Grand Theft Auto : Vice City List (Strategy Guide Part 3)


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| III. The Main Story Missions [TMSM] |
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Each Story Mission is broken into six parts:

0=========0
| Overview \
0===========0

What the mission is about.

0========0
| Weapons \
0==========0

Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt.

0==========0
| Prep Work \
0============0

Any vehicle that must be had or any task that needs to be done before doing
the mission.

0======0
| Notes \
0========0

Additional information and other musings.

0=========0
| The Plan \
0===========0

How to do the mission.

0=======0
| Reward \
0=========0

What you get for your efforts.

With that explained, I will now finally move on to the story.....

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| III.1. Ken Rosenberg [KNRS] |
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This pathetic excuse for a lawyer is, at this time, the only friend you have.
Even though he is whiny and paranoid, he does provide you with some means to
help you get started. His missions are very easy since these are meant for
newbies to get acquainted with Vice City.

There are a total of four missions and they can be done quickly. He is
represented by the "L" icon near the Washington Mall.

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| >L1. "The Party" (Ken Rosenberg) |
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0=========0
| Overview \
0===========0

You are to take Ken's place at a posh party held on a yacht owned by a
Colonel Juan Garcia Cortez who helped arrange the deal that eventually went
bad. You will need to change clothes even though Tommy does not want
to.....

"Who does this guy think he is?! Now I gotta dress like a chump as well
as hang out with them?! I like this shirt."

0========0
| Weapons \
0==========0

None.

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

None.

0=========0
| The Plan \
0===========0

Very simple really. Make your way to Rafael's for your new duds. As you
exit, you will see somebody drive up on a Freeway. You can take it if you
want to make a good entrance. Drive up near the pink circle at Pier 2 (do
not get off the bike if you want to use it later) to get things started.

During the cutscene, you will be introduced to most, if not all, of Vice
City's power players. After the cutscene, you exit the yacht with the
Colonel's daughter, Mercedes. If the bike is still there after the
cutscene, simply get on and Mercedes will follow.

You can take any of the cars as well if you want instead of using the
motorcycle. The only difference is a slight change in the dialogue between
Tommy and Mercedes.

Drop her off at the Pole Position Club to finish the mission.

0=======0
| Reward \
0=========0

$100.

And you made some new friends (some you may have to kill later). You will
also have the Soiree Outfit icon available at Rafael's and the regular
Street Clothes icon at the Ocean View and Hyman Condo properties.

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| >L2. "Back Alley Brawl" (Ken Rosenberg) |
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0=========0
| Overview \
0===========0

Ken gives you your first possible lead into what happened. He tells you to
talk to some guy named Kent Paul.....

"Anyway, he's got his nose so far up most of Vice City's ass that if
anybody knows the whereabouts of 20k's of coke, it's this guy, all
right? He's always at The Malibu."

0========0
| Weapons \
0==========0

Any weapon in your arsenal plus a Colt. 45 [Pistol] (provided), Sniper
Rifle (optional), PSG1 [.308 Sniper] (optional).

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

None.

0=========0
| The Plan \
0===========0

Drive to the Malibu Club to talk to Kent who happens to be some British
jerk. He then tells you to go talk to some chef on Ocean Drive who seems to
be quite pleased with himself lately and may have some info.

Drive down to the blip by Ocean Drive and you will see a chef talking to
someone on a cell phone in the alley. Approach from the north, line up your
car with the chef, and go as fast as possible.

When you get close enough, you will see the cutscene with the chef.
However, due to your momentum, you will run him over as soon as the
cutscene starts. Plus, you will automatically eject from the car, near the
now dead chef, with no damage.

If you try to approach from the south, your car will automatically come to
a dead stop near the chef no matter how fast you are going and Tommy will
exit his car to confront him. You can jump out just before you reach the
chef (who will then get run over by your now driver-less car) but you will
damage yourself a little in the process.

After taking care of the chef and getting his phone, you are approached by
a stranger named Lance. He is upset that you silenced a possible lead and
tells you that the both of you want the same thing and that you two should
watch each other's back even though you don't even know him. No sooner than
you try to brush him off, three friends of the chef you just whacked show
up and Lance throws you a gun (Colt .45 [Pistol]) and tells you to follow
him.

Kill the three chefs with the gun (or any other weapon in your arsenal) and
then follow Lance. Lance has a white Infernus and once you jump into the
driver's seat, you are instructed to drive to the Washington Beach
Ammu-Nation and then back to your hotel to finish the mission.

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| Early Explorer Bonus |
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If you have a Sniper Rifle or PSG1 [.308 Sniper], park near the set of
stairs where you did WSB-J9, climb up to the top of the stairs, aim at the
Chef, and shoot him. Then go and get his phone.

0=======0
| Reward \
0=========0

$200.

And you gained a new friend (?). You also get a call on your newly acquired
cell phone from some guy who thinks you're Leo. He gets PO'ed when he
realizes you're not him but during the very short conversation, drops some
clues about who may have screwed you at the drug deal.

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| >L3. "Jury Fury" (Ken Rosenberg) |
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0=========0
| Overview \
0===========0

Ken needs you to change the minds of a couple of jurors who are working on
the trial of Sonny's cousin, Giorgio. Ken is no good at threats.....

"I couldn't intimidate a child - and believe me, I've tried!"

.....or anything else for that matter so it is up to you to "wipe up the
crap".....

0========0
| Weapons \
0==========0

Grenades (Ammu-Nation - North Point Mall).

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

Dan Stephen had some new information about this mission.

0=========0
| The Plan \
0===========0

As the mission begins, you will see some guy get run over by a car right in
front of you. This is so you can get a melee weapon (Hammer) that the
victim dropped. But you should already have a suitable weapon (Grenades).

There are two jurors that you need to deal with. All you have to do is
scare them (and no, you can't kill them).

The first juror is just east of Ken's office near a restaurant. When you
get near the juror, you will see him talking to someone. You will also see
a Sentinel parked nearby.

Drop a Grenade by the side of the Admiral furthest from the juror. Once the
Grenade blows that will be enough to damage the car so the juror will run
away scared. That takes care of one juror.

Reader Dan Stephen did have this to add about this part of this mission:

"With the first juror at Ocean Beach, I didn't use your method. I used
the "beating the crap out of the car" method and I found that he will
try to make a getaway and will crash into a SPANDEX truck, and it will
immobilise the two cars and drop two more hammers."

The next juror lives in Vice Point. Drive up to the hotel and make your way
to the juror's car. Drop a grenade near the car just like you did the first
one. Once that blows that will be enough to scare the other juror and end
the mission successfully.

0=======0
| Reward \
0=========0

$400.

You'll also get a call from Sonny on your cell phone (how did he get your
number anyway?).

In addition, you can now buy Body Armor at all Ammu-Nations:

>>Ocean Beach [Cost: $200].
>>North Point Mall [Cost: $200].
>>Downtown [Cost: $200].

You will also get a mysterious call from someone who wants you to go to the
pay phone near the Washington Mall. Let's go here first.....

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| III.2. Assassination Contact [ASCT] |
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It seems that the chef you took the phone from was, in fact, a free-lance
assassin who works for this mysterious gentleman on the other end. Tommy
decides to play along to see where it leads him.

There are a total of five Assassination Contact Missions in the game. Each
mission appears at various points during the story. Each one can be done at
anytime after they appear but my general rule of thumb is to do them as soon
as they come up.

However, there is one exception to this little rule for I saved one, "Waste
The Wife" (Assassination Contact), until after "Phnom Penh '86" (Ricardo
Diaz).

Each mission is represented by a phone icon where you are supposed to pick up
the mission.

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| >AC1. "Road Kill" (Assassination Contact) |
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0=========0
| Overview \
0===========0

Your assignment is to kill a pizza delivery man named Carl Peterson.....

0========0
| Weapons \
0==========0

None.

0==========0
| Prep Work \
0============0

A good solid sports car, like a Cheetah, will work fine.

0======0
| Notes \
0========0

None.

0=========0
| The Plan \
0===========0

Carl is doing his delivery run on his Pizza Boy. You have a time limit to
track him down so don't dawdle. Find him, run into his Pizza Boy to knock
him off, and run him over when he lands. Simple.

0=======0
| Reward \
0=========0

$500.

