They couldsee C.J. move his shoulders instead of his hips, get the wrong idea, and wherewould little baby Skimmer weenies come from?  (Then again, maybe that's not theworst idea I've had all day....)  Everything about this is getting bent out ofshape all around the Skimmer weenies, much like the overall game itself--it's amicrocosm of the whole thing.  I think this may be a several year old scientific study that tries to deter-mine the percentage of the population that's made up of Skimmer weenies:  http://www.scienceagogo.com/news/20010327213804data_trunc_sys.shtml  Rockstar is worried their fans, meant to be adults, would see an R-rated mov-ie--notably this thing?  (Store managers, do your jobs--manage your cashiers.)  I'm not.********  The PC mod and gameplay  It comes with two versions.  Make backup copies of your My Documents\GTA San Andreas User Files, and of theothers you plan to change, which depends on which version you use.  One lets you send C.J. to all the normally off-limit areas right away withoutgetting a wanted rating for it due to Craig Kostelecky's "Opened Up" mod, amain.scm change he made.  You can send C.J. on dates right away to check out theRockstar hidden content--the indoor sex scenes which are suggested in the regu-lar game when C.J. goes inside to have his girlfriend's coffee, and you have theoption of using Rockstar's nude girlfriends in the bedroom.  (And you see whyC.J. left his pants on--there's nothing to get into down there.)  For that version, uncheck the green "read only" dot (see X.4) and make thedata/script/main.scm and data/script/script.img replacements.  Due to the data/script/main.scm file change, you need to start a new  game afterward--the oldsave games won't work with the new main.scm.  The other lets you change a game that's already in progress.  You Al Tab outof the save game you want to change, run the sacensor.exe, press "Y" that youwant to make the change, which switches the "censored"-flag, press "Enter" tokeep the change, then press "Enter" to leave the sacensor.exe.   Click the "SanAndreas" taskbar thingie to go back into the game and save the game.  (You canload another save game and go through the same process if you want this with an-other save game, too, if, like me, you wanted to see it with more than one girl-friend right away.)  If you want the girlfriends to be nude, too, you then exitthe game, uncheck the green "read only" dot (see X.4), make a backup copy ofyour data/script/script.img file if you haven't already, and use the data/script/script.img replacement the other version uses.  The sessions all start with a pantomime BJ seen from behind the girlfriend'shead.  (I have to visit the city by the bay one of these days.)  Then you try tofill the Excitement bar.  Again, I have Left Shift and Spacebar remapped to do each other's roles--I useSpacebar for Jump and Left Shift for Sprint (see I.7.A).  Press W or Up as C.J.'s head and shoulders go up, and S or Down as they godown.  (That's the most movement in any position they take in the scene; youdon't see anything go in and out.)  Keep in synch with the rhythm--it gets alittle faster as the Excitement bar fills up.  To change position to one thegirlfriend might like better, press the Spacebar.  Press the LMB to change the"camera" angle.  Changing the position and "camera" angle every beat or so fillsthe Excitement bar faster.  Press F or Enter to quit.  An exception is if C.J. wears the Gimp suit to date Millie: they have a spank-ing session.  Remember, I have Left Shift and Spacebar remapped to do each other's roles--Iuse Spacebar for Jump and Left Shift for Sprint (see I.7.A).  Press Left Shift, to spank, for just the instant that the Power bar is full.The rhythm gets faster as the Excitement bar fills up.  Press the Spacebar tohave them change position, and press the LMB to change the "camera" view, too,on the alternate beats to fill the Excitement bar faster.  It's done with somehumor: he knows a good psychiatrist she could see, and she spanks him if itdoesn't get her excited.  If C.J. doesn't wear the Gimp suit, they have a sexsession like C.J. usually has with a girlfriend.  This isn't one of those complicated Frank Zappa experimental jazz or classicalrhythms, but if you have trouble with it, you can go through the sacensor.exeprocess again and change it back, get 100% with Millie, then change it again.  It doesn't have any bugs, other than that the female models don't look likethey were polished for a final release.  One has holes where the armpits shouldbe.  And it doesn't make you unable to get 100% completion of the game.********  The highly mysterious sexual niblets  The people who made a big stink the mod want the game changed like the patchchanges it--which can mean to play the game without the mod or the patch--orlike the second edition changes it.  It keeps the girlfriends little niblets allbundled up and makes sure any 17 year olds that get their hands on the gamewon't imagine (it's still not thoroughly graphic) they're making love to a womanin the privacy of her room--they'll play the role of a stalker that hangs outoutside when other people are having sex.  (A little walk-through advice for anypure seventeen year olds who try that--do some loud mouth breathing and let alittle dribble fall on your shirt.)  With the patched game running smoothly, you get to play C.J. as someone whoalways says he's tired or busy whenever he's asked to have sex.  No wonder someof the people over-reacting about the mod were so cranky.  To look at the events of the controversy, you'd think that out of all the sexand violence concerns people have fussed over regarding GTA games, the sole mostpotently corrupting factor they contain for our pure youth are a woman's nib-lets, and maybe a Barbie doll bum.  I had no idea the niblets were that power-ful.  Or that our pure youth was so boring.  There's such a thing as too pure:"Mom, all I need in my Christmas stocking is some fruit and a bag of walnuts."I like some purity, but there's such a thing as too pure.  If you get sick, doyou want one of them working on you?  I don't.  "If there's blood, it could beicky--maybe you ought to do it."  We can't have our youth being that pure at 17.  Lord knows how they get by in countries where the women go around with theirniblets hanging about, or European countries where they're on TV.  They must becountries of some kind of deviants.  Well, I think it's shocking.  A special message for our pure youth  I'm going to paraphrase (I can't remember the exact words) a part of a recordof Lily Tomlin did as Edith Ann--the part where she's asked where babies comefrom:  "Don't you know?  A man puts his pe*is in a woman's vagi*a and plants a seed.And a little baby grows, and it's very pink and tender.  Try to tell as manypeople as you can in town."  You can have a cigarette now--that part's over.  How often have you heard of niblets the House of Representatives met over?But these niblets are highly, y'know.  I don't know.  I'd take a look.  I'd wantto see these niblets--what the he** do they do?  I hope they use the nude modelsoption.  I hate to think of our tax dollars being wasted by a bunch of oldsleepy-heads sitting around watching a couple of people with their clothes ondry humping.  (I think it's dry humping.  She's built like she's inflatable andhe just moves his shoulders--he could be reaching for the bicycle tire repairkit.)  The lies a couple of big money Rockstar people told still creates a lot ofmisdirected hate for a few little money people (slander and libel suits are forthe wealthy), and those Rockstar people it served haven't publicly correctedtheir statements.  I generally like Rockstar GTA games and creators, but I don'tlike that kind of thing--unnecessary hurting or unfair regard or treatment ofanother--especially unnecessary in this case since the jig is up.  I hope Rockstar didn't ultimately lose a lot of money over this thing; I likethem a lot, GTA's are my favorite games, and the credits indicate they have alot of people they pay for their work.  I hope the new versions will let moddingcontinue and make a mint so the well-meaning, do-gooder troublemakers (Skimmerweenie parents, I'll bet), and a liar or two at Rockstar, don't cause them a setback.  P.S.: I'd like to take a few modest steps in the direction of videogame his-tory and reveal the few stills that remain of the scene Rockstar edited out astoo hot for Hot Coffee.  It's a prelude that explains why C.J. had to turn downthe coffee the 1st time Denise asked him in for some.  Notice that in the 2ndscene it causes a general panic:  http://img81.imageshack.us/img81/6480/00gta1caligulas34kt.jpg  http://img81.imageshack.us/img81/7439/00gta1caligulas44ux.jpg  According to a Jan.27, 2006 report by David Adams at the IGN web site, LA CityAttorney Rocky Delgadillo brought suit against Rockstar Games and Take-Two fornot truthfully disclosing the content of the "pornographic" mini-game.  (Again,"pornographic" tends to refer to more graphic presentations.)  "The suit seekscivil penalties, as well as ensuring Take Two and Rockstar fully disclose gamecontent to consumers."  http://pc.ign.com/articles/684/684152p1.html  On the same day, an article by Jane Pinkard at the 1up web site added:  "Thesuit also charges Rockstar with having blamed hackers for code that was subse-quently found to be programmed by the developers. On behalf of consumers, Del-gadillo is demanding that Take-Two pay fines and return $10 million of profit." http://www.1up.com/do/newsStory?cId=3147535 According to a June 8, 2006 report by David Adams at the IGN web site, "theFederal Trade Commission announced a proposed settlement with Take-Two Interac-tive and Rockstar Games. "The FTC originally charged that the companies violated the FTC Act by representing San Andreas as a 'Mature'-rated game, failing to dis- close the hidden sexual content." "The FTC settlement requires that Take-Two and Rockstar 'clearly and prominently disclose on product packaging and in any promotion or advertisement for electronic games, content relevant to the rating, unless that content had been disclosed sufficiently in prior submis- sions to the rating authority.' The companies cannot misrepresent content for rating descriptors, and must develop a system to ensure that all game content is 'considered and reviewed' when submitted to a ratings authority." Take-Two and Rockstar could be fined "up to$11,000 in civil penalties if the settlement is violated.  The com-    panies must also meet compliance reporting requirements."    http://pc.ign.com/articles/711/711796p1.html  According to Wikipedia: "In 2006 attorneys brought several class actions al-leging Take-Two committed consumer fraud.      "In December 2007, a settlement of the litigation was reached.  In    2008, Ted Frank filed an objection to the settlement on the grounds    that the settlement sought $1 million for attorneys' fees but only paid class members less than$27,000.  A court hearing is scheduled    June 25, 2008. Frank previously told GamePolitics that the lawsuits    were meritless and extortionate.      "As part of the settlement, Take-Two will pay a $870,000 cy pres award to the National Parent-Teacher Association and the ESRB. "As of June 25, 2008, less than 2,700 claimants responded to the settlement, for which the plaintiff's attorneys expressed disappoint- ment. Frank expressed that this was further proof that the case had no merit." http://en.wikipedia.org/wiki/Hot_coffee#Civil_class_actions According to Alexander Sliwinski on June 25, 2008 at joystick.com, "2,676claims were filed. GTA: San Andreas had sold approximately 12 million copiesaccording to Take-Two when the scandal broke in mid-2005, meaning that 0.022% ofconsumers were actually 'offended and upset.'" http://www.joystiq.com/2008/06/25/hot-coffee-settlement-draws-minimal-response/ X.9.b Other hidden San Andreas pedestrians There are other pedestrians in "San Andreas" that can be unlocked to give theplace even more variety. DeeZire has found drunken tramps stagger, drink, p**,and might throw up on your car (both with the yellow smoke-like stuff thatdoesn't collect on the floor, seen in the regular game when C.J. is given elevenmeals in a row and throws up, and in "Don Peyote"). He's also found code inthe game files to have someone direct traffic, someone to wash windows, moreGrove Street gang members, a journalist, etc. A little of it might be whatwould be R-rated in a movie, but, again, I think it should be available the sameway. DeeZire is working on a mod that includes putting a variety of things inthe game files back into the game. http://www.deezire.net/index.php http://www.gtaforums.com/index.php?showtopic=206807 I wonder if the tramp's behavior is an idea, later discarded, that led tothere being megabytes of bathrooms in "San Andreas"--in a lot of save houses andfast food places--without them having been used for any funny graffiti or such.The last time I remember one being used in the series was for an offbeat placeto meet Ray Machowski in "III," so the bathrooms are possibly the remnant of theidea the discarded code was for. If it was in the melee weapons slot and youfired it with the LMB, I'm not sure what the weapon icon for that would havebeen, or if some guys would give it more mass and better durability in thehandling.cfg file--no, no, no. DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod DeeZire has put a lot of edited missions, dialogue, and phone calls back intothe game, has the trolley take passengers, etc., etc. The dialogue in most mis-sions has been randomized to be different each time you play them. The Dodo hascorrect lighting, too! See the big list of changes at the next link. (TGIPC.) http://www.gtagarage.com/mods/show.php?id=1194 If you'd like to try the final beta version, which works with v.1 of SA, youcan download it from the next link. http://www.gtagarage.com/discussion/topic.php?T=898 Make backup copies before you install the replacement files, some of which youneed to use the IMG Tool 2.0, available at the next link, to install. Rebuildthe archive after making changes with the IMG Tool. http://www.gtagarage.com/mods/show.php?id=63 X.9.c The Nude Girlfriends mod Psy's mod doesn't require a bunch of .dff and .txd file changes, it justchanges which ones the peds.ide file has the game use. You just need to changethe peds.ide file, and Psy considerately supplies a backup copy of the original,too. http://www.thegtaplace.com/pafiledb.php?action=file&id=529 X.9.d How to change the way they walk Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste acopy of the data\peds.ide file in My Documents, and open peds.ide with Notepadand save a text copy in My Documents, too, as backups. The description "sexywoman" gives the ped the sexy woman walk. X.10 Cars and bikes X.10.a How to change their wheels You don't need to use DMagic1's Wheel Mod if you install a vehicle mod thatcomes with wheels to make the new wheels appear, as for "Vice City." As BenMillard told me, Rockstar changed the DFF format so it isn't necessary. Youcan still change the style and size of the wheels in data\vehicles.ide. A post by DexX, in a section helped by offroader23, at GTA Forums under GTAModding > Editing Discussion > Vehicles > Pinned: San Andreas Vehicle Tech Doc(PC only!), describes how to change "San Andreas" wheel sizes. http://www.gtaforums.com/index.php?showtopic=158088 I've paraphrased it a little since my readers won't see multiple colored text: 1. Open data\vehicles.ide. The data for the Landstalker, for example, lookslike this:400, landstal, landstal, car, LANDSTAL, LANDSTK, null, normal, 10, 0, 0,-1, 1.0, 1.0, -1 2. If your using a car that was converted from "Vice City," or the wheels lookdrastically too big, change the number in the position of the 1st negative onein the example from -1 to 0. When this value is set to 0, it tells the game toscale the wheel model with the next set of values. When this value is -1, itderives the size of the wheel model directly from the mesh, and the wheel scalevalues will only affect the wheel collision. 3. The pair of numbers after the 1st negative one in the example--1,0 and1.0--control the size of the front and rear wheels. Adjust them as needed toget the size you want. (Note: "Vice City" used one number and "San Andreas"uses two.) X.10.b How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste acopy of the data\handling.cfg file in My Documents, and open handling.cfg withNotepad and save a text copy in My Documents, too, as backups. B fMass The weight D fDragMult Surface/air resistance to move- ment--lowering D increases ac- celeration H CentreOfMass.z The vertical center of gravity I nPercentSubmerged Percent that sinks in water while it floats J fTractionMultiplier Cornering traction (multiplied times surface.dat) K fTractionLoss Braking/accelerating traction (multiplied times surface.dat) N TransmissionData.fMaxVelocity Top speed limit O TransmissionData.fEngineAcceleration Rate of acceleration P TransmissionData.fEngineInertia The resistance of the engine to acceleration--a higher figure makes acceleration more gradual a fSuspensionForceLevel Use these four with Ben "Cerbera" b fSuspensionDampingLevel Millard's CFG Studio 2 to change d suspension upper limit the suspension e suspension lower limit ab fCollisionDamageMultiplier A lower number makes the engine take less damage from collision. ac nMonetaryValue Used for the "cost of property damaged" Stat af modelFlags Use these two with Ben "Cerbera" ag handlingFlags Millard's CFG Studio 2 to change various aspects--see "Miscellan- eous jazz" below ah front lights Types of head lights ai rear lights Types of tail lights Note: since "Vice City," column E has been dropped. Remember to count a blankcolumn for E as you think "A,B,C...." across the columns for "San Andreas." The columns after V have been renamed since "Vice City." For example, columnY, the fCollisionDamageMultiplier in "Vice city," is called column ab in "SanAndreas."