/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V3. "Copland" (Tommy Vercetti) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0===========0
Mike, one of Tommy's henchmen, screwed up an attempted bombing at one of
the stores in the North Point Mall. The Cops are all over the place looking
for the bomb but it will take time. Tommy decides to disguise himself as a
Cop and Lance suggests that they lure some into a trap to get some
uniforms.....
0========0
| Weapons \
0==========0
Any gun will do.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is one of two missions that have the No Wanted Rating Exploit.
John Nowakowski had this to add about using the Everything-Proof Admiral:
"This was easy with the EPA. Have the EPA stored at the Leaf Links
garage. After you get the uniforms, head to the mall in it and pull in
front of the door near the Tarbrush Cafe facing West. After the bomb
goes off, run out hop in the car and take a left. Basically, you are
heading for the Pay N Spray south of you. Heading south take a quick
left then right to keep south, then a quick right and quick left to get
on the street where the Pay N Spray will be on your right."
0=========0
| The Plan \
0===========0
You must get a Wanted Rating to attract some Cops. Get yourself (and Lance)
into the nearby car and go to the lock-up in Vice Point. As you drive to
the lock-up see if you can find a Cop car or a Cop on the sidewalk. Shoot
up the Cop car and kill the officer when he exits or run over the Cop on
the sidewalk to get an automatic 2-Star Wanted Rating. If you can't find
any Cops on the way to the lock-up then head near the North Point Mall
where there are Cops galore.
When you finally get to the lock-up, after getting the Wanted Rating,
drive the car all the way inside and against the wall. Stay in the car.
Because of the 2-Star Wanted Rating Cops will generate quickly and at least
two will enter the lock-up.
Even though you and Lance are in the car you will still be able to jump the
Cops who enter. Sometimes, though, a Cop car will enter the lock-up and
block the door. In case this happens, back out and drive around the block
to get the lock-up cleared so you can try again.
Once you get the uniforms, you can do one of two things:
>>As Josh suggested, head west and into the courtyard for Vice Point
Apartments, not far from the lock-up, and get the Sparrow normally
used for the Vice Point Chopper Checkpoint Mission (since you are
already in a mission it becomes a regular Sparrow).
>>Take advantage of the No Wanted Rating Exploit.
With the No Wanted Rating Exploit you can cause as much chaos as possible
but generate no Wanted Ratings. You can also rob all fifteen Stores without
any interference. You can also cause destruction to jack up your Criminal
Ranking.
However, if you choose to do that, then you will have to find a way to keep
Lance safe since he will follow you around and you risk killing him when
you try to go on a destructive rampage. During the Exploit there are plenty
of cars and a light amount of pedestrians.
Once the both of you enter the Sparrow, fly to the south end of the North
Point Mall. Between the two south entrances, there is a small clearing you
can park the chopper on. Exit the Sparrow and go to the southeast entrance.
The Tarbrush Cafe should be to your right when you enter the mall. Go
inside and into the pink circle to set the timer. The timer is set at five
seconds so you should run back to the entrance you just entered from. Once
the bomb goes off you will now have a 5-Star Wanted Rating and a whole
bunch of Cops will be shooting at you.
Run out of the mall (make sure Lance follows you), kill any Cops nearby,
get back in the Sparrow, and fly to The Mansion.
Land at the top of the stairs near the pink circle and exit the chopper.
Run into the pink circle to end the mission.
0=======0
| Reward \
0=========0
$10,000.
Now that you have completed the Protection Ring Asset missions, a money
icon will now appear in front of your mansion that will generate a maximum
of $5,000 a day in revenue. In addition, the Police Uniform Outfit will now
spawn in the Washington Beach Police Station.
Later, you will also get a call from Lance who is very emotional to the
point that he doesn't even want Tommy to talk to him. This definitely
spells trouble.....
At this point, you can't go any further in the main story until the
completion of the Print Works Asset Missions. In the meantime, I will do
all the other Asset Missions before I get to the Print Works.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$2. Sunshine Autos Asset (Price: $50,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
BJ Smith, the soon to be un-retired football player, decides to sell his used
car dealership to Tommy so he can focus on his comeback. There are no
missions per se but there are still things to do to get the most out of your
Asset Property.
Out in the back, there are ramps that lead to four garages (two cars each -
for storage (maximum: eight cars)), a Pay 'N' Spray, another garage door (for
car collection - for the second half of this asset), and a large city map.
By opening up this asset now I am beginning the process of officially
fulfilling the car lists stated in the second half of this asset. Now I can
start getting all of the cars that I have been storing at the Hyman Condo and
placing them in the car collection garage (to complete a list) or in the
storage garages.
You don't need to complete this asset before moving onto another. Just keep a
lookout for the cars you need while doing other stuff.
The car collection lists comprise half of what you need to do to complete
this Asset Mission. The other half is the.....
/AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA\
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
| >SAA1. Vice Street Races |
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
\AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA/
Go down the ramp and turn right to face the city map. Step into the pink
circle to activate the race-map. Use the D-Pad (PS2, Xbox) or keyboard (PC),
going right and left, to choose a course and press Run to activate. You will
then be prompted to get a fast car and go to the course.
There are six races total and they each require an entrance fee. But the
pay-out is much larger (up to $40,000) so doing the races can be quite
profitable if you win.
You can enter the races as many times as you want to help increase your bank
account. Here are the listings for the six races complete with entrance fee
and pay-out winnings:
>>1. Terminal Velocity
********************
Fee: $100
Payout: $400
>>2. Ocean Drive
**************
Fee: $500
Payout: $2,000
>>3. Border Run
*************
Fee: $1,000
Payout: $4,000
>>4. Capital Cruise
*****************
Fee: $2,000
Payout: $8,000
>>5. Tour!
********
Fee: $5,000
Payout: $20,000
>>6. V.C. Endurance
*****************
Fee: $10,000
Payout: $40,000
You can do the races one of three ways.....
>>Simply get a fast car and go to the start line and test your racing
skills.
>>Get a Rocket Launcher and make your way near the starting area. While
facing the front of the group, destroy the cars with rockets and then go
through the course unopposed.
You may want to wait until getting the Fast Load feature (by getting 45
points at "Rifle Range" - opened after doing "The Shootist" (Malibu Club
Asset)) before trying to use the Rocket Launcher method so it will be
easier to destroy the cars at the starting line.
>>If you don't want to use a Rocket Launcher and you don't want to sit and
wait for the race to start, you can do what Jason Corns suggested.....
"when you are starting a race, get a running start, and aim for the
space between the two lead cars. your speed will carry you through the
start point, and as soon as you touch one of the other cars, the race
will start. You will be going top speed when the race starts, whereas
the other cars will not only have to accelerate, but they will be busy
recovering from the crash. After that, it's just steady-as-she-goes,
and you can win the races pretty easily."
/AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA\
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
| >SAA2. Car Collection Lists |
0SAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAA0
\AASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASAASA/
Just like in most GTAs, you can steal selected cars to fulfill certain
vehicle lists.
The lists for Sunshine Autos are broken into four parts and one part must be
completed before you can move onto the next. You can use the garages to store
cars for one list while working on another.
The first two lists are more difficult to complete because of all of the
randomly generated vehicles. The last two are easier because the vehicles
spawn in the same places.
When you bring a car into Sunshine Autos you will receive $500 for it
regardless of condition. When you complete a list you will also receive a
bonus of $20,000.
As each list is completed, you will receive a new car which spawns in the
showroom and an increase in the maximum revenue Sunshine Autos generates.
Here are the four vehicle collection lists:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| SAA2.A. List One \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Esperanto
*********
Description: Looks like an old Cadillac. Big and long.
Where Found: At random. Pretty hard to find.
>>Rancher
*******
Description: Very large SUV.
Where Found: At random.
>>Idaho
*****
Description: Big like the Esperanto but has a sloping back. Comes in four
colors (red, blue, purple, silver) and can either a white or
black roof.
Where Found: At random. Doesn't spawn too often
>>Stallion
********
Description: A 1967-1969 Pontiac Firebird, with the Ram Air hood scoops
option, convertible.
Where Found: Can usually be found at the Ocean Beach Parking Garage
(because of the one that has to spawn for "Cone Crazy").
>>Landstalker
***********
Description: Another SUV but smaller than the Rancher.
Where Found: Can usually be found at the large house at the northwest
part of Starfish Island.
>>Blista Compact
**************
Description: A Honda CRX style compact car (with rounded end)
Where Found: At random. Can be very hard to find. The game doesn't like
to spawn this one.
Upon completion, your maximum revenue goes to $1,500 and you will earn the
Deluxo.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| SAA2.B. List Two \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Virgo
*****
Description: Looks very similar to the Esperanto but has a thin white
stripe that runs along the sides of the car and goes around
the tops of the wheels.
Where Found: At random.
>>Sentinel
********
Description: A mid-level four door sedan WITHOUT a rear spoiler. Not to
confused with the Sentinel XS which has the rear spoiler.
Where Found: On the first floor of Sunshine Autos near the desk.
>>Washington
**********
Description: Resembles the Sentinel (but slightly larger) and has a small
high grille in the front.
Where Found: At random.
>>Stretch
*******
Description: A long stretch limousine.
Where Found: The Mansion on Starfish Island. NOTE: On the Xbox version
you may find an Admiral in place of the Stretch. You will
have to move the Admiral far away before the Stretch can
appear.
>>Sabre
*****
Description: A 1970-1972 Buick GSX. Resembles the Stallion but has a
slightly larger trunk and four headlights.
Where Found: At random.
>>Admiral
*******
Description: A Mercedes style 4-door sedan.
Where Found: The Admiral can be found right next to SFI-R17 on Starfish
Island. NOTE: On the Xbox version an Admiral can also be
found at The Mansion where the Stretch usually is. You will
have to move the Admiral far away or take it to Sunshine
Autos to complete the car list to make the Stretch appear.
Upon completion, your max revenue goes to $4,000 and you will earn the Sabre
Turbo.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| SAA2.C. List Three \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Comet
*****
Description: A late-80s Porsche 911 Carrera style open top sports car.
Where Found: Can be found in the garage near where SFI-H50 is located.
>>Banshee
*******
Description: Looks like a 1984 Corvette.
Where Found: Can be found at the Rockstar House on Starfish Island
(northwest of The Mansion).
>>Stinger
*******
Description: A larger open-top (convertible) sports car.
Where Found: Can usually be found at the house just east of the Rockstar
House on Starfish Island.
>>Phoenix
*******
Description: Looks like a Trans-Am with a large vent on the hood.
Where Found: Can usually be found at the garage near SFI-J20 on Starfish
Island.
>>Cheetah
*******
Description: A Ferrari Testarossa style sports car.
Where Found: Can usually be found at the house next to the bridge that
goes between Starfish Island and Washington Beach. It should
be noted that, according to Jesse Huongvilay, you can also
use the Police Cheetah for this list.
>>Infernus
********
Description: Looks like a Lamboghini.
Where Found: The Mansion on Starfish Island.
Upon completion, your max revenue will increase to $6,500 and you will earn
the Sandking.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| SAA2.D. List Four \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Caddy
*****
Description: A basic golf cart.
Where Found: The best place to find this vehicle is inside a large shrub
(almost completely hidden) on the south side of the walk
path just west of The Lighthouse in Ocean Beach.
>>Voodoo
******
Description: A large maroon 50's style car with wings in the back. Is
also the Haitian gang car.
Where Found: In or around Little Haiti. But you can find one parked In
the north part of the North Haitian Neighborhood (near
Auntie Poulet's house).
>>Pizza Boy
*********
Description: A specialized Faggio with pizza logos and mirrors on the
handlebars.
Where Found: At any Well Stacked Pizza place (Vice Point, Little Haiti,
and Downtown).
>>Cuban Hermes
************
Description: A black souped up muscle car with a very large hood and a
flame themed paint job. Is also the Cuban gang car.
Where Found: In or around Little Havana.
>>Baggage Handler
***************
Description: A small white vehicle designed to pull luggage carts at the
Airport.
Where Found: On the west side of the EIA Main Terminal Building.
>>Mr. Whoopee
***********
Description: A large ice cream van.
Where Found: Cherry Popper's (after completion of "Distribution" (Cherry
Popper Asset)).
I have acquired all but one vehicle for the lists. The last one is the Mr.
Whoopee vehicle and there is only one way to get it. And that is to do
the.....
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$3. The Cherry Popper Ice Cream Factory Asset (Price: $20,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy decides to buy this business to diversify his portfolio a bit. He finds
this business run by a woman with some, shall we say, issues......
"A dirty, stinking, sniveling, snotting, vile, puking, crying, little
baby! A baby - an awful, horrible, disgusting little boo hoo. Mommy
doesn't love you. You little shit!"
"And if I see a kid, I put him to good use. Don't I, kiddies? Yes - yes,
I do. Mummy doesn't love you. She HATES you!"
He also finds out that this company is a front and instead sells "non-diary
products", i.e. drugs, through the Mr. Whoopee trucks. You need to open this
asset to gain access to the Mr. Whoopee truck for the fourth car list at
Sunshine Autos.
/PACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACP\
0CPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPA0
| >CPA1. "Distribution" (Cherry Popper Asset) |
0CPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPA0
\PACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACPACP/
You need to take a Mr. Whoopee truck and find a place to do some business.
You need to get at least 50 customers (in one run) to successfully complete
the Asset Mission. Of course, doing business isn't always easy. If you choose
the wrong place, you may be accosted by gang members. In addition, the more
customers you get at one time, the greater the chance that you may attract
attention of the Cops.
The safest place to do business is Viceport. There are no Cop cars (you still
have to look out for foot patrols), plenty of customers, and a nearby Pay 'N'
Spray. Press Horn to start the music and you will attract customers. Use the
Drive-By Mode and Look Behind buttons to keep a constant lookout for Cops. If
one chases you, get away as quickly as possible and find some new customers.
You will rarely get a 2-Star Rating and by the time you find new customers,
the 1-Star Wanted Rating you occasionally get will usually disappear. This
Asset Mission is very easy and you should be done with this in no time at
all.
Glen T. Winstein says that the Moist Palms hotel area is also a good spot to
do this mission.
Once you have at least 50 customers, turn off the music and head back to
Sunshine Autos. Before you put the Mr. Whoopee in the shop, get out to
complete the mission and the get back in and place the truck in the shop to
complete the last vehicle list for Sunshine Autos. Upon completion of the
list, your max revenue for Sunshine Autos will increase to its maximum of
$9,000 and you will earn the Hotring Racer.
When you are done here, a Money Icon will spawn in front of Cherry Poppers
and will generate max revenue of $3,000 a day.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$4. Malibu Club Asset (Price: $120,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Once Tommy buys the Malibu Club, he realizes that it needs a little work to
make it profitable. The banks won't give him a legitimate loan so he decides
to make an "unauthorized" withdrawal - meaning: rob one of the banks. But he
needs a team to make it work.
