Grand Theft Auto : Vice City List (Strategy Guide Part 2)


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| I.33. Advanced Tips And Information [ATAI] |
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Below are some tips and additional information that will be of benefit to
you:

0================0
| The Health Code \
0==================0

Even though you can do everything in this guide without the use of any
cheat codes, I felt that I should provide this one to give the user a
little bit of flexibility. There are several areas of the game that can
possibly frustrate gamers and this code can be of use there. There are also
a few areas where I actually encourage its use (like "Brown Thunder").
This code will NOT corrupt save files or cause a percentage lockdown (I can
personally confirm that).

>>(PS2) - R1 Button, R2 Button, L1 Button, Circle Button, Left (D-Pad),
Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad),
Down (D-Pad), Right (D-Pad), Up (D-Pad)

>>(Xbox) - Right Trigger, Black Button, Left Trigger, B Button,
Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad),
Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad)

>>(PC) - Aspirine

0==========================0
| No Wanted Rating Exploits \
0============================0

Glen T. Winstein relayed me an idea that was tried by another gamer named
GTA_Loc. It seems that in two of the missions, "Rub Out" (Ricardo Diaz) and
"Copland" (Tommy Vercetti), have what is known as a No Wanted Rating
Exploit. Basically, at a certain point within those two missions, you will
not be able to generate a Wanted Rating regardless of how much chaos you
create. Useful for jacking up your Criminal Ranking or robbing the Stores.
I will provide more details within those two missions.

0===================0
| Righting a Vehicle \
0=====================0

Did you know that if you put a vehicle on its side that you can put the
vehicle back on its tires? If the vehicle is on its right side, then move
the Left Analog Stick (PS2, Xbox) to the right or press the Turn Right key
(PC). Move the stick to the left or press the Turn Left key (PC) if it is
on its left side. This works best with boxy vehicles (like the Ambulance).
You can also do this with a car but you will have to be fast.

0===============0
| Quick Stopping \
0=================0

You can increase your braking power if you hold down Handbrake and Reverse
together. This works well in tight spaces and sandy beaches (especially on
the Ambulance Mission).

0================0
| Quick Targeting \
0==================0

When locking onto targets with a gun (like a Python [.357]) while holding
down Target, you can use the Next and Previous Weapon buttons to switch
targets. You can also let go of the Target button and quickly press it
again to pick up another target (after you kill the previous one).

0==================0
| Air Base Shortcut \
0====================0

If you are in Downtown or Little Haiti and you need to get to Fort Baxter
Air Base, there is a shortcut that will help. Go to the Junkyard area. Just
before you get to the entrance, hang a left at the road before it and you
should cross a small red railroad bridge. Go right and then left and stay
close to the edge. Eventually, you will end up behind the Airport
billboards. Go right and where the signs end and the tunnel begins, the
ground and the top of the tunnel are at the same level. Go on top of the
tunnel and go right toward Fort Baxter Air Base. Either jump off the tunnel
onto the road or stay left so you can get level with the road (after
turning left where the wall ends).

0==================0
| Chopper Free Zone \
0====================0

Did you know that if you are flying a chopper and at 3-Star Wanted Rating
(or above) that you can make the Police helicopter go away if you land on
the roof of the North Point Mall? However, the Police helicopter will
reappear if you fly away from the mall.

There is a second chopper-free zone at the east house on the north part
of Prawn Island (where you can find PRI-H2).

A third chopper-free area can be found at the rooftop of the EIA Main
Terminal Building at Escobar International Airport (credit for this find
goes to Phil Gulliford).

0================================0
| Render Spike Strips Ineffective \
0==================================0

When in a Police vehicle, press Activate Vehicle Mission to turn on
Vigilante Mode and then quickly press Activate Vehicle Mission again to
turn it off. After that, you are impervious to the spike strips that the
Cops lay down at 3-Star Wanted Rating and above. This will also keep them
from shooting out your tires as well. This will only last for as long as
you stay in the Police vehicle and won't transfer to another car if you
leave it. Sadly, this won't work in Firetruck, Ambulance, and Taxi
vehicles. Credit for this nifty idea goes to Shnangyboos who posted his
find on GameFAQs.com (GTA: Vice City forum).

0=============0
| Prostitution \
0===============0

Like in GTA3, you can pick up a hooker and go above your maximum of 100
health to 125. But if you do the Pizza Delivery Mission to get your health
maximum bumped up to 150 and you pick up a prostitute, your health will
DROP down to 125 so sometimes sex isn't always a good thing. But it is
worth doing on occasion because now that the main character talks, you can
hear what is going on in the car. Hilarious. And, by the way, when you pick
up a hooker, be a nice chap and warn her - you pack a Python and you know
how to use it.....

0==========================================0
| Getting The Police Cheetah or FBI Rancher \
0============================================0

Both the Police Cheetah and the FBI Rancher are nice cars to have and also
to use in Vigilante Missions. However, getting them can be a pain in the
butt because of the difficulty of getting rid of the Cops to get the
vehicle and getting rid of the Wanted Ratings all the while keeping them
from destroying the car. There are two methods to getting these Police
vehicles.

>>You can run for a little bit away from a cluster of Ranchers (and
Cheetahs) and turn around. The agents will be gone but the vehicles are
still there to get with no resistance (a leftover trick from "Grand Theft
Auto III").

>>You can jack either a Cheetah or Rancher before they can come to a
complete stop (the other riders will jump out while you are removing the
driver).

If you thought "Tubbs" had it bad dealing with his boss (see the "Law
Enforcement" chapter - 3-Star), imagine four highly embarrassed, and
supposedly well trained and heavily armed, FBI agents trying to explain to
their superiors how they let a street-wise punk with a plain six-shooter
take one of the agency's vehicles from them. Imagine indeed.....

However, if you mistime your carjack attempt, you will either be shot up
pretty bad when they exit the vehicle or be knocked down for a quick, and
embarrassing, bust.

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| "Stuff of Legends" \
0=====================0

This is a neat little side excursion you can try once you get your hands on
the Hunter if you want. This is purely optional since this has nothing to
do with your completion percentage. You may want to wait until you have
opened Sunshine Autos first so you can place a car (any car) into one of
the garages across from the Pay 'N' Spray there so it would be very easy to
get rid of your wanted rating.

If you look at the very bottom of your stat sheet, you will notice
something that has to do with your media rating called "Highest media
attention". It has a score and a ranking. Throughout most of the game, it
is usually pretty low. But I decided to raise it to see how far I could go.
One of the ways to raise it is to do a full scale assault on Vice City
(blow up and kill everything you see).

Fly around and destroy as much as you can and when you look at your stats,
you will see your ranking increase along with your media score. You will go
from local media attention (live TV) to national (UFA Today) and then to
global (world crisis). After that is your maximum rating: "Stuff of
Legends". My highest media score is 2,520.

When you decide to quit, fly to Sunshine Autos, get into your stored car,
and go into the Pay 'N' Spray to get rid of your wanted rating. When you
are done with that, save your game to keep your media score.

Below is the complete listing of media attention as was found in the
"american.gxt" file on the PS2 Vice City Disc:

>>Ignored
>>Boring
>>Vaguely interesting
>>Local paper Page 7
>>Front page of local paper
>>Vice Courier Page 2
>>Vice Courier Front page
>>Local TV 3am
>>Local TV news
>>Local TV Live coverage
>>UFA Today page 12
>>UFA Today page 4
>>Picture in UFA Today
>>National TV 4am
>>National TV news
>>National TV live coverage
>>International news
>>National crisis
>>International crisis
>>World event
>>Stuff of legends

0==============0
| Rotating Moon \
0================0

Not really useful but a neat trick nevertheless. When in a helicopter and
it is nighttime, go into first person mode and face the moon. Then tilt the
helicopter right then left. You will notice that the moon will rotate with
you.

0==========================0
| Nighttime Water Searching \
0============================0

If you want to see what is in the water, the best time is nighttime. When
flying over the water in a helicopter, you will notice that you can see
things in the water much better than you could during the daytime. It
almost looks like there are lights in the water to illuminate all the stuff
there like the rocks and sunken ships (and fish.....and dead bodies.....).

0=================0
| Food For Thought \
0===================0

When you go into the North Point Mall at either the west or east ends, you
will see the food court. There are four different fast food places where
you can get food (or what passes for it). But you have to be below 100
health to activate the pink circles at each place. And regardless of your
health maximum, they will only bump it back to 100. They also cost a little
money but unless you are really broke, this should not be an issue.
However, they do more than serve food - they also provide a little humor.

Out of curiosity, while I was still officially on the East Side, I jacked
my wanted rating to 4-Star (maximum) while in the mall and let the Cops
shoot away my armor and some of my health to activate these places. The
guys behind the counter will always say something - sometimes generic,
sometimes funny.

The humor is enhanced by HOW they say what they say. After all, these guys
work in a fast food place - their attitudes and voice reflect their
enthusiasm (or lack thereof). After I get food, I let the Cops shoot me and
then I go back for more and see what the guy says next. Most of the things
these guys say, regardless of brand, is pretty standard and generic
like.....

"Enjoy your meal, sir."
"Enjoy the special."
"Here you go."
"Here's the food."
"Come back soon, you hear?

But each place has lines specific to its brand (note: the Well Stacked
Pizza places (where you can find the Pizza Boy and do the Pizza Delivery
Missions) and The Cheesy Crust Pizza Co. use the same response database).
Here are some notables.....

The Cheesy Crust Pizza Co. and Well Stacked Pizza
*************************************************
"Look at the crust.....It's so cheesy."

Beef Bandit
***********
"Sombrero special amigo!.....Ay yi yi!!"
"Ay yi yi! One steaming pile of spicy bull.....ole`."
"Hola! Zorro!.....My life is meaningless. Take the food, pal."

The Burger Shot
***************
"Fresh Guts in the Bun sir."
"100% reconstituted moose bladder."
"Enjoy your processed cow lips."
"Burger, with extra guts."
"Slaughtered it myself, sir."
"Remember.....we use all of the cow."

Shaft Hot Dogs
**************
"Here, this should fill your aching hole."
"One hot meaty link with special sauce."
"Mmmmm (smack) A greasy shaft.....just for you, sir."

0========================0
| Some Interesting Trivia \
0==========================0

One of my readers, Bragon (from Thailand), gave me a couple of bits of
interesting trivia that I will now share.....

About The Suzy Suxxx Movie Title "BITE"
***************************************
In French, "bite" means "dick" (pronounced "beat").

About A Movie Poster In Phil's Bedroom (In His Trailer)
*******************************************************
"Chicks 'N Guns" was the title of the video watched by Robert DeNiro and
Samuel Jackson at the beginning of Quentin Tarentino's movie "Jackie
Brown".

0=====================================================0
| "Hook The Hooker" or Getting Tommy A REAL Girlfriend \
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I had a reader by the name of Restick write to me with the following
trick.....

"Hi, I have read many FAQ's and have never seen the Hooker Trick. I call
it "Hook The Hooker". Do the races from sunshine auto, (airport one is
the best) and when you get there before starting the race, check each
car to see which one has the Hooker driving. She is always in the same
car. Get in line and then start the race and stay with her. At the end
of the race she will take off. Catch her and do a drive by on her. Her
car will come to a stop and as it does, pull along side so when she gets
out she will walk up to your car and get in. Now she won't charge you
anything for being with you, plus, she will follow you anywhere you go.
Take her for a helo ride, motorcycle ride or the like. You can also
enter the race again with her as a passager, and if you have a 4 door
car, do the same stunt and pick up a total of 3 to follow u all over
vice city. Sometimes though when u do the drive by, she may not stop.
That's ok. Go back and do the race again. Believe me, you will get her."

I verified this trick on both the PS2 and Xbox versions and Glen T.
Winstein verified it on the PC version.

You can actually make things easier on yourself if you don't collect any
checkpoints during the Airport race. Partway through the race the cars will
stop being aggressive and slow down. They will even go single file through
the remainder of the race. This will make it very easy to stay with the
hooker's car so you can get her for Tommy.

0=====================0
| Good Samaritan Bonus \
0=======================0

I had a gentleman named Abhisheik Dahiya point this out to me recently.....

"If you see a Cop chasing a guy (you can easily see this happening at
the mall all the time) and you run to the guy the Cop is chasing and
knock him down WITH ONLY YOUR FIST, NO GUN, do it in front of the Cop
so he can arrest him. You get a Good Samaritan Bonus 50$."

Another reader, Tim Williams, had some more information regarding the Good
Samaritan Bonus.....

"Further to the note on the good samaritan bonus, if you keep on chasing
the criminal, or help the Copper beat him up until he dies, you can
then kick the corpse, if you do this, you will get paid the good
samaritan bonus every time you hit him while he's alive, and every time
you mutilate his corpse. This can't be done forever as the body will
fade out, but it's a quick was to make a few hundred if you need it
early on in the game."

This can be done on all versions.

0============0
| Bus Driving \
0==============0

If you have a Coach you can actually pick up passengers at bus stops. Each
passenger will give you $5 and will exit when you stop at another bus stop.
Thanks to Rich Williams for that information.

And Andr Dienske come up with this observation:

"After I read that you can pick up passengers with a bus (5 dollars per
passenger), I tried it. Actually, there is a complete circular route
(clockwise) of bus stops all over the island. Completing it doesnt give
you any extras, but I found out one amusing thing.

Becoming rich as a bus driver. At the bus stop next to the North
Shopping Mall, a lot of people usually spawn. While I was parked there,
I got a phone call and left the game for a while. When I came back, I
saw a crowd of people around the bus, trying to get in. And it never
stops: I saw over a hundred people disappear in the bus. Later I tried
letting the bus stay there while I was asleep. I woke up a rich man and
bought me some property all over the island."

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| When Forced to Change Weapons \
0================================0

I had a reader, Tow Wang, come up with following observation and solution
concerning certain missions (on the PC version):

"The following missions have an annoying feature in common: they force
you to pick up a weapon that may be less effective than the one you
already have, especially if you have collected a lot of hidden packages
before doing the main story missions...