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| >L4. "Riot" (Ken Rosenberg) |
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0=========0
| Overview \
0===========0

Ken introduces you to a gentleman named Avery Carrington who happens to be
the main real estate developer in Vice City. He promises to help you out if
you do some favors for him. One such favor is to take some business down so
he can get at their property.

Although you have made yet another friend, you're none too pleased about
doing some more dirty work.....

"Who are these pricks anyway? Lawyer pricks! Rug wearing pricks! I'm
surrounded by pricks!"

0========0
| Weapons \
0==========0

Uzi 9mm [Uz-I] (Ammu-Nation (North Point Mall)) (300-500 rounds), Grenades
(Ammu-Nation (North Point Mall)) (optional), Flamethrower (optional).

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

None.

0=========0
| The Plan \
0===========0

It seems that business is not good at SpandEx for the workers are in
revolt. This bodes well for you since it will give you a good cover to do
your mischief. Your mission is to take out the three trucks that SpandEx
has parked in the front behind the fence. Even though the game prompts you
to go to Rafael's to get a worker outfit, you won't need one.

Instead of hitting the other workers to start the riot, just go up to the
fence and use the Uzi 9mm [Uz-I] on the trucks.

First, go to the right side and shoot up the front truck which, when it
explodes, will take out both trucks. Then move over to the left side and
shoot up and blow up the remaining truck. Once that truck explodes, the
mission is complete. In addition, the gate will open and everybody will
walk to the street peacefully.

If you've managed to get VCP-H27 by going into the construction site at
Fairground Point and jumping onto the SpandEx Express roof, you can try
another option. Jump onto the roof of SpandEx Express and gently drop some
Grenades near the trucks from your safe vantage point.

If you're in a nasty mood, you can shoot up the large group of workers and
guards for the hell of it (and to get extra cash and weapons) after the
mission is completed.

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| Early Explorer Bonus |
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Another idea is to use a Flamethrower. Go into the construction site and
head to the fence for the northeast part of Spand Express. Get close enough
to the fence to get the message to start a fight with four workers. Then
shoot the Flamethrower at the fence behind the two vans. The flames will
go through the fence and eventually destroy the vans. Then go around the
fence to the other side and do the same thing to destroy the last van and
complete the mission.

0=======0
| Reward \
0=========0

$1,000.

You'll also complete all of Ken Rosenberg's missions and open up Avery
Carrington's set of missions but I will save his missions until after doing
all of the Asset Missions.

A little bit later, you will get a call from Colonel Juan Garcia Cortez and
that will open up his set of missions.

In addition, the Coveralls Outfit icon spawn at the "Tooled Up" Hardware
Store inside North Point Mall and the following weapon can now be purchased
at the "Bunch of Tools" Hardware Store in Washington Beach:

>>Baseball Bat [Cost: $80].

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| III.3. Colonel Juan Garcia Cortez [CJGC] |
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Colonel Juan Garcia Cortez is the gentleman who hosted the party that you
attended at the beginning of the story. He gives you assistance in trying to
find out who busted your deal since he helped to set it up in the first
place. In doing his missions, you will be helping him acquire certain items.
But in the process, you will be getting lots of cash and information.

"Sir, Yes, Sir!" (Colonel Juan Garcia Cortez) can only be done after "Phnom
Penh '86" (Ricardo Diaz) and must be done before completing the last of
Diaz's missions ("Death Row" (Ricardo Diaz) and "Rub Out" (Ricardo Diaz)).

The last of the Colonel's missions, "All Hands On Deck!" (Colonel Juan Garcia
Cortez), should be delayed until after getting the Fast Load feature (by
doing "Rifle Range" - later in the game) and completing Phil Cassidy's Asset
Missions (so you can buy heavy weapons) to make it easier on you.

The Colonel has a total of five missions and is represented by the "C" icon
by the Piers (where you went to during "The Party" (Ken Rosenberg)).

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| >C1. "Treacherous Swine" (Colonel Juan Garcia Cortez) |
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0=========0
| Overview \
0===========0

The Colonel informs you that one of his men, Gonzalez, may have leaked
information to someone about your deal. The Colonel has been carrying
Gonzalez around for years even though he has been growing increasingly
incompetent.

After finding out that he may have been giving information to someone about
the Colonel's activities, Cortez has decided he has had enough of Gonzalez
and recommends that you be the one to take him out. He even gives you a
Chainsaw to do the dirty deed with.....

0========0
| Weapons \
0==========0

Uzi 9mm [Uz-I].

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

I had a reader named Luke Edwins offer me another way to do this
mission.....

"For an easy way to do this is to grab a PCJ 600 or a car before you go
into the pink marker and park your bike/car in front of the door. Then
go in and kill the two guys that attack you. When you come out of the
house, get into your car/bike and run Gonzalez over. He will die
staight away and then you don't have to go back for your car/bike.
;-)."

However, if you get a large enough vehicle, you can actually block the
doorway at the bottom of the stairs and trap Gonzalez at the front door
where you can do anything you want to him.

0=========0
| The Plan \
0===========0

Grab the Cheetah that is usually parked by Pier 2 (go into the nearby
carpark to get a car if the Cheetah is not there) and drive to Gonzalez's
condo which happens to be the one just north of the Malibu Club.

Get into the pink circle and you will be on the top floor where you will
confront Gonzalez (with the Chainsaw). Quickly switch to your Uzi 9mm
[Uz-I] and jump over the railing and in the process you will get in front
of Gonzalez. Target and shoot Gonzalez. A solid burst of submachine gun
fire will kill him. Once he goes down you will then get a 2-Star Wanted
Rating so the Cops will be looking for you.

It should be noted that you can also get VCP-H21 while up on the condo roof
if you were not able to get it beforehand (thanks to Jake Stutts for
pointing that out).

Go back to ground level and get back in your car. Go back north up the
street and get the bribe that is in the trees north of the condo. You may
either find the other nearby bribe (east of the Links View Apartments), go
to the Vice Point Pay 'N' Spray just north of that, or just wait for the
1-Star Wanted Rating to disappear. Once the Wanted Rating goes away, the
mission is completed.

0=======0
| Reward \
0=========0

$250.

In addition, the Casual Outfit icon will spawn outside the Gash store
inside North Point Mall.

In addition, you can now buy the Machete at the following Hardware Stores:

>>"Bunch Of Tools" (Washington Beach) [Cost: $100].
>>"Screw This" (Little Havana) [Cost: $100].

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| >C2. "Mall Shootout" (Colonel Juan Garcia Cortez) |
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0=========0
| Overview \
0===========0

The Colonel wants you to meet with a courier at the Washington Mall to pick
up some technology. The Colonel is also very pleased with your disposal of
Gonzalez.....

"Tommy, you are like a pampas breeze that has freed me from the stench
of corruption, although, I must appear to mourn his passing and carry
on with business as usual."

0========0
| Weapons \
0==========0

None.

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

None.

0=========0
| The Plan \
0===========0

Grab the Cheetah that is usually parked by Pier 2. Even though the game
prompts you to go to Ammu-Nation for weaponry, you will won't need any for
this mission. Go up to Washington Mall and park close to the north entrance
then go up to meet the courier who happens to be French. Unfortunately,
some French agents show up to crash the party.

The courier makes a run for it and so should you since you waste time and
armor fighting these agents. Get back in your car and head north along
Washington Street. The courier is also heading north along this street and
he happens to be on a motorcycle as well. Hit him to knock him off then run
him over to kill him. Get out of your car to get the chips.

When you do that you will get a 2-Star wanted rating. Then get back in your
car and head straight to Pier 2 (skip the Pay 'N' Spray) to complete the
mission.

0=======0
| Reward \
0=========0

$500.

You'll also get another phone call from the mystery fellow which prompts
the second Assassination Mission which is near Vice Point. But I will save
this one until after "Phnom Penh '86" (Ricardo Diaz).

In addition, you can now buy the following weapon at the Ocean Beach
Ammu-Nation:

>>Shotgun [Cost: $500].

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| >C3. "Guardian Angels" (Colonel Juan Garcia Cortez) |
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0=========0
| Overview \
0===========0

The Colonel wants you to pick up a weapon at the multi-story carpark and
head over to a meeting place to watch over a deal being made between
Ricardo Diaz and some Cubans.....

0========0
| Weapons \
0==========0

Uzi 9mm [Uz-I], Rocket Launcher (8+ rounds preferable) (optional).