The Malibu Club Asset has four missions total and they are some of the
hardest in the game. The first three concern getting a team together and the
last one is the actual holdup. And you also open up "Rifle Range" along the
way (to get the Fast Load feature).
/CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| >MCA1. "No Escape?" (Malibu Club Asset) |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
\CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/
0=========0
| Overview \
0===========0
Tommy needs a safecracker to open the safe to the bank. Unfortunately, the
best guy available, Cam Jones, is currently under arrest, and awaiting
transfer, at the Washington Beach Police Station. Tommy decides to grant
this guy early release.....
0========0
| Weapons \
0==========0
Python [.357].
0==========0
| Prep Work \
0============0
Get a fast car and park it near the Malibu Club.
0======0
| Notes \
0========0
Bragon pointed me in another direction, so to speak.
One time I managed to do this mission without the Cop Uniform. It was a bit
of an accident. I walked into the Police Station with a weapon and it went
to a 4-Star Wanted Rating before I got the uniform. I managed to get the
card and freed Cam but the Cops did a lot of damage to me in the process. I
managed to successfully complete the mission but this method is not
recommended.
Another reader, Martin W. Anderson, suggested that I use a helicopter and
park it on the rooftop east of the Washington Beach Police Station (where
you did the mission "Guardian Angels" (Colonel Juan Garcia Cortez)). Then
use it to get away and get rid of the Wanted Ratings and even take Cam with
you. However, it doesn't work very well. First, you get shot up a lot by
the nearby Cops. Second, Cam doesn't seem to want to go up the stairs. And,
third, nine times out of ten Cam would get his ass run over by pursuing Cop
cars as he tries to follow me.
0=========0
| The Plan \
0===========0
If you still had the Police Uniform Outfit that you got from "Copland"
(Tommy Vercetti), you will notice that when you start the mission you will
auto-change back into the Street Outfit.
Get into your fast car and drive down to the Washington Beach Police
Station. Park it about three car lengths from the stairs and pointed north.
Exit the car and enter the Police Station.
Go left into the locker room to get another Cop uniform. Then head up the
stairs and straight across to enter the room that has the keycard you need
to release Cam (where WSB-H15 is, or was, located). Go back downstairs and
then to the lower level where Cam is being held. Ready your Python [.357]
and then release him.
You will then get a 4-Star Wanted Rating and every Cop will be shooting at
you. Nail the guy at the desk then head back up to the lobby making sure
that Cam is close behind. Shoot any Cops that get in your way and make your
way to the front door.
Once the both of you are outside, make a run for the fast car you parked
earlier, get in and go NORTH, and leave Cam behind.
Wait a minute, leave Cam behind you say? Yes, leave Cam behind. Even though
the two of you are involved in this crime, the Cops are after you and ONLY
you. Cam could be shooting Cops left and right and they won't even give him
a second glance while the Cops would like to work you over with a
Nightstick.
So even though Cam is in the middle of a bunch of Cops, he is quite safe.
If you wait for him to get in the car, the approaching Cop cars may ram it
into Cam, killing him and ending your mission. I had this happen to me
several times which frustrated me to the point I decided to try leaving him
behind instead. This turned out to be the best method.
As I mentioned, go NORTH not south. The Cops expect you to try to go to the
Pay 'N' Spray in Ocean Beach so you can expect a lot of resistance. But, as
Bragon pointed out, going north is a slightly different story. There is far
less resistance plus you can hit at least two Police Bribes on the way to
the Pay 'N' Spray in Vice Point to decrease the intensity of the Police
pursuit. Once you have succeeded in getting rid of your Wanted Rating, go
back and get Cam.
As you get back near the Police Station, any Cops that are nearby will
shoot at you even though you no longer have a Wanted Rating. But they won't
try to bust you. They may, however, bust a tire so be careful. Once you get
Cam, it is just a smooth ride back to his place to end the mission. One
part of the team is now complete.....
Tommy: "I'm gonna be doing a job and you're my safe cracker."
Cam: "Beats losing my ass in a cell!"
0=======0
| Reward \
0=========0
$1,000.
/CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| >MCA2. "The Shootist" (Malibu Club Asset) |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
\CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/
0=========0
| Overview \
0===========0
Now Tommy needs a guy who can handle a gun. Cam recommends a guy by the
name of Phil Cassidy who hangs out at the Ammu-Nation in Downtown.....
0========0
| Weapons \
0==========0
Colt .45 [Pistol] (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Once Tommy makes his way to the Rifle Range and encounters Phil, he disses
him a little bit and Phil responds by handing him one of his guns and
challenges Tommy to a shooting contest. The contest is broken into three
rounds. You must get at least 60 points total to succeed. This mission is
the easiest in the Malibu Club Asset.
The first round has three moving targets that move left and right. There is
one in front of you, one a little bit farther, and one a little bit farther
than that. Each target has five pieces that must be shot away before it is
counted as destroyed. The front target is worth one point, the middle is
two points, and the furthest is worth three points. Focus on the furthest
one exclusively. Don't bother with the two front targets. This will not
only help you get a lot of points in this contest, it will help you in the
"Rifle Range" side-mission (done later).
You have two minutes to get as many points as possible. Running out of ammo
will also end the round. If you are good with your marksmanship, you can
get at least half of the 60 points required to succeed.
The second round takes place in another part of the range that represents
a urban environment. There are six windows that targets will appear in and
they are worth one point each. The targets move slowly so they are not
difficult to hit. Focus on the four left windows and shoot the targets that
appear in them. This will make this stage a little easier. If you are good,
you may surpass 60 points before this round ends.
The third round also takes place in this area but you have to go near where
the second set of targets were. Here the targets move much faster and are
harder to hit. Once this round is over, you are done with the mission. If
you got 60+ points total, you accomplish your objective and Phil joins your
team......
"Son, after shooting like that, if you asked me to be your wife, I'd say
yes."
0=======0
| Reward \
0=========0
$2,000.
Then go on over to the Hyman Condo and save your game before you do
the.....
/=========================================================================\
0===========================================================================0
| VI.4. "Rifle Range" [RFRG] |
0===========================================================================0
\=========================================================================/
Go back to the Downtown Ammu-Nation and back to the gun range to start this
side-mission. "Rifle Range" only encompasses the section where you did the
first round during "The Shootist" (Malibu Club Asset) so you don't have to
worry about going to any other part of the range.
You have two minutes to get as many points as possible. Running out of ammo
will also end the round. Like before, focus only on the back target to be
most successful. You succeed if you get at least 30+ points to get a little
money. But the real reward comes when you get at least 45 points. Then you
unlock the Fast Load feature.
The Fast Load feature eliminates the need to reload your weapon. If you have
an Uzi with 2,000 rounds, instead of reloading every 30 rounds (in which case
you are vulnerable, especially during a firefight), Fast Load will give that
Uzi what amounts to a single 2,000 round clip so you never have to pause
while firing.
Even better is what it will do to single shot weapons like the Sniper Rifle
and the Rocket Launcher. These weapons have to reload (slowly I might note)
after every single shot. Fast Load eliminates the reloading and gives these
weapons rapid fire capability. This is especially useful on the Rocket
Launcher.
This is slightly easier on the Xbox version because you can see the slots in
the walls where the targets come from so you can better aim at the target
when it comes from the wall.
And yes, you will need to get Fast Load Feature to get the 100% Completion
score.
And Cristian Luis Barreto came up with this little tip for doing this
side-mission:
"when I did "Rifle Range" for the first time, I barely get 30-33 points
because of the first and second targets getting in the way of the
third. When I tried again, I shot the "bodies" of the first and second
target, leaving the "head" alone. Then it becomes easier for me, all I
had to do is checking the right side to aim for the third target's
head, shoot it and keep shooting for the body. When I had only 2
bullet's left, I shot the two heads remaining for an extra 3 points :)"
At this point you may get another call from your Assassination contact which
opens up the last of the Assassination Missions.....
/CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| >AM5. "Loose Ends" (Assassination Contact) |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
\CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/
0=========0
| Overview \
0===========0
An important exchange is taking place on the roof of the Cherry Popper Ice
Cream Factory. You have to kill everyone involved and take the briefcase to
the Airport....
0========0
| Weapons \
0==========0
Machine Gun (Sea Sparrow).
0==========0
| Prep Work \
0============0
Collect 80 Hidden Packages to spawn the Sea Sparrow at the back of The
Mansion.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Going from the back gate all the way to the roof is fraught with danger.
There are agents everywhere and you have to be careful and be a good shot
to make your way to the exchange.
But you can simplify your task immensely by just heading back to your
mansion and get a Sea Sparrow. Fly back to Cherry Poppers and approach from
the NE. From this angle, all you have to deal with is just the people doing
the actual exchange.
Use the Sea Sparrow's machine gun to wipe them out (blow up the helicopter
there if necessary), land on the rooftop, get the case, and quickly take
off again. Fly due east until you are over the water, then turn south until
the next bridge, and then west toward the Airport. This way, none of the
other agents can get a shot at you as you escape. Make your way to the
landing pad at the Airport to end the mission.
0=======0
| Reward \
0=========0
$16,000.
You'll also complete all of the Assassination Contact Missions. In the end,
you never did find out much about this mysterious guy or Leo or how they
tied into everything. Oh well, but it was fun while it lasted.....
Now back to the story. Now where were we?.....Oh yeah! The Malibu Club
Asset.....
/CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| >MCA3. "The Driver" (Malibu Club Asset) |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
\CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/
0=========0
| Overview \
0===========0
Now Tommy needs a driver. Phil recommends a guy named Hilary who is
probably the best driver around, even if he has "abandonment issues".....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
Earn the Hotring Racer by doing the Sunshine Autos car collection lists
(optional).
0======0
| Notes \
0========0
I tried to do something different but things didn't turn out as well as
expected. Since Hilary's car is impervious to rockets and guns, I decided
to try using the Rhino. But if I tried to leave it by the Washington Beach
Police Station, it would disappear. I found that the garage at The Mansion
was tall enough for the tank. I backed it in, saving it in the process, and
drove to the Malibu Club to start the mission. I zipped as fast as I could
to my Mansion garage, got the Rhino, drove back to the course (turning
right near "Bunch of Tools"), and went the opposite way to see if I could
ram Hilary head-on.
I finally got my chance near Rosenberg's office and I managed to actually
destroy his car and in the process got into first place. Then I went back
to the second marker and went down the course to complete it. But when I
finished the race, the screen said "Mission Failed" and "Hilary is dead!".
I "won" the race thus successfully completing my objective but with Hilary
dead I also failed the mission. The game then proceeded to try to load the
cutscene that plays when you succeed and the screen went black. But with
Hilary dead, the program went "urk!" and the game froze with the black
screen. Not quite what I was hoping for.
Another reader, peter parker, came up with an interesting idea for the PC
version.....
"Forget switching cars (I haven't been able to complete this mission
switching cars). Get a 2 star wanted level with Police chasing you.
Make sure the Police are just outside the malibu club before you enter
it. Enter the club. Turn around and wait for the Police to start
shooting outside the club. When the first shot is heard the two doorman
will walk further into the club. Now start "The Driver" mission.
Because of all the Police on the streets you will soon outrace hilary
and the only thing you have to do is avoid accidents. Hilary and the
Police are now not as aggressive. Piece of cake."
Tried it in both the PS2 and Xbox versions but didn't notice any major
differences. But this may be of some help anyway to those frustrated with
this mission.
Another one of my readers, Richard Qin, suggested using the Hotring Racer
instead of the Cheetah when using the car switch method. I found that this
car is much better than using the Cheetah. It is as fast as the Cheetah (if
not slightly faster), handles much better (especially around corners),
more durable, and more solid which gives you a better chance to avoid being
spun out when trying to pass Hilary (should he try to bump you out of the
way).
Reader Dawson Harris also suggested to me that you can get up behind
Hilary's bumper and spin him out by clipping one side of the rear bumper
(essentially doing the PIT Maneuver).
In addition, I got this interesting observation from Tow Wang concerning
this mission and has some tips included:
"I have software development experience, and I am very sure this game
only keeps track of characters and vehicles within a small radius of
Tommy's position in the "world", namely, things that are visible and
drawn on screen when Tommy looks around. I have been noticing that,
whenever I manage to trail Hilary within visible range, the game will
generate traffic in the streets. Hilary has to maneuver around the
traffic as long as you keep him in your sights, and he will often get
into accidents and spin out of control. If you fall so far behind that
Hilary goes out of sight ahead of you, he most likely will be able to
cruise through the race track unopposed, as the game engine does not
generate obstacles for the part of the world surrounding him, far out
of your sight.
The strategy I've followed is therefore to follow him but not make any
risky maneuvers until reaching the southern-most point of the racetrack
in Ocean Beach. This is because in this first half of the race, you
are racing through narrow streets with a lot of traffic and sharp
turns. Very often Hilary will collide with another car, and you can
pass him safely and gain lead on him.
Then, in the second half of this racetrack, you are pretty much just
heading straight north, and I found that the Sentinel's speed is
adequate to keep the lead and outrun the police, of course provided
that you do not make a mistake and get spun out. I was able to beat him
several times using this stategy of waiting for him to make a mistake.
I did not have to switch cars, and only collected one bribe at a sharp
U-turn right before the next-to-last checkpoint. I think you recommend
going NORTH in mission "No Escape?" for the exact same reason."
And John Nowakowski had this to add about this mission:
"First, do NOT do this mission when it is raining. The rain doesn't
change how he drives, but will make you spin out more. Second, I won
this with a Stinger after trying the Cheetah a few times. The Stinger
seemed better able to withstand hits and stay on track. Third, I
noticed that there is always some point in the race where two cop cars
will close together from either side forming a blockade. This usually
happens just past Ocean Beach Mall when you are making a right, so cut
that corner! Finally, I noticed that Hil always drives on the street
(except when he makes a mistake) so the best advantage that you have is
to cut corners and use the sidewalk as an inside curve when it works
for you."
0=========0
| The Plan \
0===========0
In order to get Hilary to join your team, you must outrace him.
Unfortunately, when you start the race, you are stuck in a Sentinel and he
is in a fast Turbo Sabre.
This mission can be frustrating because you can't block the road with a bus
and you can't shoot out his tires (his car is indestructible). And you
can't park a fast car nearby either (it will disappear).
But that doesn't mean that you can't park a car SOMEWHERE that you can use
to beat Hilary. After some experimentation, I found that the no-parking
zone (where cars disappear if you try to leave them to use in the race)
goes only as far as the main intersection.
The best place to park the Cheetah or Hotring Racer is in the street in the
northbound lane with the back of the car touching the signal light next to
the Coin Laundry (where WSB-J6 is located) and angle your car so you can go
down the southwest street.
After parking your car, run (DON'T jack a car or you will lose your parked
car) to the Malibu Club to start the mission.
