Grand Theft Auto : Vice City List (FAQ/Walkthrough 1 Part 2)


Standard Controls

TURN ON MOUSE CONTROLLED STEERING! Don't make me come out there....

W....Forward (the general movement button--steer with the mouse)
(Most of us call it "walk," but it's more of a trot.)

S....Backward

Mouse Controlled Steering....Turn Left

A....Walk Sideways Left

Mouse Controlled Steering....Turn Right

D....Walk Sideways Right

Note: you can also move the mouse to look up, down, or anywhere around.

Left Shift (remap the control by pressing Backspace twice then Left
Shift) added to W....Run

Space Bar....Jump

Left Mouse Button (LMB)....Attack, throw, shoot, and take photographs;
you can also hold down W, then hold down the LMB as well, and Tommy prepares his
Fist/Brass Knuckles or melee weapon to attack, then release the LMB when he's at
the target for a more powerful attack; try attacks to the right, left, and be-
hind, too. More on this below.

Note: try different combinations of all of the above.

Right Mouse Button (RMB)....bring up the scope of the Rocket Launcher or
a sniper rifle, or the viewfinder of a camera, to enable it to shoot. (There's
an optional scope for the M4 rifle which I don't recommend. There's no PS2-like
target button for the RMB in Standard Controls, and you don't need it, either.)

Z or Mouse Wheel up....Zoom in with the Sniper Rifle scope or Camera
lens.

X or Mouse Wheel down....Zoom out with the Sniper Rifle scope or Camera
lens.

F....Enter nearest vehicle or the one Tommy is pointed toward (if you
change your mind about entering, press W, S, A, or D).

Mouse Wheel up....Previous weapon

Mouse Wheel down....Next weapon

C....Crouch

Caps Lock or Middle Mouse Button....Look Behind

Tab....Have Tommy answer the ringing cell phone, buy property when stand-
ing in an available property pickup, or change the weapon in a weapon slot when
he's standing in the pickup of a weapon of the same category.

V....View change not available on foot; pressing these buttons on foot in
the Classic Controls adjusts how far back from Tommy the camera is. For Stan-
dard Controls, which feature camera angles that take in a more comprehensive
view, hitting them just makes a "Blink!" sound, like Tommy just had an idea. I
guess you could use it for that, if you're a little more dramatically ambitious.


Running

Press W (forward) and Left Shift (make it Run in the Controls Options) and
Tommy can run faster than any criminal or policeman that chases him. He can run
faster than most of the traffic, too, which is handy for jacking a vehicle.

He only has so much energy for that, then he trots again, so pulse Left Shift
to prolong Tommy's running ability before you get the Infinite Run with the
Paramedic mission. Pulsing Space Bar (Jump) can help speed him up before that,
too, and running increases his endurance so he can run farther.

But get the Infinite Run (I.22) as soon as possible so he can run indefinite-
ly. It can make the difference between not wanting to save the game because
Tommy got busted, so having to do it all over again, and easily getting away
from an arrest. It's very annoying to have him pull off a wild move, or be near
a vehicle that's about to explode, and have him start trotting along like he's
asking to be busted or killed.

If you have Tommy run at oncoming traffic and jump before each vehicle, he may
run over the hood and keep running or dive to the side.

When Tommy runs, he can shove and move vehicles of any size because he's a
mighty, mighty man.

One of the most important innovations for the lead character of "Vice City"
compared to the one for "III," besides that he can talk, is that when he's in a
hurry to get something done, he won't pause to do that "Eek, it's a mouse" deal
with his arms up, staggering backward, that could be so annoying in "III" in a
tight spot.


(Hi)jacking vehicles except boats, Rhinos, and Hunters

Normally, to jack a vehicle, send Tommy toward it then press F, and he'll yank
the driver out or give a biker an elbow to the head or a kick, probably scare
out any others, and take it. If the land vehicle is moving, standing or parking
in front of it will probably stop all but the aggressive drivers (getting run
over is uncommon except during high wanted ratings or "Cabmageddon"). On foot
or in a vehicle, it only takes one or a few bullets into a vehicle to make most
drivers stop and run away. Be careful with a powerful weapon like the Minigun,
or you'll just blow it up. Tommy can shoot people through the vehicle windows
in Vice City, too, if you want to jack a Sabre Turbo (I.68) or Zebra Cab (I.92).

There are aggressive drivers whom you may have to corral into driving into a
corner before you can jack their vehicle. They stop at nothing to get where
they're going--they drive like it's an online game and someone else is driving
like me or you. They're usually just good for thrills when you try to avoid
them in traffic. Otherwise, you might see how long you can follow them and
break parts off of their vehicle. But I usually pass on them if I need a vehi-
cle right away.

Some land vehicles are driven by people who try to take it back (the Cab and
Taxi drivers, the fat golfer, a dumpy-looking brunette with straight hair, a guy
in a light tan jersey with dark hair and sunglasses, the construction worker
with a yellow hard hat, a pimp in bold red and black hat and clothes, the black
and a white criminals in leather jackets, etc.), but most run away. Be ready to
gun it just in case.

Sometimes Tommy jacks a vehicle and a passenger isn't scared away, and he
drives around with a hostage. But they get out and run away when he stops or
gets out and goes to get back in. (As noted in the PC distinctions section, the
hostages on PC rarely make funny screams as they do so often for PS2.)

A Molotov can be useful to jack a vehicle with attackers inside. It will take
care of them as they emerge and leave the vehicle for you.

To jack a police vehicle with a police officer in it ("Vice City" or "III"
only!), send Tommy to the passenger side and hit F three times. The police man
exits on the 1st or 2nd yank, unlocking his doors (the emergency vehicle owners
are the only ones who, at least erratically, seem to want to protect themselves
from all the vehicle jackings going on!). Tommy enters on the 3rd--hit W and
gun it.


The pimp in red and black, and the black and white criminals in leather jack-
ets, may jack Tommy's vehicle, including a helicopter (!), while he's sitting in
it. They don't seem to know what to do with a helicopter once they have it,
though. You can just jack it back and take off (or beat the c**p out of them,
so they won't keep trying to do it, if you plan to have Tommy sit a bit).

If they drive off in a land vehicle before Tommy can get up and take it back,
you might have him blow up the vehicle with the Minigun.

If gang members yank Tommy out of a vehicle, they'll throw Tommy to the ground
and attack him, and try to keep him from getting back in the vehicle. (The more
aggressive gang members will retaliate if members are attacked, and the Haitian
gang members will do it any time Tommy goes near them after he does "Trojan Voo-
doo" for Umberto Robina.) When using the Standard Controls with Mouse Con-
trolled Steering, this is a good reason have a Minigun with lots of ammo. Have
Tommy break away, run off a bit, turn, and share a generous helping of his Mini-
gun ammo with them.


You may find a vehicle you want that's locked (fortunately, not often; I think
it just happens sometimes with the four-wheel emergency vehicles). Just have
Tommy run about a block away and go back to try again because the locking is
programmed to be random.

If Tommy jacks a parked four-wheel vehicle that sets off an alarm (also not
often), have him watch for police and wait till the alarm stops if you still
want to drive it onto the road because it can bring unwanted police attention.

Certain parking places, such as across the street from the Ocean View, may
have these vehicles.


Left Mouse Button: harder punches and faster attacks.

Use the Left Mouse Button for using Fist/Brass Knuckles or melee weapons. If
you press LMB repeatedly, it nudges Tommy forward. And if he's fighting two or
more, he's got a variety of moves to use with his feet and head in various di-
rections, too, which you can supplement by using W, S, A, D, and Mouse Con-
trolled Steering. Use them with Jump, Space Bar, when Tommy needs room to at-
tack.

You can also have Tommy walk, holding W, S, A, or D, then hold the LMB, too,
and he'll raise his Fist/Brass Knuckles or melee weapon in preparation to
strike. Release the LMB to have him strike. I've seen him knock down several
people at once this way. While the other one recovers or gets up off the
ground, back Tommy up, then send him trotting forward again and hold LMB, too,
etc. Get a back and forward rhythm going.

Get the Brass Knuckles behind the Moonlite Hotel, two doors N of the Ocean
View.

(See I.10, Weapons, Melee weapons, for fast Chainsaw attacks.)

When Tommy's in a fist fight, you can press C--crouch--and have him duck. The
attacker usually swings overhead and misses (although kicks still connect).
When they pause, you can have Tommy stand up and clobber them.

Here comes one of the basic lessons of fighting in Vice City: don't let your-
self get crowded in on by attackers, esp. if they have weapons. Something about
the collision files of the programming or whatever make Tommy's weapons ineffec-
tual when the target is too close, and while he's punching his way out with one
or two of them, he could get killed by another. Don't get caught having to use
fists at a gun or knife fight. If Tommy starts to get crowded in on and it gets
to be too much, just have him break him loose from his attackers, run to give
himself some distance, equip a weapon, then turn back and let them have it, or
run away.

You can scroll between Minigun, a shotgun, MP, etc., and check Tommy's walking
speed. To me, the movement may be different but the slower speed looks the
same. So, given that choice, I'd use the Minigun.


Punching to work up an appetite.

As Rusk notes, you can have Tommy get into fist fights with some of the guys
by a fast food place to put his health below 100 (or below 99?), which activates
his ability to buy fast food in a pink shaft of light that appears at the count-
er. This works at any of the several Well Stacked Pizza places around Vice City
or the fast food booths in the middle of the 1st floor of North Point Mall. And
check the hands of potential targets 1st: don't try fist fights with gangs of
guys with guns since they can kill Tommy quickly at close range when his health
is low. Don't take Brass Knuckles to a gun fight.

The Burger Shot cashier says, "We get this cheap from the abattoirs" (French
for "slaughterhouse").


Punching your neighbors to get to know them.

It may not be something it otherwise would occur to you to do, but punching
pedestrians, leading to fights with the same certain ones, is a way to get to
know the identities of the ones who fight. It makes them say a lot more.

The barefoot guy with black hair and a beard sounds like the late Walter Bren-
nan: "I'll send you to Kingdom come, I wi--ll."

The guy in bold red and black clothes and hat is a crass pimp on the make for
sex: "Hey, you're an ugly bi**h--I'll do you my way" and "You need some action?"
and "Relax, babe, with one of my girls."

The dirty blonde criminal with a brown leather jacket hates yuppies.

The black guy in a hat with dark glasses pretends he's blind but says he can
smell you and you smell like s**t. (I think he's a precursor to Wu Zi of "San
Andreas," who pretends he's blind but can aim weapons and drive vehicles.)

The dirty blonde hooker says, "You didn't think I had brass knuckles, did
you?" and "How do you like getting bi**ch slapped?."

The black hooker says, "I used to be a marine" and "The name's Pearl" (then,
with a male voice) "but I used to be Brian."

The brunette with a black netting top and red shorts says, "I am gonna rip off
your ba**s and shove 'em down your throat." I don't think I'd be partial to
that.

The brunette lady in a pink top and short pale blue skirt who says she "gradu-
ated from Scarford" tells you to "Die in a pool of your own blood."

And that nice skater lady says, "I'll roll right over your ass," etc.!

Tommy says more things, too, like "At least you ain't gonna worry about your
looks," or, to a policeman: "I did your wife, you poor bastard." That's not
very sociable.


Punching for a Good Citizen bonus.

If you have Tommy punch a man running from a police officer, you get a $50
Good Citizen bonus. You might even get several punches in for several bonuses.

If you have Tommy punch one of the ones that fights to get them to say stuff
and they start running, they're eluding a policeman, or scared by a local gang
fight, and won't say any more, so you might as well get a Good Citizen bonus out
of it. Be careful not to have Tommy hit the nice police man.... (Say, "Nice
evening, officer!" like one of the Bowery Boys, or Eddie Haskell from the 1960's
sit-com "Leave It To Beaver.")


LMB throwing, shooting, and taking photographs.

Use the Left Mouse Button to have Tommy throw stuff. The longer you hold down
the button before releasing it, the farther he throws.

Use Left Mouse Button to shoot hand held weapons. You need to press the RMB
to equip the scope of either sniper rifle or the Rocket Launcher before they'll
shoot. Zoom with Z and X or the Mouse Scroller.

Use the Left Mouse Button to take up to twelve pictures ("Martha's Mug Shot"
mission only). Equip the lens with the RMB so it will shoot pictures and Zoom
with Z and X or the Mouse Scroller.


Aiming with the whole Mouse, not just part of it, and auto-aim.

The PS2-type PC Classic controls have a RMB auto-target feature for shooting
certain weapons. But since I'd STRONGLY recommend using Standard Controls, de-
signed for the improved PC version, the important aiming consideration is to
turn Mouse Controlled Steering on in the options. For the PC Standard Controls
we're using, the RMB is just used to enable the scope on the Rocket Launcher,
a sniper rifle, or a camera, so they'll shoot, and thereby enable the zoom for
either of the two sniper rifles or the camera. Zoom with Z and X or the Mouse
Scroller.

The Minigun, notably, can be aimed in any direction with PC Standard Controls,
too.

For Standard or Classic Controls, the Sea Sparrow and Hunter machine guns have
a bit of auto-aim (one way to see it is to shoot boats with it)--during "Brown
Thunder," the Hunter machine gun has even more. Fire it with the RMB.


Bouncing a beach ball off Tommy's head

Walk Tommy into the beach ball to make it bounce, then keep moving him to
where the shadow of it appears on the ground to make it bounce off his head. My
highest score so far for Keepie Uppie Beach Ball is 80.

Here are some of the famous examples of high scores:
http://en.wikipedia.org/wiki/Keepie_uppie

Go from the east island to Starfish island--once there, make the 1st right;
the empty swimming pool of the 1st house on the right, and the pool with water
of the 3rd house on the right, contain a beach ball.

On a rare occasion, you may find it on Washington Beach, where you can rack up
more points without any obstructions to get in the way.

I'd read that it can be found on the east island on the N end of the little
extension of beach in the S, around where rampage 2 is, at 8 am or pm, though
I've only found it that way once. I've also found it by the RC Bandit Top Fun
van, and once on the beach to the E of the WK Chariot hotel around noon.

The place on the beach I've found it the most often--about a handful of times
and at various times of day--is a little NE of the 3rd life guard hut from the
S. Each time, Tommy went W from the E coast, sometimes having landed a boat--or
car combined with the "seaways" code--on the coast.
http://img127.imageshack.us/img127/4392/00gta1screen639ng.jpg
http://img126.imageshack.us/img126/2038/00gta1screen641oa.jpg
http://img126.imageshack.us/img126/2493/00gta1screen653bm.jpg
http://img301.imageshack.us/img301/5332/00gta1screenvc185ne1.jpg
http://img225.imageshack.us/img225/9976/00gta1screenvc188ed9.jpg
http://img225.imageshack.us/img225/4755/00gta1screenvc186ih3.jpg

I'm still waiting to learn of a reliable way to trigger it to appear anywhere
on the beach.

One drawback: it sometimes seems to hesitate over Tommy's head, as if the game
is deciding if it's going to bounce it or not, and sometimes you get the bad
luck of the draw.

If you shoot it, it flies high in the air. A S.P.A.S. 12 shotgun at close
range gets a good result for that--you can send it up into the stratosphere that
way.

If you bounce it to a Starfish Island basketball hoop, you can't get it
through it. You can play mansion door soccer, though (see Ghost Beach Ball Soc-
cer in I.9.G).

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I.9.B Four-wheel Vehicles

Controls for four-wheel vehicles

Some notable things about the four-wheel vehicles
Driving indoors
Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and
the gang car with a Teddy Bear
How to put your convertible roof or Teddy Bear up or down, change the things
you can find in delivery trucks, and make other quick vehicle changes with
instant replays
Bus driver income and bus "routes"
Police cars: safe collisions and spike strip-proof tires
Securicars
The Cabbie Climb
Fast and complimentary Pay 'n' Sprays
Chauffeured rides
The Rhino--how to hijack it, save it, and destroy it
(rampage with it--I.32; and fly it--I.9.D)
Two-Wheelers and one-railers

A run down of all the four-wheel vehicles
including the real names for most, and top speeds for all,
of the four-wheeled vehicles
Good/distinctive two-door vehicles
Good/cute little vehicles
Good/distinctive four-door cars
Emergency and military vehicles
Others

When people honk as they go by, have Tommy honk back--they could be friends of
his.


Controls for four-wheel vehicles

GTW recommends

Standard Controls

TURN ON MOUSE CONTROLLED STEERING!! to steer four-wheel vehicles. A and D are
mainly used for four-wheel vehicles to turn the front wheels to try to get ve-
hicles upright, or as part of going for a Two-Wheeler, or steer an airborne
four-wheel land vehicle while using the "comeflywithme" code.

W....Forward (Touch it to send the camera looking forward from behind
Tommy's vehicle, too.)

S....Backward (The screen message calls it "brake"; if your brakes work
like this in real life, take your vehicle to a mechanic.)

Mouse Controlled Steering, A....Left; tilt tipping vehicle to the right

Mouse Controlled Steering, D....Right; tilt tipping vehicle to the left

Space Bar....Brake (The screen message calls it "handbrake.")

F....Exit vehicle

R or Mouse Wheel Up....Change radio station except for the Police car,
the Enforcer (SWAT van), the Police Cheetah, the Rhino, the Barracks OL, and the
FBI vehicles, which get police calls, and, after the Kaufman Cabs missions,
Kaufman Cabs, which then get special Taxi dispatches

Left Shift (remap Controls to use Left Shift)....Horn except it instead
causes the boost jump for the Taxi and cabs after completing 100 fares, and it
changes the height, via the lowrider suspension, of the Voodoo; press it several
times to turn the emergency vehicle siren/flashing lights, or Mr. Whoopee truck
jingle, on or off

Caps Lock....Activate/cancel Sub-mission--for four-wheel vehicles, a
Taxi, Paramedic, Firetruck, or Vigilante mission--when in the corresponding ve-
hicle.

Q with E, or Middle Mouse Button....Look behind

Q....Look/aim submachine gun left

E....Look/aim submachine gun right

Left Mouse button (LMB)....Shoot submachine gun

V....View (Change Camera Mode)


Rhino cannon and Firetruck water cannon

NP4....Turn left

NP5....Turn right

NP9....Firetruck water cannon up

NP6....Firetruck water cannon down

Note about NP5 for this section and the one below: I don't know if this is a
common glitch or not, but my NP5 doesn't work for a function it's the default
key for until I "remap" the function for it to NP5. Then it appears on the menu
as "#" but NP5 works for the function.


Voodoo hydraulics

Left Shift or
Right Shift....the body goes to a held raised position from a lowered one;
the body goes to a held lowered position from a raised one
(I use both Left and Right Shift for Horn.)

NP4....Raises the left side while pressed when the body is lowered;
lowers the left side while pressed when the body is raised

NP5....Raises the right side while pressed when the body is lowered;
lowers the right side while pressed when the body is raised

NP9....Raises the back end while pressed when the body is lowered;
lowers the back end while pressed when the body is raised

NP6....Raises the front end while pressed when the body is lowered;
lowers the front end while pressed when the body is raised

You can combine pairs of the number pad keys above for diagonal body move-
ments.

You can help the Voodoo make sharper turns by making it lean in the direction
of the turn. For example, to make a sharper right turn, raise the left side if
the body is lowered or lower the right side if the body is raised.


About V....View (Change Camera Mode): 1st person view, multi-view, and long,
mid-, and near distance back views.

I generally use the mid-distance back view, but the long distance one is good
for safely backing a vehicle to the edge of a rooftop. The multi-view mode is
fun to watch Tommy drive different things with, if harder to see where you're
going with. Trying to do it is a game by itself, and fun to try when you're not
in a hurry to go anywhere. The 1st person view is different, and might help you
drive a Coach so you can see what's in front of it. Hit W to aim the camera
view ahead from behind Tommy.

The 1st person view can give you a chance to play with Q and E, and Q + E, to
get some interesting close up views of the other pedestrians, such as when using
the hooker gimmick, during "Distribution," I.63, the Taxi mission, or when using
the "hopingirl" code to take pedestrians for rides in a helicopter.

Q and E, and Q + E, can be used a bit during routine driving, which I use the
mid-distance view for, to add some variety to the interactive "movie" you're
making. If you're not in a hurry and don't mind wrecking occasionally, holding
the side view for longer stretches can give you an interesting change of scen-
ery.

The overhead view of "GTA 2," an option in "GTA III," isn't available. Howev-
er, you can use the mouse to swerve the camera to that view for a bit during in-
stant replays. This can provide an especially different view while flying.


Some notable things about the four-wheel vehicles


Driving indoors

Some four-wheel vehicles can be driven into the mansion (for example, the "EP"
Admiral, I.99).

The Caddy can also be driven into North Point Mall. You can drive the Caddy
or the Baggage Handler into the Malibu Club, but it creates Ghost World if you
do.


Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and gang
car with a Teddy Bear.

Secret Caddy

There's always a Caddy hidden in the 1st shrub on the left when you take the
path that leads W from the light house. Make sure no police are close by and
don't linger there because otherwise you could get busted. Use the radar to
avoid driving into the sea--I'd turn N 1st.

It can be driven into the mansion, North Point Mall, and the Malibu Club.

Cheetah

There's always a Cheetah by Pier 2 on the SW side of the east island, and by
the 1st house on the right when you cross the bridge from the east island to
Starfish Island and make the 1st right. The "Vice" Cheetah is always behind the
Little Havana police station.

Voodoo

There's always a Voodoo, the Haitian gang car, by Auntie Poulet's (the Haitian
gang leader's) shack. To get there, go W on the road that curves N in a roughly
half a circular bend from Links Bridge; after the road has gone as far W as it
will go and starts to go E, Auntie Poulet's shack will be ahead of you on the
left--it's across the street to the N of the Voodoo. Some raise the Voodoo on
one side to make a sharp turn to the other, which is easier to do if you use
your left hand to turn it with A and D instead of using Mouse Controlled Steer-
ing and use your right hand at the number pad. You can make it ride high or low
on the wheels.

The hydraulic lift ability is like that of the Yardie Lobo gang car in "GTA
III."

BF Injection

There's always a BF Injection, a dune buggy, on the east island, in the middle
of the W side of the beach, between the Standing vice Point hotel and a big
shrub. Besides being good on sand, the big wheels it has make it good for
climbing onto land or a low pier if you use the "seaways" code. The climbing
ability is also shown by the Patriot; there's always one at the film studio on
Prawn Island and in a shed at Phil's Place. The Sandking you get for completing
the 3rd Sunshine Autos vehicle collection handles even better for an SUV.

Packer

There's always a Packer (ramp truck) in the film studio on Prawn Island, on
the tarmac at the airport at the S end of the west island, and in the lot of the
Vice City Port Authority on the W side of the SW block of the section of blocks
on the SE side of the west island.

It's handy for one of my methods of beating Hilary with the Sentinel in "The
Driver" (see I.70). It's also good for Jump to Grinds and concocting some new
jumps for the PCJ 600, when the truck doesn't disappear in the middle of the ef-
fort. Leave the door of it open when you have Tommy exit it by having him imme-
diately move away from it to give it a better chance to stay in the memory of
the game. It's also used for the PC super jump (I.9.C).

Gang car with a Teddy Bear

The Gang Burrito, a maroon van with graffiti on it, sometimes has a Teddy Bear
on the grill or above the windshield; the Teddy Bear has a brown or white face.
I like the brown ones better; the white ones look more like monkeys or some kind
of hentai lady-faced mutants. You can always find a Gang Burrito in front of
the N-most house on Prawn Island.


How to put your convertible roof or Teddy Bear up or down, change the things
you can find in delivery trucks, and make other quick vehicle changes with
instant replays

If you press F1, for instant replay, twice, you can:

- put the convertible top up or down on a Mesa Grande or Stallion.

- make a Gang Burrito plain,
a Gang Burrito with a Teddy Bear with a brown face in front of the grill, or
a Gang Burrito with a Teddy Bear with a white face on the hood over the
windshield.

- make a Barracks OL plain, or
a Barracks OL with a canvas top or a bare frame top.

- make Bloodring Banger A or B have different decals on the roof and back half
of the sides.

- make a Caddy plain or
a Caddy with one or two of three golf bags or two satchel bags on the back.

- make a Cheetah or Vice Cheetah plain or
a Cheetah or Vice Cheetah with one or two side rear view mirrors.

- make a Coach plain or
a Coach with a sign on both sides advertising that it's a Bullet, Vicefree,
or Whippet Coach.

- make a Benson plain,
a Sumo truck with nothing in the back,
a "Vice 'n' Easy" truck with boxes that say "Turtle Head" (a "GTA III" fish
company), I think--the letters are blurry, in the back,
a Bi*ch 'n' Dog Food (a "GTA III" company) truck with boxes that have the
cartoon logo of the "Sparki--the POWER-FUEL people" company (seen on some Mule
trucks in "III") in the back, or
a Zip truck with boxes in the back (they have something like a caricature of
the face of a 1972 Bette Midler or ? on them).

- make a Boxville or Yankee plain,
an R. S. and L. Bows ("arse and elbows," as in "you don't know your arse
from your elbows") truck with boxes of red meat and blood stains on the walls
inside,
a Marlin truck with boxes of fish inside, or
a City Haul or Haul truck with plain boxes inside.

- make a Flatbed cargo bed carry
one of two sets of wooden boxes,
one of two objects (each is bigger in the front with what may be a vertical
fin in the back) covered with canvas, or
large rusty pipes.

- make Hotring Racer A or B have different decals except the ones on the en-
gine hood and the front half of the sides. The car just called "Hotring Racer"
isn't changed by instant replays.

- make a Mule plain,
an R. S. & L. Bows truck with halves of red pig carcasses hanging in the
back,
a Haul truck with boxes in the back that say, "Haul,"
a Marlin truck with boxes in the back that have a doodle of a marlin on
them,
a Vice Voice truck with stacks of newspapers, I guess, in the back, or
an Outta Sight truck with boxes with blurry letters that say "Outta Sight"
in the back.

- make a Perennial plain or
a Perennial with a luggage rack on the roof.

- make a Romero's Hearse plain or
a hearse with a brown or blue coffin in the back.

- make a Rumpo plain,
a GasMaster van, or
an R. S. & L. Bows van.

(It also makes Klarnetist's 1957 Chevrolet Bel Air two-door hardtop,
I.100.D.e, have either a pair of red dice hanging from the rear view mirror, a
Well Stacked Pizza box on the back seat, or a green gas can in the trunk.)


Bus driver income and bus "routes"

You can drive the Coach to bus stops, then use the side view, Q, while posi-
tioning the door so it's to the left of one of the bus stop signs, and pick up
passengers. You get $5 per fare.

Occasionally, someone wants to figure out what the bus route is for it. After
following a number of them, it looks like they don't have one in the sense of a
sensible repeated circuit in which they take the shortest route to each stop and
stop at all of them. They seem to be programmed like a slow, lumbering version
of the random pattern of aggressive drivers that do anything to get where
they're going, and usually end up driving endlessly into a part of the off-road
neighborhood.

One stopped at a bus stop in Little Havana by the tool store, then didn't stop
at any more it passed while it drove in random circuits around Vice Port, where
there aren't any stops, then over the Starfish Island bridge and up and down the
east island, including some loops on the road that ends in a loop (W of the Ma-
libu Club), where there aren't any stops. I think the point of the randomness
of it was driven home to me by seeing a 2nd bus begin driving ahead of the 1st.
They went the same way a few blocks, then one went ahead and right and the other
went left.

But, at 1st, Coaches typically also stop at at least one red light and at
least one bus stop, maybe several, if sometimes missing stops on nearby blocks
in Little Havana when they do. I've had the best luck seeing them stop at sev-
eral going N from NW Vice Point, S from the E side of North Point Mall, or W
from the NE end of Downtown. When they stop at a bus stop, they drop off three
passengers--guys in light blue shirts and dark blue pants. They may pick up a
passenger, too. If you jack the Coach, a random ped comes out.

Coach: MCI 102C3 '83-'86, or an Ikarus '86 of the Miami Dade Transit Authori-
ty with Greyhound-like squared-off wheel wells


Police cars: safe collisions and spike strip-proof tires

Sometimes a police man or police car surprises you by running into the path of
your vehicle. And sometimes you get a wanted level by just brushing against
them. But you can drive full force into the front of a police car and not get
any wanted level at all. (Thanks to spaceeinstein's web site for reminding me
about driving into the front of police cars.) I think this means they're
stunned.

As Rusk notes, you can activate then deactivate the vigilante mission--on PC,
with Caps Lock--and the tires become spike strip proof.


Securicars

As explained a few paragraphs above, if you have Tommy smash the back doors
off some of the trucks with a melee weapon or by backing it into something, you
see stuff inside. The Securicar has boxes marked "Loot."

There's a Securicar you can't drive parked in front of El Banco Corrupto
Grande (N of the Starfish Island bridge on the main N-S road of the W island).
It looks as it did in "GTA III." It has "Gruppe Sechs"--German for "Group
Six"--written on it.

There's a security company that operates worldwide called Group 4 Securicor (a
recent merger between Securicor plc and Group 4 Falck A/S security business),
and in English "Gruppe Sechs" sounds like "Group Sex." (I can't remember where
I 1st read the German translation and Group 4 ideas, so "thank you," whoever you
are.)
http://en.wikipedia.org/wiki/Securicor

Other Securicars in Vice City can be driven, but you can't drive them to a Se-
curicar-cracking garage to collect the money for them as in "III."


The Cabbie Climb

(or: "I'm gonna climb a wall if you keep doing that"; thanks to John Byner for
the joke, which, I think, comes from the show where David Letterman got into a
suit of Velcro, jumped onto a wall, and stuck to it.)

As explained in a tutorial by Kaneda, the boost jump for Taxis and Cabs can
also be used to shoot them up the side of a wall. If you use it to jump from a
ramp or steps toward the side of a building, then jump some more once it meets
the wall, the jump will continue to send it vertical instead of away from the
building. Taxis are good for distance, but the various Cabs are the best for
the Cabbie Climb, especially the light Cabbie and Kaufman Cab. Among spots he
recommends for it (the screen shots with instructional markings in this section
are all by Ghostchild for your dining and dancing pleasure):

The big hotel with a curved front and awning on the block that looks like a
cartoon nose pointed W in the NW area of the east island. Get a long diagonal
run at it, avoiding the awning, from across the street to the SW of it.
http://img153.imageshack.us/img153/687/00ataxi19ss.jpg
http://img468.imageshack.us/img468/1520/00gta1screenvc11b0un.jpg
http://img355.imageshack.us/img355/7914/00gta1screenvc12b9aq.jpg
http://img519.imageshack.us/img519/4/00gta1screenvc14b2qu.jpg

(I'll add my other favorite choice: the WestHaven Community Healthcare Centre
along the main N-S road in Little Havana.)

The big beige hotel (?) with an orange tile roof E of the police station
that's E of El Swanko Casa. Start a run from across the street to the SW of it.
(The roof has a ledge that extends past the wall and can create a barrier for
jumps, though.)
http://img145.imageshack.us/img145/3081/00ataxi22db.jpg
http://img399.imageshack.us/img399/6084/guide112cabbieclimbfs9.jpg

The Links View Apt. building. Make a run NE to SW and jump at the slope of
the driveway for a recessed wall that faces forward.
http://img153.imageshack.us/img153/2483/00ataxi32an.jpg


A few jumping spots he recommends for it:

From the NW corner of the block S of El Swanko Casa, go S across the street
and driveway and jump at the edge of the lawn onto a garage roof with orange
tiles, and jump from there onto the roof of the pink building beyond that.
http://img361.imageshack.us/img361/7716/00ataxi48re.jpg

Make a diagonal run SW across the steps of the Little Havana medical center,
where you jump to the roof S of that.
http://img145.imageshack.us/img145/194/00ataxi57ew.jpg

One of the triangular markers on the S tarmac of the airport.

Thanks to Brad Ward/ThaShoka89/Southern Finest, who helped me in the section
on the BSM, I.9.C, for the tip to check out Ghostchild's presentation of Kane-
da's tutorial.


For Kaneda's two videos that feature the Cabbie Climb, "Off Duty" and "Off Du-
ty 2," see:
http://www.gtaforums.com/index.php?showtopic=182939
http://www.youtube.com/watch?v=Oq-eIjnsEio
http://www.youtube.com/watch?v=pap0uy2b7fM


Nitzkit's "Taxi/Cabbie Boosting Tutorial" video gives these tips:
http://youtube.com/watch?v=g1VOKmETzMQ

Boost the Taxi or Cabbie on a ramp, such as steps, to give it a vertical slant
by a wall, then tap Boost repeatedly while it goes up the wall.

If there's no ramp for the wall,

- make the Cabbie wiggle by steering away from then toward the wall, Boost to
send the Cabbie to the wall, and Boost repeatedly once it's on the wall.

- Boost the Taxi so the two side wheels nearest the wall get close to the
wall, then tap Boost repeatedly. You might also try a Packer to help you do
that.


I'll just add that the boost jump and a cab can be used on Unique Jumps and
similar ramps better than you might think. For example, you can use it on the
concrete ramp S of Howlin' Petes Biker Emporium to jump over the bike shop and
land on the roof N of that. It adds new life to some jumps I might otherwise
pass on at the airport and elsewhere around town, helps you get over fences (see
the 1st "Cabmageddon" mission method), and might occasionally lead to some roof
jumping, too, like I managed to do W of the S tarmac of the airport.


"Cabbie Boost Jumps"--a Li'l Dodo film by Glen T. Winstein
http://www.youtube.com/watch?v=P8aIwdzoHcM

You can download this file (VCCabbieBoostJumps 109.93MB) from filefront:
http://files.filefront.com/VCCabbieBoostJumpswmv/;12968193;/fileinfo.html

You can download any of my other video files from filefront, too:
http://hosted.filefront.com/glenster/


If anyone wants to make another Cabbie stunt video, I have an idea for one:
use Gunslinger's Robert De Niro skin (I.100.C). With all the GTA references to
the Robert De Niro/Martin Scorsese movies "Mean Streets," 1973, and "Taxi Driv-
er," 1976, like Mean Street Taxis in "III" and the benches that say it in "Vice
City" (I.2), it seems like a natural to me. For "Taxi Driver 2," Travis Bickle
would be a little older (the Gunslinger De Niro skin is for how Robert De Niro
looked in "Heat," 1995) and REALLY go nuts against the crime all around him in
Vice City.
http://img147.imageshack.us/img147/466/00gta1screen5143ep.jpg


Fast and complimentary Pay 'n' Sprays

You can save some of the time taken to use a Pay 'n' Spray by leaving a (two
or) four-wheel vehicle in it. Just have Tommy board the vehicle, and it trig-
gers the Pay 'n' Spray actions.