0==========0
| Prep Work \
0============0

Have either the Ocean Beach or El Swanko Casa properties acquired before
doing this mission (optional).

0======0
| Notes \
0========0

None.

0=========0
| The Plan \
0===========0

Head over to the carpark to pick up your weapon (a Ruger [Kruger]). When
you do, Lance shows up again.....

Lance: "Hogging all the action, I see..."
Tommy: "Look, you wanna do something other than just shadowing me
everywhere? Why don't you come along and show me if you're any
use."

Get into the Infernus and drive to the meeting place which is near the
Washington Beach Police Station. When you get to the pink marker, Ricardo
Diaz and his men drive up in his white Admiral.

After the cutscene, you are prompted to go to the pink marker at the top of
the nearby stairs. You will also see two health status bars for both Lance
and Diaz. If either one of them are reduced to zero then the mission is
failed.

When you get to the top of the stairs, switch to your Uzi 9mm [Uz-I] and go
to the bottom of the stairs. Then place yourself at the corner of the
building right by the street.

Keep a close eye on the radar. Two Haitian cars will show up first. When
they stop and exit the cars, quickly target and shoot the Haitians before
they can do any damage.

After several seconds, a van will back up toward you from the east. Shoot
the Haitians as they exit the van.

A few seconds later, another van will appear at the north entrance of the
alleyway. Again, kill the Haitians as they exit the van before they can do
any damage to Diaz or Lance.

Several seconds later, another Haitian car appears in the intersection
ahead of you. Finish off the Haitians as they exit the car.

Next, a couple of Haitians show up on motorcycles to take Diaz's money and
Diaz takes out one of them leaving behind a Sanchez which you have to take
to chase the other one down.

Since you can fire forward on a motorcycle, all you have to do is just line
him up and take him down. If you're fast, you should get him before you
reach the Ocean View Hotel. Get the briefcase and take it back to Diaz to
end the mission.

As stated earlier in the guide you can get the Everything-Proof Admiral
after completion of this mission. After you get the "Mission Completed"
message, run back to the street and take a left. Diaz's Admiral (the
Everything-Proof Admiral), will be sitting (and empty no less) underneath
the signal light. Grab the car and store it in one of your garages to keep
it so you can use it later in some of the missions. If the EP-Admiral isn't
at the signal light at the end of the mission then park a car in front of
Diaz's Admiral before giving him his money (thanks to Mr. Spock).

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| Early Explorer Bonus |
0XXXXXXXXXXXXXXXXXXXXXX0

After the first wave of Haitian attackers switch to your Rocket Launcher.

After several seconds, a van will back up toward you from the east. From
here on out all of the enemy vehicles can be rocketed. Rocket the van and
position yourself so you are looking due north up the alleyway.

A few seconds later, another van will appear at the north entrance of the
alleyway. Rocket it and position yourself so you are looking at the
Washington Beach Police Station (due west).

Several seconds later, another Haitian car appears in the intersection
ahead of you. Rocket it to destroy the car.

0=======0
| Reward \
0=========0

$1,000.

You also open up Diaz's set of missions when he calls you up shortly after
this mission to offer you a job. I'll go and do some of Diaz's missions
before I continue with the Colonel's missions.

At this point, if you cause enough trouble, you can now get a maximum
Wanted Rating of 5-Stars.

In addition, you can now buy the following at the Ocean Beach Ammu-Nation:

>>Ruger [Cost: $1,000].

When Diaz called you on your cell phone this also opened up another section
of Vice City.....

/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. Starfish Island [SFLD] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

In the center of Vice City, between Little Havana and Washington Beach, is
Starfish Island. This island is where the richest make their residence.
Plenty of million dollar homes dot the area. Plus one very big mansion on the
south part of Starfish Island.

/=========================================================================\
0===========================================================================0
| IV.1. Starfish Island Landmarks [SFLM] |
0===========================================================================0
\=========================================================================/

Listed below are the major landmarks for Starfish Island. The Map
co-ordinates refer to the printed map that comes included with the game disc:

Starfish Loop
*************
Map: (E-[3, 4]).
Notes: This road starts at a three-way intersection at the west end of
Starfish Island, curves north, goes east, curves south, and ends
at another three-way intersection at the east side of Starfish
Island.

The Mansion
***********
Location: (South) Starfish Island.
Map: (E-[3, 4]).
Notes: This is the main residence of Ricardo Diaz, one of Vice City's
more notorious crime lords.

/=========================================================================\
0===========================================================================0
| IV.2. Starfish Island Weapons And Items [SFWI] |
0===========================================================================0
\=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police
Bribe Icons for Starfish Island. The Map co-ordinates refer to the printed
map that comes included with the game disc:

Weapons
*******
>>Katana: Inside the garage of the house next door west of The Mansion.
Map: (E-3).
>>Flamethrower: In the swimming pool of the Rockstar House northwest of
The Mansion.
Map: (E-3).
>>Sniper Rifle: In the ledge maze at the west part of The Mansion.
Map: (E-3).

Weapons (The Mansion)
*********************
>>Colt Python [.357]: [Becomes available after completion of "Keep Your
Friends Close....." (Tommy Vercetti)] In the rec
room just west of the main entrance.
>>Chrome Shotgun: [Becomes available after completion of "Rub Out"
(Ricardo Diaz)] In the small room at the bottom of the
stairwell east of the main entrance.
>>M4: [Becomes available after completion of "Rub Out" (Ricardo Diaz)] In
the small room at the bottom of the stairwell east of the main
entrance.

Health
******
>>At the east end of the west bridge connecting Starfish Island to
Little Havana.
Map: (E-3).

Health (The Mansion)
********************
>>[Becomes available after completion of "Rub Out" (Ricardo Diaz)] In the
small room on the lower level of the Mansion on Starfish Island.
>>[Becomes available after completion of "Rub Out" (Ricardo Diaz)] In the
rec room just west of the main entrance.

Body Armor (The Mansion)
************************
>>[Becomes available after completion of "Rub Out" (Ricardo Diaz)] In the
small room on the lower level of the Mansion on Starfish Island.
>>[Becomes available after completion of "Keep Your Friends Close....."
(Tommy Vercetti)] In the rec room just west of the main entrance.

Adrenaline
**********
>>Behind the fence north of the main entrance of The Mansion.
Map: (E-4).

Adrenaline (The Mansion)
************************
>>[Becomes available after completion of "Rub Out" (Ricardo Diaz)] At the
southeast corner of the roof of The Mansion.

/=========================================================================\
0===========================================================================0
| IV.3. Hidden Packages (Starfish Island) [HPSI] |
0===========================================================================0
\=========================================================================/

Now for the list of Hidden Packages found on Starfish Island. The Map
co-ordinates refer to the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Starfish Island (SFI) |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/

[SFI-H50] - At the front door of the beige house with the purple tile roof on
the north side of the island (right next to the garage where the
Comet is kept).
Map: (E-4).

[SFI-H51] - On the upper balcony area by the pool of the Rockstar House
(northwest of The Mansion).
Map: (E-3).

[SFI-H52] - In the jacuzzi part of the pool area of the house across the
street north of The Mansion.
Map: (E-4).

[SFI-H53] - At the east end of The Mansion (on the lower area by the east
pool area by the stairs).
Map: (E-4).

[SFI-H54] - At the end of the path between the west pool area of The Mansion
and the house to the west of it.
Map: (E-3).

/=========================================================================\
0===========================================================================0
| IV.4. Rampages (Starfish Island) [RPSI] |
0===========================================================================0
\=========================================================================/

Now for the list of Rampages found on Starfish Island. The Map co-ordinates
refer to the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Starfish Island (SFI) |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/

[SFI-R17] - Run Over and Kill 35 Gang Members (Vehicle).
Location: At the house on the west side of Starfish Island.
Map: (E-3).
Notes: Use the nearby Admiral (make sure it is there before doing
the Rampage) and use the nearby ramp to jump into the next
yard so you can go back into the street. Then just go in
one direction on the sidewalk around the island to run
over your victims.