When you start the race, head to your parked Cheetah or Hotring Racer as
fast as possible. Stop as close as you can and switch vehicles. The faster
you stop and switch vehicles, the faster you can catch up to Hilary.
However, while you are in the process of switching vehicles, you get a
2-Star Wanted Rating for being part of an illegal street race. Of course,
the Cops are only after you. They couldn't care less about Hilary.
What Gamester-007 noticed is that, at the first left turn, is Rafael's. And
right in front of Rafael's is a Clothes Icon. And using a Clothes Icon will
get rid of a 2-Star Wanted Rating.
So, what he did is park a fast car near Rafael's, went back to The Malibu
Club to start the mission, stopped his Sentinel at Rafael's, use the
Clothes Icon to get rid of the Wanted Rating, switch to his fast car, then
go after Hilary with no more Cop interference.
But, after trying it his way, I found that parking the fast car near the
main intersection was still the best place. The reason is that you can
close the distance on Hilary sooner if you switch to a faster car near the
beginning and you won't lose as much time.
Here's why. It takes about five to seven seconds to switch to your fast car
and about five to seven seconds to stop at Rafael's to change clothes. You
are already partway down the course when you get to Rafael's. If you try to
get both the Clothes Icon and the fast car at the same time then you lose
about ten to fourteen seconds.
What this means is that it will take longer to get to Hilary, even if you
are driving well, and you won't be able to catch him until you reach the
tail end of the course. If you are not that good a driver then you may
still lose the race even with the fast car and no Cops.
But, by getting the fast car early, you can make up most, if not all, of
the time you lost by switching cars and get close to Hilary by the time you
reach Rafael's.
Now, instead of making up ten to fourteen seconds from Rafael's, it has
been reduced to five to seven seconds, after switching clothes, and you can
pass Hilary sooner even if you are not a great driver.
And, thanks to this new information, the basic outline for this mission
becomes:
>>Park fast car near the main intersection.
>>Run to The Malibu Club to start mission.
>>Switch to fast car after race starts.
>>Make up lost time.
>>Stop quickly at Rafael's to use Clothes Icon and get rid of Cops.
>>Catch up to Hilary and pass him.
>>Win race and laugh at Hilary.
Once you win the race, you get Hilary on your side and the team is finally
complete.....
"Ok. I'll drive for you, but please, treat me bad."
0=======0
| Reward \
0=========0
$3,000.
/CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC\
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
| >MCA4. "The Job" (Malibu Club Asset) |
0MCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCA0
\CAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMCAMC/
0=========0
| Overview \
0===========0
The team is all here and now is the time to do the job.....
"Look, it's easy. Haven't you ever seen a movie? We walk into the bank,
we wave the gun around, and leave very rich men."
0========0
| Weapons \
0==========0
Python [.357], Spaz Shotgun [S.P.A.S. 12], PSG1 [.308 Sniper] (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get into the taxi parked outside and make your way to the bank. Once there,
the team gets out and Hilary will drive around until you are ready to make
your getaway. Make your way near the bank entrance to change clothes.
Once the robbery starts, switch to your Python [.357], make your way
upstairs and, then towards the manager's office to draw out the security
guards so you can shoot them now instead of dealing with them later. Kill
the other guards near the elevator and the last guard by the safe. Cam
informs you that you need the bank manager to help in unlocking the safe.
Go back down to the manager's office to get him (grab the body armor in the
security room to the left) and lead him to the safe. Go back down to check
on Phil.
Just as you reach the ground floor, the alarm is tripped and you will end
up with a 4-Star Wanted Rating. Switch to your Spaz Shotgun [S.P.A.S. 12]
before entering the pink circle to start the next phase. When the SWAT
comes rappelling down, shoot them quickly (the Spaz Shotgun [S.P.A.S. 12]
is very effective against the SWAT team). Once they're gone, exit the bank.
When you do, you will see that Hilary is nowhere in sight. But just as you
begin to wonder whether Hilary abandoned you, he quickly shows up and
provides cover fire for you. Unfortunately, the Cops drop him and you now
have to do the driving. Shoot the nearby SWAT team before getting into the
taxi and make your way to the Little Haiti Pay 'N' Spray to get rid of
your Wanted Rating. Once you do, make your way to the hideout, Cam's place,
to end the mission. Be careful making your way to the hideout though. Any
SWAT members left behind may shoot at you even though you no longer have a
Wanted Rating.
Go through Little Haiti and behind the bank to avoid this problem. Phil
cannot be killed (you need him for his missions - not to mention the fact
that it would leave a nasty continuity hole for GTA3.....) but Cam is
expendable. The ending to the mission changes slightly if Cam dies.
If you want to hear the alternate ending (when Cam dies) but he survives
the robbery, here's what you can do. After getting rid of your Wanted
Rating, head back down to Cam's place. Shortly before you get there, hang a
right down one of the side roads to put you behind the apartment complexes.
Get out of the taxi and your remaining crew will follow. You can't
auto-target either Cam or Phil with a pistol (so you couldn't accidentally
shoot them during the robbery). So you need to use a manual targeting
weapon like a Ruger [Kruger] or an M4. Better still, use the PSG1 [.308
Sniper]. Target Cam (the bald one) and shoot him. Get back in the taxi and
make your way back to Cam's place to complete the mission.
In addition, you can now enter the bank anytime you want and hang out in
the lobby. There's even some money ($1,000) in the bank manager's office.
The catch: the moment you get on the stairway leading up, you will be hit
with a 4-Star Wanted Rating (ouch)!
0=======0
| Reward \
0=========0
$50,000.
Now that you have completed the Malibu Club Asset missions, a Money Icon
will now appear in front of the Malibu Club that will generate a maximum of
$10,000 a day in revenue.
You also will get a call from Phil and this will open up his set of
missions. In addition, the Bank Job Outfit will spawn at the main office in
the Malibu Club.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$5. Phil Cassidy's Asset (Price: None) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Phil Cassidy is a redneck moonshiner and gunrunner. He is more interested in
getting wasted on boomshine than anything else. He is represented by the "P"
in Little Haiti and only has two simple missions.
/CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC\
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
| >PCA1. "Gun Runner" (Phil Cassidy's Asset) |
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
\CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC/
0=========0
| Overview \
0===========0
After nearly getting killed by an explosion caused by Phil's boomshine,
("Never get a naked flame too close to one of Phil Cassidy's Boomshine
stills!), Tommy decides to help Phil out and take care of some gunrunners
that are causing him some headaches.....
0========0
| Weapons \
0==========0
Rockets (Hunter), MP5 [MP] (optional).
0==========0
| Prep Work \
0============0
Go to the Washington Beach Police Station and get a Cop Uniform. Then get a
Hunter and park it in the median of the main road east of Phil's Place. If
you park it any closer, it will disappear when you start the mission. Run
down the road leading to Phil's Place to start the mission (optional).
Acquire the Everything-Proof Admiral at the end of "Guardian Angels"
(Colonel Juan Garcia Cortez) and have it stored in a garage (optional).
0======0
| Notes \
0========0
A very funny thing happened while using the EP-Admiral during one attempt.
When dealing with the goons on Faggios, one of them entered the passenger
side of the Admiral while I was trying to speed away. Tommy snarled "You
think that's a good idea?" Apparently not for when the goon closed the car
door, he went from being a goon to being an unwilling passenger and started
screaming! Hilarious! Not so tough now is he? I sped around for a while
listening to his screams and seeing what would happen. I eventually
stopped, let him get out, and shot him when he did.
And got a new tip from Cristian Luis Barreto.
0=========0
| The Plan \
0===========0
The gunrunner has four trucks in two groups. Both groups are heading north.
One group is moving through Little Havana along the main road. Run as fast
as you can to your parked Hunter. Get in and fly slightly south until you
see the first group. Shoot the rockets and destroy both trucks. Leave the
weapons where they are at and fly north. Try not to leave any survivors.
Any goons you leave behind will carjack a nearby vehicle and pursue you.
The second group is also heading north along the central road in Downtown
by the Police Station. You will notice that when you attacked the first
group, these guys disappeared from the radar but are still active. Rocket
them, land your helicopter, and get the weapons (M60, Ingram Mac 10 [Mac])
these guys dropped. The game will prompt that the gunrunners have sent
reinforcements to deal with you. Get back into your Hunter and fly south
back to the first set of weapons.
These reinforcements will be riding Faggios and will chase you around. They
will come in groups of four as long as you have not picked up all the
weapons. Destroy one group and more will show up. There is a bonus,
however, if you kill any of these guys - $100.
But, if you fly back to the first set of weapons and land quickly enough,
you can get both weapons (Spaz Shotgun [S.P.A.S. 12], Python [.357]) before
any of these guys show up. And in doing so you will also complete the
mission.
When using the EP-Admiral, drive-by the trucks and goons. You can have a
lot of fun smacking the goons off their mopeds and gaining some bonus money
in the process. Just be on the lookout for Cops and be careful when exiting
the car to get the weapons.
According to Cristian Luis Barreto you can also use the Rhino for this
mission and easily blow up the trucks and Faggios.
0=======0
| Reward \
0=========0
$2,000.
/CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC\
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
| >PCA2. "Boomshine Saigon" (Phil Cassidy's Asset) |
0PCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCA0
\CAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPCAPC/
0=========0
| Overview \
0===========0
Tommy decides to visit Phil who happens to be thoroughly wasted on his own
boomshine. His breath fumes are so potent, even Tommy is getting drunk off
of it. Phil wants to show Tommy a demonstration on some explosives but it
is not working because the batteries in his detonator are dead. Phil
replaces the batteries and manages to get it to work but ends up blowing
off his right arm in the process. You now have to get Phil to the hospital
before he bleeds to death.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The blurring and swerving effect you see is the result of the boomshine
fumes that Tommy inhaled (the blurring is much less in the DP Version
(PS2), Xbox Version, and PC Version). You must take it easy and not
over-steer but at the same time you must go as fast as possible so you can
quickly get Phil some medical attention. Make your way to Bayshore Avenue
and go south.
But once you get to the hospital, Phil protests and you now must make your
way to an old buddy of his that lives in Little Havana ("There's an ex-army
surgeon who owes me a few favors and a lawnmower."). As you get closer to
your destination, your vision will begin to clear up so you can drive
easier. Once you drop Phil off, the mission is completed.
0=======0
| Reward \
0=========0
$4,000.
Now that you have finished Phil Cassidy's Asset missions, you can now buy
the following weapons at Phil's Place:
>>Remote Grenade [Cost: $1,000].
>>MiniGun [Cost: $10,000].
>>Rocket Launcher [Cost: $8,000].
>>M60 [Cost: $8,000].
The Weapon Icons regenerate quickly so you don't have to wait long to get a
lot of ammo for the weapons he sells.
Now that I have the Fast Load feature (from doing "Rifle Range") and a
place to quickly get lots of ammo for my heavy weapons, I can now finally
do the last of the Colonel's missions.....
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C5. "All Hands On Deck!" (Colonel Juan Garcia Cortez) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
The Colonel's skirmishes with the French, with your help of course, have
put a lot of heat on him and he feels the need to finally leave Vice City.
Even though you have done some of his dirty work for him, he has fulfilled
his promises and paid you well for your services. As a last gesture of
goodwill you volunteer to help him get away. And Cortez.....
"You, my friend, are worth ten guns..."
0========0
| Weapons \
0==========0
M60 (1,000+ rounds).
0==========0
| Prep Work \
0============0
Go to Phil's Place and get the necessary ammo for the M60.
0======0
| Notes \
0========0
The road-blocking method, using a Coach to block the entrance to Pier 1,
will NOT work on the Xbox and PC versions. In addition, Glen T. Winstein
wrote me saying that he used the M60 with very good results. I tried it and
found I could simplify things by doing away with the road-blocking and
using the M60 instead of using the Sniper Rifle/Rocket Launcher method used
in previous versions of the guide.
0=========0
| The Plan \
0===========0
The mission begins with a cutscene of the yacht pulling away. Just then,
two black cars filled with French agents pull up to Pier 1. They exit their
cars and head for some boats parked at the end of the pier. When you gain
control, switch to your M60 and shoot up the three boats. They will blow up
very easily when using the M60.
The next section takes place near another bridge. The agents have formed a
blockade made up of several small and medium sized boats. Focus on the
boats exclusively and ignore the agents that may board the yacht and just
shoot up and blow up the boats.
Once the last boat is gone, you will now have to deal with helicopters.
Look to the east and shoot down the first helicopter that appears and do
the same thing to the second helicopter when it appears. The M60 makes
quick work of the choppers.
After that, you will now have to deal with a third helicopter. But this one
is a Hunter. Shoot up the Hunter and it will go down quickly like the
others. Once the Hunter goes down, the mission is over.
0=======0
| Reward \
0=========0
$5,000.
In addition, you will be given a boat as a gift (you can't save it though)
and you have finally completed the last of the Colonel's missions.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$6. Interglobal Films Asset (Price: $60,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy buys this film studio because he knows that there are big bucks in
pornography. This studio is being run by film director Steve Scott who seems
to have a fetish for big sharks and mashed potatoes. Tommy just wants him to
focus on what's important - the sex ("Why'd you get in this business, ya
prick? Huh? For the pussy, that's why!").
But he needs to find some new talent and creative ways to get the word out on
this project. There are a total of four missions and is represented by the
clacker symbol on Prawn Island.
/FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| >IFA1. "Recruitment Drive" (Interglobal Films Asset) |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
\FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/
0=========0
| Overview \
0===========0
Tommy doesn't like the actors that have been working on Steve's project so
he needs to get new ones. He hears that actress Candy Suxxx may be
available for a film project so Tommy decides to go and recruit her.....
0========0
| Weapons \
0==========0
MP5 [MP].
0==========0
| Prep Work \
0============0
Get a Sanchez or PCJ-600 and save it in either the Hyman Condo or the El
Swanko Casa and save your game before riding to the film studio to start
the mission.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go to the north part of Downtown (the V.A.J. Finance building) where Candy
is said to work. Stop near the pink circle and get off then walk into the
circle.
You will then see Candy being dropped off by Congressman Shrub. She
will then come talk to you. She agrees to being in the film but she says
that you need to talk to her agent.
Her "agent" is really her pimp who has just driven up. Angrily, he then
gets back in his car and flees but not before three associates come out of
his car to give you a hard time.
Quickly get back on your bike and go after the pimp instead of dealing with
these guys (you will notice that the game has placed your bike near the
street at a certain angle during the cutscene regardless of where you
parked your bike before).
As you chase Candy's pimp, you will see him tear through the traffic. Try
to get close enough to him to shoot him with your MP5 [MP]. At some point
he may suddenly stop. If you're close enough to him, three more goons will
come out of his car and go after you and the pimp will tear off again.
But if he stops and you're far enough away, no goons will come out of his
car but he will remain still. This means he is a sitting duck and can be
easily destroyed. If these goons do come out, just blow past these guys
and continue chasing and shooting.