>C1. "Treacherous Swine" (Colonel Juan Garcia Cortez)
Forces you to pick up: chainsaw
>C3. "Guardian Angels" (Colonel Juan Garcia Cortez)
Forces you to pick up: Ruger
>D4. "Supply & Demand" (Ricardo Diaz)
Forces you to pick up: Assault Rifle that triggers a bug
>AC4. "Check Out at the Check In" (Assassination Contact)
Forces you to pick up: Sniper Rifle
>PCA1. "Gun Runner" (Phil Cassidy's Asset)
Forces you to pick up: Mac-10, M4, M60 and one I can't
remember
>AP3. "Dirty Lickin's" (Auntie Poulet)
Forces you to pick up: Sniper Rifle

In all these missions, if you don't want to lose your original weapons
and ammo, go drop everything at EIA (which I confirmed works) or at the
golf club (have not tried yet). Even if a mission forces you to pick up
a "Sniper Rifle" with only a few bullets, you can always go back to
those security checkpoints and re-get the previous weapons you had
(e.g. the better PSG-1), and in the process all the ammo you had
amassed gets restored."

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| I.34. Bugs [BGSS] |
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Vice City, like most games, has its share of glitches and flaws. The vast
majority of them are minor and some of them can be used to get around certain
obstacles. However, this section is dedicated to more serious problems that
can get in the way of things. Crash bugs and other problems that can
seriously affect gameplay are some of the things that are listed here.

They also have to appear during regular gameplay - meaning, no cheat codes.
Plus, all serious bugs have to be verified. This means being able to make the
bug happen again doing what you did before. By listing the very serious bugs
here, I'm trying to help gamers avoid potential headaches that can negatively
affect their experience.

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| I.34.A. Detonator Bug (PS2 - Original Version) \
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On the southwest part of Viceport (in the big open area just east of the
Airport), you will find 8-Ball's Bomb Shop. Here you can set up your car with
a bomb just like you could do in "Grand Theft Auto III". Just park the car
and detonate it at your leisure from a safe distance.

When you exit the car, you will see the detonator icon in your weapon slot.
Press Circle to blow up the car.

But when you press R2 or L2, you will find that you are stuck on the
detonator - you can't switch to another weapon. This can be quite
distressing.

This also happens with the Remote Grenade weapon when you throw the grenade
and it switches to the Detonator part of the weapon.

The reason for this, based on several sources, has to do with the Infinite
Ammo Feature that you earn when you get 100%. The Detonator weapon was not
designed to have any ammo and the program gets confused when it has infinite
ammo and it switches to the Detonator.

There are, however, a couple of ways to get rid of the Detonator.....

>>Get Wasted or Busted.

>>Go through a metal detector at either the Leaf Links Golf Club or Escobar
International Airport to remove your weapons. Then go back and get all of
your weapons except the Detonator. Special thanks to
(Ripperspirite[gnat]aol[snot]com) for the suggestion.

This bug has been fixed for the PS2 Double Pack and Haitian-Friendly Versions
and has never existed on either the Xbox and PC versions.

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| I.34.B. Cherry Popper Glitch (PS2 Original Version) \
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One of the nastier bugs within the PS2 Original Version is the Cherry Popper
Glitch. When you open the property you can save there just like any other
property in the game.

However, on occasion, your game save can become corrupted when you save there
thus forcing you to start your game over again. It doesn't do it every time
but each time you save there you're rolling the dice betting your game save
doesn't frag.

The best thing to avoid it is simply NEVER to save there in the first place.
Rockstar may have fixed this in the PS2 Double Pack Version.

I recently had another reader, Dragonfire, report that this bug may also
exist in the Xbox version. It is unclear if this was fixed in the Xbox
Haitian-Friendly version.

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| I.34.C. Little Havana Glitch (PS2 and PC Versions) \
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While perusing the GameFAQs Vice City Message Board I came across a topic
concerning the Little Havana Glitch started by one of the "gods" of Vice
City, robbman. Below is what he had to say on the topic (with a little
embellishment):

"I think people don't know or don't think about this glitch when playing.
That's why I made this topic."

"Later in the game you will be able to get the Little Havana Outfit. Though
there is a glitch which puts the Little Havana Outfit behind an invisible
wall.

"All you need to do to avoid this glitch is to do the mission "Copland"
(Tommy Vercetti) before you do Avery Carringtons last mission "Two Bit
Hit".

Simple but effective. But, of course, if you follow the order of missions in
this guide you avoid this bug anyway. Still, not many people know about (and
how to) avoid this problem.

Glen T. Winstein wrote to me verifying that this bug also happens in the PC
version.

In addition, another reader, TownRanger, indicated to me that PC version
users may have to change the order of missions to avoid this bug:

"However, I found out that in the PC version the invisible wall in front of
the Havana outfit icon still exist if you finish Copland before Two Big
Hit. The way I get rid of the glitch is to finish Copland before
Demolition Man."

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| I.35. Vice City: 1984 to 1986 [VITY] |
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X| IMPORTANT NOTE: This chapter employs some creative writing and is not |X
X| part of the official GTA canon or endorsed by Rockstar Games. It is my |X
X| way of linking "Grand Theft Auto: Vice City Stories" to "Grand Theft |X
X| Auto: Vice City". |X
X| |X
X| It also goes without saying that this is MAJOR SPOILERS for "Grand |X
X| Theft Auto: Vice City Stories" so read with caution if you haven't |X
X| played that game yet. |X
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With the release of "Grand Theft Auto: Vice City Stories", set in the year
1984, we got to see what Vice City was like prior to Tommy's arrival in
1986. These are some of the things that happened between the two stories:

>>The Police are still baffled about the sudden rise and disappearance of
crime lord Victor Vance in 1984. He came and went so quickly that they
were not able to get a lot of information on him. The fact that he kept
out of the public eye for the most part made him even more mysterious to
law enforcement. Even those who worked for him in the short time he was
in Vice City didn't know much about him. Victor's younger brother, Lance
Vance, however, was far more flamboyant and outgoing. As a result, the
Police have far more info on him than on Victor. Hopefully, this
information will lead them back to Victor at some point since they feel
that he may one day return to Vice City.

>>Victor Vance is also implicated in the theft of a very powerful attack
chopper from Fort Baxter Air Base. This, of course, was extremely
embarrassing to military brass considering that Victor Vance was once a
soldier there. This has also led to toward increased hostilities to
civilians because of heightened security. Especially to those who happen
to be wandering just outside of the base.

>>When the infamous Mendez Brothers, who were revealed to be notorious drug
dealers, were murdered in 1984, law enforcement moved in to take over
their houses. In addition to the house on the north side of Prawn Island
they also owned the two neighboring houses to keep nosy people from
moving in. However, the brothers have powerful family outside the country
and they have been fighting law enforcement over the ownership of the
properties. While this has been going on, the houses have fallen into
disrepair and now street gangs have taken them over and using them for
their hideout.

>>The brothers were also leasing a large building on the west side of
Downtown known as the Mendez Building. But the building had to be
demolished in late 1984 because of extensive damage near the top of the
building suffered during an attack which resulted in the death of Diego
Mendez. According to law enforcement, the Hunter that was taken from Fort
Baxter Air Base was used in this attack thus implicating Victor Vance as
the attacker (in addition to his other crimes). Almost as quickly as the
Mendez Building went down another, smaller, building sprang up. But the
speed of construction has raised questions of the new building's safety
so it remains mostly empty at this time.

>>After Victor Vance's disappearance law enforcement aggressively moved in
and took over his businesses. In a show of force they quickly destroyed
all of his businesses and either sold the land to businesses or gave it
to Vice City for future development.

>>One of those properties was right next to The Fairgrounds in Vice Point.
The constant gang warfare chased away many customers. Even with law
enforcement taking over this property The Fairground was forced to close
in late 1984. The Fairgrounds was a popular tourist attraction where
people would go and have some fun on the bumper cars or the ferris wheel.
Shortly after the closure Avery Carrington, one of Vice City's prominent
real estate developers, bought The Fairground property and started a new
development project known as Fairground Point. He also wanted the gang
property but law enforcement sold it to Spand Express as quickly as they
confiscated it. According to sources close to Mr. Carrington, Avery was
most unhappy with that sale since he also had an eye on the property.

>>Near the end of the 1984 hurricane season a major hurricane came ashore
near the Vice City area. While not an extremely powerful storm it did do
considerable damage which included severe damage to The Waterhouses area,
destroying the wooden bridge that connected Little Havana to the Fort
Baxter Air Base area, and knocking over the huge "Rockstar" sign off of
The Rockstar Building.

>>In 1985 the Civil Asset Forfeiture Impound, which was on the west side of
Viceport, moved to a location outside of Vice City leaving a huge
vacancy. However, the 8-Ball's Bomb Shop left the Downtown area and moved
into one of the buildings vacated by CAFI in late 1985.

/=========================================================================\
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| I.36. 100% Completion List [CPLT] |
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\=========================================================================/

Below is everything you need to do to get 100% Completion within Vice City:

++Completion of all Main Story Missions:
**************************************
>>From "The Party" (Ken Rosenberg) to "Keep Your Friends Close....."
(Tommy Vercetti).

++Complete all Side Story Missions:
*********************************
>>Love Fist (3 missions)
>>Big Mitch Baker (3 missions)
>>Auntie Poulet (3 missions)
>>Umberto Robina (4 missions)

++Complete the following tasks:
*****************************
>>Collect all 100 Hidden Packages.
>>Complete all 35 Rampages.
>>Complete all 36 Unique Stunt Jumps.
>>Complete the Ambulance Mission.
>>Complete the Firetruck Mission.
>>Complete the Vigilante Mission.
>>Complete the Taxi Mission.
>>Complete the Pizza Delivery Mission.
>>Complete all 5 Assassination Missions.
>>Rob all 15 stores.
>>Complete all three Top Fun Van Missions.
>>Get at least 45 points in "Rifle Range" (opened after "The Shootist"
(Malibu Club Asset)) to unlock the Fast Load feature.

++Complete all three Hyman Memorial Arena events:
***********************************************
>>BloodRing
>>DirtRing
>>HotRing

++Complete all four Chopper Checkpoint Missions:
**********************************************
>>Little Haiti
>>Ocean Beach
>>Vice Point
>>Downtown

++Complete all four Vehicle Missions:
***********************************
>>"Test Track" (Downtown)
>>"Trial By Dirt" (Downtown)
>>"Cone Crazy" (Ocean Beach)
>>"PCJ Playground" (Vice Point)

++Purchase all nine Asset Mission Properties and complete all Asset Missions
attached to them:
*****************
>>Malibu Club (4 missions)
>>Kaufman Cabs (3 missions)
>>Vice City Printing Works (2 missions)
>>Interglobal Film Studios (4 missions)
>>Phil's Place (opened after completion of the Malibu Asset Missions - 2
missions for Phil)
>>Sunshine Autos (complete all 6 Vice Street Races and complete all 4 Car
Collection lists)
>>The Cherry Popper Ice Cream Factory (complete "Distribution" mission)
>>The Boatyard (complete "Checkpoint Charlie" mission)
>>The Pole Position Club (spend $600 in one sitting in the room in the
back)

++Purchase all seven Asset Properties:
************************************
>>El Swanko Casa
>>Links View Apartments
>>Ocean Heights
>>Hyman Condo
>>1102 Washington Street
>>3321 Vice Point
>>Skumhole Shack

With that, it is now time to move onto the main portion of the guide starting
with.....

/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. The East Side [ETSD] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

On the eastern half of the East Side of Vice City is the large beach which is
very popular with the tourists and the large hotels they stay at while in
Vice City. Prawn Island, situated at the north part of the Vice City area
between the East and West Side, is home to a movie studio and some
dilapidated homes.

Vice Point is home to the largest shopping mall in Vice City as well as many
large hotels and apartments. Leaf Links Golf Course is where to rich go to
play golf and hang out. Ocean Beach is home to The Piers, where one can park
a boat, and The Lighthouse, an important and historical landmark.

However, due to the threat of a major hurricane offshore, all of the bridges
to the West Side of Vice City have been closed so you cannot go there for the
foreseeable future.

/=========================================================================\
0===========================================================================0
| II.1. In The Beginning..... |
0===========================================================================0
\=========================================================================/

Vice City: 1986.

After a 15 year stretch in prison, Tommy Vercetti is finally released and is
sent down to Vice City on behalf of the Forelli family, based in Liberty
City, to expand their criminal empire. Tommy's first task is to acquire some
cocaine using Sonny Forelli's money to get things going in Vice City.

With the help of Ken Rosenberg, lawyer/contact for the Forelli family, he
meets a supplier and begins the transaction. Of course, things don't go as
planned (otherwise there wouldn't be a game here, right?) as Tommy and his
group are ambushed.

Fortunately, Tommy barely makes it out alive with the help of Ken, who speeds
them both to safety. After the two of you make it back to Ken's office, you
are then free to move about. At this point you are instructed to go to your
hotel in Ocean Beach. Grab either the nearby Faggio or Admiral and head to
the hotel.

As you enter the hotel you will see the pink circle at the base of the stairs
which you have to enter to get to your room and talk to "An Old Friend".
Sonny is pissed at you having lost the money and the coke and you promise him
that you will get both the money and the merchandise as well as the
ermm...limbs of the people responsible for this mess.

After the cutscene, save your game and then go back up to your room.

/=========================================================================\
0===========================================================================0
| II.2. Your Room [YRRM] |
0===========================================================================0
\=========================================================================/

As you look around, you realize that you got a nice little place here at the
Ocean View Hotel. However, most people rarely go back here when they finally
have access to the West Side and The Mansion. In doing so, they miss out on
most of the subtle decor changes that occur as the game progresses. This
stuff is also listed in PSM magazine (issue #67, pages 86-87).....

>>Three of your weapon icons (Flamethrower, MiniGun, and Rocket Launcher)
will appear here when you get the necessary Hidden Packages to unlock
them.
>>A Rafael's garment bag will appear on your closet after "The Party"
(Ken Rosenberg).
>>A Shooter of the Month trophy will appear on top of the TV after "The
Shootist" (Malibu Club Asset). Use the Sniper Rifle scope to read the
wording.
>>A duffel bag with money (and bundles of money strewn about) will appear
on the bed after "Hit The Courier" (Vice City Printing Works Asset)
(thanks to magnamerik for that bit of info).
>>A hockey mask will appear on the coffee table after "The Job" (Malibu
Club Asset).
>>Three barrels of Boomshine will appear in the corner near the minibar
after "Boomshine Saigon" (Phil Cassidy's Asset).
>>Two of Candy Suxxx's movie posters ("Bite" and "Closer Encounters") will
appear on the wall after "G-Spotlight" (Interglobal Films Asset).
>>A Hidden Package, broken in two, will appear on the minibar at some point
during the game. Also on the bar is two small piles of white powder. As
it turns out, the Hidden Packages were really just a fancy, and sneaky,
way of getting cocaine into Vice City.