After Tommy makes $100, when he doesn't have a wanted rating or need repairs,
he can still use one for complimentary sprays to give his vehicle the color you
like.


Chauffeured rides

If you have Tommy jump on a four-wheeled vehicle driven by a pedestrian, he
can go for a ride while you catch a snack with something more to see than if you
pause the game by pressing Esc. Unlike "GTA III," in which Claude, the lead
character, caused the driver to drive wildly if he shot their car, in Vice City,
if Tommy shoots their car, the occupants will as likely just get out and run
away in a panic. It can be a wild ride if Tommy gets a driver who panics and a
car hood he doesn't slide off of easily. You might have him shoot out a tire or
two 1st for a variation of it.

Sometimes, he can jump on the invisible stuff over the shoulders of someone
driving a PCJ 600 and not slide off and get a chauffeured ride, too.


The Rhino--how to hijack it, save it, and destroy it
(rampage with it--I.32; and fly it--I.9.D)

One thing Fernando says on Emotion that's true: you can go on safari in Vice
City and get a Rhino.

To have Tommy jack the Rhino, which appears at Fort Baxter after getting 90
hidden packages, you can wait until after "Cop Land," when the police outfit be-
comes available in the Washington Beach police station, and have Tommy wear it
so he can go onto the base without being attacked. Don't wait. Getting the
Rhino before you get the outfit is easier than getting the Hunter beforehand.
Just have Tommy speed into the base in a fast car right up to the Rhino, which
is right ahead past the entrance, get into it, and gun it back out the way he
went in. There might be some shooting, but he'll be safe in the Rhino.

I'd save it in the garage of the mansion (available after "Rub Out") or a ga-
rage at Sunshine Autos (available for purchase after "Shakedown"). You can save
it in the big garage at the Hyman Condo (get 70 hidden packages 1st), but it's
been known to make vehicles disappear when it's full, and the Rhino fills it a
lot all by itself.

The game represents the ability of a tank to flatten vehicles by having vehi-
cles (except other Rhinos) that bump it blow up. The Rhino is said to be able
to withstand about 200 explosions before being destroyed itself, but I've seen
it happen earlier. You can type "aspirine" to ward that off.

The Rhino can be destroyed with about six Molotovs. So if you want to jack
one during a six star wanted level, have Tommy throw a couple Molotovs at it so
the soldiers that come out of it can't attack him. The soldiers never fire the
cannon at Tommy.

Unfortunately, the turret is aimed higher than the turret for the Rhino of
"GTA III." So while it can be used for certain Rampages, as in "GTA III," it's
hard to do a drive by on gang members with one unless you get them with the ef-
fect of the blast by hitting a wall they're near. It makes vehicle destruction
rampages the easiest, though.

Rotate the turret of the Rhino left with Number Pad 4 and right with Number
Pad 5. Rotate it to aim backwards and fire repeatedly for extra speed, good for
getting it out of a clinch, doing a spectacular jump on a long runway with a
slanted platform at the end of it at the airport, J11, and, with the flying cars
code "comeflywithme" typed in, flying the Rhino higher than any other vehicle in
the game, except by the PC super jump, basically using the same controls used to
fly a Skimmer with the need to make swoops like a helicopter (see section
I.9.D).


Two-Wheelers and one-railers

On rare occasions, you may get a "Two wheels double bonus" on screen and in
your brief for driving a four-wheel vehicle on two wheels. It's measured in
seconds and feet except in your Stats, which record it in seconds and meters un-
der "Longest 2 wheels time" and "...distance." Nothing seems to be "double"d
for it.

No one knows a quick and easy way to get the game to give you a statistic for
a Two-wheels double bonus with a land vehicle.

To do a conventional two-wheeler, take something tippy like a Caddy to the S
tarmac of the airport and keep driving both right or both left wheels over one
of those little yellow triangle-shaped markers. When it goes up on two wheels
without rolling over, do a two-wheel balancing act with A and D (which turn the
front wheels, good to know to try to keep a car or truck from ending up on its
back and catching on fire, too). The A key tips it to the right and D tips it
to the left. Out of dozens of tries, the game will count one two-wheeler which
probably doesn't look any different than a lot of the other ones--some kind of
glitch, I guess.

Some like to try for one with an Ambulance, Landstalker, or Cab, too, because
they tip over easily. You might even get one accidentally in most any four-
wheeled vehicle by going out of control for a moment while going around a bend
fast. So good luck getting the game to count one of your longer, deliberate
ones.

You could uncheck the green box as explained in the mod tutorial at I.100.D.a,
then go to C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\han-
dling.cfg and fiddle with the X center of mass, as Demarest suggested to me in a
post at the GTA Forums web site. The X center of mass is currently 0.0 for ev-
erything, and he thought that adding something on one side of the decimal point
might help--trying to keep the heavier side lifted could help create a stoppie.
I haven't tried it yet, but it makes sense.


If you really want to get an impressive Stat for a two-wheeler, and you aren't
fussy about the part about using wheels, you could benefit from one of the re-
sults of the explorations of Chris, who shared them in a post with pictures at
the "gta place" web site:
http://www.thegtaplace.com/vicecity/glitches.php

It's a glitch that gives you the Stat from doing a one railer and not a two-
wheeler, but such experiments are part of the tradition of Grand Theft Auto.
You use a helicopter--I used a regular Maverick--with a land vehicle nearby.
Press A or D repeatedly to tilt the helicopter up one one rail, holding down S
to keep the one rail grounded. After you've gotten the length of time you want
to record, have Tommy exit the helicopter and get into or onto the land vehicle.
The two-wheeler bonus Stat will appear on your screen and in your Stats.


A run down of all the four-wheel vehicles
including the real names for most, and top speeds for all,
of the four-wheeled vehicles

The years I give represent the years for which I found vehicles on the Inter-
net that resembled the vehicles in the game, not necessarily the full span of
years the vehicle was made to look like that. In some cases, the pictures
weren't accompanied by dates.

I also used a Speedometer mod by Spookie to test the top speed of the vehi-
cles, give or take a mile per hour, on a runway at the airport.

I pick on some of them for being slow or not having great traction, but any of
them can be fun to drive for the variety when the heat's not turned up.


Good/distinctive two-door vehicles

Cheetah/"Vice" Cheetah: Ferrari Testarossa '86 (The trunk has a rectangular
indented area. See "Some notable four-wheel vehicles" above for locations. Al-
so see the "Vice" Cheetah below. After the Hotring Racers, the vehicles with
the lowest center of gravity are all built low to the ground: Cheetah, Stinger,
Comet, Infernus, and Blista Compact. Of them, the Cheetah has the best acceler-
ation. It's got the best cornering ability and is the lightest car in this
group--lighter than a Comet, and about as fast, but bigger, which somehow makes
for a blend that makes it my favorite car for jumps.) 100 mph.

(A cheetah is also an exceptionally fast, long-legged African, formerly Asian,
cat, with nonretractile claws, often bred to run down game.)
http://www.m-w.com/dictionary/cheetah
http://www.motorcities.com/vehicle/03IMH063701856.html
http://www.motorcities.com/vehicle/03G6G050506641.html
http://img228.imageshack.us/img228/4456/00gta1cheetahvc1xz6.jpg
http://img81.imageshack.us/img81/2271/00gta1cheetahvc2kx6.jpg
http://img81.imageshack.us/img81/1200/00gta1cheetahvc3ip9.jpg
http://img228.imageshack.us/img228/6042/00gta1cheetahvc4tt8.jpg
http://img81.imageshack.us/img81/285/00gta1cheetahvc5xd4.jpg
http://img228.imageshack.us/img228/5053/00gta1cheetahvc6ji1.jpg
http://img98.imageshack.us/img98/8179/00gta1cheetahvc7mi6.jpg
http://img81.imageshack.us/img81/4209/00gta1cheetahvc8iu1.jpg
http://img98.imageshack.us/img98/2448/00gta1cheetahvc9dq2.jpg
http://img228.imageshack.us/img228/7479/00gta1cheetahvc10fn8.jpg

Rhino: ? It looks to me like a fictional tank, boxier than a modern Abrams and
without the body slant of an old Sherman. It's not a great match, but it's sim-
ilar to a Bradley M2/M3, customized with a bigger cannon, a wide viewing slot in
the front, a simplified body design with more body along the bottom of the sides
than an M6 Linebacker to cover up the fact that it doesn't have continuous
tracks, and two low side doors instead of a rear hatch so Tommy can jack it like
a car.

(It blows up any vehicle it bumps, withstands a lot of damage, and has a work-
ing cannon. While the 2nd most durable vehicle in the unmodified game--the 1st
is the "EP" Admiral--it can be destroyed after about 200 explosions or colli-
sions (I've seen it happen sooner, too), six Molotovs, or by flipping upside
down, which it does sometimes when it blows up another vehicle or collides with
something while travelling fast. Tommy can still drown if it falls into deep
enough water, and, since it has slow acceleration, be busted in one.)

(The biggest drawback, slow acceleration, is improved by firing the cannon
backwards. It will accelerate from 56 mph to about 130-140 mph in about 12-14
cannon shots. But I recommend caution about using the top speed--the Rhino then
becomes difficult to control, you quickly run out of a clearing to maintain it
in, and if it wrecks at that speed, it can flip and land upside-down or become
wedged between things long enough for Tommy to get busted.

(Use Caps Lock to turn the Vigilante mission on or off.)

(Rhinos make great additions to mansion garages, and you can show those rich
Hummer people a thing or two.) 56 mph; shooting the cannon backwards, 130-140
mph.
http://www.army-guide.com/eng/product.php?prodID=364
http://img147.imageshack.us/img147/6778/00gta1rhinovc1vm0.jpg
http://img229.imageshack.us/img229/24/00gta1rhinovcflying19ks.jpg
http://img210.imageshack.us/img210/8066/00gta1rhinovcflying24zd.jpg
http://img229.imageshack.us/img229/5940/00gta1rhinovcflying31tu.jpg
http://img229.imageshack.us/img229/7877/00gta1rhinovcflying45ws.jpg
http://img229.imageshack.us/img229/2320/00gta1rhinovcflying69nj.jpg

Stinger: Ferrari Daytona Spyder '71-'73 (It's a convertible with the top
down. It's like a Cheetah. Of the vehicles with the low center of gravity of a
Cheetah, it's shares the top speed of the Cheetah and doesn't carry the objec-
tions of the Infernus or Blista Compact, and is more durable than a Phoenix.
The worst thing you can say about it is it won't shake for the hooker gimmick.)
100 mph.
http://www.seriouswheels.com/def/Ferrari-Daytona-Spyder-r-fa.htm
http://media.gta-series.com/images/vicecity/vehicles/stinger.jpg


Hotring Racers: the two you can drive in the unmodified game look similar in
shape except for the very front and the back half. Hotring Racer A has higher
front lights, bigger side rear windows, and a trunk that's less thick and long
than the trunk of the one just named "Hotring Racer." Different copies of one
may have different decals of numbers on the hood of the cab, and some of the de-
cals advertising businesses may be different on the body. (You can get Hotring
Racer B for Tommy by using spaceeinstein's "Vice City" version of his "All In
One Mod"--see I.100.D.f "Miscellaneous mods.")

(The two Hotring Racers share the same row of numbers in handling.cfg, and,
after the Rhino firing the cannon backwards, have the best top speed and accel-
eration of the land vehicles. Though they have the lowest center of gravity,
too, they're somehow kind of wobbly if you press the speed, so don't be afraid
to let go of acceleration when you need to make a maneuver--they can quickly ac-
celerate back up to a high speed.)


Hotring Racer Ford Mustang LX '83-'86 (preferably '86 because it got
stronger through that period) with some Ford Mustang GT '87-'88 hatchback fea-
tures.

You give it the sort of headlights and grill of a Ford Mustang '83-'86 except
each pair of headlights are merged into one rectangular headlight as found on a
Ford Mustang '87-'88. You give it the sort of windows of an '86 LX and the air-
foil found on the back edge of the trunk of some of the '87-'88 GT hatchback
versions. Then you improvise a few other NASCAR design changes for the front
and back ends. The Wikipedia article at a link below has a section on popular
ways the Mustang has been customized. A couple of '86 LX models and an '87 GT
hatchback version are shown in the 1st three links below. The 2nd '86 model has
been customized a bit in the Hotring way.
http://img465.imageshack.us/img465/8343/00gta1hotring1986fordmustanggt.jpg
http://img466.imageshack.us/img466/8567/00gta1hotring1986fordmustanglx.jpg
http://img517.imageshack.us/img517/2300/00gta1hotring1987fordmustangsa.jpg
http://en.wikipedia.org/wiki/Ford_Mustang

The engine hood has decals advertising "Drink Sprunk" and "SUMO." The decal
on the trunk has the Rockstar logo. The decals on the doors have "27" on them.
(It's available after completing the 4th Sunshine Autos vehicle list--after
I.63.) 112 mph.
http://img104.imageshack.us/img104/7803/00gta1hotringvc1vg5.jpg
http://img104.imageshack.us/img104/250/00gta1hotringvc2ez9.jpg
http://img141.imageshack.us/img141/7862/00gta1hotringvc3dt3.jpg
http://img98.imageshack.us/img98/6823/00gta1hotringvc4hx1.jpg


Hotring Racer A The front end looks like a Chrysler Laser/Dodge Daytona '84-
'86...
http://img187.imageshack.us/img187/6127/guide145hotring85lasergy7.jpg
http://img479.imageshack.us/img479/8578/guide146hotring8486daytrf3.jpg
http://daytona.vehmic.com/gallery/
http://en.wikipedia.org/wiki/Chrysler_Laser

...or a Vauxhall Firenza--a "Droopsnoot"--'73-'75.
http://en.wikipedia.org/wiki/Vauxhall_Firenza

It looks like the front end of one of those cars listed was grafted onto a
Ford Thunderbird Aero Bird '87 used for NASCAR racing, although with a thicker
divider between the side windows and less body behind the rear side window like
those on a Ford Thunderbird '89-'92 (more a "San Andreas" time frame) (shown at
the 2nd link below).
http://en.wikipedia.org/wiki/Ford_Thunderbird
http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb.jpg

The engine hood always has decals advertising "THE BURGHER SHOT" and "Pets
overnight." The doors have decals advertising "PIZZA FACE." (To get it, you
need to use the "getthereveryfastindeed" code.) 112 mph.
http://img98.imageshack.us/img98/4660/00gta1hotringavc1ky2.jpg
http://img98.imageshack.us/img98/7577/00gta1hotringavc2di8.jpg
http://img136.imageshack.us/img136/7162/00gta1hotringavc3iz1.jpg
http://img98.imageshack.us/img98/3402/00gta1hotringavc4al0.jpg


Hotring Racer B Thanks to Ben "Cerbera" Millard for telling me the 3rd racer
of "San Andreas" also appears in "Vice City." In "Vice City," it's just seen
inside Hyman Stadium; in "San Andreas," it's by Los Santos Forum if you beat "8
Track" there. It looks like a Chevrolet Monte Carlo SS Aero Coupe Notchback
'86. The Aero Coupe model, introduced in '86, has a shorter trunk, which is
good for the match, but has a rear window that slopes out more from the back of
the cab, which is bad for it. A Notchback doesn't have that big rear window.
http://www.motorcities.com/vehicle/03BQD394760430.html
http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo

The bars on the grill look like those on the front end of a Hurst/Olds by
Oldsmobile '84 except put in the middle like on the front end of a Buick Regal
T-Type/Grand National '86.
http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold.jpg
http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt.jpg

The driver's door has a decal advertising "THE BURGER SHOT" and the passenger
door has a decal advertising "TELECOM VICE CITY."
http://img136.imageshack.us/img136/1788/00gta1hotringbvc1xg3.jpg
http://img136.imageshack.us/img136/4165/00gta1hotringbvc2fr1.jpg
http://img96.imageshack.us/img96/6233/00gta1hotringbvc3np5.jpg
http://img96.imageshack.us/img96/5395/00gta1hotringbvc4em3.jpg


Banshee: Chevrolet Corvette '83 to '86 except with low set round headlights,
and I don't think Corvettes have had round headlights since 1962. (It has the
low center of gravity of a Phoenix or Taxi with an acceleration a tiny bit
faster than a Cheetah. It's a little less durable than a Stinger.) 97 mph.
http://www.motorcities.com/vehicle/02BPA504307357.html
http://media.gta-series.com/images/vicecity/vehicles/banshee.jpg

Voodoo: Chevrolet Bel Air '60 coupe low-rider The '60 Chevrolet Biscayne
Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-
pala had three per side. The Biscayne Fleetmaster was the least expensive, with
some parts painted instead of being chrome-plated. The regular Biscayne had
less "brightwork," as the Wikipedia site describes it, than the Bel Air.

Some of the small number of Biscaynes and Bel Airs I found with the Google
search engine have been fixed up and painted, and I can't be sure which, if any,
of the Biscaynes I saw are Biscayne Fleetmasters.

The Voodoo has a chrome plate across the back that the brake lights are set
in. The Bel Air had that chrome plate or a chrome ring around the same area.
Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne
didn't have the chrome plate or ring.

The Voodoo doesn't have chrome-plating on the edges of the tail fins. All the
Biscaynes I found had that chrome plating on them, so the lack of it could be a
detail of a Biscayne Fleetmaster or just a detail that was left off.

The chrome stripe on each side of the Voodoo looks wider than the one on the
Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or
a customization.
http://img144.imageshack.us/img144/5902/00gta1voodoo60chevbelair1ng2.jpg
http://img71.imageshack.us/img71/3555/00gta1voodoo60chevbelair2kl0.jpg
http://img71.imageshack.us/img71/3851/00gta1voodoo60chevbelair3wc7.jpg
http://img71.imageshack.us/img71/1584/00gta1voodoo60chevbelair4fa9.jpg
http://img71.imageshack.us/img71/3403/00gta1voodoo60chevbelair5it5.jpg
http://img71.imageshack.us/img71/5531/00gta1voodoo60chevbelair6aj2.jpg
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air
http://en.wikipedia.org/wiki/Chevrolet_Biscayne

(It's fast, about like a Phoenix, if a bit slower to accelerate. It has good
handling, but it's mainly distinctive for the ability to bounce various ways and
ride high or low.) 93 mph.
http://img165.imageshack.us/img165/9685/00gta1voodoovc1ba0.jpg
http://img165.imageshack.us/img165/2849/00gta1voodoovc2mo5.jpg
http://img292.imageshack.us/img292/5016/00gta1voodoovc3yl3.jpg
http://img292.imageshack.us/img292/4098/00gta1voodoovc4lo0.jpg
http://img165.imageshack.us/img165/3800/00gta1voodoovc5cz6.jpg
http://img165.imageshack.us/img165/6530/00gta1voodoovc6xv1.jpg
http://img352.imageshack.us/img352/5323/00gta1voodoovc7rq8.jpg
http://img352.imageshack.us/img352/5578/00gta1voodoovc8qz4.jpg

(If you want it to look a little like ZZ Top lead guitar player Billy Gibbon's
Slampala, a modified '62 Chevy Impala, the car he gets around in during his time
off, see I.100.D.e for how to give it a light blue color.)
http://customrodder.automotive.com/51742/0303sc-1962-chevy-impala/index.html

Phoenix: Pontiac Firebird Trans Am '79-'81 The separating strip was removed
from between each pair of headlights, and the optional engine hood vent was en-
larged. The dividing strip between the side windows was narrowed an made verti-
cal, and the back window was enlarged. It has the two pairs of round brake
lights of a '61-'86 Chevrolet Corvette. (View it from the front and accelerate
to see the three red hickeys flip up in the air scoop. It has the low center of
gravity of a Banshee and accelerates like a Stinger, but it corners and brakes a
little bit worse than a Banshee, and has the lowest top speed, and is 2nd least
durable, of the high performance sports cars in this group. It's spelled
"PHEONIX" in data\handling.cfg.) 92 mph.

A Pontiac Firebird Trans Am '79 and a Chevrolet Corvette '71 are shown at the
1st two links below.
(For the 1st link, you have to Copy and Paste the 2nd line of the link to the
1st in the address bar.)
http://www.motorcities.com/contents/03/1979-Pontiac-Trans-Am-Silver-Anniver
sary-silver_03CIF244441805.html
http://www.motorcities.com/vehicle/05IRG014122391.html
http://img139.imageshack.us/img139/7994/00gta1phoenixvc1sc5.jpg
http://img77.imageshack.us/img77/6562/00gta1phoenixvc2yy8.jpg
http://img77.imageshack.us/img77/3174/00gta1phoenixvc3ot0.jpg

Infernus: Lamborghini Countach QV '78-'86 (Handle the extreme speed with
care; it has an air foil on the back. It's the 2nd fastest and the least dura-
ble high performance car. The Stretch shares the same low endurance, and the
only ones with worse durability are the Romero's Hearse, Virgo, Moonbeam, Mr.
Whoopee, and Bus. None of those are nearly as able to collide at a tremendous
speed as an Infernus, though. Keep your thumb at the brake, Spacebar, to be
ready to make Tommy jump from any pending explosion.) 110 mph.
(For the 1st link, you have to Copy and Paste the 2nd line of the link to the
1st in the address bar.)
http://www.motorcities.com/contents/04/1986-Lamborghini-Countach-LP5000-Q
V-black_04GJ2255630441.html
http://en.wikipedia.org/wiki/Lamborghini_Countach
http://img100.imageshack.us/img100/8616/00gta1infernusvc1rc5.jpg
http://img146.imageshack.us/img146/752/00gta1infernusvc2hr3.jpg
http://img106.imageshack.us/img106/6885/00gta1infernusvc3ug6.jpg
http://img146.imageshack.us/img146/4116/00gta1infernusvc4dz5.jpg
http://img146.imageshack.us/img146/6210/00gta1infernusvc5od4.jpg
http://img146.imageshack.us/img146/6465/00gta1infernusvc6mb9.jpg

Hermes: Mercury two-door '49 with uncovered rear wheel wells and two pairs of
brake lights instead of one pair; the Cuban Hermes is customized (Honk and
wave--Billy Gibbons is driving home from work; do you have an MP3 of "Sharp
Dressed Man"? Actually, the last I heard, Billy Gibbons uses his Slampala to
get around in during his time off--see "Voodoo" above.)

(As a performer, the Hermes is kind of ordinary, and the Cuban Hermes has an
unfortunately high center of gravity, which gives it a lot of lean on turns,
makes it wobbly, and have bad road grip. But it is fast. The Hermes is mainly
distinctive for looking like a car from the 1940's, and the Cuban Hermes leaves
cool fire trails in instant replays of jumps--use F1 for replays. I think this
is where they got the fire trails for the NOS Boost mods.) Hermes: 86 mph; Cu-
ban Hermes: 95 mph.
http://img520.imageshack.us/img520/4805/00gta1mercury1949514dj.png
http://www.hubcapcafe.com/ocs/pages01/merc5001.htm
http://img520.imageshack.us/img520/5662/00gta1mercury1949hermesrusty2w.jpg
http://img217.imageshack.us/img217/8872/00gta1mercury1949cubanhermes5h.jpg
http://img520.imageshack.us/img520/3916/00gta1mercury1949cubanhermes25.jpg
http://en.wikipedia.org/wiki/Mercury_%28car%29

http://img138.imageshack.us/img138/1910/00gta1hermesvc1ayo7.jpg
http://img138.imageshack.us/img138/1125/00gta1hermesvc2auw8.jpg
http://img153.imageshack.us/img153/6552/00gta1hermesvc3aid6.jpg

http://img128.imageshack.us/img128/774/00gta1cubanhermes1aut2.jpg
http://img110.imageshack.us/img110/6048/00gta1cubanhermes2apz2.jpg
http://img110.imageshack.us/img110/3072/00gta1cubanhermes3ala3.jpg
http://img153.imageshack.us/img153/2865/00gta1cubanhermes4ayx3.jpg
http://img138.imageshack.us/img138/223/00gta1cubanhermes5aco6.jpg
http://img138.imageshack.us/img138/3874/00gta1cubanhermes6ahr7.jpg

Packer: Peterbilt 359 '67-'85, 379 '86 The closest match I've found so far
for the fenders and headlights are those on a GMC General, which would be a bet-
ter match if the back of those fenders extended down farther.

(The 1st model shown below is a more modern Peterbilt 379 but they've looked
the same for years. The 2nd model shown below is a toy 1986 Peterbilt 379. The
3rd is a 379 being used as a car hauler. The 4th is a GMC General; I don't know
the year of the model--the picture was taken in 1985.)
http://www.hankstruckpictures.com/pix/trucks/dmckenzie/peterbilt379_wilride_
transportation.jpg
http://www.motormint.com/ProductImages/fullsize07/12003.jpg
http://www.hankstruckpictures.com/pix/trucks/dfaust/2004/sept_visit/file0052.jpg
http://img340.imageshack.us/img340/7730/guide202packer1985gmcgeyl1.jpg

The truck is connected to an unenclosed four or five vehicle transport trail-
er--a car hauler--with an upper ramp that, unlike the actual ones I've seen,
slants in a rigid straight line from over the roof down to the ground.

(Then again, with the modifications that go on in real life--including at mov-
ie studios like Interglobal, where you can find one of the Packers--you never
know what someone might come up with who looks at something like that for the
mobile jump possibilities.)

(The Packer is also commonly called a "ramp truck." It's mainly distinctive
as a mobile jump ramp for the PCJ 600, setting up Jump to Grinds, Bumps, etc.,
and for yOman69's PC superjump. The length makes it useful as a roadblock for
Hilary in "The Driver," I.68, too.) 90 mph, although it takes a while to get
there.

If you want to try the Packer for the first several jumps shown below, use the
COMEFLYWITHME code (also SEAWAYS if you plan to do it by water).
http://img394.imageshack.us/img394/1496/guide203packer1gx4.jpg
http://img451.imageshack.us/img451/1756/guide203packer2qo7.jpg
http://img394.imageshack.us/img394/5061/guide203packer3oq6.jpg
http://img362.imageshack.us/img362/6899/guide203packer4av4.jpg
http://img127.imageshack.us/img127/483/00gta1packervc1aau5.jpg
http://img127.imageshack.us/img127/7954/00gta1packervc2all9.jpg
http://img48.imageshack.us/img48/7861/00gta1packervc3alp2.jpg
http://img127.imageshack.us/img127/4913/00gta1packervc4aip8.jpg
http://img48.imageshack.us/img48/7642/00gta1packervc5aav0.jpg
http://img48.imageshack.us/img48/5881/00gta1packervc6atj4.jpg

Mesa Grande: Jeep Wrangler (It has about the speed and handling of a Taxi and
is nearly as durable as a Zebra Cab. The data\handling.cfg name for it is DES-
PERAD, for some reason--thanks to spaceeinstein for the tip.) 80 mph.
http://en.wikipedia.org/wiki/Jeep_Wrangler
http://media.gta-series.com/images/vicecity/vehicles/mesagrande.jpg


Good/cute little vehicles

Two of the three best performers in this category take 2nd place to the best
performers in the "Good/distinctive two-door vehicles" category because they're
made for a better world, not for the traffic in "Vice City." You want a little
more heft and durability for that.

Comet Porsches and Jaguars
http://en.wikipedia.org/wiki/Porsche
http://en.wikipedia.org/wiki/Jaguar_Cars

It has the uncovered recessed headlights of a series 2 ('69-'71) Jaguar E-
type.
http://img40.imageshack.us/img40/2159/00gta1jaguarxkeconvertible42b1.jpg
http://en.wikipedia.org/wiki/Jaguar_E_Type

The middle and back of the body is like a Porsche 911 '78-'83 featuring the
"whale tail."
http://img89.imageshack.us/img89/3410/00gta1porsche911sc1982vcbody3m.jpg
http://img223.imageshack.us/img223/619/00gta1porsche911sccoupe1979vcb.jpg
http://en.wikipedia.org/wiki/Porsche_911

The roof is removed as with a Porsche 911 Targa. The slanted front of the
Porsche roll bar is made vertical. An '80 model is shown at the link below.
http://img236.imageshack.us/img236/9894/00gta1porsche911sctarga1980vcc.jpg

The back of the cab is covered as with a Porsche 911 Turbo except without side
windows. An '81 model is shown at the link below.
http://www.motorcities.com/vehicle/04H2B211008074.html

The top of the front of the body has been flattened horizontally but slants
down from across the back of the headlights to the front bumper.

The two vertical black segments of the rear bumper are slimmer and repeated on
the front bumper, like blackened versions of the ones found on the bumpers of
some of the Porsche 911 '67-'73 models I saw .
http://img297.imageshack.us/img297/9567/00gta1porsche911targa19729qq.jpg

The horizontal bumpers look more like those on a Jaguar XJ-S '85-'90.
http://img3.imageshack.us/img3/492/00gta1jaguarxjs1989rear9zx.jpg
http://en.wikipedia.org/wiki/Jaguar_xjs
http://img346.imageshack.us/img346/2805/00gta1cometvc0jq4.jpg
http://img240.imageshack.us/img240/546/00gta1cometvc1ob2.jpg
http://img346.imageshack.us/img346/1193/00gta1cometvc2aqd0.jpg
http://img240.imageshack.us/img240/263/00gta1cometvc3pf1.jpg
http://img240.imageshack.us/img240/4386/00gta1cometvc4az3.jpg
http://img346.imageshack.us/img346/4088/00gta1cometvc5ap6.jpg
http://img346.imageshack.us/img346/8098/00gta1cometvc6aph2.jpg
http://img223.imageshack.us/img223/1816/00gta1cometvc7dw9.jpg


Blista Compact: Honda CR-X '83-'87 (It's about as fast as a Phoenix and has
good handling, has the low center of gravity of a Cheetah, and accelerates like
an Infernus, but it's the lightest of the 1st three cars in this category, so it
will spin out easily and a lot when it bumps things.) 92 mph.
http://en.wikipedia.org/wiki/Honda_cr-x
http://media.gta-series.com/images/vicecity/vehicles/blistacompact.jpg

Deluxo: DeLorean DMC-12 '81 to '83; it also looks like a '75 to '82 Lotus
Eclat, which isn't so surprising since it was built on a Lotus-designed chassis.
(It's the time travel hover car of "Back to the Future," 1985, without the cus-
tomization. It's fast but it has less handling ability than a Blista or a Com-
et, and has a high center of gravity--higher than a Cabbie. It's like the Blis-
ta people tried to make one bigger but had to sacrifice some traction. It's
wonderful till you hit something with it. If your favorite ride at the amuse-
ment park is the bumper cars, you ought to get this, the Blista Compact, and the
Bloodring Bangers in your garage.) 93 mph.
http://en.wikipedia.org/wiki/DeLorean_DMC-12
http://media.gta-series.com/images/vicecity/vehicles/deluxo.jpg

Caddy: Golf cart/car/buggy. It looks like a stripped-down version of the EZ-
GO Clay's Car, so they may have had an earlier model that matches. A Western
400 is similar; a more squared-off, earlier version might match. (I just think
it's cute. It tends to right itself if it rolls over. It has the same weight
as a Blista Compact but with a very low center of gravity. Not counting the RC
Bandit, this and the Baggage Handler are the two electric vehicles in the game.
Of the two, which share similar specifics, the golf cart has better accelera-
tion and speed.

You can also morph Tommy to it, I.9.C, for a Fred Flintstone impression, com-
plete with his feet running on the ground below. If you make the Caddy indes-
tructible, I.100.D.e, it might make a different way to do a drive-by rampage.
See "Grand Theft Auto: Vice Bedrock," most of the way through I.100.D.e, if you
want a mod that gets Fred and his car in the game.