Once his car starts flaming, he will get out and run. Shoot him or run him
over to kill him.
It kinda goes without saying that you should keep an eye out for the Cops
while you are doing all this because they can easily knock you off your
bike and bust you when you least expect it.
When you finally get rid of her pimp, go back to the Hyman Condo to get rid
of your wanted rating (using either the bribe or a change of clothes). Then
go and get Candy who will then climb on the back of your bike. Now you need
to get Mercedes who just happens to be having lunch at the Well Stacked
Pizza in Downtown.
When you get there, get off the bike and head inside. You will also notice
that across the street is a four-door car that has been placed there for
you. Talk to Mercedes who is more than happy to be in the film ("Of course,
as long as it's cheap and sleazy."). Walk back out and get in the car
(making sure the girls follow you) then drive to the studio to finish the
mission.
0=======0
| Reward \
0=========0
$1,000.
In addition, Sonny decides to give you another call. He is a little upset
that you haven't given him any consideration.....
"WHERE'S THE GODDAMNED MONEY, WHERE'S THE GODDAMNED STUFF, AND WHERE'S
MY CUT OF YOUR NEW ACTION?!!!!"
Tommy will have to deal with him eventually if he wants to keep his budding
empire intact.
/FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| >IFA2. "Dildo Dodo" (Interglobal Films Asset) |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
\FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/
0=========0
| Overview \
0===========0
Steve is quite happy with the new talent.....
"Well, Candy is a natural and that new girl - she's insatiable! She went
through half the cast and crew before I even took a light reading."
.....but now faces the problem of getting the word out about the film.
There are a lot of flyers sitting on a table waiting to be seen but nobody
will let them be posted. Tommy has other ideas.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Tommy decides to drop the flyers out of a seaplane and spread them out all
over town. There is one parked right outside the studio by the pier. The
plane doesn't have good handling but once you get it to top speed it's not
too bad. Go south on the water until you get up in the air and at top
speed. Then go north toward The Dirtbike Track.
On your radar screen, you will see six blips - all on the West Side. They
are represented by blue globes (Starting Markers). When you fly into one,
the flyers come pouring out. In addition, all the other blips disappear and
a red one appears (Ending Marker). Fly into this red globe to stop the flow
and go to another blue Starting Marker to send out some more flyers.
There are a total of twelve markers in all - six blue (beginning) and six
red (ending). You can do this in any order but the route outlined in this
guide is probably the best way to go:
>>Starting Marker #1: North Dirttrack.
Ending Marker #1: At intersection near VROCK.
>>Starting Marker #2: At corner near Well Stacked Pizza (Downtown).
Ending Marker #2: At intersection near Well Stacked Pizza (Little Haiti).
>>Starting Marker #3: Near the "Welcome to HELL" sign in Little Haiti.
Ending Marker #3: Above the Escobar International Airport terminal.
>>Starting Marker #4: Near the Boatyard in Viceport.
Ending Marker #4: Near the Deli in Little Havana.
>>Starting Marker #5: Near the Bank in Little Havana.
Ending Marker #5: Between the two large buildings on the road that leads
to Phil's Place.
>>Starting Marker #6: Above the Greasy Chopper in Downtown.
Ending Marker #6: Above the bridge that leads into Downtown.
The best way to get Ending Marker #5 is to go far west and turn back east
so you can get a straight shot at the red marker. The rest of the markers
you should have no problems with (other than controlling the plane, that
is).
I almost forgot to mention that you have a limited supply of gas for this
mission but since this can be done quickly, this really isn't much of an
issue. After doing all 12 markers, the mission is successfully completed.
0=======0
| Reward \
0=========0
$2,000.
In addition, you now have a Skimmer to play with at the pier by the Film
Studio.
/FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| >IFA3. "Martha's Mug Shot" (Interglobal Films Asset) |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
\FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/
0=========0
| Overview \
0===========0
Congressman Shrub has decided to go after the Puritan vote and is proposing
legislation to shut down film studios such as yours. Tommy decides to use
Candy's connection to Shrub to his advantage. Steve suggests that Tommy
follow Candy after work to see where she goes to meet the Congressman and
gives him a camera to help him dig up some dirt.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You will need to follow Candy to their "love nest" and the best way to do
that is with the Sparrow helicopter parked near Studio C. Once in the air,
stick close to the limo and see where it goes. It will eventually drop
Candy off at the condo north of the Malibu (where you did "Treacherous
Swine" (Colonel Cortez)).
It turns out that the Congressman does indeed have a fetish (including
being called "Martha"). The game will then prompt you that the WK Chariot
Hotel across the street will make an excellent vantage point and a door
will be opened for you to get there.
But, if you rotate slightly left, you can see the large balcony in the
front of the hotel. Go through the gap in the trees and land your chopper
on the balcony. The top of the balcony and the top of the condo are about
level. Get a good vantage point to take the three pictures you need to
frame him.
Unfortunately, after taking the third picture, you are found out by his
guards and they sic the FBI out on you jacking your Wanted Rating to
5-Star. Not good, especially since you need to get back to your studio with
the pictures. Get back in your Sparrow and fly back to the studio.
Don't fly over Prawn Island to get to your studio. There are agents posted
at the entrances and they can shoot you down with their MP5s. Instead, fly
west over the water then turn north when you are close to the West Side so
your studio is northeast of you. Fly to the Downtown bridge and turn right
when you do. Then turn right again when Studio C is to your right and you
should see the pink circle ahead of you. Fly towards the pink circle while
descending. You should hit the ground when you reach the pink circle and
when you do, this will successfully end the mission.
If you read the section "Getting The Police Cheetah or FBI Rancher" in the
Advanced Tips And Information chapter in Part I, this is a perfect
opportunity to get a FBI Rancher. Land the Sparrow near the south end of
the Links View Apartments and acquire a FBI Rancher. Then use the Pay 'N'
Spray there to get rid of the wanted ratings.
It should be noted, however, that you CANNOT use the FBI Rancher in a Pay
'N' Spray in the Xbox version so you may have to use another car inside the
Pay 'N' Spray to get rid of the wanted ratings. Just park the car inside
and get out before the garage door closes. Then when you are ready to get
rid of the ratings, go back into your car and the garage door should close.
Then go back out and acquire a FBI Rancher.
Once you get a FBI Rancher, store it and head back to the film studio.
However, even though you may no longer have a Wanted Rating, there are
still guards in front of the studio at both entrances. These guys are not
related to law enforcement but instead are Congressman Shrub's personal
bodyguards. Go up to the fountain north of the studio and take these guys
down with a Rocket Launcher to clear the way back into the studio to end
the mission.
0=======0
| Reward \
0=========0
$4,000.
/FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF\
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
| >IFA4. "G-Spotlight" (Interglobal Films Asset) |
0IFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFA0
\FAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIFAIF/
0=========0
| Overview \
0===========0
Tommy decides to try a publicity stunt to promote the film. He decides to
manipulate the searchlight in the east part of Downtown.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
In order to reach the searchlight, you must go on the roofs of the downtown
buildings to manipulate it. You will be provided a PCJ-600 to use for the
course so go ahead and take it. There are 19 pink circles you must hit to
reach the searchlight.
Once you start, you have until 7 AM the following morning to complete your
task but since you start in the early evening, you will have more than
enough time to finish the mission.
In addition, you will finally be able to complete the last three Unique
Stunt Jumps - DTN-J21, DTN-J23, and DTN-J24.
To start, you have to go into The Rockstar Building next to the Downtown
Police Station where DTN-H61 is found, then enter the elevator. Once you
lined yourself up with the first circle, back up against the wall, gun the
engine and go. In doing so you will do.....
[DTN-J24] - Smash through the glass of The Rockstar Building to land in the
hollow area of the building next door.
If you blow any of the early jumps or not get any credit for the Unique
Stunt Jumps, you can always go back to the elevator and try again. Your
cycle will take damage as you land so either go to the Little Haiti Pay 'N'
Spray or use the Health Code if it starts smoking.
As you head west along the building rooftops you will land on the hospital
and set yourself up for the second of the three Unique Stunt Jumps.....
[DTN-J21] - Jump from the roof of Schuman Health Care Center to the
building across the street.
About halfway through the course and near The Dirtbike Track, you will land
on a building that has a ladder that will go down as you land on it. So if
you blow any of the later jumps, you can go back here instead of going back
to the beginning of the course.
The last jump onto the searchlight building will be the last of the Unique
Stunt Jumps.....
[DTN-J23] - Jump across the bridge for Hoarmount Avenue and land on the
building that has the searchlight on top.
This should complete all of the Unique Stunt Jumps in the game. Go to the
pink circle by the searchlight to finish the mission and give gawkers
something to look at. A stairway on the south end of the building will
extend down so you can get back onto the street.
If you have too much trouble jumping from building to building you can do
what a gentleman named Rich Kelly suggested which is placing a helicopter
after the first jump (or just go over to the nearby VCN Building and get a
news chopper) and fly through all of the checkpoints. Then go back and do
the Unique Stunt Jumps afterward.
Don't forget - the final Chopper Checkpoint mission opens up at the
skyscraper where you started the mission. Go ahead and do this (and the
other three if you waited until this one opened up so you could do them all
at once) before you save your game.
0=======0
| Reward \
0=========0
$8,000.
You'll also complete all of the Interglobal Films Asset Missions. A Money
Icon will spawn outside Interglobal Films and will generate max revenue of
$7,000 a day.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$7. Kaufman Cabs Asset (Price: $40,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy buys this place because he hears that there is good money in the Taxi
business. The dispatch lady seems pretty blase' about another gangster
running things....
"Anyhoo, I guess you better get on with the 'things are gonna change around
here' crap, maybe threaten one of the drivers - go steady on Ted over
there, he's just had his hernia fixed."
This Asset Property has three simple missions and it should not take too long
to complete.
/CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| >KCA1. "V.I.P." (Kaufman Cabs Asset) |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
\CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/
0=========0
| Overview \
0===========0
Tommy decides to take a cab to pick up an important customer.....
0========0
| Weapons \
0==========0
MP5 (optional), PSG1 [.308 Sniper] (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive up to the pink marker on Starfish Island in less than one minute to
pick up your customer.
As you near the pink marker, drive past it a little and turn around. You
should be facing west when you get into the circle. Honk the horn when you
stop in the circle.
Unfortunately, a rival cab cuts in front of you and takes your fare.
Drive-by and shoot up the other cab to the point the customer leaves that
cab and enters yours. Drive the customer to the airport to complete the
mission.
Then there's this method offered to me by Mihir Mehta:
"As you know the VIP has to be dropped at the pink marker at the
terminal at Escobar International airport. After the cutscene in which
the rival cab drives off with him, IGNORE HIM, overtake him and park in
the pink marker. Now the other cab cannot reach there. Now you can
easily shoot him until the VIP gets into your cab. Easy as pie."
Well, I tried that but he still managed to drop off the passenger. However,
I played around a little and came up with something different.
The other cab will go through Little Havana on the way to the Airport. Keep
going south along the main road and take the other way to the Airport.
Drive over to the EIA Main Terminal entrance but park in the grassy area in
the front.
Exit the cab and switch to your Sniper Rifle. Get on the sidewalk and look
east down the main road leading to the airport entrance. When the other cab
comes into view, snipe the driver. Then shoot up the cab a little to get
the passenger out. Get him into your cab and drive the short distance to
the pink marker to complete the mission.
You can get into the other cab if you want (after sniping the driver) but
if you drive the passenger into the pink circle you will fail the mission
since he is not in the Kaufman Cab.
0=======0
| Reward \
0=========0
$1,000.
/CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| >KCA2. "Friendly Rivalry" (Kaufman Cabs Asset) |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
\CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/
0=========0
| Overview \
0===========0
VC Cabs is overwhelming Kaufman Cabs. They have too many vehicles and it is
up to you to thin their herd.....
0========0
| Weapons \
0==========0
MP5 [MP] (optional), Rocket Launcher (optional).
0==========0
| Prep Work \
0============0
Get a Rhino from Fort Baxter Air Base and put it in one of your garages
(optional).
0======0
| Notes \
0========0
John Nowakowski had some additional information for this mission.
0=========0
| The Plan \
0===========0
There are three cabs that need to be disposed of. There are also four ways
you can dispose of them:
>>Drive by and shoot them until they are destroyed. John Nowakowski had
this to add about using this method:
"It is key to remember to use the Pay N'Spray for the drive-by method.
Destroy one, then go repair, destroy the second, then repair. They will
try to stay close to you even when they are flaming, so be sure to
always leave a way to speed away from them once that happens."
>>Get some distance in front of them, get out, and use the Rocket Launcher.
>>Use the Rhino and run them down.
>>Jack the three cabs and group them together so they can be destroyed with
one rocket or grenade.
Either way, destroy all three cabs to complete the mission successfully.
0=======0
| Reward \
0=========0
$2,000.
/CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC\
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
| >KCA3. "Cabmageddon" (Kaufman Cabs Asset) |
0KCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCA0
\CAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKCAKC/
0=========0
| Overview \
0===========0
Tommy has been personally requested to pick up Mercedes and wastes no time
in taking the call.....
0========0
| Weapons \
0==========0
Rocket Launcher (optional).
0==========0
| Prep Work \
0============0
Should have plenty of ammo for the Rocket Launcher (at least 30 rounds)
(optional), MP5 [MP] (optional). Do the Taxi Mission and get at least 100
fares to unlock the Super Taxi Jump (optional).
0======0
| Notes \
0========0
Special thanks to Dexterx5 for pointing me in the right direction with his
suggestion.....
"In the mission "cabmageddon", when the taxis start chasing you just
drive towards the water. Get out of the car, hop up on the wall and
wait for time to run out. When the zebra cab came, I cautiously ran
toward it, pulled the driver out, shot him with the python. Mission
passed and I drove the zebra cab to my garage."
But another reader, Brian P., came up with something a little better.....
"Hey there. I was reading your FAQ for Vice city on www.gamefaqs.com,
and I found it really helpful. I wanted to send you a tactic that I
used for the Cabageddon mission (Taxi asset). I hadn't read that
section of your guide before doing it, so I did it my own special way.
Anyway, the six taxi cabs try to beat you down while your in your own
cabby. My tactic was this...The gate that you usually enter from is
barred off, so it tries to prevent you from leaving. I had already done
the 100 passenger taxi mission, so I just made a mad dash for the gate
and used the special cab jump ability to hop over it. Once I was on the
other side of the gate, I just waited for the timer to run out. Once it
did, the zebra cab appeared on the inside. It was trapped in there
while I was on the outside, so I just threw a few grenades over the
fence to destroy it. It worked like a charm for me, so let me know what
you think."
Tried it and it works pretty well.....