******** To change the mass Making a vehicle as heavy as a truck in column B will help your vehicle bangthings out of the way (increase ab, durability, too, if you're going to slam itinto things with more force) and give it the ability to coast longer. Increas-ing Mass will also reduce acceleration, so you might compensate for that by in-creasing Engine Acceleration, O.******** Ability to stay upright and hug the driving surface Make H a negative number--a taller, bigger vehicle can take a bigger negativenumber, but not as big as the same size vehicle could take in "Vice City" or thevehicle will flip around like a fish out of water. Try a negative one or twofor a sedan and season to taste.******** Ability to survive in water The lead character in a GTA can swim now, but you can still lose a vehicle tothe water. To have a vehicle that C.J.'s using spawn on land instead, give col-umn I a -1.******** Cornering and braking Traction for cornering and braking is created by the game multiplying the num-ber of J or K with the numbers of data\surface.dat. J is cornering traction. K is braking traction. Thanks again to Ben "Cerbera" Millard for telling me the difference in how tomake sharper turns in "San Andreas." : "Hard acceleration whilst turning in afront-drive car in GTA3 and GTAVC games would significantly reduce the turningcircle, IIRC." In "San Andreas," accelerating pushes the trajectory into awider arc, so you get sharper turns by releasing acceleration.******** Maximum velocity and acceleration Acceleration can be increased by increasing Engine Acceleration, O, or by re-ducing Mass, B, Drag, D, or Inertia, P. Increasing Drag will also lower MaxVelocity, but increasing Inertia won't affect Max Velocity. The Max Velocity can be increased by raising Max Velocity, N, or Acceleration,O. It can be reduced by increasing Drag, D. In "San Andreas," unlike the case in "Vice City," an increase in Mass doesn'tincrease Max Velocity. Ben Millard gives an acceleration value of about 15 for a normal car, about 25for a sports car, and about 30 for a super car. http://projectcerbera.com/tutorials/gtasa/handling/acceleration Acceleration of 35 is high for "San Andreas"--50 is well beyond that of a pur-suer. A top speed of 350 is high for "San Andreas"--500 is ridiculous.******** Suspension You can use Ben "Cerbera" Millard's CFG Studio 2 (to do the work done previ-ously by his Rescaler) to calculate how to adjust the suspension of vehicles inthe data\handling.cfg file of "III," "Vice City," and "San Andreas." http://projectcerbera.com/tools/cfgstudio2/ In CFG Tool 2, open handling.cfg, highlight the vehicle you want to change,then click Tools > Suspension. Change the number for "Springs" under "Suspen-sion Data" to change the value for "Springs" under "Effect in GTA." Do the samewth "Dampers" under the two headings. There's a guide that lists the suspensioneffects you can create, from "truck, old car, off road vehicle" to "exotic rac-ing car," on the bottom of the screen. Under "Effect in GTA," make the number for "Damper" bigger than the one for"Springs." (Notice that the original numbers do that.) I copy the numbers under "Suspension Data" I need to change for Springs (col-umn a fSuspensionForceLevel) and Dampers (column b fSuspensionDampingLevel),exit CFG Studio 2, then change handling.cfg manually.******** Durability Ben also assures me that 0.00 is safe to use for ab for strong durability.******** Miscellaneous jazz You can use Ben "Cerbera" Millard's CFG Studio 2 to calculate how to changethe flags of the vehicles in the data\handling.cfg file of "III," "Vice City,"and "San Andreas." http://www.gtaforums.com/index.php?showtopic=196381 Open the data\handling.cfg file with CFG Studio 2. The data\handling.cfg file of "San Andreas" has two columns of numbers forflags: af, ModelFlags, and ag, HandlingFlags. Use the LMB and click to high-light one of the two boxes of these numbers for a vehicle. Use the RMB to clickit to make a menu appear--left click "Edit Cell... F2" on it to make a largermenu appear. This larger menu has a collection of phrases that describe each of all thepossible functions for this column of flags on it. Each phrase is preceded by acheck box. If you left click a box to add or remove a check, the numbers in thehighlighted box change to the numbers--the flag--for the checked boxes. You can then use Notepad to copy that number in the corresponding column ofdata\handling.cfg. You might make sure NPC_NEUTRAL_HANDL and NPC_ANTI_ROLL aren't checked for alaw enforcement, criminal, or gang vehicle you want to weaken. If used, theymake a vehicle less likely to spin out or roll over, respectively, when drivenby someone other than C.J.. http://projectcerbera.com/tools/cfgstudio2/ http://projectcerbera.com/gta/sa/tutorials/handling X.10.c Game play advantages X.10.d Making vehicles weaker or stronger If you want to make law enforcement vehicles weaker, they include: POLICE_LA, POLICE_SF, POLICE_VG, HPV1000, POLRANGER (used in country areas),ENFORCER, SWATVAN, PREDATOR, POLMAV, FBIRANCH, BARROCKS, and RHINO. X.10.e How to create your own "Alloy Wheels of Steel" Freeway To make a Freeway handle like a "Vice City" "Wheels of Steel" Angel, you onlyneed to change two numbers. Uncheck the green dot, etc., and make backups. Lower H from 0.0 to -0.3 andraise J from 1.2 to 3.0 in data\handling.cfg. X.10.f How to change their colors Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste acopy of the data\carcols.dat file in My Documents, and open carcols.dat withNotepad and save a text copy in My Documents, too, as backups. The numbers in data\carcols.dat come in pairs. The 1st of each pair is thecolor of the exterior, and the 2nd is the trim. A chart of the colors is at GTA Gaming. http://www.gtagaming.com/downloads/?p=file&id=1254 A Pay 'n' Spray is a good place to see your results. It looks like, beyond the 1st ten colors, the colors are different than theywere for "Vice City." You get a lot of choices for exterior colors at one of the car modding shopsin the game, and you can also use saracoglu's GTA SA Control Center for thepatched or unpatched version of the game--see X.13.c. X.10.g How to change their on-screen names The GTA: San Andreas GXT Editor You can use the GTA: San Andreas GXT Editor 1.3 by Hammer83 to change the ve-hicle name that appears in the lower right corner of the screen when C.J. entersa vehicle in "San Andreas." http://www.gtagarage.com/mods/show.php?id=1074 Click "File" and "Open" Rockstar\GTA San Andreas\text\american.gxt. "MAIN" isselected in the "Table Name" box. Click "Search," "Find Value... Ctrl+F," and a "Find" menu appears. Put thename of the vehicle you want to change the name of in the "Find what" box, andclick "Find Next." The name of the vehicle is selected in the "Value" column and appears at theupper left corner of the big screen on the right. Change the name that's on thebig screen. Click "File," "Save as," and a "Save As" menu appears which should have ameri-can.gxt in the "File name" box. Click "Save." X.10.h How to change the traction of surfaces Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copyof the data\surface.dat file in My Documents, and open surface.dat with Notepadand save a text copy in My Documents, too, as backups. To increase traction for all vehicles that drive on a surface, give that sur-face a 6 (even 12, as in Dicanio's "Surf's Up Billboard Jump" mod for "ViceCity"). I generally leave it alone for the variety and make my traction changesin columns J and K in data\handling.cfg. X.11 Weapons and Attackers How to lessen or beef up the severity of attacks Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copyof the data\weapon.dat and pedstats.dat files in My Documents, and open themwith Notepad and save text copies in My Documents, too, as backups. How to make a gang or type of pedestrian less aggressive This segment of the opening of data\pedstats.dat gives you a guide:# D: Fear (0-100) 100=Scared of everything# E: Temper (0- 10) 100=Bad Tempered# F: Lawfulness (0-100) 100=Boy Scout# G: Sexiness (0-100)# H: Attack strength (float multiplier to attack damages)# I: Defend weakness (float multiplier to received damages) To make a gang more peaceful, make D higher, E lower, F higher, H lower, and Ihigher for it in pedstats.dat. The gangs are only numbered in pedstats.dat, butthe names to associate with those numbers is given in pedgrp.dat: gang one isthe Ballas, two is the Grove Street Families, three is the Los Santos Vagos,four is the San Fierro Rifa, five is the Da Nang Boys, six is the Italian Mafia,seven is the Triads, and eight is the Varrio Los Aztecas. (Note: BUSKER" is back in pedstats.dat with a Sexiness rating of 90, and Istill don't know why.) How to make a weapon weaker or stronger You might want to make these weapons weaker: Most policemen, gang members, drug dealers, and some hookers Pistols SWAT and some Ballas Micro SMGs FBI SMGs Army M4s Some policemen at three wanted stars or higher, and some army soldiers Shotguns You might want to make your favorite weapon for C.J. stronger. You might trythe Tec9 for that since it can be dual-wielded, used for drive-bys, is used byBig Smoke for "Wrong Side of the Tracks," can be used with the Jetpack--and itfires faster than a Pistol and isn't used by law enforcement. If you want to edit the strength of a weapon--Big Smoke's Tec9 in "Wrong Sideof the Tracks" comes to mind--use data\weapon.dat. Example: making the Tec9 as strong as a MinigunA:string B:string eFireType C,D:float targetRange, E,F:int modelId1,weaponType weaponRange modelId2$ TEC9          INSTANT_HIT             25.0 30.0     372$TEC9 INSTANT_HIT 30.0 35.0 372$ TEC9          INSTANT_HIT             35.0 35.0    372G,H:int reloadSampleTime1,  I:int weaponslot   J:AssocGroupId  K:int ammoClip        reloadSampleTime2        -1      4                colt45  50        -1      4                colt45  50        -1      4                colt45pro       100L:int damage  M,N,O:float fireOffset x, y, z    P:int skillLevel                                                  0:POOR 1:STD 2:PRO20            0.45 -0.05  0.11                    020       0.45 -0.05  0.11                    120            0.45 -0.05  0.11                    2Q:req stat level to get     R, S:float accuracy (0.5 - 2.0f),this weapon skill level          move speed (0.5 - 1.5)  0                     0.75   1.0 50                     1.05   1.0999                     1.1    1.0T,U,V: int animLoop  W,X,Y:int animLoop2     Z: int breakoutTime   start, end, fire     start, end, fire   11 15 12           6 11  7                 99   11 15 12           6 11  7                 99   11 15 12               6 11  7                 99  Descriptions for some of the categories:  A  Weapon type   The name of the weapon (it may be different in the game)  C  Target range  how far you can target with the weapon  D  Weapon range  how far the weapon is effective  I  Weapon slot   The weapon slot the weapon is used in  J  Associated       group ID    The weapon group the weapon is classified as being in  K  Ammo clip     how many bullets are fired before the weapon must reload  L  Damage        Damage created by the weapon  P  Skill level   Poor, standard (Gangster), pro (Hitman)  Q  Stat level   required for   Skill level     The Stat required to attain the Skill levels shown in P  R  Accuracy      Likelihood of hitting a target  I left out the meanings of the numbers of the flags.  You might want to changethe flag to change the spread or radius of the effectiveness of the weapon,whether or not it can be dual-wielded ("twin pistol"), whether or not you cancrouch with it ("crouch fire"), etc.  I haven't tried it, but you might try theSan Andreas Ultimate Editor for those things.  http://www.gtagaming.com/downloads?p=file&id=977  Write down the original numbers for the Tec9 before you make any of thechanges suggested below, so you can change the numbers back if you want to.  Andun-check the green "read only" dot 1st (see X.4).  You might increase the numbers for column C to increase the distance targetingis effective for the Tec9, and increase D to increase the range of the Tec9.  AMinigun has 65.0 for target range and 75.0 for weapon range.  I didn't change I, the weapon slot.  I just give J to make it easier to find K and L in the jumbled presentationof numbers.  For the Tec9, J is "colt45" and "colt45pro," and for the  Minigun,it's "flame."  You might increase K for the Tec9 to 500, the amount of ammo the Minigun usesbefore it needs to be reloaded.  You might give the three figures under column L, damage, bigger numbers, likefor a Minigun, to make the Tec9 stronger.  Which of the three numbers is useddepends on which of the three levels of skill (pre-Gangster, Gangster, Hit-man)C.J. has with the weapon.  I don't know which number corresponds to the Tec9 BigSmoke uses, so I'd change all three for column L.   A Minigun has 140 for dam-age.  You need to increase the three numbers for R to give the modded Tec9 more ac-curacy.  If you make the other changes but not this one, the reticle expands toomuch, and the radius of the shots becomes too wide, for the shots to be effec-tive on distant targets.  The original Tec9 numbers for R are 0.75, 1.05, and1.1.  A special thanks to Spaceeinstein--I asked him to help me with that, andhe told me that changing each of them to 11.0 fixes the problem.  Q shows the three Stat levels needed to attain poor, standard, and pro skilllevel--the three levels shown in P.  The last two levels are called Gangster andHitman in the game.  I haven't tried it yet, but you might change Q to 0, 1, and2, and make the kind of changes I recommended for the Tec9 (see X.11), so C.J.(Big Smoke?) can attain the Hitman level faster.  Changing the ar_stats.dat fileas recommended in "Maximum Stats of all kinds in one sitting" (III.5) might beenough for that without changing the weapon file.  I tried "Wrong Side of the Tracks" with the numbers changed this way, and BigSmoke got all the Vagos before they could get to the train tunnel every time.C.J., an HPV1000, and a Tec9 modded this way make for a much easier Vigilantemission, too.  C.J.'s enemies who use a Tec9:  "Drive Thru" (two in the car)  "Drive By" (one in each of the four groups; C.J.'s gang has better aim,though, so just keep some distance from the enemies)  "Sweet's Girl" (a couple by the curb, you might have C.J. get them with Molo-tovs from the S side of the house)  "House Party"  "Doberman"  "Pier 69"  "The Da Nang Thang" (some use Tec9s)  "Los Desperados" (all except the two with a Flamethrower and a Rocket Launch-er)  You might add the modded file to your folder with "Orig" or "Mod" added to thename of the one you're not using at the time.  X.12  Helicopters               How to make a helicopter easier to fly  To make a helicopter easier to fly, all I have so far is to un-check the greendot (see X.4), etc., and give it some figures similar to one that's easier tofly, like the Maverick or Sea Sparrow, in data\handling.cfg.  I haven't had a hard enough time flying anything to make me want to fiddlewith it, but I could make a few suggestions from looking at the handling file.  You might want to give the Hunter, used in Pilot school and useful for Vigi-lante missions, some values closer to those of the Maverick, which is easier tohandle.  It would be easier if you could just change the Maverick to have theweaponry of the Hunter, but you can't change that with data\handling.cfg.  You could go to the Project Cerbera web site and see Ben "Cerbera" Millard'stutorial about GTA San Andreas handling.cfg.  I've often used the Notepad fea-ture of Windows Home XP or Vista to make changes to handling.cfg.  But you mightalso use Cerbera's CFG Studio 2, which neatly organizes the handling.cfg file,bigger than the one for "Vice City," lets you make changes to it, and lets youchoose whether or not you want to save the changes.  http://projectcerbera.com/gta/sa/tutorials/handling  http://www.gtaforums.com/index.php?showtopic=196381  He tells me it would basically work to give the one helicopter the figures forthe other.  Leave the flags alone since you probably want the Maverick to havethe special Hunter features.  