To everyone who wonders why there isn't a golf game at Leaf Links, I say take
another look at the size of it--two or three holes and you'd be done. How many
megabytes would you want to give up so Tommy could putt?) 63 mph.
http://www.ezgo.com/personal/sport/clays_car.html
http://en.wikipedia.org/wiki/Golf_cart
http://img137.imageshack.us/img137/8466/00gta1caddyvc1iw7.jpg
http://img225.imageshack.us/img225/2029/00gta1caddyvc2cw5.jpg
http://img225.imageshack.us/img225/7407/00gta1caddyvc3do2.jpg
http://img137.imageshack.us/img137/7507/00gta1caddyvc4aa7.jpg
http://img225.imageshack.us/img225/1883/00gta1caddyvc5of9.jpg
http://img137.imageshack.us/img137/5131/00gta1caddyvc6qh4.jpg
http://img90.imageshack.us/img90/8654/00gta1caddyvc7im1.jpg
http://img90.imageshack.us/img90/3061/00gta1caddyvc8tx5.jpg
http://img90.imageshack.us/img90/5205/00gta1caddyvc9ry6.jpg
http://img225.imageshack.us/img225/2000/00gta1caddyvc10hq2.jpg
http://img81.imageshack.us/img81/871/00gta1caddyvc11fl4.jpg
http://img160.imageshack.us/img160/3295/00gta1caddyvc12rm6.jpg


Good/distinctive four-door cars

"EP" Admiral: Mercedes Benz E Class (W123) '76-'85 (The Admiral is a little
faster than an FBI Washington and has good handling. The "EP" ("Everything
Proof") Admiral, available during or after "Guardian Angels," I.42, is also the
only vehicle available in the unmodified game that's invulnerable to some kinds
of damage. Although it's unharmed by collisions, fires, or explosions, it can
have the tires popped, the glass broken, explode if it lands upside down or is
hit by a Rhino or is shot at by the Haitian weapons during "Cannon Fodder,"
Tommy can drown if it falls in deep water, and he can be jacked from it and
busted. It retains the so-called "EP" quality after being saved in a garage.)
96 mph.
http://img57.imageshack.us/img57/869/00gta1mercedesbenzw12319857rq.png
http://img57.imageshack.us/img57/3919/00gta1mercedesbenzw12319860la.png
http://en.wikipedia.org/wiki/Mercedes-Benz_W123
http://media.gta-series.com/images/vicecity/vehicles/admiral.jpg

Taxi: Ford LTD '83-'85 (not the Crown Victoria, which doesn't have the 3rd
window on each side) (It isn't the fastest in this group, but it has a good
combination of speed and the best handling of all the cars I've listed in this
group, and is available from the start of the game. It's a real good all-round-
er period. Tommy is given $12 when he enters a Taxi--thanks to HandsomeRockus
for the tip. Press Caps Lock to turn the Taxi mission on or off. Press Left
Shift after delivering 100 fares for the boost jump.) 84 mph.
http://www.geocities.com/MotorCity/Shop/3234/
http://www.imcdb.org/vehicle_16005-Ford-LTD-1981.html
http://www.cardomain.com/ride/2150299
http://img130.imageshack.us/img130/5769/00gta1taxivc1adr4.jpg
http://img68.imageshack.us/img68/6196/00gta1taxivc2abb3.jpg
http://img130.imageshack.us/img130/4489/00gta1taxivc3alm4.jpg
http://img68.imageshack.us/img68/6619/00gta1taxivc4adr2.jpg

Zebra Cab/Kaufman Cab/Cabbie: Checker Taxicab '56-'82 (The Zebra Cab has the
fastest acceleration and most durability of not only the cabs but all the cars
I've listed in this group, and is one of the few fastest. It also has the best
handling, due to having the lowest center of gravity, of the cabs--nearly as
good as a Taxi. It sounds like a Bloodring Banger but doesn't have the awful
handling of one--like a Sentinel XS but is more durable. It's the "GTA III"
Borgnine Taxi of "Vice City." One drawback is it isn't available until you com-
plete the Kaufman Cab missions.)
http://en.wikipedia.org/wiki/Checker_Cab
http://img113.imageshack.us/img113/6867/00gta1zebracab1jr9.jpg
http://img362.imageshack.us/img362/9048/00gta1zebracab2am7.jpg
http://img215.imageshack.us/img215/2378/00gta1zebracab3wf1.jpg
http://img215.imageshack.us/img215/6153/00gta1zebracab4nz8.jpg
http://img362.imageshack.us/img362/1732/00gta1zebracab5wr7.jpg
http://img113.imageshack.us/img113/3618/00gta1zebracab6fe6.jpg

(The Cabbie, with the highest center of gravity of the cabs and sharp corner-
ing radius--column U in handling.cfg--has the worst handling of the cars I've
listed here, notably in how it tips over too easily.)
http://www.imcdb.org/vehicle_16157-Checker-Marathon.html
http://media.gta-series.com/images/vicecity/vehicles/cabbie.jpg

(The Kaufman Cab doesn't share that problem--it's only a little wobbly. You
might wonder why they laid such a clunker on Andy Kaufman, but it's with the
boost jump that the Kaufman Cab and Cabbie begin to shine. See the section
above on Cab Climbing. Of the two cabs, the Kaufman Cab is the one that carries
the distinction of getting Deborah Harry radio dispatches after the Kaufman Cab
missions.)
http://img356.imageshack.us/img356/5135/00gta1kaufmancab1air6.jpg
http://img356.imageshack.us/img356/9522/00gta1kaufmancab2ant1.jpg
http://img379.imageshack.us/img379/6194/00gta1kaufmancab3aon6.jpg
http://img356.imageshack.us/img356/4710/00gta1kaufmancab4aiy8.jpg
http://img379.imageshack.us/img379/7734/00gta1kaufmancab5alb7.jpg

(Press Caps Lock in any of the cabs to turn the Taxi mission on or off. As
with the Taxi, Tommy is given $12 when he enters any of the cabs. Press Left
Shift after delivering 100 fares for the boost jump.) Zebra Cab: 95 mph; Kauf-
man Cab: 86 mph; Cabbie: 83 mph.

FBI Washington: Lincoln Continental '82-'87 The body seems more like one
from the '82-'83 end of the range--less rounded. The rear window is bigger and
the roof and tops of the windows have been squared off. It doesn't have the
round raised section, where the spare tire goes, on the trunk. The outside
edges of the parking lights, which seem more like the ones of the latter part of
the range, have been made vertical. The bumpers look more like the ones from
the latter part of the range, too. The top of the grill is rounded to the front
of the engine hood. (The "San Andreas" Washington mainly looks more like a Lin-
coln Continental from the latter part of the time range.)

A couple of '83 Lincoln Continentals and an '86 model are shown at the 1st
three links below.
http://img316.imageshack.us/img316/5362/00gta1washingtonvc1983lincolnc.jpg
http://img316.imageshack.us/img316/1558/00gta1washingtonvc1983lincolnc1.jpg
http://img66.imageshack.us/img66/9574/00gta1washington1986lincolncon1.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental

(It has nearly the speed and handling of the Sentinel XS but with much better
durability--it's nearly as durable as the Zebra Cab. The only color it comes in
is black. The Washington has the same shape but only comes in colors other than
black and the handling for it isn't as good.) 94 mph.
http://img92.imageshack.us/img92/9205/00gta1fbiwashingtonvc1rr4.jpg
http://img92.imageshack.us/img92/6771/00gta1fbiwashingtonvc2td1.jpg
http://img81.imageshack.us/img81/6008/00gta1fbiwashingtonvc3gz5.jpg
http://img92.imageshack.us/img92/2105/00gta1fbiwashingtonvc4if2.jpg
http://img98.imageshack.us/img98/1394/00gta1fbiwashingtonvc5pu4.jpg
http://img81.imageshack.us/img81/6328/00gta1fbiwashingtonvc6qd8.jpg
http://img98.imageshack.us/img98/8179/00gta1fbiwashingtonvc7cf8.jpg
http://img92.imageshack.us/img92/8823/00gta1fbiwashingtonvc8bn7.jpg
http://img81.imageshack.us/img81/64/00gta1fbiwashingtonvc9df4.jpg

Admiral: Mercedes Benz E Klasse (W123) '76-'85 (It's a little faster than an
FBI Washington, accelerates like one, has a little higher a center of gravity
and a little less cornering and braking ability than one, and has the durability
of a Sentinel.) 96 mph.
http://img57.imageshack.us/img57/7645/00gta1mercedesbenzw12319828tc.png
http://en.wikipedia.org/wiki/Mercedes-Benz_W123
http://img314.imageshack.us/img314/5640/00gta1admiralvc1acp3.jpg
http://img418.imageshack.us/img418/9971/00gta1admiralvc24no.jpg
http://img79.imageshack.us/img79/8851/00gta1admiralvc31qf.jpg
http://img79.imageshack.us/img79/4373/00gta1admiralvc47ny.jpg
http://img79.imageshack.us/img79/9302/00gta1admiralvc52vy.jpg

Sentinel: BMW E28 M5 '84-'86 four door sedan without the little rear side win-
dow dividers, and with the grill and headlights made rectangular. The parking
lights, and the forward flare of the body below the front bumper, are more like
the ones found on a BMW M635CSi, aka M6, coupe '83-'89. The M5/M6 mix is a lit-
tle different in "San Andreas."

(The Sentinel is a bit faster than a Taxi, handles nearly as good with a low
center of gravity, accelerates like an FBI Washington, and is one of the better
cars. It's more durable than the Sentinel XS and just a little less durable
than a Taxi. The regular Sentinel looks the same as the Sentinel XS except it
doesn't have the hood vent, venetian blinds-looking addition to the rear window,
or the little air foil flap at the back of the trunk.) 92 mph.
http://www.motorcities.com/vehicle/01F69521417701.html
http://en.wikipedia.org/wiki/BMW_M5
http://www.motorcities.com/vehicle/05LBN294628045.html
http://en.wikipedia.org/wiki/BMW_M6
http://img91.imageshack.us/img91/2070/00gta1sentinelvc1arz2.jpg
http://img153.imageshack.us/img153/1469/00gta1sentinelvc2acv0.jpg
http://img153.imageshack.us/img153/284/00gta1sentinelvc3agw9.jpg
http://img91.imageshack.us/img91/9022/00gta1sentinelvc4asb1.jpg

Patriot: AM General M998 Military HMMWV '85-?, aka a Humvee (not the civilian
Hummer), with extra bumpers made of pipes. HMMWV stands for "High-Mobility Mul-
ti-Purpose Wheeled Vehicle." (It has good cornering ability and is the 3rd most
durable car in this group. The worst thing you can say about it is the acceler-
ation is like that of a Taxi, which isn't bad at all.) 87 mph.
http://en.wikipedia.org/wiki/High_Mobility_Multipurpose_Wheeled_Vehicle
http://media.gta-series.com/images/vicecity/vehicles/patriot.jpg

FBI Rancher: Chevrolet Suburban '86 (It's the fastest SUV and has good han-
dling. It sounds and feels to me like a Bloodring Banger without the wobbliness
problem. The Sandking has good handling but is slower. Press Left Shift a few
times to turn the siren and flashing dashboard light on and off. Press Caps
Lock to turn the Vigilante mission on or off.) 98 mph.
http://en.wikipedia.org/wiki/Chevrolet_Suburban#1973_-_1991_-_.229-passenger
_seating.22
http://media.gta-series.com/images/vicecity/vehicles/fbirancher.jpg

Lovefist: a Ladillac or Cadincoln Most limousines are customized Lincolns and
Cadillacs (see "Stretch" below). I used the pictures of a few to identify most
of the parts of the Lovefist limo.

Front end: similar to a Cadillac Fleetwood Brougham '80--the fenders should
extend back to the wheel wells, for example.
http://img126.imageshack.us/img126/2725/00gta1lovefist1980cadfleetbroudo8.jpg
http://en.wikipedia.org/wiki/Cadillac_Fleetwood
http://en.wikipedia.org/wiki/Cadillac_Brougham

Back end and rear window: Cadillac DeVille '85-'86 An '85-'93 (?) and an '86
model are shown at the links below.
http://img147.imageshack.us/img147/4553/00gta1lovefist198593cadsedandevrw2.jpg
http://img128.imageshack.us/img128/4199/00gta1lovefist1986caddevilleue2.jpg

Front wheel wells: Cadillac Fleetwood Brougham '80
http://img71.imageshack.us/img71/9925/00gta1lovefist1980cadfleetbropw3.jpg

Rear wheel wells: Lincoln Continental Mark III '69-'71 A '70 Lincoln is shown
at the link below.
http://img49.imageshack.us/img49/3898/00gta1lovefist1970lincontmarkiiipu6.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_III

(Like the Phoenix, the engine hood has a blower on it, but the red hickeys in-
side it don't move when Tommy accelerates. It's slower than a Patriot to accel-
erate and handles just a little worse than one, the brakes could be better, but
it gets about as fast as a Banshee, so it has much better speed and handling
than a Stretch, which is like a long Love Fist. And if you've ever had a long
Love Fist, you know exactly--no, no, no...that's not a very happy thought.) 97
mph.
http://img206.imageshack.us/img206/5210/00gta1lovefistlimo1hj9.jpg
http://img156.imageshack.us/img156/5744/00gta1lovefistlimo2na8.jpg
http://img115.imageshack.us/img115/4364/00gta1lovefisttorrent1fl3.jpg
http://img208.imageshack.us/img208/3315/00gta1lovefistlimo3zf3.jpg

Sentinel XS: basically, the same as a Sentinel (see "Sentinel" above). The
main visual distinction of the Sentinel XS is it looks like the designers saw
the venetian blind on the inside of the rear window of the cab used for the fa-
mous climactic encounter between Marlon Brando and Rod Steiger in "On The Water-
front," 1954, and thought it would be a good design idea if you'd put the blind
on the outside.

(The Sentinel XS has better BMW-like handling and speed than the Sentinel.
It's one of the best at speed and acceleration on this list, but it's the least
durable--it's nearly as fragile as an Infernus. You can always find one in the
parking lot on the W side of the lot with four big jet fuel tanks in S Little
Havana. If you look for it in the handling.cfg file, look for "MAFIA"--appar-
ently, it's kept the name of the Mafia Sentinel of "GTA III.") 99 mph.
(For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line in
the address bar.)
http://www.motorcities.com/vehicle/01F69521417701.html
http://www.motorcities.com/contents/03/1987-BMW-M6-cinnabar-red_03DSE213314
511.html
http://en.wikipedia.org/wiki/BMW_M6
http://img339.imageshack.us/img339/3395/00gta1sentinelxs1gc7.jpg
http://img171.imageshack.us/img171/2808/00gta1sentinelxs2hy4.jpg
http://img406.imageshack.us/img406/754/00gta1sentinelxs3uz9.jpg
http://img406.imageshack.us/img406/2681/00gta1sentinelxs4ba9.jpg
http://img406.imageshack.us/img406/1189/00gta1sentinelxs5vm5.jpg
http://img171.imageshack.us/img171/5835/00gta1sentinelxs6vm2.jpg
http://img171.imageshack.us/img171/3003/00gta1sentinelxs7dq6.jpg
http://img456.imageshack.us/img456/1719/00gta1sentinelxs8ox6.jpg


Emergency and military vehicles

"Vice Squad" Cheetah: Ferrari Testarossa '86 (The "Vice" Cheetah has a red
light on the dashboard--you can turn the flashing dashboard light on and off and
run the siren by pressing Left Shift a few times. Press Caps Lock to turn the
Vigilante mission on or off. If you don't want to hazard getting one from the
agents who drive it, there's always one sitting behind the Little Havana police
station along the main N and S road of the west island. Like the regular Chee-
tah, it's one of the best cars, and it lights up.) 100 mph.
(For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)
http://www.motorcities.com/contents/03/1986-Ferrari-Testarossa-yellow_03G6G0
50506641.html
http://media.gta-series.com/images/vicecity/vehicles/vcpdcheetah.jpg

In "Miami Vice," the Ferrari Daytona Spyder ("Vice City" Stinger) Crockett
drove the 1st two seasons was actually a 1980 Corvette (a little earlier a Cor-
vette than the one the "Vice City" Banshee is based on) chassis with a repli-
cated body and interior. But Ferrari executives, seeing this "Ferrari" become
so popular, offered the series their new flagship car, a (white) Testarossa
("Vice City" Cheetah), which Crockett drove the last three seasons. A modified
DeTomaso Pantera, destroyed when the series ended, was the stunt double for it.
http://www.imdb.com/title/tt0086759/trivia
http://www.buyersmls.com/miamivice/facts.htm

Rhino: see "Good/distinctive four-door cars" above for the real vehicle com-
parisons. (Press Caps Lock to turn the Vigilante mission on or off. Use NP4
and NP5 to turn the cannon.) 56 mph; shooting the cannon backwards, 130-140
mph.
http://img393.imageshack.us/img393/4826/00gta1rhinovc15azf9.jpg
http://img393.imageshack.us/img393/9143/00gta1rhinovc15bwq2.jpg
http://img393.imageshack.us/img393/729/00gta1rhinovc15crm2.jpg
http://img91.imageshack.us/img91/6440/00gta1rhinovc15ddu0.jpg
http://img393.imageshack.us/img393/8961/00gta1rhinovc15emd8.jpg
http://img213.imageshack.us/img213/9107/00gta1rhinovc15fep2.jpg

FBI Washington: see the listing for it in the "Good/distinctive four-door
cars" section above for the real car comparisons. (Press Left Shift a few times
to turn the siren and flashing dashboard light on and off. Press Caps Lock to
turn the Vigilante mission on or off.) 94 mph.
http://img92.imageshack.us/img92/6771/00gta1fbiwashingtonvc2td1.jpg

Firetruck: the earliest models I found with the same kind of slant to the roof
at the back of the cab were 1987 and 1988 models of Thibault trucks. The next
earliest in similarity were the 1991 E-One, aka Emergency One, Cyclone then sim-
ilar models by Pierce.

(It's wobbly with bad grip for a bad cornering and braking ability, but it's
durable and tends to knock other vehicles away when it hits them. As with the
Ambulance, learn to make the best you can out of skidding turns. This is a good
vehicle to use the Brake/Reverse extra stopping power for while doing it, too.
With better acceleration than a Barracks OL, the Firetruck is a king of the fast
burly bruisers. Brush vehicles aside as though they were match sticks with your
heft or a mighty squirt. Press Left Shift a few times to turn the siren and
flashing lights on and off. Press Caps Lock to turn the Firetruck mission on or
off. Use NP4, NP5, NP6, and NP9 to adjust the water turret.) 99 mph.
(For the 4th link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)
http://www.thibaultfiretrucks.com/
http://www.onondagahillfire.freeservers.com/custom.html
http://img138.imageshack.us/img138/1246/00gta1firetruckvc1avz7.jpg
http://img138.imageshack.us/img138/7990/00gta1firetruckvc2avw9.jpg
http://img138.imageshack.us/img138/6937/00gta1firetruckvc3atz0.jpg
http://img225.imageshack.us/img225/5316/00gta1firetruckvc4ajx1.jpg

Police car: Ford LTD LX '83-'85 I'm seeing a trend here. The "Vice City"
Taxi and Police car are based on the same car just as the "San Andreas" Taxi is
based on the same car as the Police cars found in Los Santos and San Fierro.

(Entering it gives Tommy a Chrome Shotgun with five shells if he has no shot-
gun; it's a fast car, but it has a high center of gravity and spins out like
someone accidentally put the James Bond oil slick releaser on the front. If you
don't hit anything--I mean anything--along your runway, it's good for jumps.
Press Left Shift a few times to turn the siren and flashing lights on and off.
Press Caps Lock to turn the Vigilante mission on or off.) 100 mph.
http://www.hotrod.com/featuredvehicles/55758/
http://img109.imageshack.us/img109/9039/00gta1policevc1xw0.jpg
http://img147.imageshack.us/img147/9244/00gta1policevc2ro9.jpg
http://img109.imageshack.us/img109/1438/00gta1policevc3rm7.jpg
http://img109.imageshack.us/img109/5812/00gta1policevc4em1.jpg
http://img105.imageshack.us/img105/1208/00gta1policevc5kw9.jpg
http://img147.imageshack.us/img147/2293/00gta1policevc6dd1.jpg
http://img147.imageshack.us/img147/7725/00gta1policevc7cd2.jpg
http://img478.imageshack.us/img478/82/00gta1policevc8yi0.jpg
http://img20.imageshack.us/img20/7752/00gta1policevc9ya7.jpg

FBI Rancher: Chevrolet Suburban '86 with each pair of headlights simplified
into one and the parking lights moved to the front corners. (It's the fastest
SUV and has good handling. It sounds and feels to me like a Bloodring Banger
without the wobbliness problem. The Sandking has good handling but is slower.)
(See "Good/distinctive four-door cars" above.) (Press Left Shift a few times to
turn the siren and flashing dashboard light on and off. Press Caps Lock to turn
the Vigilante mission on or off.) 98 mph.
(For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)
http://www.motorcities.com/contents/01/1985-Chevrolet-Suburban-red_01H8C050
417603.html
http://en.wikipedia.org/wiki/Chevrolet_Suburban
http://media.gta-series.com/images/vicecity/vehicles/fbirancher.jpg

Ambulance: Ford E350 Diesel (cube or box type) Ambulance '86 ("E" stands for
"Econoline.") (It's wobbly, but it has a lower center of gravity and better
cornering and braking ability than a Firetruck, and it's durable. As with the
Firetruck, learn to make the best you can out of sliding, braking skids for
faster, sharper turns, and use the Brake/Reverse combo for better stopping pow-
er. Let go of Reverse 1st, then Brake, when stopping around patients so you
don't accidentally reverse a bit and bump them.

Tommy gets 20 points for health, up to 100 points, the 1st time he enters each
of the Ambulances around during one gameplay effort--it's like a sick prosti-
tute. This can help Tommy during a fight that attracts an Ambulance or two.
Press Left Shift a few times to turn the siren and flashing lights on and off.
Press Caps Lock to turn the Paramedic mission on or off.) 102 mph.
http://img253.imageshack.us/img253/5337/guide351ambulance2uj2.jpg
http://img253.imageshack.us/img253/152/guide350ambulancech3.jpg
http://img253.imageshack.us/img253/6062/guide351ambulancexr9.jpg
http://media.gta-series.com/images/vicecity/vehicles/ambulance.jpg

Barracks OL: M939 five ton U.S. military transport truck (I don't know, but I
think "OL" may come from the British abbreviation "POL," which is applied to
petrol (gasoline), oil, and lubricants. Big trucks have been used to transport
POL in times of war. It may have appealed to the sexual innuendo side of some-
one at Rockstar North to focus on the "OL" part--I'm just guessing. It's the
heaviest of the big trucks with the durability of a Patriot if you don't mind
that it accelerates about like a Coach and has ordinary handling ability. Press
Caps Lock to turn the Vigilante mission on or off.) 87 mph.
http://www.globalsecurity.org/military/systems/ground/m939.htm
http://media.gta-series.com/images/vicecity/vehicles/barracksol.jpg

Enforcer: it could be in the heavy rescue, armored car, or crowd control cate-
gory. Most of it, except for the front of the body and front of the fenders,
looks like the 1991 Pierce Heavy Rescue truck shown in the 1st link. It's pret-
ty similar to, but not a match with, the unknown vehicle at the 2nd link. If it
was modified to be an armored law enforcement vehicle, it might look a bit like
the Alpine company vehicle at the 3rd link.
http://img510.imageshack.us/img510/7397/guide353enforcer1991pienx0.jpg
http://img101.imageshack.us/img101/6530/guide353enforcerunknowngn9.jpg
http://img101.imageshack.us/img101/686/guide353enforceralpineeb0.jpg
http://www.alpineco.com/armored/swat/trucks.htm

(Entering it gives Tommy full armor. It has poor road grip and ordinary han-
dling, but it's durable, especially since you'll practically never use it.
Press Left Shift a few times to turn the siren and flashing lights on and off.
Press Caps Lock to turn the Vigilante mission on or off.) 90 mph.
http://img510.imageshack.us/img510/5571/guide354enforcer1bj6.jpg
http://img510.imageshack.us/img510/7044/guide354enforcer2wz0.jpg
http://img107.imageshack.us/img107/5858/guide354enforcer3jj7.jpg


Others

BF Injection: Volkswagen Beetle-based-type customized, fiberglass, street reg-
istered beach or dune buggy (It's the beach buggy from "GTA III," now given
beaches to use. It has decent speed and handling, although it's a bit wobbly,
and has big wheels for driving on sand and climbing over things. But, surpris-
ingly for the size of it, it's even lighter than a Blista, so try not to bump
things with it.

All context considered, I'll guess that "BF" might stand for either "Big
Fu**ing" or "Butt Fu**k" Injection. It could also just be someone's initials--I
don't know. Update: thanks to pdescobar at GTA Forums, I now know the name is
based on the phrase "hot beef injection," which is used as a reference to hot
dogs in the TV cartoon show "The Simpsons," 1989-present, and is also used in
the euphemistic way I'd thought it was. 88 mph.
http://www.manxclub.com/
http://img150.imageshack.us/img150/4779/00gta1bfinjectionvc1vg9.jpg
http://img239.imageshack.us/img239/5917/00gta1bfinjectionvc2tj5.jpg
http://img91.imageshack.us/img91/6197/00gta1bfinjectionvc3na9.jpg
http://img91.imageshack.us/img91/8093/00gta1bfinjectionvc4tt0.jpg
http://img239.imageshack.us/img239/4546/00gta1bfinjectionvc5me6.jpg

Baggage Handler: ? baggage tug (An Equitech M40 '85 baggage tractor is
close.) 57 mph.
http://media.gta-series.com/images/vicecity/vehicles/baggagehandler.jpg

Benson: Ford F-series truck '84-'86 used as a 14' (?) U-Haul moving van U-Haul
attaches prefabricated truck boxes to Ford and GMC trucks. A 1985 model is at
the next link. (The Benson is one of the top four fastest of the six box
trucks, but it also has the highest center of gravity of the group. See "Yan-
kee.") 80 mph.
http://img90.imageshack.us/img90/3521/guide363benson1985po2.jpg
http://en.wikipedia.org/wiki/Ford_F_Series
http://www.uhaul.com/trucks/
http://en.wikipedia.org/wiki/U_Haul
http://media.gta-series.com/images/vicecity/vehicles/benson.jpg

Bloodring Bangers: I don't think they are real cars that would have real
names. They each look like a hybrid of a mid-'50's Chevy Bel Air or two and a
'61 Dodge Dart. One has the shape of a "Vice City" Oceanic and the other has
the shape of a "Vice City" Glendale, each described below, except customized,
faster, and given better handling (which still isn't great) for use in a demoli-
tion derby.
http://www.derbypro.com/
http://en.wikipedia.org/wiki/Demolition_derby

Different copies of either car may appear with different decals of numbers on
the hood of the cab, and with some changes in the decals advertising local busi-
nesses found on the body.

(BB B accelerates and corners a little bit better than A, which is a little
faster than B, and they're both poor at handling yet fast and durable. Watch
your turns unless you want some off-track demolition derby. Then they're all
the fun of getting knocked around by the police cars without having the police
cars to blame for it--they're like bulky Blistas.)

Bloodring Banger A is the customized Oceanic. The engine hood has a decal ad-
vertising "the Cherry Popper ice cream company." The decal on the trunk has the
Rockstar logo. Both front doors have a decal advertising "Drink Sprunk." 92
mph.
http://img126.imageshack.us/img126/4978/00gta1bloodringavc1tp2.jpg
http://img126.imageshack.us/img126/632/00gta1bloodringavc2wy0.jpg
http://img136.imageshack.us/img136/774/00gta1bloodringavc3qc7.jpg
http://img136.imageshack.us/img136/2127/00gta1bloodringavc4he1.jpg

Bloodring Banger B is the customized Glendale. The engine hood has a decal
with the logo of the Well-Stacked Pizza store--a yellow triangle with six orange
dots on it. The trunk has a decal advertising Kaufman Cabs. Both front doors
have a decal advertising "VINYL COUNTDOWN." 92 mph.
http://media.gta-series.com/images/vicecity/vehicles/bloodderby.jpg

Bobcat: Ford Ranger '83-'86 (One of the two pickup trucks of the game--the
other is the Walton. Both have ordinary speed and handling. The Bobcat has a
little bit better speed and handling, but is wobbly and doesn't have great road
grip.) 80 mph.
http://en.wikipedia.org/wiki/Ford_Ranger
http://media.gta-series.com/images/vicecity/vehicles/bobcat.jpg

Boxville: GMC Grumman Step van or Chevrolet Step Van P-30 '86 (It has the
basic features of a bigger version of the van the Mr. Whoopee van is based on.
It's wobbly, so be ready to use A and D to correct the tipping. This truck may
display the name of a company that's brought up in real life when people say
someone doesn't know their "R.S." from their "L. Bows.") 79 mph.
http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg
http://img478.imageshack.us/img478/358/00gta1boxvillevcprofile5sx.jpg
http://media.gta-series.com/images/vicecity/vehicles/boxville.jpg

Burrito: '83?-'86 Dodge Ram Van except the fenders flare out a bit and the
flare of the front fenders continues around the bottom of the front a bit simi-
lar to Pimp Daddy Snapp's customization of an '87 model Three '83 models, one
from '85, and the front of Snapp's '87 customization are shown at the links be-
low.
http://img96.imageshack.us/img96/9814/00gta1burritovc1983dodramvan2ga5.jpg
http://img245.imageshack.us/img245/8387/00gta1burritovc1983dodramvanfl3.jpg
http://www.imcdb.org/vehicle_10091-Dodge-Ram+Van-1983.html
http://img245.imageshack.us/img245/2725/00gta1burritovc1985dodramvanhh5.jpg
http://img241.imageshack.us/img241/7715/00gta1burritovcdodramvan87custmf1.jpg
http://en.wikipedia.org/wiki/Dodge_Ram_Van

(The regular Burrito is the 2nd fastest van but has ordinary handling and bad
road grip.) 87 mph
http://media.gta-series.com/images/vicecity/vehicles/burrito.jpg

Bus: It looked a little, but not exactly, like lots of old buses shown on In-
ternet bus photo sites. The fenders and domed roof are easy to match. But the
round mark on the grill didn't look like anything I saw at all--it looks like a
stain left after removing a tire that had been used as a makeshift bumper.
(Neither the Bus nor the Coach can activate a Pay 'n' Spray. The Bus is one of
the handful of vehicles with the worst durability, so it may be fortunate that
it's slow.) 70 mph.
http://en.wikipedia.org/wiki/School_bus
http://media.gta-series.com/images/vicecity/vehicles/bus.jpg

Coach Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto
the front of the roof to show destination (see the Motor Coach Industries arti-
cle below), MCI C3 European Style Coach (see the richfieldbus article below--I
think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or
102DL3.
Thanks to robin24k at GTA Forums for the tip about adding the 102DL3
A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3
are shown below.
http://img475.imageshack.us/img475/708/00gta1coach1982mcimc91vd.jpg
http://img131.imageshack.us/img131/1441/00gta1coach1986mci102a31nj.jpg
http://img460.imageshack.us/img460/5230/00gta1coachmci102c3year4pw.jpg
http://img208.imageshack.us/img208/8504/00gta1coachmid1990smci102d30sj.jpg
http://www.richfieldbus.com/page4.html
http://www.geocities.com/njt4148/greyhound.html
http://en.wikipedia.org/wiki/Greyhound_Lines
http://en.wikipedia.org/wiki/Motor_Coach_Industries

(Between the slow accelerating, poor handling, durable Bus and Coach, the
Coach is bigger and faster. If you have it stop at bus stops, it picks up fares
at $5 a fare. Neither the Bus nor the Coach can activate a Pay 'n' Spray.) 93
mph.
http://img106.imageshack.us/img106/9269/00gta1coachvcbonus53ek.jpg
http://img521.imageshack.us/img521/1597/00gta1coachvcskaterbeach4fa.jpg

Esperanto: Cadillac Eldorado Coupe '78 for most of the body except the raised
part in the middle of the hood is wider in the front.
http://img134.imageshack.us/img134/2378/00gta1esperanto1978cadillaceld.jpg
http://img158.imageshack.us/img158/2378/00gta1esperanto1978cadillaceld.jpg
http://en.wikipedia.org/wiki/Cadillac_Eldorado

It has the grill and headlights of a '68-'71 Lincoln Continental Mark III (or
an '80 Lincoln Continental?) and the back end of a Cadillac Fleetwood Brougham
'79. (The "San Andreas" Esperanto is mostly a '78 Cadillac Eldorado, too, but
pudgier, and with different Lincoln things on the front and back.)
A couple of '70 Mark III's and a Cadillac Fleetwood Brougham '79 are shown at
the links below.
http://img90.imageshack.us/img90/5382/00gta1esperanto1970lincolncont.jpg
http://img208.imageshack.us/img208/3746/00gta1esperanto1970lincolnmark.jpg
http://img90.imageshack.us/img90/9737/00gta1esperanto1979cadillacfle.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_III
http://en.wikipedia.org/wiki/Cadillac_Fleetwood_Brougham

(Boat. Stick the sail from a Marquis 69 on the roof and do a Popeye impres-
sion. It can be wobbly. Be careful with turns when driving fast to minimize
the chance of it going out of control (it's one of the GTA cars prone to side to
side weaving) and it's a nice enough ordinary car.) 90 mph.
http://img81.imageshack.us/img81/2786/00gta1esperantovc1uy8.jpg
http://img81.imageshack.us/img81/1302/00gta1esperantovc2bj3.jpg
http://img81.imageshack.us/img81/1973/00gta1esperantovc3rp5.jpg
http://img81.imageshack.us/img81/3257/00gta1esperantovc4hr6.jpg
http://img117.imageshack.us/img117/9125/00gta1esperantovc5fp2.jpg
http://img80.imageshack.us/img80/7760/00gta1screenvc183xa9.jpg
http://img113.imageshack.us/img113/8548/00gta1esperantovc6nh9.jpg
http://img113.imageshack.us/img113/6327/00gta1esperantovc7sx1.jpg
http://img81.imageshack.us/img81/6114/00gta1esperantovc8xz6.jpg
http://img113.imageshack.us/img113/7642/00gta1esperantovc9fe1.jpg
http://img113.imageshack.us/img113/9962/00gta1esperantovc10dm1.jpg
http://img113.imageshack.us/img113/3681/00gta1esperantovc11oa0.jpg
http://img81.imageshack.us/img81/6471/00gta1esperantovc12bx2.jpg
http://img113.imageshack.us/img113/4067/00gta1esperantovc12ahm9.jpg
http://img81.imageshack.us/img81/1763/00gta1esperantovc14bs0.jpg
http://img81.imageshack.us/img81/8982/00gta1esperantovc15qf7.jpg

Flatbed: M-939 '83-'86 A five ton military supply truck It's a Barracks OL
with an enclosed cab, a different kind of siding for the bed, and it isn't olive
drab. (It has ordinary handling ability, and the highest center of gravity and
2nd greatest weight of the big trucks. It makes all those big truck sounds and
has a nice hearty horn, though.) 79 mph.
http://www.globalsecurity.org/military/systems/ground/m939.htm
http://media.gta-series.com/images/vicecity/vehicles/flatbed.jpg

Gang Burrito: for the real vehicle comparison, see "Burrito" above (The Gang
Burrito has the best acceleration, speed, and handling of the five vans. I
would pick it as the best of the vans. But like a Hotring Racer, it tempts you
with speed into situations it can't handle; slow down a bit for maneuvers--for-
tunately, it's also like a Hotring Racer in that it accelerates quickly back to
a high speed. But it slides around when it bangs into things too much for me to
want to put it up in the "Good/distinctive four-door cars" category. Press F1
twice to make a Teddy Bear appear or disappear over the windshield or grill.)
93 mph.
http://img123.imageshack.us/img123/4319/00gta1gangburrito1bee6.jpg
http://img123.imageshack.us/img123/5625/00gta1gangburrito2buj0.jpg
http://img49.imageshack.us/img49/351/00gta1gangburrito3bxq7.jpg
http://img123.imageshack.us/img123/8458/00gta1gangburrito4bvb9.jpg

Glendale: it has headlights above the grill, which has a round spear-like
bumper project from it on either side, like a smoothed-out, simplified front of
a Chevrolet Bel Air '57 (my Dad's car till the end of the '60's). For example,
Rockstar North removed the horizontal bar that goes across the middle of the
front. (A Buick '55 is similar and would be simplified, too.)
http://img240.imageshack.us/img240/9505/00gta1chevroletbelair1957grill.jpg
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

The middle and back end is like a Dodge Dart Pioneer four-door '61 except for
two things.