I had something funny happen to me when trying out the new strategy. I
jumped the fence with the taxi but had one of the other taxis follow me (a
definite glitch). I let him do circles and destroyed him with my MP5 [MP]
in drive-by mode. The explosion came close to a bunch of pedestrians and
killed some but pissed off one of them. I got out of my cab and made my way
back to the gate with the ped chasing me. When I got back to the gate, I
was accosted by the ped. I switched back to the Nightstick and knocked him
down. By this point the time had run out and the leader cab sequence
started. When the cutscene started, the leader cab landed on the ped and
was on him long enough to kill him! I switched back to the Rocket Launcher
when I regained control and destroyed the leader cab. After I passed the
mission, I picked up the money that the dead ped left behind. When I did
that Tommy said "It's a nasty city isn't it?" all the while looking down on
the dead ped. Got a nice chuckle out of that one.
I had another reader, Red Falcon, offer a method to completing this mission
although it takes a while to set up:
"Get the taxi and go and stand in the pink marker. But DO NOT sound the
horn. Exit the cab and go to your mansion. If you have the Sea Sparrow,
get that, or, get the Maverick. Go back to the airport on your heli,
land AS CLOSE to the taxi you were on as possible. Then, exit the heli,
enter the taxi and sound the horn. When the cutscene ends, exit the cab
and get into the heli as fast as possible. If you are quick enough(easy
to do), you should enter it before the taxi guys run you down. Then,
let the heli gain speed, just hover on top of the taxis or go into the
water. If you hover on your heli over water, the taxi guys will try to
come behind you and as a result, fall into the water. You can try the
same for the Zebra Cab, but be careful. After the Zebra cab falls into
the water, the "Asset Completed" cutscene starts, so you lose control
of your heli and it might fall into the water."
I couldn't get this to work 100% of the time but it is something different
to try.
And there is this interesting bit of trivia from Jeff Sims:
"Now the question: In the Vice City game there a mission that involves
Tommy being attacked by a Zebra Cab. I wonder if you can tell me if you
have any theorys about why this cab would be called the Zebra cab?
My theory is that it is a reference to a taxi company in a book called
American Tabloid, written by James Ellroy. In this book there is a cab
company called Tiger Cabs, that is a front for a drug running (and
other dirty business) outfit in Miami.
I have searched for Tiger Cabs on the interment and there doesn't
appear to be any other results, so I assume it is a fictional company."
0=========0
| The Plan \
0===========0
The location of where you are supposed to pick up Mercedes is Viceport in
the large open area west of the Viceport Pay 'N' Spray. When you get there,
you will see a pink circle where you are prompted to go. Point your cab
north and have only the back end of the cab in the pink circle. When you
honk the horn there's no sign of Mercedes.
Instead, you have been lured into a trap by VC Cabs and six cabs show up to
give you the "business". When you start this phase, which lasts one minute,
zip as quickly as possible to the gate. Get a straight shot at the gate and
use the Super Taxi Jump to go over the fence. Exit the cab near the truck
parked near the gate, put Tommy in the middle of the gate, and look towards
the Pay 'N' Spray. Switch to your Rocket Launcher then wait for the timer
to run out.
If you haven't done the Taxi Mission and got 100 passengers to unlock the
Super Taxi Jump, point your cab slightly to the southeast (toward the bow
of the ship in the background) and have only the back end of the cab in the
pink circle when you get there. When chased by the other cabs zip as
quickly as possible to where the ship is. Round the corner, get near the
crates, skid so that you are parallel to the crates, exit your cab, and
quickly jump onto the little wall before any of the other cabs can get to
you. Run alongside the crates and get to the other side. Then run back to
the gate where you entered. Put Tommy in the middle of the gate and look
towards the Pay 'N' Spray. Switch to your Rocket Launcher then wait for the
timer to run out.
When you finish that phase, the leader of VC Cabs shows up to deal with you
personally in his Zebra Cab. You will even see Tommy standing there in the
cutscene and his standing in front of the cab keeps it from moving past the
gate. When the cutscene finishes, the leader cab will back away from you so
he can gain speed to run you over. Take this opportunity to target the
leader cab with your Rocket Launcher and quickly destroy it with two
rockets to end the mission.
Then there's this method that HandsomeRockus and Rich Williams use for this
mission and falls under the category of "Why the hell didn't I think of
that?" If you have at least 90 Hidden Packages you can use the Rhino here.
Park the cab close to the pink marker then leave to get another vehicle. Go
to Fort Baxter Air Base and get a Rhino.
Drive the Rhino and park it near the pink marker then switch vehicles. Get
into the pink marker and sound the horn. After the cutscene switch to the
Rhino. The other cabs will destroy themselves on the tank. The same goes
for the leader cab when he confronts you. Very easy.
0=======0
| Reward \
0=========0
$5,000.
You'll also complete all of the Kaufman Cabs Asset Missions. A Money Icon
will spawn inside Kaufman Cabs and will generate max revenue of $5,000 a
day plus a Zebra Cab to call your own. You may also want to do the Taxi
Mission if you decided to wait this long to do it.
In addition, if you get a regular Kaufman Cab (not a Cabbie, Taxi, or Zebra
Cab) you can listen to what is known as the Taxi Band. This is similar to
the Police Band in which you can listen to communications between the
Kaufman Cab operator and various Kaufman Cabs around town.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$8. The Boatyard Asset (Price: $10,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy decides to buy the Boatyard to get some boats for use in his
operations. He finds the place run by a couple of dopeheads, Dwaine and
Jethro, who point out the boats parked in the back.....
Dwaine: "Dude, she's already running with a 300 horse power engine..."
Jethro: "and the fiberglass hull, she just shoots through the waves!"
Dwaine: "She can do like zero to sixty in four seconds flat dude..."
Jethro: "and she can hold like twenty bales of the best Jamaican smoke
right in the hull!"
>>NOTE: You'll meet up with these two stoners again in "Grand Theft Auto: San
Andreas" (starting with the mission "Wear Flowers In Your Hair" (Carl
Johnson)).
/ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA\
0BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB0
| >>BA1. "Checkpoint Charlie" (The Boatyard Asset) |
0BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB0
\ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA/
This Asset Mission requires that you go through a checkpoint race. You have 2
and 1/2 minutes to complete the course. The first part of the race is the
most difficult because of all the turns and jumps around the Piers. Once you
have made the last jump from the Pier area, the rest is easy. But if you had
some difficulty in the first part, you may still lose the race.
Once this Asset Mission is done a Money Icon will spawn in front of the
Boatyard and will generate max revenue of $2,000 a day plus unlimited use of
the boats.
However, if you grab any of the boats, you will have to do the mission again.
You will also notice that the time to complete the course is five seconds
less than before (2:25). If you are successful again, there will be five
seconds less to complete the course than was before when you try again
(2:20). Therefore, the more times you complete the course, the less time you
will have on subsequent attempts.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >>$$9. The Pole Position Club Asset (Price: $30,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Now Tommy wants a place to go to where he and his friends can enjoy some
exotic entertainment (i.e. strippers) and the only place in town that has it
is the Pole Position Club.
When you purchase the place the Mr. Vercetti Outfit will spawn at "Collars &
Cuffs" which is about a block north of the club.
The Asset Mission related to this property isn't obvious at first. When you
enter the place, you will see customers doing their thing (and the dancers
dancing). Go in the back and you will notice some rooms. In the very back on
the right side, there is a door for management only. There is a room across
from that that you can enter but there is nothing there. Enter the room
closest to the main area, and you will be treated to a dance from one of the
dancers.
The Asset Mission is here in this room. You must sit through and spend a
minimum of $300 here to complete the Asset Mission. Once done, a Money Icon
will spawn in front of the club and will generate max revenue of $4,000 a
day.
In addition, you will also unlock the "management only" room and upon
entering, you will be treated to a very short cutscene of Tommy enjoying
another dancer wearing nothing but a cowboy hat, pasties, and a g-string. On
top of that, this dancer will also appear as a bartender at the Malibu Club.
/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$10. Vice City Printing Works Asset (Price: $70,000) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/
Tommy decides to buy the old Vice City Printing Works Asset to put out
something related to his work over at Interglobal Films (some porno mags
maybe?).
Ernest Kelly, the longtime boss there, says that printing money is far better
than making magazines ("Oh, crap, sonny, low grade crap. I've always fancied
printing money. It ain't too hard.").
This Asset Property has two missions and is represented by the "$" near
Little Havana.
/WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW\
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
| >PWA1. "Spilling The Beans" (Vice City Printing Works Asset) |
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
\WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW/
0=========0
| Overview \
0===========0
After being introduced to Ernest, Tommy decides to track down some plates
for his counterfeiting operation.....
0========0
| Weapons \
0==========0
Machine Gun (Sea Sparrow), Python [.357].
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Tommy needs to find out where and when the plates are coming in. He figures
that the person who has the best knowledge is Kent Paul. After confronting
Kent, Tommy is informed that the triad is operating off one of the large
ships near Viceport and that the bossman there can tell him when the plates
are coming in.
Go back to your mansion and get a Sea Sparrow. Fly to the ship and you will
see security personnel all over the back end of the ship. Use the machine
gun to get rid of all of them. You will notice that on the right side, you
will see the pink circle where you need to go. You will also see a ramp
near that that heads up to the highest platform on the ship.
Go to the left side of the ship and land on the left side of this platform.
It may not look like you could land there but you can, you just have to be
careful. Once you land, go down the ramp to the pink circle. Once the
cutscene ends, switch to your Python [.357] in case there are any security
to deal with. Get back into your chopper and fly back to Vice City Printing
Works to end the mission.
0=======0
| Reward \
0=========0
$2,000.
In addition, Ken gives you a call. It seems that Sonny has been putting the
screws to him and is running scared. Tommy tells him to calm down but we
all know how Ken is, right? Eventually, Sonny needs to be dealt with once
and for all.
/WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW\
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
| >PWA2. "Hit The Courier" (Vice City Printing Works Asset) |
0PWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWA0
\WAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPWAPW/
0=========0
| Overview \
0===========0
Now that Tommy knows when the plates are coming, it is time to go and get
them.....
0========0
| Weapons \
0==========0
Rockets (Hunter) (optional), MP5 (optional).
0==========0
| Prep Work \
0============0
Prior to starting the mission, get a Police Uniform Outfit and get a Hunter
from Fort Baxter Air Base. Land the Hunter on the ground about three car
lengths from the pink circle at the Print Works. If you park it too close
to the pink circle, the Hunter may disappear when you start the mission
(optional). Acquire the Everything-Proof Admiral at the end of "Guardian
Angels" (Colonel Juan Garcia Cortez) and have it stored in a garage
(optional).
0======0
| Notes \
0========0
I have another method to doing this mission thanks to Glen T. Winstein and
HandsomeRockus.
0=========0
| The Plan \
0===========0
The dropoff is in Viceport where you got ambushed in the beginning of the
game. It is heavily guarded with many of the sentries carrying Shotguns
(which can down your Hunter with one or two solid hits) and Tec-9's. There
are other sentries on the rooftops and crane that are armed with Sniper
Rifles. There are also three cars waiting for the courier.
Fly the Hunter to the dropoff and veer out over the water when you get to
the ship where you did the previous mission. Where you want the chopper is
over the water BEHIND where the other chopper (with the courier) will land.
You should also see the three cars in the background. Stay far enough away
so you don't alert the guards and hover at about ground level.
The other chopper will eventually come from behind and above you. Wait for
it to land and when the courier exits the helicopter, blast it and the
three cars in the background. This should get rid of most, if not all, of
the nearby guards. Rotate slightly right to blast the crane and gently
rotate left to hit the top of the building in the back to get rid of the
snipers.
When you clear this sector out, gently land the Hunter near the plates,
exit the chopper to get them, get back in, fly back out over the water, and
retrace your path back to the Print Works to end the mission.
When using the EP-Admiral, lay in wait in-between some trailers not far
from the dropoff area. As the cars pass by, they will spot you and go after
you. Focus on the courier's car. Drive-by it until it flames and wait for
the courier to exit. If the car blows up before the courier gets out, you
will fail the mission because the plates will be destroyed in the
explosion.
Kill the courier or wait for the car to explode when the courier exits. Get
out and quickly get the plates. Get back into the EP-Admiral and speed over
to the Print works (park near the fence otherwise you may lose the
EP-Admiral) to complete the mission.
Recently, Glen T. Winstein gave me another method that a friend of his,
HandsomeRockus, uses. Basically he lays in wait near where their secret
printing press is which is at the stairs just behind the red-and-beige
building east of Phil's Place (and where you found LHI-H65).
He used a Rhino and blasted the two escort cars when they showed up (they
show up way ahead of the courier's car) and killed the courier when she
arrived and exited her car. Then he took the plates and drove over to the
Print Works to complete the mission.
I tried it and it works pretty good. I also used the EP-Admiral and it
works a little better because it is faster and less clumsy. Just use the
Drive-By mode when the escort cars arrive (to destroy them) and run over
the courier when she exits the car after she arrives.
0=======0
| Reward \
0=========0
$5,000.
You'll also complete all of the Vice City Printing Works Asset Missions. A
Money Icon will spawn outside the building and will generate max revenue of
$8,000 a day.
In addition, a coked-up Ken calls and tells you that something has happened
over at the Print Works and needs to be checked out. This will open up the
last two Main Story Missions.
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V4. "Cap The Collector" (Tommy Vercetti) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0===========0
When Tommy checks out the Vice City Printing Works, he finds Ernest being
helped up by the other workers. He has been beat up by thugs sent out by
Sonny who has decided to take matters into his own hands and collect his
slice from Tommy.
However, Tommy is in no mood to share, especially with Sonny. He now must
put a stop to the collections.....
Ernest: "Tommy...rip that guy a new asshole for me..."
Tommy: "I'm gonna rip him two!"
0========0
| Weapons \
0==========0
MP5 [MP] (optional), Machine Gun (Hunter) (optional), Rockets (Hunter)
(optional). Tank Gun (optional).
0==========0
| Prep Work \
0============0
Get the EP-Admiral and store it in one of the Sunshine Autos garages
(optional). If you still have the Hunter from the last mission, land
it about three to four car lengths from the pink circle (optional). Get a
Rhino and place it in one of the Sunshine Autos garages (optional).
0======0
| Notes \
0========0
Monkey Man came up with a better way to this mission.....
"For the mission "Cap the Collector" what I did is took a coar and
parked it over the money icon at Sunshine Autos so they couldnt collect
the money and then took out my rocket launcher and blasted them when
they got close to the car."
I made some tweaks to the idea and used it in this revision. I used both
the EP-Admiral and the Rhino in trying out this idea.
0=========0
| The Plan \
0===========0
The collectors that Sonny has sent will go to each of your businesses to
collect his slice. The more businesses you have, the more time you have to
get the collectors. This is why I saved the Vice City Printing Works as the
last Asset Property to do. To make sure I had all of my businesses opened
to give myself as much time as possible although this mission can be done
quickly. A pair of collectors are on a Sanchez and heading toward The
Boatyard. Get into your car and speed down to Sunshine Autos.