B, Mass, is bigger for the Hunter than for the Maverick, but since mass fac-tors into acceleration--more mass makes for faster acceleration, and you wantthe Hunter to be fast, you wouldn't reduce B.  You might increase N, Top Speed,and O, Acceleration, for the Hunter--once you like how it handles--and see ifyou like the increase in speed.  But you could instead use the basic idea of thetip sent to me by Carl Johnson for "Freefall"--he reduced drag, column D, by1/4th for the Dodo, which made it accelerate faster.  You might want to give the Hunter some values closer to those of the Maverickfor C, Turn Mass, which Cerbera defines as being "used to calculate motion ef-fects" (but which he needs to do experiments with) and see if that helps (?).You could also give the Hunter a 0.00 for column ab, fCollisionDamageMultiplier,so it won't matter so much if you bang it into things while experimenting withit.  The 1st group of handling definitions for flying vehicles are listed in han-dling.cfg after the cars and bikes in a section called "planes."  Further, about3/4ths, down the page is a 2nd section of data, columns A through V, just forthe flying vehicles.  It's used if you use the IS_HELI or IS_PLANE flag.  It hasthings like Pitch, which Cerbera defines as "nose up/down force," PitchStab,which he defines as the "stabilizing effect when moving nose up/down," and Turn-Res.x, which he defines as "resistance against plane pitching up/down?."  I'd use Cerbera's handling definitions guide, where those definitions aregiven as "Flying Data" about 3/4ths down his web page, and the data used for theMaverick in the 2nd batch of figures for flying vehicles in the handling.cfgfile, to make it easier and guide me in changing that 2nd batch of figures forthe Hunter.  For example, you might try changing these figures for the Hunter to be likethose for the Maverick to see if it makes the Hunter fly forward for longer dis-tances at a steady angle like the Maverick can.  X.13    Miscellaneous mods, etc.  X.13.a  The San Andreas Place Manager  Jacob and Racer_S have a device that's easy to use for finding all the Tags,Oysters, Snapshots, Horseshoes, and going to Liberty City in "San Andreas."  YouHave it running while "San Andreas" is running, Alt Tab out of the game, scrollto and select the destination you want--Tag 4, etc--then click "Teleport!"Click the San Andreas window thing in the task bar to go back to the game.  http://www.thegtaplace.com/downloads/file.php?id=516  http://www.gtagarage.com/mods/show.php?id=26  The GTA Forums posts about it are at:  http://www.gtaforums.com/index.php?showtopic=194346&st=0  Check to make sure it's compatible with v1.01 of the game if you use thepatch.  X.13.b  The Map Teleporter/Vehicle Spawn  Blehbeb has a teleporter that lets you get to the same coordinates as used bythe Place Manager without having to Alt Tab out of the game and back--it useshot keys.  http://www.gtagarage.com/mods/show.php?id=296  Check to make sure it's compatible with v1.01 of the game if you use thepatch.  X.13.c  The GTA SA Control Center  Alper Saracoglu, the author of the GTA Vice City Administrative Console, hasan updated version of the Administrative Console called the GTA SA Control Cen-ter that works with either the patched or unpatched version of "San Andreas."It's available at his web site and at a message board at GTA Forums:  http://www.estetiksoft.de/  http://www.gtaforums.com/index.php?showtopic=198750&hl=GTA%20SA%20GXT%&st=0  A few notes from the ReadMe file for the Control Center:  You can start the Control Center then start the game, but wait for your savegame to load fully before using the shortcut keys.  If you want to start itwhile the game is running, press Esc to go to the menu screen, choose "Resume,"Alt-Tab out of the game, then start the GTA SA Control Center.  It features the ability to freeze mission timers that count up (like schoolmissions use), teleportation to coordinates (Tags, Liberty City, Unique Jumps,etc.), the ability to make C.J. or any vehicle he's in "Everything-Proof," makeC.J.'s bullets cause one hit kills, assign vehicles to garages, use hotkeys,edit Stats (Fat, dating percentage for a girlfriend once C.J. initiates datingwith her, etc.)  It has Jacob's vehicle spawner and can spawn the Phoenix, An-dromada, any of the three Hotring Racers, S.W.A.T. van, F.B.I. truck, etc.  To freeze the mission timer, go to the "Player Data" page and click "FreezeTimers" during the mission you want to do that for.  Currently, the Control Cen-ter stops mission timers that count up but we'll have to wait for a future ver-sion for one that stops mission timers from counting down.  Saracoglu has madethe source code available for someone to develop it further.  (And many of ushope that everything turns out well regarding the health reason he had to dropwork on it.)  One way to get the coordinates of a location is to put C.J. in the location,press Esc and choose "Resume," Alt-Tab out of the game, click the "Locations"tab on the Control Center (notice that C.J.'s location is marked on the map),and click the "Read from GTASA" button.  The numbers appear in the boxes for X,Y, Z, and Angle.  I give a few sets of coordinates, such as for the red shaft of light in"Wheelie Weave," in this walk-through.  I haven't tried it, but I imagine you could use the same method to get thecoordinates for the spot before each of the 1st two or three red shafts of lightin a street race you're having problems with to let C.J. get a big early lead inlater efforts.  You could use it to get the coordinates of an area before thefinish line of a stadium race you're having trouble with, too, and teleportC.J.'s car there to drive over the finish line a few times to get a big earlylead with one of those.  As noted in section I.10, a GTA Forums message posted by Fireman gave a listof the coordinates for the PC version of the hidden interiors:  http://www.gtaforums.com/index.php?showtopic=214434  One way you might transport C.J. (and the vehicle he's using, if any) is toclick the "Locations" tab.  Put the numbers you want to use in the boxes for theX, Y, and Z coordinates and "Angle."  Then, to assign teleportation to a pair of hotkeys, click the "Keyboard Short-cuts" tab.  Select "Teleport" on the left.  Use the "Control Center Commands"drop down box to select "Take me to Markup Location."   Check the box for Ctrlor Alt to combine with whatever key you select from the drop-down box.  Clickthe "Apply Changes" button.  During the game, press that pair of keys to teleport C.J., and any vehicle hemay be using, to the location you picked.  Unfortunately, if you try that for C.J. and his truck and trailer in the 8thRS Haul mission, the trailer doesn't teleport.  I used the Control Center to send C.J. to all 100 Tag locations and was donein one sitting.  If you do that, click the "Keyboard Shortcuts" tab.  Choose aTag, like Tag 007, from the list of 100 of them in the "Teleport Locations" dropdown box.  Click the "Apply Changes" button.  On the left side of the page,click the "+" by "Teleport" to open the tree and see the keyboard shortcuts usedto teleport.  In the game, I used Alt + N to teleport C.J. to the next locationand Ctrl + N to send him to the previous location.  Send C.J. outside before you have him teleport.  If you do it while he's in aninterior that loads graphics, like the Johnson house, it sends him to ghostworld.  You can add a series of coordinates, such as for a run of Minigun ammo pick-ups.  On the Locations tab, Click "New Group"--a new folder appears among thefolders of coordinates below.  Right click the new folder and click "Edit Label"to name it.  Add a set of coordinates (or have the Control Center read them fromthe game by clicking the "Read from GTASA" button) to the corresponding boxes,then click the "Insert as new" button--a new item to Edit and name appears belowthe folder.  (If you screw up and add something wrong to the list, click it tohighlight it then click the "Delete Selected" button.)  When you're through,click the "Save to Config" button.  For an ammo run that causes C.J. to enter a territory illegally, click thePlayer Data tab and click the "Never Wanted" button.  Click the Locations tab,click the 1st of your series of coordinates, and click the "Teleport" button.On the Keyboard Shortcuts page, open the Teleport segment of the tree on theleft, click "ALT+N Teleport to next Location," which causes the hotkeys for it,Alt and N, to appear in the corresponding boxes on the right--it also lets youuse Ctrl and N for your previous location.  Ammo pickups reappear in six game hours--a little over six minutes.  To speedup how fast they reappear, you can type SPEEDITUP twice--to return to regularspeed, type SLOWITDOWN twice.  Click the Vehicle and Game Data tab and click the"Clear Cheat 'Status' and 'Count'" button before saving the game.  I once used someone else's save file to help them with a mission. They musthave used a code because the game kept telling me I'd used a code when I hadn't.The GTA SA Control Center has a "Clear Cheated 'Status' and 'Count'" function onthe right side of the "Vehicle and Game Data" page--it will reset your cheatcount to zero.  Two bugs Alper reported:  "When showing the in-game feedback text, if a gta-sa message has just beenshown indicating that one of your stats/skills have been changed, the same mes-sage appears again (the skills/stats remain the same).  I think this is becausethe gta-sa message has priority?  The stats themselves do not change!!  It isonly the text that reappears.  "If you have already a weapon at hand, and clear all weapons, the player getsstuck with the weapon carrying animation.  Workaround: please select the fists(ie. no weapons) in game, and then use 'clear all weapons' command."  Just to be safe, I do that to clear all weapons before using the Control Cen-ter to make any change to C.J.'s weapons.  Thanks to Viscera for a post that warns not to use extra weight for your vehi-cle for "Robbing Uncle Sam" or the Forklift might not pick up crates, and not toturn on Engine Health for "Just Business" or "The End of the Line" or C.J.'s carwill blow up, for some reason, when another enters it.  Thanks to Bryan Lowe for writing to me that if you leave the vehicle protec-tion on for the train mission, the train won't be able to go over 12 mph.  You might like to try Alper Saracoglu's GTA Vice City Administrative Con-sole....  http://www.estetiksoft.de/gtavcconsole/  ...and his GTA3 Admin Console, too.  http://www.estetiksoft.de/gta3console/index.htm  X.13.d  The Skateboard mod  Chris82 of GTAProjects has a mod to re-insert the Skateboard melee weaponRockstar designed for the game but didn't activate for the release of the game.It re-enables the original animations for the melee weapon use of the skate-board, too.  http://www.thegtaplace.com/pafiledb.php?action=file&id=540  X.13.e  The No Rust and Dirt mods  GTAtor offers the Clean Cars mod and OffRoader23 offers the No Rust and Dirtmod to keep vehicles looking clean.  http://gta-action.planet-multiplayer.de/dlm/download.php?id=4382  http://files.filefront.com/No+Rust+And+Dirt/;3905221;/fileinfo.html/1/1  The original PC "San Andreas" doesn't feature PS2-type Pay 'n' Spray/save ga-rage/rain car washes for vehicles that get dirty--they just stay dirty all thetime unless you use the v1.01 patch or one of these mods.  There's something tobe said for the realism of the little bit of dirt along the bottom sides of thecars, but you can use one of these mods if you'd rather have clean vehicleswithout creating the modding incompatibilities created by using the patch--youdecide.  X.13.f  2x, 4x, and 10x Draw Distance mods  The message board for this is at GTA Forums:  http://www.gtaforums.com/index.php?showtopic=195185&st=0  Make a copy of your data\timecycle.dat file to keep for reference or to makea copy from if you want to revert to the original version.  Edison Carter provides the original file, too, if you forget to make a copy.  And before you change anything, un-check the green dot 1st, etc. (X.4).  These mods increase FarClp, the 28th number in each line of timecyc.dat.  Thebigger the number for it, the farther away things can be before they disappear.  In the 1st group of eight rows, for EXTRASUNNY_LA, the original FarClp has400.00, 800.00, or 600.00.  For the group of eight rows for CLOUDY_SF, the original Farclp has 1150.00 foreach row.  The 29th number in each row, FogSt, determines how far away the fog is--thebigger the number, the farther away it is.  It's basically lower as the numbersfor FarClp get bigger.  I guess the reason for that is to make about the samedemands on the game engine: the more fog there is, the farther away things canappear, and the less fog there is, the smaller the range things can appear in.  It's not directly proportionate; for example, one pair of FarClp and FogStnumbers is 400.00 and 100.00, another pair is 800.00 and 100.00, and anotherpair is 800.00 and 10.00.  For EXTRASUNNY_LA, the original eight numbers for FogSt are 100.00 or 10.00.  For CLOUDY_SF, they're all -22.00.  In a "4x" version, "4x" seems to refer to multiplying the 1st number given forFarclp by four, then making all the others for FarClp the same.  Sunrie came up with a 4x version I'm using right now.  It makes all the num-bers for FarClp 1600.00 and makes all the numbers for FogSt 100.00.  http://www.gtagarage.com/mods/show.php?id=3225  (It also changes GTA San Andreas\stream.ini for vehicles from 12 to 1200, butI leave stream.ini alone.  I don't think it increases how far away cars can bebefore they disappear, just how many appear in the viewing range.)  Increasing the viewing distance not only lets you see things that are fartheraway, but seems to make things in the mid-distance show up with richer hues moreassuredly (the result of increasing FarClp in the rows at the bottom of thepage: EXTRACOLOURS_1 and EXTRACOLOURS_2?).  The 10x version isn't too much for my newly-updated computer, but, as somepoint out at the message board, it's glitchy due to the limitations of the gameengine, like when looking down from a high Parachute jump, with the best of PCs.A message by [KFC]Nutz says that setting FarClp over 2,000 can make his gamecrash if he gets too much of the territory in his view.  You might want to use anumber just beneath that as the highest you try.   Pick the draw distance multiple you can run without problems on your comput-er, using the draw distance bar in the options to adjust it.  Most can run amultiple of two (no FarClp less than 800) or four times the 1st FarClp number.  From greater to lesser demands on your system, you might try:  - FarClp just under 2000 with FogSt below 100 changed to 100, 50, or un-changed,  - FarClp 1600 (the 1st FarClp multiplied by four) with FogSt below 100 changedto 100, 50, or unchanged,  - FarClp no less than 800 (the 1st FarClp multiplied by two) with FogSt below100 changed to 100, 50, or unchanged.  The typical modification makes an entire row the same number whereas the orig-inal has more variety.  You might give your mod the sort of variety of the orig-inal.  If you want to get more pleasure out of the graphics of the game, and have aPC that's at least moderately powerful for games, I recommend that you see whichversion your system can handle.  X.13.g  John Lennon's glasses  Fragger has a mod that adds John Lennon's round National Health glasses toC.J.'s choices of glasses:  http://www.gtagaming.com/downloads?p=file&id=1214  http://en.wikipedia.org/wiki/John_lennon  http://en.wikipedia.org/wiki/Beatles  http://www.beatles.com/  X.13.h  The Horseshoe Help mod  JVT came up with The Horseshoe Help mod, which makes a big arrow, like onesyou've seen in GTA's, point down at each Horseshoe.  http://www.gtagaming.com/downloads?p=file&id=1252  X.13.i  The Driver mod  Pavel gives us The Driver mod, which lets you have C.J. ride in a passenger ina car or helicopter and do a drive-by from it.  Other features include havingC.J. transported in a private jet and a limo, a winch and magnet for the Levia-than, Ammu-Nations that are fully stocked from the beginning of the game andalso carry both kinds of Rocket Launcher and the Minigun, and Armor, Health,Bribe, and weapon pickups at all save places.  It's a main.scm file change, soyou can't use an old save game with it.  http://www.gtaforums.com/index.php?showtopic=204130&st=0  http://www.thegtaplace.com/pafiledb.php?action=file&id=760  X.13.j  The Roberto Clemente shirt  NewYorkMantle has a skin to give C.J. the Roberto Clemente 1955-1972 Pitts-burgh Pirate jersey with number 21.  It replaces the Pro-Laps Bandits top.   http://www.gtagarage.com/mods/show.php?id=91  To use it, use the IMG Tool to open models\player.img and replace bandits.txd.  Roberto was the National League Batting Champion four times, was awardedtwelve Gold Gloves, selected National League MVP in 1966, and was chosen as theMVP in the 1971 World Series.  He died in a plane crash off the coast of Carolina on December 31, 1972 whileen route to deliver aid to earthquake victims in Nicaragua.  