One, once at the back of the trunk, the Glendale strange tail fins slope down
to the rear bumper and the Dodge Dart '61 strange tail fins curl forward in a
horizontal line to the middle of the side of the body.
http://www.musclecarclub.com/musclecars/dodge-dart/images/dodge-dart-1961a.jpg
http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm
http://en.wikipedia.org/wiki/Dodge_Dart

And two, it has the housing of the brake lights of a Dodge Dart Phoenix '60
except smoothed off from front to back.
http://www.flickr.com/photos/splattergraphics/3622236908/
http://en.wikipedia.org/wiki/Dodge_Phoenix

The Oceanic uses the front end of the Dodge Dart Pioneer '61 (see below).

(The Glendale is wobbly with bad road grip. Souped up, it's one of the Blood-
ring Bangers, which is a waste of good soup--you'll probably spill too much.)
84 mph.
http://img242.imageshack.us/img242/9264/00gta1glendalevc1us1.jpg
http://img242.imageshack.us/img242/4376/00gta1glendalevc2he6.jpg
http://img154.imageshack.us/img154/8956/00gta1glendalevc3zf2.jpg
http://img154.imageshack.us/img154/8728/00gta1glendalevc4gv1.jpg
http://img49.imageshack.us/img49/8886/00gta1glendalevc5rt5.jpg
http://img154.imageshack.us/img154/3360/00gta1glendalevc6kc1.jpg
http://img146.imageshack.us/img146/9269/00gta1glendalevc7sj7.jpg
http://img49.imageshack.us/img49/7623/00gta1glendalevc8cf5.jpg

Greenwood: Chrysler 5th Avenue '83-'89 (It's pretty ordinary. I guess the
best ability it has is for cornering, although it doesn't have great road grip
to do it with.) 84 mph.
http://www.angelfire.com/ca/mikesspot/fifthavenue.html
http://en.wikipedia.org/wiki/Chrysler_Fifth_Avenue
http://img223.imageshack.us/img223/8316/00gta1greenwoodvc0pl3.jpg
http://img512.imageshack.us/img512/265/00gta1greenwoodvc1qv9.jpg
http://img108.imageshack.us/img108/2431/00gta1greenwoodvc2tt1.jpg
http://img512.imageshack.us/img512/8411/00gta1greenwoodvc3bx4.jpg
http://img108.imageshack.us/img108/9877/00gta1greenwoodvc4eg2.jpg

Idaho: Buick Riviera '74 The front end look like a '75 Chevrolet Caprice
Classic except flat across the front and modified a bit. (It has a high center
of gravity so it has bad road grip for the lousy handling it has.) 84 mph.
http://www.buickcarclub.org.au/photos/australia/1974_Buick_Riviera_Tas.jpg
http://www.lowridermagazine.com/features/0610_lrm_1975_chevrolet_caprice/
index.html
http://img225.imageshack.us/img225/5502/00gta1idahovc1amm2.jpg
http://img225.imageshack.us/img225/6606/00gta1idahovc2ana6.jpg
http://img521.imageshack.us/img521/5702/00gta1idahovc3alf7.jpg
http://img521.imageshack.us/img521/8159/00gta1idahovc4rz3.jpg
http://img225.imageshack.us/img225/8159/00gta1idahovc5gt8.jpg
http://img487.imageshack.us/img487/5603/00gta1idahovc6hh0.jpg

Landstalker: I'd say '91 to '94 Ford Explorer, but since it didn't come out
till '91, and if you need it to be something from the right time period, I'd say
Chevrolet Suburban '86 but with the windows, grill, and wheel wells of one of
those Ford Explorers. You could also say it looks like a big Jeep Cherokee '86
with the Ford Explorer grill and wheel wells. I'd just say it looks like a Ford
Explorer.

(A big SUV with the traditional "GTA III" SUV lousy handling. It's the slow-
est SUV with the worst handling. It's so wobbly that the wheels come off the
ground easily. Be prepared to use A and D to correct tipping.) 85 mph.
http://4wheeldrive.about.com/library/uc/ucAndrew_V.htm
http://en.wikipedia.org/wiki/Chevrolet_Suburban#1973_-_1991_-_.229-passenger
_seating.22
http://www.cardomain.com/ride/487172/2
http://en.wikipedia.org/wiki/Jeep_Cherokee
http://media.gta-series.com/images/vicecity/vehicles/landstalker.jpg

Linerunner: Peterbilt 379 '86 (later models look about the same) for the nar-
row cab and level engine hood, but the headlights and fenders don't match An
'89 model is at the next link.
http://img98.imageshack.us/img98/3493/guide436linerunner1989wd9.jpg
http://en.wikipedia.org/wiki/Peterbilt

Thanks to DazzaJay for matching the fenders with built-in headlights, and
wider grill, with a Freightliner Classic XL '94 (range of years?).
http://www.devilliertrucks.com/freight.htm
http://en.wikipedia.org/wiki/Freightliner_LLC

The 1988 Western Star shown at the next three links combines the features
pretty good.
http://img511.imageshack.us/img511/7063/guide435linerunner1988wtp4.jpg
http://img223.imageshack.us/img223/5921/guide435linerunner1988wxj7.jpg
http://img511.imageshack.us/img511/7798/guide435linerunner1988wzl0.jpg

(It has the best cornering ability of the big trucks but it's kind of wobbly,
and exhaust comes out of the pipes near the roof of the cab. If you go "Hmm
hmm" in the back of your throat, you can imitate the horn.) 77 mph.
http://img134.imageshack.us/img134/5369/guide435linerunner2ga9.jpg
http://img134.imageshack.us/img134/5859/guide435linerunner3al4.jpg
http://img91.imageshack.us/img91/1626/guide435linerunner4xk7.jpg
http://img134.imageshack.us/img134/6781/guide435linerunner5ui8.jpg
http://img134.imageshack.us/img134/2558/guide435linerunner6lh3.jpg

Manana: Dodge Aries coupe '81-'84
Ford Tempo '84-'85
(Speaking for Chrysler, Lee Iacocca said the K-cars "saved our bacon.") It
looks like the Aries without the vertical strip on the rear side window, and has
the grill vents of the Tempo. Like the Tempo, the front is curved.
Thanks to CKYbassplayer69 for the Ford Tempo tip
An '83 and '84 Dodge Aries, and an '84 Ford Tempo, are shown below.
http://img454.imageshack.us/img454/6684/00gta1manana1983dodgeariesprof.jpg
http://img387.imageshack.us/img387/1606/00gta1manana1984dodgearies3ts.jpg
http://img141.imageshack.us/img141/8637/00gta1manana19845fordtempocurv.jpg
http://en.wikipedia.org/wiki/Dodge_Aries
http://en.wikipedia.org/wiki/Ford_Tempo
http://media.gta-series.com/images/vicecity/vehicles/manana.jpg

Moonbeam: Chevrolet Astro Van '85-'86 (It's one of the handful of least dura-
ble vehicles in the game, so it may be fortunate that it's about as slow as a
Bus.) 74 mph.
http://en.wikipedia.org/wiki/Chevy_Astro
http://media.gta-series.com/images/vicecity/vehicles/moonbeam.jpg

Mr. Whoopee: GMC Grumman Step van or Chevrolet Step Van P-10 '86 (wide range
of years) (and an all-natural Chloe Vevrier) A 1987 Chevrolet Step Van P-10 is
at the next link. (It's one of the least durable vehicles in the game, but
you'll be going so slowly you probably won't hit that much with it.) 67 mph.
http://img160.imageshack.us/img160/5858/guide443mrwhoopie1987chqn7.jpg
http://img235.imageshack.us/img235/4492/00gta1mrwhoopeevc1bt1.jpg
http://img235.imageshack.us/img235/1498/00gta1mrwhoopeevc2qt6.jpg
http://img145.imageshack.us/img145/9939/00gta1mrwhoopeevc3ea4.jpg
http://img145.imageshack.us/img145/6999/00gta1mrwhoopeevc4wd0.jpg
http://img115.imageshack.us/img115/318/00gta1mrwhoopeevc5kh0.jpg
http://img115.imageshack.us/img115/6410/00gta1mrwhoopeevc6jc5.jpg
http://img145.imageshack.us/img145/6804/00gta1mrwhoopeevc7hz7.jpg

Thanks to Andrew for telling me the name is a reference to Mr. Whippy, which
is an Australian based ice cream franchise with stores and ice cream vans that
are popular in the UK.
http://www.misterwhippy.com/
http://www.youtube.com/watch?v=NRChGdJCVJY

Mule: Ford E-350 '83-'86 cube/box truck except with windows that have sharp
corners. (The shape is the same as a Spand Ex truck. It has the highest center
of gravity of any vehicle in the game, which isn't great for handling, but it
accelerates slowly and handles okay.) 74 mph.
An '84 model is shown at the 1st link below.
http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg
http://en.wikipedia.org/wiki/Ford_E-Series
http://www.uhaul.com/trucks/
http://img89.imageshack.us/img89/2390/00gta1mulevc1xf5.jpg
http://img57.imageshack.us/img57/7442/00gta1mulevc2sc9.jpg
http://img89.imageshack.us/img89/9943/00gta1mulevc3hw4.jpg
http://img57.imageshack.us/img57/483/00gta1mulevc4dh9.jpg
http://img89.imageshack.us/img89/584/00gta1mulevc5yb9.jpg
http://img133.imageshack.us/img133/5640/00gta1mulevc6pp0.jpg
http://img133.imageshack.us/img133/3565/00gta1mulevc7pk2.jpg
http://img89.imageshack.us/img89/4149/00gta1mulevc8wm5.jpg

Oceanic: it has the grill and front end of a Dodge Dart Pioneer '61...
http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm

It has the wheel wells of a Chevrolet Bel Air '55.
http://www.dragtimes.com/Chevrolet-Bel-Air-Timeslip-11241.html
http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

It has the loop of color on the side of a Chevrolet Bel Air '56 four door ex-
cept the loop goes from the middle toward the back instead of the front.
http://img86.imageshack.us/img86/5139/guide462oceanic1956qo3.jpg

It has the back end and brake lights of a Chevrolet Bel Air '56 except each
red brake light covers the entire back of the metal plate for it.
http://www.youtube.com/watch?v=XWXM1qeRoNY

I haven't found a great match for the cab yet. It's roughly like a cab for a
four door Chrysler Windsor '57 with the little window dividers removed, and with
the back window of a Chevrolet Bel Air '56.
http://img240.imageshack.us/img240/2877/00gta1oceanic1957chryslerwinds.jp

The Glendale uses the middle and back of the Dodge Dart Pioneer '61 (see
above).

(There's a yellow and white Oceanic parked in front of the Ocean View.)

(Unfortunately for the road grip they can manage, especially after collisions,
the Oceanic and the Glendale have the highest center of gravity of any vehicles
in the game except for a Mule. The Oceanic is wobbly and has bad road grip.
Bloodring Banger 1 is a faster, better handling version of the Oceanic custom-
ized for demolition derby use. I'd have more of a nostalgic feeling for it if
it were a '57 Chevy Bel Air two-door hardtop. I don't remember my Dad's car
driving at all badly, either.) 88 mph.
http://img506.imageshack.us/img506/3944/00gta1oceanicvc1ako9.jpg
http://img507.imageshack.us/img507/585/00gta1oceanicvc2atn3.jpg
http://img311.imageshack.us/img311/3198/00gta1oceanicvc3atl0.jpg
http://img327.imageshack.us/img327/1662/00gta1oceanicvc4axr5.jpg
http://img327.imageshack.us/img327/855/00gta1oceanicvc5aww6.jpg

Perennial: Chevrolet Nova (or "Nova II") station wagon '63 to '65 (One of the
two station wagons--the other is the Regina. This one handles a bit less badly
but is a lot slower and less durable.) 76 mph.
http://www.geocities.com/MotorCity/Downs/2779/
http://img96.imageshack.us/img96/4410/00gta1perennialvc1yb4.jpg
http://img96.imageshack.us/img96/3695/00gta1perennialvc2kq3.jpg
http://img69.imageshack.us/img69/4900/00gta1perennialvc3jz4.jpg
http://img96.imageshack.us/img96/7897/00gta1perennialvc4ob4.jpg
http://img69.imageshack.us/img69/8412/00gta1perennialvc5wb4.jpg

Pony: see Top Fun van. (It has good handling for a van.) 81 mph.
http://img212.imageshack.us/img212/6599/00gta1ponyvc1vj3.jpg
http://img101.imageshack.us/img101/7457/00gta1ponyvc2yb8.jpg
http://img101.imageshack.us/img101/7378/00gta1ponyvc3jm5.jpg
http://img212.imageshack.us/img212/4756/00gta1ponyvc4aw2.jpg
http://img101.imageshack.us/img101/4710/00gta1ponyvc5ko5.jpg

Rancher: Chevrolet K5 Blazer (the GMC Jimmy is similar) '83-'88 for most of
the body with each pair of headlights simplified into one.
Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip.
And thanks to reader Logan King for pointing out that the models of this range
of years make a better match for the grill and headlights.
An '85 model is at the next link.
http://img457.imageshack.us/img457/518/guide484rancher1985k5blba8.jpg
http://en.wikipedia.org/wiki/Chevrolet_K5_Blazer
http://www.answers.com/topic/chevrolet-k5-blazer

The parking lights on the front corners are like those on a Chevrolet S10
Blazer from the same period. An '85 model is at the next link.
http://img454.imageshack.us/img454/2788/guide485rancher1985s10bqi4.jpg
http://en.wikipedia.org/wiki/Chevrolet_S-10_Blazer

The back window and brake lights look like those on an '84-'92 Jeep Cherokee
XJ. An '85 model is at the next link.
http://img454.imageshack.us/img454/5838/guide485rancher1985jeepdr1.jpg
http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29

B.J. Smith is a comedic take on O.J. Simpson, but there isn't a white '94 Ford
Bronco in the game.
http://en.wikipedia.org/wiki/O._J._Simpson_murder_trial
http://www.crimelibrary.com/notorious_murders/famous/simpson/index_1.html

(It and the Sandking have the best road grip of the SUVs, but the Rancher is
kind of wobbly. The Sandking accelerates a bit faster of the two. Neither one
is as fast as an FBI Rancher.) 82 mph.
http://img241.imageshack.us/img241/6785/00gta1ranchervc1va0.jpg
http://img443.imageshack.us/img443/374/00gta1ranchervc2rq2.jpg
http://img206.imageshack.us/img206/67/00gta1ranchervc3te5.jpg
http://img442.imageshack.us/img442/2476/00gta1ranchervc4rc9.jpg
http://img520.imageshack.us/img520/6006/00gta1ranchervc5kr7.jpg
http://img520.imageshack.us/img520/9559/00gta1ranchervc6ci1.jpg
http://img206.imageshack.us/img206/515/00gta1ranchervc7qd3.jpg
http://img520.imageshack.us/img520/3834/00gta1ranchervc8ku2.jpg
http://img206.imageshack.us/img206/7070/00gta1ranchervc9dl9.jpg
http://img206.imageshack.us/img206/5848/00gta1ranchervc10hl5.jpg
http://img520.imageshack.us/img520/5917/00gta1ranchervc11hf4.jpg
http://img520.imageshack.us/img520/5310/00gta1ranchervc12be3.jpg
http://img520.imageshack.us/img520/6485/00gta1ranchervc12ajo9.jpg
http://img527.imageshack.us/img527/6884/00gta1ranchervc14mn4.jpg

Regina: Pontiac Parisienne Safari '83-'86 with the back end shorter, and the
top of the windshield rounded up a bit higher, as with a Volvo 740 wagon '85-
'86. The front of the engine hood is higher, and it curves down to the grill in
a way seen on some Cadillac customizations. The grill has been made to project
in the middle like the grill on some Cadillacs. The bottom of the back windows
are made the same height as the bottom of the others. A couple of '85 Pontiac
Parisienne Safaris are shown at the links below.
Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.
http://img402.imageshack.us/img402/7689/00gta1reginavc1985pontiacparis.jpg
http://img402.imageshack.us/img402/9383/00gta1reginavc1985pontiacparis1.jpg
http://img104.imageshack.us/img104/7689/00gta1reginavc1985pontiacparis.jpg
http://img444.imageshack.us/img444/7689/00gta1reginavc1985pontiacparis.jpg
http://en.wikipedia.org/wiki/Pontiac_Parisienne

A couple of '88 Volvo 740's are shown at the links below.
http://img215.imageshack.us/img215/9094/00gta1regina1988volvo740grill7.jpg
http://img442.imageshack.us/img442/5475/00gta1regina1988volvo740profil.jpg
http://en.wikipedia.org/wiki/Volvo_740

Cadillacs have been customized as hearses (see "Romero"), limousines (see
"Stretch"), and sometimes station wagons. Such customizing may create a lower
horizontal line for the front of the engine hood, which gives it a rounded,
chunkier look of a '60's-'70's Cadillac. An example of an '84 Cadillac that's
been customized into a station wagon, and a '74 Cadillac Fleetwood, are shown at
the links below.
http://img486.imageshack.us/img486/3426/00gta1reginavc1984cadillac3ny.jpg
http://img239.imageshack.us/img239/8779/00gta1reginavc1974cadillacflee.jpg

The closest I found for a definition for "Regina" in Urban Dictionary are a
couple of phrases it's part of that use the word to mean a woman who thinks
they're better than they are--I cleaned that up a little. This could be symbol-
ized in the Regina with the customized Cadillac front though the rest isn't a
custom Cadillac. The name could also be due to the fact that "Volvo" sounds a
little like "vulva."
http://www.urbandictionary.com/browse.php?word=regina

(It's wobbly and has bad road grip.) 81 mph.
http://img301.imageshack.us/img301/8281/00gta1reginavc1kb3.jpg
http://img301.imageshack.us/img301/6405/00gta1reginavc2uf9.jpg
http://img154.imageshack.us/img154/1049/00gta1reginavc3ov7.jpg
http://img301.imageshack.us/img301/6250/00gta1reginavc4ww9.jpg
http://img154.imageshack.us/img154/6489/00gta1reginavc5ml3.jpg
http://img214.imageshack.us/img214/8904/00gta1reginavc6ww3.jpg

Romero's Hearse: Buick '80's hearse. Some Cadillac modifications are similar,
but the front end, especially around the headlights, slants out from top to bot-
tom like the front of some mid-'80's Buicks. It could be a customized Buick
Electra wagon or Regal (?). It's not the same as the "San Andreas" Romero,
which is a customization of a Lincoln or Cadillac.

(A couple show up during "Two Bit Hit"--it may have a coffin in the back; it
tips over too easily like the coffin put the vertical center of gravity too
high. It has the worst endurance of any vehicle in the game and is fast, too,
which adds up to using it for a garage trophy if you jack it from the Haitian
gang leader in "Two Bit Hit.") 94 mph.
Shown at the links below are a Buick Electra '86, Buick Regal '86, and four
Buick hearses: an '82, an '82 by B and B, an '86 by Superior, and an '88 Buick
Lasabre by Superior.
http://img514.imageshack.us/img514/1016/00gta1romeros1986buickelectrae.jpg
http://img514.imageshack.us/img514/9940/00gta1romeros1986buickregal6sa.jpg
http://img514.imageshack.us/img514/4382/00gta1romeroshearse1982buickhe.jpg
http://img514.imageshack.us/img514/889/00gta1romeroshearse1982bandbbu.jpg
http://img514.imageshack.us/img514/3741/00gta1romeros1986buicksuperior.jpg
http://img514.imageshack.us/img514/9373/00gta1romeros1988buicklesabres.jpg
http://img467.imageshack.us/img467/7647/00gta1romerosvc1fa7.jpg
http://img467.imageshack.us/img467/214/00gta1romerosvc2fz3.jpg
http://img206.imageshack.us/img206/9282/00gta1romeroshearsevc4fy5.jpg

Rumpo: Dodge Ram Van Conversion, aka Hi-Top '81-'86 A Dodge Camper Van '78-
'86 of the same size looks similar (It tips over easily and has the worst dura-
bility of all the vans.) 84 mph.
(I added a later model to show one with the same Hi-Top shape.)
http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg
http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png
http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg
http://en.wikipedia.org/wiki/Dodge_Ram_Van
http://media.gta-series.com/images/vicecity/vehicles/rumpo.jpg

Thanks to reader Andrew for telling me that "Rumpo" is a slang word for sex.
http://www.urbandictionary.com/define.php?term=rumpo

Sabre/Sabre Turbo Buick GSX '71-'72 for the pairs of round headlights and the
sides of the front bumper. Of the three cars listed, it also comes the closest
to matching the middle of the grill, although it should be flat and not project
to a vertical line in the middle. The Buick Gran Sport GSX '70 is remembered as
the powerful GSX since GM requirements of the next two years--to use low lead
gasoline, etc.--made the GSX less powerful. If we choose the Buick, the "Vice
City" Sabre Turbo could be the '70 GSX and the Sabre could represent the '71-'72
models.
Thanks to nekkidhillbilly at GTA Forums for the Buick GSX
http://www.hubcapcafe.com/ocs/pages01/buic7101.htm
http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg
http://en.wikipedia.org/wiki/Buick_GSX

The Oldsmobile 442 '70 gets the headlights and sides of the front bumper right
but the grill is less of a match.
Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442
http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424p.jpg
http://en.wikipedia.org/wiki/Oldsmobile_442

Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may be
meant as a synonym for "Cutlass." The 442, prior to 1968, was an optional
souped-up version of an Oldsmobile Cutlass.

Chevrolet Chevelle '70 for the body It matches the arch at the back of the
side window better than the two listed above. The "Vice City" Sabre Turbo could
be the SS 454 (see the Wikipedia article at the link below).
Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums
http://www.webridestv.com/photos/1970-chevrolet-chevelle-ss-35583
http://en.wikipedia.org/wiki/Chevrolet_Chevelle

The back end looks like that of an Oldsmobile 442 '70 convertible, with the
hard top cab of one of the Chevelle given a window squared off to be a bit
smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile
442. But the Sabre/Sabre Turbo has only one pair of brake lights as on the
Oldsmobile 442 '69 shown at the 3rd link below. (In "San Andreas," the Sabre
has two pairs of brake lights.)
http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co.jpg
http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1.jpg
http://img208.imageshack.us/img208/7943/00gta1sabrevc1969oldsmobile442.jpg

(The Sabre Turbo--the one that's always orange-copper-colored with an off-
white stripe down the middle from front to back, and the one you see doing a
jump in the intro of the game--is a bit faster. But the road grip for both is
bad.) Sabre: 90 mph; Sabre Turbo: 99 mph.
A Sabre and two Sabre Turbos are shown below.
http://img474.imageshack.us/img474/7497/00gta1sabrevcprofile4zu.jpg
http://img137.imageshack.us/img137/9450/00gta1sabreturbo6dk.jpg
http://img474.imageshack.us/img474/1315/00gta1sabreturboback28xm.jpg

Sandking The overall style is that of a Jeep XJ Cherokee '84-'92 two door
with bigger suspension, a hood vent, an air foil on the back of the roof, and
the headlights made the same vertical length as the grill.
An '86 and a '92 model, and three models of unknown years, are shown at the
links below.
http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer2.jpg
http://img158.imageshack.us/img158/566/00gta1sandking1992jeepxjcherok.jpg
http://img158.imageshack.us/img158/4337/00gta1sandkingyearjeepxj0ln.jpg
http://img227.imageshack.us/img227/6629/00gta1sandkingyearjeepxjtoo5mw.jpg
http://img161.imageshack.us/img161/2784/00gta1sandkingjeepxjyearagainn.jpg
http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29

The body, except the front end, has been rounded a bit like a Jeep Grand Cher-
okee, aka a Jeep ZJ, '93 to look more aerodynamic.
http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee
http://img135.imageshack.us/img135/7324/00gta1sandkingvc1ww9.jpg
http://img215.imageshack.us/img215/6862/00gta1sandkingvc2gy2.jpg
http://img215.imageshack.us/img215/9112/00gta1sandkingvc3tl0.jpg
http://img116.imageshack.us/img116/8335/00gta1sandkingvc4nv7.jpg
http://img135.imageshack.us/img135/1905/00gta1sandkingvc5vv8.jpg
http://img116.imageshack.us/img116/2218/00gta1sandkingvc6ci7.jpg
http://img116.imageshack.us/img116/7451/00gta1sandkingvc7jc5.jpg
http://img135.imageshack.us/img135/7109/00gta1sandkingvc8tm8.jpg

Securicar: I think the origin of this vehicle is the Humber "Pig," an armored
truck that was used by the British Army from the '50's to the '90's. It begins
to look like a Securicar with the 2nd version, the FV 1609. It's shown at the
1st link below followed by two 1611's.
http://img391.imageshack.us/img391/7388/00gta1humberpigf16091ar.jpg
http://img524.imageshack.us/img524/1633/00gta1humberpigfv1611too9fy.jpg
http://img524.imageshack.us/img524/4434/00gta1humberpigfv16110za.jpg
http://en.wikipedia.org/wiki/Humber_Pig

I think it became a basic model for a variety of armored vehicles, used for
troop transport, cash transport, etc. They may be made from the chassis of one
company with an armored body made by another.

Compared to more recent vehicles, the Securicar looks like a combined GMC
Guardsman, GMC Guardsman Troop Transporter (upper body, cab, windows, and
grill), and Bulldog II S.W.A.T. truck (modified International Navistar 4900 but
with a narrower grill)-type armored cash transit vehicle with a cow catcher on
the front. (Cow catchers are more commonly remembered as being the grating that
sloped down toward the track on the front of steam locomotives.) For the Bull-
dog II, it's called a "Ram Front Bumper With Heavy Duty Grill Guard." The one
on the Securicar slants out like a cow catcher. The fenders look like they're
from a 1954-1955 GMC W620 truck.

The GMC Guardsman shown in the 1st link below has Securicar traits but older
examples would be preferable.
http://www.tuningfever.fr/en/pics/picture-9910-188662-gmc-guardsman.php
http://www.swat-truck.com/Bulldog2.htm
http://www.hankstruckpictures.com/gmc.htm

I wonder if the Group 4 Securicor security company (now G4S), used for the
name of the car and the Gruppe Sechs joke printed on it, ever used a GMC Guards-
man or a similar-looking armored car.
http://www.g4s.com/
http://en.wikipedia.org/wiki/G4S

The design of the Humber "Pig" is reflected in the APV (All Protected Vehicle)
Dingo, recently used by the German and other armies.
http://img61.imageshack.us/img61/2866/00gta1dingo6hl.jpg
http://www.defense-update.com/products/d/dingo-kmw.htm

The Securicar also looks like a precursor to the Cougar/Tempest, 2003-present,
made by Force Protection, and a troop transporter (name?).
http://www.defense-update.com/products/c/cougar.htm
http://en.wikipedia.org/wiki/Cougar_%28vehicle%29

(If you knock the back doors off, you can see boxes of loot inside. It drives
like an Enforcer, except it's slower with worse cornering ability and less dura-
bility.) 78 mph.
http://img170.imageshack.us/img170/6883/00gta1securicarvc1wl5.jpg
http://img92.imageshack.us/img92/843/00gta1securicarvc2pc9.jpg
http://img170.imageshack.us/img170/8743/00gta1securicarvc3ys8.jpg
http://img170.imageshack.us/img170/7760/00gta1securicarvc4vo5.jpg
http://img134.imageshack.us/img134/8547/00gta1securicarvc5bn1.jpg
http://img150.imageshack.us/img150/354/00gta1securicarvc6le4.jpg
http://img150.imageshack.us/img150/7307/00gta1securicarvc7vc3.jpg
http://img166.imageshack.us/img166/9277/00gta1securicarvc8kd3.jpg
http://img84.imageshack.us/img84/7758/00gta1securicarvc9dg9.jpg
http://img181.imageshack.us/img181/5935/00gta1securicarvc10co5.jpg

Spand Express: Ford E-350 '83-'86 cube/box truck except the windows have sharp
corners (The shape is the same as that of a Mule. Despite being a truck, it's
one of the least durable vehicles in the game. It has good speed and handling
for a box truck.) 79 mph.
A 1984 model is shown at the 1st link below.
http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg
http://media.gta-series.com/images/vicecity/vehicles/spandex.jpg

Stallion: It has the head lights and grill of an Oldsmobile 442 '78.
http://img158.imageshack.us/img158/9726/00gta1stallionvc0rg7.jpg
http://img215.imageshack.us/img215/2927/00gta1stallion1978oldsmobile44.jpg
http://en.wikipedia.org/wiki/Oldsmobile_442

It has a pair of hood scoops something like those seen on some 1971-1973, at
least, models of the Ford Mustang Mach 1. A 1973 Ford Mustang Mach 1 is shown
at the 2nd link below.
http://img158.imageshack.us/img158/6913/00gta1stallionvc0cqd4.jpg
http://img221.imageshack.us/img221/650/00gta1stallion1973fordmustangm.jpg
http://en.wikipedia.org/wiki/Ford_Mustang_Mach_1

Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with
the back rounded off and the wheel wells squared off.
The profiles of the "Vice City" and "San Andreas" Stallions, and a Ford Mus-
tang '86 are shown at the links below.
http://img98.imageshack.us/img98/6853/00gta1stallionvc0asm1.jpg
http://img50.imageshack.us/img50/8310/00gta1stallionprofilesa6za.jpg
http://img221.imageshack.us/img221/8833/00gta1stallion1986fordmustangl.jpg
http://en.wikipedia.org/wiki/Ford_Mustang

The Ford Mustang LX rear side windows have been covered with vinyl so the
front side edge is above the back of the doors. The rear side window dividers
are slid forward to make little nearly triangular rectangular front side windows
except the dividers are vertical. The back windows look like those on the Mus-
tang convertible.
A couple of Ford Mustang LX '86 models and a '68 MG Midget are shown below.
http://img385.imageshack.us/img385/135/00gta1stallionvc1986fordmustan.jpg
http://img452.imageshack.us/img452/8833/00gta1stallion1986fordmustangl.jpg
http://img416.imageshack.us/img416/292/00gta1stallion1968mgmidget8lt.gif
http://img455.imageshack.us/img455/4368/00gta1stallionvc8ogt3.jpg
http://img515.imageshack.us/img515/3549/00gta1stallionvc8oosa7.jpg
http://img105.imageshack.us/img105/218/00gta1stallionvc8oooar2.jpg

It has a back bumper and brake lights like a simplified version of those on an
early '70's Oldsmobile 442. Thanks to Prodigital at GTA Forums for the Oldsmo-
bile 442 '70 brake lights tip. A '72 model is shown at the 2nd link below.
http://img109.imageshack.us/img109/5733/00gta1stallionvc0bcf4.jpg
http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile44.jpg

(It's fast with bad road grip and cornering ability.) 90 mph.
http://img515.imageshack.us/img515/702/00gta1stallionvc11adw3.jpg
http://img515.imageshack.us/img515/586/00gta1stallionvc11aalr1.jpg
http://img515.imageshack.us/img515/9195/00gta1stallionvc11aaauy4.jpg
http://img515.imageshack.us/img515/6696/00gta1stallionvc11aaaaxc5.jpg

Stretch: Cadillac DeVille '86 limousine Most limousines are customizations of
Lincoln Town cars and Cadillacs. Some parts don't help identify the original
car because they're the customizer's choice. Add the fact that Rockstar may
create a car from a mix of real ones, and identifying the original car or cars
can be tricky. I've mainly relied on pictures of some '86 Lincoln Town Car and
Cadillac sedans and limousines to identify some of the parts of the Stretch.
http://en.wikipedia.org/wiki/Cadillac_Deville
http://en.wikipedia.org/wiki/Limousine

Front end: Cadillac DeVille '86.
http://img479.imageshack.us/img479/6914/00gta1stretchvc1986cadillacdev.jpg
http://img479.imageshack.us/img479/6409/00gta1stretchvc1986cadillacdev1.jpg

Back bumper, back end, brake lights, and rear window: Cadillac DeVille '86
without the little horizontal reflector strip (?) just above the bumper. The
rear window is like the one on a Cadillac DeVille--bigger than the one on the
Lincoln.
http://img475.imageshack.us/img475/6914/00gta1stretchvc1986cadillacdev.jpg
http://img74.imageshack.us/img74/867/00gta1stretch1986cadillacbacka.jpg

Wheel wells: Cadillac DeVille '86--rectangular with rounded corners and, un-
like the ones on a Cadillac Fleetwood Brougham, about evenly deep.
http://img57.imageshack.us/img57/3818/guide598stretch1986pa4.jpg
http://img74.imageshack.us/img74/2373/00gta1stretch1986cadillacwheel.jpg

It has an antenna on the trunk--an example on a Lincoln is shown below.
http://img49.imageshack.us/img49/9710/00gta1stretch1986lincolnstretc.jpg
http://img49.imageshack.us/img49/619/00gta1stretch1986lincolnstretc1.jpg

(It doesn't accelerate or corner very well, and it's only as durable as an In-
fernus--as dopey as they are, none of Tommy's henchmen will chauffeur him in it.
It looks nice in the driveway, and I'd usually leave it there.) 85 mph.
http://img116.imageshack.us/img116/9470/00gta1stretchvc1vw8.jpg
http://img58.imageshack.us/img58/3276/00gta1stretchvc2ih5.jpg
http://img215.imageshack.us/img215/1450/00gta1stretchvc3hq8.jpg
http://img215.imageshack.us/img215/2298/00gta1stretchvc4jj3.jpg
http://img101.imageshack.us/img101/4985/00gta1stretchvc5jk8.jpg
http://img215.imageshack.us/img215/3471/00gta1stretchvc6vd6.jpg

Top Fun van: Dodge Ram van or B series cargo van '86 a bit less fat and with a
longer engine hood--more like a GMC Vandura '86 (range of years?) in those ways
The grill and hood vents are like those on a Honda Life '71-'74, and the head-
lights are like the ones on one of the '86 or so Dodge vans.