/=========================================================================\
0===========================================================================0
| II.3. Before Doing The Main Story Missions [BDMS] |
0===========================================================================0
\=========================================================================/

To start, I'm going to do as much of the off-story stuff as possible before
doing the first official mission, "The Party" (Ken Rosenberg).

A lot of this stuff can be done in any order but doing some things in a
certain sequence will be of most benefit to you (like doing the Ambulance
Mission (for Infinite Run), the Pizza Delivery Mission (for 150 health), and
the Firetruck Mission (for the Fireproof Feature) before doing any Rampages).

After looking around, leave your hotel room and begin your exploration of the
city starting with the.....

/=========================================================================\
0===========================================================================0
| II.4. East Side Landmarks [ESLM] |
0===========================================================================0
\=========================================================================/

Listed below, by neighborhood, are the landmarks for the East Side of Vice
City. This is to help you in finding your way around and locating items
placed in the city.

The Map co-ordinates refer to the printed map that comes included with the
game disc. The neighborhood borders on the Main Map are different than what
is shown on the printed map and I am using the printed map border references.

Some of the street names and buildings are referenced from both Vice City and
Vice City Stories while a few others are made up.

It is best to go around and find the landmarks before going after Weapons,
Rampages, Unique Stunt Jumps, and Hidden Packages.

The landmarks for the East Side of Vice City are:

/XXXXXXXXXXXX\
0==============0
| Prawn Island |
0==============0
\XXXXXXXXXXXX/

Hoarmount Avenue
****************
This is the main east-west road that connects Prawn Island with Vice
Point to the east and Downtown to the west.

The Mendez Brother's House
**************************
Location: (North) Prawn Island.
Notes: This large aqua colored house at the north end of the island was
the former residence of the notorious Mendez Brothers, major
players in Vice City's crime scene, who were killed in 1984. The
house has remained largely abandoned as law enforcement and
relatives of the brothers fight over the estate. This house, and
the two nearby houses, also owned by the brothers, have been
overrun by street gangs who make it their hideout.

Interglobal Films
*****************
Location: (Southwest) Prawn Island.
Notes: A moderately sized film studio where B-movies and commercials are
usually filmed. In addition, some low grade pornography films have
recently been filmed there. Becomes an Asset Mission area and save
point in Vice City.

/XXXXXXXXXX\
0============0
| Vice Point |
0============0
\XXXXXXXXXX/

Vice Point Rd.
**************
Map: ([B, C, D, E]-5).
Notes: This road starts at the five-way intersection where Vice Point and
Washington Beach meet. It goes north all the way to Vice Point
Mall and around the west side of the mall and ends at the north
edge of the bridge that leads to Prawn Island.

West Vice Point Rd.
*******************
Map: ([B, C]-5).
Notes: This road starts at the south edge of the bridge that goes to
Prawn Island, around the hairpin curve (where the Ducum Inn is
at), goes east, and ends at the intersection with Vice Point Rd.
directly southeast of Shady Palms Hospital.

Hoarmount Avenue
****************
Map: ([B, C]-5), (B-[3, 4]), (C-3).
Notes: The east end of this road starts at the intersection at the
southwest part of Shady Palms Hospital (with West Vice Point Rd.),
goes north toward and through Prawn Island, and into Downtown.

The North Point Mall
********************
Location: (North) Vice Point.
Map: (B-5).
Notes: The major mall for Vice City. Recently changed it's name from Vice
Point Mall during renovation in 1985. Houses many stores including
an Ammu-Nation.

3321 Vice Point Rd.
*******************
Location: (Northeast) Vice Point.
Map: ([A, B]-5).
Notes: This green colored hotel building, northeast of the Vice Point
Mall, is one of your Safehouses in Vice City.

Beach Dirtbike Track
********************
Location: (Northeast) Vice Point, on the Beach.
Map: (B-6).
Notes: This is a large sandy dirtbike track where one can ride around on
a Sanchez or even race remote control cars.

Shady Palms Hospital
********************
Location: (North) Vice Point, two blocks east of the Ducum Inn.
Map: (C-5).
Notes: This is where you will be if you end up getting Wasted while on
the East Side near the Vice Point area.

Ducum Inn
*********
Location: (North) Vice Point, two blocks west of Shady Palms Hospital.
Map: (C-5).
Notes: This is a large hotel south of the bridge leading to Prawn Island
and inside the hairpin road curve.

El Swanko Casa
***************
Location: (North) Vice Point.
Map: (C-5).
Notes: This luxurious house is located directly south of the intersection
for Hoarmount Avenue and West Vice Point Rd (just south of Shady
Palms Hospital). This is also one of your Safehouses in Vice
City.

Vice Point Police Station
*************************
Location: (North) Vice Point, two blocks south of Shady Palms Hospital.
Map: (C-5).
Notes: This is where you will be if you end up getting Busted while on
the East Side near the Vice Point area.

Vice Point Pay 'N' Spray
************************
Location: (North) Vice Point, head west from the Vice Point Police
Station then turn south at the intersection (it will be just
ahead).
Map: (C-5).
Notes: This is where you go to get rid of Wanted Ratings, repair damage,
and change the color of your vehicles.

Links View Apartments
*********************
Location: (North) Vice Point, just across the street south of the Vice
Point Pay 'N' Spray.
Map: (C-5).
Notes: This large white and yellow apartment building is one of your
Safehouses in Vice City.

Vice Point Apartments
*********************
Location: (North) Vice Point, across the street east of Links View
Apartments.
Map: ([C, D]-5).
Notes: This complex stretches from the yellow and white building to the
southeast of Links View Apartments all the way to the pink
building northeast of Links View Apartments.

Washington Street
*****************
Map: (F-[3, 4, 5]), (E-5), (D-5).
Notes: This road intersects with Vice Point Rd. in the central part of
Vice Point. It angles southwest from the intersection and goes
over the water. It continues south past the Starfish Apartment
Complex. It will then go over the water again, go past 1102
Washington Street then angle west, go past Ocean View Hospital, go
over the water again (as part of the South Bridge), and end at
Bayshore Avenue on the West Side.

Washington Street Apartments
****************************
Location: (Central) Vice Point, at the northwest part of the intersection
where Washington Street and Vice Point Rd. meet.
Map: (D-5).
Notes: This small cluster of apartment buildings has a courtyard with
several basketball courts.

The Well Stacked Pizza Co.
**************************
Location: (Central) Vice Point, just southwest of Washington Street
Apartments.
Map: (D-5).
Notes: This chain of pizza parlors is a popular eating establishment in
Vice City.

Vice Point Langer
*****************
Location: (South) Vice Point, just southeast of the Vice Point
Rd./Washington Street intersection.
Map: (D-5).
Notes: This is one of the major hotels for the East Side of Vice City.

The Malibu Club
***************
Location: (South) Vice Point, across the street west of Vice Point
Langer.
Map: (D-5).
Notes: The big time nightclub for Vice City. Becomes an Asset Mission
area and save point in Vice City.

Standing Vice Point Hotel
*************************
Location: (South) Vice Point, just southeast of The Malibu Club.
Map: (E-5).
Notes: This is also another of the major hotels for the East Side of Vice
City.

Fairground Point
****************
Location: (Southwest) Vice Point, at the three-way intersection north of
Star View Heights.
Map: (E-5).
Notes: This currently under construction building, owned by real estate
magnate Avery Carrington, is being built on what was formerly
known as The Fairgrounds. In late 1984 The Fairgrounds was forced
to close due to lack of business. Shortly thereafter Avery
Carrington bought the property and began to build on it.

Spand Express
*************
Location: (Southwest) Vice Point, right next to and southeast of
Fairground Point.
Map: (E-5).
Notes: This business sits on what was formerly known as a gang business.
This gang business was rumored to be owned by Victor Vance but,
after his mysterious disappearance in 1984, this business was shut
down by the Police. This land was sold on the cheap, by law
enforcement, to Spand Express who quickly built an office on the
property.

Star View Heights
*****************
Location: (Southwest) Vice Point, just southwest of Fairground Point near
the bridge that leads to Starfish Island.
Map: (E-[4, 5]).
Notes: Currently under construction, this huge office/residential
building is supposed to compliment Starfish Apartment Complex
(across the street to the south).

/XXXXXXXXXXXXXXXX\
0==================0
| Washington Beach |
0==================0
\XXXXXXXXXXXXXXXX/

Washington Avenue
*****************
Map: ([E, F, G]-5), (G-4).
Notes: This road starts at the five-way intersection where Washington
Beach and Vice Point meet. Then goes south and ends at the main
road that goes around the south end of Ocean Beach.

Starfish Apartment Complex
**************************
Location: (Northwest) Vice Point, at the east end of the bridge that goes
to Starfish Island.
Map: (E-[4, 5]).
Notes: This is a huge multi-building apartment complex that offers
spectacular views of Starfish Island and surrounding areas.

"Bunch of Tools" Hardware Store
*******************************
Location: (Northwest) Washington Beach, across the street east from
Starfish Apartment Complex.
Map: (E-5).
Notes: This is where one can buy tools and equipment for home improvement
projects.

Washington Beach Police Station
*******************************
Location: (North) Washington Beach.
Map: (E-5).
Notes: This is where you will be if you end up getting Busted while on
the East Side near the Washington Beach area.

DBP Security
************
Location: Washington Beach, south of Washington Beach Police Station.
From the entrance of the Washington Beach Police Station, go
east and turn south onto Washington Avenue. Go through the
three-way intersection and continue south to the next three-way
intersection. DBP Security is at the southeast corner of the
intersection.
Map: (F-5).
Notes: DBP Security is considered one of the best private security firms
in Vice City.

1102 Washington Street
**********************
Location: (Southwest) Washington Beach, on Washington Street.
Map: (F-4).
Notes: This colorful red, yellow, blue, and green building is one of your
Safehouses in Vice City.

Ken Rosenberg's Office
**********************
Location: (Southwest) Washington Beach, across Washington Street east of
1102 Washington Street.
Map: (F-[4, 5]).
Notes: This is where you pick up Ken Rosenberg's missions in Vice City.

Washington Beach Apartments
***************************
Location: (South) Washington Beach.
Map: (F-5).
Notes: Go east along the east-west road at the southeast part of Ken
Rosenberg's Office building. When you get past Gay Gordo's
Boutique (which should be to your right as you go east through the
intersection) you should see some stairs to your left. These
stairs lead up to the very tall pink building known as the
Washington Beach Apartments (and it has a For Lease sign on it).

Washington Beach Office Complex
*******************************
Location: (South) Washington Beach, directly north of Washington Beach
Apartments.
Map: (F-5).
Notes: These very tall buildings are on the other side of the teal fence
near the swimming pool at the back of Washington Beach Apartments.

/XXXXXXXXXXX\
0=============0
| Ocean Beach |
0=============0
\XXXXXXXXXXX/

Ocean View Hospital
*******************
Location: (Northwest) Ocean Beach.
Map: (F-4).
Notes: This is where you will be if you end up getting Wasted while on
the East Side near the Ocean Beach area.

Washington Mall
***************
Location: (North) Ocean Beach, just southeast of Ken Rosenberg's Office.
Map: (F-4).
Notes: This newly completed mall is the latest addition to Vice City's
shopping scene.

The Ocean View Medical Foundation
*********************************
Location: (Northwest) Ocean Beach, directly south of Ocean View Hospital.
Map: (F-4).
Notes: These two large buildings is where important medical research is
being done to help benefit mankind.

Marina Sands Hotel
******************
Location: (West) Ocean Beach, across the street southeast of The Ocean
View Medical Foundation.
Map: ([F, G]-4).
Notes: This large luxurious hotel is where many famous guests like to
stay when they are in Vice City.

Going Gas Station
*****************
Location: (North) Ocean Beach, directly south of the Washington Mall.
Map: (F-4).
Notes: A gas station for the giant oil producer (Going Co.).

The Piers
*********
Location: (West) Ocean Beach, west of the Marina Sands Hotel.
Map: (G-4).
Notes: These two large piers is where one can dock a luxury or fishing
boat. It should be noted that most of this area is situated within
Viceport but I will keep this within Ocean Beach.

Ocean Beach Pay 'N' Spray
*************************
Location: (Central) Ocean Beach.
Map: (G-4).
Notes: This is where you go to get rid of Wanted Ratings, repair damage,
and change the color of your vehicles.

Ocean Beach Parking Garage
**************************
Location: (Central) Ocean Beach, on the block directly east of the Ocean
Beach Pay 'N' Spray (and next to Washington Avenue).
Map: ([F, G]-4).
Notes: A major parking garage used by those who want to go to the beach
or to shop in the nearby businesses.

Ocean Beach Ammu-Nation
***********************
Location: (South) Ocean Beach.
Map: (G-4).
Notes: This is where you can purchase weapons for use against your
enemies or anybody else who pisses you off.

Ocean Beach Church
******************
Location: (South) Ocean Beach, just south of the Ocean Beach Ammu-Nation.
Map: (G-4).
Notes: This is one of the churches where the religious can congregate and
pray.

Ocean Heights Apartments
************************
Location: (South) Ocean Beach, about a block east of the Ocean Beach
Ammu-Nation.
Map: (G-4).
Notes: This tall red and white building is one of your Safehouses in Vice
City.

The Pole Position Club
**********************
Location: (South) Ocean Beach, across the street (at the corner) just
northeast of Ocean Heights Apartments.
Map: (G-[4, 5]).
Notes: This strip club, with red and blue neon lights going around the
building, becomes an Asset Mission area and save point in Vice
City.

Ocean View Hotel
****************
Location: (Southeast) Ocean Beach, near a three-way intersection.
Map: (G-5).
Notes: This quaint hotel is where Tommy Vercetti starts his odyssey in
Vice City.

The Lighthouse
**************
Location: (Southeast) Ocean Beach.
Map: (H-5).
Notes: This is an historical and important landmark used to keep ships
from getting lost near the shores of Vice City.

/=========================================================================\
0===========================================================================0
| II.5. Asset Properties (East Side) [PRES] |
0===========================================================================0
\=========================================================================/

Here's a rundown of the Asset Properties you can acquire while on the East
Side. The Map co-ordinates refer to the printed map that comes included with
the game disc:

0================0
| 3321 Vice Point \
0==================0

Location: Northeast of the North Point Mall in Vice Point.
Map: (B-5).
Price: $2,500.
Notes: Just a basic save point. Good if you want to save before doing any
mischief at the mall.