/=========================================================================\
0===========================================================================0
| IV.5. Unique Stunt Jumps (Starfish Island) [USJI] |
0===========================================================================0
\=========================================================================/

Now for the list of Unique Stunt Jumps found on Starfish Island. The Map
co-ordinates refer to the printed map that comes included with the game disc:

/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Starfish Island (SFI) |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/

[SFI-J20] - The small set of stairs in the front of the brown house on the
north end of Starfish Island.
Heading: West to East.
Map: (E-3).
Notes: Go into the yard behind the garage (where the Phoenix is)
to get distance to make the jump (over the hedge and into
the next door neighbor's yard).

Now let's continue with the story.....

/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| IV.6. Ricardo Diaz [RCDZ] |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

This loudmouth (that you saw at the Colonel's party) is the main drug baron
in Vice City. He is short of stature and even shorter of temper. His
unpredictable behavior keeps people in line as he is adept at destroying
various objects like TV's and VCR's (and pigeons).

This is the guy you must deal with if you want to make your mark in Vice
City, especially since you suspect him of being behind the ambush that ruined
your deal. He is represented by the "D" icon at The Mansion.

/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D1. "The Chase" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

Diaz suspects that one of his dealers is taking some of the profits for
himself and Ricardo is none too happy about it (he is not happy about a lot
of things it seems). He wants you to find out where he's taking the cash so
you can kill him later.....

0========0
| Weapons \
0==========0

Brass Knuckles (optional).

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

None.

0=========0
| The Plan \
0===========0

Go over to the thief's apartment in Vice Point which will start a chase
across the rooftop. He will blow up some barrels near the end of the
rooftop but it can be easily avoided. When both of you jump off the roof,
the thief will climb into a BF Injection and drive off. You must then
follow him.

Take the Faggio which just happens to be right there by the dumpster and
chase him. Keep him in your sight but don't get too close since he will be
plugging at you with a Ruger. Weave to make yourself difficult to hit.

If you have the Brass Knuckles and the Infinite Run you can do things a
little differently. When you get to the rooftop just hold down Run and
chase after the thief. You will quickly catch up to him and when you do hit
him once with the Brass Knuckles to knock him down but keep running.

When you reach the end of the rooftop angle left and you should land near
the signal light when you jump off the rooftop. Get near the sidewalk and
wait. The thief will follow you off the rooftop and get into the BF
Injection that will spawn to pick him up.

However, because of your position, you can jack the vehicle and drive off.
Get some distance and turn around. Run over the driver (the one that
doesn't have the pink arrow) then park near the Faggio. Let the thief jack
you so he can drive off. Grab the Faggio and follow him.

The advantage here is that the thief will have to drive himself to his
hideout and therefore you won't be fired upon. This will make the mission
easier.

After going around North Point Mall, you eventually end up at some
dilapidated mansions (The Mendez Brother's House) on the north end of Prawn
Island. When you get here, the mission will be completed.

0=======0
| Reward \
0=========0

$1,000.

In addition, you can now buy the following weapon at the "Tooled Up"
Hardware Store inside North Point Mall:

>>Katana [Cost: $300].

And the following weapon at the North Point Mall Ammu-Nation:

>>Stubby Shotgun [Cost: $600].

/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D2. "Phnom Penh '86" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

The ever-so-pleasant Diaz ("FOOL! FOOL! FOOL! FOOL!") pairs you up with
Lance (going under the alias Quentin) to take out the thief you tracked in
the previous mission. The two of you board a helicopter with Lance doing
the piloting and you doing the shooting (using a mounted M-60).....

0========0
| Weapons \
0==========0

M-60 (provided), Uzi 9mm [Uz-I].

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

None.

0=========0
| The Plan \
0===========0

When you get to the ruined mansions on Prawn Island, you will be confronted
by several armed thugs who will shoot at your helicopter. You will have to
kill them all before you can move on to the next section of the mansion
area.

The longer you stay in a section, the more opportunities they have to do
damage to your helicopter. If your helicopter's health reaches zero, you
will fail the mission.

The helicopter will bob and weave so aiming is a bit difficult. When you
move from section to section, take advantage of barrels and vehicles (which
you can blow up) to make short work of these thugs.

Eventually, Lance will let you down and you will have to go up to the top
of the mansion on foot to recover the money. Switch to the Uzi 9mm [Uz-I]
so you can kill these guys quickly. Go inside the dilapidated mansion, kill
everyone you see, and get to the rooftop to recover the briefcase.

Once you have the money, Lance will pick you up and the mission will end
successfully.

0=======0
| Reward \
0=========0

$2,000.

In addition you can now buy the following weapon at the "Screw This"
Hardware Store in Little Havana:

>>Chainsaw [Cost: $500].

After this mission the hurricane that threatened Vice City will dissipate
thus removing the roadblocks so you can now go to.....

/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| V. The West Side [WTSD] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

On the northern part of the West Side of Vice City is the Downtown district.
This is where many corporations and businesses set up shop. It is also home
to the world famous Hyman Memorial Stadium where many concerts and events are
held.

South of Downtown is Little Haiti where most of the resident Carribeans live
and work. The area has a lot of rundown homes and small businesses.

Little Havana is where most of the resident Cubans work and live. Although
this neighborhood is a bit rundown like Little Haiti, the residents do manage
to make it more colorful and lively.

South of Little Havana is the Viceport area. This is where the ships dock to
unload cargo from all over the world. The vast majority of this district
consists of large warehouses and the Vice City Port Authority buildings.

West of Little Havana is Escobar International Airport. This is where many
people fly in from all over the world to partake in the splendor that is Vice
City whether it be for business or pleasure.

Just north of Escobar International Airport is Fort Baxter Air Base. This is
the main military base for the Vice City area. It's primary purposes is to
serve as a deterrent to nearby communist Cuba and to help out law enforcement
in crisis situations.

Now that you're finally on the West Side let's go and check out the.....

/=========================================================================\
0===========================================================================0
| V.1. West Side Landmarks [WTLM] |
0===========================================================================0
\=========================================================================/

Listed below, by neighborhood, are the landmarks on the West Side of Vice
City. The Map co-ordinates refer to the printed map that comes included with
the game disc:

/XXXXXXXX\
0==========0
| Downtown |
0==========0
\XXXXXXXX/

Bayshore Avenue
***************
Map: ([C, D, E, F, G]-3).
Notes: This is the main north-south thoroughfare for the West Side of
Vice City. It splits into two at the south part of Downtown.

West Bayshore Avenue
********************
Map: ([B, C]-3).
Notes: After Bayshore Avenue splits, this part of the road continues
north into Downtown and ends at a three-way intersection, with
Hoarmount Avenue, where the Downtown Ammu-Nation is located.

East Bayshore Avenue
********************
Map: (A-3), (A-4), (B-3), (B-4), (C-3).
Notes: After Bayshore Avenue splits, this part of the road continues east
past The Greasy Chopper then turns north. It continues north, goes
under the bridge for Hoarmount Avenue, and curves west. It
continues west and then makes a sharp turn north and ends at a
three-way intersection near The Hyman Condo.

Hoarmount Avenue
****************
Map: ([B, C]-5), (B-[3, 4]), (C-3).
Notes: The east end of this road starts at the intersection at the
southwest part of Shady Palms Hospital (with West Vice Point Rd.),
goes north toward and through Prawn Island, and into Downtown.
Once into Downtown, it continues west past the Downtown
Ammu-Nation and past Schuman Health Care Center. When it reaches
the three-way intersection, it turns south, goes past the Downtown
King Knuts and turns east, intersects with West Bayshore Avenue,
and ends at a three-way intersection with East Bayshore Avenue.

Hyman Memorial Stadium
**********************
Location: (Northwest) Downtown.
Map: (A-[1, 2]), (B-[1, 2]).
Notes: This is the main events center for the Vice City area. It hosts a
variety of events including sports and concerts.

The Hyman Condo
***************
Location: (Northwest) Downtown.
Map: (A-3).
Notes: This is a major residence building in the Downtown area east of
Hyman Memorial Stadium. This is also a Safehouse in Vice City.

Downtown Ammu-Nation
********************
Location: (North) Downtown, at the three-way intersection where West
Bayshore Avenue and Hoarmount Avenue meet.
Map: (B-3).
Notes: This is where you can purchase weapons for use against your
enemies or anybody else who pisses you off.

Schuman Health Care Center
**************************
Location: (Northwest) Downtown.
Map: (B-3).
Notes: This is where you will be if you end up getting Wasted while on
the West Side near the Downtown area.

The Dirtbike Track
******************
Location: (Northeast) Downtown.
Map: (A-3).
Notes: This is where you can do the Time Trials for a couple of vehicles
parked at the track.