A "Vice City" Pony is the same. (Among the vans, this one has the worst han-
dling but is the most durable.) 74 mph.
A Dodge B3500 '85, a Honda Life '71-'74 (year?), and GMC Vandura '86 are shown
below.
http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra.jpg
http://en.wikipedia.org/wiki/Dodge_B_Series
http://en.wikipedia.org/wiki/Dodge_Ram_Van
http://img69.imageshack.us/img69/9726/00gta1berkleyshondalifestepvan.jpg
http://en.wikipedia.org/wiki/Honda_Life
http://img145.imageshack.us/img145/8112/guide608topfun1986gmche3.jpg
http://en.wikipedia.org/wiki/GMC_Vandura
http://img105.imageshack.us/img105/4997/00gta1topfun1kc2.jpg
http://img91.imageshack.us/img91/998/00gta1topfunvc2cr1.jpg

Trashmaster Ford F800 '92 ten-wheeler used as a rear loader garbage truck
It's the same truck as the Yankee. For more about this model, a 9th generation
('92-'96) F series truck, appearing in the time period of the game, '86, see
"Yankee."
A Ford F800 '95 and an International DT360 '92, just shown to show the big
trash box on the back, are shown at the 1st two links below. A '97 model--10th
generation but it looks the same to me--with a similar trash box is shown at the
3rd link.
http://img392.imageshack.us/img392/2889/00gta1trashmasterfordf8009hy.jpg
http://img205.imageshack.us/img205/6209/00gta1trashmaster1992internati.jpg
http://img140.imageshack.us/img140/6206/00gta1trashmaster1997fordf8001.jpg
http://en.wikipedia.org/wiki/Ford_F-Series
http://en.wikipedia.org/wiki/Garbage_truck

(It takes wide turns and is slow at acceleration, but attacking police cars
don't matter so much from inside one.) 65 mph.
http://img478.imageshack.us/img478/5862/00gta1trashmastervc5hg.jpg
http://img510.imageshack.us/img510/7782/00gta1trashmastervcgrill2mu.jpg
http://media.gta-series.com/images/vicecity/vehicles/trashmaster.jpg

Virgo: Mercury Cougar XR7 '77-'79 (thanks to Grand Theft Grampa at GTA Forums)
http://www.gtaforums.com/index.php?showtopic=157661&st=260

with the brake lights of a Lincoln Continental Mark V '77-'79

(It's one of the handful of least durable vehicles in the game. It has good
cornering but a high center of gravity.) 84 mph.
A Mercury Cougar XR7 '78 and a Lincoln Continental Mark V '77 are shown at the
links below.
http://www.cardomain.com/ride/2189410/3
http://en.wikipedia.org/wiki/Mercury_Cougar
http://img20.imageshack.us/img20/5522/00gta1virgo1977lincolncontmark.jpg
http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_V
http://img375.imageshack.us/img375/9301/00gta1virgovc1avf5.jpg
http://img375.imageshack.us/img375/5816/00gta1virgovc2ank4.jpg
http://img375.imageshack.us/img375/8395/00gta1virgovc3aay8.jpg

Walton: Chevrolet 1st Series '55 model 3014 with the cab of a Chevrolet 2nd
Series 3100 "Task Force" pickup '55 and a wooden cargo bed (As it says in the
Brady guide: "Goodnight, John Boy." It's a pickup truck with a wooden fence
around the back. It's practically as fast as a Bobcat, and it lets you drive a
little bit of pickup truck history.) 76 mph.
http://www.pickuptruck.com/html/history/chev_segment6.html
http://www.stovebolt.com/gallery/shirlin_dave_1955.htm
http://img346.imageshack.us/img346/6342/00gta1waltonvc1eh2.jpg
http://img129.imageshack.us/img129/75/00gta1waltonvc2ac2.jpg
http://img186.imageshack.us/img186/8105/00gta1waltonvc3bw7.jpg
http://img346.imageshack.us/img346/2201/00gta1waltonvc4st8.jpg

Washington: see the listing for "FBI Washington" in the "Good/distinctive
four-door cars" section above for the real car comparisons. (It looks like the
FBI Washington except in colors other than black. The handling for it is dif-
ferent, though. It has a good speed for a regular sedan, but the road grip and
handling could be better.) 90 mph.
http://img233.imageshack.us/img233/6164/00gta1washingtonvc31oy.jpg
http://img233.imageshack.us/img233/4994/00gta1washingtonvc21ll.jpg
http://img233.imageshack.us/img233/1912/00gta1washingtonvc19lb.jpg

Yankee: Ford F800 '92 used as a box truck
It's the same truck as the one used as a Trashmaster. The earliest matching
picture I found was from '94, so it's probably from the F series 9th generation
('92-'96) described in the Wikipedia article below. If so, since it appears in
an '86 setting, it's like the "San Andreas" Slamvan in having a real life count-
erpart that appeared after the time frame of the game. (The Yankee 1st ap-
peared, and looked about like it does in "Vice City," in "GTA III," which has a
2001 or so time frame.)

I try to pick vehicles that appeared within the time frame of the game when I
can, but to adhere to that too strictly is impossible. Many of the vehicles,
like the Glendale, are mixtures that never appeared in that combination in any
period in real life at all. I only have a hard and fast rule that if a vehicle
has a real life counterpart, it has to appear before the game was created--af-
terward is right out...unless someone mods a Mercury to look like the Cuban
Hermes after "Vice City" comes out or such.
A couple of '95 Ford F800s, one with a 16' box and one with an 18' box, are
shown at the 1st two links below.
http://img212.imageshack.us/img212/5171/00gta1yankeefordf800box16ft3lb.jpg
http://img111.imageshack.us/img111/1231/00gta1yankee1995fordf80018ftbo.jpg
http://en.wikipedia.org/wiki/Ford_F-Series

(Of the box trucks, which mostly have ordinary to worse road grip and han-
dling, all the others have a higher center of gravity except the Mr. Whoopee,
which is one of the least durable vehicles in the game. The Yankee grips the
road with ordinary handling but is among the fastest, and one of the most dur-
able, box trucks. The other box trucks are the Mule, Boxville, Benson, Spand
Express, and Mr. Whoopee. The Spand Express and Mr. Whoopee are among the least
durable vehicles in the game.) 80 mph.
http://img92.imageshack.us/img92/7260/00gta1yankee6hhnl8.jpg
http://img138.imageshack.us/img138/6158/00gta1yankeevc1and4.jpg
http://img87.imageshack.us/img87/1994/00gta1yankeevc2fs6.jpg
http://img209.imageshack.us/img209/374/00gta1yankeevc3hz5.jpg
http://img209.imageshack.us/img209/7537/00gta1yankeevc4ic8.jpg
http://img209.imageshack.us/img209/3632/00gta1yankeevc5jv6.jpg
http://img84.imageshack.us/img84/8611/00gta1yankeevc6xx2.jpg
http://img84.imageshack.us/img84/2876/00gta1yankeevc7aq7.jpg
http://img209.imageshack.us/img209/8562/00gta1yankeevc8aj0.jpg


Again, thanks to GTA/Mafia/Midtown Madness modder Nuclear Hedgehog (probably
not his given name) and Tobias Nilsson for many of the real names of the vehi-
cles listed here and elsewhere in this guide.

Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names message board for the ones marked with an asterisk.
http://www.gtaforums.com/index.php?showtopic=157661&st=0

Some of the real names, and all of the comments otherwise, are by me.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


I.9.C Motorcycles

Controls for the PCJ 600 (or the place of wheelship of your choice)

Getting a good look at Tommy

A run down of all the motorcycles
including the real names and top speeds of the motorcycles

Some notable things about the motorcycles
Fast and complimentary Pay 'n' Sprays
Wheelies
Wheelies for jumps
Stoppies
The 360 degree Stoppie
The flip gimmick
The PC Super Jump
The BSM
Airgrabs
Headers
Half pipe stunts
Climbing and jumping from trees
Hitting poles
Wallrides
Bumps
Grinds
Stunt videos
A bunch of jumps that are often overlooked
Insane Jumps and Insane Stunts

Morphing

Controls for Tommy morphed to a bike

Outfit locations
Some favorite spots for big Insane Jump statistics


Controls

W....Acceleration Give it a touch to swirl the camera to look forward from
behind Tommy, too, which works better in "Vice City" than in "San Andreas."

S....Reverse

A....Left

D....Right

Space Bar....Brake. Combine reverse and brake for extra stopping power.
Space Bar can be used to help create sharp turns with a controlled skid that you
accelerate out of, too.

F....(Board or) dismount from cycle

Number Pad 9....Stand and lean forward It's one of the controls used to go
for a stoppie, which is the easiest to do on a Faggio or a Pizza Boy. Press it
quickly and repeatedly, trying to keep Tommy hunched down without letting him
stand up, to make the motorcycle go faster. It's as though it cuts down on wind
resistance.

Number Pad 6....Lean back It's one of the controls used to go for a wheel-
ie, which is the easiest to do with a Sanchez. NP6 can also give a bike a sharp
cornering ability; used carefully, you can even get a quick 180 degree turn with
it.

Use NP6 and NP9 to adjust the level of the bike, once airborne, to land
safely on two wheels, too.

Q....Look/aim submachine gun or pizza left

E....Look/aim submachine gun or pizza right It's easiest for me to shoot
the submachine gun forward, though.

Q and E....Look behind

Left Mouse Button....Shoot submachine gun/throw pizza

Caps Lock....cancel Pizza Delivery Sub-mission

V....View (Change Camera Mode)

Type "aspirine" to heal any cycle Tommy is on. If you need to do it quickly,
press Esc to pause the game, type "aspirine," then press Esc again.

A bike can be driven into North Point Mall, the mansion, and, if you have
Tommy bail 1st, the Malibu, the Ocean View, and the Pole Position Club.


Getting a good look at Tommy

When Tommy's on a bike, you can pick the 1st person view with V then use Q
and/or E to get a close front view and couple of side views of Tommy you won't
otherwise see. ("Tommy Vercetti--it's time for your closeup.")


A run down of all the motorcycles
including the real names and top speeds of the motorcycles

I used Spookie's Speedometer mod and sent each bike over a runway at the air-
port to get the top speed for it.


"Alloy Wheels of Steel" Angel

Angel: Harley Davidson Shovelhead FLH--the best matches I found were made in
'76. For more information on the comparable real vehicle, see the section on
the Freeway and Angel below.

This refers to any of the Angels driven by Tommy's competitors in the bike
race of "Alloy Wheels of Steel." I recommend you have Tommy jack one and use it
at I.69. It's the best racing bike in the game. I tested it against a regular
Angel. It pointed up the difference a higher or lower center of gravity and
cornering traction can make.

If you want a "Wheels of Steel" Angel more often in the game, one you can save
in a garage and it will hug the road and retain that special amount of cornering
grip, see I.100.D.e Cars and bikes, Gameplay advantages, How to create your own
"Alloy Wheels of Steel" Angel.

Angel: 103 mph.


PCJ 600

The Honda CBX 750 is the most like a PCJ 600 of the '86 models I saw. I don't
think the CBR 600 was built till '87, but it also has some similar features.
After those Hondas, the next most similar to a PCJ 600 I saw was a Yamaha FZR
600 '86.

The PCJ 600 has a windscreen, with a distinctive funny evil grin headlight,
I've seen on some Hondas from around then or later but not always the same mod-
el. It may have been a customization option.

To look more like a PCJ 600, the Honda should have a little body with a vent
over the upper motor that's below the gas tank, but it shouldn't cover the lower
motor. The body of the CBR 600 '87 in back of the seat should be angled lower
as it is on the CBX 750 '86.

The PCJ 600 is my favorite vehicle for getting around town fast when the
"Wheels of Steel" Angel isn't around. It has a fairly high-pitched bike sound.
It's the best for jumps, due to its combination of light weight, fast accelera-
tion, and high top speed. The BradyGames guide doesn't give it much for han-
dling, but the writer must not have driven one around much to get a feel for
what turning with controlled skids can be for the cycle. Get me a pilot's li-
cense for this thing. Tommy falls now and then, but he gets right back up.
He's a mighty man--a mighty, mighty mountain man. I'd use "aspirine" on the
bike now and then, though.

There's always a PCJ 600 at four locations:

1. by the piers on the SW side of the east island;

2. in the "stilt" building (there's also a Banshee there) on the east island
on the N side of the 2nd block S of Washington Mall;

3. in the display window of Howlin' Petes Biker Emporium on the west island:
where the main N and S road divides in the lower Downtown area, take the road
to the E--it's on the left; use a weapon or vehicle to break the glass; and

4. on a little hillside NE of the Washington Beach police station. Having
Tommy board it will trigger the "PCJ Playground" mission unless you have him
nudge it from the spot 1st.

PCJ 600: 109 mph.
The pictures at the links below show:
a Honda CBX 750 '86,
a PCJ 600-type Honda headlight,
a Honda CBR 600 '87,
a Yamaha FZR 600 '86, and
a Honda CBR 929 (2000 or later) with a PCJ 600-type Honda headlight.
http://img153.imageshack.us/img153/476/guide643pcj6001986crx75pr9.jpg
http://img359.imageshack.us/img359/8859/00gta1hondacbr600headlight3sg.jpg
http://img251.imageshack.us/img251/665/00gta1hondacbr600198721ii.jpg
http://img520.imageshack.us/img520/9008/00gta1yamahafzr60019866qr.jpg
http://img519.imageshack.us/img519/8365/00gta1hondacbr92919844un.jpg
http://en.wikipedia.org/wiki/Honda_CBX
http://en.wikipedia.org/wiki/Honda_CBX750
http://en.wikipedia.org/wiki/Honda_CBR_series

http://img230.imageshack.us/img230/618/00gta1pcj600vc18fx.jpg
http://img65.imageshack.us/img65/8558/00gta1pcj600vc22nq.jpg
http://img453.imageshack.us/img453/8498/00gta1pcj600vc2a9qq.jpg
http://img65.imageshack.us/img65/2102/00gta1pcj600vc38pq.jpg
http://img230.imageshack.us/img230/1280/00gta1pcj600vc49ra.jpg
http://img65.imageshack.us/img65/1412/00gta1pcj600vc56dl.jpg
http://img65.imageshack.us/img65/2424/00gta1pcj600vc62az.jpg
http://img65.imageshack.us/img65/175/00gta1pcj600vc75wm.jpg
http://img65.imageshack.us/img65/7574/00gta1pcj600vc82wq.jpg
http://img65.imageshack.us/img65/5326/00gta1pcj600vc98sd.jpg
http://img234.imageshack.us/img234/1271/00gta1pcj600vc106jf.jpg
http://img65.imageshack.us/img65/5157/00gta1pcj600vc119su.jpg
http://img234.imageshack.us/img234/4769/00gta1pcj600vc128ty.jpg
http://img140.imageshack.us/img140/7146/00gta1pcj600vc143pd.jpg
http://img140.imageshack.us/img140/4599/00gta1pcj600vc157bn.jpg
http://img65.imageshack.us/img65/1159/00gta1pcj600vc169vu.jpg
http://img140.imageshack.us/img140/3895/00gta1pcj600vc178uj.jpg
http://img472.imageshack.us/img472/2493/00gta1pcj600vc184nj.jpg
http://img472.imageshack.us/img472/7662/00gta1pcj600vc191qc.jpg
http://img472.imageshack.us/img472/696/00gta1pcj600vc201pa.jpg
http://img73.imageshack.us/img73/8920/00gta1pcj600vc219de.jpg
http://img472.imageshack.us/img472/6389/00gta1pcj600vc227uj.jpg
http://img472.imageshack.us/img472/1516/00gta1pcj600vc235do.jpg
http://img76.imageshack.us/img76/6185/00gta1pcj600vc249rh.jpg
http://img73.imageshack.us/img73/4048/00gta1pcj600vc253ou.jpg
http://img527.imageshack.us/img527/788/00gta1pcj600vc262at.jpg
http://img527.imageshack.us/img527/9494/00gta1pcj600vc270tw.jpg


Sanchez

Sanchez: Yamaha DT 200 dirt bike '85-'86

The Sanchez is a dirt bike and the best for doing wheelies. It sounds like a
mix of lawnmower and bike sounds. Save one at the condo if you want to try the
gimmick to beat "Dirt Ring" (I.31), too. If there isn't one handy to jack, you
can always find a Sanchez at the dirt track at the top of the west island. Hav-
ing Tommy get aboard that one always triggers the "Dirt Track" mission unless
you have him nudge it from the spot 1st.

Sanchez: 91 mph.
http://www.bikepics.com/pictures/364536/
http://www.bikepics.com/pictures/012871/
http://img65.imageshack.us/img65/4493/00gta1sanchezvc18hd.jpg
http://img65.imageshack.us/img65/1382/00gta1sanchezvc29lt.jpg
http://img230.imageshack.us/img230/527/00gta1sanchezvc34ac.jpg
http://img230.imageshack.us/img230/3776/00gta1sanchezvc46rg.jpg
http://img352.imageshack.us/img352/6413/00gta1sanchezvc58wh.jpg
http://img65.imageshack.us/img65/9985/00gta1sanchezvc63gz.jpg
http://img168.imageshack.us/img168/3766/00gta1sanchezvc72tb.jpg


Freeway and Angel

Freeway: Harley Davidson Shovelhead '66-'85; the best matches I found were
made in '76.

Angel: it's the same as the Freeway--even in having two exhaust pipes on each
side--except it has a wider front tire and gas tank, saddlebags on the back, and
three headlights--one big one and two little ones--instead of one. I've seen
one or more of these distinctions on some Shovelhead FLH Harley Davidsons.
http://img519.imageshack.us/img519/4571/00gta1angelfreewayvc19lo.jpg

F: big twin: a two-cylinder V-twin engine.
L: hydraulically damped "Hydra Glide" fork.
H: high compression.

(Sometimes I found them in Touring and/or Electra Glide versions, which may
have big hard trunks instead of saddlebags.) Another exception to the Freeway
look is that the Freeway headlight has a blurry happy face on it but the three
Angel headlights have sad faces.
http://img523.imageshack.us/img523/6203/00gta1angelfreewayvc25pw.jpg

As with the Freeway, the best matches I found were made in '76 (which was the
middle of a bad period for Harley Davidson and the quality of the vehicles it
made).

Hogs. They sound like ones, too. Compared to some actual Harley Davidsons,
these bikes don't have the best speed/handling/weight combo for much of any-
thing. They slide out on turns and are a bit heavy and slow to accelerate for
making the jumps unless you have a Super Dave or George of the Jungle fantasy
going. (The "gripiseverything" code doesn't effect bikes.) Use your handling
skills and don't corner so fast and it's a nice ride, and they look cooler than
Faggios.

I think the Angels in front of Mitch Baker's Biker Bar are red, white, and
blue to be colored like the gas tank on the (very customized) bike Peter Fonda
drove in "Easy Rider," which "Vice City" voice actor Dennis Hopper directed, and
which he co-starred in and co-wrote (with Terry Southern) with Fonda, who pro-
duced it.
http://www.bikemenu.com/photoseasyrider.html
http://home.earthlink.net/~sirkus/chop.html

There are always red, white, and blue Angels in the front of Mitch Baker's
Biker bar: where the main N and S road of the west island divides in the lower
Downtown area, take the road to the E--the bar is on the right side. Baker's
bikers in the game seem pretty docile (except when in a Rampage), so it
shouldn't be hard to jack an Angel.

The best bike for racing is an Angel you can have Tommy jack from one of the
Bikers before the race in "Alloy Wheels of Steel" (I.69) (see the "'Alloy Wheels
of Steel' Angel" above).

To find a Freeway, cross the bridge from Prawn Island to the east island and
make the 1st right; there's always a Freeway near the corner on the left.

There's a simplified version of a Freeway over a beer cabinet in The Greasy
Chopper.
http://img291.imageshack.us/img291/2749/00gta1screenvc71nl4.jpg

Freeway: 102 mph; Angel: 103 mph.
The 1st two links below show Harley Davidson Shovelheads--the 2nd one shows
Terri Haas, the National Vice President of Leather and Lace, a women's motorcy-
cle club. The next three show an FLH. All of them are bikes made in '76. The
link after that is another FLH but made in '86.
http://img483.imageshack.us/img483/3253/00gta1harleydavidsonshovelhead.jpg
http://img483.imageshack.us/img483/6941/00gta1harleydavidsonshovelhead1.jpg
http://img483.imageshack.us/img483/3941/00gta1harleydavidsonflh19761xb.jpg
http://img483.imageshack.us/img483/3530/00gta1harleydavidsonflh1976gas.jpg
http://img483.imageshack.us/img483/5499/00gta1harleydavidsonflh1976hea.jpg
http://img393.imageshack.us/img393/4363/00gta1harleydavidsonflh19867en.jpg
http://en.wikipedia.org/wiki/Harley_Davidson

http://img355.imageshack.us/img355/6576/00gta1freewayvc11cy.jpg
http://img355.imageshack.us/img355/8973/00gta1freewayvc25gv.jpg
http://img355.imageshack.us/img355/6176/00gta1freewayvc38gq.jpg
http://img423.imageshack.us/img423/9665/00gta1freewayvc47ei.jpg
http://img355.imageshack.us/img355/8448/00gta1freewayvc52tj.jpg
http://img360.imageshack.us/img360/8171/00gta1freewayvc65dx.jpg
http://img355.imageshack.us/img355/7442/00gta1freewayvc73uf.jpg
http://img355.imageshack.us/img355/6346/00gta1freewayvc83iy.jpg
http://img355.imageshack.us/img355/3461/00gta1freewayvc98tb.jpg

http://img456.imageshack.us/img456/6356/00gta1angelvc11ns.jpg
http://img297.imageshack.us/img297/6366/00gta1angelvc1awr0.jpg
http://img175.imageshack.us/img175/7365/00gta1angelvc28yp.jpg
http://img458.imageshack.us/img458/9779/00gta1angelvc38oe.jpg
http://img456.imageshack.us/img456/4884/00gta1angelvc43cz.jpg
http://img458.imageshack.us/img458/9073/00gta1angelvc55qn.jpg
http://img521.imageshack.us/img521/7015/00gta1angelvc68ps.jpg
http://img521.imageshack.us/img521/1044/00gta1angelvc74vl.jpg
http://img521.imageshack.us/img521/8691/00gta1angelvc87dk.jpg
http://img456.imageshack.us/img456/9932/00gta1angelvc93tx.jpg


Faggio

Faggio: Piaggio Vespa PX 200 '84-'86

The Faggio is a scooter (thanks to Andrew for telling me the correct category)
and the bike that's the easiest to use to do a Stoppie. It sounds like a lawn-
mower--the way some real scooters sound. As it says in the BradyGames guide,
"Man, get off that thing before someone sees you!" It has good handling and
makes sharp turns, but don't try to have Tommy jump the channel in one unless
you have a morbid curiosity about him drowning. Maybe it's not that bad. They
were big with some of the Mods in the U.K. in the 1960's. It's good for getting
you to a PCJ 600.

There's always a Faggio in two places on the east island: on the W side of the
5th block from the S and 1st row along the E, and in the alley beside Lawyer Ken
Rosenberg's office--in the panhandle of the 3rd block from the E and the 4th
block from the S.

The Pizza Boy, a customized Faggio, is the other scooter in the game. It's by
any Well Stacked Pizza shop.

Faggio: 76 mph.
http://img530.imageshack.us/img530/1706/00gtapiaggiovespa2av.jpg
http://img385.imageshack.us/img385/4382/00gta1piaggiovespapx200e19845v.jpg
http://en.wikipedia.org/wiki/Vespa

http://img118.imageshack.us/img118/2528/00gta1faggiovc14qn.jpg
http://img118.imageshack.us/img118/9467/00gta1faggiovc25xt.jpg
http://img118.imageshack.us/img118/5670/00gta1faggiovc32wl.jpg
http://img118.imageshack.us/img118/8151/00gta1faggiovc47jk.jpg
http://img211.imageshack.us/img211/9569/00gta1faggiovc51rd.jpg
http://img211.imageshack.us/img211/982/00gta1faggiovc64ra.jpg
http://img211.imageshack.us/img211/7827/00gta1faggiovc71rz.jpg

http://img514.imageshack.us/img514/2231/00gta1pizzaboyvc13nk.jpg
http://img73.imageshack.us/img73/8310/00gta1pizzaboyvc28aa.jpg
http://img189.imageshack.us/img189/5121/00gta1pizzaboyvc32ao.jpg
http://img189.imageshack.us/img189/5136/00gta1pizzaboyvc48ab.jpg
http://img189.imageshack.us/img189/4559/00gta1pizzaboyvc59mw.jpg
http://img189.imageshack.us/img189/7747/00gta1pizzaboyvc64wq.jpg


Some notable things about the motorcycles

Fast and complimentary Pay 'n' Sprays.

You can save some of the time taken to use a Pay 'n' Spray by leaving a two
(or four)-wheel vehicle in it. Just have Tommy run and get on (or in) it, and
it triggers the Pay 'n' Spray actions. Once Tommy has at least $100, you can
also use one when he doesn't have a wanted rating, or need to repair his vehi-
cle, for complimentary sprays to give his vehicle the color you like.


Wheelies

The easiest way to do wheelies is with a Sanchez dirt bike. Accelerate, W,
while Tommy leans back, Number Pad 6, until the bike stays up at an angle while
just holding Number Pad 6. Add taps of W to keep the speed and front wheel up,
and turn with A and D. It only counts if you land safely on both wheels.

You can do one on a PCJ 600, or on a Freeway or Angel (hog), but it usually
doesn't stay up at an angle automatically with NP6 like the Sanchez does, so you
keep playing with NP6 and W to keep it up, and it probably won't last too long.
But by persisting at trying for that wheelie angle with the PCJ 600, by playing
with NP6 and W, I can get it to stay up the Sanchez way for brief stretches, and
could repeat several such stretches in a row, with Tommy hugging the body of the
bike when it went down. You can steer it as with the Sanchez, too, but give
Tommy a lot of room ahead of him when you try. It's a heavier bike, so it's
harder to create and control the front lift for it.

Tommy can also use the PCJ 600 for a wheelie to ramp off the front of some of
the oncoming sport cars with low angled engine hoods (this takes some trial and
error).

There is a wheelie gimmick, not that a regular one is hard to do. Sometimes,
if you get the front wheel of a PCJ 600 over the hedge while trying to have Tom-
my drive from the yard in front of the building he jumps to for J33, you can
press W and the back wheel spins in place. When you stop, you may get a wheelie
bonus. You could try for an incredibly long wheelie time that way, but it's not
as much fun as a regular one.


Wheelies for jumps

I've revised my thinking about Siva's (HandsomeRockus') idea about doing a
wheelie just before a jump for extra distance. At least when hitting one of
those gray concrete ramps with a PCJ 600, it looks like you may get some extra
distance if you have it wheelie just before hitting the ramp.

It didn't add distance when I 1st tested his idea using the yellow marker at
the airport tarmac--it was noticeable when using a ramp that's more horizontal.
Hitting things in "Vice City" slows a vehicle down (you may have noticed this
even with the breakaway cardboard boxes). So it looks like hitting a more ver-
tical ramp, even with a wheelie, slows the horizontal movement of the bike a bit
whereas slanting the bike with a wheelie for a more horizontal ramp diminishes
the impact of hitting it and lets it fly farther.


Stoppies

The easiest way to do them is with a Faggio or Pizza Boy scooter. Find a long
stretch of runway at the airport because you can't turn while doing a stoppie.
Accelerate, W, while having Tommy stand and lean forward, Number Pad 9. You
don't need to go very fast--in fact, you probably shouldn't or you'll get a
shorter stoppie time by running out of runway sooner. Holding Number Pad 9
throughout the following, go from W to both brake, Space Bar, and reverse, S,
until the back wheel stays up at an angle, then go back to W to keep it going.
You can even let go of W a bit to let the scooter slow down, and it will contin-
ue at a constant slower pace when you hold W again. Use A and D to turn the
back end so it doesn't spin out so much and end the stoppie. Again, it only
counts if you land safely on both wheels.

You can do a brief one on a PCJ 600 or Sanchez which brings it to a stop.

The 360 degree Stoppie

According to Xtramus:
http://www.youtube.com/watch?v=HwFsA6kXOfA

- Do a stoppie (not too fast). When the scooter turns 90 degrees, press re-
verse--Tommy sits down.

- When it's almost 90 degrees to the other side, release reverse and slowly
spin past 90 degrees, then accelerate.


The flip gimmick

When Tommy is doing a jump and isn't morphed, and you want to get a statistic
for Flips, have him lean back, Number Pad 6, until the front wheel is just back
of vertical, then lean forward, Number Pad 9, and it's counted as a flip. (I
got a count of four flips this way jumping over the Callahan Bridge in Staunton
with the Liberty City mod--I.100.D.g.) The same gimmick works if you lean Tom-
my's bike forward with NP9 till it revolves more than vertical then bring it
back with NP6.

Obviously, you can get more flips out of this gimmick if he's airborne longer,
so pick a jump for it that gives him a lot of flight time.


The PC super jump

Thanks to yOman69, in posts at the message board at Gamefaqs, Sept., 2004, for
the PC super jump, something that had been given up on as something you could
only do for PS2. As his messages and videos demonstrated, his new method can be
done with a Packer (ramp truck). You can use any bike, although a PCJ 600
brought greater results than a Pizza Boy. You have the option of having Tommy
morphed (see below) or not, although morphing brought me greater results.

I used Tommy morphed to a PCJ 600 and the Packer at the airport, as in a video
by yOman69, and my greatest score for revolutions so far has been 34,057 degrees
(unfortunately, Tommy ended up bouncing off the tarmac and into the ocean, so
I didn't save it). At the most spectacular, I've seen Tommy flying higher than
anything else in the city--in some replay shots, he was a dot in the sky. It's
like he was stuck up there like a ceiling fan for awhile. In less fantastic
successes, he still twirled around like crazy.

Drive a PCJ 600 into the back of the rear wheel housing of the right side of
the Packer--not at a 90 degree angle, but with a slight turn from 90 degrees in
the direction of the truck, and giving the bike a right turn.

Highly sophisticated, life-like--ASCII art, even--depiction of a Packer
and where to point your morph
http://img529.imageshack.us/img529/839/0020glenstersguidesuperxe9.jpg

--
--
O OO -
^

As the bike is pushed down along the truck to a 90 degree angle, change to a
left turn to keep the bike pushing against the truck. The bike keeps pushing
with success, and you see the back of the truck raise higher as the front of the
bike slides down toward the back end of the ramp and pushes it up. I usually
back out just before reaching the back end of the ramp. You can then see that
the truck holds that position with the front wheels embedded a bit into the
ground.

-----------00-------
^
_

Sometimes pushing till the bike reaches the back of the ramp makes the truck
fall. Sometimes you can pull the bike out and push it back in to nudge the back
of the truck higher, but often it makes the truck fall.

Then position the bike to drive at the middle, or just left of middle, of the
right side of the segment of the ramp that extends back from the rear wheel
housing--the middle of the segment before you. A line on the ramp shows the
middle. Tommy's head and shoulders will pass right through it.

-----------00-------
^
_

Just past the far side of the ramp, begin doing some careful little forward
left and backward right turns, careful not to bump the truck and make it fall
prematurely, till Tommy is within the middle of the back segment of the ramp and
pointed in the direction of the truck. I think it helps to get the "camera"
swerved back behind Tommy. Then go straight forward and bump some solid part of
the truck--it's somewhere in between the backs of the back wheel housings--to
make the truck fall.

-----------00-------
<
_



--
--
O OO -
<

With success, Tommy flies and twirls like nothing else in the game, or at
least flies a bit and twirls a lot, and sometimes the truck flips in the air and
blows up. If the bike falls sideways under the truck, which is more often, and
which makes the truck constantly slowly reverse into the bike for some reason,
just drive it out and you can try again.

^

>

<

^

--
--
O OO -

A few of the other bad things that can happen--fortunately, not as often-in-
clude: the jump works but Tommy ends up in the ocean and drowns; the jump works
but you realize the bike is burning and you don't type "aspirine" fast enough;
the jump works in that Tommy ends up credited with a lot of revolutions but all
you see is him fall through gray hell; or Tommy ends up on his back on the ramp
and his armor then health drop to zero. You can also get the bike stuck under
the truck, and hit F to make Tommy appear standing on the ramp. So you drive
the Packer off it to see the bike is irremovably embedded nose up halfway into
the ground, at which time you might blow it up to get it out of the memory of
the game. One time when the bike was stuck under the truck and I pressed F,
Tommy ended up in the Gate 1--8 hallway of the 2nd floor of the main terminal,
for some reason.

Again, if the bike burns, you can type "aspirine." If Tommy gets wasted or
you lose the bike to the ground or fire, you can reload the game. You might
keep a PCJ 600, and even a Packer, in the garage of the mansion. The mansion
office also has a street outfit pickup (and a Frankie outfit after "Keep Your
Friends Close") to use for morphing on PC. The back of the Packer sticks out of
a garage, but disappears while the door is down (an old "GTA III" gimmick).


The BSM

Another fine bike jumping method, one that turns a PCJ 600 into a portable
jump ramp for a 2nd PCJ 600, is the BSM offered by video stunt man Brad Ward,
who's aka ThaShoka89 and Southern Finest. It's called the "Bike Stunt Method,"
although he likes to call it the "Bike Stuck Method." I relay it here with his
magnanimous permission and my thanks.

Find a telephone pole you can make a good runway toward and which has a nice
long clearing, or roof you want to land on, beyond it. Gather a couple of PCJ
600's by the pole without using any other vehicles so the two bikes stay in the
memory of the game.

You put the middle of a side of a PCJ 600 a couple feet from a telephone pole,
tree trunk, the side of a building--whatever is vertical and solid. Then drive
a 2nd PCJ 600 from a few feet away at the middle of the other side of the 1st
bike, and bump it so it leans against the telephone pole at an angle you can use
for a jump.
http://img529.imageshack.us/img529/1457/0020glenstersguidebikehtj9.jpg

1st bike
v

O | <-- O|<--
^ ^
pole 2nd bike Bump

Then get a good run at either side of the 1st bike with the 2nd one, and give
it a little wheelie just before impact.