http://www.robertoclemente.si.edu/english/index.htm  http://en.wikipedia.org/wiki/Roberto_Clemente  Pittsburgh announcer Bob Prince used to say that a pitcher would be stupid totry to hit Roberto Clemente with a pitch--it just made Roberto mad and he'dknock the next one out of the park: pa-hoom.  My Dad could draw a real good Roberto.  X.13.k  The Tommy Vercetti shirt and Tommy's Shirt  Loman has a skin that lets you give C.J. the default shirt (the one I usuallyused) worn by Tommy Vercetti in "Vice City," except his shirt is open at thefront.  http://www.thegtaplace.com/pafiledb.php?action=file&id=641  It has you use IMGtool 2.0 and TXD Workshop v3.4b or later (see X.6), and usethe .bmp file supplied to alter the .txd file of a shirt from model\ player.img.If you extract hawaiiwht.txd to the .bmp folder, then open the .txd with the TXDWorkshop, like I did, the readme should note that you type "hawaiiwht.txd" inthe box along the bottom so you can click Import.  Blues the Squirrel has another one, Tommy's Shirt, which just requires you toreplace the .txd file for hawaiired.txd.  With this one, the shirt is closed inthe front like Tommy's.  http://www.gtagarage.com/mods/show.php?id=71  Either shirt becomes available at the Victim clothes store.  They go good withblue jeans from Bincos and either white sneakers from Pro-Laps or white low topsfrom Sub Urban.  X.13.l  Pizzadox's Plus 27 Trainer  Pizzadox has a trainer that offers the ability to make C.J.'s bullets causeone hit kills, etc.  The feature I especially like it for is the ability to stopmission timers that count down found in missions like "Kick Start" or the Sub-missions (Vigilante, etc.).  To stop those timers, press Esc to pause the mis-sion once the timer is going, Alt-Tab out of the game, start the trainer, thengo back into the game.  This trainer is compatible with the unpatched version ofthe original game.  http://www.thegtaplace.com/pafiledb.php?action=file&id=517  X.13.m  Heli Magnet  Demarest (who helped me with a code change for "RC Bandit" in "Vice City" thatmade it suitable for human life, and founded the Liberty City mod effort) has amod to let you use a towing magnet from any helicopter (as with the Leviathan in"Up, Up, and Away!").  http://www.tfads.com/gta3code/  For some reason, Dem's uniquely helpful site isn't up.  His work can be foundat the next links (thanks to Spaceeinstein for the filefront link):  http://hosted.filefront.com/ThunderPower/  http://web.archive.org/web/20070221164812/www.tfads.com/sacode/released.html  You might also want to look at his mods for "Vice City," including "AncestralRecall," which tells you which missions you have to do, and "Uniquecall," whichshows you, onscreen, where to start and end the Unique Jumps, which ones youhave left to do, etc.  http://www.gtaforums.com/index.php?showtopic=208824  http://www.gtaforums.com/index.php?showtopic=217245  X.13.n  Darkpact SA  Demarest also has a mod that lets you make a main.scm change, if it's a scriptchange (like "Heli Magnet"--"one that can be displayed in simple text and ismeant to be added to whatever SCM") and not a code mod (one that "requires youto replace your entire SCM"), without having to start a new game.  Read his in-structions included in the 3rd of the web pages given below and follow themcarefully if you do this.  http://www.tfads.com/gta3code/  http://www.tfads.com/sacode/released.html  http://www.tfads.com/sacode/zips/darkpactv1readme.html  On the 1st of those web pages, Demarest offers versions for "III" and "ViceCity," too.  For some reason, Dem's site isn't up.  His work can be found at the next links(thanks to Spaceeinstein for giving me the filefront link):  http://hosted.filefront.com/ThunderPower/  http://web.archive.org/web/20070221164812/www.tfads.com/sacode/released.html  X.13.o  Speedometer  Spookie, aka Spooky, has a speedometer--the kind with the needle in a circle--that gives the speed of any vehicle C.J. rides in.  You enable it by putting alittle file in your main SA folder.  You can set it to measure speed by miles orkilometers.  You can put it in any of the four corners of the screen, but you'llprobably put it in the lower right corner most or all of the time.  Besides being interesting for comparing the top speeds of vehicles, it mayeven help you with some missions.  It can help you better regulate how fast acertain car can go without spinning out, etc., just as a speedometer can in reallife.  Besides races, it could help CJ. drive steadily at the speed a girlfriendlikes.   Spookie tells me a small percentage--about 5%--of users have issues trying torun it: "My guess is that it's being caused by the Securom copy protection,since anyone that uses the NoDVD patch doesn't seem to have a problem.  Mostpeople not using the patch seem to get away with it working, but the odd few sayit doesn't show in-game at all."  I was through trying the patch, as the list of mods to try grows, some timeago, and I recommend it as the fine speedometer it always was.  http://www.gtagarage.com/mods/show.php?id=73  I used the identical-looking one he had for VC.  It looks nice, too.  http://www.thegtaplace.com/downloads/file.php?id=456  X.13.p  Gradius and Gyruss games mod  Gta1player has a mod to let you play "Go Go Space Monkey" as Gradius and "TheyCrawled from Uranus" as Gyruss, letting you see each one as the game it seems tobe based on.  http://www.gtagarage.com/mods/show.php?id=810  You use the IMG Tool (X.6) to replace a couple of .txd files to see Gradiusand replace one .txd file to see Gyruss.  X.13.q  Pawfect Skin Changer Mod v1.1  If you stillfeellikedressingup, CJ of Pawfect Films, with a hook based on codeby op9080, has a mod for SA v1 that lets you play as any one of over 300 charac-ters in the game.  You don't have to replace any files, just double click the.exe file supplied and use the hotkeys during the game.  You browse through thechoices which appear in front of C.J., then select the one you want C.J. to be-come.  Try to not let C.J.'s  weight change or your model can go "wonky" or your gamecan freeze.  Have the lead character change back into to C.J. to have themchange clothes or before C.J. has to use special clothes for a mission.  http://pawfectfilms.com/peds/mods.htm  You could also use Spaceeinstein's "All In One Mod" (X.13.ii) to spawn thevarious peds or even have C.J. become one.  According to Spaceeinstein, "It'swith the MultiMod.  It includes every natural ped in the game and most deletedand special peds.  It should also spawn peds that you added into the game if theped's ID corresponds with the MultiMod's ped's ID."  As an alternative to that which is compatible with the rest of the game andother mods, you might use one of the methods of Skin viewing and editing givenabove (see X.8) to pick a character from the game you'd like as the lead charac-ter, and use the IMG Tool (see X.6) to replace player.dff and player.txd, whichis C.J., with it in models\gta3.img.  I think you'd also need to use the methodgiven at "Maximum Stats of all kinds in one sitting" (see III.5) to change theMuscle Stats so they don't increase above zero.  X.13.r  MP5 ReSkin and more...  cyber90 has a mod that provides a more realistic look for the knife and allthe guns and rocket launchers.  (Fred Willard-type Ammu-Nation voice: "...and'boom!'--you've blown a hole in something!")  http://www.gtagarage.com/mods/show.php?id=215  Replace the .txd file in models\gta3.img with the .txd file in the mod foreach weapon you want to give more definition.  (Some people in the accompanyingmessage board have had problems with the clothes supplied with the mod--Ihaven't tried those.)  X.13.s  rc vehicles (drivable)  Lancingluke has a mod that lets C.J. drive and fly the RC vehicles in "San An-dreas."  NOW we're talkin,' buddy.  http://www.gtagarage.com/mods/show.php?id=884  Each vehicle requires a .dff, .txd, and handling file change, then you need acar spawner (not supplied) to make it appear.  As an alternative, I think you might try to do it the way Dicanio did for theRC vehicles in "Vice City," described in the Miscellaneous mods section,I.100.D.f, of "Glenster's Guide to Some of Vice City."  I haven't tried this,but I think it would work: change the Class of each RC vehicle you want tochange in vehicles.ide from "ignore" to "moped," then change the handling.cfgline for each the way I showed that Dicanio did for the "Vice City" RC vehicles(remembering, as noted at X.10.b, that line E, the 4th number after the name ofthe vehicle in "Vice City," isn't used in "San Andreas").  X.13.t  Spurtster  Rollies77 gives new life to the scooter-driving animations with a mod that re-places the chassis of a scooter with the chassis of a lassy.  (Remember the PolePosition bike mod for "Vice City"?  Crank 'er up and try for some stunt statis-tics.  HOO-ha!)  http://www.gtagarage.com/mods/show.php?id=769  For this mod, you replace the .dff and .txd files of the Faggio.  There's al-ways a Faggio at the Las Venturas Burger Shot Courier mission site: SW of the"R" of "REDSANDS EAST."  X.13.u  Heavens on Earth  jarjar has a mod that puts those yellow inverted cones used to enter buildingsaround Los Santos to make it more convenient to have C.J. enter 53 of the hiddeninteriors of the ghost heavens I went on about in "Ghost hell, ghost world,ghost heaven, and Liberty City" (see I.10).  You can't do missions with it, andI'd like it better if it was integrated with the rest of the normal game, butit's easy to replace a couple of folders and a file temporarily to have a lookaround.  http://www.gtaforums.com/index.php?showtopic=221274  http://www.gtagarage.com/mods/show.php?id=749  The normal Los Santos interiors, including save places, don't load, just hid-den interior ones--sometimes.  At some entrances, C.J. just falls through grayhell to his death, the car mod shops just make the game cut out, and sometimesC.J. learns the hard way there's no collision file on a floor or door and falls,etc.  It could help if the readme file directed you to the ones that work theright way.  You might just use Spaceeinstein's All In One Mod, X.13.ii, to see the inter-iors and still be able to play the game.  X.13.v  The Homie Mod  9ine has a mod that adds three gang members to the three regular GSF gang mem-bers: two from cutscenes and one who was in the original screenshots Rockstarmade for SA but who wasn't included in the game.  This is good for those of youwho thought C.J. went through a he** of a lot of work to end up with only threepeople in his gang.  http://www.gtagarage.com/mods/show.php?id=247  http://www.gtaforums.com/index.php?showtopic=201972  Read the GTA Forums message board to find out how it's possible to add more tothe gang.  X.13.w  Grove Gang Revision Mod  GAMEJAK was thinking along the same lines and is coming up with a mod thatlets you add FAM1 through FAM8, Sweet, Denise, OG Loc/Jeffrey, Big Smoke and/orRyder (I guess you imagine the last two had evil twins C.J. kills in the game)to roll in C.J.'s gang.  We're talkin' crew.  http://www.gtagarage.com/mods/show.php?id=533  X.13.x  2 Player Mod  jarjar, the jar so nice they named it twice, has a mod to let you play the PS2two-player missions on PC.  You need a couple of USB controllers.  For thosespecial GTA moments you want to share with that special someone.  So if you knowsome strange old girl or boy that likes to blow up taxicabs and stuff, you mightwant to call them up for this.  Strange but fun--that's the important thing.And that's how we like 'em.  http://www.gtagarage.com/mods/show.php?id=518  http://www.gtaforums.com/index.php?showtopic=208450&st=0  X.13.y  Easter Bay Aircraft Carrier Beta 2  [DRuG]NikT has a mod that lets you rule the high seas.  As of May, 2006, it'sbeen updated with some assistance from brixster and Ben "Cerbera" Millard.  Thecollision file, stretched over a big area, covers the key areas.  This is one big boat.  http://www.drugcrew.com/  http://www.gtaforums.com/index.php?showtopic=210961  http://www.gtagarage.com/mods/show.php?id=720  You use the IMG Tool (see X.6) to replace the .dff and .txd files of the Trop-ic, then change the handling.cfg line for it as described in the carrierbeta-readme file.  You can use steve-m's "Collision File Editor II" to replace the.col file.  X.13.z  Jarra Mono Arsenal v1.3  Commando Funebrero had come up with snazzy replacements--some say the best--for all the weapons in the game.  http://www.gtagaming.com/downloads?p=file&id=1403  The GTA Forums message board, led by Commando Funebrero, is informative andhas screenshots.  http://www.gtaforums.com/index.php?showtopic=213984  X.13.aa  Detailed Radar mod  BaygoN has exchanged the map used for the in-game map and radar with Ian Al-bert's map, which I highly recommended (see III.1) and which looks like a satel-lite picture of San Andreas.  http://www.gtaforums.com/index.php?showtopic=221045  http://www.gtagarage.com/mods/show.php?id=920  See the GTA Forums link for a message board and screen shots.  X.13.bb  Holla Back Girl  justa_newbie didn't do the newbie thing and create a skin to make C.J. looklike a zombie or such--justa just created an original working pedestrian model--a lady with an hourglass figure and her own dff file.  There will be more workon the texturing of the hands and feet, but you can get a good idea of it nowat:  http://www.gtaforums.com/index.php?showtopic=220735  http://www.gtagarage.com/mods/show.php?id=910  If you use it to replace a girlfriend, it comes in outdoor and indoor ver-sions.  A "holla back girl," like a member of a cheerleading squad that repeats whatthe leader calls out, is a woman that does what she's told; she's willing to betreated like a doormat or booty call.  http://www.urbandictionary.com/define.php?term=holla+back+girl&r=f  X.13.cc  1963 Chevrolet Corvette  Bonsaijodelfisch has a 1963 Chevy Corvette, converted for "San Andreas" byFUBAR, I like that I found out about from Cerbera, who came up with the handlingfigures for it.  It replaces the Hotring Racer.  You can see the message boardand screenshots for it at the GTA Forums web site given below.  http://www.gtaforums.com/index.php?showtopic=223954  http://www.gtagarage.com/mods/show.php?id=1037  X.13.dd  Half-Life 2 Buggy  AlexSergeev has created a mod to turn the Bandito into the similar Valve "HalfLife 2," 2005, buggy Gordan Freeman uses:  http://www.gtagaming.com/downloads?p=file&id=1492  X.13.ee  SCM Hook  op9080 has authored a mod that lets you remove the height limit for the JetPack (so you can explore the entrance lights in the San Andreas heavens, St.Mark's Bistro, etc.) and other flying vehicles, remove the speed limit for theHydra, run the game in windowed mode, etc.  (Thanks to Cerbera's web site forthe tip.)  The message board and links for the mod are at:  http://www.gtaforums.com/index.php?showtopic=222397  X.13.ff PLPynton's mission mods  PLPynton (the fellow who came up with a way to mod the game so it would recog-nize quadruple insane stunts) has several mission mods you might like.  If youtry one, you have to start a new game--your old save games won't work with achanged main.scm.    Super C.J.: C.J. can fly like Superman and throw things with super strengthor telekinesis or something.    http://www.gtaforums.com/index.php?showtopic=249563    Vehicle guns: you can make a couple of working Miniguns appear on the hoodof almost all of the vehicles.    http://www.gtaforums.com/index.php?showtopic=254038    Blow me away: it's M-rated, not graphic; you might try it if you'd think itwas funny.  It basically lets you have C.J. fool around more liberally with thataspect of the Hot Coffee mod, you ridiculous fffilth.    http://www.gtaforums.com/index.php?showtopic=243861  X.13.gg  Pillager  Demarest has come up with another uniquely helpful code tool.  This one helpsyou find all the Tags, Oysters, Snapshots, and Horseshoes without having toleave the game to consult a map.  All those of the category you pick will appearon your radar.  When you hunt for Snapshot targets, the ones left to find alsohave a green marker above them in the game to make them easier to find.  Whileyou hunt, you're considered to be on a mission, so you can't do things, like en-ter gyms, that you can't do while on a mission.  Just rename your main.scm, to save a copy of it, and put this one in.  It'scompatible with previous saves and v.1 or 2 of SA.  I knew when he helped mewith a way to change the file for RC Bandit in VC, this man was destined forgreat things.  http://www.gtaforums.com/index.php?showtopic=256472  http://www.tfads.com/sacode/tools/  For some reason, Dem's site isn't up.  His work can be found at next links(thanks to Spaceeinstein for giving me the filefront link):  http://hosted.filefront.com/ThunderPower/  http://web.archive.org/web/20070219182027rn_1/www.tfads.com/sacode/tools/  X.13.hh  Audio Toolkit  Pdescobar's Audio Toolkit might be used to give the SA Minigun the VC sound,which I liked better for it.  