It is probably best to use the EP-Admiral but this can work with most cars.
Jack a nearby car when the mission starts and quickly make your way to
Sunshine Autos. Get the EP-Admiral and position your car as to look like
you are backing it through the door. The Money Icon should be in the back
seat. However, you should angle the car toward the left a little bit. This
way, when you look right in drive-by mode, you should be aiming at the
driveway entrance leading into the facility.
When the first set of collectors make their way to the auto lot they will
park at the driveway entrance and run toward the icon. Just go into
drive-by mode and kill them as they approach the car. After that, a second
set of collectors will head down the main road from Downtown to continue
the collecting started by the first group. Just stay where you are at
regardless of whether the collectors go to your other assets. They still
need to come to Sunshine Autos so you can just wait and ambush them. After
killing the second set of collectors, a third set will be generated. Wait
for them also. When you kill them, the mission will be successfully
completed.
When using the Rhino just park it over the icon and parallel to the open
door. Then use the Tank Gun on the collectors as they approach.
When using the Hunter, you may be able to kill the first group before they
tax The Boatyard. Zip up the road and rocket the remaining groups as they
appear. Another option is to just land the Hunter near the Boatyard and lay
in wait for the next two groups using the PSG1 [.308 Sniper] to take them
down from a distance.
0=======0
| Reward \
0=========0
$30,000.
At this point, the only remaining Main Story Mission left is "Keep Your
Friends Close....." (Tommy Vercetti). But that will be the very last
mission to do in this guide. There is still quite a bit of work to do here.
This segues into the next section.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VII. And Now For Everybody Else [NFEL] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
Now is the time to clean up some loose ends. Along the way, I've opened up a
lot of other side-missions that up until now have been put on hold. There are
a total of 16 missions spread out amongst five different persons and groups.
Most of these side-missions are easy and they can be done quickly. This is
the order in which they are presented in this guide:
>>Avery Carrington
****************
>>Love Fist
*********
>>Big Mitch Baker
***************
>>Umberto Robina
**************
>>Auntie Poulet
*************
They can be done in any order but it is suggested that the gang missions
(Robina and Poulet) be done last. This is because of the hostility the
Haitians will have against you when you enter their neighborhood after you
complete the gang missions.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| VII.1. Avery Carrington [AVYT] |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
Avery Carrington is the main real estate developer in Vice City. He seems
like a nice enough gentleman but when it comes to acquiring property he can
be quite ruthless. You have already done some work for him ("Riot" (Ken
Rosenberg)) so you have some idea of what to expect.
He has three missions total and they are not too difficult. He is represented
by the "A" icon at Fairground Point in Vice Point.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| >A1. "Four Iron" (Avery Carrington) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
0=========0
| Overview \
0===========0
Avery wants you to take down some guy at Leaf Links Golf Course so he can
get some additional property. He gives you a membership at the course and
tells you to go to Jocksport to get appropriate clothing.....
0========0
| Weapons \
0==========0
Machine Gun (Sea Sparrow) (optional), Rocket Launcher (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Changed the strategy here because of new information, from Glen Winstein,
concerning where to find a Caddy for the fourth car list at Sunshine Autos.
You can find a Caddy inside a large shrub (almost completely hidden) on the
south side of the walk path just west of the Lighthouse in Ocean Beach.
There's no more need to jump inside Leaf Links Golf Club to get one from
this mission so I removed the part where you jump over to get a Caddy.
0=========0
| The Plan \
0===========0
This mission lends itself to some creative thinking. There are two ways
you can do this mission.
The first way involves the use of a Sea Sparrow. First, go to Jocksport
to get your golf outfit. But instead of going straight to Leaf Links Golf
Course, head to your mansion and get a Sea Sparrow. Fly back to the golf
course and park the Sea Sparrow in front of the gate and get out. Get into
the pink circle (to generate your target) and get back into the chopper.
Fly over the course and creep along the trees until you sight your target.
Then let him have it with the Sea Sparrow's machine gun. Mission completed.
The second method for doing this mission was suggested to me by Abhisheik
Dahiya:
"In the four iron missoin for Avery carrington there is another way to
get your weapons to the golf course Use the boat parked to the right of
the course entrance and drive the boat to the islands edge and jump
onto the island. Easy."
There's a way to make this even better. Instead of going onto the Golf
Course, drive the Predator over near the driving range and park a short
distance from it. Then just use the Rocket Launcher or Sniper Rifle from
the boat to kill your target and complete the mission.
0=======0
| Reward \
0=========0
$500.
In addition, the Golf Outfit icon will spawn outside of Leaf Links Golf
Course.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| >A2. "Demolition Man" (Avery Carrington) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
0=========0
| Overview \
0===========0
Avery wants you to help him damage a certain building so he can acquire
more property.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
I had a reader, Cic the Poet, bring up a good point concerning this
mission.....
"on the mission "Demolition Man" you give the advice: "When you finally
grab the first bomb, start with the top target and then work your way
down to the ground floor."
"I think this is a bad idea. No matter in what order you do the other
bombs, it would be best to save the top target for last. Simply
because you will not have to fly back from the last target you bomb,
and saving the top target for last means you save the maximum time out
of this fact.
For example, let's say you need 10 seconds to fly from the lowest
target back to the top-fun van, and you need 30 seconds from the top
target. Then you gain 20 seconds of time if you do the top target as
last instead of the bottom one."
So I made a slight change to this mission.....
0=========0
| The Plan \
0===========0
The method to damaging this building is a bit unusual in that you have to
use an RC helicopter (controlled from a Top Fun Van) to drop bombs at
certain points within the building (four of them to be exact). You have a
seven minute time limit that begins when you pick up the first bomb. With
that in mind, you can go ahead and scope things out before doing your dirty
work.
As you go around inside the building to find where are supposed to drop the
bombs, you will see that the place is guarded by workers and security
people. They see your chopper and will try to attack it with hammers and
guns. However, you can easily deal with them by slicing them up (and
killing them) with your Copter blades.
If you take the time to find where your targets are and kill all of the
guards in the building, this will make the mission much easier. When you
finally grab the first bomb, start with the bottom target and then work
your way up to the top floor. When you have dropped the last bomb, your
work is done.
0=======0
| Reward \
0=========0
$1,000.
/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| >A3. "Two Bit Hit" (Avery Carrington) |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
\AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/
0=========0
| Overview \
0===========0
Avery wants you to start a gang war between the Cubans and the Haitians so
that land prices will drop and he can acquire more property (cheap). He
also introduces you to his protege', Donald Love (from "Grand Theft Auto
III") who happens to be taking notes.....
"Now, nothing brings down real estate prices quicker than a good
old-fashioned gang war 'cept maybe a disaster, like a biblical plague
or something, but, that may be going too far in this case. You getting
this down, you four-eyed prick?"
0========0
| Weapons \
0==========0
Gun Turret (Rhino) (optional), MP5 [MP] (optional), Sniper Rifle
(optional).
0==========0
| Prep Work \
0============0
If you don't have a Rhino, get one from Fort Baxter Air Base and save it at
the Hyman Condo garage (optional). Acquire the Everything-Proof Admiral at
the end of "Guardian Angels" (Colonel Juan Garcia Cortez) and have it saved
at one of your garages (optional).
0======0
| Notes \
0========0
Cic the Poet came up with another good method to doing this mission.....
0=========0
| The Plan \
0===========0
Get a car and go west into Little Havana to the Little Havana Streetwear
store that will let you get into the appropriate outfit. Get back into your
car and go get the Rhino you have stored in the Hyman Condo garage.
Approach the Funeral Parlor from either the north or from the south and
blast (and run over) everything in sight. In the chaos you will kill your
intended target. When you have done that, hightail it out of Little Haiti.
When you get out of there, your mission is complete.
Store your Rhino back at the Hyman Condo, or your Mansion garage, if you
wish to use it later for something else.
When using the EP-Admiral, run over everybody in front of you and drive-by
your target. If the target gets in his vehicle, which is a hearse, chase
him. Don't worry about the flaming coffins he dumps from the back of the
hearse, he can't hurt you because of the EP-Admiral. Drive-by his hearse to
destroy it and your target. You will more than likely be outside of Little
Haiti if you have to chase him so you will end the mission successfully
when you blow up the hearse.
Then there is the method suggested to me by Cic the Poet:
"Get to the scene from the _west_. There is a point where a wall blocks
your way to the scene. Park your car there, get on top of the car so
you can see the gang leader. (With a cheetah, for example, you need to
get on the roof of the car, the hood is not high enough.) Use your
sniper rifle to shoot him. Then, enter your car and leave. You should
be out of Little Haiti before anyone bothers you."
Actually what he means is approach the scene from the EAST on the opposite
side of the wall behind the Well Stacked Pizza in Little Haiti. Once you
peek over the wall you will be spotted by the Haitians (that's what you
want). Shoot the guy closest to you then kill the gang leader. Then get
into your car and leave. Simple.
If you're into car collecting, this is a very good way to get the Hearse.
Kill most of the Haitians (which will eventually get you a 2-Star Wanted
Rating). Switch to your Uzi or Python (which will allow you to run), jump
the wall, then get into the Hearse. Then drive out of Little Haiti to
complete the mission and get the Hearse.
0=======0
| Reward \
0=========0
$2,500.
You'll also complete all of Avery Carrington's missions. You will also get
a phone call from the Cuban gang leader, Umberto Robina. But I will save
his stuff for later in the guide. In addition, the Havana Outfit will spawn
at the Little Havana Streetwear in Little Havana.
/FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| VII.2. Love Fist [LVFT] |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
\FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/
Love Fist is a drunken, drug-addled, Scottish heavy metal hair band. Kent
Paul is currently helping them record a new album while they are in Vice
City.
They have three missions total and are represented by the skull icon near the
Hyman Condo. In addition, they are interconnected with the Big Mitch Baker
missions (done a little later).
/FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| >LF1. "Love Juice" (Love Fist) |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
\FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/
0=========0
| Overview \
0===========0
After being introduced to the group by Kent, Tommy helps them get some
ingredients for what they call "love juice". Most of those ingredients, of
course, involve drugs and other unusual compounds.....
0========0
| Weapons \
0==========0
MP5 (optional).
0==========0
| Prep Work \
0============0
You may want to get a Turbo Sabre from Sunshine Autos and save it at the
Hyman Condo garage.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive to the pink marker, but before you sound the horn, position your car
so that you are facing the street with the pink marker in front of the car.
Park in the circle and sound the horn. The dealer will come out and do some
business and then.....rip you off and speed off on a motorcycle. Chase
after him, ram him off his bike, and run him over (or drive-by him). Get
out and get the drugs.
After doing that, Kent calls and tells you that the band could do with a
little company. Tommy has just the person - Mercedes. You now have to go
get Mercedes at her place which is just south of the Links View Apartments.
Once you pick her up, you have 90 seconds to get her back to the studio.
The fastest way is to go straight north and use the bridge into Downtown
(the road also ends at the studio). Once there, the mission is complete.
0=======0
| Reward \
0=========0
$2,000.
In addition, Kent calls and tells you that they are going to need some
security for the concert and recommends the local biker gang led by one
Mitch Baker. This will open up Mitch's set of missions which I will do
first before finishing up with Love Fist.
/MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| VII.3. Big Mitch Baker [BMCH] |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
\MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/
Mitch Baker leads a ragtag group of bikers who call The Greasy Chopper
"home". He is loyal to his gang and is intolerant of outsiders. Naturally, he
doesn't take too kindly to Tommy but Tommy doesn't back down offering to join
the gang if that is what it will take to secure his services.
Baker's missions are represented by a spade in the south part of Downtown and
consists of three missions.
/MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| >BMB1. "Alloy Wheels Of Steel" (Big Mitch Baker) |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
\MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/
0=========0
| Overview \
0===========0
Tommy's first test is to see if he can ride a bike. However, the bike has
to be a either an Angel or Freeway.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
The idea for knocking off a rider at the beginning of the race came from
the following source: Official U.S. Playstation Magazine (Issue #66 (March
2003) - Page 123) by Brian Steinlage (bonniejs[gnat]juno[snot]com)).
0=========0
| The Plan \
0===========0
The race starts at the front of the Greasy Chopper and you have to ride
against three other riders. You have to use either an Angel or Freeway. And
you can't use weapons either - you have to play it straight. You can grab
one the bikes in front of the Greasy Chopper and get in the pink circle to
start the race.
Or you can go in front of one of the other riders (not too close though)
and press Enter Vehicle to knock the rider off and grab the bike (the race
will automatically start) and thus you only have to deal with two bikers
instead of three.
Then there's this nice suggestion given to me by Jamie Allen. Grab a
Firetruck from the nearby Fire Station and drive to the other riders. What
you want to do is place the Firetruck in front of the right two bikers and
perpendicular to the street leaving one rider unblocked. Go the unblocked
rider and jack the bike. This will start the race but the other riders will
smack the Firetruck and it will take them time to get around it. Of course,
you can zip right past the Firetruck and gain a huge lead over the other
two riders.
There's also another benefit to stealing one of your opponent's bikes. It
seems that the Angels that your computer opponents ride have much better
handling than the regular Angels parked in front of the Greasy Chopper. You
can turn the corners much tighter than on a regular Angel (which make you
feel like you are on ice). This means that you can also go much faster than
you could on an regular Angel. Your other opponents have the same bikes but
their advantage is negated by the fact that they are lousy riders and will
wipe out constantly in the corners, and there a lot of them on the course.
You first opportunity to pass them will come where the sharp 90 degree
right turn is at the Hyman Condo - they will be picking themselves up as
you pass them.
Thanks to the improved handling of this particular motorcycle, which I call
the "Steel Angel", you can easily win the race with a time as little as
1:19.
If you want, after the race, you can save the Steel Angel in one of your
garages. However, as A.M. van de Water pointed out, it will lose its
special properties when saved thus becoming a regular Angel again.
0=======0
| Reward \
0=========0
$1,000.
/MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| >BMB2. "Messing With The Man" (Big Mitch Baker) |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
\MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/
0=========0
| Overview \
0===========0
Tommy is a little impatient and tries to get into a fight with Mitch to see
if it will speed things up. Mitch uses Tommy's anger, and the knowledge of
Tommy's prison stay, to his advantage and tells to him "mess with the man".
Tommy decides to take him up on the challenge.....
0========0
| Weapons \
0==========0
MP5 [MP] (1500+ rounds) (optional), MiniGun (2000+ rounds) (optional).
0==========0
| Prep Work \
0============0
Get a regular van, or a moving van, or a Linerunner and save it at your
Hyman Condo garage. When you are ready to start the mission, get your saved
van, drive it over to the Greasy Chopper, and park behind it well off and
away from the street. If you're using the MiniGun go to Phil's Place and
buy the MiniGun and some ammo for it (optional). Put on the Cop Uniform
from the Washington Beach Police Station, get a Hunter from the Air Base,
and fly it to the Greasy Chopper (optional).