V.A.J. Building
***************
Location: (Northeast) Downtown, across East Bayshore Avenue south of The
Dirtbike Track.
Map: (B-3).
Notes: This large blue and white U-shaped building has a large sculpture
in its courtyard.

VCN Building
************
Location: (Northeast) Downtown, on Hoarmount Avenue just before it
crosses over East Bayshore Avenue and into Prawn Island.
Map: (B-[3, 4]).
Notes: This is where one of the major television stations for Vice City
is located.

Downtown Fire Department
************************
Location: (Central) Downtown.
Map: ([B, C]-3).
Notes: This is the main Fire Department for Vice City and has a Firetruck
which you can use to do the Firefighter Mission.

Downtown Well Stacked Pizza Co.
*******************************
Location: (Central) Downtown, on Hoarmount Avenue west of the Downtown
Fire Department.
Map: (B-2).
Notes: This is part of the expanding fast food chain that is spreading
around the country.

Rock City
*********
Location: (Central) Downtown, just south of Downtown Well Stacked Pizza
Co.
Map: (C-2).
Notes: The biggest record store in Vice City. This is also where visiting
bands go to meet with the fans when they perform in Vice City.

Downtown Police Department
**************************
Location: (Central) Downtown, across West Bayshore Avenue east of the
Downtown Fire Department.
Map: (C-3).
Notes: This is where you will be if you end up getting Busted while on
the West Side near the Downtown area.

The Rockstar Building
*********************
Location: (Central) Downtown, next door east of the Downtown Police
Department.
Map: (C-3).
Notes: This huge building is home of one of the major corporations in
Vice City.

Skumhole Shack
**************
Location: (Southeast) Downtown, on top of the building across the street
south of The Rockstar Building.
Map: (C-3).
Notes: This small rundown shack is one of your Safehouses in Vice City.

The Greasy Chopper
******************
Location: (Southeast) Downtown, across East Bayshore Avenue south of the
Skumhole Shack.
Map: (C-3).
Notes: This popular biker hangout is where you will pick up certain
missions in Vice City.

Moist Palms Hotel
*****************
Location: (South) Downtown.
Map: (C-3).
Notes: This is one of the major hotels in the Downtown area.

/XXXXXXXXXXXX\
0==============0
| Little Haiti |
0==============0
\XXXXXXXXXXXX/

Phil's Place
************
Location: (Northwest) Little Haiti.
Map: (C-2).
Notes: This is where you will deal with Phil Cassidy during the course of
the Main Story.

North Haitian Neighborhood
**************************
Location: (Central) Little Haiti.
Map: (D-2).
Notes: This run down housing area is where some of the resident Haitians
live including gang leader Auntie Poulet.

Kaufman Cabs
************
Location: (North) Little Haiti, at the northwest part of the North
Haitian Neighborhood.
Map: (D-2).
Notes: This yellow building becomes an Asset Mission area and save point
in Vice City.

Little Haiti Well Stacked Pizza Co.
***********************************
Location: (Central) Little Haiti, west of the North Haitian Neighborhood.
Map: (D-2).
Notes: This is part of the expanding fast food chain that is spreading
around the country.

The Junkyard
************
Location: (West) Little Haiti, from the Little Haiti Well Stacked Pizza
Co., go south and take the first road leading west. It will
take you straight to it.
Map: (D-2).
Notes: This is where most cars and other junk within Vice City end up.

South Haitian Neighborhood
**************************
Location: (South) Little Haiti, from the Little Haiti Well Stacked Pizza
Co., go south and follow the road. When it curves east and ends
at the three-way intersection, you will be in the middle of the
South Haitian Neighborhood.
Map: ([D, E]-2).
Notes: This run down housing area is where most of the resident Haitians
live.

Little Haiti Pay 'N' Spray
**************************
Location: (East) Little Haiti, on Bayshore Avenue east of the South
Haitian Neighborhood.
Map: (D-3).
Notes: This is where you go to get rid of Wanted Ratings, repair damage,
and change the color of your vehicles.

/XXXXXXXXXXXXX\
0===============0
| Little Havana |
0===============0
\XXXXXXXXXXXXX/

Vice City Printing Works
************************
Location: (North) Little Havana, west of the South Haitian Neighborhood.
Map: (E-2).
Notes: This is the place to go when one need to print out large
quantities of papers and signs. This also becomes an Asset Mission
area in Original Vice City.

The Cuban Neighborhood
**********************
Location: (Northwest) Little Havana.
Map: (E-2).
Notes: This moderately run down housing area is where most of the
resident Cubans live.

West Haven Community Healthcare Center
**************************************
Location: (Northeast) Little Havana, on Bayshore Avenue.
Map: (E-3).
Notes: This is where you will be if you end up getting Wasted while on
the West Side near the Little Havana area.

Little Havana Streetwear
************************
Location: (North) Little Havana, west of West Haven Community Healthcare
Center. From the hospital, go west on the short street that is
on the north side of the building. At the three-way
intersection where the street ends you should see Little Havana
Streetwear just ahead and slightly to the right.
Map: (E-2).
Notes: This is a very popular clothing shop among the young Cubans.

El Banco Corrupto Grande
************************
Location: (Northeast) Little Havana, on the west side of Bayshore Avenue
just north of West Haven Community Healthcare Center.
Map: (E-3).
Notes: This is one of the major banks for the Vice City area.

The Cherry Popper Ice Cream Company
***********************************
Location: (East) Little Havana, on the west side of Bayshore Avenue just
south of West Haven Community Healthcare Center.
Map: (E-3).
Notes: This large blue building becomes an Asset Mission area and save
point in Vice City.

Little Havana Police Station
****************************
Location: (East) Little Havana, on the west side of Bayshore Avenue.
Map: (F-3).
Notes: This is where you will be if you end up getting Busted while on
the West Side near the Little Havana area.

"Screw This" Hardware Store
***************************
Location: (Central) Little Havana, just west of the Little Havana Police
Station at the three-way intersection.
Map: (E-2).
Notes: This is where one can buy tools and equipment for home improvement
projects.

Cafe Robina
***********
Location: (West) Little Havana. From the Little Havana Police Station, go
west along the street at the north side of the station. Take
the curve heading north and when you reach the curve turning
east look right. At the corner you should see a tall blue
building with a red tile and blue awning overhang. This is Cafe
Robina.
Map: (E-2).
Notes: This cafe is owned by Alberto Robina, father to Cuban gang leader
Umberto Robina who you will deal with during your stay in Vice
City.

Sunshine Autos
**************
Location: (South) Little Havana.
Map: (F-2).
Notes: This is one of the major car lots for the Vice City area.
Currently owned by B.J. Smith, a former football player who is
thinking of coming out of retirement. This becomes a Asset Mission
area and save point in Vice City.

The Hooker Inn
**************
Location: (South) Little Havana, across the street south of The Fuel
Depot.
Map: (F-2).
Notes: This is one of the small hotels near the Airport that cater to the
business traveler.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Escobar International Airport |
0===============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

North Terminal Building
***********************
Location: (North) Escobar International Airport.
Map: (E-1).
Notes: This is the north terminal building for the Airport.

EIA Main Parking Lot
********************
Location: (North) Escobar International Airport, just south of the North
Terminal Building.
Map: (E-1).
Notes: This is the main parking lot for the Airport.

EIA Main Terminal Building
**************************
Location: (Central) Escobar International Airport.
Map: (F-[1, 2]).
Notes: This is the main terminal for the Airport. It has two large gates
that serve the largest planes that come to Vice City.

Control Tower
*************
Location: (Central) Escobar International Airport, just west of the EIA
Main Terminal Building.
Map: (F-1).
Notes: This large lavender colored tower serves the Airport.

EIA Fire Department
*******************
Location: (West) Escobar International Airport, just west of the
Control Tower.
Map: (F-1).
Notes: This is the main Fire Department for Escobar International
Airport.

Main Runway
***********
Location: (West) Escobar International Airport.
Map: ([F, G, H]-1).
Notes: This north-south runway is the longest of the three runways that
serve the Airport area.

South Runway
************
Location: (South) Escobar International Airport.
Map: (G-1), (F-2).
Notes: This southwest-northeast runway is one of the two secondary
runways for the Airport area.