You and your friends might give some of the pedes-trians some custom vocals, too.  http://pdescobar.home.comcast.net/gta/saat/  A mod with customized weapon sounds for VC, Realistic Weapon Sounds by dDe-finder, is another option as an audio source for SA weapons:  http://www.gtagarage.com/mods/show.php?id=266  X.13.ii  The All In One Mod  Spaceeinstein's All In Oneth Returneth with a lot of the VC options, likeEclipse_nl's SuperNOS, made to be like Barton Waterduck's, for any vehicle,Barton Waterduck's Wall Climbing, Brokenfish and Demarest's Invincibility forC.J., Brokenfish's Indestructible Vehicle and Fast Helicopter Take-off, Demar-est's Steed (C.J. stays on his cycle), TbM2k's Car Unflip, spaceeinstein's Mis-sion Skipper, and a lot of new options, including:  - PLPynton's Super C.J. (see X.13.ff),  - spaceeinstein's Hidden Interiors/Teleporter, Parked Cars (extra parked vehi-cles like the Andromada and FBI Truck), and the GTA2 missions "Pizza Cake" and"Wheeler-Dealing,"  - MrTi's Give and Take, which can be used to give one of C.J.'s gang membersany weapon that can aim and make the gang members indestructible,  - PatrickW's Hot Coffee (people afraid of parent's teaching their kids aboutthe birds and bees with Barbie and Ken dolls can leave it disabled),  - DeeZire and spaceeinstein's Home Brains (you learn why the hobo in Gantonsays nobody can tell him when to use the john; again, the House of Representa-tives met over the whole Barbie and Ken thing, but when are they going to dosomething about the whole Betsy Wetsy doll deal?--that's what I want to know),  - Barton Waterduck's MultiMod and Mod Shop, which include the options of aTimer Control (increase or decrease the amount of time on any timer), the abil-ity to set traffic density (good for doing stunts or making screenshots withoutdisturbance), use the Ped Spawner to not only spawn a ped but have C.J. changeto their appearance, and the ability to Choose Mission, and  - Pavel's Ammu-Nation Upgrade, which opens all Ammu-Nations from the start ofthe game and increases their stock to include heavy weapons, etc. (TGIPC).  http://www.gtagarage.com/mods/show.php?id=330  X.13.jj  1957 Chevrolet Bel Air  Klarnetist's mod of a 1957 Chevrolet Bel Air hardtop, which I liked so muchfor "Vice City" and looks like the car my Dad had when I was a kid, has beenconverted to "San Andreas" a couple of times in separate efforts by Brendan62and Escandero (TGIPC).  (For the 2nd link, Copy and Paste the 2nd line to the 1st in the Address bar.)  http://www.gta-classics.de/  http://gta-worldmods.planet-multiplayer.de/phpkit/start/include.php?path=content/overview.php&letter=&catid=23&themeid=&type=4&order=&entries=90  http://gta.com.ua/klarny/  http://img443.imageshack.us/img443/2631/00gta1screen986id0.jpg  http://img501.imageshack.us/img501/3946/00gta1screen987nd2.jpg  http://img501.imageshack.us/img501/1189/00gta1screen988cx8.jpg  http://img527.imageshack.us/img527/5671/00gta1screen989iw2.jpg  X.13.kk  Transfender Fix  You can use the Transfender for a batch of vehicles beyond the ones permittedby the unmodified game with the Transfender Fix by OffRoader23.  It's just adata > carmods.dat change, so I think it would be fine for any version of "SanAndreas."  One of the things it provides is the ability to use a Transfender toget the original colors back for the Truth's Mothership if it turns white in oneof your save garages.  (Thanks to Orion_SR for recommending it to me.  He cau-tions that it doesn't work for bikes, which end up spawning between the ceilingand the roof).  http://www.gtagarage.com/mods/show.php?id=35  X.13.ll  Chain game save games  OrionSR, with some help from pdescobar, GTA_Phreak, JAJ, ryan92, rubregg,zmoonchild, and jaj's brother, has a special kind of mod--modified save gamesthat provide a wealth of changes.  There are new locations for vehicles andweapons, some Pay 'n' Sprays have been modified so that flying vehicles can berepaired on the roof, some save garages have been modified so that flying vehi-cles can be saved on the roof, a Boat Yard has been added near Toreno's ranch,some jump locations have been changed and boat jumps added, some gang wars canbe triggered in SF and LV, there are teleport locations for quick travel acrossthe map, etc.  (And some nice person is named on the license plate of thePrickle Pine garage Turismo.)  The 1st link below is for the chain game in which people can take turns doingmissions with these files.  About 1/4 down the page are initial save games forindependant play for vv.1 and 2, and the 2nd link lets people with the PS2 ver-sion use it.  http://www.gtaforums.com/index.php?showtopic=324135  http://www.gtaforums.com/index.php?showtopic=324283  X.13.mm  Unmodded weapons remake  Illicitpimping saw to it that his weapon changes won't slow down your comput-er.  They're just skin changes--they're the same file size as the originals buthave more detail and illicitpimping claims they have more authentic colors.  http://www.gtagarage.com/mods/show.php?id=3403  X.13.aaa  Mod requests  - for "San Andreas":  A steam locomotive, etc., that would have been used in Pennsylvania in the1930's (my Dad was a brakeman before he became an artist),  a horn or whistle for the train,  a mod to shine more light on the lead character and any vehicle they're in(SA has them in shadow too much),  "Vice City"-type instant replays,  revolving lights for the lighthouses,  revolving red radar screens for the airports,  working escalators,  invincibility for GSF gang members,  ability to drive the submarine,  "Vice City" helicopter-type propellor animation,  more things to see underwater (a coral bay could be pretty and wouldn't haveto be animated; maybe a man-eating something to clean up the drowned people)  a li'l Dodo--in bright VC red and white--to pull a sign around in the sky,  "Vice City"-type cumulus clouds to fly through,  and "Mafia"/"Vice City"-type ability for the "camera" to stay behind the leadcharacter or their vehicle.  P.S.: and niblets the President stops government for a week over.  I mean, theHouse of Representatives is something, but how many of those people can youname?  - for "Mafia," released as a PC game in 2002:  GTA-type ability for the lead character to jump over the guard rail and ex-plore the scenery in "Free Ride," "Vice City"-type additions of a PCJ-600, morejump ramps, instant replays, a helicopter, and a Dodo (except the lead charactercan fly it), and more dialogue for the pedestrians than, when pressed, briefthings like, "I don't have time for this s**t."  In "Mafia," Paulie looks like Joe Pesci/Tommy DeVito, and Don Salieri lookslike Paul Sorvino/Paul Cicero, of the movie "Goodfellas," 1990.  Someone couldmake models for the lead character Thomas "Tommy" Angelo and Sam that look likeRay Liotta/Henry Hill and Robert De Niro/Jimmy Conway.  X.14  Music    In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the cor-rect CODECs installed, also MP3, WMA, M4A, etc., files)--to save space, putshortcut icons--in My Documents/GTA San Andreas User Files/User Tracks for yourown radio station.  In the Play Mode section, you can choose "Radio" to have the game play themwith the commercials, etc., provided to make it seem like another of the sta-tions of the game.  Otherwise, "Sequential" plays them in alphabetical order and"Random" plays them in a random order.  To have them play on the radio station, run "Scan User Tracks" 1st in "AudioSetup."  Automatic Media Scan will make the radio start with the 1st track after thegame loads.  You can skip User Tracks during the game with F5.  X.15  Screen shots and videos  http://en.wikipedia.org/wiki/X-15  No, no, no...  To make a screen shot, press Prt Scr during the game.  If you don't want toexit the game, go to the pause screen, highlight "RESUME," and Alt/Tab out ofthe game.  Open "Paint," click "Edit," then "Paste."  If you like it, click "File," "Save as," choose "My Pictures" in the "Savein:" bar along the top, and use the drop down menu along the bottom to save itas a JPEG and not a Bitmap, aka a .bmp, file.  JPEG files take up a lot less MBson your hard disk and, though it's a kind of compression that irreversibly sim-plifies data, looks just as good to me for screenshots.  Give it a name, andclick "Save."  Click the "GTA: San Andreas" thing in the Task bar to go back in-to the game.  Fortunately, "San Andreas" isn't fussy like "Vice City" aboutletting you Alt/Tab out of the game.  You could also have C.J. take a picture with a Camera.  Hold the RMB to bringup the viewfinder and press the LMB.  The pictures are stored in My Documents\GTA San Andreas User Files\Gallery.  Fraps, the Easy Graphic Converter, and Virtual Dub  You can use Fraps to make screenshots and videos of your games.  http://en.wikipedia.org/wiki/Fraps  http://www.fraps.com/  Fraps lets you use hotkeys.  You can take any number of screen shots at atime, but the free version doesn't let you make make .jpg files, only .bmpfiles which are a lot bigger.  To copy them as .jpg files, you can use the freeEasy Graphic Converter, then delete the .bmp files.  http://www.etrusoft.com/graphic-converter/  The free version of Fraps restricts videos to 30 sec. clips.  Whether you usethe free version or not, the videos take up a lot of MBs which you can compressto take up less hard disk space (and make them easier for your computer to usewith your editor later).  The free processing tool I use is Virtual Dub.  Iclick Video > Compression > XviD MPEG-4 codec and save them as .avi files.  http://en.wikipedia.org/wiki/Virtual_Dub  http://www.virtualdub.org/  How I make videos  The stunt videos I've made are meant to encourage more people to play with thebasics.  I use the GTA Instant Replay feature for a variety of "camera" angles, whichinclude one that's adjustable with the Mouse.  As described above, I capture thescenes on my PC with Fraps.  I use VitualDub, which is free, to compress thevideo clips to .avi files.  Other free software I've used includes the AoA Audio extractor (to extractthe audio from a clip or convert MP3s to .wav files, which Windows Movie Makerprefers), Super (to convert most any file type to another), and Wavepad (an au-dio editor I haven't used much).  I've also used the Keepvid web page to saveYouTube videos.  http://www.aoamedia.com/audioextractor.htm  http://www.erightsoft.com/SUPER.html  http://www.nch.com.au/wavepad/masters.html  http://keepvid.com/  I edit the clips with Windows Movie Maker, which comes with Windows Home XPand Vista Home Premium.  I use Windows Movie Maker to publish each video to mycomputer,  which lets you compress the video to the size you want.  See the Win-dows Movie Maker forum for more, including many free user-made effects.  http://en.wikipedia.org/wiki/Windows_Movie_Maker  http://en.wikipedia.org/wiki/Windows_Vista  http://www.windowsmoviemakers.net/Forums/Default.aspx  http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=129645  If you're going to buy an editor, check the latest reviews.  Sony Vegas andAdobe Premier Pro usually get good reviews.  Avidemux is free, but I just useWindows Movie Maker.  http://en.wikipedia.org/wiki/Sony_Vegas  http://en.wikipedia.org/wiki/Adobe_Premiere_Pro  http://en.wikipedia.org/wiki/List_of_video_editing_software  http://en.wikipedia.org/wiki/Avidemux  http://www.avidemux.org/  I upload my videos to You Tube and filefront.  A list of other web sites thatlet you store your videos is at the last link.  http://www.youtube.com/  http://www.filefront.com/  http://www.110mb.com/forum/general-chat/biggest-list-of-free-file-hosting-sites-updated-monthly-t1428.0.html&&&&&&&&  XI.   And there's always more (from "International Feel"; thank you to ToddRundgren)  This section is just for some of the things not need for 100% completion ofthe game that take a little longer to explain.  XI.a  Unique Jumps  70  This list use the BradyGames guide numbers (which is why the order of the lo-cations sometimes goes back and forth on the map).  A PCJ-600 or NRG-500 are good motorcycles for jumps, unless otherwise noted.  Briefly, remember that you can speed the motorcycle up by quickly and repeat-edly pressing Up but not letting C.J. stand up.  You can do a bit of a wheeliebefore many of these jumps, the kind with the sort of slope the concrete rampshave, for extra distance, too.  Use Up and Down to level the wheels for landing.  You might want to see "GTA San Andreas Plane Crash" for a quick look at some-thing you don't want to see during a stunt.  http://www.youtube.com/watch?v=1A1Nm2kAW6c  The GTA SA Control Center (see X.13.c) has the coordinates to teleport C.J. tothe jump sites.  A good map of the locations of all the jumps is at:  http://www.ianalbert.com/misc/gtasa.php  Los Santos and Red County    1. El Corona  The jump ramp is between the "A" in "EL CORONA" and the RRtrack.  Go W to E and land on the RR platform.  (The BradyGames guide recommendsthat you use a PCJ-600.)    2. Idlewood  The jump ramp is the bridge arch on the W side of the road onthe E side of the block that's W of "WIL" of "WILLOW FIELD."  Go N to S betweenthe RR track and trees and veer left onto the bridge arch.    3. Verona Beach  Go N to S through the Conference Center to the steps of thepale green-blue building and land on the next building.    4. Jefferson  Go S to N up the stairs (to the pedestrian bridge over the RRtracks) near the S end of the thick N-S section that represents a section of theRR track that has a street on either side of it.  This can be done with a car ormotorcycle.    5. Ocean Docks  E of "EL CORONA" is a block that looks like a stubby "Y."The jump is in the block SE of the base of the "Y."  Go NW to SE through thedirt lot at the NE side of the block to a pile of dirt in the S corner of thelot.  Land before hitting the freeway wall.    6.  East Beach  Use an NRG-500.  Go E to W to the steps (for the pedestrianbridge over the highway).    7.  Ocean Docks  The jump ramp is a gray wooden version of a "Vice City"concrete jump ramp at the E side of the big rectangle on the W part of the is-land part of Ocean Docks.  Go N to S over the ramp and land on the roof that'son gray concrete columns.    8.  Los Santos International  The ramp is the mobile boarding ramp just overthe "O"  of "SANTOS" in "LOS SANTOS INTERNATIONAL AIRPORT."  Go S to N and goover the fence.    9.  Los Santos International  The ramp is the W triangular yellow and blackmarker of the pair at the NW corner of the gray square under the "AIR" of "AIR-PORT."  Go E to W and go over the  red and white "OGL-2" sign.    10.  Ocean Docks  The ramp is the set of metal steps about 1/3rd W from theE side of the block that's two blocks S of the block with "ELD" of "WILLOWFIELD."  Go E to W and land on the building.    11.  East Los Santos  If you go W on the street along the top of "LOS" of"LOS FLORAS" to the T intersection, you'll find the ramp as the set of stepsacross the street.  Jump over the narrow block to the RR tracks.    12.  Market  E of the S area of the block with "WOOD" of "VINEWOOD" is ablock with an E-W alley.  Go E to W through that alley, up the stairs, over theroof, and land on the road.    13.  East Beach  Go W to E on the street one block above the "LOS" of "LOSFLORES," over the patio, through space where a part of the wall is missing, anddown to the street--not the ocean.    14.  Ocean Docks  Go to the SW corner of the road that makes a loop throughthe mainland and island parts of Ocean Docks.  From the inside of the corner,on the lower area, go S to N, up the stairs on the N end, and land on thestreet.    15.  Ocean Docks  Go N to S through the same lower area, up the stairs onthe S end, and land without falling into the ocean.    16.  East Los Santos  On the E side of the block, two blocks S of the "N" in"JEFFERSON," is a set of steps just N of some basketball courts.  Go E to W, upthe steps, and land beyond them.    17.  Mulholland Intersection  From the S end of the central N-S stretch ofthe intersection,  go S to N on the left walk, past the oncoming traffic of theonramp on your left, and continue N to go over the concrete ramp.    18.  Mulholland Intersection  Same deal only N to S on the left walk fromthe N end of the intersection.    19.  Mulholland Intersection  On the W side of the N-S stretch used for jump18 is a road that curves under it.  Go S down that road, over the light brownconcrete ramp to the right of it, and land below in the parking lot.    20.  Rodeo  Just W of the N end of the road that goes S to the Santa Mariapier is a mound in the grass at a white picket fence.  Go N to S through Rodeo,over the mound, and land on the pier.    21.  Vinewood  Go E to W on the road above "WOOD" of "VINEWOOD, through thedark asphalt lot, off the end of it, and over the next roof to the street below.    22.  Commerce  Go S to N through the concrete flood control ditch of theblock W of the one with "COM" of "COMMERCE," go up the light gray concrete rampon the left side, and jump out of the ditch.    23.  Montgomery Intersection  Go E to W to the Montgomery Intersection andover the dirt ramp in the middle.    24.  Los Santos International  Go clockwise around the SE curve of the high-way that goes around most of the airport, and go up the concrete ramp in themiddle of the highway.    