0======0
| Notes \
0========0
Special thanks to J. Straughan for the following suggestion on how to do
this mission better.....
"Hello I just read your GTA vice city guide and it was a very good one
but I have a suggstion to make In the Mitch Baker mission with the
chaos meter thingamajig you can just keep firing at a car till it blows
up, then just keep shooting the carcass of the car and voila, I'm sure
you've recieved several e-mails about this and I'm sorry if its
annoying good day."
Works pretty good in the PS2 versions but a reader named Benjamin Kirk
wrote telling me that it doesn't work in the PC version.....
"I play the PC version of GTA: Vice City and wanted to send along a
quick comment regarding this mission. First of all, continuing to shoot
a car after it blows up DOES NOT WORK in the PC version. I found the
fastest way to beat the mission is to get a 3 star wanted level before
starting, then running back to your shack and shooting at the
helicopter with one of your guns. Your chaosometer will go up, but the
helicopter won't blow up. Then when you're done, run back to your
shack, save, then load your saved game and you won't be wanted anymore.
You don't necessarily have to get the wanted level ahead of time if you
don't want. It worked for me."
I tried it out in the PS2 version but did not work for me. In addition the
shooting-a-car strategy does not work in the Xbox version either. So I've
resurrected an earlier strategy from one of my first versions.
Another reader, Haenlomal, made a similar suggestion using only the
MiniGun.....
"The only thing you really need for this mission is a Minigun. Make
sure you have enough ammo for it, since it spits lead like no tomorrow.
If you had picked up enough hidden packages, this should not be a
problem. I would have around 2000 rounds, though you can get by on
even 200 or 300 rounds.
Once you have enough ammo for your minigun, you have two choices.
a) Start the mission with no wanted level
b) Start the mission with a wanted level of 3
Either way, you want to build up to a wanted level of 3 to get the
Police helicopters to come to you. And once they come, it's simple:
Aim your minigun at the 'Copter, and fire away. The mission will be
over in 1-2 seconds! (5 seconds tops if you pick option b) since you
haven't filled up the Chaos Meter by building up to a level 3 wanted
rating.) For some protection, you might want to sprint over to rooftop
where the Skumhole Shack is located. The Copters still follow you
there. This mission is a piece of cake."
I still wasn't able to hit the Police Chopper reliably but Haenlomal
inspired me to use the MiniGun instead of the MP5 on the
shooting-the-car-carcass method and found you can fill up the chaosmeter in
a matter of seconds.
Glen T. Winstein also gave me another tip which I found works reliably on
all versions.
Another reader, Tom Jackson, gave me another idea that made me go "Why
didn't I think of that?"
And Tow Wang came up with another "Why didn't I think of that?" idea.
0=========0
| The Plan \
0===========0
What Mitch wants you to do is create as much chaos as possible within two
minutes. There is a Chaos Meter that must be maxed out to successfully
complete the mission. You must destroy and kill as much as possible to max
it out:
PS2 Version
***********
There is a shortcut to completing this mission (as stated by Mr.
Straughan). You can destroy a car and keep shooting at its remains to jack
up your Chaos Meter. The reason I suggest using a van or a Linerunner is
because they are large vehicles and they are easier to shoot up from a
distance (so you don't hurt yourself when you blow it up). By parking it
behind the building and away from the street, you can shoot up the vehicle
using either the MP5 or MiniGun to jack up your chaos meter without getting
any wanted ratings.
Xbox and PC Versions
********************
After the cutscene, grab one of the cycles outside the Greasy Chopper and
head toward the Pay 'N' Spray in Little Haiti. Shoot any pedestrian and car
in front of you. Don't go too fast though. It will allow you to maintain
better control and aim. There will be plenty of targets (especially the
Cops who will try to cut you off and get in front of you) to shoot at
between the Greasy Chopper and the Pay 'N' Spray and you can jack up your
Chaos Meter very quickly.
All Versions
************
This idea came from Glen T. Winstein. First you will need to get a Cop
Uniform and have collected all 100 Hidden Packages to unlock the Hunter.
Once you are in the Hunter fly to the Greasy Chopper. Land and go inside to
start the mission.
When you start the mission get back into your Hunter and fly up. Then head
out over the water near the golf course and start firing Rockets into the
air. The Chaos Meter will then start to fill up. You don't even have to hit
anything, just fire them into thin air. You can finish this mission quickly
this way.
Another way, as suggested to me by Tom Jackson, is, if you have the
EP-Admiral, use it in the shoot-the-car method instead of a Linerunner or
van. You can still get the Chaos Meter full but you won't blow it up so
this will work on all versions including the Xbox and PC versions.
Then Tow Wang suggested the use of the Rhino for this mission. It seems
that you can only kill Cops and destroy Police vehicles to max out the
Chaos Meter. But running over people and destroying cars regardless will
quickly bring Police attention so this isn't much of a problem. However, if
you successfully complete the mission this way you will find that the
Wanted Ratings don't go away so that is something to keep in mind.
When you have maxed out your Chaos Meter, regardless of method, the mission
is successfully completed. If you used the motorcycle method your wanted
rating doesn't go away which is why you head to the Pay 'N' Spray (so you
can get rid of it).
0=======0
| Reward \
0=========0
$2,000.
/MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM\
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
| >BMB3. "Hogtied" (Big Mitch Baker) |
0BMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMB0
\MBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBMBM/
0=========0
| Overview \
0===========0
As a final test, Mitch wants you to rescue his bike which has been stolen
by a local street gang. If you succeed, Mitch will do security for the Love
Fist concert.....
0========0
| Weapons \
0==========0
Python [.357], MP5 [MP].
0==========0
| Prep Work \
0============0
Have plenty of ammo for the MP5 [MP] and Python [.357].
0======0
| Notes \
0========0
One time I used an Angel to make the jump into the compound. I hit a couple
of people on the way and got a 1-Star Wanted Rating. For some reason, I
didn't quite have the speed to make the jump and I was woefully short,
hitting the building and getting knocked off the bike in mid-air. And I got
busted by a Cop the very moment I hit the ground. Sad.....
I also came up with a new way of doing this mission plus a new exit
strategy by Adam Lilley.
0=========0
| The Plan \
0===========0
Get a PCJ-600 from Howlin' Pete's (across the street from The Greasy
Chopper). There is no direct gate into the compound so you will have to
jump onto a roof to get in. The ramp is the long set of stairs across the
street from the Ammu-Nation (this is also DTN-J22 and DTN-R21).
Once on the roof, get off the bike, and kill the two goons on the roof.
There are a total of 30 goons in the compound. The first two are on the
roof. Eventually you will be spotted and the rest will attack. They will
come out of a doorway right next to the bike. Switch to your MP5 [MP] or
Python [.357] and work your way to the corner near the top of the
bottom-most set of stairs. Stand at the edge of the corner and this will
allow you to quickly kill the gang members as they approach.
After awhile you will hear gunfire from an M4. The last two goons have M4's
and when they show themselves (and you kill them), you will have cleared
the compound of goons and you can get to the bike without any additional
interference.
When you get to Mitch's bike, get on it and go back the way you came. As
noted earlier Adam Lilley came up with a different exit path than the one I
used before.
Go back up to the roof. You will notice four small ventilation "humps" on
the east side of the roof. What needs to be done is to use these "humps" as
mini-ramps to jump over the edge and onto either the building next door or
onto the road. Go back west to the other side of the roof so you can get
enough speed to jump over the retaining ledge when you hit the "hump"
closest to the street.
When you finally get back to the street, head toward the bridge leading to
Prawn Island. When you get near the bridge, break right to get on the
sidewalk, and go in the gap between the wall and bridge. Then turn right,
go down the stairs, and straight to the Greasy Chopper.
Even though you cleared the compound of goons, the gang will still chase
you with their Gang Burritos. However, by going this particular route they
can't catch you.
When you get back to the Greasy Chopper you will complete your task and win
your patch.
0=======0
| Reward \
0=========0
$4,000.
In addition, you have completed all of Mitch Baker's missions and got the
security you need for the Love Fist concert. And speaking of Love Fist.....
/FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| >LF2. "Psycho Killer" (Love Fist) |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
\FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/
0=========0
| Overview \
0===========0
A lunatic fan has been making threats against the band. The band fears that
the fan may show up at a autograph session at a local record store. Tommy
has to try to get the psycho to show himself so he can deal with him.....
0========0
| Weapons \
0==========0
Python [.357], MP5 [MP] (optional).
0==========0
| Prep Work \
0============0
Get a Coach and save it at the Hyman Condo prior to starting the mission.
0======0
| Notes \
0========0
I managed to get the game to freeze during this mission. After I parked the
limo, I ran up the street and got a Freeway and went back to Rock City. I
tried to put the bike on top of the psycho to keep him down just to see
what happens. What happened instead was that the psycho got up and was
standing on top of the bike! I got back on the bike and slowly drove away
with the psycho still on top. I parked the bike near the Hyman Condo and
went back to the limo. When the cutscene started, you see the two girls
(that precede the psycho) make their way into the store. But since the
psycho isn't there, the security guard doesn't get shot and the scene will
"freeze" - you can't go any further and you can't get out of it. Weird.....
0=========0
| The Plan \
0===========0
Get into the limo and make your way to the signing. But stop just short of
the pink marker and get out. Run all the way back to the Hyman Condo and
get the Coach.
Make your way back to the record store and angle the bus toward the alley
to the left of the store. Enter the alleyway and line the bus up against
the right wall so you are scraping the right side of the bus with it. Once
the bus is straight, back it out of the alley and hold down Drive-By Mode
(Left) to see the right side of the Coach.
Look at the bottom of the bus. In between the luggage doors, is a seam
(which is the middle of the Coach). Line the seam with the yellow line of
the road and stop. Exit the bus, ready your Python [.357], get back into
the limo, and creep into the pink circle.
When the cutscene starts, the psycho reveals himself. Near the end, he will
get into his car. Notice where the bus is - it is right on his front
bumper. When you get control again, get out. You will notice that the
psycho is just spinning his wheels. After a couple of seconds (too fast to
use a Sniper Rifle), the frustrated psycho will exit his car. Shoot him
when he does to complete the mission.
If, by some chance, he decides to back up instead, quickly run up and jack
his car. Hold Drive-By Mode (Left) when you get in and shoot him when he
gets up off the ground.
You might have considered, now that you know what he looks like, to just go
up to the crowd on foot and whack him before he does any damage.
Unfortunately, the game still considers him a regular fan since you have
not drawn him out at that point and you will fail the mission if you kill
him beforehand. So much for that potential shortcut.
0=======0
| Reward \
0=========0
$4,000.
/FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF\
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
| >LF3. "Publicity Tour" (Love Fist) |
0LFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFL0
\FLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLFLF/
0=========0
| Overview \
0===========0
Despite the hard work in the previous mission, Tommy finds out that the
psycho is still alive and making threats. The group still need Tommy's help
in dealing with this problem but he is clearly getting irritated at still
having to babysit the band.....
"Normally, I wouldn't busy myself with driving around a bunch of drunken
Scottish bisexuals but, in your case, I'll make an exception!"
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The psycho has left a little surprise in the limo - a bomb that will
explode if you stop the vehicle. Now you will have to drive around while
you and the band try to find a way out of this.
This mission has a lot of room for creative solutions - there really isn't
a wrong way to do this. But perhaps the most effective way is the route
outlined here. Go south along the main road and into Viceport. Hang a left
when the road ends and follow it back out and you will be going back north
along the main road.
You don't have to hold Accelerate down all the time. Release it in
intervals to keep a good solid speed. This will also help you keep better
control of the limo so you can weave through the traffic better. After
about 2 and 3/4 minutes, the band will finally defuse the bomb. Drive back
up to the venue to successfully end the mission.
0=======0
| Reward \
0=========0
$8,000.
In addition, you have finally completed the Love Fist missions. Shortly
afterwards, Mitch calls to tell you that everything went great at the
concert and thanks you for your help.
/RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| VII.4. Umberto Robina [UMRB] |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
\RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/
Umberto Robina is the leader of the Cuban gang that resides in Little Havana.
He hangs out with his father in the Robina Cafe and considers having big
"cojones" to be more important than anything else. His gang is at war with
the Haitians so most of your missions involve playing mercenary for him.
He has four missions total and is represented by the Robina insignia in
Little Havana.
The last mission, "Trojan Voodoo" (Umberto Robina), can only be done after
completing all of Auntie Poulet's missions.
/RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR1. "Stunt Boat Challenge" (Umberto Robina) |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
\RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/
0=========0
| Overview \
0===========0
After introducing himself to Umberto, Tommy is challenged to a race against
time using a boat to prove he has big cojones.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
I had a reader, Tyotyovics Kazmer, strongly suggest to me that if you own
the PC version it is recommended that the frame limiter be turned on or
this mission becomes much tougher to complete.
0=========0
| The Plan \
0===========0
If you did pretty good at "Checkpoint Charlie" (The Boatyard Asset), then
this is a piece of cake.
Your biggest problems are going to be the ramps and a couple of sharp turns
near the middle of the course. Finishing the course in less than 3:00 will
earn their respect and successful completion.
0=======0
| Reward \
0=========0
$1,000.
You'll also get a call from a woman who calls herself Auntie Poulet. This
opens up her set of missions but we will save them for later. For now, I
will continue with Umberto's missions.
/RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR2. "Cannon Fodder" (Umberto Robina) |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
\RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/
0=========0
| Overview \
0===========0
Umberto is upset of losing some of his men to the Haitians and wants you to
escort some additional "troops" into Little Haiti.....
0========0
| Weapons \
0==========0
PSG1 [.308 Sniper], Python [.357], Grenades, Spaz Shotgun [S.P.A.S. 12].
0==========0
| Prep Work \
0============0
Grab a four-door vehicle, like a Taxi, before beginning the mission.
0======0
| Notes \
0========0
Some interesting findings concerning some of the Haitian weapons. They seem
to be able to destroy any kind of vehicle with ease including the Rhino and
the EP-Admiral. In front of the gate is a road that runs along the front of
it. If you go along this road and place a vehicle in front of the Haitians
so they can't shoot the Cubans, that vehicle will be destroyed very
quickly.
For example, I got a Rhino and drove in front of the gate, without touching
anything, to protect the Cubans while I took care of the Haitians. To my
amazement, the Rhino started flaming in about a few shots from the Haitian
weapons and thus they destroyed the Rhino.
0=========0
| The Plan \
0===========0
Once everybody is in the car, go toward the pink blip on the radar. Once
there, you will see a long alleyway leading into an industrial building. At
the gate, there is a car and a bunch of Haitians behind it. There is also
an alleyway that runs along the front wall of the complex. After the
cutscene, you are prompted to get rid of the Haitians.