-->
^
|
<--

O| <-- O|


Tommy often stays on the bike and can get some good height and revolutions.
This can give you a lot more jumps to try, and rooftops and narrow walks in
front of billboards, etc., to shoot for a landing on, in Vice City.

If you like such things as much as me, then follow me in following ThaShoka-
89's advice to register at these web sites about stunting:
http://www.gtastunting.com/forums/
http://s8.invisionfree.com/theghostchildren/index.php?act=idx


Ghostchild, of the 2nd web site, has a good tutorial about it at:
http://s8.invisionfree.com/theghostchildren/index.php?showtopic=222

Ghostchild calls the "Bike Stunt Method" a "PCJ Bump." He says it originated
with Neo Anderson (reaffirmed in the opening of "Fusion," a collaboration of
Neo's ATS crew and the TS team I learned of from a post by celebrated Terror
Squad participant Urban L3gend his own self at Gamefaqs). If you use a pole for
it, you hook the front 1/4 of the PCJ 600 against the pole at a 25 to 45 degree
angle as shown in this screen shot by Ghostchild:
http://img46.imageshack.us/img46/6483/00ghosthookingbikeangle13bp.jpg

He says the three kinds of poles you can hook a bike to are:

The white posts such as the ones for an overhead road sign a bit to the N of
the W end of the South Bridge;

the very tall gray poles on the S side of Viceport;

and wooden telephone poles.

I'm still working on "catching air"--"airgrabs"--where Tommy lets go of the
handlebars of his bike for a second (and doesn't just wreck), but ThaShoka89
says it's easy.


Airgrabs

To do an Airgrab, you have Tommy let go of the handlebars of his bike, grab
some air, and grab the handlebars again--have him jump off and back onto the
bike.
http://www.thegtaplace.com/forums/index.php?showforum=67

Thanks again to ThaShoka89 for relaying Taclite's tutorial on Airgrabbing from
http://s8.invisionfree.com/theghostchildren/ at the Gamefaqs web site message
board for the PC "Vice City." I've condensed it here and described a few loca-
tions so I can still find them if the web addresses for Taclite's screen shots
ever change. Thanks to Ghostchild for telling me the skin for Tommy in the
screen shots I've used to show locations looks like one used by NightFear. And
thanks to Taclite, proud inventor of the Packer 2 stoppie 2 grind, and inventor
of the Airgrab 2 Frontflip groundgrab, whom I hope doesn't mind how I've con-
densed it:

****


There are several different types of Airgrabs, the most common being the
Groundgrab, where you jump off and on while touching the ground. A regular Air-
grab also covers doing the same thing when hitting a wall. Then there are the
Frontflip and Backflip Airgrabs--I don't think I need to explain what they are.

FIRST OF ALL: You need a good jump with a wall pretty close by (I'll give some
locations later) and a PCJ (it's the best for Airgrabbing).

Normal Airgrab:

Have Tommy make a fast approach to the jump, start leaning back (NP6) to let
the bike tilt vertically while airborne, have Tommy jump off (F) when he's
around 1 - 2 feet away from the wall, then quickly and repeatedly press Enter
(F). If he jumps off and on, you've just managed to have him do an airgrab.

Frontflip Airgrab:

Get a good roof with a ledge at the edge of it as in the location given below.
Have Tommy do a high wheelie (but without the tail of the bike scraping the
ground or he'll fall off). Just as his motorcycle is about to hit the ledge,
have him jump off (F), hit Enter (F) repeatedly and quickly, and he'll do a
Frontflip Airgrab (if you're lucky).

Backflip Airgrab:

This type of airgrab requires s**tloads of luck. Have Tommy wheelie at 45 de-
grees against a wall. When his motorcycle hits it, have him jump off and on
(press F quickly and repeatedly). If you're lucky enough, he'll do a backflip
airgrab.


Normal Airgrab location: in the parking lot of the building just S of the
Downtown Schuman Health Care Center, which is S and across the street from the W
end of the Hyman Condo alley. Go W to E and wheelie at the ramp at the NE cor-
ner of the lot. Try the airgrab as the bike as about to hit the wall of the
building beyond that.
http://img145.imageshack.us/img145/9571/000airgrab1ag6rl.jpg

Frontflip Airgrab location: the roof of the Downtown Ammu-Nation; an easy way
there is to have Tommy jump from the long stairway S of it. Have him go N to S,
wheelie, do the airgrab as he approaches the ledge at the edge of the roof, and
flip down to the ground.
http://img145.imageshack.us/img145/3306/00airgrabfrontflipffag9mp.jpg

Backflip Airgrab location: the parking lot W and across the street from the S
tarmac of the airport. To get there, go S from the W end of the South Bridge,
go right, go through the intersection, follow the road as it curves 90 degrees
N, and enter the parking lot with the red and blue poles across the entrances on
your right. From somewhere E of the Sentinel XS that's always parked there,
have Tommy go S to N to the low wall with a fence on top of it, get a 45 degree
angle wheelie to hit the wall with, press F quickly and repeatedly as Tommy's
motorcycle hits it, and backflip S onto the same parking lot.
http://img145.imageshack.us/img145/1163/00airgrabbackflipbfag0ok.jpg

****


While trying airgrabs, you may occasionally find that spaceeinstein is right
about the gimmick used to have Tommy stand on a car in midair, given at I.26 for
Unique Jump 19: it works with motorcycles, too.

You might try the airgrab found in the "Vice City Tribute" stunt video. Push
a PCJ 600 off the roof of the airport terminal and quickly and repeatedly press
F.

Madmax of ATS might add that there's something to be said for the possibili-
ties of the Pizza Boy airgrab.

Turtle Boy has a video of a batch of stunters in a gtas.net airgrab competi-
tion.
http://www.youtube.com/watch?v=lU1vOYhJWkg

A lot of airgrabs, and an admirably long drive along the top of a fence, are
included in "inclined." by jessrocked and knives.
http://www.youtube.com/watch?v=O57UOrYQjQA


Headers

Press F before a collision, when you can react fast enough, to prevent Tommy
from getting damaged in a wreck. This is obvious, but practice by doing headers
with oncoming vehicles and pressing F a split second before impact. Since he
flies off a bit and lands safely on his feet, you might use it in a mission and
save his neck someday, or at least give him a cooler-looking dismount than a
wreck.

Likewise, if you can tell Tommy's bike is going to have a landing that knocks
him off the bike, press F a few times as it approaches the ground. He'll jump
off to land safely on his feet, and then may run to get back on the bike.


Half pipe stunts

The roof of the Escobar airport terminal makes a fair half pipe. You can
practice having Tommy stay on his wheels after a surprisingly long drop by driv-
ing off of the roof, too. Have him try to get some forward momentum, level the
wheels once airborne, and have him land with acceleration.


Climbing and jumping from trees

To have Tommy's motorcycle climb a tree, have him go up the upper side of a
palm tree that slants over diagonally from the ground up. In some cases, Tommy
can drive a PCJ 600 or a Sanchez to the top of it, too. Among several, one is
the tree NW of the Malibu Club, and another is N of Leaf Links club house and W
of the tennis court. You can even get some runway to use that last one, the one
across the street to the E of the Vice Point pizza shop, and the one N of the
road to the W side of the Starfish Island Bridge, as a jump. It's not too spec-
tacular, but it sure looks different.

You might try the Bump or Pole or BSM method with a tree trunk, too.


Hitting Poles

Thanks to Ghostchild for his clear and helpful information and screen shots
about doing stunts with poles:
http://s8.invisionfree.com/theghostchildren/

One thing that distinguishes these stunts from bumps is that you want to get a
wheelie going, at about 40 degrees, for a bit before the motorcycle hits the
pole, not just at the time of impact. Use NP6 and NP9 to level the wheels for
landing, too.

He also cautions that you can only hit the breakaway poles, like the white
ones for traffic lights, so fast or the motorcycle will break through them and
not bounce back as with the wooden telephone poles.

Turn with A or D upon impact if you want the motorcycle to bounce back and up
onto a roof.
http://img145.imageshack.us/img145/989/00a40degreewheeliehittingpoles.jpg
http://img145.imageshack.us/img145/5809/00a40degreewheeliehittingpoles1.jpg
http://www.thegtaplace.com/forums/index.php?showforum=67


Wallrides

According to Fugitive at the GTA Place Forums, to do a wallride:

- wheelie before the wall (unless there's already a slope up to it at the base
of it), and

- hit the wall and press and hold right (if the wall is to the right) or left
(if the wall is on the left).

(For SA, he also recommends you hold Lean Forward--NP9.)
http://www.thegtaplace.com/forums/index.php?showforum=67
http://www.youtube.com/watch?v=JNzBX3fy_00


Wallride tutorial by Aries:
http://www.youtube.com/watch?v=ld0B8yaZawk


An easy wallride in VC is shown in Enid's video "foxylittlething." To get to
the location, go E from the E end of the Hyman Condo alley, past the Degenatron
billboard that's over the road, and just past the bend in the road and the Shaft
hotdogs billboard that's over it. The curved wall, part of the next to the last
"G-Spotlight" building, is on the E side of the road, and you can use the S
steps of the two sets of steps as a ramp. Try not to let Tommy's motorcycle hit
the brown pole supporting the billboard unless he's morphed.
http://www.youtube.com/watch?v=RjOdvjERZsA


Bumps

Thanks to Ghostchild again for the screen shots and basics of what he's done
with stunts called bumps:
http://s8.invisionfree.com/theghostchildren/
http://www.thegtaplace.com/forums/index.php?showforum=67

One distinction with doing bumps from hitting poles is that you do your wheel-
ie at the moment before impact, and start a bit earlier to go for a higher
wheelie for a higher obstacle.

Ghostchild cautions that this is the hardest type of stunt to do, but also
looks the coolest when you pull it off.

For a beginner, he recommends doing the following bump till you can have Tommy
land--on the ground, at least, if not the roof--without falling four out of five
times. To get to the spot he uses, go N from the Skumole Shack, continue past
the left turn, and turn left into the lot after the 1st building on the left
(the building where HP62 and J4 is--where the Downtown Checkpoint Chopper mis-
sion starts after "G-Spotlight," I.81). You have Tommy make an E to W run and
bump a spot of the low wall of the 2nd terrace/planter thing to the W--aim for a
spot a foot or two left of the palm tree that grows from it. Tommy's motorcycle
may even land on the landing to the left (the one the Downtown Checkpoint Chop-
per appears on).

Another spot to try, but not for beginners, is the gray fence at the N end of
the alley across the street to the N of the "stilt" building (the N end of the
alley used for a runway for J32 and for the last jump of PCJ Playground, except
this time you're going S to N). You have to start a wheelie a bit earlier and
higher for this one. Have Tommy's motorcycle bump a high spot of the gray wood-
en fence just left of the telephone pole and he may end up on the roof of the
beige building N of that.
http://img76.imageshack.us/img76/8396/00apullbackjustbeforebump22tg.jpg

Another place to try a bump is at the stack of gray wooden pallets used for
J27. To have Tommy get there, send him up the alley of the 1st blocks along the
E at the SE end of the east island, and you'll see the stack of pallets as he
enters the alley of the 4th block from the S. For J27, you send him N to S, but
for this you send him S to N, have his motorcycle wheelie just before bumping
the top edge of the pallets laying flat, and you may have him end up on the roof
of the several story-high building to the left and N of that. Since it's ramp
used for a Unique Jump, you might also trigger the cinematic effect.
http://img145.imageshack.us/img145/1420/00apullbackjustbeforebump14gg.jpg

You might also try Bumps with the benches around town.

One of the easier ways to do a bump is to have Tommy's motorcycle make a SE to
NW run across the Viceport lot that has a Packer, wheelie before the low ledge
along the sidewalk to hit the top of it with the front wheel, and try for the
roof across the street.

A variation I see in the stunt videos is to put a Rhino, truck, or whatever
vehicle, at the top of a set of steps, or whatever sloped surface, and have Tom-
my's motorcycle do a bump up against it. The Rhino seems to create a strong
bounce and be a popular choice--good luck keeping it from disappearing, though.


Fugitive, at the GTA Place Forums, advises that you make the motorcycle wheel-
ie so the front wheel hits the top of the ledge 1st. For small ledges, wheelie
just before the ledge; for higher ledges, wheelie higher from farther back from
the ledge and press Lean Forward (NP9) upon impact. For a curb bump. wheelie at
about 80 degrees so the back of the motorcycle hits the curb.
http://www.thegtaplace.com/forums/index.php?showforum=67

For a double bump, wheelie at least 45 degrees to hit the sidewalk with the
back of the motorcycle at the time of the 1st bump.


According to Flat Face's and Nitzkit's "Bump Tutorial"s:
http://www.youtube.com/watch?v=k9lh067bKKc
http://www.youtube.com/watch?v=IGVcKAXW4NE

Hit the top of the ledge with the bottom of the front wheel for most bumps.

Wheelie to have the bike at 30-45 degrees for a small bump (such as a one foot
high ledge). If you manage to do it by pulling the wheelie at the last moment
(the Pull Up Late, PUL, method, which doesn't look like you pulled a wheelie),
you can get more height and the same distance.

For a medium height or tall thing (about two feet high, such as the wall at
the edge of the water around Hyman Stadium, or three feet high), wheelie soon
enough to have the bottom of the front tire hit the top of the ledge. An alter-
native (used more often in "San Andreas") is the Wheelie Drop to Bump, WD2B,
method. Fot it, have the motorcycle at about a 30-45 degree angle well before
the bump.

For the thick light poles, have the motorcycle at about 30-45 degrees and be
pulling up when you bump. For a tall wall as on the side of a building, do the
same but have the motorcycle at about 45 to 60 degrees for the bump. If the
motorcycle goes back, lean back to flip rightside up for the landing.

Double Bump

Wheelie so the license plate of the motorcycle scrapes the ground and hits a
curb, then stop pulling back, to bump up a bit to bump off a wall or fence
that's about shoulder height on the other side of the sidewalk.

Nitzkit adds that a Sanchez, at about 60 degrees when it get to the curb, is
good for double bumps, too.

Vehicle Bump

The best vehicles for this kind of bump are the Flatbed (over the gas tank)
and the Rhino (at the door). Do a little wheelie at the bump.

If you have the motorcycle hit the Rhino about halfway up the door, it will
probably bounce backwards. You might have a ramp or bump before the Rhino, or
have the Rhino lower than the runway to it, to be able to bump it higher and fly
forwards.


Natural Bumps

VenomX shows some places to do some natural bumps in his video "Vice City Be-
ginner Stunts."
http://www.youtube.com/watch?v=ZBewSnIWi5s

- in the Viceport lot with a Packer, go SE to NW and wheelie at the ledge
that runs along the sidewalk. Go over the street and onto the roof.

- in the ground level lot by the stairs of the 1st G Spotlight jump, go S to N
from the street, hit the ledge of the planter, and land on the roof.

- on the last roof of the G Spotlight jumps, go S to N , bump the ledge at the
edge of the roof, go N to the next roof.

- at the Washington Beach police station, go N to S past the low concrete
planter to bump the hedge a few feet from the W end, and land on the roof.


Grinds

They won't be as long as the longest grinds Tony Hawks can do with a skate
board, but can Tony Hawks do a grind with a motorcycle? Ha! I don't know, may-
be he can. That Tony Hawks is pretty talented.

Have Tommy take a PCJ 600 to the Links Bridge, drive slowly at the low white
fence along the inside of one of the sidewalks, and wheelie up across it at a 90
degree angle with the wheels on either side of it--sometimes just the front
wheel, not the front of the midsection of the bike, beyond the far side of it.
Keep the front wheel a bit lower than the back wheel. The bike will spark and
slide along the top, which you can prolong by balancing the bike with NP9 and
NP6.

Thanks to Gav for his Gav's Stunt Guide (v.1) post on the GTA Forums/GTA Vice
City/Gameplay message board for those tips on grinds.


Thanks to Norwegian stunt man of renown Ghostchild for a few more tips and
places to grind:
http://s8.invisionfree.com/theghostchildren/
http://www.thegtaplace.com/forums/index.php?showforum=67

Ghostchild recommends that you have Tommy lean back before leaning forward
with a grind, and make sure to be careful of balance since a lot of people make
the mistake of having him lean forward too far. Ghostchild also recommends you
have Tommy try the railing of the Links Bridge as a "jump to grind" using a
Packer. Angle the Packer so Tommy can turn from it as he jumps to get a 90 de-
gree angle on the railing.

Some other grinding spots Ghostchild recommends are:

the rail along the walk on the S side of North Point Mall (you can position
the Packer on the street to the W of it for a "jump to grind," too);

down the railing of the stairs from the Downtown roof the Skumole Shack is on;

down a railing of a boarding ramp for the Chartered Libertine Lines ship at
the SE end of the W island;

and a fence reached by having Tommy jump up the steps from the lower landing
at the S side of the Boatyard.

You might see I.100.D.e for how to change column I in handling.cfg to -1 to
take the worry out of landing in water for those last two spots.


According to Willzyyy:
http://www.youtube.com/watch?v=LcCfGcP-apM

Approach the rail or fence with a high wheelie, slow down and turn toward it
to put the front wheel over it. Once on the rail or fence, don't accelerate.
Just lean backward, then forward and backward repeatedly for balance with the
front wheel lower than the back wheel when you lean forward.


You might have Tommy try a "jump to grind" from the gray wooden pallet ramp to
the fence behind Sunshine Autos (like I saw in the stunt video "The 4 Horse-
men"), try a "jump to grind" to the fence in front of the Downtown fire station,
jump from a Packer in the construction area to grind on the inner rail of the
Starfish Island Bridge, grind on the rail along the coast of the S side of the
land that sticks out S of the Starfish Island Bridge, grind down the rail of the
stairs in the middle of the main room of the mansion, or try a grind with a car,
too.


Stunt videos

Once you know some of the basics of doing stunts, you can get a lot of ideas
for specific applications for them from watching stunt videos, and might enjoy
just watching them, too.

You can check out Ghostchild's stunt videos, such as his contributions to "The
Heroes Return," and the videos of many other stunt people, including the two
videos mentioned in the Cabbie Climb section ("Off Duty" and "Off Duty 2" by
Busted Joypad Films), at the Ghostchildren web site "Grand Theft Auto Forums"
(not to be confused with "GTA Forums"):
http://s8.invisionfree.com/theghostchildren/

You can also look for Ghostchild at the Fileplanet web site.

He and his web site tipped me to other stuntmen, such as Nitzkit, Kaneda, Neo
Anderson, and Darkness, too. To enjoy some of their stunts in "The Four Horse-
men," "5ive" with GTA Fanatic, and others, you can also go to the video section
for "Grand Theft Auto: Vice City" at the Planet Grand Theft Auto web site.
http://www.youtube.com/watch?v=K2pWfuIiIaU

You might also try http://www.filefront.com/ Then go to "Grand Theft Auto:
Vice City," "Media," "Videos and Trailers," and see hundreds of choices. You
can also put "Nitzkit," of the best backwards stoppie, or the name of whomever
you like, in the search engine. I thought "Ignition," a recent one he took part
in with Kaneda, Madmax, and Neo Anderson, was pretty good. There's a good one
by a lady named enid, if with a feminism chip on her shoulder, called "foxylit-
tlething." You might also put "Liberty City" or "San Andreas" in the search en-
gine and keep clicking "Next" at the bottom to see the next 15 video choices.
http://www.youtube.com/watch?v=RjOdvjERZsA

You may find them and others, such as the ATS (Addicted To Stunting)/TS (Ter-
ror Squad) all star collaboration of Urban Legend, GTA Fanatic, Nitzkit, Neo An-
derson, Matt, Darkness, Kaneda, Madmax, and ZeroX in "Fusion" at gtastunting.net
if it goes online again.

Another place to try is The GTA Place Forums.
http://www.thegtaplace.com/forums/index.php?showforum=67

The Dark Army web site, and their popular and highly acclaimed videos like
"Extinction" and "Hatred," can be found at:
http://darkarmy.5.forumer.com/index.php?act=idx
http://www.youtube.com/watch?v=UTOvgGe5OSk

You might enjoy looking into the work of young Australian Barney and Nebras-
ka's Andy aka GTA Fanatic.

In an interview at planetgrandtheftauto, they gave some advice on doing air-
grabs, which they say were invented by Mike of AMPT and made their debut in "Ar-
mageddon." They listed some of the videos they've made--"Pulse" by Barney,
"Liberate" by GTA Fanatic--and some of their favorites by others like "Decan's
Auto Stunt Reel" by d8cam, "Stunt'd" by Phil Harrison, "Armageddon" and "Arma-
geddon 2: Liberty City" by Mike, and "Vice City Tribute" (the edited version is
at the 2nd You Tube link below) and "Vice City: Miss This" by the Grand Theft
Auto Online Community (featuring Cerbera, who figures prominently in the modding
section at I.100.D.e).
http://www.youtube.com/watch?v=1-soGcFOEWU
http://www.youtube.com/watch?v=rxB4Hg71_NY
http://www.youtube.com/watch?v=rRq9iVy_6xw

Since then, Barney is aka Kemical, and he and GTA Fanatic have worked with
ATS. GTA Fanatic contributed stunts for "5ive" and edited and did stunts for
the ATS/Terror Squad collaboration "Fusion," which I thought was good.
http://www.youtube.com/watch?v=jxXhlSEiXlU

Barney, Brainkiller (TMS crew), and BloodyHook (TS crew) have a batch of good
stunts in "BBB," 2006, edited by Barney.
http://www.youtube.com/watch?v=C0AL-WMLy5k

BloodyHook, Brainkiller, Daffy, Kabanchik, Lord Peres, Neo, NightKnight, Nitz-
kit, and WEREWOLF make a formidable team effort with "Aetas," 2006, edited by
DafFy!.
http://www.youtube.com/watch?v=xmu86aznTuA

"Interlocked" is a 2007 community stunt video from gtastunting. Kaneda's
sideways drive through the tunnel made me laugh. The Daffy and Plumpegg Cabbie
Climbs were good--I have to get one to go that high. Dannye's loop through the
burning loop was good, too. All star stunting. Everybody: cool.
http://www.youtube.com/watch?v=tQkXnBqf67M

"Super Mario in Vice City" by Southern Finest and Hazzard provides hours and
hours of good clean stunting fun for the whole family.
http://www.youtube.com/watch?v=fNUa3Uz5sec

"Fundamentum" is a cool entry by the BWS crew.
http://fr.youtube.com/watch?v=uLPBHLUG1ic

"Lagoon" by Brulla, Samurai, Kaneda, Dannye, MadMax, and Neo Anderson shows a
variety of stunts that are possible without using a PCJ 600, Taxi, or Cabbie.
Even the little Caddy gets an FBI Rancher bump from behind to a roof from the
Prawn Island fountain, it lands nose down on a bridge support, Tommy leaps from
the Squalo II to a lighthouse window, there's a Police Maverick bump (that must
be hard to place), a Prawn Island Packer to wallride, etc.
http://uk.youtube.com/watch?v=faafwvHtZKQ

"Sequence" by Nitzkit
http://www.youtube.com/watch?v=RiAAggVx2W8


A bunch of jumps that are often overlooked

Get a long runway, keep going W instead of doing the beginner's Bump recom-
mended by Ghostchild in the section on Bumps (in the lot of the Downtown office
building used for "G-Spotlight"), go up the gray ramp at the W end of the lot,
over the roof, and land on the roof across the street.

Go S to N and do a wheelie just before hitting the 1st palm tree S of the
mostly-square lot that's S of the mostly-square bay S of Hyman Memorial Stadium.

From SE of the crease in the grass that runs SE from the end of the concrete
sea wall SE of Hyman Memorial Stadium, go NE, along the crease, across the
mostly-square lot, and do a wheelie just before hitting the ramp in the grass by
the low wall. Go over the mostly-square bay into the parking lot, possibly onto
the porch roof, of Hyman Memorial Stadium.

(This is number 11 of "Some favorite spots for big Insane Jump statistics"
given below.) Start your run at the far NW end of an empty lot--the entrance is
a small alley W of the Downtown Schuman Health Care Center and N of the Lovefist
concert building. Go through the lot and alley, cross the street, and wheelie
at the grass that makes a slope up to the side of the building, turning left so
Tommy flies up onto the roof of the Schuman Health Care Center. You can do the
last G-Spotlight jumps from there.

Go E to W on the street the Greasy Chopper is on, turn S to cross the street,
and wheelie at the grass that slopes up to the concrete wall. Use a left turn
and hit it at an angle, turned a bit S, and Tommy can revolve before continuing
S.

Go S to N in the front lot of the Downtown fire station, go W around the far
end of the building, go N to S behind the station, do a wheelie as you get to
the gray ramp, go over the street onto a roof, then go over the slant on the
roof to land in the yard beyond.

As an alternative, go slower and turn right going over the gray ramp behind
the fire station, go through the lot to the right of the building ahead instead
of landing on it, and do a wheelie at the mound of grass at the end of the lot
to go over the white stone fence. You can add this to the next example to make
it six in a row.

Four in a row: you can go S over the concrete ramp at the S end of the back
yard of the Moist Palms Hotel, Downtown, onto the cobblestone walk;
go W, S, then E into the alley around the back of Phil's Place; turn N, E,
and S and go over the slope of dirt piled against a low wall;
immediately turn W into the front entrance of Phil's Place, go a bit N, do a
180 degree turn, and go S to jump using the large pile of black stuff;
continue S across the lot and over a pile of dirt sloped against a low wall;
and continue in the direction of traffic.

Go E to W into Phil's Place and do a wheelie against the tires piled against
his trailer.

From the alley on the N side of the Little Haiti pizza store, go E to W over
the small set of steps at the N side of Rough 'n' Ready Streetwear into the Hai-
tian gangster's processing plant (the jump described in the section on "Trojan
Voodoo," I.98). Use the stairs on the S end to leave.

From behind the Little Havana Streetwear store, begin the rooftop jumps of
Unique Jump 8 but turn left, just before the Unique Jump, onto the pane of in-
visible stuff (I.3) over the lot of trees.

Go N to S and do a wheelie just before hitting the slanted palm tree NW of the
W end of the Starfish Island Bridge in Little Havana.

Go W to E in the alley N of the lawn of Sunshine Autos and wheelie just before
going a bit left over the wooden ramp and land on one of the roofs of ramps.
Turn around and use one of the ramps to leave.

Go E to W in the alley N of the lawn of Sunshine Autos, cross the street,
and wheelie just before hitting the grass that slopes up to a fence.

Go E to W from the lawn of the Hooker Inn, cross the street, go over the slope
in the grass and the roofs of the row houses and continue on the street.

Make an E to W run from the grass by the ship and the gates of Viceport and do
a little wheelie before hitting the slope of grass by a palm tree N of the Pay
'n' Spray (spot number 8 given below as a good place for big Insane Stunt sta-
tistics). You may shoot up the tree or, if you get lucky aiming for a spot just
S of it and turning a bit left, land on the roof beyond it.

From the back of the lot across the street to the W of the Viceport Pay 'n'
Spray (the N end of the lot that 8 Ball's Bomb Shop is in--the one where "Cabma-
geddon" takes place), go SE along the road and hit the front of the steps on the
right at the end of the 2nd block. Try not to crash into the truck and trailers
beyond them. As the jump at the low yellow marker by the airport radar building
shows, a little ramp can help make a big jump if you give it enough runway.

The N to S jump over the ramp at the W side of the N airport terminal--the
"Ghost World Headquarters" described in I.9.G. You can veer left, land on the
road, and go up the sloped embankment to the left of it to make a double jump of
it.

Unique Jump 31 (I.26), from the roof of the Ocean Beach parking garage, can be
continued S for two more roofs and onto the street.

Go E to W across Washington Beach and wheelie just before hitting the slanted
palm tree that hangs over the sidewalk. The tree is across the street to the SE
of the SE corner of the Vice Point police station.

After you do Unique Jump 36 into Interglobal Film Studios, try to wheelie just
before using the roof vent that slants away from you as another jump.

The four ways to jump into Leaf Links described in I.18.

If you'd like a way to go to the street from the Starfish Island mansion on a
PCJ 600 other than by using the front gate, you can start a run at the SW corner
of the front yard, go NE up the slope in the grass, and over the low wall to the
street.


Insane Jumps and Insane Stunts

As noted in I.7--Stats, Unique Jumps are the 36 jumps you need to do for 100%
completion.

Insane Jumps, which can coincide with them, are measured in distance, height,
flips, and rotation; a big score in one category is an Insane Stunt, in two is a
Double Insane Stunt, etc. (though I've never heard of anyone getting a Quadruple
Insane). The "GTA III" "perfect" insane award for landing on all four wheels
isn't used in "Vice City."

My 1st choice for them would be the PCJ 600, but you can get good results with
a sports car like the Cheetah.


Morphing

According to the Merriam-Webster Online web site, METAMORPHOSE suggests an
abrupt or startling change induced by or as if by magic or a supernatural power
<awkward girls metamorphosed into graceful ballerinas>.
http://www.merriam-webster.com/dictionary/metamorphose
http://www.merriam-webster.com/cgi-bin/dictionary?book=Dictionary&va=transform

Morphing Tommy to his PCJ 600 ensures that he won't fall off his bike when go-
ing for Insane Stunt statistics. Have Tommy park the bike so an outfit pickup
rotates about halfway into his right side and bike. Have him get off the bike
and back on by pressing F twice. The screen blacks out, and when it comes back
on, if you did it right, Tommy will seem to be standing and straddling his bike.

Hit F again to get him unmorphled.


Controls for Tommy morphed to a bike

Left Shift....Forward

Space Bar....Reverse

A....Left

D....Right

W....Lean forward

S....Lean back

Tab....change radio stations

I like F1 for Replays of Insane Stunts, too.

C....Crouch looks different since he crouches into the body of the bike.

I would use my left thumb for Space Bar, the 1st left two fingers for A and D,
and the left pinky for Left Shift; I reach in with the 1st two right fingers for
W and S.

You can fire a submachine gun with the LMB, but it changes him back to normal,
with him appearing morphed occasionally in a glitchy way, and the controls go
back to normal.

You can morph him to a hog, including the one I suggest you take from "Alloy
Wheels of Steel," although the bottoms of his legs go into the ground like a
ghost's. You can also morph him to a Caddy with the Golf Club outfit that's at
Leaf Links after "Four Iron." Then it looks surprisingly like a scene out of
the 1960-1966 TV cartoon show "The Flintstones."

You can also morph Tommy to a Stinger, a Stallion without a roof, a Comet, or
a Sea Sparrow. (Thanks to ViCeCiTyPlAyEr5's tip about the cars, and Kevin War-
ner's tip about the helicopter, at the Gamewinners web site.)
http://www.gamewinners.com/


But you get the best stunt results using a PCJ 600.

Whether with a morphed Tommy or as in the Insane Stunts done with a sports car
in "GTA III," you get the best results by ramming him into something. (I think
going for an Insane Stunt this way best points out why they're called Insane
Stunts. It would normally be insane to do such things just to see if you could
get more flips or rotation.)

Be ready to press Esc, type "aspirine," and press Esc again when the bike
starts smoking.


Outfit locations

Outfit pickups get rid of a wanted rating up to two stars, but I recommend you
try to just use it for one star to minimize how much bigger Wanted Stars At-
tained gets than those Evaded (see I.7). It will also change how Tommy appears
in the cutscenes. But I'd mainly want them for morphing. You have to make Tom-
my drive at the door and bail, so the cycle goes in the door and Tommy has to go
in after it, to get a cycle into the Ocean View or Malibu Club to use the out-
fits inside them for morphing.

The Street outfit is at the Ocean View Hotel, Hyman Condo, and the Mansion af-
ter "The Party" (I.17.C)--$50.

The Soiree outfit is at Rafael's--S end of the east island, two blocks from
the E and the 2nd block from the S, on the NW corner of the block--after "The
Party" (I.17.C)--$100.

The Coveralls outfit is on the 1st floor of the SW side of North Point Mall in
the tool store after "Riot" (I.37)--$80.

The Golf Club outfit is in front of Leaf Links after "Four Iron" (I.38)--$40.

The Little Havana outfit is in Little Havana Streetwear--cross the Starfish
Island bridge to the west island, go right, go left, go right, and it's on the
left--after "Two Bit Hit" (I.78)--$70.

The Police Uniform outfit is in the locker room--the 1st room on the left--in
the Washington Beach Police Station after "Cop Land" (I.61)--$90.

The Bank Job outfit is in the 2nd floor office you get at the Malibu Club af-
ter "The Job" (I.75). $120.

The Casual outfit is at the 2nd floor door of the Gash clothes store in the
middle of the S end of North Point Mall after "Treacherous Swine" (I.40)--$120.

The Mr. Vercetti outfit is at Collars & Cuffs (S end of the east island, 2nd
block from the E and 2nd block from the S, on the NE corner of the building) af-
ter the Pole Position Club mission (I.94)--$30.

The Tracksuit outfit that's maroon with yellow stripes is in the doorway of
the Little Havana laundromat from the start of the game. To get there, cross
the Starfish Island bridge to the west island, go right, then left, then right,
then left, and it's just past the corner ahead on the right--$50.

The Tracksuit that's black is at the Downtown Jocksport after "Supply & De-
mand" (I.51). Go S from the W end of the Hyman Condo alley, continue straight
past the left turn, and it's among some stores set back away from the road on
the right--$100.

The Frankie outfit is in the office on the 2nd floor of the mansion after you
get 100% for the game (I.99). Since it's a variation of the Casual outfit, it's
$120.


Some favorite spots for big Insane Jump statistics

1. The fountain in the middle of Prawn Island.

Go from the end of the road that goes S from it, or, for greater speed, from
the Downtown area across the bridge to the W of it (I once jumped over the roof
of the house behind the fountain starting my run there). Aim for the statue in
the middle and into the fountain. Give it a wheelie, S, and a left or right
twist, A or D, just before impact.

If he ends up on someone's 2nd floor balcony, keep driving around doing wheel-
ies at corners and such to get him out.

You'll get your statistics and a Triple Insane in no time.