25.  Santa Maria Beach  N of "MARIA" is a W-E road; where it curves 90 de-grees N, go E across the asphalt walk, up the stairs, and onto the wooden walkby the shops.    26.  Red County  Go E over the broken bridge at the W side of PalominoCreek.  (Jump 28 uses the same bridge.)    27.  Dillimore  Go N to S into Dillimore, continue straight through analley, go over the curved gray plank, and land as far S as the gas station orsheriff's office.    28.  Palomino Creek  Go W from Palomino and over the dirt road and brokenwooden bridge.  (Jump 26 uses the same bridge.  This is also the bridge you canfail to jump, during the middle of the "Small Town Bank" mission for Catalina,to try the glitch that lets you explore the banned areas early.)********  The Badlands and Red County    1.  Mount Chiliad  The Cobra Run wooden jump ramp.  It's E and below the tipof the semi-loop of road that's E of the summit.    2.  Angel Pine  The ramp is the three pieces of corrugated metal in thetrailer park SE of the SE block of Angel Pine.  Drive SE to NW, jump, and landon the roof with orange shingles.    3.  Whetstone  Go W to E over the sand dune that's SE of the S end of theroad S from Angel Pine.    4.  Blueberry  W of the S block of downtown Blueberry, go NW to SE throughthe FleischBerg lot, up the ramp of wooden pallets, and over the truck trailers.(Number 9 is the same but in the opposite direction.)    5.  Blueberry  Go W to E through an alley of the S of the two W blocks ofBlueberry--the alley is N of the building with a Sprunk billboard.  Go up themetal stairs and clear the building.    6.  Blueberry Acres  South of the "S" of "ACRES," go roughly S to N over thelight gray plank that's leaned against bales of hay and jump over the barn.    7.  Blueberry Acres  Go roughly S to N through the barn just E of the onejumped over for the last jump.    8.  The Panopticon  E of "THE PANOPTICON," the roughly N-S dirt path curvesW a bit to avoid a ravine.  Go S to N and jump the ravine.    9.  Blueberry  Jump the same trailers as for jump 4 but go SE to NW.********  San Fierro and The Panopticon    1.  The Panopticon   Go E to W past the T intersection SW of "THE PANOPTI-CON," go  a bit to the N over the little hill at the side of the road, and landon the San Fierro airport tarmac.    2.  Santa Flora  About 2/3rds E from "PALISADES" to the next street, go N toS over the asphalt walk between houses, off the cliff, and beyond the houses be-low.    3.  Go S to N on the street to where the "LL" of "JUNIPER HOLLOW" is, con-tinue through the walk between houses, cross the street, and jump off the ledgeof the grass.    4.  Downtown  Go S to N to the right of the 2nd "N" of the "DOWNTOWN" of NSan Fierro, cross the street, and go up the steps beside Michelle's place toland on the rooftop beyond.    5.  Battery Point  on the E side of the S end of the Gant Bridge is a scaf-fold.  Use a disposable motorcycle to drive up the levels of it, on it besidethe bridge, and off the end into the water.    6.  Esplanade East  Go W to E on the street S of "TOWN" of the "DOWNTOWN" ofN San Fierro, cross the street, go up the steps, and land on or beyond the lowerrooftop.    7.  Doherty  on the NW area of the block S of "O" of "DOHERTY," go S to Nthrough the wrecked building, up a big green fallen roof segment, and out to thestreet.    8.  Juniper Hollow  Go S to N on the street to about the "HO" of "HOLLOW,"cross the street, go over the dirty white concrete "Vice City"-like ramp, andland on the street below.    10.  Calton Heights  Go E to W over the road N of "TON," cross the street,go over the "Vice City"-like ramp, and land on the street.  Use an NRG-500.    11.  Financial  Go W to E on the road S of "HTS" of "CALTON HEIGHTS," crossthe street, and go over the wooden stairs.    12,  Easter Basin  The ramp is the curved old sheet of metal at the E end ofthe W-E road at the middle of the E side of the brown block of the Doherty saveplace.  Go W to E over the W-E road, over the ramp, and land on the highway.    13,  Airport  Go Se to NW to the "Vice City"- like concrete ramp, which isS of the S end of the long SW to NE runway.  Land on the docks.    14.  Airport  S of the previous ramp is another one like it.  Go E to W,over the ramp, and land beyond the water.    15.  Foster Valley  Corvin Stadium is the rectangle with curved sides SW ofthe pretzel-looking intersection W of the airport.  Go W to E across the lotthat's S of the stadium, over the "Vice City"-like concrete ramp, and land onthe highway.    16.  Doherty  Go N to S on the W street of the big "J"-looking block E ofAvispa Country Club, go up the steps (of the pedestrian walk that goes over thehighway), and you'll probably get credit even if you wreck on the far side ofthe highway instead of clearing it.********  The Desert    1.  Las Payasdas  The ramp is a couple of planks by a pile of blue-greenstuff in the middle of the E side of the W block of downtown Las Payasdas.  GoW to E over the ramp and the real big chicken (it may count if you land on thechicken).    2.  Las Payasdas  Go N to S over the W side of the two E blocks of LasPayasdas, cross the street, go up the E steps of the overhanging patio, and landbelow.  (I got this in a Taxi, so it doesn't have to be that great.)    3.  Verdant Meadows  Go NE up the wing of the SW pile of jet parts (theplane symbol N of "R" of "VERDANT") and over the next pile (although the gamemay allow it if you hit the fuselage of it).    4.  Arco Del Oeste  Go W over the wooden track at the top of the rock for-mation and land beyond the water.    5.  Valle Ocultado  Go S from the main road "OCULTADO" is on, where the "T"is, over the ramp leaning against the garage, and it's okay if you land on thewater and not the pier.  You can start a run to the NE of the main road and be-yond a gap in the fence N of the teepees.********  Las Venturas    1.  The Emerald Isle  Go N to S over the asphalt slope at the S edge of thetop floor of the Emerald Isle parking garage.  (Enter the garage on the N side.)(The game may count it if you land on the street and not the roof of the Souve-nirs, etc., shop.)    2.  The Emerald Isle  Drive a motorcycle to the top floor of the garage(enter the garage on the N side) and up the stairs, on the N side, to the roof.Drive W to E onto a lower roof, of the S side of the casino, and off the grayramp at the other end of it.  (This is similar to jump 12, which uses the rampon the N side.)    3.  The Camel's Toe  Go W to E at the N side of the pyramid and up thestairs; try for the Pawn Shop roof.    4.  The Camel's Toe  Go S to N at the E side of the pyramid and up thestairs; try for the roof beyond them.    5.  Creek  Go E to W through the middle of the NE curve of road of therounded diamond-shaped intersection W of "CREEK," go through the pale tan archeswith a blue-purple roof, and over the "Vice City"-like gray wooden plank ramp.    6.  Redsands West  Drive S to N on the main road S of the middle of theblock S of "ND," cross the street, go through the pale tan arches with a blue-purple tile roof, over the "Vice City"-like gray wooden plank ramp, and land onthe roof of the "Home of the Bandits" place.    7.  Julius Thru Way North  From the 2nd "P" in "PRICKLE PINE," go S, then Eto the end of the dead end road, and enter the lot of the duplexes.  Go E to Wacross the lot and over the gray wooden "Vice City"-like ramp.  Try to go overthe highway.    8.  Redsands West  A block N of the "ST" of "WEST," go N into the lot, go Nacross it, go over the gray wooden "Vice City"-like ramp and land on the high-way.    9.  The Emerald Isle  On level six of the Emerald Isle parking garage, go Wto E and over the ramp.    10.  Randolph Industrial Estate  Go S to N to the ramp, a curved slat ofmetal, at the NE corner of the lot.  (Enter the lot on the W side.)    11.  The Emerald Isle  Go E to W on the N side of the block of "OL" of "OLDVENTURA STRIP," over the curved metal ramp, and over the street.    12.  The Emerald Isle  Drive a motorcycle to the top floor of the EmeraldIsle parking garage (enter the garage on the N side), drive up the stairs (onthe N side) to the roof, then go W to E onto a lower roof, of the N side of thecasino, and over the gray ramp at the other end of it.  (This is similar to jump2 except this one is done on the N side of the casino.)  XI.b  Girlfriends  Have C.J. be sexy.  The easiest way to do that is to have C.J. get all 50 Oy-sters and a sexy car.  Having C.J. collect all 50 Oysters seems to cancel any objections girlfriendsmight have about C.J.'s Muscle or Fat level (and cause pedestrians to say onlyflattering things about his appearance).  Denise and Millie are the two excep-tions--they aren't concerned with his appearance.  (I'm not sure, but not collecting the Oysters may be one of the things thatincrease the chances of seeing a jealous girlfriend appear on some of C.J.'sdates with another--see below.  Along with letting C.J. get out of shape, havinghim use a vehicle with low sex Appeal, etc., it can be a way of hearing alter-nate dialogue, too.)  The sexy cars are:  Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah,Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus,Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan,Super-GT, Tahoma, Uranus, Washington, Windsor, or ZR-350.  The Launch, Reefer, Speeder, and Squalo III are the sexy boats.  (Does Hillaryknow about this--a young man so sexy he effects the fish?)  ("Soon to take theplace of the mudshark in your mythology"--Frank Zappa.  Sorry.)  Modding doesn't affect the sexiness of a car, but damaging the car decreasesit.  The bad thing about Los Santos, at the start of the game, is that there aren'tspawn locations there for cars that are both sexy and handle real good at fastspeeds.  The Voodoo handles better, but doesn't have the Sex Appeal of a Blade.The good thing about it is Denise doesn't care, so get a Voodoo if you need alowrider.  She'll never notice, so drive what you like.  The Sentinel at thefilm studio at the "WOOD" of "VINEWOOD" has a decent combination of the twoqualities--maybe the Buffalo at the dot NE of the "O" of "RED COUNTY," or theFlash below the SE quadrant of the Mulholland Intersection--and you can haveC.J. save a sexy sports car he jacks from the street of one of the fancierneighborhoods.  It helps a bit to have C.J. get the best clothes, haircuts, tattoos, and givegifts.  C.J. can miss a date, but he'd have to miss a lot of them to be dumped.  Youcan press Left Shift to skip the dining scene of a date if you're in a hurry.  Abuse hurts more--don't have him hit her or such.  If a blue inverted cone points down at her head, press action to begin dating.  Give positive responses (Y for Yes, N for No) unless she's being insulting.  If she likes C.J., a heart icon appears.  Find the heart icon--have C.J. go during the time she's available.  She may call off-hours--have C.J. go to her then.  If she's home, you see a red marker and her vehicle.  Have C.J. drive or stepinto the marker.  (Step into the marker in Michelle's case if driving into itcauses the glitch where she drives off alone.)  The Stat to maximize starts at about 15% (see Stats > Achievements in thegame).  Press Tab to have C.J. give a gift (not with the LMB--he'll hit her with it,ya bum) then press it again so they kiss.  Canes can't be given as gifts.  She'll want one of several kinds of dates:  Dinner   See the in-game map at the time  The music indicates how it's going  Dance    See the in-game map at the time  Do the dancing mini-game  Driving  Fill the fun meter by driving where she likes the way she likes.  When it gets a little confusing trying to follow a girlfriend's complaints anduse a driving speed to please her, ignore what she says and tap W at a speedthat makes the Fun bar fill up, which is a lot easier.  If you have C.J. take her dining or dancing, have him get her there and backwithout making any side tracks so she doesn't get bored.  If the Stat for the girlfriend is high enough (40 or 50 percent, depending onthe girlfriend), when C.J. gets her back home after a date she liked, she'll askhim inside for coffee.  If you press "Y" for C.J. to say "Yes" to the offer, youget a scene of the outside of the girlfriend's house with the muffled sounds ofthings they say to each other during sex coming from it and the "camera" aimingthis way and that.  Thanks to a Gamefaqs message by Nelo_Portgas for pointing out that the sex ona date increases C.J.'s Health the same (about 10%?) as the sex with a prosti-tute does.  See X.9.a if you want to see how C.J. likes his coffee with The Hot Coffeemod.********  Name                 Times          Meeting place and house (heart icon)  Denise Robinson      0-6  16-0      Find her in "Burning Desire" (IV.23) at a                                      house on the N end of the block that's E                                      of the N end of the thick section on the                                      map of N-S RR track with a street on ei-                                      ther side of it that's NE of "JEFFERSON";                                        her house is by the 1st "N" of "GANTON"  Helena Wankstein     0-2 8-12 14-0  Find her on the rooftop shooting range of                                      the Blueberry Ammu-Nation, which is N of                                      the "B" of "BLUEBERRY";                                        her house is by the curve in the path W                                      of "FLINT INTERSECTION";                                        she appears after "The Green Sabre"  Katie Zhan           12-0           Find her practicing t'ai chi at Avispa                                      Golf Course, SE of the local Burger Shot;                                        her house is by the "H" of "JUNIPER HOL-                                      LOW";                                        she appears at the start of the game                                      (thanks to reader Carl Johnson for the                                      tip)  Michelle Cannes      0-12           Find her by the water cooler at San Fierro                                      driving school, have C.J. enter on the N                                      side of the block that looks like a big                                      "J" S of "DOHERTY";                                        her house is N of the "N" of the "DOWN-                                      TOWN" of N San Fierro                                        she appears at the start of the game                                      (thanks to zmoonchild for the tip)  Barbara Schternvart  0-6 16-0       Find her in the parking lot of the El Que-                                      brados sheriff's office (shown in section                                      A2 of the paper map), which is also where                                      C.J. meets her for dates;                                        she appears at the start of the game                                      (thanks to zmoonchild for the tip)  Millie Perkins       12-22          Find her in "Key to Her Heart" (VIII.35)--                                      she's the Caligula's Palace croupier that                                      C.J. follows home (the Gimp suit C.J. gets                                      during the mission makes it easier for him                                      to date her; sorry C.J., Young MayLay,                                      Millie, Orfeh, and everybody else)                                        her house is on the NE side of the block                                      that's NW of "JULIUS" of "JULIUS THRU WAY                                      NORTH"  Thanks to Spaceeinstein for correcting what I'd gotten from the BradyGamesGuide for the last names for Helena and Katie ("Goodpoke" and "Nookie" are prob-ably pre-release versions).********  Name      Likes  Denise    Body type and Sex Appeal don't matter; likes fast food or a bar,dancing, and being driven fast around her house (I sent the car up and down herstreet)--she may want a drive-by date, so it's fun to try different vehicles,like a Monster truck, for that  Helena    Less than 50% Muscle and no Fat, Rodeo food, Los Santos dancing, andbeing driven moderately around her farm  Katie     A high Muscle Stat, the diner indicated by a pink drink icon N ofher place, and dancing.  One place where she likes to be driven slowly/moderate-ly is back and forth on the Gant Bridge--thanks to the Girlfriend FAQ by blood-storm at Gamefaqs for the tip:  http://www.gamefaqs.com/  She also like to be driven back and forth in the tunnel that's E of her house.  