Switch to your PSG1 [.308 Sniper] and take down the Haitians from your
position. Shoot up the car to destroy it for this will take out most of the
Haitians. Kill any survivors to advance the mission along.
When the Cubans charge, three of them are cut down by a sniper who is on
the roof of the main building. Take him down with your PSG1 [.308 Sniper]
then switch to your Spaz Shotgun [S.P.A.S. 12] and enter the complex.
When you get to the van, kill as many Haitians as possible before stealing
the van. Once in the van, run over any Haitians that get in your way.
Keep in mind that in the process of killing all those Haitians you jacked
up your Wanted Rating (2-Star) so now you will have to deal with the Cops
as you exit the complex. Make your way to the Little Haiti Pay 'N' Spray to
get rid of the rating and then go to the Cafe to complete the mission. Or,
you can just go straight to the cafe instead of going to a Pay 'N' Spray if
you're feeling adventurous.
0=======0
| Reward \
0=========0
$2,000.
/RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR3. "Naval Engagement" (Umberto Robina) |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
\RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/
0=========0
| Overview \
0===========0
Umberto wants you to crash a deal that is going down with the Haitians and
take the money and drugs back to him.....
0========0
| Weapons \
0==========0
Spaz Shotgun [S.P.A.S. 12], Rocket Launcher.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive down to the pink blip to meet Rico who will drive you to the meet at
Starfish Island. Switch to your Spaz Shotgun [S.P.A.S. 12] before
activating the pink circle. The meet is taking place on one of the docks
and there are also two boats there. There are three Haitians on each boat
and several people on the dock itself. Once you are at the meet, hold
Target and tap Next Weapon until you are targeting the Haitian on the far
right (on the right boat).
Then press and HOLD down the Attack button to start shooting and quickly
tap Previous Weapon to do a quick sweep of all of your targets from right
to left. If you do this right, and quickly enough, you should be able to
get through this first section without so much as a scratch.
After that you will be on land. Switch to your Rocket Launcher and shoot at
various places around the house to kill all of the other gang members. Grab
one of the briefcases near the boats then go near the house to get the
others. Once that is done, the Haitians will destroy Rico and his boat so
you are on your own.
At this point you will have a 4-Star Wanted Rating. Go along the left side
of the house and you will see a Landstalker on the parking pad. Take it and
drive it back (avoiding as much of the Police pursuit as possible) to the
Cafe to end the mission.
0=======0
| Reward \
0=========0
$4,000.
In addition, you won't be able to do the last of Umberto's missions until
you do all of Auntie Poulet's missions. Which leads me to.....
/PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| VII.5. Auntie Poulet [ANPU] |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
\PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/
Auntie Poulet is the leader of the Haitian gang and is at war with the
Cubans. Tommy is confused at first of why he's there but Auntie Poulet leaves
him feeling a little, shall we say, spellbound. He is now compelled to help
her in her fight against the Cubans.
She has three relatively simple missions and is represented by the voodoo
doll icon in Little Haiti.
/PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| >AP1. "Juju Scramble" (Auntie Poulet) |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
\PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/
0=========0
| Overview \
0===========0
The Cubans have told the Cops where Auntie Poulet hides her special powders
who think that they are illegal drugs. She tells Tommy they are not and
compels him to get the powders before the Cops do.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
The powders are located in three locations and once you grab the first one,
you have about a minute to grab the other two.
Drive a car to the first location which is near The Junkyard entrance. Park
the car close to the building pointing east right by the stash. Exit the
car, go up the ramp and across the roof to get it. When you grab the case,
you will be accosted by a SWAT member. Jump off the roof and onto or near
your parked car. Get back in your car and get the second stash. You will
have at least a 2-Star Wanted Rating so the Cops will be on your tail.
The second stash is located in the open near a corner not far from the
first one. When you grab that, you will get a 4-Star Wanted Rating and the
Cops will be all over you. Head back toward Auntie Poulet's and in the
process go through an alley that has a Police Bribe that will lower your
rating. Once you do that, angle right and head to the third package which
is just north of LHI-J25.
Once you grab that, your Wanted Rating now goes up to 5-Star and the FBI
will join in chasing you down. The best thing to do is just run on foot,
off the ramp and into the bribe, then back to Auntie Poulet's to end the
mission.
0=======0
| Reward \
0=========0
$1,000.
/PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| >AP2. "Bombs Away!" (Auntie Poulet) |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
\PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/
0=========0
| Overview \
0===========0
Auntie Poulet wants you to take down some Cubans and their boats using RC
planes.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go and find the Top Fun Van which is by the seawall not far from Auntie
Poulet's shack.
You have three planes to do your work with which is to destroy the Cubans
and their boats, docked on Starfish Island, by bombing them with RC Barons.
If you had problems doing the RC Baron race, this is not going to be easy.
However, you can make things a whole lot better on yourself if you do the
following.....
Once you get the plane in the air, make your way to the dock area where the
Cubans are. Once you're over the backyard of the house where the dock is,
land your plane. From this point, you control the plane like you would a
car. And you can also run over people with the plane like you can with a
car. If you hit somebody hard enough or run over them enough times, you can
kill people this way.
Start by running over the Cuban standing by the car. The Cubans won't do
anything unless you drop a bomb so they're sitting ducks while you're on
the ground.
Once you run over the first Cuban, go over and run over the three Cubans
standing near the top of the stairs. Then go down the stairs and go after
the one closest to the boats. Stop quickly once you hit him regardless of
whether you killed him or not otherwise you put the plane in the water.
Back up and hit him again if you didn't kill him. Then go after the Cuban
hidden by the crane. Because of the small space it will take four hits to
kill him (back up after hitting him to make another run at him). Then go
after the other three Cubans standing and sitting nearby to clear them out.
After that, all that's left are the boats themselves. Put the plane in the
middle boat and drop a bomb to destroy the boat, the boat to the right, and
your plane. This leaves the left boat and you can use one of your remaining
two planes to either bomb it from the air or land it in the boat and
self-destruct. This will then end the mission successfully.
0=======0
| Reward \
0=========0
$2,000.
/PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP\
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
| >AP3. "Dirty Lickin's" (Auntie Poulet) |
0APAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPA0
\PAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAPAP/
0=========0
| Overview \
0===========0
Auntie Poulet's final task for you involves providing some unfair
assistance for the Haitians involved in a street fight with the Cubans. The
assistance comes in the form of you taking out the Cubans with a Sniper
Rifle.....
0========0
| Weapons \
0==========0
Sniper Rifle.
0==========0
| Prep Work \
0============0
Buy a Sniper Rifle from the Ammu-Nation in North Point Mall and get a least
60 rounds.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
During the cutscene, Tommy grabs the Sniper Rifle off the table. If you had
the PSG1 [.308 Sniper], it will be replaced by the Sniper Rifle. By
getting a Sniper Rifle beforehand, Tommy will merely add to the ammo he
already has.
Run to the stairs leading to the rooftop where the pink circle is and grab
the Adrenaline Pill on the way up to your vantage point. Then zoom in and
take down all of the Cubans and their reinforcements as they appear. You
should have more than enough ammo to do the deed. The Fast Load Feature, if
you managed to earn it from the "Rifle Range" side-mission, will allow you
to kill the Cubans quickly. Once the Haitians kill the last Cuban, the
mission will end successfully.
If you want to challenge yourself a bit, don't pick up the Pill.
0=======0
| Reward \
0=========0
$5,000.
At this point I have completed all of Auntie Poulet's missions. This also
means that I can finally finish up with Robina's tasks which takes me
to.....
/RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR4. "Trojan Voodoo" (Umberto Robina) |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
\RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/
0=========0
| Overview \
0===========0
Umberto's final task for you is to go and blow up the Haitian drug
processing plant. You need to get a Haitian vehicle to get inside so you
can plant bombs to destroy the building.....
0========0
| Weapons \
0==========0
Python [.357].
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You will need to get a Voodoo to make your entrance. The good part is that
there is always one parked by Auntie Poulet's house. Get in a car and drive
yourself and Pepe over to Auntie Poulet's to get the Voodoo (Pepe will make
some interesting comments along the way). Once you get the Voodoo, make
your way over to the other members of your team parked not far from Kaufman
Cabs. From there, simply follow your team into the Haitian complex.
Once you get out of your car and into the building, kill every Haitian with
your Python before planting any bombs. There are three places to place your
devices:
>>[1] on the second floor.
>>[2] right beneath [1].
>>[3] by the door.
Once you plant the first one, you have about 40 seconds to plant the other
two bombs before they detonate and escape. Start with (1) and make your way
to (2) and (3). After planting the last device, make your way to the gate
entrance and hang a right to go up some stairs to a nearby rooftop to
escape. After that, you will then be treated to some fireworks as the
factory goes up. This will successfully end the mission.
0=======0
| Reward \
0=========0
$10,000.
This also completes all of Umberto Robina's missions.
In addition, the Haitians will then be hostile to you so if go through
Little Haiti, they will try to yank you from your car and kill you. This is
why I saved this mission until almost the very end.
Plus, the MiniGun Weapon Icon will appear on top of the ruined drug
processing plant.
At this point in the guide, I am at 99% completion and ready to do the
final Main Story Mission of the game.....
/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V5. "Keep Your Friends Close....." (Tommy Vercetti) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/
0=========0
| Overview \
0===========0
Sonny Forelli decides to visit Tommy after Tommy whacked his collectors.
Tommy's plan is to give $3 million in fake money to satisfy Sonny.
Unfortunately, for Tommy, Lance reveals himself as a traitor telling Sonny
where the real cash is. And so the final confrontation begins.....
"I just wanted to piss you off before I kill you."
0========0
| Weapons \
0==========0
Rocket Launcher (100+ rounds), Python [.357], Spaz Shotgun [S.P.A.S. 12]
(100+ rounds).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
One reader, Rich Williams, informed me of that some of the rewards for
completing this mission occur at the end of the Main Story Missions not at
100% Completion so I rearranged some things at the end of this chapter.
0=========0
| The Plan \
0===========0
Once the mission begins, you are behind your desk ready to guard your safe.
Quickly run out of your office and angle left. Go up the mini-set of stairs
and position yourself underneath the wall lamp at the top. Switch to your
Rocket Launcher and aim at the stained glass window at the top of the
office door. As the goons come up, launch a rocket at the window and the
explosion will kill them before they can enter the office. Keep shooting
the window with rockets as additional goons come up.
After a while, you will be prompted to return to your office to protect
your safe. When you get to the front of your office, you will start the
cutscene with Lance. After the cutscene, aim your Rocket Launcher at the
entrance of the hallway near where Lance is standing. Quickly rip off
several rockets at the hallway and the concussive blasts will kill Lance
without you even having to chase him! Swing your launcher left toward the
two goons near the upper window across the room from you and send a rocket
to take them down.
However, you won't be able to trigger the cutscene with Sonny until you
leave the main room. The game expects you to chase Lance up to the roof and
the ability to trigger the cutscene is tied to you leaving the main room.
So switch to your Python [.357] and run up to the hallway leading to the
staircase (if by some chance Lance survived the first volley of rockets, he
will be waiting at the other end of the hallway. Switch back to your Rocket
Launcher and send several rockets down the hallway to finish him off). Go
down the stairs to the basement and to the small room that has health,
armor, an M4, and a Shotgun where you can replenish yourself (killing any
goons that get in your way of course). Then go back up to your office but
switch to your Spaz Shotgun [S.P.A.S. 12] before reaching the door.
Once you get back to your office, you will then confront Sonny himself who
pretty much confirms that you were set up by him 15 years ago.....
"I OWN you, Tommy! Those fifteen years were mine to spend."
He now considers you expendable so he sends his guys out to kill you.
After the cutscene, move forward a couple of steps to the edge of the top
step, quickly target, and shoot one of Sonny's bodyguards. After that,
quickly target and shoot the other bodyguard. Then quickly target Sonny and
HOLD down the Attack button to pump as much lead into Sonny as fast as you
possibly can. You will take some damage but if you are quick enough this
part should be over in a matter of seconds. After a few rounds Sonny will
go down in a bloody heap.
Congratulations! You have now succeeded in getting rid of Sonny once and
for all. You will then be treated to the ending cutscene and the
credits.....
"Ain't it just beautiful?"
After that, you will be placed at the top of the stairs in front of your
mansion. And what do you get for your work?.....
0=======0
| Reward \
0=========0
$30,000.
And for completing the Main Story Missions you will get the following:
>>The Hunter will now start spawning at the Helipad at south Ocean Beach.
It may not appear the first time you try to find it so go around one of
the blocks and return to the helipad. (source: GameWinners.com GTA:Vice
City Forum). In addition, according to Dan Leonard (who is playing the
Xbox version), the Hunter may also appear at Fort Baxter Air Base after
this mission regardless of whether or not you obtained all 100 Hidden
Packages first.
>>As you roam the city, you will get phone calls from some of the other
characters starting with Colonel Cortez. These phone calls provide some
additional humor to liven up the game.
And if you've done EVERYTHING prior to doing this mission you should also
have the elusive.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VIII. 100% Completion Score [CPSC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
And what do you earn for 100% Completion in "Grand Theft Auto: Vice City"?:
>>Maximum health of 200.
>>Maximum armor of 200.
>>Infinite ammo for ALL weapons.
>>Double damage rating for all cars you drive. This means, while you are
behind the wheel of a car, that it will take twice as much damage before
being destroyed. Any other car on the road has normal damage.
>>The Frankie Outfit will now spawn in your office. It is the same as your
Casual Outfit except the T-shirt will have some writing on it: "I
completed Vice City and all I got was this lousy T-shirt."
>>You can get bodyguards after 100% Completion. In the living room on the
first floor of the Mansion you will see three of your men sitting on the
furniture with pink circles in front of them. If you activate the pink
circles you will lose a little money and these guys will follow you
around until they get killed. Thanks to Robert Buchanan for that piece
of information. Also thanks to Michael Jankowski for pointing out that
you can also get them in the PS2 version.
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IX. Credits |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating one of the best games ever made (again) and for giving me
the single biggest reason to relive the 80's (hey I was nineteen in
1986).
>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
TheGenie, and many other guides sites
**************************************************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
>>Apple Computers and Bare Bones Software
***************************************
For making, IMHO, the best computers (especially my Intel Mac Mini) and
for making the best text programs (BBEdit Lite and TextWrangler) for the
Macintosh.
>>Sony and MicroSoft
******************
For putting out three very good consoles: the PlayStation 2 and the Xbox
(and Xbox 360).
>>Glen T. Winstein
****************
For probably being the single biggest fan of my GTA related work
(especially this document).
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| X. Conclusion |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto: Vice City".
Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************
Grand Theft Auto: Vice City List Cheat Index
Strategy Guide (Part 1, 2, 3, 4)
Garden Maze Map
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