"Prawn Island Fountain Jumps"--GTA Pittsburgh presents a film by Glen T.
Winstein
http://www.youtube.com/watch?v=vQ_Drf07v5Q

This file (49.37 MB) can be downloaded from filefront:
http://files.filefront.com/VCPrawnIslandFountainJumpswmv/;12968370;/
fileinfo.html

You can download it or any of my other filefront video files at:
http://hosted.filefront.com/glenster/


This is the most popular spot, unless it's:


2. The mound of dirt sloped up to the curved edge of the broken wire fence at
the wall by the channel E of the E end of the bridge from Starfish Island to the
east island.

Drive E from the E end of the Starfish Island Bridge, and turn right into the
lot before you get to the little bridge. Aim for the mound of dirt (which is
Unique Jump 22) at the wall by the channel, and hit the upward curve of the
fence right at the right side of opening. You might want to inspect it with
Tommy on foot 1st to see just what you're shooting for--the sweet spot is nar-
row. Again, give it a wheelie and maybe a twist as you do, but you also want
enough forward momentum to get over the river.

Though you might want to start farther W on the Starfish Island Bridge to
build up more speed, you don't want to go out of control by going too fast or by
making the right turn too soon into the lot. You can smack into something or
bump a curb and spin out if you're not careful.

Save the game before trying this because there is a risk of drowning. But
when you hit the sweet spot, Tommy flies up like he was shot out of a cannon.

"Vice City Broken Fence Jump" (a brief demonstration video I made)
http://www.youtube.com/watch?v=6S0V70R9nlY

You can download this file (26.15 MB) from filefront:
http://files.filefront.com/VCBrokenFenceJumpwmv/;8894584;/fileinfo.html

You can download it or any of my other filefront video files at:
http://hosted.filefront.com/glenster/

This is the most popular spot, unless it's:


3. The slat of wood propped up against the corner of the top floor of the
North Point Mall parking garage.

Try to nick the wall a bit as you go over. Again, give it a wheelie and a
twist for flavoring.

4. The helipad on the roof of the Hyman Condo.

Go E to W, nick a post, etc., on the way over, and shoot for a place that lets
you get more flips in a longer fall downwards.

5. Oncoming heavy vehicles.

Normally, Tommy can wheelie and ramp off the front of oncoming sport cars with
low slanted engine hoods. When morphed, he gets better results with SUVs and
trucks--he might spin beyond 1,000 degrees.

6. The middle palm tree trunk behind the concrete ramp in the NW corner of the
yard behind the Moist Palms Hotel. The hotel is along the main N and S road at
the S end of the Downtown area.

7. The grass slope from the sidewalk up to the fence that's across the street
to the W of Sunshine Autos--the section of slope and fence N of Sunshine Autos
is usually used.

Start your runway N of it, across the intersection on a little concrete area
in front of a store, or get a long runway starting beyond the intersection to
the S.


Four more good spots pointed out by Gav's Stunt Guide (v.1) post at the GTA
Forums web site under GTA Vice City--Gameplay, relayed here with his kind per-
mission:

8. This spot lets you jump a tree with a little more snazz than the ways de-
scribed a few paragraphs above. From the lawn by the ship by the gates of Vice-
port, make a SE to NW run and do a little wheelie just before hitting the slope
of grass by a palm tree (similar to the Prawn Island fountain set up--#1) just N
of the Pay 'n' Spray. You may shoot up the tree or, if you get lucky aiming for
a spot just S of it and using a little left turn, land on the roof beyond it.

9. Go S on the W sidewalk from the intersection by the W end of the Hyman Con-
do alley and smack the fat traffic light post with a little wheelie. Go slower
than you might for a telephone pole or hope you have the post disassemble before
the bike just right.

10. The slanted edge of the low white wall, at the S side of a broken-open
part of the wall, at the N side of a curve in the road (by North Point Mall) at
the E end of the North Bridge from the east island to Prawn Island.

From a spot a block and a half S of the sloped wall edge, go N on the E side
of the road and hit the slanted wall edge with a little wheelie.

11. The NW section of the grass that slopes up to the wall of the upper lot
that goes around the front of the building that's one door S of Schuman Health
Care, which is at the intersection S of the W end of the condo alley.

Go W to E in the alley and lot S and W of the VROCK building (which is across
the street to the W of Schuman Health Care Center), go a bit SE across the
street, and either
- go up the slope of grass with a stone wall on top of it--use a left turn and
a wheelie to try to fly NE onto the roof of the Schuman Health Care Center (the
location of a "G-Spotlight" jump), or
http://img425.imageshack.us/img425/8678/00gta1jumpvc1yg2.jpg
http://img187.imageshack.us/img187/8429/00gta1jumpvc2sz1.jpg
http://img187.imageshack.us/img187/2965/00gta1jumpvc3yt6.jpg
http://img462.imageshack.us/img462/9249/00gta1jumpvc4xi0.jpg
http://img187.imageshack.us/img187/1163/00gta1jumpvc5hw4.jpg
http://img187.imageshack.us/img187/7678/00gta1jumpvc6ih7.jpg

- wheelie up the slanted NW edge of the stone wall that goes around the lower
lot of the building that's one door S of Schuman Health Care Center (good luck
with your landing).


Just a reminder: if you want an astronomical score for rotations, try the PC
super jump described above.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


I.9.D Helicopters, the Skimmer, the jets, and the flying Rhino

The worst criminal destruction in Vice City

Controls for the helicopters

A run down of all the helicopters
including the real names and speeds of the helicopters
and how many passengers Tommy can take in each of them for rides

Some notable things about helicopters
The game physics of following helicopters with the "camera"
and moving them forward with NP9
Bailing from helicopters
Getting a good look at the big guy

Controls for The Skimmer

The real names and speeds of the Dodo and the Skimmer

Loop de loops
Flying the Skimmer upside down
Dodo emeritus
Dodo ephemeralis

The real names of the solid motionless jets
The real name of the solid, motionless lunar module
The real name of the solid, motionless UFO

The real (and handling.cfg) names of the flying non-solid vehicles

How to (hi)jack the Hunter

How to fly the Rhino


The worst criminal destruction in Vice City

The Skimmer, the Dodo pulling a "Zombie Elvis Found" sign, and the helicopters
are the only things in the game you can destroy and get 30 points in your CRimi-
nal Ratings for; everything else is worth one point. The only way to destroy
the Dodo is with a rocket from the Hunter.


Controls for the helicopters

W....Up

S....Down

Number Pad 9....Forward (pulse to go forward in dips and raises)

Number Pad 6....Backward (rears up and back, good for stopping and
reversing)

A....Bank left

D....Bank Right

E....Pivot right

Q....Pivot left

Left Shift....Brake (halts horizontal movement; thanks to spaceeinstein)

F....(Enter or) Exit

Left Mouse Button....Fire rockets (Hunter)

Space Bar or Right Mouse Button....Fire Sea Sparrow or Hunter machine gun
with a bit of auto aim; the Hunter machine gun has more auto aim during "Brown
Thunder"

Caps Lock....Activate/cancel vigilante mission--a Sub-mission (Hunter)

R or Mouse Wheel up....Change radio station (except VCN, Vice City News,
or VCPD, Vice City Police Department, helicopters, which get police calls on the
radio)

Q and E or Middle Mouse Button....Look behind (in the 1st person view,
look down)

Again, for all vehicles I like:

V....View (I like the mid-distance back view, but some prefer the 1st per-
son view; the multi-view is fun to play with if you pick a place with lots of
space ahead of you)

F1....Instant Replay

Again, typing "aspirine" will heal any vehicle Tommy is within.

A good gimmick with NP6 is to use it to avoid something when you try to fly
fast--close to the surface of things. When you realize you misjudged your path
and are about to fly into the top of something, use NP6 to point the nose up--
the copter will go in that direction and over the obstacle. Then continue with
NP9.

NP6 with Q or E is similar to a braking turn for a land vehicle, and looks
kind of cool, too.

Holding A or D for a big banking turn looks cool, too. Wait for the teardrop-
shaped icon on your in-game radar to point at the place you want to go, then
continue with NP9.

Remember that the horizontal traffic light posts are non-solid; it's the ver-
tical ones you need to avoid. Once the vertical ones, and lamp posts, are
knocked horizontal, they're non-solid.

The horizontal posts with signs that give the names of bridges and neighbor-
hoods are non-solid at either end of the Links Bridge, Starfish Island Bridges,
and Prawn Island (not the North Bridge signs, though).

Likewise, the leaves are non-solid; it's the tree trunks you want to avoid.

It may not come up often as a game strategy, but you can use NP9 to tip the
blades forward at pedestrians, possibly flinging them high in the air. Doing it
a lot while laughing maniacally with a therapist in the room is not recommended.

Use V to get the 1st person view from a helicopter then rotate it with Q and E
to see the rotating moon effect (thanks to Rusk's guide).


See section I.18 for various ways to get past the barricades that prevent you
from getting to the west island at the beginning of the game if you want to get
to a chopper early on.


A run down of all the helicopters
including the real names and speeds of the helicopters
and how many passengers Tommy can take in each of them for rides

I used Spookie's Speedometer mod to determine the speed of the helicopters.
Like the Skimmer, the helicopters are faster going down and slower going up.
Unlike the Skimmer, helicopters can't maintain speed or accelerate at a constant
altitude--you have to keep making dips and raises with them to do that. While
making these swoops, the speed will keep going up and down, and I'd report the
point in the middle, the average, as the speed of the helicopter. They each had
a top speed while maintaining a general altitude for these swoops. For each,
you could see that going 10 mph faster than that would cause the helicopter to
keep flying lower until it couldn't do it anymore without crashing.

What I've decided to do is give the top speed of the helicopter that allowed
it to maintain a general altitude.


Sea Sparrow/Sparrow

The Sea Sparrow appears behind the mansion on the SE side of Starfish Island
after you get 80 hidden packages. It's easy to fly, has a machine gun with a
little auto-aim, plays music on the radio, and has pontoons so it will float on
water. You might practice using the gun by destroying boats, which is noted in
your Stats. As Rusk notes, the auto-aim "...allows the gun to lock-on to vari-
ous targets near the center of the screen regardless of whether you see the tar-
get or not." It provides Tommy with some airborne distance from which to shoot
a machine gun with some auto-aim, so it's obviously helpful for certain mis-
sions.

It's also useful for flying up into the ceiling of the WK Chariot Hotel to en-
ter Ghost World (I.9.G), because if you leave by flying up through the surface
of the water you can land on it.

The Sea Sparrow seats two, which comes into play in the game if you use it for
"Death Row," "Bar Brawl," or "Cop Land," in choosing it over the Hunter. The
Hunter just seats one--the pilot.

You can get one passenger with the "hopingirl" code.

Sea Sparrow: Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4)
helicopter with pontoons 95 mph; at 100 mph, it descends very slowly.
http://img395.imageshack.us/img395/419/00gta1bell47g3pl.jpg
http://media.gta-series.com/images/vicecity/vehicles/seasparrow.jpg

A Bell 47D-1, an earlier model, is suspended for viewers as an example of ex-
cellence in design at the Museum of Modern Art in New York City.
(For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)
http://www.newyorksocialdiary.com/socialdiary/2004/12_17_04/socialdiar
y12_17_04.php
http://en.wikipedia.org/wiki/Bell_47#Survivors

There are also four Checkpoint Chopper mission Sparrows with rails on the bot-
tom without the pontoons. Three appear after "Rub Out" (I.53) and the 4th after
"G Spotlight" (I.81). The rails make it easy to shove one from the front to
slide it into a garage. The PS2 Pay 'n' Spray gimmick to give one wheels won't
work for the PC version, but the method of blowing a bunch of them up with the
"bigbang" code, to go for the "Godfather" CRiminal Rating, works.
http://www.helispot.com/heli/type/0000028
http://media.gta-series.com/images/vicecity/vehicles/sparrow.jpg


The Hunter

The Hunter appears at the N end of Fort Baxter, at the N end of the tip of
land that juts up on the W side of the west island N of the airport, after you
get 100 hidden packages or complete "Keep Your Friends Close." It also appears
on the helipad at the S end of the east island after you both collect 100 hidden
packages and complete "Keep Your Friends Close."

It's the easiest to use for the vigilante mission, and, along with the Rhino,
for raising your CRiminal Rating and Highest media attention level. Learn to
use the auto-aim machine gun without needing to go down between lamp posts and
all and bang it up. It's durable, but use "aspirine" if it starts smoking.

It plays music on the radio, too, even though you can use it for Vigilante
missions.

Use "aspirine" if it starts smoking.

It's a single seat vehicle, so the "hopingirl" code won't work for it.

Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'86 140 mph.
(For the next link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)
http://www.1000pictures.com/view.htm?caircraft/helos+fiaf-mag-calen
dar-jan2004.jpg+x1024+y768
http://media.gta-series.com/images/vicecity/vehicles/hunter.jpg

(Hughes Helicopters, during 1984, became a subsidiary of the McDonnell Douglas
Corporation.)
http://en.wikipedia.org/wiki/Hughes_Helicopters

This U.S. Army AAH (Advanced Attack Helicopter) includes a 30mm XM-230E1 auto-
matic cannon firing 750 rounds, and 16 Hellfire antitank missiles or seventy-six
2.75 inch rockets beneath the stub wings.
http://avia.russian.ee/vertigo/mcdonnel_apache-r.html

In real life, the Apache has a crew of two and a top speed of 184 mph.
http://www.military.cz/usa/air/in_service/helicopters/ah64/ah64_en.htm


VCN Maverick/VCPD Maverick

The VCN (Vice City News) Maverick and VCPD (Vice City Police Department) Mav-
erick helicopters are atop helipads on buildings in the Downtown area of the
west island from the start of the game.


For the VCN chopper, go across the bridge from Prawn Island to the west is-
land. The VCN building is on the N side of the road just past the bridge. Have
Tommy go in the door and he's transported to the roof by the base of the heli-
pad.

The VCN Maverick is the passenger helicopter that handles the most like the RC
Copter of I.30. It can easily curl forward or bank more than you want it to, so
you get the best results if you stop short of that in directing the movement of
it.

There's a back seat but no access to it, so you can only get one passenger
with the "hopingirl" code.

VCN Maverick: Bell 206 or 206B-3 Jet Ranger '86 110 mph.
(I used the 1st link because it's for WTVT of Tampa, but I think it's a
206L-4.)
http://www.helispot.com/heli/type/0000010
http://www.helispot.com/heli/type/0000012
http://en.wikipedia.org/wiki/Bell_206
http://img156.imageshack.us/img156/3571/00gta1vcnmaverick7eq3.jpg
http://img477.imageshack.us/img477/7329/00gta1vcnmaverick6hdp6.jpg


For the VCPD (vice City Police Department) chopper, go W from the W end of the
bridge from Prawn Island to the west island, take the 1st left, then take the
1st left, The police station is on the left. Go left into the lot and up the
stairs to the helipad.

It's a four-door, so you can get three passengers in it with the "hopingirl"
code.

VCPD Maverick: Bell 206L-4 except without the little wings 110 mph.
http://www.helispot.com/heli/type/0000017
http://en.wikipedia.org/wiki/Bell_206
http://media.gta-series.com/images/vicecity/vehicles/vcpdmaverick.jpg

The VCPD Maverick you can see patrolling over Vice City generally flies at 60
mph (the same as the Dodo).


Maverick

A Maverick will appear on the helipad on the roof of the mansion after you
take it and of the Hyman Condo after you buy it.

It's a four-door, so you can get three passengers with the "hopingirl" code.

Maverick: Bell 206L-4 LongRanger except without the little wings (and isn't
that a good Hendrix tune? No, no, no....) 100 mph. At 10 mph faster, it
moved slowly toward the ground.
http://www.helispot.com/heli/type/0000017
http://www.bellhelicopter.textron.com/en/aircraft/commercial/bell206L-4.cfm
http://en.wikipedia.org/wiki/Bell_206
http://media.gta-series.com/images/vicecity/vehicles/maverick.jpg

If you get three passengers with the "hopingirl" code, the two in the back
seat will merge into one person. I had to laugh when I saw an interesting look-
ing older businessman back there once as a result of that; as best I can remem-
ber, he was in a gray suit and dark tie with a brunette lady's red shorts above
dark stockings and garters. When they get out, they divide into two people
again.


Some notable things about the helicopters

The game physics of following helicopters with the "camera" and moving them
forward with NP9.

My theory for the problem the biggest (the Hunter) and smallest (RC) helicop-
ters have with the "camera" (your point of view) is that the same game physics
that determine the ability of the "camera" to swerve to stay behind one was used
for all the helicopters. It works the best for mid-size copters. A little turn
of either RC copter creates a big arc behind it for the "camera" to follow,
which is partly what can make them difficult to fly (see I.30). And the Hunter
is the biggest, so the "camera" movement for it is too sluggish.

Unfortunately, though it has the ability to fire rockets and has more auto-aim
for its machine gun than the Sea Sparrow has, the Hunter is far and away the
worst of the helicopters at keeping the "camera" behind it aimed in the direc-
tion Tommy is looking. If you like the mid-distance back view as much as I do,
expect to spend time patiently cajoling the "camera" into swerving back there
with NP9 or pressing V a handful of times. Otherwise, your target will be un-
seen while the "camera" lingers on the front or side of the Hunter a lot.

Thanks to spaceeinstein for reminding me that if you tap Q and E to make the
"camera" look behind for a moment, the "camera" will then aim ahead again. It
won't stay that way if the helicopter is turning, but it's the best you can do.

The auto-aim goes some way toward making up for it, but some prefer the 1st
person view as a remedy. The drawback to the 1st person view is being a lot
less able to see, and safely maneuver in, the area around the helicopter. You
could also just fly the Sea Sparrow instead.

I think the same may be true for other aspects of helicopter control as well,
which is why the RC copters oversteer when you have them pivot and a heavier
helicopter has an unfortunate degree of momentum for drift when you're trying to
fix your position.

For the RC copters, the RC Goblin ("Demolition Man") and especially the RC
Copter (RC Raider)--their handling.cfg file names--do your best to restrict
their movement to look like that of a medium-sized helicopter.

The ability to hold NP9 to go forward before the nose of the helicopter points
too far downward is an exception in that the size of the helicopter seems to
have nothing to do with it. The "Demolition Man" RC copter is very good at it
and the "RC Raider" RC copter is terrible at it. The Sea Sparrow and regular
Sparrows are good at it and the various Mavericks, especially the VCN Maverick,
aren't. NP9 and the Hunter will get you somewhere quickly but it isn't as easy
to maneuver the "camera" for the Hunter once you get there.

See "I.100.D.eee Helicopters--How to make the RC Copter easier to fly" if
you'd like to change the data\handling.cfg file and make it a little easier to
fly the helicopter that's the hardest to control.


Bailing from helicopters

You can bail from choppers, but sometimes I have to press F more than once to
get Tommy to do it, which is a little harrying if the chopper's on fire at the
time--he doesn't always do it before the explosion.

Bailing as the chopper is landing to hurry things up doesn't work sometimes
till the chopper is on the ground--press S.

Bailing while the chopper is in the air seems to require that the chopper is
going forward fast enough--press NP9. The best way to learn how fast is to
practice, and you might use a wide open area at the airport for that.

So if Tommy is in a helicopter and it catches on fire, you have a few choices,
whichever you think you can do the fastest: type "aspirine," press S to get it
firmly on the ground (without blowing it up by banging it on the ground) and
press F, press NP9 a few times rapidly to get the copter going fast enough for F
to work, or reload the game.


Getting a good look at the big guy

A helicopter is a good way to view the lights on the front of the WK Chariot
outline a giant c**k and balls, with periodic squirts out of the roof, between
23:00 (11 pm) and midnight (see I.13). I once used "hopingirl" to get a hooker
in a chopper and she rocked it at a slow rhythm while airborne doing this, but
when I tried it again, it didn't work; it's probably not a glitch you can plan.

The Squirt ad is on Callegg's delicatessen, though.


Controls for The Skimmer


W....Forward

S....Backward (in water;
in air, it decreases speed faster than by releasing W alone)

A....Left

D....Right

Number Pad 6....Up

Number Pad 9....Down

Q....Look Left

E....Look Right

Q+E or Middle Mouse Button....Look Behind

F....(Enter or) Exit

R or Mouse Wheel Up....Change radio station.


You fly it like a bike except that when you lean back you take off.

As always, I like to use V to watch it fly with the multi-view sometimes when
there's enough room ahead to do it without wrecking, but it can be fun to try
otherwise, too. It probably won't catch on fire and explode even if you crash
land unless it lands on its back or you do it over and over.

It can have a hard time trying to take off going against the waves. If that
happens, turn it to take off in the direction of the crests of the waves.

Keep the frame limiter on or the Skimmer won't be able to take off from the
water.

The Skimmer doesn't attract passengers with the hooker trick or the "hopin-
girl" code, I guess because it's part boat and you can only have Tommy enter or
exit it by pressing F for the magic transportation act you can use to have him
enter boats.


The real names and speeds of the Dodo and the Skimmer

Dodo: Cessna 150, called a 152 since 1978. It's a single pilot small plane
prior to having the wings clipped in Liberty City. You can't fly it, and you're
punished with a three star wanted rating if you shoot it with a rocket from the
Hunter for 30 CRiminal Rating points. 60 mph.
http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg
http://img43.imageshack.us/img43/5335/00gta1planetowingamdsign4fy.jpg
http://img43.imageshack.us/img43/2117/00gta1planetowingabanner1ty.jpg
http://www.aviation-central.com/private_planes/apb00.htm
http://en.wikipedia.org/wiki/Cessna_150
http://en.wikipedia.org/wiki/Cessna_152
http://img86.imageshack.us/img86/592/00gta1dodobyskimmer54qd.jpg
http://img142.imageshack.us/img142/2891/00gta1dodovc1c2sa.jpg
http://img86.imageshack.us/img86/9242/00gta1dodovc2c0iw.jpg

"GTA III" Dodo:
http://img43.imageshack.us/img43/8978/00gta1dodoiii1ig.jpg

Controls for the Dodo:
http://img301.imageshack.us/img301/122/00gta1dodocontrols9ub.jpg


Skimmer: Cessna 150 on floats. (A Dodo with pontoons and improved handling.)
Flying at a constant altitude, it has a top speed of 116 mph. The speed in-
creases if it dives and decreases if it climbs.
http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg
http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg
http://img522.imageshack.us/img522/1079/00gta1skimmervc90pr.jpg
http://img84.imageshack.us/img84/2134/00gta1skimmervc0xc.jpg

The little Skimmer appears behind the film studio--S of the E end of the
bridge from Prawn Island to the west island--after you succeed at the "Dildo Do-
do" mission (I.79).

I like it a lot. It's a lot easier to fly than you might think at 1st from
the flying test you're thrown right into in "Dildo Dodo." It's also a lot easi-
er to fly than the Dodo with clipped wings in "GTA III."

The Liberty City Dodo can be seen, with full wings, pulling a "Zombie Elvis
Found" sign behind it in Vice City, but you can't fly it and nobody explains how
the ends of the wings get lopped off later.


Loop de loops

Try to swoop beneath bridges and through the Starfish Island Bridge road
arches with it. If you make progressively bigger dips with it, you can then get
a side view with Q or E and hold Number Pad 6 and see it do a back flip loop de
loop. Do this over water so it won't wreck if it flies too low. Get a strong
swoop going 1st because it can still stall out and land on it's back in the wa-
ter. If it lands like that, you can hit F and make Tommy appear over it, but
there's not much to do then but reload the game. (One side glitch: if Tommy's
in that situation, pressing NP6 will make the scenery swirl around him.)

You can also fly it through the hole in the building used in I.81 and I.82.
It's SE of the Hyman Condo.


Flying the Skimmer upside down

According to Xtramus:
http://www.youtube.com/watch?v=2an8iLTfTyU

- fly up and down to increase speed, then

- steer up and to one side to do a partial barrel roll.

Directional controls are reversed while upside down.


Dodo emeritus

Shooting the star of the show, the little Dodo pulling a sign, with the only
thing that can shoot it out of the air--a rocket from the Hunter, has the dis-
tinction of being the only way to simultaneously create 30 CRiminal Rating
points and a three star wanted level as the Dodo explodes with what may be the
biggest explosion of the game.


Dodo ephemeralis

There's a Ghost Dodo glitch that sometimes makes it disappear on its own ex-
cept for the sign, which elongates and thins as it wafts down into a point on
the ground.


The real names of the solid motionless jets

The big jets, with three engines at each tail fin, look like Boeing 727's.
http://en.wikipedia.org/wiki/Boeing_727

The private jets look like Learjet 25B's.
http://www.airliners.net/open.file?id=232176


The real name of the solid, motionless lunar module

The lunar module in stage B of Interglobal Film Studios is similar to the
Apollo lunar module--LM. The LM named Eagle, of Apollo 11, was the 1st to land
men on the moon.
http://img226.imageshack.us/img226/1874/00gta1screenvc41cx1.jpg
http://en.wikipedia.org/wiki/Lunar_module
http://en.wikipedia.org/wiki/Apollo_11


The real name of the solid, motionless UFO

The prop that looks like it could have been used in a 1950's movie about fly-
ing saucers looks like a big replica of a hubcap. The top would be like the
outer part of the hubcap. Director Edward D. Wood is said to have used hubcaps
to represent flying saucers in his 1959 movie "Plan 9 From outer Space" (I for-
get what model of car I once read they allegedly came from--Cadillac?), but he
actually used toy models of UFOs, so maybe it's supposed to look like one of
those.
http://img114.imageshack.us/img114/9615/00gta1screenvc42vf0.jpg
http://en.wikipedia.org/wiki/Plan_9_from_outer_space
http://www.imdb.com/title/tt0052077/trivia


The real (and handling.cfg) names of the flying non-solid vehicles

In data\handling.cfg, AIRTRAIN, TRAIN, DEADDODO, and HELI all have the same
figures except HELI, which, under column ae, has 2000, which identifies it as a
helicopter. They're the jets (Boeing 727's), lights in the sky indicating jets
(or ?) in the stratosphere, Dodo (Cessna 150), and the police helicopter (Bell
206L-4) you see in the sky (and, with the jets, see landing and taking off at
the airport) and can pass through like ghosts. Since the figures that determine
speed are the same for all of them and the Dodo goes 60 mph, I guess they all
do.

The police helicopter that attacks with a machine gun, one that SWAT agents
rappel down from, at three or more wanted stars is a different Bell 206L-4 Long-
Ranger--you can bang into it and blow it up, etc. During a chase, the faster
you go, the farther behind you it follows you. If you get the Hunter up to 120
mph or faster, it will disappear beyond the draw distance, but you can't shake
it. If you slow down, it will reappear and close in on you. If you lower the
rating below three stars, it disappears into the distance at some faster speed I
haven't determined.

I don't know the name of the Downtown blimp, but around Redondo and Pompana
Beaches:

Away out here they've got a name for wind and rain and fire,
The rain is Tess, the fire's Joe, and their blimps are Goodyear tires
("They Call the Wind Maria," Lerner and Loewe)

Also, an AIRSHIP isn't a blimp--it makes your boat fly.
http://img141.imageshack.us/img141/738/00gta1rhinovcblimp9arr5.jpg
http://img218.imageshack.us/img218/9844/00gta1rhinovcblimp9bnb4.jpg
http://img92.imageshack.us/img92/3728/00gta1blimpvc9cca3.jpg
http://img301.imageshack.us/img301/9365/00gta1goodyearblimpoverbayfron.jpg
http://img301.imageshack.us/img301/6144/00gta1goodyearblimpatdusk6qi.jpg
http://img301.imageshack.us/img301/7633/00gta1goodyearmayfloweratmiami.jpg
http://img301.imageshack.us/img301/2804/00gta1goodyearblimpoverfortlau.jpg
http://img301.imageshack.us/img301/7204/00gta1goodyearblimpoveroceanfr.jpg
http://en.wikipedia.org/wiki/Goodyear_Blimp
http://www.goodyearblimp.com/


How to (hi)jack the Hunter

You can wait until you have access to a police outfit at the Washington Beach
police station, after the "Cop Land" (I.61) mission, so Tommy can walk into Fort
Baxter without getting shot to death. I recommend you have him use another
chopper to sneak into the base from low over the water to the N of it, go quick-
ly over the wall, land beside it as close as possible, and gun it out of there.

If the soldiers at the base start shooting at Tommy when he tries to jack the
Hunter and he doesn't make it out of there before you can save the helicopter by
typing "aspirine," just reload the game and try again. As Rusk says, the odds
of success are about 50/50.

As an alternative, you could edit the files for the soldiers and the M4 with
Notepad as explained in I.100.D.ee Weapons and Attackers--how to lessen the se-
verity of attacks. Then the soldiers aren't hard to deal with and Tommy can
just run in and grab it.

When Tommy jacks it, it's always tuned to VROCK (which you can change, if you
want).


How to fly the Rhino

While Tommy's in the Rhino on a long runway at the airport, type "comeflywith-
me"--the flying vehicles code. Turn the cannon backwards, NP4 or NP5, acceler-
ate, W, keep shooting the cannon, Left Mouse Button or NP0, and press Number Pad
6 for up, Number Pad 9 for down, A for left and D for right. You don't need to
accelerate once airborne, but keep shooting. Once you have a good altitude, you
can stop shooting and make swoops with NP6 and NP9 to keep it going. If it
points downward too much for a turn, let go of A or D and press NP6 to level it
out. Let it tilt left or right in the direction you want to turn before trying
to turn--it won't turn in the opposite direction from the one it's tilting in.

You can fly higher than any other vehicle in the game--higher than the blimp
and the jets. You might add the "seaways" code to take the worry out of landing
(upright, anyway) on water.

This is a good one to try different views with V and watch instant replays
with F1 for.

I'll have to try a try a loop-de-loop sometime.

The "comeflywithme" code takes 1,000 points off your CRiminal Rating," so you
might not save the game if you're trying to go for the "Godfather" level.

Everything else about it taken along with the use of it with the "seaways"
code, it's a pretty versatile vehicle: "Is it a bird, is it a plane?"--no, it's
a rhinoceros.

In the 4th screen shot below, the Squalo is behind the mansion because I was
using Spaceeinstein's "All In One Mod" (I.100.D.f).
http://img221.imageshack.us/img221/4932/00gta1rhinovcflying0wn0.jpg
http://img153.imageshack.us/img153/3032/00gta1rhinovcflying1asp4.jpg
http://img153.imageshack.us/img153/390/00gta1rhinovcflying2aoq5.jpg
http://img143.imageshack.us/img143/5620/00gta1rhinovcflying3ajy5.jpg
http://img222.imageshack.us/img222/7150/00gta1rhinovcflying4ach1.jpg
http://img126.imageshack.us/img126/3387/00gta1rhinovcflying5awx7.jpg
http://img143.imageshack.us/img143/2882/00gta1rhinovcflying6asa4.jpg
http://img126.imageshack.us/img126/7407/00gta1rhinovcflying7acy6.jpg

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


I.9.E Boats

Controls for the boats
Special concerns for embarking and disembarking

A run down of all the boats
including the real names of some, and top speeds of all, of the boats


Some notable things about the boats
"Miami Vice" boats
(Hi)jacking boats
Boat jumps
How to fly a speed boat
Battleship


Controls for the boats

Special concerns for embarking and disembarking

F....Enter--If you don't want to try to have Tommy jump into a boat, just put
Tommy close to the boat, hit F, and he's transported to be behind the wheel.
Hit F again, and he releases the wheel and can move around the boat to look
around or fire weapons.

To have Tommy go ashore, stop the boat beside a dock or ledge the game intends
for it, have him get to the edge of the boat closest to it, and jump towards it.
The game will bounce Tommy off the water and onto the dock or ledge if he's
close enough to it but lands in the water. He'll only lose a bit of health for
each of the 1st few jumps if you have a hard time with it.

It might make you feel easier about it if you see how generous the game can be
about that in places where you're meant to disembark. Try sailing a Dinghy,
which rides low in the water, to the Sniper Rifle pickup on the ledge of the S
side of the W end of the South Bridge. Stop the Dinghy beside the bridge. No-
tice how Tommy could never jump high enough to get on the ledge. Jump him at
the pickup, and he'll be bounced up off the water onto the ledge. To get him
back in the Dinghy, just turn him to it and press F again. and he's transported
to be behind the wheel.

It's easy to do, but if it makes you feel safer, just run the boat aground 1st
at the driveway-type thing that slopes into the water at the Boatyard at the SE
end of the west island, the grassy section on the N side of the west
island, the sand at the NW side of the west island, the grass E or W of Fort
Baxter, the south island of Leaf Links, on the beach along the E side of the
east island, or by using a jump ramp or a slope at the S end of the east island.
You can also get a Dinghy up the grass slope on the S side of the pier on the W
side of Prawn Island.

W....Forward

S....Reverse

A....Left

D....Right

Space Bar....Brake

Q....Look left

E....Look right

Q + E....Look back

R or Mouse Wheel up....change radio stations, except for the Coast Guard boat
and the Predator, the police boat, which get police calls on the radio.

Left Mouse Button....Fire the machine gun of the Predator. It shoots
forward, and shoots left with Q and right with E.

Boats don't attract passengers with the hooker trick or the "hopingirl" code.


A run down of all the boats
including the real names of some, and top speeds of all, of the boats

I tested them all with a Speedometer mod by Spookie (the one who made the IMG
Tool v.1.3 recommend in I.100.D.c) to see what the top speed was for each.
Don't expect it to represent your typical cruising speed, though. To get to top
speed, I had to sail in the direction of the crests of the waves for a long way.
All of them were slower going against the waves, and even slower going against
the higher waves of stormy weather. Some were notably better than others at
keeping a stable speed, too.