0===============0
| El Swanko Casa \
0=================0

Location: Just south of the Shady Palms Hospital in Vice Point.
Map: (C-5).
Cost: $8,000.
Notes: Has one garage plus a Ruger [Kruger] Weapon Icon on the roof in the
back.

0======================0
| Links View Apartments \
0========================0

Location: South of the Vice Point Pay 'N' Spray in Vice Point.
Map: (C-5).
Cost: $6,000.
Notes: Has one garage. Good for saving the Caddy after swiping one from
Leaf Links Golf Course.

0=======================0
| 1102 Washington Street \
0=========================0

Location: Across the street from Ken Rosenberg's office in Washington
Beach.
Map: (F-5).
Cost: $3,000.
Notes: Another basic save point. This is the best place to save before
starting the Main Story Missions.

0=========================0
| Ocean Heights Apartments \
0===========================0

Location: On the southern edge of Ocean Beach west of the Pole Position
Club in Ocean Beach.
Map: (G-4).
Cost: $7,000.
Notes: Has one garage. It is also the tallest garage on the East Side,
perfect for storing a bus (like the Coach).

/=========================================================================\
0===========================================================================0
| II.6. East Side Weapons And Items [ESWI] |
0===========================================================================0
\=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police
Bribe Icons for the East Side of Vice City. The Map co-ordinates refer to the
printed map that comes included with the game disc:

/XXXXXXXXXXXX\
0==============0
| Prawn Island |
0==============0
\XXXXXXXXXXXX/

Weapons
*******
>>Uzi 9mm [Uz-I]: On the front porch of The Mendez Brother's House.
Map: (B-4).
>>M4: In Studio B (behind the moon lander) at the Interglobal Films
complex.
Map: (B-4).

Health
******
>>At the north part of the fountain in the middle of Prawn Island.
Map: (B-4).

Body Armor
**********
>>Tucked in a small yard across the street just southeast of the entrance
to Interglobal Films.
Map: (B-4).

Police Bribe
************
>>On the road at the southeast corner of Prawn Island.
Map: (B-4).

/XXXXXXXXXX\
0============0
| Vice Point |
0============0
\XXXXXXXXXX/

Weapons
*******
>>Ruger [Kruger]: On top of the roof behind El Swanko Casa.
Map: (C-5).
>>Meat Cleaver: Behind The Well Stacked Pizza Co.
Map: (D-5).
>>Remote Grenade: On the east side of the blue colored hotel across the
street east of Washington Street Apartments.
[NOTE: PS2 Original Version only: NOT to be used when
Infinite Ammo is acquired at 100% Completion due to a
bug.]
Map: (D-5).
>>Tec-9: Behind a house near the end of the cul-de-sac across the bridge
west of The Well Stacked Pizza Co.
Map: (D-5).
>>Colt .45 [Pistol]: On the first floor of the main building under
construction at Fairground Point.
Map: (E-5).

Health
******
>>At Shady Palms Hospital [Cost: $20].
Map: (C-5).
>>At Vice Point Dispensary (on the west side of the block across the
street west of Shady Palms Hospital [Cost: $20].
Map: (C-5).
>>Behind the dumpster at the southeast part of the three-way intersection
north of the Vice Point Pay 'N' Spray.
Map: (C-5).

Body Armor
**********
>>Tucked in a corner at the north side of the orange-and-white building
directly south of 3321 Vice Point Rd.
Map: (B-5).
>>On the top level in the middle of the blue-and-white building south of
the North Point Mall (on Hoarmount Avenue on the inside part of the
road curve leading to Prawn Island).
Map: (B-5).
>>In the small hut in the middle of the pool for the house directly south
of El Swanko Casa.
Map: (C-5).
>>In the basketball courts (west side - behind north wall of the west
entrance) of Washington Street Apartments.
Map: (D-5).
>>Near the entrance of Standing Vice Point Hotel.
Map: (E-5).
>>Behind the north wall (ground floor) of Star View Heights.
Map: (E-5).

Police Bribe
************
>>At the south end of North Point Mall.
Map: (B-5).
>>On the pathway east of Links View Apartments (in the middle of Vice
Point Apartments).
Map: (C-5).
>>Between the trees just southeast of The Well Stacked Pizza Co.
Map: (D-5).
>>On the east side of the white-and-yellow building across the waterway
west of The Malibu Club.
Map: (D-5).

Adrenaline
**********
>>Tucked next to the stairway on the north part of the yellow-and-white
building directly south of North Point Mall (near the Police Bribe).
Map: (B-5).
>>At Vice Point Dispensary (on the west side of the block across the
street west of Shady Palms Hospital [Cost: $10].
Map: (C-5).
>>On the upper porch on the north end of Washington Street Apartments.
Map: (D-5).
>>At the west side of the condo north of the Malibu Club.
Map: (D-5).

/XXXXXXXXXXXXXXXX\
0==================0
| North Point Mall |
0==================0
\XXXXXXXXXXXXXXXX/

Weapons
*******
>>Katana: Inside the Tarbrush Cafe.
Map: (B-5).

Weapons (North Point Mall Ammu-Nation)
**************************************
>>Colt .45 [Pistol]: [Cost: $100].
>>Grenades: [Cost: $300].
>>Uzi 9mm [Uz-I]: [Cost: $400].
>>Stubby Shotgun: Becomes available after completion of "The Chase"
(Ricardo Diaz) [Cost: $600].
>>Sniper Rifle: Becomes available after completion of "Phnom Penh '86"
(Ricardo Diaz) [Cost: $1,500].

Weapons ("Tooled Up" Hardware Store)
************************************
>>Screwdriver: [Cost: $10].
>>Hammer: [Cost: $20].
>>Meat Cleaver: [Cost: $50].
>>Knife: [Cost: $90].
>>Katana: Becomes available after completion of "The Chase" (Ricardo
Diaz) [Cost: $300].

Health
******
>>In the giant cup display in the northwest part of North Point Mall.
Map: (B-5).

Body Armor (North Point Mall Ammu-Nation)
*****************************************
>>Becomes available after completion of "Jury Fury" (Ken Rosenberg)
[Cost: $200].

/XXXXXXXXXXXXXXXXXXXX\
0======================0
| Leaf Links Golf Club |
0======================0
\XXXXXXXXXXXXXXXXXXXX/

Weapons
*******
>>Golf Club: Behind the Clubhouse.
Map: (C-4).

Health
******
>>On the west foot bridge at the north part of Leaf Links Golf Club.
Map: (C-4).

Body Armor
**********
>>In a bunker for Hole 12 in the northwest area of Leaf Links Golf Club.
Map: (C-4).

/XXXXXXXXXXXXXXXX\
0==================0
| Washington Beach |
0==================0
\XXXXXXXXXXXXXXXX/

Weapons
*******
>>Grenades: Behind the Washington Beach Police Station.
[++IMPORTANT NOTE: Xbox, PC, PS2 Double Pack (3.00), PS2
Haitian-Friendly (3.00, 3.01) versions only].
Map: (E-5).
>>Tear Gas: Behind the Washington Beach Police Station.
[++IMPORTANT NOTE: This weapon is NOT available in either the
PC, Xbox, or PS2 Haitian-Friendly versions (single or double
pack). It is still available in the PS2 Original Version
(1.40) and PS2 Haitian-Unfriendly Double Pack version
(2.01).]
Map: (E-5).
>>Chrome Shotgun: By one of the benches on the sidewalk by the beach
south of Standing Vice Point Hotel.
Map: (E-5).
>>Uzi 9mm [Uz-I]: Near the front end of Washington Beach Apartments.
Map: (F-5).

Weapons ("Bunch of Tools" Hardware Store)
*****************************************
>>Screwdriver: [Cost: $10].
>>Hammer: [Cost: $20].
>>Meat Cleaver: [Cost: $50].
>>Baseball Bat: Becomes available after completion of "Riot" (Ken
Rosenberg) [Cost: $80].
>>Machete: Becomes available after completion of "Treacherous Swine"
(Colonel Cortez) [Cost: $100].

Health
******
>>On top of the building across the street east of the Washington Beach
Police Station.
Map: (E-5).

Body Armor
**********
>>By the pool at the back of Washington Beach Apartments.
Map: (F-5).

Police Bribe
************
>>In the alleyway north of DBP Security.
Map: (E-5).

Adrenaline
**********
>>On the ground floor at the west end of the Washington Mall.
Map: (F-4).

/XXXXXXXXXXX\
0=============0
| Ocean Beach |
0=============0
\XXXXXXXXXXX/

Weapons
*******
>>Chrome Shotgun: On the top parking level (southeast side) for the
Washington Mall.
Map: (F-4).
>>Colt .45 [Pistol]: On the patio between Pier 1 and Pier 2 for the
parking garage at The Piers.
Map: (G-4).
>>Uzi 9mm [Uz-I]: Behind the Ocean Beach Pay 'N' Spray.
Map: (G-4).
>>Chainsaw: Inside Apartment 3c. From the Ocean Beach Pay 'N' Spray, go
south to the next intersection. Then turn left and you should
see the pink and white apartment building where Apartment 3c
is located. The apartment is on the second floor and the
Weapon Icon is in the bathroom of the apartment.
Map: (G-4).
>>Baseball Bat: Behind the Ocean View Hotel.
Map: (G-5).
>>Brass Knuckles: In the alleyway behind the Ocean View Hotel just north
of where you found the Baseball Bat.
Map: (G-5).
>>Knife: Behind the Maison Weinfall restaurant in south Ocean Beach. From
the entrance of the Pole Position club, go east into the alley
at the street intersection. Then turn south when you reach the
alley intersection. Go south until you reach the end of the
alley and the back of the restaurant where the Knife can be
found.
Map: (G-5).

Weapons (Ocean Beach Ammu-Nation)
*********************************
>>Colt .45 [Pistol]: [Cost: $100].
>>Ingram Mac 10 [Mac]: [Cost: $300].
>>Chrome Shotgun: Becomes available after completion of "Mall Shootout"
(Colonel Cortez) [Cost: $500].
>>Ruger [Kruger]: Becomes available after completion of "Guardian Angels"
(Colonel Cortez) [Cost: $1,000].

Health
******
>>In front of Ocean View Hospital [Cost: $20].
Map: (F-4).
>>In the middle of the pathways in the small park north of The Piers.
Map: (F-4).

Body Armor
**********
>>At the top of the stairs on the south side of the blue-and-white stilt
building north of the Ocean Beach Pay 'N' Spray.
Map: (G-4).

Body Armor (Ocean Beach Ammu-Nation)
************************************
>>Becomes available after completion of "Jury Fury" (Ken Rosenberg)
[Cost: $200].

Police Bribe
************
>>In lower shopping area just south of the Ocean Beach Parking Garage.
Map: (G-5).

Adrenaline
**********
>>On the ground floor at the west end of the Washington Mall.
Map: (F-4).

With that done let's now start doing.....

/=========================================================================\
0===========================================================================0
| II.7. Hidden Packages Explained [HKEX] |
0===========================================================================0
\=========================================================================/

By going after the Hidden Packages, strewn throughout Vice City, you will be
helping yourself get familiar with Vice City as well as generating Weapon
Icons and vehicles.

The Weapon Icons will spawn at the Ocean Beach Hotel, the Hyman Condo
(Downtown), and The Mansion (Starfish Island). The vehicles will spawn where
noted.

There are 100 Hidden Packages total and each Package retrieved will give
$100. You will also get $100,000 for acquiring all 100 Packages.

This is the list of what you get for finding the Hidden Packages:

>>10 Packages - Body Armor
>>20 Packages - Chainsaw
>>30 Packages - Python [.357]
>>40 Packages - Flamethrower
>>50 Packages - PSG1 [.308 Sniper]
>>60 Packages - MiniGun
>>70 Packages - Rocket Launcher
>>80 Packages - Sea Sparrow (at The Mansion on Starfish Island)
>>90 Packages - Rhino (at the front part of Fort Baxter Air Base)
>>100 Packages - Hunter (at the rear of Fort Baxter Air Base)

49 of the Hidden Packages can be found on the East Side of Vice City. There
are three that need to be acquired by helicopter or boat and can be done
later. For those on the ground, you can speed up the process by using a
Faggio which will allow you to get into small places quickly.

/=========================================================================\
0===========================================================================0
| II.8. Hidden Packages (East Side) [HPES] |
0===========================================================================0
\=========================================================================/

Now for the list of Hidden Packages that can be found on the East Side of
Vice City. The Map co-ordinates refer to the printed map that comes included
with the game disc:

/XXXXXXXXXXXXXXXXXX\
0====================0
| Prawn Island (PRI) |
0====================0
\XXXXXXXXXXXXXXXXXX/

[PRI-H1] - On the west side of the abandoned house southwest of The Mendez
Brother's House.
Map: (B-4).

[PRI-H2] - Inside a small room in the abandoned house southeast of The Mendez
Brother's House.
Map: (B-4).
Notes: Here's the best way to get this Package:

--First go inside the house where the package is at.
--When you get inside the entrance, look around.
--On the right side, on the floor, is a ruined picture.
--Above that picture is a hole in the wall.
--Beyond that hole is another room. This is where the package
is at.
--Go up the right side of stairs then stop at the set of doors
near the hole (where it cuts into the floor).
--Use the Look Around feature to look down into the hole and
you should be able to see the Package.
--If you can see the package, hit Square to jump and you
should jump into the hole.
--Once you do that, get the Package and use the pallets to
climb out.

[PRI-H3] - Inside Studio C on the north part of the Interglobal Film Studio
lot.
Map: (B-4).

[PRI-H4] - On top of the blue glass building inside the Interglobal Film
Studios lot.
Map: (B-4).
Notes: This can be acquired by either helicopter or motorcycle.
When using a motorcycle, get on top of the building east of
the studio and line yourself up to do Unique Stunt Jump
PRI-J1 but angle right towards the blue building. You'll
have to stop quick when you get there otherwise you'll fall
off.

[PRI-H5] - In the alley on the east side of the island (not far from the
Police Bribe).
Map: (B-4).

/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| North Point Mall (NPM) |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/

[NPM-H6] - On the second floor, east side, by some sale signs.
Map: (B-5).

[NPM-H7] - Inside the "Gash" store, on the second floor, tucked in a corner.
Map: (B-5).

/XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
\XXXXXXXXXXXXXXXX/

[VCP-H8] - Inside the nook at the north end of the North Point Mall (between
the entrances).
Map: (B-5).

[VCP-H9] - On ground level, southwest corner, of the North Point Mall
carpark.
Map: (B-5).

[VCP-H10] - On the east side of the yellow and white apartment building east
of the North Point Mall and southeast of 3321 Vice Point.
Map: (B-4).

[VCP-H11] - Behind the Jocksport sign on the east side of the Beach Dirtbike
Track.
Map: (B-6).

[VCP-H12] - Right up against the south part of the west end of the bridge
leading to Prawn Island.
Map: (B-5).

[VCP-H13] - In the walled-in area of the hairpin turn at the Ducum Inn.
Map: (C-5).

[VCP-H14] - On the highest diving board behind the Ducum Inn.
Map: (C-5).

[VCP-H15] - Near the exit (northwest section) of Mercedes Cortez's house
(just south of Links View Apartments).
Map: (B-5).

[VCP-H16] - On the rooftop of Vice Point Apartments (east of Links View
Apartments).
Map: (C-5).
Notes: Go up the stairs on the south end of the apartment complex
and hang a left when at the top. Once you fall to the next
lower level, the package should be behind and to the left
of you.

[VCP-H17] - North of VCP-H16, on the ground, in the corner of a fence, in the
eastern half of Vice Point Apartments.
Map: (C-5).
Notes: Find the Police Bribe directly east of Links View
Apartments. From there, go north and when the fences end,
turn right. Then hang a hairpin right at the fence
opening. You should see the package tucked in the corner
by the tree.

[VCP-H18] - Inside the Jewelry Shop (north of the Vice Point Well Stacked
Pizza Co.).
Map: (D-5).

[VCP-H19] - Inside the Vice Point Well Stacked Pizza Co.
Map: (D-5).

[VCP-H20] - Behind the stairs on the south side of Washington Street
Apartments (almost directly east of the Vice Point Well Stacked
Pizza Co.).
Map: (D-5).

[VCP-H21] - On top of the condo just north of the Malibu Club.
Map: (D-5).
Notes: Use a helicopter and land in the pool and the package
should be off to your left. Another option is to wait
until "Treacherous Swine" (Colonel Cortez). If you manage
to kill Gonzalez while on the rooftop, you can get the
package before heading back down.

[VCP-H22] - In a corner of the docking area between the Malibu Club and the
parking lot.
Map: (D-5).

[VCP-H23] - In the pool area (northwest corner) behind the Vice Point Langer
hotel just northeast of the Mailbu Club (aka "WK Chariot Hotel"
in the PC version).
Map: (D-5).

[VCP-H24] - On top of the tall building across the street and southeast of
the Malibu Club.
Map: (D-5).
Notes: Can only be obtained by helicopter. Land in the pool and
the package should be off to your right.

[VCP-H25] - At the end of the steel beam sticking out from the top floor of
the building under construction at Fairground Point.
Map: (E-5).
Notes: Use your Look Ahead feature to properly aim yourself so
you don't fall off.

[VCP-H26] - On the wooden dock on the west side of the small apartments
directly across the street west of Fairground Point.
Map: (B-5).

[VCP-H27] - Behind the Spand Express building.
Map: (E-5).
Notes: This won't open itself until the "Riot" (Ken Rosenberg)
mission but you can still get this Package. The best way
to get it, as suggested by Andrew Morgan, is to get a tall
vehicle (I prefer an Ambulance) and go up to the gate.
Jump on top of the vehicle then jump over the gate. Go
around the back and collect the Package and use the boxes
on the west side of the Spand Express compound to jump
back over the wall and into the nearby Fairground Point
construction site.

/XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| Leaf Links Golf Club (LGC) |
0============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXX/

Notes: A reader by the name of WizO Randal came up with a better way of
entering Leaf Links Golf Club before doing "Four Iron" (Avery
Carrington).....

"Getting into the Leaf Links Golf Course is a lot easier than already
suggested. Just simply grab any vehicle other than the Fagio, head to
the bridge to Starfish Island. Point yourself towards the golf course
(North) and you should see a grassy area along the riverside. drive
in that direction and quite easily drive off it. In slower vehicles
you will look like hitting the water but the front end of the vehicle
will hit land and bounce you onto the small island near H50... not
only can you enter with your weapons... but now you also have a
vehicle."

If that doesn't work for you you may want to try another approach.
North of VCP-R5 (at the end of the cul-de-sac across the bridge west
of the Vice Point Well Stacked Pizza) is a ramp (by the lamppost).
You can use a PCJ-600 and jump the ramp to get into Leaf Links Golf
Club. Thanks goes to Slycer Starblade for that find.

There is also a third, and much easier way, to enter to Golf Course.
Get an Ambluance and drive to the locked gate. What you need to do is
put the vehicle against the bridge railing which should be to your
right. The front of the Ambulance should be almost at the locked gate.
Push the Ambulance against the railing if it is not close enough.
Climb onto the vehicle then jump over the bridge railing to enter the
Golf Course.

[LGC-H28] - On the north tee of the driving range at the north part of the
Golf Course.
Map: (C-4).

[LGC-H29] - Under the bridge that leads back to Vice Point.
Map: (D-5).

[LGC-H30] - In a bunker north of the S-curved road that is west of the main
Clubhouse for the Golf Course.
Map: (D-4).

[LGC-H31] - On a small island in the middle of a large water hazard on the
south half of the Golf Course almost directly south of the foot
bridge that connects the north and south halves of the course.
Map: (D-4).

[LGC-H32] - On the bridge that goes to the southmost island of the Golf
Course.
Map: (D-4).

/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/

[WSB-H33] - On the steps of a hut on the beach.
Map: (E-6).
Notes: Starting from the Ocean View Hotel, head east. As you get
near the wall you will see a break to your left. Go
through it heading northeast and onto the beach. Keep
going straight until you reach a small hut. Turn north and
follow the tire tracks in the sand. As you continue north
you will encounter more huts. The fifth hut you encounter
will be where you will find WSB-H33.

[WSB-H34] - By the path underneath the east end of the bridge that goes to
Starfish Island.
Map: (E-4).

[WSB-H35] - In the north end of the open showers right in the northwest
corner of Starfish Apartment Complex (close to the Starfish
Island bridge).
Map: (E-4).

[WSB-H36] - In a corner at the south side of the salmon-and-pink office
building in the center of the Starfish Apartment Complex (just
east of WSB-HR9).
Map: (E-4).

[WSB-H37] - On the second floor of the Washington Beach Police Station.
Map: (E-5).
Notes: Go into the lobby and up to where the sign says "No
civilians beyond this point". Then run up the stairs, jump
over the desks to quickly get to the room across from the
stairs (and to help get past the shooting Cops since you
now have a 2-Star Wanted Rating). Get WSB-H37 and go back
the same way you came. Once out of the station (if you
survived), get a car and go to the nearest Pay 'N' Spray
or find a nearby bribe to help get rid of the wanted
rating.

If you have trouble getting the package you may want to
wait until you have completed both the Pizza Delivery and
Ambulance Missions. This will make acquiring it a lot
easier. Or you may want to wait until either "No Escape?"
(Malibu Club Asset) or "Copland" (Tommy Vercetti) to get a
Police uniform so you can get the package without the Cops
shooting at you.

[WSB-H38] - On the roof of the tall blue-and-white building south of the
Washington Beach Police Station.
Map: (E-5).
Notes: Can only be acquired by a helicopter.

[WSB-H39] - Close to the small bridge, just southeast of Starfish Apartment
Complex (southeast side).
Map: (E-5).

[WSB-H40] - On the southwest part of the roof of the building for DBP
Security.
Map: (F-5).
Notes: This can be acquired by either a helicopter or by
completing Unique Stunt Jump WSB-J10.

[WSB-H41] - On the west side of the 1102 Washington Street property.
Map: (F-5).

[WSB-H42] - By the swimming pool at the north part of Washington Beach
Apartments.
Map: (F-5).

/XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
\XXXXXXXXXXXXXXXXX/

[OCB-H43] - On the walkway under the South Bridge northwest of Ocean View
Hospital (almost directly under the roadblocks).
Map: (F-4).

[OCB-H44] - On the west side of the west building for The Ocean View Medical
Foundation complex.
Map: (F-4).

[OCB-H45] - On the roof of the building across the street and east of the
Washington Mall.
Map: (F-5).
Notes: This one can be taken while doing Unique Stunt Jump
OCB-J13. After landing, use one of the vents to your right
to jump up to the roof where OCB-H45 is located. OCB-H45
can also be acquired by a helicopter.

[OCB-H46] - In the northwest corner of the underground carpark across the way
from Pier 2 at The Piers.
Map: (G-4).

[OCB-H47] - On the top of the steps at the Lighthouse.
Map: (H-5).

[OCB-H48] - By the back steps of the house (with helipad) across the street
south of the Ocean Beach Church.
Map: (G-4).

[OCB-H49] - On the rocks just southeast of The Piers (and just northeast of
The Waterhouses).
Map: (G-4).
Notes: This can be acquired by either boat or Sea Sparrow. The
only boats available at this point are at Pier 1 on the
East Side. Use "The Ambulance" method of crossing to the
West Side and get the Rio to acquire package OCB-H49. If
using the Sea Sparrow, land on the rock to the right of
the package (when approaching from the north). It may
slide back into the water while you are getting the
package but it will still be close to the rock so you can
get back in.

Now to do some side-missions.....

/=========================================================================\
0===========================================================================0
| II.9. Pizza Delivery Mission [PZDM] |
0===========================================================================0
\=========================================================================/

By now you should not only be acclimated to the Faggio but have a good feel
for this half of the city. The Pizza Boy is just another version of the
Faggio so it handles the same way.

The mission consists of 10 levels. In each level, you have 5 minutes to
deliver pizza to your customers and return back to the pizza place for more
orders.

In Level 1, it is just one customer, in level two, two customers and so on
until you have ten customers on Level 10. But it is still five minutes per
level so there is little room for error when you get to level seven and
beyond.

In addition, you can carry a maximum of six pizzas at a time and they must be
delivered via drive-by (left or right only). Starting at level seven you have
to go back to get more pizzas when you have delivered your sixth pizza of the
level.

When you get into the higher levels, you may want to pause and look at your
map when you start a level. When you get to level seven and beyond, take six
customers and plan a circular route that starts at the restaurant and make
your way to the furthest customer hitting other customers along the way. Then
from there, make your way back to the pizza place getting customers with your
remaining pizzas. The remaining customers should be the ones closest to the
restaurant so you can easily complete the rest of that level.

After successfully completing the pizza mission, your maximum health will go
from 100 to 150 when you save or get a health icon.

One time I got a mission failure that wasn't my fault. During one attempt on
level ten, I saw two cars, one behind the other as I approached a customer.
Now sometimes during the game you will see cars pass each other up rather
aggressively adding a realistic touch to the traffic. Well, it happened here
as I tried to get to my customer. But the back car decided to use the
sidewalk to pass up the front car. In the process, the back car ran over and
killed my customer saddling me with a mission failure. Now how lame is that?

/=========================================================================\
0===========================================================================0
| II.10. Ambulance Mission [ABMS] |
0===========================================================================0
\=========================================================================/

Next up is the Ambulance Mission. The Ambulance Mission in "Grand Theft Auto
III" was one of the hardest things to do in that game. Fortunately, the
Ambulance Mission in Vice City is much easier than the one in GTA3.

For starters, the ambulance is much tougher, lessening the need to use the
Health Code. In addition, if you put the vehicle on its side, you can easily
right it. Plus, the amount of time earned during Level 12 doesn't tighten up
like it did in GTA3. Also, you can determine how easy this mission is by
which hospital you use as your "base". And finally, you have access to a full
overhead map of the city (when you pause) so you can plan your routes.

There are four hospitals in Vice City, two on the East Side and two on the
West Side. At this point I am on the East Side so I will focus on the two
hospitals there, Vice Point and Ocean Beach. The easiest one to use for the
mission is the Shady Palms Hospital in Vice Point. The main reason is that
most of your patients will be on the beach which has no vehicles or trees to
get in the way.

The best thing to do beforehand is to practice driving the ambulance around
before doing the mission, especially on the beach. Learn how to stop the
thing properly on the sand so you can lessen the risk of killing patients. Go
back near Shady Palms Hospital and start the mission when you're ready.

When the mission begins, you are at Level 1 and you have one patient to
deliver to the hospital. At each level you complete, the number of patients
increase by one so at Level 2 you have two patients, at Level 3, three
patients, and so on. There are a total of twelve levels to complete to
successfully accomplish the Ambulance Mission.

Always go for the furthest patient first and work back to the hospital. The
ambulance can only carry three patients so you will have to think in groups
of three when you plan your routes in the later levels (use your map when
planning). If you don't think you will have enough time to get the furthest
one first, get the first one on you see on the way then make your way to the
furthest patient.

When approaching a patient, Make sure that the patient is on the right of
your ambulance and don't get too close as the patient is running toward your
vehicle as you approach. When the patient just starts to get in the
ambulance, go. This will save a second or two. You don't have to drive like a
bat out of hell to go from patient to patient and then to the hospital. The
time is a little more generous here so you can slow down and evade traffic
more effectively and turn without the risk of tipping over and crashing.

In addition, one of my readers, Jari H S Kauppila, wrote me with the
following claim.....

"I play the PC version of GTA: Vice City and I found out some funny stuff
that in the ambulance mission, when I drop off 3 patients, the ambulance
heals itself. I didn't need to use the health code that way. It's useful
and I think you should mention this."

This self-healing property works in both the PS2 and Xbox versions also.

This self-healing occurs when you drop off a group of three patients in the
middle of a level (not at the end). This means that this healing occurs at
level four and above.

However, the Ambulance does not heal completely. If your Ambulance is
billowing black smoke, it will be reduced to white smoke. If the Ambulance
has white smoke, it will be reduced to nothing.

When you successfully complete the Ambulance Mission, you will have the
Infinite Run feature (never tire when running) and lots of cash (you can earn
around $53,000 or so).

Finally, you can't do the Ambulance Mission if you cheat your way to the
West Side - no patients will appear.

/=========================================================================\
0===========================================================================0
| II.11. Firetruck Mission [FTMS] |
0===========================================================================0
\=========================================================================/

In your exploration of the East Side, you will notice that there are no Fire
Stations. The only Fire Station is on the West Side (to the west and across
the street of the Downtown Police Station). If you cheat your way to the West
Side and try to do the Firetruck Mission, you will find out that you can't do
anything - no targets will generate while you are unofficially on the West
Side. That doesn't mean you can't do the Firetruck Mission while stuck on the
East Side - you just have to make a Firetruck come to you.