EIA Freight and Cargo Terminal
******************************
Location: (Southeast) Escobar International Airport, southeast of the
South Runway.
Map: (G-2).
Notes: This large building is the main cargo terminal for Vice City.

/XXXXXXXX\
0==========0
| Viceport |
0==========0
\XXXXXXXX/

The Fuel Depot
**************
Location: (North) Viceport, southeast of Sunshine Autos.
Map: (F-2).
Notes: This large area with pipes and large tanks is the main fuel
depository for nearby Escobar International Airport.

EIA East Parking Lot
********************
Location: (North) Viceport, next door west of The Fuel Depot.
Map: (F-2).
Notes: This is one of the parking areas for nearby Escobar International
Airport.

Viceport Pay 'N' Spray
**********************
Location: (North) Viceport, southeast of The Beachcomber Hotel.
Map: (G-2).
Notes: This is where you go to get rid of Wanted Ratings, repair damage,
and change the color of your vehicles.

8-Ball's Bomb Shop
******************
Location: (Southwest) Viceport, in the southwest corner of a large open
area west of the Viceport Pay 'N' Spray.
Map: (G-2).
Notes: This place is where you can rig up a vehicle with a car bomb and
use it like a Remote Grenade.

Vice City Port Authority Main Building
**************************************
Location: (South) Viceport, south of the Viceport Pay 'N' Spray.
Map: (G-[2, 3]).
Notes: This huge blue building with a control tower on top is the
headquarters for the Vice City Port Authority.

The Boatyard
************
Location: (Southeast) Viceport, at the road curve just east of the Vice
City Port Authority Main Building.
Map: (G-3).
Notes: This small business becomes an Asset Mission area and save point
in Vice City.

The Waterhouses
***************
Location: (Southeast) Viceport, directly south of The Piers (Ocean Beach)
out in the water.
Map: ([G, H]-4).
Notes: These houses, situated in the water just offshore, are for those
who want to get away from some of the hustle and bustle of Vice
City. Unfortunately, a major hurricane, which came ashore in 1984,
did severe damage to them including destroying the connecting
bridges and flattening one of the houses.

/=========================================================================\
0===========================================================================0
| V.2. Asset Properties (West Side) [PRWT] |
0===========================================================================0
\=========================================================================/

Here's a rundown of the Asset Properties you can acquire on the West Side.
The Map co-ordinates refer to the printed map that comes included with the
game disc:

0============0
| Hyman Condo \
0==============0

Location: East of the Hyman Memorial Stadium in Downtown.
Map: (B-3).
Cost: $14,000.
Notes: One of the major Safehouses in the game. Has three garages (two
cars each), a Police Bribe in front, a helipad on top, and some of
your weapon icons (plus your street clothes) will spawn here.

0===============0
| Skumhole Shack \
0=================0

Location: On the rooftop of a building across the street north from the
Greasy Chopper in Downtown.
Map: (C-3).
Cost: $1,000.
Notes: A basic save point. It is the hardest to find because it is hidden
on a rooftop up and away from the street.

/=========================================================================\
0===========================================================================0
| V.3. West Side Weapons And Items [WTWI] |
0===========================================================================0
\=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police
Bribe Icons for the West Side. The Map co-ordinates refer to the printed map
that comes included with the game disc:

/XXXXXXXX\
0==========0
| Downtown |
0==========0
\XXXXXXXX/

Weapons
*******
>>Molotov: At the Tacopalypse restaurant across the street east of the
Hyman Condo.
Map: (A-3).
>>Uzi 9mm [Uz-I]: Under the stairs at the road curve northeast of the
Greasy Chopper.
Map: (C-3).

Weapons (Downtown Ammu-Nation)
******************************
>>Colt Python [.357]: Becomes available after completion of "Rub Out"
(Ricardo Diaz) [Cost: $2,000].
>>MP5 [MP]: Becomes available after completion of "Rub Out" (Ricardo
Diaz) [Cost: $3,000].
>>Spaz Shotgun [S.P.A.S. 12]: Becomes available after completion of "Bar
Brawl" (Tommy Vercetti) [Cost: $4,000].
>>M4: Becomes available after completion of "Rub Out" (Ricardo Diaz)
[Cost: $5,000].
>>PSG1 [.308 Sniper]: Becomes available after completion of "Shakedown"
(Tommy Vercetti) [Cost: $6,000].

Health
******
>>In the middle of The Dirtbike Track.
Map: (A-3).
>>In front of Schuman Health Care Center [Cost: $20].
Map: (B-3).
>>On top of Schuman Health Care Center.
Map: (B-3).
>>On top of the Downtown Ammu-Nation building across from Unique Stunt
Jump DTN-J22 (you'll see it when you complete the jump).
Map: (B-3).
>>At Downtown Dispensary (just east of the Downtown Well Stacked Pizza
Co.) [Cost: $20].
Map: (C-3).

Body Armor
**********
>>[Becomes available after completion of "G-Spotlight" (Interglobal Films
Asset)] Near the top of the metal stairs of the building south of The
Dirtbike Track.
Map: (A-3).
>>In the west section of the looping alleyway south of the Downtown Well
Stacked Pizza Co.
Map: (C-2).
>>At the southeast section of the building that houses the Greasy
Chopper.
Map: (C-3).

Body Armor (Downtown Ammu-Nation)
********************************
>>Becomes available after completion of "Jury Fury" (Ken Rosenberg)
[Cost: $200].

Police Bribe
************
>>Near the car garages at the Hyman Condo.
Map: (B-3).

Adrenaline
**********
>>At Downtown Dispensary (just east of the Downtown Well Stacked Pizza
Co.) [Cost: $10].
Map: (C-3).
>>By the south side of the west end of the bridge, for Hoarmount Avenue,
that connects Downtown to Prawn Island.
Map: (B-4).

/XXXXXXXXXXXX\
0==============0
| Little Haiti |
0==============0
\XXXXXXXXXXXX/

Weapons
*******
>>Stubby Shotgun: Behind the hangar at the northwest part of the
Junkyard.
Map: (D-2).
>>M4: In the middle of a cluster of shacks in the center of the North
Haitian Neighborhood (just south of by Auntie Poulet's house).
Map: (D-2).
>>Colt Python [.357]: Tucked in a little alley in the corner near the
"Welcome to Hell" billboard. From the Little Haiti
Well Stacked Pizza Co., head south until you reach
the intersection with the signal lights. Head west
and you should see the billboard as you approach
the curve. Continue straight and to the junked car
on the sidewalk. When you get to the car, angle
right and you should see a wall. Go along the wall
and you will enter the small alley where you can
find the Weapon Icon.
Map: (D-2).
>>MiniGun: [Becomes available after completion of "Trojan Voodoo"
(Umberto Robina)] On the top floor of the remains of the drug
processing plant west of the Little Haiti Well Stacked Pizza
Co.
Map: (D-2).

Weapons (Phil's Place)
**********************
>>Remote Grenade: Becomes available after completion of "Boomshine
Saigon" (Phil Cassidy's Asset).
[NOTE: PS2 Original Version only: NOT to be used when
Infinite Ammo is acquired at 100% Completion due to a
bug.]
[Cost: $1000].
>>M60: Becomes available after completion of "Boomshine Saigon" (Phil
Cassidy's Asset) [Cost: $8,000].
>>Rocket Launcher: Becomes available after completion of "Boomshine
Saigon" (Phil Cassidy's Asset) [Cost: $8,000].
>>MiniGun: Becomes available after completion of "Boomshine Saigon" (Phil
Cassidy's Asset) [Cost: $10,000].

Health
******
>>On top of the crusher in the middle of The Junkyard.
Map: (D-2).
>>Near the stairs leading up and out of the Haitian Drug Processing
Plant (on the south side near the gated entrance) just west of the
Little Haiti Well Stacked Pizza Co.
Map: (D-2).
>>At Little Haiti Ryton Aide (just north of the Little Haiti Pay 'N'
Spray) [Cost: $20].
Map: (E-3).

Police Bribe
************
>>In the air in front of Unique Stunt Jump LHI-J25 east of Phil's Place.
Map: (D-2).
>>In alleyway by the big building just south of the North Haitian
Neighborhood.
Map: (D-2).
>>In the air above drainage ditch in front of Unique Stunt Jump LHI-J27
just west of the Little Haiti Pay 'N' Spray.
Map: (E-2).