Squalo II: it looks like the Wellcraft 38 Scarab KV "cigarette" speedboat
Crockett had in the TV series "Miami Vice" for the 2nd season and onward. The
next five links show Wellcrafts, the last three of which show the one Wellcraft
made for Don Johnson (thanks to posts by DJdude at the Miami-Vice.org forum for
those five pictures of Wellcrafts).
http://img80.imageshack.us/img80/1808/saguide858squaloiii2welba6.jpg
http://img520.imageshack.us/img520/5478/saguide858squaloiii3welru1.jpg
http://img80.imageshack.us/img80/6027/saguide858squaloiii4welqg5.jpg
http://img80.imageshack.us/img80/2958/saguide858squaloiii5weltx7.jpg
http://img520.imageshack.us/img520/6079/saguide858squaloiii6welox3.jpg
http://www.fiftiesweb.com/tv/miami-vice-1.htm
http://en.wikipedia.org/wiki/Miami_Vice

It's the fastest speedboat--a nautical Cheetah. I got a top speed of 130
mph for it, although 120 is more typical. It bounces around like a Blista,
though, if you hit the jumps an unlucky way during "Checkpoint Charlie." It's
violet and white and available at the Boathouse after buying it--I.93A. Getting
into it always starts "Checkpoint Charlie," I.93B, which it's good for. 130
mph.
http://img145.imageshack.us/img145/8219/00gta1squallovc1dr5.jpg
http://img133.imageshack.us/img133/9676/00gta1squallovc2gx9.jpg
http://img133.imageshack.us/img133/4732/00gta1squallovc3tg4.jpg
http://img216.imageshack.us/img216/9332/00gta1squallovc4ck6.jpg
http://img153.imageshack.us/img153/290/00gta1squallovc5tr2.jpg
http://img216.imageshack.us/img216/3554/00gta1squallovc6yv7.jpg
http://img216.imageshack.us/img216/1957/00gta1squallovc7xl6.jpg
http://img153.imageshack.us/img153/3121/00gta1squallovc8gj1.jpg
http://img153.imageshack.us/img153/7571/00gta1squallovc9my4.jpg
http://img153.imageshack.us/img153/8349/00gta1squalovc10pj2.jpg


Cuban Jetmax: a turbine jet boat. A jet boat is propelled by sending water
out through nozzles in the back instead of using propellers. A turbine jet boat
can do it a lot faster. It has a showy inboard motor with an air scoop and two
exhaust pipes. I got it up to 100 mph, and it's better than the Speeder at
maintaining top speed. It's easy to make turns with it. It's yellow-brown and
brown and available at the Boathouse after buying it--I.93A. Getting into it
always starts "Checkpoint Charlie," I.93B, which you don't want it for (at least
not if you're trying for the bigger numbers of times to beat your old time).
100 mph.
http://www.njbaracing.net/gallery/gallery.php
http://img326.imageshack.us/img326/7513/00gta1jetmaxvc1afv4.jpg
http://img191.imageshack.us/img191/6532/00gta1jetmaxvc2avy1.jpg
http://img301.imageshack.us/img301/4116/00gta1jetmaxvc3azr5.jpg
http://img88.imageshack.us/img88/7375/00gta1jetmaxvc4aeb4.jpg
http://img191.imageshack.us/img191/2971/00gta1jetmaxvc5agk8.jpg
http://img191.imageshack.us/img191/8751/00gta1jetmaxvc6aco4.jpg


Speeder: a "cigarette" speedboat with two red seats. I managed to get it up
to 110 mph, but it's less able to keep a steady speed against the waves than the
Cuban Jetmax. It's the speedboat commonly seen in the waters. 110 mph.
http://en.wikipedia.org/wiki/Donald_Aronow
http://img145.imageshack.us/img145/3002/00gta1speedervc7qu4.jpg
http://img145.imageshack.us/img145/7163/00gta1speedervc8kn0.jpg
http://img214.imageshack.us/img214/6254/00gta1speedervc8aed8.jpg
http://img224.imageshack.us/img224/141/00gta1speedervc9ep1.jpg
http://img141.imageshack.us/img141/9724/00gta1speedervc10ko5.jpg
http://img141.imageshack.us/img141/9336/00gta1speedervc11we9.jpg
http://img340.imageshack.us/img340/2222/00gta1speedervc19azn7.jpg
http://img194.imageshack.us/img194/9809/00gta1speedervc20aum6.jpg
http://img141.imageshack.us/img141/5957/00gta1speedervc12kv1.jpg
http://img150.imageshack.us/img150/3803/00gta1speedervc14nu5.jpg
http://img141.imageshack.us/img141/8479/00gta1speedervc15rz2.jpg
http://img141.imageshack.us/img141/8237/00gta1speedervc16xv3.jpg


Predator: I found a couple basically comparable fast patrol boats, shown in
the links below. It's a fast patrol police boat with a driver's cab that has a
radar that revolves on top. I got it up to 100 mph. It's held over from "Papa-
razzi Purge" in "GTA III." It has a built-in machine gun that shoots forward or
to either side. It can't be used for vigilante missions, but it can be used for
raising your wanted level on waters that don't have any police bribes. So to
compensate, you can leave a getaway helicopter on the desolate slice of the east
island beach coastline or such.
http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz.jpg
http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd.jpg
http://media.gta-series.com/images/vicecity/vehicles/predator.jpg

It's also the boat police use on the waters, and they use it to shoot at Tommy
when his wanted rating goes up.

The Predator is always on the S side of the E end of the bridge between Leaf
Links and the west island after "Phnom Penh '86" (I.45). There are stairs
across from it on the N side of the bridge. 100 mph.


Tropic: a sedan bridge powerboat. A 1980 Sea Ray 270 Sedan Bridge is shown by
the 1st link below. It's the white boat with a guard rail around the front and
a little 3D cabin interior to look in at. It has a hickey on top like the Reef-
er does but it doesn't spin around. I got it up to 75 mph. It's on the seas,
and also by Mercedes house (NE of the E end of the little bridge from Leaf Links
to the east island) after "Phnom Penh '86" (I.45). 75 mph.
http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg
http://img49.imageshack.us/img49/3685/00gta1tropicvc18ei.jpg
http://img473.imageshack.us/img473/1876/00gta1tropicvc25vo.jpg
http://img473.imageshack.us/img473/6131/00gta1tropicvc39zk.jpg
http://img49.imageshack.us/img49/1285/00gta1tropicvc40if.jpg
http://img366.imageshack.us/img366/5926/00gta1tropicvc55jj.jpg
http://img366.imageshack.us/img366/4962/00gta1tropicvc68dx.jpg
http://img366.imageshack.us/img366/5685/00gta1tropicvc73xt.jpg
http://img49.imageshack.us/img49/6171/00gta1tropicvc85bo.jpg
http://img504.imageshack.us/img504/994/00gta1tropicvc94le.jpg
http://img127.imageshack.us/img127/4392/00gta1screen639ng.jpg


Coast Guard: it's a low flats boat, the kind that's good in shallow water so
often used for lake and stream fishing (as shown at the 1st two links below),
used here as a Coast Guard harbor patrol boat. It has a rollover bar-looking
thing over the engines at the back. I got it up to 70 mph. It's available from
the start of the game, at a dock N of the big ship that's along the S end of the
E side of the west island. 70 mph.
http://img296.imageshack.us/img296/1916/00gta1coastguardtype2dt.jpg
http://img52.imageshack.us/img52/9150/00gta1coastguardtype28ek.jpg
http://en.wikipedia.org/wiki/Water_police
http://media.gta-series.com/images/vicecity/vehicles/coastguard.jpg


Dinghy: it's a fast rescue boat. It looks like a life raft with a steering
wheel stuck in the front. Normally, the pilot would sit at the back to steer
with a stick attached to the motor. I guess it was just convenient to have Tom-
my drive it like a Jet Ski because he doesn't sit but has a steering wheel
steering animation. The PS2 gimmick of having Tommy drive it upside down won't
work on PC. I got it up to 60 mph. A pair of Dinghies are always docked on
either side of the land N of the building under construction with red girders
after ""Phnom Penh '86" (I.45) and it's on the seas. 60 mph.
http://img464.imageshack.us/img464/4649/00gtazodiacinflatablerescueboa.jpg
http://yachts-vip.com/uploads/posts/2007-10/1193226576_image001.jpg
http://en.wikipedia.org/wiki/Dinghy
http://media.gta-series.com/images/vicecity/vehicles/dinghy.jpg


Reefer: a sport fisherman boat. It's like a little Orca, the fishing boat
Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws,"
1975. (Note: Lance Vance's alias in "Supply and Demand" is Quentin, which Diaz
pronounces "Quintin.") It's a black-bottomed dingy white boat with a guard rail
around the front, two fishing poles sticking up from the back, and a radar that
revolves over the cab.
http://img519.imageshack.us/img519/9837/00gta1radar5he.jpg

It's also what they smoke at the Boathouse. It's at Pier 2 and on the seas.
I got it up to a steady 40 mph.
http://img235.imageshack.us/img235/5209/00gta1reefer6ef.jpg
http://img469.imageshack.us/img469/6582/00gtaspaortfishermanboat63ld.jpg
http://img469.imageshack.us/img469/2149/00gtasportfishermanboat22br.jpg
http://media.gta-series.com/images/vicecity/vehicles/reefer.jpg


Rio: a catamaran. I'll guess it's about 50' long. A catamaran has two hulls
that are connected with a frame. It looks like a cab on a plank laid across two
pontoons. This one doesn't have steps built into the back ends of the pontoons,
so you can climb onto it from the water, like lot of them I saw on the Internet.
It doesn't have a plank across the front ends of the pontoons, which I guess is
a safety feature used since sometime after 1986, either. It has a working pin-
wheel on a revolving pivot, used to detect the direction (and speed?) of the
wind, and a lowered sail. I got it up to 40 mph. It's at Pier 1 and on the
seas. 40 mph.
http://img530.imageshack.us/img530/7753/00gtario4lv.jpg
http://img63.imageshack.us/img63/3750/00gta1riovc0ng2.jpg
http://img63.imageshack.us/img63/4572/00gta1riovc1mk2.jpg
http://img122.imageshack.us/img122/6052/00gta1riovc2dr6.jpg
http://img122.imageshack.us/img122/8962/00gta1riovc3vf2.jpg
http://img56.imageshack.us/img56/5762/00gta1riovc4ed9.jpg
http://img56.imageshack.us/img56/9929/00gta1riovc5ez9.jpg


Marquis 69: it looks like an Endeavour 42 sailboat, a sloop, one of the two
Crockett had in the TV series "Miami Vice," except smaller--more the length of
an Endeavor 32, 33, or 35. A 35' model is shown at the next link.
http://img470.imageshack.us/img470/3593/saguide819marquisendeavog0.jpg
http://www.endeavourowners.com/
http://www.endeavourowners.com/photos.html
http://www.endeavourowners.com/boats/e32/e32specs.html
http://www.endeavourowners.com/boats/e33/e33specs.html
http://www.endeavourowners.com/boats/e35/e35specs.html
http://www.infracity.de/miamivice/ausruestung.html
http://carlgaffney.users.btopenworld.com/miamifacts.html

It's the boat with a big lowered sail you see in the game intro. I got it up
to a steady 30 mph. It's on the seas. 30 mph.
http://img458.imageshack.us/img458/9434/00gtamarquis0gx.jpg
http://media.gta-series.com/images/vicecity/vehicles/marquis.jpg

A good feature of the Rio and Marquis 69, because they're sailboats without
motor noise, is that they let you hear the music and talk on the radio clearly.
Another is that the sail posts pass through bridges.


Pier 2 (the S one) always has a Reefer and either a Marquis or a Speeder.

Pier 1 (the N one) always has a Rio.

The piers become unlocked after "Phnom Penh '86" (I.45).

You can get to the piers earlier using one of the variety of ways to get past
the barriers given in I.18.

(The pier S of Pier 2 doesn't have a walkway connected to land and is shaped
like a cross. Besides being a place to put a ramp to jump for the Boatyard mis-
sion--I.93, I think it might have been meant as a sight gag about needing to
walk on water to walk there.)


Some notable things about the boats

"Miami Vice" boats

In "Miami Vice," Sonny Crockett had two boats--an Endeavour 42 sailboat called
"The St. Vitus' Dance" (the Marquis 69 looks like a small version of it) and a
Wellcraft 38 Scarab KV "cigarette" speedboat (the Squalo II looks like it).
http://www.imdb.com/title/tt0086759/trivia


(Hi)jacking boats

You can have Tommy jack a boat by jumping off a bridge. As Rusk notes, the
easiest way is to have him jump to a boat from the N side of the bridge from the
east island to Prawn Island, which is one of the ways he can get to the blocked-
off sections early (I.9.E). The pilot panics and jumps off the boat.

But an easier way for him to take someone's boat, provided he already has a
boat or the Skimmer, is to have him sail beside the boat you want him to take
and try to stop his just ahead of the other one a bit, sort of like stopping a
land vehicle by stopping Tommy's land vehicle in front of it. Then have Tommy
get to the back of his boat, or onto the wings of his Skimmer, and jump on their
boat. Once Tommy jumps on their boat, the owner jumps into the water and leaves
it to him.

It's also easy to have Tommy drive-by the pilot while driving a boat, or have
him let go of the wheel to do it with a bigger choice of weapons. You can have
him use a boat, or drive the Skimmer like a boat, and try to corral them into
driving into a corner by a bridge abutment 1st, but you don't have to.


Boat jumps

There are six boat ramp jumps: there's one at the S end of the north island of
Leaf Links, there are a few by piers 1 and 2, one at the S end of the east is-
land, and one S of the wooden shack without a roof in the middle of the waters
at the S end of the map.


How to fly a speed boat

The code "airship" enables ships to take to the air. The faster they go, the
better they can do it. A speed boat at full throttle will fly a bit for brief
stretches, which you can help with NP6. (Warning: one time, I used this code
and exited without saving the game, yet, the next couple of times I tried to
save a game I hadn't used a code for, I got the screen warning about one or more
cheats having been used?! I saved the game anyway, it didn't happen anymore,
and I didn't notice any problem in getting 100% for the game or such.)


Battleship

I've read that the ships you see on the horizon of the sea during the game
look like the ships from a video game, "Battleship," which was popular since be-
fore the time of "Vice City." I don't know which game platform was meant--Com-
modore 64? One of the silhouettes is of a sail boat, though. A screen shot
from "Battleship," 1988, by Epyx, for Amiga, Atari, and Commodore64/128, is
shown below.
http://img238.imageshack.us/img238/6598/00gta1screenvc923xr7.gif
http://www-sul.stanford.edu/depts/hasrg/histsci/GamesB_BE.htm

(The movie prop battleship in Studio A of Interglobal Films is numbered 4370.
The closest thing to a match for the number I have so far is that it's nearly
the same as the item number, 4730, for the board game "Battleship," sold by Mil-
ton Bradley, now Hasbro, since 1967. The board game was based on a 1931 Milton
Bradley board game that was based on an earlier public domain paper and pencil
game.)
http://img292.imageshack.us/img292/6972/00gta1screenvc921alw0.jpg
http://img292.imageshack.us/img292/718/00gta1screenvc920ow9.jpg
http://img177.imageshack.us/img177/9900/00gta1screenvc921du7.jpg
http://en.wikipedia.org/wiki/Battleship_game

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I.9.F General vehicle information
Healing vehicles with "aspirine," garages, and Pay 'n' Sprays
Keeping vehicles from disappearing
Handling
Bailing
Donuts
Drive-bys
Picking up prostitutes
Fast switch to the MP3 station


Healing vehicles with "aspirine," garages, and Pay 'n' Sprays

You can type "aspirine" and heal any vehicle Tommy is within and at the wheel
of--as Rusk notes, it won't hurt your save games or ability to achieve 100% in
the game. You won't get a screen warning when you try to save the game. It
won't work for RC vehicles because Tommy isn't inside them.

For fast-working aspirine when things get hectic, press Esc to pause the game,
type "aspirine," then press Esc to resume the game.

A vehicle shows white then black smoke before it catches on fire and blows up.
And if it lands on its back, it will soon catch on fire then blow up, too--in
that case, just bail and run unless you type fast. (If Tommy uses a strong
weapon like the Minigun, he can cause other vehicles to explode immediately.)
They say the Hunter gets more durable as you go through the Vigilante mission.
Rusk says the ambulance does that to a minor degree (fixing white smoke damage,
or black smoke to white) with each level passed of the Ambulance mission. Per-
sonally, I'd still be ready to type "aspirine"--that works 100% right away.
Sometimes, you want to get a little fast and messy.

You can heal any vehicle with one of Tommy's garages.

You can heal any but police, military, and emergency vehicles with a Pay 'n'
Spray or Sunshine Autos spray 'n' go. It costs $100. One drawback: it makes
distinctively colored cars that are only available in certain missions revert
irreversibly to a regular color. One bonus: once Tommy makes $100, he can get
complimentary sprays to see the color selection the vehicle has.


Keeping vehicles from disappearing

An important trick, held over from "GTA III," to use if you want a four-wheel
vehicle or helicopter you exit to not disappear, is to leave the door of it open
as you exit by moving away from it quickly. And remember that the game will of-
ten only remember a couple of them: if you try for a 3rd (as when blockading the
road to get Hillary's Sabre Turbo (bullet-proof on PS2, not PC) during "The
Driver"--I.68), the game will make the 1st one disappear.

Sometimes, the game made the Packer--the ramp truck--disappear when I set it
up for a special jump idea for the PCJ 600, too, though the bike was only the
2nd vehicle I used. I've had the Hunter disappear when I had Tommy get out of
it amidst a bunch of blown-up cars and hadn't used a 2nd vehicle.

I don't know a fail-safe way to prevent the disappearances, but leaving the
door open helps.

Also, if I know I'm not going to return to a vehicle, I have Tommy blow it up
to get it out of the memory of the game.


Handling

Combine Space Bar (brake) and S (reverse) for the shortest stops with less
skidding. Ease up on it if you start to spin out.

You can also tap brake while turning to turn a bit more with a controlled
skid, such as during the "Hotring" race.

Use an acceleration boost during a sliding or wide turn to propel the vehicle
into the new direction, which is good for tightening a turn. Practice weaving a
Taxi through traffic with accents of W for each turn you make. The Taxi can be
good to learn the fast swirling reverse to change direction with, too.

The PCJ 600 helps you learn to brake with a controlled turning skid you accel-
erate from. It tightens turns and makes them faster. If you really want to
speed to turns and tighten them, try a brake/reverse/turn combo you accelerate
out of.

Also notice how turning for a small jump can make a difference in how the ve-
hicle leans and moves through the air, and how the turned wheels and lean of a
bike can better prepare a bike for landing, notably for bigger jumps with the
PCJ 600.

Use A and D to correct the sideways tipping of a four-wheel vehicle. The A
key tips it to the right, and D tips it to the left.

Use NP9 and NP6 to correct the forward and backward lean of an airborne two-
wheel vehicle. It has a better chance of not spilling if it lands on two
wheels.

Acceleration can help a bike go forward and not spill after a long drop, too.

If the front of your four-wheel vehicle starts to swerve back and forth uncon-
trollably, you regain control quicker if you let go of acceleration while let-
ting the programming that creates that run its course instead of trying to steer
and accelerate out of it, which could prolong it.

One gimmick I use to slow down without spinning out is the poor man's anti-
lock brake system--pump the brake repeatedly.

Don't be discouraged if you hit someone or a vehicle now and then. It's un-
avoidable since the pedestrians have a habit of driving and jumping right into
the path of your vehicle and making quick "gripiseverything"-like turns, includ-
ing into your path. There is no peripheral vision--you'll occasionally see sol-
id objects close up when you turn your vehicle and the "camera" into them. You
just have to make the best of it. If you have Tommy ride and get thrown off a
bike a lot, get the infinite run and learn where the bribes are, etc.


Bailing

Press F to bail from vehicles. It's possible to aim a moving vehicle at a
target and bail to use it as a weapon, too. But you control your aim better
staying behind the wheel. So bailing mainly comes in handy when Tommy's vehicle
stays upturned or gets too damaged: when it catches on fire it's going to ex-
plode, so press F and have him run away.

Helicopters need to be moving fast enough to allow bailing; practice with NP9
at the airport. Sometimes they allow it just before landing, sometimes they
don't; press S to land when they don't. Sometimes you can type "aspirine" fast
enough. Sometimes nothing works fast enough for burning helicopters and Tommy
gets wasted--just reload the game.

Bailing from boats is an exception to the vehicle bailing advice given above.
Hitting F will just cause Tommy to release the steering wheel. To get him
ashore, he'll have to jump. If the boat isn't aground and Tommy lands on water,
bouncing off the water works right beside the places the game intends us to use
as docks.


Donuts

To make a donut--a round skid mark--with a land vehicle, hold down W, S, and
either the left arrow or right arrow. For a four-wheel vehicle, you can use
Mouse Steering instead of a directional arrow (and may have to with some key-
boards that don't recognize three simultaneous key presses).


Drive-bys

Drive-bys done with a submachine gun can be done to the side with a two-
wheel, four-wheel, or nautical vehicle, or the Skimmer. Use Q or E to look left
or right then use the LMB to shoot. The MP, available at the Downtown Ammu-Na-
tion after "Rub Out," is the best submachine gun. I'd use an Uz-I till it's
available.

That's also how you do drive-bys with pizzas on a Pizza Boy scooter for the
Pizza Delivery Mission, except I'd stop 1st to throw it.

Since I've never been crazy great about looking sideways while trying to drive
forward, it's good to know that Tommy can also shoot, if not throw pizzas, for-
ward on a bike, which is easier. Waggle your bike with A and D to spread your
shots out a bit when helpful, like when shooting at an attacking gang.

Since you need to be moving forward to waggle side to side, don't go too
fast--you need to maintain control and pick a distance with which you can get
the retaliators who will rush you, as when you shoot at them on foot. Get Tommy
out of there if gang members or police come near to surround him --they'll knock
him off the bike and Tommy can't punch from the bike. If that happens during a
mission, and you can't have Tommy run off, turn back, and mow them down quick
enough to complete the mission (remember, shooting the police is liable to raise
his wanted level), I'd just reload the game.

Not that there's a tremendous gaming advantage for it, but you can do a drive-
by shooting while doing a wheelie or a stoppie, too. If you do that, try using
your left hand for NP6 or NP9 with the directional arrow that points up instead
of W while the right hand uses the mouse. The wheelie version reminds me of a
cowboy shooting into the air as he gallops through a town.

The Predator, a police boat also seen in "Paparazzi Purge" in "GTA III," has a
built-in machine gun that shoots left, right, or forward. You can't do Vigilan-
te missions with it and there are no bribes on the waters. I'd leave a getaway
copter on the coast of the east island beach if you're going to use it to try
sea battles with the police, who use the same boat, or on the boats of the crim-
inals in leather jackets and pimps that try to jack your car.


Picking up prostitutes

There are three prostitutes in Vice City, and, man, are they worn out; no, no,
no.... There's a dirty blonde with a black top and shorts, a black lady with
blue/gray shorts and a pink/violet bikini top, and a brunette with a red halter
top, black shorts slit on the side, and brown stockings and garters. (The dumpy
lady with the straight reddish-brown hair and the green jersey who says, "Any-
thing for a fifty," and "Pay me and I'll go away," is not one of them. She used
to be--"I used to charge for that"--but now she just has a bad attitude about
begging.) They show up between seven p.m. and five a.m..

To pick one up, stop next to one in any four-wheeled vehicle except the ones
listed in the next paragraph. I recommend one with two doors and a hood; if
it's a convertible, she'll do the same bit but won't rock the car; she just
takes Tommy's money for the lively conversation. (If it's a Mesa Grande or a
Stallion convertible, press F1 several times until it makes the roof appear.)
And if it's a four-door, she may get in the back to rock it.

The biggest trucks (Flatbeds, Linerunners, and Packers), a boat, motorcycle,
or a police, military, emergency, or flying vehicle won't work. A "Vice" Chee-
tah or an FBI vehicle won't work, but a regular Cheetah, Washington, or Rancher
will. A gang vehicle--a Gang Burrito, Cuban Hermes, Caddy, Baggage Handler, or
Voodoo--won't work, but a regular Burrito or Hermes will. A Hotring racer or
Bloodring Banger won't work, but an Oceanic or a Glendale will. A Mr. Whoopee
van won't work, but a Boxville, which seems like a bigger version of the van the
Mr. Whoopee van is based on, will. A Zebra Cab won't work, but any of the other
cabs or a Taxi will. A Sabre Turbo, Deluxo, or Sandking won't work, but a Sabre
will. You can use the "hopingirl" code to overcome their objections to most of
the vehicles they won't enter otherwise (see I.16).

I'd turn off the radio so I can hear what they say better ("You just left the
convent or something?"), too.

Once she walks around the vehicle and gets in, take her some place over grass
(where the vehicle kicks up green grass) or sand (where the vehicle kicks up tan
sand) and park. It also works, as spaceeinstein notes, if you park over ground
that the vehicle kicks up gray dirt from, like in or around Phil's Place or City
Scrap, the lot across the street from Umberto Robina's Cafe, and the part of the
mansion driveway by the opening to the street.

The vehicle rocks and squeaks, and Tommy's money goes down while his health
goes up.

In the PC version, unlike the PS2 version, Tommy's health can even go up 25
points higher than the usual maximum of 150 or 200, but the extra 25 points dis-
appear if you save the game.

They charge $136, which begins being taken as soon as they enter the vehicle.
The actual vehicle-rocking takes 30 seconds, or a little over half an hour in
game time.

I don't have Tommy kill her to get the money back as some suggest. I hope the
strategies used in this guide will keep Tommy from ever getting so desperate for
you.

You might even have Tommy drive around to pick the same one up over and over.
Besides being a fun side thing, it increases Tommy's durability for hazardous
missions.

This is one of the things I might play around with the view, V, for; playing
with Q and E during the 1st person view gives a different perspective on it,
too.

If you have Tommy get out before she can enter, she'll follow him around.

If she gets into his vehicle and Tommy leaves before she can rock it, she re-
mains inside, but if he gets back in, she gets out. She can handle being a
prostitute, but being fickle is just too much for her.

The hooker trick also works if Tommy is in any helicopter or bike but the
Hunter or Pizza Boy, which only seats one, and you type the code "hopingirl"
when a prostitute goes by. The only things that can carry two or more passen-
gers that the "hopingirl" code doesn't help the hooker trick with are a boat or
the Skimmer (which, as spaceeinstein notes, is partly classified as a boat) and
the Linerunner or a Firetruck (I think the doors are too high). It overcomes
their objections to Caddies, Packers, and Police Cars, etc., though.

She'll get back in or on it if Tommy wrecks and get back in or on it quick,
too--if she boards it 1st, she'll leave when he boards it.

Restick's "Hook The Hooker" trick, which Rusk passes along for the Sunshine
Auto races (I.71), works for PC, too. Not only will she follow Tommy around and
get into any vehicle he gets into (like when using the "hopingirl" code), but
she'll do it vehicle after vehicle. The racing hooker is the dirty blonde with
the black top and shorts. To do it, you tail the hooker's car during the race,
then quickly drive-by her car to get her to get out close to yours. The easiest
way is to do the short race by the airport and not go through any glowing disks,
so the other cars slow down and drive single file.


Fast switch to the MP3 station

Thanks to radioman and GTA game player of reknown Demarest for this tip: a
fast way to change the radio station to MP3 is to press F9.

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&


I.9.G How to go to Ghost World and the Underworld

The WK Chariot Hotel
Apartment 3C
The Pole Position Club
The Washington Beach Police Station
Ring_of_Fire's way to make interior graphics load in Ghost World
Let me see Ghost World--I've got a Bazooka here
The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World
Getting to Ghost World with a BF Injection
The Ocean Beach Triangle
Going Nowhere Fast
Taking your Time About It
The Ocean View of Ghost World
Ghost World Headquarters, Airport, and Map
Ghosts in 2D
Ghost Barriers in Alleys
Ghost World and Gaming: Flying and Biking
Driving a Blown-Up Car
Driving a Ghost on a PCJ 600
Ghost Beach Ball Soccer
"I never drink...wine"
Diaz, the Invisible Man


In Ghost World, some things are invisible--you'll see through things to see
parts of things, and people and vehicles moving on air, like in a surrealist
Salvador Dali painting.

There are basically three ways to see it:

- a lot of the city from below ground/water level as a graphics glitch,

- less of the city from above ground/water level as a graphics/audio glitch,

- and little sections from above ground/water level as a graphics glitch.

The easiest way to see and hear the most of the Ghost World of Vice City is
from below ground/water level:


The WK Chariot Hotel

The easiest way to see the most of the Ghost World of Vice City, even if it
won't be featured in the Old Mill at the amusement park in San Andreas:

Get a Sea Sparrow (behind the mansion on the SE side of Starfish Island after
you find 80 hidden packages) which is little and easy to maneuver.

Fly to the WK Chariot Hotel (it's just a little more than halfway up the east
island, and E of the Malibu Club parking lot). Carefully fly over the driveway
that goes to the front door until you're under the front porch. Fly up--the
porch ceiling isn't solid--and into the hotel, going slowly and trying to avoid
hitting the invisible walls. Type "aspirine" to repair the helicopter if it
starts to show smoke now or later.
http://img75.imageshack.us/img75/1746/00gta1seasparrowvc7sz.jpg

You'll start to see Ghost World immediately. Go down and out of the hotel,
and you can fly around just beneath the city for an extensive look at it.

Try to fly beneath the surface of the land or water and over the featureless
gray stuff below or you'll wreck or end up back over the land or water.

You can fly around under the ocean and see things like the sunken boats and
submarine more clearly and close up--even go through those ones because they're
not solid. The piles of rocks that jut above the surface of the water, and the
beaches, are solid. Tommy can get out of the helicopter and walk around on
them, which lets you get a close up view of one of the men with his feet in a
block of cement.

You can enter the areas under the east or west islands from openings you can
find in, at least, the N or S ends. I know there are some invisible solid walls
along the inner E and W sides, but I haven't explored it as much as some have.
One way to get beyond the east island is to go NW from the WK Chariot and under
the bridge to Leaf Links or thereabouts.

One of the unique things to see there is a light green printing press with a
screen-like tray sticking out of it in an otherwise empty little room. It's
where the courier tries to deliver the counterfeit money plates in "Hit the
Courier"--I.96. The only door to it, which only opens during that mission, is
the door at the bottom of the steps referred to for hidden package 66 in Little
Haiti. If you have Tommy fly just under the room and bail, he falls a bit then
winds up in the room. There's no way out, though, so you have to reload the
game to get Tommy safely back to his last save place.

The big hotel on the NE side of the east island, on the block that looks like
a cartoon nose pointed W, has a non-solid mirror image below it. This is the
same method used to make the 1st floor of the Ocean View look reflective. For
some reason, there was an abandoned effort to do this with this building and in-
stead they put more road and beach around it, but the mirror image was left
there. Now the only way to see it is in Ghost World.

The E side of the Moist Palms Hotel has a mirror image below it, too, to pro-
vide a mirror image of it in the pool in front of it. There's a curved sheet
around the mirror image to help shade the color of the pool as seen from above
and keep you from seeing other graphics below Vice City.

One way to leave is to fly up through the surface of the water. The underside
of it isn't solid, and you can land on it, if you want (that's another reason
I'd do this with the Sea Sparrow).

Some, like spaceeinstein, call the gray featureless stuff at the lowest level
the Underworld. You can fly through it, and it provides another way to leave
this Ghost World--if you go low enough into it, you appear nearby on land.

(A variation of the WK Chariot method is to fly a little helicopter into the
indoor pool area at the back of the mansion, although I've had a hard time of
getting the helicopter in there with the PC version. The ledge of tinted glass
hanging down from the ceiling of the entrance of the pool area doesn't help. I
think this may just be a PS2 way to get to Ghost World, because the PC helicop-
ter I got in there just banged against everything instead.)


In the type of ghost world that truly seems like one, you experience more of
an absence of the graphics and audio with Tommy above ground or water level.
You might mainly or only hear the footsteps of those nearby, or the music of the
indoor setting you used to get there.

Use the radar and have Tommy follow the roads to get around without getting
lost and trapped in invisible stuff (a drawback of using this to look for hidden
packages).

A couple of ways to enter this type of Ghost World cause an interior that's
normally seen just in cutscenes to load up.

To leave this type of Ghost World, have Tommy enter a place that causes the
graphics of an interior to load up, like the Ocean View or the Malibu Club. I'd
pick the North Point Mall, because it has so many doors with a lot of space
around them and it's easily seen on the map.


Here are a few of them:

Apartment 3C

This is the easiest way to get to this type of Ghost World, and it causes the
interior and the front of the exterior of Mitch Baker's Biker bar to load.

Apartment 3C is on the east island, S end, 3rd block from the E, 2nd block up,
on the S side of the block--look for a 2nd story apartment door that's blacked
out.

(The interior and Chainsaw are another tribute to "Scarface," 1983, and the
blood in the bathroom has a pattern like the blood in the Staunton Island jail
cell the lead character breaks a Yazuka out of for Kenji in "GTA III.")

Have Tommy go to the lamp on the N side of the bed and keep jumping up and
down on it. Tommy's head sticks through the ceiling, then it looks like he's
standing on thin air. Have him jump out to the N.

Use the radar and have Tommy follow the roads to have him get around since
much of the scenery is gone. The position of the pedestrians help you judge
where the road is, too.

This way of going to Ghost World causes the game to load the graphics of the
interior of big Mitch Baker's Biker bar--The Greasy Chopper. It's a shame you
see it so fleetingly in the game since it's one of the more detailed interiors
made for it.

To get there, go N on the main N-S road of the west island; where it divides
in the S Downtown area, take the branch that goes NE, and the bar is along the
right side of the road.

To leave this Ghost World, enter a place that causes an interior to load.
Again, I'd pick the North Point Mall.

Use the Rocket Launcher for the looking through walls gimmick described a few
paragraphs down if you want to see through the exterior into the interior of
the Greasy Chopper. You can use Ring_of_Fire's Jetpack method, given below,
to have Tommy look around inside it.


The Pole Position Club

This is one of the ways to go to Ghost World with a PCJ 600. (The Ocean View
ways are given below.)

Drive it at the open door (after you buy it--I.94) of the Pole Position club.
Have Tommy bail before he gets to the door, and let the bike go to the end of
the entrance hall. Send Tommy in after it and the game will load the interior
of the club. You'll either see Tommy standing on the bike or be able to find
the bike in the club. Drive it back out into Ghost World.

You can see inside the club from outside. You also continue hearing the music
playing inside it anywhere Tommy goes, in or out of a vehicle.

Again, to leave Ghost World, enter a place that causes an interior to load;
you can use the Pole Position club itself, if you want.

List of Cheat Codes:
Grand Theft Auto: Vice City List Cheat Index
FAQ/Walkthrough (Part 1, 2, 3, 4, 5)

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