If you got all of the Packages listed in Chapter 3 of this section, you
should have the Flamethrower Icon unlocked. While doing other things,
occasionally go back to your hotel room to get the icon and build up a little
bit of ammo.

When you are ready, go to an intersection and flame some cars. A Firetruck
should show up quickly. Try to keep wanted rating down (about 1-Star) so you
can easily grab the Firetruck. Get some bribes to get rid of the wanted
rating.

Another option is to do Rampage OCB-R15 (near the lighthouse) to draw out a
Firetruck. Get the Fire Truck when the Rampage is over.

Once you have the Firetruck, press Activate Vehicle Mission to begin. You
use the Attack button to use the water cannon and the Right Analog Stick
(PS2, Xbox) or Number Pad (PC) to aim the water cannon.

In the Firetruck Mission you have to go from place to place to put out
vehicle fires. In addition, the more you advance, the more cars you have to
put out (up to a maximum of three per level).

On top of that, in later levels, when you put out a car fire, people will
exit that car and they will be aflame also. They also will run up the street
so you will have to chase them to put them out. You have to be careful when
chasing them for sometimes they run back at you and if you don't stop in
time, you will kill them and the mission will be over.

A general rule of thumb for me is to put out the cars first putting out as
many of the passenger fires as possible when they exit their cars. Then I go
and carefully chase the remaining passengers to finish the level.

When you successfully complete Level 12, you will be rewarded with the
Fireproof Feature which will make you..well...fireproof. This means that if
you catch on fire, like say from an errant Molotov, you won't be hurt. This
does not, however, make you explosion proof so don't get too cocky.

You can also save the Firetruck at the Ocean Heights garage if you want to
use it again later.

/=========================================================================\
0===========================================================================0
| II.12. Vigilante Mission [VGMS] |
0===========================================================================0
\=========================================================================/

Before doing this side-mission it is advisable to have lots of submachine gun
ammo.

When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante
Mission. You will then be prompted to chase and destroy a selected target,
which is another car.

You have to kill all the criminals in the car, by drive-bying them, before
moving onto the next level. Sometimes, if you damage the criminal's car
enough, the criminals may exit the car to confront you. Drive-by or run them
over to get rid of them.

The higher you go up the levels, the more criminals you will have to deal
with (up to a maximum of three cars per level with three criminals per car).

The faster you can complete a level, the more time you can accumulate which
will help you when you need to find another Police Car (after it has been
shot up a bit).

Care must be taken to keep your Wanted Ratings to a minimum since you cannot
use a Police Vehicle in a Pay 'N' Spray and the Cops don't take too kindly to
someone muscling in on their job. The Cops are almost as bad as the criminals
sometimes.

Although you can complete this side-mission with a standard Police Car the
best vehicles to use are the Hunter and the Rhino (noted earlier).

After completing Level 12, you will be rewarded with a permanent increase in
your Armor (going up to 150 maximum).

Now that I've maxed out my health and armor as well as unlocking the
Fireproof and Infinite Run Features I will now move onto.....

/=========================================================================\
0===========================================================================0
| II.13. Rampages Explained [RGEX] |
0===========================================================================0
\=========================================================================/

As you go around the city, you will notice some skull icons laying about.
These are the Rampage Icons. When one is activated, you will be instructed to
kill or destroy certain objects within a time limit and with a given weapon
with unlimited ammo (that you can't switch out of during the duration of the
rampage). The people that you are instructed to kill are always gang members
and randomize from game to game.

If you activate a Rampage Icon you may be asked to kill Cuban gang members.
If you start another game and activate the same Rampage Icon, you may be
asked to kill bikers. In addition, these Rampages are easier than the ones in
GTA3 because the gang members cluster in groups for protection which makes it
easy for you to take them out quickly. Plus it is easier to aim and the
weapons are better too (like the Python [.357]).

All Rampages are two minutes in length regardless of weapon or location. You
cannot pick up any money or weapons dropped by your victims during a Rampage.
You will have to wait until it is over before picking up any bonus money or
weapons.

Sometimes after a Rampage you may notice missing weapons. One of my readers,
Monkey Man, suggested a method to prevent your weapons from going missing
after Rampages.....

"Normally you lose weapons when you do rampages. to prevent yourself from
losing weapons, just switch to the same weapon "class" (sub machine gun,
sniper rifle, shotgun, etc)as the rampage is and you wont lose any
weapons. It doesnt matter if its the same weapon as the rampage is or a
different weapon that is in the same class as the ramapage, as long as
you switch to the same weapon class as the rampage you wont lose any
weapon."

So, for example, if you are going to do a Rampage that uses a Shotgun weapon
then switch to a Shotgun, any Shotgun, prior to starting the Rampage.

This trick should allow you to keep your weapons intact.

I have also noted that certain gangs are more aggressive than others. The
Columbians appear to be the nastiest, especially after "Rubout" (Ricardo
Diaz), while the Bikers and Street Punks appear to be the least harmful.

However, the soldiers at Fort Baxter Air Base can become a gang too, mostly
for EIA-R29 and EIA-R30 situated near the Air Base. These guys are far worse
than the Columbians since they have more powerful weapons, the M4, and they
will shoot at you with no provocation. This makes any Rampage they appear in
very difficult. I also found out that the soldiers stay primarily around the
Air Base and part of the Airport grounds. If you can get off of the Airport
grounds, like near the Hooker Inn, the gangs will change and you will have an
easier time doing the Rampage.

Thanks to a suggestion from Sri C (who recommended using a Rhino for one of
the Rampages), you can use Sea Sparrows, Hunters, and Rhinos for almost all
of the Rampages.

But there are certain Rampages that can really benefit from using a Rhino or
Hunter (such as Katana or Chainsaw Rampages). I have made this suggestion
within the Rampages that can best be served by using a military vehicle.

It should be noted that when using the Rhino the Tank Gun can shoot over the
heads of people. So you need to shoot a nearby building to create splash
damage to kill your targets.

/=========================================================================\
0===========================================================================0
| II.14. Rampages (East Side) [RPES] |
0===========================================================================0
\=========================================================================/

And now for the list of Rampages found on the East Side of Vice City. The Map
co-ordinates refer to the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
\XXXXXXXXXXXXXXXX/

[VCP-R1] - Drive-By and Waste 30 Gang Members (Uzi [Uz-I] + Vehicle (Angel,
Sanchez, or PCJ-600 preferred)).
Location: Behind the apartment complex north of the North Point
Mall carpark.
Map: (A-5).
Notes: This is a drive-by Rampage. Hold down the Attack button as
you move forward to take the gang clusters out.

[VCP-R2] - Kill 25 Gang Members (Python [.357]).
Location: Behind the northeast part of the orange-and-white
apartment building next to and southeast of 3321 Vice
Point Rd.
Map: (B-5).
Notes: Duck into North Point Mall to reduce the number of Cops you
may have to deal with when doing the Rampage.

[VCP-R3] - Kill 35 Gang Members (M4).
Location: Right by the east entrance of North Point Mall.
Map: (B-5).
Notes: As with VCP-R2, you can also duck into the mall to keep the
number of Cops after you to a minimum.

[VCP-R4] - Kill 20 Gang Members (Chainsaw).
Location: On the wooden pier on the north side of the east end of
the bridge connecting Leaf Links Golf Course and Vice
Point.
Map: (D-5).
Notes: I hate the Chainsaw Rampages. You run very slowly while
doing this and the gang members can easily make mincemeat
out of you if you're not careful. Not to mention all the
Cops that may converge on your position when you start
racking up Wanted Ratings. Hold down the Attack button when
approaching gang clusters to make short work of them. Keep
moving to avoid as much of the gunfire as possible.

If you wait until after completion of "Phnom Penh '86"
(Ricardo Diaz) and have at least 90 Hidden Packages you can
use the Rhino to kill your targets instead and make this
Rampage much easier. Park the Rhino close to the Rampage
Icon then activate the Rampage. From there, just go down
the nearby streets and shoot the nearby buildings using the
Tank Gun to create splash damage to kill the gang members.

[VCP-R5] - Drive-By and Waste 35 Gang Members (Uzi [Uz-I] + Vehicle (Angel,
Sanchez, or PCJ-600 preferred)).
Location: At the end of the cul-de-sac across the bridge west of
the Vice Point Well Stacked Pizza.
Map: (D-5).
Notes: Like VCP-R1 this is also a drive-by mission. Hold down the
Attack button as you move forward to take the gang clusters
out.

[VCP-R6] - Kill 30 Gang Members (Spaz Shotgun [S.P.A.S. 12]).
Location: At the southeast part of the Standing Vice Point Hotel
just south of the swimming pool area.
Map: (E-6).
Notes: Go north after getting the icon and head to the swimming
pool. This awesome weapon will allow you to finish this
Rampage quickly.

[VCP-R7] - Kill 10 Gang Members (PSG1 [.308 Sniper]).
Location: In the Standing Vice Point Hotel swimming pool area on
the highest diving board.
Map: (E-6).
Notes: Very easy. From your vantage point on the diving board you
can get through this Rampage very quickly.

/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| North Point Mall (NPM) |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/

[NPM-R8] - Kill 30 Gang Members (Rocket Launcher).
Location: On the small island by the Vinyl Countdown record store
on the second floor.
Map: (B-5).
Notes: Keep a good distance from the gang clusters to keep from
blowing yourself up.

/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/

[WSB-R9] - Kill 25 Gang Members (MP5 [MP]).
Location: At the east side of the salmon-and-pink office building
in the center of the Starfish Apartment Complex (just
east of WSB-H36).
Map: (E-4).
Notes: Fairly easy. Go to the street by the Washington Beach Bunch
of Tools hardware store and take all of the gang members
out.

/XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
\XXXXXXXXXXXXXXXXX/

[OCB-R10] - Kill 25 Gang Members (Shotgun).
Location: On the top parking level of the Washington Mall
(southwest corner).
Map: (F-4).
Notes: Go to where the upper walkway is and jump down. From
there, find as many of the gang clusters as you can and
rip them to shreds.

[OCB-R11] - Kill 25 Gang Members (M4).
Location: On the east side of The Ocean View Medical Foundation
complex.
Map: (F-4).
Notes: Not too hard. Stay on the corner above street level and
pick them off from a distance.

[OCB-R12] - Kill 20 Gang Members (Chainsaw).
Location: Behind the fence of the pink apartment building
directly south of the Going Gas Station.
Map: (F-4).
Notes: Just like VCP-R4, hold down the Attack button when
approaching gang clusters to make short work of them. Keep
moving to avoid as much of the gunfire as possible.

If you wait until after completion of "Phnom Penh '86"
(Ricardo Diaz) and have at least 90 Hidden Packages you
can use the Rhino to kill your targets instead and make
this Rampage much easier. Park the Rhino close to the
Rampage Icon then activate the Rampage. From there, just
go down the nearby streets and shoot the nearby buildings
using the Tank Gun to create splash damage to kill the
gang members.

[OCB-R13] - Kill 10 Gang Members (Katana).
Location: In the group of green-and-white apartment buildings
north of the Ocean Beach Pay 'N' Spray. From the Ocean
Beach Pay 'N' Spray, head north to the first set of
signal lights. When you get there you should see the
apartments to your right. Turn right at the light and
stop near the hedges for the apartments. There are two
openings. Go through the left one and follow the path.
When you get to the first intersection, hang a right
and the Rampage Icon should be behind a tree.
Map: (F-4).
Notes: As I said earlier, I hate Chainsaw Rampages but I am not
too fond of Katana Rampages either. You either have to
behead them or run them through otherwise the kill won't
count. You can't knock them down and kick them either. Use
the Body Armor at the top of the stairs of the nearby
stilt building if you need it. And you will need it too
since the gang members can really make this hard on you
because they will be shooting at you and all you have is
the sword. Go up to a gang cluster, swing the sword a few
times to see if you kill one or more of them, and then run
away when they start firing at you. Then go up to another
cluster and repeat.

If you wait until after completion of "Phnom Penh '86"
(Ricardo Diaz) and have at least 90 Hidden Packages you
can use the Rhino to kill your targets instead and make
this Rampage much easier. Park the Rhino close to the
Rampage Icon then activate the Rampage. From there, just
go down the nearby streets and shoot the nearby buildings
using the Tank Gun to create splash damage to kill the
gang members.

[OCB-R14] - Kill 25 Gang Members (PSG1 [.308 Sniper]).
Location: On the the roof at southwest end of the corner building
that is part of the Ocean Beach Parking Garage complex.
Map: (F-5).
Notes: This one is pretty easy. Zoom in on the gang clusters to
take them out.

[OCB-R15] - Kill 30 Gang Members (Molotov)
Location: In the open, on the path leading to The Lighthouse.
Map: (G-5).
Notes: You can do this Rampage to get a Firetruck for the
Firetruck Mission. Just maintain a safe distance and do a
medium lob to hit the gang clusters.

If you do the Firetruck Mission and get the Fireproof
Feature enabled, this Rampage becomes much easier. Just go
to a gang cluster and drop a Molotov at their feet.
Continue doing this to the gang clusters until you
complete the Rampage.

[OCB-R16] - Run Over and Kill 30 Gang Members (Vehicle).
Location: On the beach, near the water, west of OCB-R15.
Map: (G-5).
Notes: Park the car on the hilltop (on the grass) west of the
Icon (so you can get traction to go back to the street
faster). Speed to the sidewalk along the beach and go
north and south along the sidewalk to claim your targets.

With that done, let's move on to the.....

/=========================================================================\
0===========================================================================0
| II.15. Unique Stunt Jumps Explained [USEP] |
0===========================================================================0
\=========================================================================/

All around Vice City you will find objects that can be used as ramps for
vehicle jumping. Usually, on most jumps, you will just get some additional
money and not much more.

But on some jumps you will get a slow motion cutscene as you fly through the
air. These jumps are known as the Unique Stunt Jumps and, if you complete
them correctly, will add toward 100% Completion.

The best vehicle to use for these Jumps is the PCJ-600 motorcycle (unless
noted).

There are a total of 36 Unique Stunt Jumps in the game and 17 of them can be
done on the East Side at this point in Vice City.