Adrenaline
**********
>>Tucked behind a small wall on the north side of the building across the
street west of the Little Haiti Well Stacked Pizza Co. (it is also just
south of Crocs Bar just northwest of the pizza parlor).
Map: (D-2).
>>Under the stairs of a building inside the curved road east of the North
Haitian Neighborhood.
Map: (D-2).
>>Tucked by small house in the South Haitian Neighborhood. It is on the
east side of the main north-south street between the two sets of
intersections with signal lights.
Map: (E-2).
>>At Little Haiti Ryton Aide (just north of the Little Haiti Pay 'N'
Spray) [Cost: $10].
Map: (E-3).

/XXXXXXXXXXXXX\
0===============0
| Little Havana |
0===============0
\XXXXXXXXXXXXX/

Weapons
*******
>>Grenades: Inside the basketball court just west of West Haven Community
Healthcare Center.
Map: (E-2).
>>M4: At the west side of the red and white building directly across the
street west of Cafe Robina.
Map: (E-2).
>>PSG1 [.308 Sniper]: On the roof of a building by the Kaufman Cabs
billboard directly east of Cafe Robina. Use the
set of stairs behind this building to access.
Map: (E-2).

Weapons ("Screw This" Hardware Store)
*************************************
>>Screwdriver: Becomes available after completion of "Phnom Penh '86"
(Ricardo Diaz) [Cost: $10].
>>Hammer: Becomes available after completion of "Phnom Penh '86" (Ricardo
Diaz) [Cost: $20].
>>Meat Cleaver: Becomes available after completion of "Phnom Penh '86"
(Ricardo Diaz) [Cost: $50].
>>Machete: Becomes available after completion of "Phnom Penh '86"
(Ricardo Diaz) [Cost: $100].
>>Chainsaw: Becomes available after completion of "Phnom Penh '86"
(Ricardo Diaz) [Cost: $500].

Health
******
>>On top of the building across the street northwest of the Little Havana
Police Station.
Map: (E-2).
>>In front of West Haven Community Healthcare Center [Cost: $20].
Map: (E-3).

Body Armor
**********
>>On top of the roof (northeast part) of Vice City Printing Works.
Map: (E-2).

Police Bribe
************
>>In the narrow alleyway by the building with the Rockstar billboard
across the street northwest from the "Screw This" Hardware Store.
Map: (E-2).
>>In the air by the ramp just east of Sunshine Autos.
Map: (F-2).

Adrenaline
**********
>>Tucked in a corner (southeast side) of clearing with large number of
trees north of the "Screw This" Hardware Store. From the entrance of
"Screw This", go north through the signal lights and onto the road.
After the second set of signal lights you should see the clearing to
your left. Go into the clearing and go west then turn south when you
near the wall. You should now see the Icon tucked in the corner
Map: (E-2).

/XXXXXXXXXXXXXXXXXXXX\
0======================0
| Fort Baxter Air Base |
0======================0
\XXXXXXXXXXXXXXXXXXXX/

Weapons
*******
>>M60: In the west guard tower.
Map: (E-1).

Body Armor
**********
>>In the east guard tower.
Map: (E-1).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Escobar International Airport |
0===============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Weapons
*******
>>Spaz Shotgun [S.P.A.S. 12]: Behind the Vice Surf billboard across from
the EIA Main Terminal Building (this is
also Unique Stunt Jump EIA-J29).
Map: (F-1).

Health
******
>>Inside the EIA Main Terminal Building near Gate 1-8.
Map: (F-1).

/XXXXXXXX\
0==========0
| Viceport |
0==========0
\XXXXXXXX/

Weapons
*******
>>Rocket Launcher: In the swimming pool of the Hooker Inn.
Map: (F-2).
>>Sniper Rifle: On the ledge on the south side of the base of the south
bridge housing at the west end of the South Bridge that
connects Ocean Beach and Little Havana.
Map: (F-3).
>>Flamethrower: By the building near the road in the southwest part of
Viceport south of the Viceport Pay 'N' Spray. From the
Viceport Pay 'N' Spray, head south along the road. As you
near the road curve going east you should see the Weapon
Icon to your right.
Map: (G-2).
>>Ingram Mac 10 [Mac]: Tucked behind the wooden fence across the street
west from The Boatyard.
Map: (G-3).

Health
******
>>Under the north foot bridge leading up to the deck of the large ship
docked at the east part of Viceport.
Map: (G-3).
>>By the south set of stairs leading down to water level at The Boatyard.
Map: (G-3).

Body Armor
**********
>>Tucked between crates in the north part of the EIA East Parking Lot.
Map: (F-2).
>>By the east part of the building across the street of the large ship
docked at the east side of Viceport.
Map: (G-3).

/=========================================================================\
0===========================================================================0
| V.4. Hidden Packages (West Side) [HPWT] |
0===========================================================================0
\=========================================================================/

Below is the list of Hidden Packages found on the West Side of Vice City. The
Map co-ordinates refer to the printed map that comes included with the game
disc:

/XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
\XXXXXXXXXXXXXX/

[DTN-H55] - Tucked in a corner of the west area of the parking lot that goes
around Hyman Memorial Stadium.
Map: (B-1).

[DTN-H56] - Tucked in a corner in a little area just southeast of the Hyman
Condo.
Map: (B-3).

[DTN-H57] - In the middle of the sculpture underneath the V.A.J. Building.
Map: (B-3).

[DTN-H58] - In a little nook on the east side of the large building across
the road east of the VCN Building.
Map: (B-4).

[DTN-H59] - Tucked in the corner of the lower parking area adjacent (to the
east) of Schuman Health Care Center.
Map: (B-3).

[DTN-H60] - At the base of the helipad on top of the VCN Building.
Map: (B-3).
Notes: You should see the package on your left halfway up the
upper section of the ramp leading to the top of the
helipad.

[DTN-H61] - By the elevator in the lobby of The Rockstar Building (east of
the Downtown Police Station).
Map: (C-3).

[DTN-H62] - Tucked in the southwest corner of the grassy area (at the end of
the concrete ramp) behind the Moist Palms Hotel.
Map: (C-3).

/XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
\XXXXXXXXXXXXXXXXXX/

[LHI-H63] - Behind Phil's Place on the northwest corner of the seawall (very
close to the edge).
Map: (C-2).

[LHI-H64] - Inside the shed to the north just inside the entrance to Phil's
Place.
Map: (C-2).

[LHI-H65] - At the bottom of the stairs just behind the red-and-beige
building across the street east of Phil's Place.
Map: (D-2).

[LHI-H66] - On top of the stairs of the house just behind Kaufman Cabs (to
the east - closest to the junked car).
Map: (D-2).

[LHI-H67] - Inside the corner of the recessed area of the roof of the
salmon and white / teal and white building, with the "Move Over
Miami!" billboard, east of Kaufman Cabs.
Map: (D-3).
Notes: This can be acquired with helicopter or motorcycle. When
using the motorcycle, do LHI-J5. The recessed area should
be off to your left when you land.

[LHI-H68] - On top of the open grave behind the Funeraria Romero next door
south of the Little Haiti Well Stacked Pizza Co.
Map: (D-2).

[LHI-H69] - On the roof on the north part of the Vice City Printing Works.
Map: (D-2).
Notes: Go north along the west side of the Vice City Printing
Works and through the fence opening. Head northeast until
you get to another opening. Go through this opening and
head east until you reach the wall. You should see a set
of stairs to your right. Head to the roof and the Hidden
Package should be near some air conditioners.

[LHI-H70] - Behind the fence under the "Life's A Bitch" billboard east of the
Vice City Printing Works (on the south end of the South Haitian
Neighborhood).
Map: (E-2).

/XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
\XXXXXXXXXXXXXXXXXXX/

[LTV-H71] - Inside the Laundromat in the northwest section of Little Havana
(across the street north of The Cuban Neighborhood).
Map: (E-2).

[LTV-H72] - At the top of the stairs of the pale green house east of the
Laundromat.
Map: (E-2).

[LTV-H73] - Tucked in the corner behind the wall directly across the street
north from Cafe Robina (turn right at the opening when going
north in the alley).
Map: (E-2).

[LTV-H74] - On the east end of the Kaufman Cabs billboard east of Cafe Robina
(near the PSG1 Weapon Icon).
Map: (E-2).
Notes: Use the set of stairs behind the building to the east of
Cafe Robina to access.