Michelle  Fat, a martini glass icon place (like Misty's) for food, dancing,and being driven fast anywhere; she takes the steering wheel for a few minuteson some dates, too  Barbara   A high Fat Stat but C.J. in good shape, a nearby diner, a San Fierrodance club, and being driven moderately around El Quebrados  Millie    Body type and Sex Appeal don't matter; likes a restaurant, a SW LasVenturas place to dance, being driven moderately near her home, and the Gimpsuit for immediate coffee  Note: a gimp, more generally, is a limp, or someone who walks with a limp.It's also the submissive role of S and M sex; the "sex slave or submissive, usu-ally male, as popularized by the movie 'Pulp Fiction.'" "aroused by bondage."A G.I.M.P. is a passive and subservient sex toy "wearing a mask and a zip upsuit."  And yes, I had to look that up.  http://www.urbandictionary.com/define.php?term=G.I.M.P.  http://www.urbandictionary.com/define.php?term=Gimp  http://www.health24.com/sex/Glossary/1253-1271,26396.asp  When a girlfriend wants to be taken on a drive, her verbal leads on how fastto go can be confusing.  Ignore what she says and tap W at the pace that fillsthe Fun bar.********  Name and occupation           Rewards  Denise, gangster              Coffee 40%  Hustler 50%  Pimp suit 100%  Helena, lawyer/weapon expert  Coffee 70%  Bandito      Rural outfit 100%  Immediate access to a Chainsaw, Flame Thrower, Molotovs, and a 9mm  Katie, nurse                  Coffee 50%  Romero 50%   Medic uniform 100%  C.J. keeps his money and weapons if wasted  Michelle, mechanic            Coffee 40%  Monster B truck 50%                                                         Racing suit 100%  C.J. can use her garage as a free Pay 'n' Spray  Barbara, cop                  Coffee 60%  Ranger 50%   Cop Outfit 100%  C.J. keeps his money and weapons if busted  Millie, croupier          at Caligula's         Coffee 40%  Club 50%     Gimp outfit during "Key                                                         to Her Heart"  (C.J.'s rewards for dating Katie, Michelle, and Barbara are probably relatedto the fact that C.J. will get four wanted stars for going where they appear be-fore the game lets C.J. go there legally--they appear at the start of the game.)  Percentage of success with girlfriends is given in Stats--Achievements.  Thanks to Orion_SR for the tip that the game bumps the percentage up to 45% ifit reaches zero before getting the last Oyster.  If it gets near zero beforethen, you might let it drop all the way there.  Thanks to the BradyGames guide for much of the information in this section, topwnr for the correct time of the appearance of the Bandito, and to Spaceeinsteinfor reminding me that C.J. doesn't have to pay to use Michelle's garage as a Pay'n' Spray.********  License plates:  Denise: HOMEGIRL; Katie: TRAUMA; Michelle: NOS; Barbara: CUFFS; Millie: SPANK.  Thanks to Mxyzptlk and the GTA Forums Secrets list (see I.1).  Thanks to Spaceeinstein for telling me that Helena's Bandito is meant to havea license plate that says "FULLAUTO."********  Jealous girlfriends  Thanks to Carl Johnson and pdescobar for explaining their experiences inhaving C.J. deal with jealous girlfriends.  I posted a message at GTA Forums asking if anyone had seen C.J. run into ajealous girlfriend and what could trigger her appearance.  According to an in-formative and helpful response from pdescobar (who appears elsewhere in thisguide), this should work:  Have C.J. make two girlfriends, but not date the 1st one or collect any Oys--ters.  Load the same save game for each date with the 2nd one without savingthe game afterward, and "C.J. will probably run into the jealous girlfriend infive to ten dates with her."  Here's his account of some things to look for when it happens:      "Imagine my surprise when I walk out of a restaurant in SF with Katie and      a cutscene shows me Denise in her Hustler and tells me I've been spotted      and have to lose her.  It happened two or three more times in my testing      with other girls as well.  The jealous girl's car has a red arrow marker      over top of it, and you have to drive quickly away and put enough distance      between the two cars for the game to tell you it's clear.  If she catches      up to you, there's a confrontation where both girls make wisecracks, and,      after the jealous one leaves, the girl you were on a date with gets out of      your car and the date becomes a failure."  A couple of early choices are Katie, available at the start of the game, if inan area that's off-limits until after "The Green Sabre," and Denise, availableafter "Burning Desire."  While pdescobar had C.J. get Denise as a girlfriend but not start dating tillhe dated Katie, Carl Johnson (who also appears elsewhere in this guide) had C.J.brave the attacks brought on by going into the areas that are off-limits andget Katie as a girlfriend 1st.  If you try that, he recommends having C.J. get"Armor, an M4 with lots of ammo, and a Shotgun with lots of ammo.  If you get aRocket Launcher, you don't need the Shotgun so much.  You get several seconds ofbreathing space if you take out the helicopter and everybody who's shooting atyou."  I'll add that part of the risk in having C.J. get a girlfriend in an off limitarea is that the girlfriend can be killed quickly by the storm of bullets sentin C.J.'s direction, so I'd wait till later to have C.J. take her out on dates.You might have C.J. get her as a girlfriend to see if she shows up on a datewith another girlfriend, though.  (Carl Johnson adds that if C.J. gets fat, he might finish a date with Katie bytelling her, "Hey!  Put some weight on!")  This is the formula I used that worked for me pretty quickly:  I didn't have C.J. get any Oysters (just in case that makes a difference).  I had C.J. get Denise for a girlfriend after "Burning Desire" but not dateher.  After "The Green Sabre," I had him get Katie (practicing t'ai chi on thelawn of Avispa Golf Course) as a girlfriend.  Each starts with a 15% Stat forsuccess in dating.  Several times, I had C.J. get Denise to come out of her house for a date thenhad C.J. run off.  Each time, a message said C.J. abandoned her, the date isover, and the Stat for her dropped four or five percent.  I did this till herStat reached zero, which makes it disappear from the Stats.  A new Stat appears:Number of Disastrous Dates.  (You don't read that anyone brags about that one alot on the Gamefaqs message boards.)  (At this point, if you try my plan, you might want to wait till the SF savehouses can be bought and have C.J. buy one near Katie's house in NW SF.  I wasin a hurry to test this and had C.J. do the Taxi mission, etc., in SF betweendates.)  When I tried this, Katie always wanted a dinner date for her 1st severaldates, and C.J. took her to the diner N of her house.  After the 1st one, theygot in his car, and after the message "She wants you to drive her home!  Thiscould be it...," there was a picture of Denise's Hustler and the message:"You've been spotted by another girlfriend.  Quick--shake her off your tail!"You're supposed to have C.J. drive his date away without letting the jealousgirlfriend's car get near his.  The jealous girlfriend's car is shown as a blip on the radar, but it wasn'thard to know where Denise was.  Her car came from the street above the E sideof the lot of the diner (where the vehicle exit is), right over the ledge, andstopped beside C.J.'s car before he could turn it around.  There was a briefscene in which Denise insulted C.J. to Katie, and Katie insulted Denise: "Look--a talking pig."  Then both girlfriends disappeared.  A message appeared: "You'vebeen discovered two-timing.  Your date is over."  The Stat for Katie dropped tosix percent.  In the few times I tested this, Denise showed up after the 1st date or afterthe 1st couple of dates.  To let C.J. succeed at this, I had him park by the diner with the car facing Wnear the stairs on the W side of the diner parking lot.  After C.J. took Katieinside the diner, he drove her up the stairs to the street and her house.  After a success, you get the message: "You've managed to lose the jealousgirlfriend.  Well done."  Carl Johnson had the jealous girlfriend show up when he used a similar strate-gy.  After he had C.J. abandon dates with Denise till his success rate with herwent down to zero, though, he had C.J. collect 50 Oysters.  When C.J. datedKatie, Denise showed up as the jealous girlfriend.  And after C.J. dated Katietill his success rate with her went up to about 35%, C.J. dated Denise and Katieshowed up as the jealous girlfriend.********  Denise is voice acted by the always lovely Heather Alicia Simms, who playedTish in Chris Rock's "Head of State," 2003, Officer Jones in "Shock Act," 2004,On TV, she played Althea Sands in "Law and Order," Paulette Leger "Law & Order:Criminal Intent," and Nurse Jacobs in As the World Turns," all in 2005-2006.She's made some Random House Audible recordings of books, such as "True Believ-er" by Virginia Euwer Wolff, the 2001 National Book Award winner.  And she sup-plied the voices for Bad Bessie, Cheryl Lynn, and Dancing Girls #1 for the vid-eogame "Red Dead Revolver," 2004.  http://www.imdb.com/name/nm0799967/   http://en.wikipedia.org/wiki/Heather_Simms  Helena is voice acted by young renowned mesmerizing beauty Bijou Lilly Phil-lips.  She played Estrella Starr in "Almost Famous," 2000, and starred as Emilyin "Havoc," 2005.  She's also the daughter of the late John Phillips, the leaderof The Mamas and the Papas ("California Dreamin,'" etc.) and actress GenevièveWaïte, and the half sister of both Chynna Phillips (of the music group WilsonPhillips, "California," 2004, etc.) and Mackenzie Phillips (Julie in the TV show"One Day at a Time," 1975-1983, etc.).  http://www.imdb.com/name/nm0005313/  http://en.wikipedia.org/wiki/Bijou_Phillips  Katie is voice acted by the ultra attractive holder of a B.A. in psychology,China Chow, who played Jennifer Foster in the TV movie "Blessings," 2003, whichstarred Mary Tyler Moore.  She was one of one of Harper's Bazaar's "It Girls" in1996.  She played Lucy Chen in a couple episodes of the TV show "Burn Notice,"2007.  She's the daughter of late model/designer Tina Chow and internationalrestaurateur Michael Chow.  (Fans of Talking Heads tunes might also note thatDavid Byrne is her uncle.)  http://www.imdb.com/name/nm0004824/  http://en.wikipedia.org/wiki/China_Chow  Michelle is voice acted by eminently bedazzling actress of stage and screenVanessa Aspillaga.  Among many things, she recently provided a "theater-fillingjoy" as Marela in the Pulitzer Prize-winning N.Y.C. play "Anna In The Tropics."  http://www.broadway.com/gen/Buzz_Story.aspx?ci=32937  http://www.nyc.gov/html/film/html/news/01_08_anna_tropics_day.shtml  http://www.talkinbroadway.com/world/AnnaTropics.html  http://www.imdb.com/name/nm0039665/  Barbara is voice acted by drop down gorgeous Danielle Lee Greaves, who playedDanielle in ten episodes of the TV show "Whoopie," 2004.  She's also starred onBroadway as Lorraine in "Hairspray," Joanne in "Rent," Leatherine/Psychiatristin "Sunset Boulevard," and Ethel in "ShowBoat."  http://broadwayinspirationalvoices.com/Voices/greaves.html  http://www.imdb.com/name/nm1045442/  http://www.ibdb.com/person.php?id=98860  Millie is voice acted by the beautiful blonde actress/singer/composer Orfeh,who also provided the voice of the Dispatcher/Doctor/Female Officer in thevideogame "Max Payne 2: The Fall of Max Payne," 2003.  Her Mom named her afterher favorite opera, "Black Orfeus."  Orfeh wrote and, with Or-N-More, performedthe top 40 tune "Everyotherday," 1991.  And she was nominated for a Tony for herBroadway portrayal of Paulette in "Legally Blonde: The Musical," 2007.  (I haveabsolutely no evidence that she likes Gimp suits.)  http://www.orfeh.com/  http://www.youtube.com/watch?v=IoFnu1MtLyU  http://en.wikipedia.org/wiki/Legally_Blonde:_The_Musical  http://www.imdb.com/name/nm1294108/  http://en.wikipedia.org/wiki/Orfeh  XI.c  Basketball  In the PC version, basketball becomes available after "Tagging Up Turf"(IV.1).  F or Enter      Play/Quit  W,S,A, and D    Move C.J.  Left Shift      Press to have C.J. prepare to throw,                    release it near the top of his jump to have him throw--                    the game will point him at the hoop.  LMB, Num 0,    or Left Ctrl  C.J. spins the ball on his fingertip  Spacebar        C.J. rolls the ball from one hand, across his shoulders, to                    his other hand  MMB             Start challenge  While C.J. plays basketball, sending him to the ball will cause him to pick itup and bounce it.  A close shot is worth one point and a long shot is worth two points, but thesepoints aren't given in the Stats.  The longest distance of C.J.'s successfulshots is recorded in Stats > Achievements > Furthest Hoop.  You can have C.J.take a shot from a little beyond the boundary of the court, get a warning thathe has to re-enter it to continue playing, but remain in the game and make asuccessful shot with a greater distance.  http://img84.imageshack.us/img84/1993/sabasketball4nb6.jpg  http://img524.imageshack.us/img524/5222/sabasketball3sw7.jpg  If you have C.J. go for the challenge, found at full-size courts, he gets oneminute on the timer to start with and fifteen seconds added for each successfulshot.  Each shot is made from within a red shaft of light, which relocates aftereach successful effort.  His highest number of successful shots is recorded inStats > Mission > Highest basketball score.  http://img84.imageshack.us/img84/346/sabasketball1ro2.jpg  http://img84.imageshack.us/img84/1400/sabasketball2wo8.jpg  Places where basketball is available  Small courts:  - in the lot beside the garage of Sweet's house, which is two houses counter-clockwise from the Johnson house,  - NW of the W end of the bar room in Madd Dogg's Crib, and  - in the driveway of a house just above the 2nd "P" of "PRICKLE PINE."  Full-size courts:  - on the SE corner of the block to the E of the last "S" of "LOS SANTOS" (onthe SE corner of the block that's S of the block with the artwork similar toWatts Towers),  - by the "S" of "PLAYA DEL SEVILLE," and  - on the middle block E of the Camel's Toe pyramid.  http://img375.imageshack.us/img375/8171/00gta1basketball14wc.jpg  http://img350.imageshack.us/img350/8826/00gta1basketball21gv.jpg  http://img350.imageshack.us/img350/7364/00gta1basketball34ey.jpg  http://img375.imageshack.us/img375/5448/00gta1basketball43tn.jpg  http://img350.imageshack.us/img350/7236/00gta1basketball55rb.jpg  http://img375.imageshack.us/img375/4735/00gta1basketball69bs.jpg  XI.d  Videogames  Your high scores for videogames aren't recorded in your Stats, but you canhave them recorded with your initials as a part of each game.  Efforts with vid-eogames are among the things, referred to in section I.5.p, that add to yourmission attempts but not missions passed, so you shouldn't worry about thosestatistics.    Duality  The rocket is stationary, except it can rotate, in the middle of the screen.Everything else moves to show the relative motion of it.  Try to slow the move-ment for better aim.  The red bar shows the Health of the rocket.  The green bar shows the power ithas; it diminishes with acceleration, and slowly fills up otherwise.  Try to shoot big black globes for ten points, hitting a big white one coststen points.  Try to pass through little white globes for five points; goingthrough little black ones costs five points.  The big white ones repel yourrocket.  Each shot costs one point.  You have the option of playing it the same way except the roles of black andwhite are reversed.  A        Counter-clockwise  D        Clockwise  L Shift  Forward  LMB      Fire********    They Crawled from Uranus  Targets swirl out and back from the center of the screen and your rocket canrotate around them, clockwise or counter-clockwise, in a fixed circular track.Try to shoot them and not be shot by the red dots they send out.  The PS2 gim-mick of keeping the rocket from getting hit by red dots by sending it in a con-stant rotation works for PC.  It's like Gyruss, an arcade game which appeared in 1983 then on various ports.One of the planets you tried to get the rocket to reach with it, by succeedingat levels, was Uranus.  (The BradyGames guide sees some similarities with a gamecalled Tempest, released in 1980.)  http://en.wikipedia.org/wiki/Gyruss  http://en.wikipedia.org/wiki/Tempest_arcade  A    Clockwise  D    Counter-clockwise  LMB  Fire  See X.13.p if you're feeling nostalgic about trying the Gradius and Gyrussgames mod.********    Go Go Space Monkey  The scenery and targets move right to left.  You can send your ship up ordown, left or right, to avoid their attacks and shoot them.  It's like Defender, which was released in 1980 to become, with Pac Man, one ofthe biggest money-making arcade games of all time.  It's also like Gradius,which 1st appeared as an arcade game in 1985, then appeared on various ports.  http://en.wikipedia.org/wiki/Defender_%28game%29  http://en.wikipedia.org/wiki/Gradius  W        Up  S        Down  A        Left  D        Right  L Shift  Fire  See X.13.p if you'd like to see it as Gradius with the Gradius and Gyrussgames mod.********    Let's Get Ready to Bumble  You can move the bee side to side, up or down, and the scenery moves in reac-tion to show motion, which you can slow or stop by moving the bee in the oppo-site direction.  