There are two Jumps on the East Side that are locked behind gates at The
Piers in Ocean Beach and can only be done later.

/=========================================================================\
0===========================================================================0
| II.16. Unique Stunt Jumps (East Side) [USJE] |
0===========================================================================0
\=========================================================================/

Now for the list of Unique Stunt Jumps found on the East Side of Vice City.
The Map co-ordinates refer to the printed map that comes included with the
game disc:

/XXXXXXXXXXXXXXXXXX\
0====================0
| Prawn Island (PRI) |
0====================0
\XXXXXXXXXXXXXXXXXX/

[PRI-J1] - The roof vent of the building southeast of the Interglobal Film
Studio.
Heading: East to West.
Map: (B-4).
Notes: You will have to make a small jump up the ramp of the
building north of this building to help you get up to this
jump.

/XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
\XXXXXXXXXXXXXXXX/

[VCP-J2] - The topmost steel beam on the building under construction at
Fairground Point.
Heading: South to North.
Map: (E-5).
Notes: You must climb the narrow ramps to get there. You may also
acquire VCP-H25 while you're at it.

[VCP-J3] - The concrete ramp south of the Malibu Club.
Heading: East to West.
Map: (D-5).
Notes: Go into the parking area just southeast of the club to get
the distance. Try to aim for the fat tree across the
channel to get credit for the Jump.

[VCP-J4] - The concrete ramp across the street north of the Washington Beach
Police Station.
Heading: North to South.
Map: (E-5).
Notes: Can be done with just about any vehicle.

/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/

[WSB-J5] - A small dirt embankment west of the Bunch of Tools hardware store.
Heading: West to East.
Map: (E-5).
Notes: Can be done with any fast vehicle (Cheetah preferred). Go
to the east gate of Starfish Island to get the distance to
make the Jump.

[WSB-J6] - The wooden ramp at the intersection northeast from the Washington
Beach Police Station.
Heading: North to South.
Map: (E-5).
Notes: This can be done during the "PCJ Playground" mission.

[WSB-J7] - The concrete ramp just west of the Washington Beach Police
Station.
Heading: East to West.
Map: (E-5).
Notes: Can be done with any vehicle (Cheetah preferred).

[WSB-J8] - The set of stairs in the north-south alley east of the Washington
Beach Police Station.
Heading: North to South.
Map: (E-5).
Notes: You will have to go up the alley a little bit to get a
good distance for the Jump. This can also be done during
the "PCJ Playground" mission.

[WSB-J9] - The set of stairs next to WSB-J8 (to the east).
Heading: East to West.
Map: (E-5).
Notes: You must land on the grass by the Washington Beach Police
Station to be successful and may take several tries to get
right. Don't try to do this when it is raining because you
will have to go all the way to the beach wall to start your
run and wet grass will slow your motorcycle down.

[WSB-J10] - The set of stairs south of WSB-J8 and WSB-J9 (near the Police
Bribe).
Heading: North to South.
Map: (E-5).
Notes: After finishing this jump, get WSB-H40 which is sitting on
the southwest corner. This can also be done during the
"PCJ Playground" mission.

[WSB-J11] - The set of pallets in the alley south of WSB-J10.
Heading: North to South.
Map: (F-5).
Notes: This can be done during the "PCJ Playground" mission.

/XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
\XXXXXXXXXXXXXXXXX/

[OCB-J12] - The set of pallets, in the same alley, south of WSB-J11.
Heading: South to North.
Map: (F-5).

[OCB-J13] - From the top of the Washington Mall to the top of the Beach
Scooter store across the street to the east.
Heading: West to East.
Map: (F-4).
Notes: Best done with a Cheetah. It may get picky if you use a
PCJ-600. Can also be done while acquiring OCB-H45 which is
on the building to the right when you land. Use one of the
roof vents to jump to the upper rooftop to get OCB-H45.

[OCB-J14] - Roof vent of the building two buildings east of OCB-J13.
Heading: West to East.
Map: (F-5).
Notes: You need to jump from the Washington Mall to the roof of
the Beach Scooter store to put yourself into position (and
doing OCB-J13 in the process - if the game gives you
credit for doing it with the PCJ-600). Go up the stairs
and you will see the vent which is on the northeast corner
of the adjacent building. You will have to take an angular
approach because of another vent which is in the way. Line
yourself up, back yourself up as far as possible, gun the
engine, and go in order to make the Jump.

[OCB-J15] - The set of stairs in the south part of the blue-and-white stilt
building north of the Ocean Beach Pay 'N' Spray.
Heading: North to South.
Map: (G-4).
Notes: Go into the alley across the street to get the distance
needed. This can also be done during the "PCJ Playground"
mission.

[OCB-J16] - The roof vent at the end of OCB-J15.
Heading: North to South.
Map: (G-4).
Notes: This is done immediately at the end of OCB-J15.

[OCB-J17] - The concrete ramp in the southwest corner of the top level of the
Ocean Beach Parking Garage.
Heading: North to South.
Map: (G-5).

The next two Jumps become available after completion of "Phnom Penh '86"
(Ricardo Diaz) and are found at The Piers. These two Jumps are done
back-to-back:

[OCB-J18] - Jump from the Pier 1 to the pier section between Pier 1 and Pier
2.
Heading: North to South.
Map: (G-4).

[OCB-J19] - Jump from the middle pier section to Pier 2.
Heading: North to South.
Map: (G-4).

Notes: To start, back up as far as possible, gun the engine, and go. Both
Jumps are done at once since you need enough speed to go from one
pier section to another. When you land after doing OCB-J19, hold
down Handbrake and tap Reverse to stop quickly. You will have to
turn left and do one more jump to make it back to the mainland and
save at the nearest safehouse.

Now let's go do some more side-missions.....

/=========================================================================\
0===========================================================================0
| II.17. Taxi Mission [TXMS] |
0===========================================================================0
\=========================================================================/

Whenever you enter a taxi in Vice City, you have the option of doing the Taxi
Mission by pressing Activate Vehicle Mission. The mission consists simply of
driving fares from place to place ala Sega's "Crazy Taxi". By getting 100
fares (they don't have to be done all at once), you can unlock the Super Taxi
Jump that will allow you to jump over cars (but not over the roadblocks) and
inch closer to 100% Completion.

Getting 100 fares in Vice City takes longer than it did in "Grand Theft Auto
III" because of the size of Vice City. The game likes to send you from one
end of the city to the other over and over again which makes things a bit
tedious because of the length of the city. The West Side is probably better
to do the mission on because of the width of the main road, Bayshore Avenue,
which makes it easier to get from place to place without smashing into any
cars.

When doing the mission, it is best to get a regular Taxi instead of the
Cabbie (or Kaufman Cab) because the Cabbie / Kaufman Cab is slower and
unstable which leads to easy rollovers.

One option is to wait until you have done the Kaufman Cab Asset Missions and
unlock the Zebra Cab. It is slightly faster than the Taxi and more stable
than the Cabbie / Kaufman Cab and it just plain looks cool. The choice is
yours.

There are times when you are doing the Taxi Mission that you have a hard time
getting fares to show up. You may drive around and around wasting time
waiting for a fare to pick up. When this happens find a person riding a
motorcycle or moped. Smack him to knock him off (but not so hard that you
kill him). When he gets up off the ground, he will become your next fare. I
found that this trick works almost 100% of the time I tried it.

/=========================================================================\
0===========================================================================0
| II.18. Robbing Stores (East Side) [RBES] |
0===========================================================================0
\=========================================================================/

Throughout the city there are a total of 15 stores that you can enter and
rob. Ammu-Nation doesn't count because all you're going to get for your
effort is shot. You can't rob fast food places either (like they have a lot
of money, eh?).

There are a total of 8 stores on the East Side and 7 on the West Side. Simply
aim your gun, but don't shoot, at the clerk behind the counter. The longer
you hold your aim, the more money you get. You can earn a maximum of $1,000
per store.

However, if you try to hold your aim that long to get it, you will end
up with a 3-Star Wanted Rating. But, no matter what you do, you will end up
with at least a 2-Star Wanted Rating anyway so it doesn't matter if you leave
the clerk alone or shoot him.

The best thing to do here is to rob all the stores on the East Side in one
run and get it over with.

However, if you wait until either "Rub Out" (Ricardo Diaz) or "Copland"
(Tommy Vercetti), you can take advantage of the No Wanted Rating Exploit and
rob all of the Stores without any interference.

Below is the list of stores to rob on the East Side of Vice City from north
to south. The Map co-ordinates refer to the printed map that comes included
with the game disc:

0================0
| Vinyl Countdown \
0==================0

Location: On the west side of the second floor inside the mall just above
the Tooled Up hardware store inside the North Point Mall.
Map: (B-5).

0=====0
| Gash \
0=======0

Location: South center part of the first floor just east of the North Point
Ammu-Nation inside North Point Mall.
Map: (B-5).

0===========================0
| "Tooled Up" Hardware Store \
0=============================0

Location: On the southwest side of the first floor next to the North Point
Ammu-Nation inside North Point Mall.
Map: (B-5).

0==============0
| Jewelry Store \
0================0

Location: At the northeast corner of the first floor inside North Point
Mall.
Map: (B-5).

0=============0
| Corner Store \
0===============0

Location: On the corner of the block across the street north of Shady Palms
Hospital in Vice Point.
Map: (C-5).

0===========0
| Dispensary \
0=============0

Location: On the west side of the block across the street west of Shady
Palms Hospital in Vice Point.
Map: (C-5).

0==============0
| Jewelry Store \
0================0

Location: On the east side of the block north of the Well Stacked Pizza Co.
in Vice Point.
Map: (D-5).

0================================0
| "Bunch of Tools" Hardware Store \
0==================================0

Location: Across the street east of Starfish Apartment Complex in
Washington Beach.
Map: (E-5).

/=========================================================================\
0===========================================================================0
| II.19. Top Fun Vans (East Side) [TFVE] |
0===========================================================================0
\=========================================================================/

During your exploration of Vice City, you may have noticed a silver van with
a red, white, and blue logo stating "Top Fun" on the side at either the top
of the North Point Mall Carpark or by the Beach Dirtbike Track. Entering this
van starts a vehicle mission. More specifically, an RC vehicle mission.

These missions are races with radio controlled vehicles and vary from van to
van. In addition to the two vans mentioned above, there is also a third van
on the grounds of Escobar International Airport on the West Side.

It should be noted that these vehicles are difficult to control and will take
some getting used to if you wish to be successful. Now for a breakdown of the
two Top Fun Vans on the East Side:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.19.A. RC Bandit (Beach Dirtbike Track) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This one requires two laps around the track with RC cars. The best thing to
do is out-corner the cars in each turn since you can't out-accelerate them.
This usually leads to victory.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.19.B. RC Baron (North Point Mall Carpark) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This one is a race using RC biplanes. This one's a pain because the plane
does not control good at all and may require several tries to succeed.

Hold down Accelerate to move forward and when you get into the air hold down
Handbrake in conjunction with Accelerate. I found during recent play time on
the PS2 that holding down these two buttons makes the plane go faster and
allows you to get up a large lead.

In addition, you can change the viewpoint of the camera behind the plane if
you change the viewpoint while in a car prior to getting into the Top Fun
van. If you change the camera in the car to the first-person or cinematic
camera the camera behind the plane will be directly behind it instead of
above and behind. I found that this viewpoint was quite helpful in allowing
me to avoid lampposts or other obstacles. This trick only works with this
mission and not the other two Top Fun van missions.

If by chance you end up on the ground, you are pretty much screwed because
you probably won't be able to get back up in time to avoid being passed and
lose the race.

/=========================================================================\
0===========================================================================0
| II.20. "PCJ Playground" [PCPL] |
0===========================================================================0
\=========================================================================/

If you do a little exploration on the East Side, you may come across a
PCJ-600 parked close to the south side of the Standing Vice Point hotel just
south of the Malibu Club.

When you get on the motorcycle, you will activate the vehicle side-mission
"PCJ Playground". The side-mission is to collect 24 checkpoints in two
minutes. However, you will have to do a few jumps near the beginning and you
may lose time if you screw them up.

When you start, you will have to go up the road toward the Malibu Club a
little bit to get some running room to go up the first ramp. After getting
the second checkpoint, you may have to go back down into the alley, and back
up a little bit so you can do the jump to get the next checkpoint.

About a third of the way into the mission, you will see two trucks that will
try to cut in front of you as you go down the alley. The first truck you can
just jump over using the pallets. The second truck you will have to just slow
down a little to let him pass. You will wreck if you try to get in front of
him.

When you get to the stilt building near the end, get the marker then hang
right to go down to the end of the alley so you can turn around and make the
jump to the last two markers.

/=========================================================================\
0===========================================================================0
| II.21. "Cone Crazy" [CNCR] |
0===========================================================================0
\=========================================================================/

At the top of the Ocean Beach Parking Garage, which is west of the Ocean View
Hotel, is another vehicle side-mission called "Cone Crazy".

Near the north end of the garage is a Stallion you enter to activate this
side-mission. Here you must get five checkpoints that are placed among cones
that you cannot hit. The timer doesn't start until you get the first
checkpoint, so you can scope the scene first. The trick here is hitting them
in the right order to succeed.

When you start, you will see a checkpoint off to your right (5). As you go to
the south end, you will see one in a circle of cones with one in the middle
(4). At the south end, you will see two more on the ramps in the corner
(2,3). And finally, near the back of the ramp down, is the last one (1).

You will notice the numbers I attached to each checkpoint. This is the order
you hit them to succeed. You don't have to hit them head-on to activate. You
can just clip them with your fender.

To start, head southeast and towards (1). You will see the marker situated
between two rows of cones. Even though it looks like you can't you can
actually drive south through the cones to get (1) like in the picture below
(the /\ indicates direction):

______
* *|
|
(1) |
/\ |
* * * /\ *|_____
/\
/\
/\

After getting (1) and activating the timer head right to get (2,3). You have
to have good speed going up the ramp or else you will get hung up at the top.
Once you get (2,3), then it is a piece of cake from here. You now have plenty
of time to carefully get (4) and then (5) to end the side-mission.

If you have the PS2 Original Version you can take advantage of what is known
as the Cone Crazy Glitch. While there are a lot of glitches and bugs in the
PS2 Original Version that are bad this bug is actually beneficial.

The Cone Crazy Glitch allows you to make an obscene amount of money rather
quickly. This exploit has been around for awhile but I could not fully
understand how it worked until Walter Marshaleck wrote me in more detail
about this trick.

When you start "Cone Crazy" for the first time you will be notified that each
marker you hit will give you 12 seconds of time. After successfully
completing "Cone Crazy" for the first time you will set a record and win
$200. Each time you break the record you will double your money ($200, $400,
$800, $1,600, etc.).

However, after breaking your record, the amount of time given per marker will
be reduced by one second when you play again. So, when you play "Cone Crazy"
for the second time, you will be given 11 seconds per marker. If you break
the record again, the time given per marker for the next attempt will be ten
seconds and so forth.

If you do not break your record you will be given $200 and the time per
marker will not be reduced for the next attempt.

The bug manifests itself in that, even though the instructions will say that
the time per marker is reduced, it never is actually reduced. Let's say that
the instructions state that the time per marker is now six seconds. However,
you still have 12 seconds per marker.

So how will this make money for you? Remember that each time you break your
record you will double your money. So, for the first time you play "Cone
Crazy", stop at the last marker and tag it when there is one second on the
clock to establish your record and collect $200. Play it again, stop at the
last marker, and tag it when there is two seconds remaining to break your
record and get $400. Play it again, stop at the last marker, and tag it again
when there is three seconds remaining to break your record again and collect
$800.

Keep repeating this pattern and by the time where you tag the clock with
twenty seconds remaining you can make in excess of $209,000,000. You can
actually push it as far as 26 seconds and become a billionaire. It is best to
wait until the money stops counting before trying to play again otherwise you
may actually lose money.

This bug was fixed for all other versions so the time per marker will
actually be reduced after each record is broken (and reduce the number of
times you can break your record). In addition, the amount of time for each
marker will go no lower than six seconds. Even though the time per marker is
being reduced, with proper management, you can still make about $410,000
which will be more than enough to get started.

With this I have done all I can do on the East Side of Vice City. Now it is
time to consider.....

/=========================================================================\
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| II.22. Going to the West Side Early [GWSE] |
0===========================================================================0
\=========================================================================/

The reason for the roadblocks in Vice City, and all the other GTA games, were
to keep you from getting all the Hidden Packages and do other stuff so you
wouldn't be too rich and powerful too early. However, this did not stop
people from trying to get around them.

Over time gamers managed to find reliable methods of getting around these
roadblocks without the use of cheat codes.

You do not have to sneak to the West Side early but it is highly recommended
since you can do a lot of stuff there that will really help you later in the
game plus get a lot of the little things out of the way so you can plow
through the Main Story.

Listed below are three reliable methods, depending on what version of the
game you have, of going to the West Side of Vice City early. Also included in
this chapter is additional information including the Hyman Condo Glitch.

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| II.22.A. "The Bus" (All Versions) \
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First, you have to purchase the Ocean Heights property. Second, you have to
find a Coach, which is the long silver bus which appears from time to time,
and head to Ocean Heights to put it in the garage.

You will see that the Coach is too long for the garage but don't worry, it
can still be saved. Go in and to the right as far as possible. When you exit
the bus, push it as far right against the wall as possible and then push it
from the back as far forward as you can. Then save your game.

When you get back, it may look like the bus is gone, but when you get the
garage to open, the bus magically "expands" into view. This is a leftover
trick from "Grand Theft Auto III" which allowed you to save firetrucks and
other large vehicles in garages.

The reason you want to save the bus is because in case you screw up the
attempt, you can just go back to your previous save instead of scouring the
city again for a Coach.

I should also point out that one of my readers, Sexybeast 22, played around
with this method and found several other vehicles that you can use instead of
the Coach should you have trouble finding one:

>>Firetruck
>>Enforcer
>>Regina (station wagon)
>>Perennial (station wagon)

For the sake of the rest of this section, instead of rewriting it completely,
I will use the Coach.

Get the bus and head to the pier where Colonel Juan Garcia Cortez's yacht is
located (Pier 2). Normally, you will see a sports car and a pair of large
plants, one on each side of the pier. The one we will deal with is the north
plant.

With the bus at full speed, slam into the plant and it will disintegrate. You
will note that the black fence that runs north/south along the edge doesn't
extend to the corner leaving a gap, which the plant covered, big enough for a
vehicle to go through.

Now turn the bus right and go all the way to the wall. What we are going to
do is put the bus in this gap while lining it parallel to the pier. It is
important to note that you must BACK the bus into the gap not drive it
forward (the door is near the front of the Coach).

Once you line up everything properly, gently back the bus until the rear
wheels are just over the curb and over the water (use the Drive-By Mode
(Right) to see the left side of the bus so you can see the wheels better).

Then get out, get into the nearby Cheetah, and use it to push the front of
the bus and gently put it into the water.

If you do everything right, the bus will fall into the water, parallel and as
close to the pier as possible. The bus will float (the top of the bus will be
just above the water) but still makes an excellent platform.

Carefully jump onto the floating bus and walk to the back end which, thanks
to the Coach's length, is now past the gate. Jump onto the pier and grab a
boat, preferably the Reefer. This works in calm weather but works even better
in stormy weather. The waves generated by the storm will cause the bus to go
up and down and simply jump on to the pier when the bus is at its highest.

Once in the Reefer, you have the option to get OCB-H49, VPR-H95, and do
Rampage VPR-R34. Beach the Reefer at The Boathouse in Viceport, jump out, and
get a vehicle to do more exploration.

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| II.22.B. "The Jump" (PS2 Version Only) \
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Once you are familiar with the PCJ-600 and have some money to boot, you can
go ahead and do "The Jump". To do this, you have to go to Interglobal Films
on Prawn Island. But you have to jump off a rooftop to get inside. Getting
into position requires touch because it is easy to fall into the alleyway
where PRI-H5 is located. You have to go up the ramp with just enough speed to
land on the building but slow enough not to fall off and then use one of the
air vents to get onto the second building. Once you are in proper position,
back as far as possible and gun it and in the process you will be doing
PRI-J1.

Now that you are inside Interglobal Films, find Studio C and go inside to
collect PRI-H3. Make your way to the water tower in the NW corner and you
should see a large auto transport vehicle called the Packer. If it is not
there, go to the south end of the studio, run around the film lot there, and
go back.

Upon examination, the Packer is essentially a movable ramp and was probably
placed inside the studio to help gamers get out of the place by jumping off
of it if it was placed correctly, mainly to get back onto Prawn Island. But
the Packer can also be used to jump over the wall, past the roadblock, and
onto the bridge leading into downtown. Park your PCJ-600 near Studio B and
get into the Packer.

Point the Packer in a NW direction and while using the right side of the
right-most skyscraper in the background as an imaginary border, line the left
side of the vehicle with it. Hold Drive-By Mode (Left) to see the right side
of the Packer. Near the top of the rear wheels, you will see the blinker
housings. Line the right side of the blinker housing closest to the screen
with the front of the giant fan in the background. Exit the Packer and get
back on the motorcycle.

Mind you, this doesn't have to be pixel perfect but this is how I lined up
the transport. There may be a better position for the Packer but I was
more concerned about just getting over the wall.

Doing a straight line shot won't work because there isn't enough space to
get the speed necessary to make a successful jump. You will smack into the
top of wall and fly into the water, killing you. A curved approach is what is
needed here. Go to the SE corner of the studio where you will find a set of
stairs.

Go under the stairs and turn around until you are facing north. Gun the
engine and go. Once past the glass building (the one with the curved glass
corner that should be on your left here), curve left to line yourself with
the Packer.

By the time you reach the ramp, you should have the speed necessary to jump
the wall. You might clip the top of the wall with your wheels but it should
not cause any problems. Once on the bridge, straighten yourself and head into
downtown.

One of my readers, Joey Schmidt, came up with a slight variation to doing the
jump using a different vehicle. I haven't tried it myself but I thought it
was cool enough to put in the guide:

"Woohoo, I found another way of getting to the West Side of Vice City
without cheating. After completion of the taxi mission you get the horn
replaced by a bouncy flying jumpy thing right? Now, to get into the film
studio with a taxi. Through the blue grilled gates and below the stone
arch you can fit a Kaufman cab, I assume that any other cab will fit if
this fat bastard does! Then, as per your solution, you line up the Packer.
Take a run from maybe half the distance you would with the PCJ-600 and
when you reach the top of the Packer's ramp, hit L3 or whatever button is
assigned to the horn and hey presto! I use a PS2 pad on the PC
incidentally.

PS the first time I did this I flew over the right hand side of the bridge
using the PCJ-600 run distance."

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| II.22.C. "The Ambulance" (PS2 Version Only) \
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One of my readers, Rondo, alerted me to another way to get to the West Side
early.....

"I used "The Jump" to get onto the West Island before the bridges opened as
you described in your faq. However, on "gamewinners.com" a few months ago,
there was discussion of an easier way to get there. Go to the Ocean Beach
pier north of Cortez's boat with an ambulance, back up to the gate, jump
on the top, then jump "through" the fence. Works every time. Grab the boat
at the dock and cruise over to the Boatyard at Vice Port, run it up the
ramp and jump off. Get the chopper from VCN downtown and go anywhere you
want."

I gave it a try and found that this is a pretty effective way to get to the
West Side. The thing about it is that you're probably not going to get
through on the first try. Just keep jumping at the fence and you will
eventually get through. Apparently you take advantage of some glitch to get
through the fence but if it works don't knock it.

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| II.22.D. The Hyman Condo Glitch \
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If you go to the West Side early and immediately purchase the Hyman Condo you
may encounter the Hyman Condo Glitch.

At the top of the Hyman Condo is where you can find your Weapon Icons. If you
purchase the condo when you make your way to the West Side early you should
see four of them (Body Armor, Chainsaw, Python [.357], Flamethrower).

However, if you manage to unlock any more Weapon Icons, by collecting Hidden
Packages, while unofficially on the West Side they will NOT appear on the top
of the condo.

But you can get around this by waiting until you have unlocked all seven
Weapon Icons before buying the Hyman Condo. When you purchase the condo after
acquiring at least 70 Hidden Packages then all seven Weapon Icons will appear
at the top of the building.

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| II.22.E. What All You Can Do \
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Listed below is the list of things you can do while on the West Side:

>>Collect 51 Hidden Packages.
>>Do 19 Rampages.
>>Do 13 Unique Stunt Jumps.
>>"Brown Thunder" helicopter vigilante mission (max 150 armor) (if you
managed to acquire all 100 Hidden Packages and get the Hunter without
being killed).
>>Do the Escobar International Airport Top Fun Van side-mission.
>>Do all three Hyman Memorial Arena side-missions.
>>Do the "Trial By Dirt", and "Test Track" vehicle side-missions at The
Dirtbike Track.
>>Purchase two properties (Hyman Condo and The Skumhole Shack).
>>Rob seven stores.

Listed below is the list of things you can do prior to doing any of the Main
Story Missions (including the West Side):

>>Collect all 100 Hidden Packages (plus all Weapon Icons and vehicles
unlocked).
>>Do all 35 Rampages.
>>Do up to 31 (or 34 if you get the one from "G-Spotlight" plus the two at
The Piers) (out of 36) Unique Jumps.
>>Do the Pizza Delivery Mission (max 150 health).
>>Do the Ambulance Mission (Infinite Run feature enabled).
>>Do at least 100 Taxi fares done (unlocks the Super Jump feature).
>>Do the Vigilante Mission (max 150 armor).
>>Do the Firetruck Mission (Fireproof feature enabled).
>>Do all 3 Top Fun Van side-missions.
>>Do all three Hyman Memorial Arena side-missions.
>>Do all four vehicle side-missions ("PCJ Playground", "Cone Crazy", "Trial
By Dirt", and "Test Track").
>>Purchase all seven properties.
>>Rob all 15 stores.

This should get you roughly 40% completion and about $250,000 to $300,000 (if
you just did up to Level 12 in Vigilante Mode to acquire 150 armor) or many
millions (if you decided to do the "Brown Thunder" Vigilante Mission or take
advantage of the Cone Crazy Glitch (PS2 Original Version) to get lots of
money).

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| II.22.F. Doing Four Additional Unique Stunt Jumps \
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As noted you can do 31 out of 36 Jumps. I felt that you couldn't do any more
than that before doing the Main Story Missions.

I was wrong.

I've had at least two readers suggest to me that you can get four of the
remaining five Unique Stunt Jumps. One of those readers, Mark Coiley, came up
with some clear instructions on how to get tohse four Jumps:

"You can get a Packer on the East Side in the early game. Get into
Interglobal Film Studios (as if to do PRI-J1 or get PRI-H3 or PRI-H4).
Get the Packer from the NW corner of the lot and drive it over to the
main gate on the east wall, positioned so that you can drive up the
ramp and jump the gate. Get out and walk around until the Packer
respawns in the NW corner, then drive it up the ramp made by the first
Packer. It fits through the gate (surprisingly), and you now have a
non-captive Packer on the East Side without doing any story missions.
(Annoyingly, you can *not* save it at the Ocean Beach Apartments
safehouse. I tried, but it disappeared.)

Drive the Packer down to the piers at Ocean Beach. Smash the
northernmost tree, and park the Packer with its head near the tree and
its tail pointintg toward the pedestrian path. Grab the nearby PCJ-600
and jump over the fence onto the pier. You can now do OCB-J18 and
OCB-J19. (You could also use this method to get to the West Side early,
but the method in your guide is much easier.)

Second, you can do SFI-J20. Getting to Starfish Island is easy via
helicopter, but I can never get a motorcycle to spawn. So take a Packer
and a PCJ-600 from the West Side to the Starfish Island Bridge and park
the Packer at the north (left) corner of the blockade, pointing NW.
Then it's easy to jump onto Starfish Island with the PCJ-600 and do
SFI-J20. (And if you have enough hidden packages, you can take the Sea
Sparrow from the mansion to get back to civilization.)

Finally, if you park a Packer just south of Schuman Health Care Center,
facing north on the little paved driveway just east of the main N/S
street, you can Super Jump a Taxi onto the roof of Schuman Health Care
Center, then use it to do DTN-J21.

This leaves only DTN-J24, and I can't figure a way to do it. (Even a
helicopter can't go high enough.)"

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| II.22.G. Early Explorer Bonus \
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Any strategy in some of the early missions that use weapons gained by going
to the West Side early prior to doing any of the Main Story Missions will be
notated with "Early Explorer Bonus".

With this done, it is time to finally move onto.....


Grand Theft Auto: Vice City List Cheat Index
Strategy Guide (Part 1, 2, 3, 4)

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