The scenery includes leaves with flowers--you send the beethrough the flowers for points.  It also includes thorny vines, which destroythe bee on contact.  L Shift   Up  Spacebar  Down  A         Left  D         Right  According to Mogyle, at the GTA Forums web site, the title comes from thephrase called out in the arcade-type game "Ready 2 Rumble": "Let's get ready torumble."  (GTW note: the game features it being called out by the boxing an-nouncer who's become famous for it: Michael Buffer.)  http://www.gtaforums.com/index.php?showtopic=174800&st=2300  XI.e  Gambling  Inside Track Betting--ITB  Available on the E-W road that goes across the S tip of the Mulholland Inter-section, Los Santos, and at the S end of the E side of the biggest block ofMontgomery, Red County.  All the horses of this video horse race have an equal chance of winning (ex-cept in regard to the gimmick mentioned below), so C.J. can make a lot of moneyby betting on the horse with the biggest odds/multiple return of the money wa-gered--the one at the bottom of the list--if you reload the game after every at-tempt and just save the game when he wins.  There's no limit on the amount C.J.can wager.  As mentioned in "Inside Track Betting" (see III.12) under "The Horse Racesgimmick", you can have C.J. bet a small amount and note the name and color ofthe horse that wins.  Have him keep activate and deactivate the betting machineover and over till the same name and color appears again--preferably on the bot-tom of the list, which is the horse that pays off the biggest if it wins.  HaveC.J. bet the bundle on that one because it will win.  Update: I recently tried this method again several times early in the game,and a horse reappeared quickly with the same color and name, but the gimmickdidn't work.  Then I tried with a save file for "End of the Line, it took a longtime for a horse with the same color and name to reappear, and the gimmickworked.  I still need to find out what the circumstances are that allow the gim-mick to work.********  Pool  Pool (eight ball pocket billiards) is available:  - at the Ten Green Bottles bar W of the Johnson house, on the same street, inLos Santos,  - at Misty's bar at the N end of the W side of the block at the bottom of themartini glass icon that's S of "GARCIA" in San Fierro,  - at the Lil' Probe Inn in Bone County, and  - in the middle of the S side of the block under the block with "VENTURAS" of"OLD VENTURAS STRIP" in Las Venturas.  Use the cue--white--ball to pocket either a striped or solid color ball, thenall the others of the same type, then the eight ball.  If a player misses, it'sthe other player's turn.  http://en.wikipedia.org/wiki/Eight-ball  If a player pockets the cue ball or the wrong color, it's the other player'sturn and they can place the cue ball anywhere on the table.  The computer playeralways puts it in the middle of about 2/3rds of the length of the table, but youcan use W,S,A, or D, or the directional arrows, to have C.J. put it anywherethat's to his advantage for a shot.  If one of the players pockets the eight ball before they've pocketed all ofthe balls of their type, the other player wins.  Push the mouse forward for C.J. to draw the pool cue back, and pull the mouseback for C.J. to push the pool cue forward (I have Invert Mouse Verticallyturned off).  You can press Left Shift to skip some of the screens and cutscenes.  Depending on the table, C.J. can bet from $1,000 to$100,000.********  Lowrider Challenge  See IV.10.********  Video Poker  Available at The Four Dragons, Caligula's Palace, and the Casino on the mid-Nside of the block N of "WEST" of "REDSANDS WEST"  Hold the cards or discard them to try to get (from top to bottom, they are theleast likely/highest paying to most likely/lowest paying):  Royal Flush      Ace, King, Queen, Jack, and 10 of the same suit  Straight Flush   Five cards of the same suit and in sequence  Four of a kind   Four cards of equal rank  Full house       Three of a kind (equal rank) plus a pair (equal rank)  Flush            Five cards of the same suit but not in sequence  Straight         Five cards in sequence but not the same suit  Three of a kind  Three cards of equal rank  Two pairs        Two pairs of cards, each pair having the same rank  Jacks or better  A pair of Jacks, Queens, Kings, or Aces.  Hold the cards for a winning combination you see or one you want to try toget.  If the cards don't suggest one, you can discard them all or take a chancewith one or two, remembering that the combinations at the bottom of the list aremore likely to appear and salvage your hand.  Any you discard will be replaced,and your ability to win is based on the next set of results.  The coin value is the value of one wagering chip, and the value of the wageris based on the number of chips.  You can bet from one to five chips.  The value of one chip depends on the machine.  It can be worth $1,$5, $10,$25, $50,$500, $1,000,$5,000, or $10,000. The reward for a winning hand is expressed in the number of chips it's worthand shown below. The 1st vertical row represents the reward for betting onechip, the 2nd for two chips, etc. Notice that the exception to the math usedfor the rest of the chart is the reward for betting five chips and getting aRoyal Flush. http://en.wikipedia.org/wiki/Video_Poker Royal Flush 250 500 750 1,000 4,000 Straight Flush 50 100 150 200 250 Four of a kind 25 50 75 100 125 Full house 9 18 27 36 45 Flush 6 12 18 24 36 Straight 4 8 12 16 24 Three of a kind 3 6 9 12 15 Two pairs 2 4 6 8 10 Jacks or better 1 2 3 4 5 The picture cards have pictures of at least these earlier GTA characters: Can-dy Suxxx, Ricardo Diaz, Steve Scott, Lance Vance, stripa?--the VC lady with amartini, Salvatore Leone, Asuka Kasen, Toni Cipriani, 8 Ball, Luigi Goterellio,Donald Love, and Misty.******** Slot machines Available at The Four Dragons and Caligula's Each of the three windows can show either cherries, grapes, "69," a gold bell,a gold bar, or a pair of gold bars. Try to get three of a kind. It's like ITBexcept the only way to play it has a lot smaller a likelihood of winning thanthe easiest ways to win at anything else listed here. http://en.wikipedia.org/wiki/Slot_machine A slot machine charges the same amount for each try. The amount can be$1,$5,$10, $20, or$50.  Thanks to a post at Gamefaqs by anOILERSfan for showing that a set of threeof each type--cherries, bells, etc.--always pays out in the same multiple of thecost per try.  So three cherries would pay out $25 on a one dollar machine,$125on a $5 machine, etc. Thanks to spaceeinstein for telling me the payout for three gold bars and thatthe Luck Stat has no influence on the odds of winning with slot machines. Three cherries: 25 times the cost per try Three grapes: 100 times the cost per try Three "69"s: 250 times the cost per try Three bells: 500 times the cost per try Three gold bars: 1,000 times the cost per try Three pairs of gold bars: 5,000 times the cost per try In the time I tried it, the 1st four combinations seemed about equally likelyto appear. The only combination that showed up only once was three gold bars;three pairs of gold bars didn't show up.******** Gambling Stat and Luck Stat related Las Venturas gambling Blackjack, Roulette, and Wheel of Fortune--three table-dependent ways to gam-ble--are available at The Four Dragons and Caligula's Palace, and Blackjack isalso available at the Casino on the mid-N side of the block N of "WEST" of "RED-SANDS WEST." The more C.J. bets on these games, the higher his Gambling Stattill it's maximized, and the more money he can bet on these games or borrow fromthe casino to play them--up to$1,000,000.  Once he gambles a total of $1,000,he can bet or borrow$1,000 at a time, etc.  I've also had C.J.'s Gambling Stat goes up by having him use slot machines, soI'm guessing Video Poker would work, too.  According to the BradyGames guide, these are the levels of C.J.'s GamblingStat and how much he can wager or borrow at each one for Blackjack, Roulette, orWheel of Fortune:    1%  Gambler Level      $1,000 5% Professional$10,000   10%  Hi-roller        $100,000 100% Whale$1,000,000  Whatever the highest amount allowed per bet at a table is, there are alwaystables that have a smaller top amount allowed, like $100, whatever C.J.s Gam-bling Stat is. The top amount C.J. can bet on Blackjack and Roulette at theRedsands West Casino is always$100; the minimum is $1. To increase C.J.'s Luck Stat to 1,000, have him collect all 50 Horseshoes.The last I heard (see spaceeinstein's reference in the slot machine segment andGTA_Phreak's in the Blackjack segment), getting all the Horseshoes just createsa Stat and goes toward 100% completion of the game--it doesn't affect the oddsof winning anything. If C.J. goes into debt--a negative, red number for his cash--he can continueto bet with the credit his gambling skill created, then he can't bet anymore. Thanks to spaceeinstein for telling me that "C.J. will be hunted down if he is$500 or more in debt."  "The guys that attack CJ carry" approximately "$10,000each, so you could just kill them to pay off your debt. The more deeply C.J. isin debt, the tougher the attackers will be." If C.J. goes$500 or more in debt and goes outside, he gets a call from theowner: "Just a  friendly reminder that you owe me money.  Don't be a stranger."If C.J. doesn't come up with the money in a few minutes, the owner calls again:"Carl Johnson.  Little bird told me you're in town.  You should have listened tome and paid your debts" or such.  If he's in the neighborhood of the casino, thegangsters of a dark gray Vincent sedan shoot at C.J. with Micro-SMGs and AK-47s.  To pay it off, C.J. has to make enough money (doing the Vigilante mission withthe Hunter, etc.) to get back up to a green, positive number for his cash.  The gimmick of getting C.J. out of debt by having him do a Unique Jump hedoesn't have credit for yet doesn't work for PC.  The best strategy for LV casino gambling is to have C.J. play Blackjack usingthe strategy sheet shown near the bottom of this page along with the strategyGTA Phreak offers to get the advantage on the dealer.  Only the gimmick of hav-ing C.J. bet on the long shot at Inside Track, and exiting and reloading thegame till he wins, may be faster.********  If you ever get lost looking for the exit for Caligula's:  Owing to some programming mistake, the door to Caligula's Palace, seen fromthe outside, is on the W side, but seen from the inside, it's on the N side.  (The entrance/exit for The Four Dragons is on the E side of it.)********  Wheel of Fortune  C.J. bets at a table that the wheel will stop on (in order from most likely/lowest pay to least likely/highest pay): $1,$2, $5,$10, $20, or$40/star sym-bol.  He can bet on any number of those choices at a time.  If he bets on morethan one choice at a time, the amount he bet on any one number is independent ofthe amount he bet on any others.  It's the Money Wheel version of the Big Six wheel.  http://casinogambling.about.com/od/othergames/a/wheel.htm  http://wizardofodds.com/bigsix  http://en.wikipedia.org/wiki/Big_Six_wheel  If the wheel stops on the dollar amount C.J. picks, he wins the dollar amounttimes the cost per try: $1 at$100 cost per try pays $100,$5 at $100 cost pertry pays$500, $20 at$100 cost per try pays $2,000, etc. If the wheel doesn't stop at the amount C.J. picks, he loses the amount hepaid to try. Betting on the smaller, more common numbers provides the best chance to win,and the odds are still bad that you'll win by any strategy. (Using the guidegiven below, the odds are better for winning with Blackjack.) A table can let C.J. bet up to$100, $1,000, or$1,000,000 per try.********  Roulette  Move the yellow circle over the table to pick the number/numbers that the rou-lette wheel ball will stop on or among.  http://probability.infarom.ro/roulette.html  http://en.wikipedia.org/wiki/Roulette  From top to bottom, in the order of least likely to win/biggest pay to mostlikely to win/least pay, they are:  Single number--if the ball lands on zero, the bet must be on zero to win; thereward is 36 times the amount bet  Two numbers; the reward is 18 times the amount bet  Row of three numbers (put the circle on the right edge of the row); the rewardis 12 times the amount bet  Four numbers (a square; put the circle where the boxes of the four intersect);the reward is nine times the amount bet  Two rows  (make the circle overlap the right edge of two rows); the reward issix times the amount bet  3 to 1 (1-34/2-35/3-36) (1st 12/2nd 12/3rd 12); the reward is three times theamount bet  1-18/19-36/red/black/even/odd; the reward is twice the amount bet  If C.J. loses, he loses the amount he bet.  A table can let C.J. bet up to $100,$1,000, or \$1,000,000 per try.********  Blackjack  You're dealt two cards face up, and the dealer gets two cards--one face up andone face down.  Try to get cards that come closer to a value of 21, without going over it,than the dealer's cards.  Aces are worth one or eleven, 10's through Kings areworth 10.  If you "Stick" (Left Shift) with cards, you keep them and it's the dealer'sturn.  If you ask to be "Hit" (LMB), you're given another card face up--you canhave up to five.  If you go over 21, you lose and it's called a "Bust."  If you "Double" your cards (Spacebar; I remap Jump to be Spacebar), you doubleyour bet and you get another card.  When it's the dealer's turn, the dealer turns up their face down card.  If thedealer's pair of cards are 17 or higher, they Stick with them; if they're lowerthan 17, they Hit--add another card to their hand.  If it's a tie it's called a "Push"--no winner or loser.  A "Blackjack" is an Ace and a 10 or an Ace and a picture card.  If you get two cards of equal value, you can "Split" (Mouse Wheel Down).  Yourtwo cards are placed vertically, a card is added to the top one, and a yellowarrow points at the top hand.  The amount you wagered is doubled.  When you've created as high an amount with the top hand as you want, pressLeft Shift (I remap Run to Left Shift) to Stick with it and go to your lowerhand.  If the top hand goes over 21, the top hand is a Bust and you go to thelower hand.  The yellow arrow now points at the lower hand.  When you've created as high an amount with the lower hand as you want, Stickto give the dealer their turn and play both of your hands against the dealer'scards.  If your top hand didn't go over 21 and either of your hands beats the dealer'scards, you win.  If your top hand went over 21 but your bottom hand beats the dealer's cards,it's a Push.  http://en.wikipedia.org/wiki/Blackjack  Thanks to reader Carl Johnson for sending me the tip that C.J.'s reward iswhat he bet.  If C.J. loses, he loses the amount he bet.  Thanks to GTA_Phreak for recommending the gambling chart at the Blackackinfoweb site.  http://www.blackjackinfo.com/bjbse.php  http://img529.imageshack.us/img529/2804/002020blackjackgs4.jpg  He also recommends this strategy once C.J. gambles a million dollars at a ca-sino and gets the Whale status:  The game uses a six deck sequence and it isn't reshuffled as long as C.J.stays at the table.  That means each Blackjack table has 312 (6 x 52) cardsplaying in a loop distinctive to that table as long as C.J. doesn't leave thetable.  So have him go to a Blackjack table that allows bets of a million dol-lars and play through the loop of 312 cards at minimum wagers while you writedown the sequence.  The dealer always hits when the total of his cards is under17 and holds at 17 or over.  So the next time the loop comes around you know thesequence and can go for big money bets and win on most hands, and on the few youcan't win you can just bet the minimum.  Your  Hand  V      Hard totals      2 3  4  5  6  7 8 9 10 A  < Dealer upcard  7   H H  H  H  H  H H H H  H  8   H H  H  H  H  H H H H  H  9   H D  D  D  D  H H H H  H  10  D D  D  D  D  D D D H  H  11  D D  D  D  D  D D D D  H  12  H H  S  S  S  H H H H  H  13  S S  S  S  S  H H H H  H  14  S S  S  S  S  H H H H  H  15  S S  S  S  S  H H H H  H  16  S S  S  S  S  H H H H  H  17  S S  S  S  S  S S S S  S  18 to 20 are the same as for 17         Soft totals  A,2 H H  H  D  D  H H H H  H  A,3 H H  H  D  D  H H H H  H  A,4 H H  D  D  D  H H H H  H  A,5 H H  D  D  D  H H H H  H  A,6 H D  D  D  D  H H H H  H  A,7 S DS DS DS DS S S H H  H  A,8 S S  S  S  S  S S S S  S  A,9 S S  S  S  S  S S S S  S         Pair splitting  2,2 P P  P  P  P  P H H H  H  3,3 P P  P  P  P  P H H H  H  4,4 H H  H  P  P  H H H H  H  5,5 D D  D  D  D  D D D H  H  6,6 P P  P  P  P  H H H H  H  7,7 P P  P  P  P  P H H H  H  8,8 P P  P  P  P  P P P P  P  9,9 P P  P  P  P  S P P S  S  T,T S S  S  S  S  S S S S  S  A,A P P  P  P  P  P P P P  P      2 3  4  5  6  7 8 9 10 A  < Dealer upcard  H  Hit  S  Stand (Hold)  P  Split  D  Double (Hit if not allowed, but you can Double in this version)  DS Double (Stand if not allowed, but you can Double in this version)&&&&&&&&&&&&&&&&&&&&    All done!

Grand Theft Auto: San Andreas List SE Index
FAQ/Walkthrough (Part 1, 2, 3, 4)
Armor/Vending Machine/Vendor map

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