[LTV-H75] - Inside the Deli (across the street north of the Little Havana
Police Station).
Map: (E-3).

[LTV-H76] - On the southwest corner at the top of the building with the
red-and-white awning south of Cafe Robina in Little Havana (near
LTV-R29).
Map: (F-2).
Notes: Use the set of stairs on the east side of the building to
access.

[LTV-H77] - Upstairs in the southwest corner of Sunshine Autos.
Map: (F-2).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[EIA-H78] - Behind the sign at the entrance of Fort Baxter Air Base.
Map: (E-1).

[EIA-H79] - Under one of the planes north of the North Terminal Building.
Map: (E-1).

[EIA-H80] - Behind the billboards in the northeast section of the Airport
grounds (tucked in the corner - near the tunnel leading to Fort
Baxter Air Base).
Map: (E-2).

[EIA-H81] - On the EIA Main Terminal Building roof (in the valley on the west
side).
Map: (F-1).
Notes: Can be acquired when doing EIA-J29 and/or EIA-R31.

[EIA-H82] - On the ground floor of the EIA Main Terminal Building in the
northwest section.
Map: (F-1).

[EIA-H83] - At Gate 1-8 on the second floor inside the EIA Main Terminal
Building.
Map: (F-2).

[EIA-H84] - At the west side of the EIA Fire Department.
Map: (F-1).

[EIA-H85] - Under the wing of the large plane in one of the hangars south of
the EIA Fire Department.
Map: (F-1).

[EIA-H86] - On top at the end of the east loading bridge.
Map: (F-2).
Notes: On the west side at the north end of the east loading
bridge is a Packer. Get into the Packer and drive to the
un-used gate near the Package. Park the Packer so it looks
like you are docking it at the gate. Then climb to the end
of the ramp and jump onto the top of the gate. Then climb
the remainder of the gate to get the Package. Thanks to
Nine-Tailed for the suggestion.

[EIA-H87] - On top of the plane, near the tail, at the southwest part of the
west loading bridge.
Map: (F-1).
Notes: Use the Packer method, described above, to get onto the
top of the plane to get this package.

[EIA-H88] - Under EIA-H87 (near the center of the plane).
Map: (F-1).

[EIA-H89] - On the helipad at the south end of the Airport (near the South
Runway).
Map: (G-2).

[EIA-H90] - On top of the McAdam Airways hangar east of the helipad.
Map: (G-2).
Notes: This can be acquired by either helicopter or motorcycle.
If using a motorcycle, use one of the concrete ramps to
the west and use moderate speed to keep from going over
the hangar.

[EIA-H91] - On top of the EIA Freight and Cargo Terminal (on the west end -
by the small control tower).
Map: (G-2).
Notes: This can be had by either helicopter or motorcycle. If
using a motorcycle, there is a series of ramps by the
northwest part of the building using some of the large
cargo crates.

/XXXXXXXXXXXXXX\
0================0
| Viceport (VPR) |
0================0
\XXXXXXXXXXXXXX/

[VPR-H92] - In the middle of The Fuel Depot.
Map: (F-2).

[VPR-H93] - Between two tractor trailers in the southwest corner of the
EIA East Parking Lot.
Map: (F-2).

[VPR-H94] - On the parking pad of the second to last apartment for the
white-and-green apartments that run alongside the west side of
Bayshore Avenue just north of the main entrance to Viceport.
Map: (G-3).

[VPR-H95] - Tucked in a corner on the southeast end of the deck of the large
ship docked at the east side of Viceport (not far from VPR-R34).
Map: (G-3).

[VPR-H96] - Tucked in the corner behind where the Vice City Port Authority
Main Building signs are.
Map: (G-3).

[VPR-H97] - Tucked in the northwest corner of the large open area due west of
the Viceport Pay 'N' Spray.
Map: (G-2).

[VPR-H98] - Inside the office that is inside the hangar east of the EIA
Freight and Cargo Terminal (aka Seaplanes Tours).
Map: (G-2).

[VPR-H99] - On the west end of the ship docked on the southwest end of
Viceport.
Map: (G-2).
Notes: This can only be acquired with a helicopter.

[VPR-H100] - On rotting wooden platform within The Waterhouses area.
Map: (H-4).
Notes: This one can be acquired by boat or helicopter. However,
if you use a boat, Rampage VPR-R34 is directly in the way
so you will have to do that before you can get VPR-H100.

After acquiring all of the above Hidden Packages you should now have all
available Weapon Icons at your Safehouses (plus the three vehicles). Now,
let's go and finish off the remaining.....

/=========================================================================\
0===========================================================================0
| V.5. Rampages (West Side) [RPWT] |
0===========================================================================0
\=========================================================================/

Listed below are all the Rampages found on the West Side of Vice City. The
Map co-ordinates refer to the printed map that comes included with the game
disc:

/XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
\XXXXXXXXXXXXXX/

[DTN-R18] - Kill 30 Gang Members (Flamethrower).
Location: By the walkway to the floating helipad at the Hyman
Memorial Arena.
Map: (A-2).
Notes: The wide radius of the Flamethrower's output makes for
easy disposal of any gang cluster in front of you, even
those that try to run away.

[DTN-R19] - Kill 30 Gang Members (MiniGun).
Location: At the south side of the V.A.J. Building center
courtyard (behind the sculpture).
Map: (A-3).
Notes: Not too hard. Just be careful shooting near cars since
their explosions can do some serious damage.

[DTN-R20] - Kill 40 Gang Members (Molotov).
Location: At the top of stairs of the building next door to the
west of the VCN Building.
Map: (B-3).
Notes: Go to the Downtown Ammu-Nation to get your targets,
because they spawn more easily here, so you can complete
the mission. Having the Fireproof Feature really makes
this Rampage easy.

[DTN-R21] - Kill 25 Gang Members (Python [.357]).
Location: At the top of the stairs across across the street south
from the Downtown Ammu-Nation (this is also Unique
Stunt Jump DTN-J22).
Map: (B-3).
Notes: The stopping power of the Python makes killing your
victims easy. The only matter is how fast you can go from
target to target.

[DTN-R22] - Drive-By and Waste 35 Gang Members (Uzi [Uz-I] + Vehicle (Angel,
Sanchez, or PCJ-600 preferred)).
Location: On the west side of the alley loop south of the
Downtown Well Stacked Pizza.
Map: (C-2).
Notes: Another drive-by rampage. Just drive forward while
shooting to take out the gang clusters.

[DTN-R23] - Kill 30 Gang Members (M60).
Location: Tucked in north corner behind the Moist Palms Hotel
(when you enter the hotel parking lot turn right then
turn right again to find the Rampage Icon in the
corner).
Map: (C-2).
Notes: You will usually get Bikers when you do this rampage and
they are really not that hard to deal with. They will
usually try to rush you and that makes for easy pickings.

/XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
\XXXXXXXXXXXXXXXXXX/

[LHI-R24] - Kill 35 Gang Members (Spaz Shotgun [S.P.A.S. 12]).
Location: Go into the alley right by the "Welcome to Hell"
billboard on the west side of Little Haiti. From the
Little Haiti Well Stacked Pizza Co., head south until
you reach the intersection with the signal lights. Head
west and you should see the billboard as you approach
the curve. As you near the billboard itself you should
see an alley with a green dumpster. Continue heading
west into the alley. When you reach the corner of the
gray building (which should be to your left - the water
should be to your right), look left and you should see
the Rampage Icon. It should be noted that when you
reach the Icon you will actually be within the Escobar
International Airport territory but I will keep this
Icon within the Little Haiti area because it is so
close to the region.
Map: (D-2).
Notes: Pretty easy. The Spaz Shotgun [S.P.A.S. 12] makes quick
work out of any gang cluster you aim at.

[LHI-R25] - Kill 30 Gang Members (Tec-9).
Location: Behind a row of shacks at the south end of the South
Haitian Neighborhood (just to the east of the Vice City
Printing Works). Find the large "Life's a Bitch"
billboard at the street intersection. Go behind the
large shack next to the billboard and head north behind
the row of shacks. As you near the end of the row you
should see the Rampage Icon behind the sixth shack.
Map: (E-2).
Notes: The high number of bullets required to kill a gang member,
plus the slow rate of fire, may drag this Rampage out a
bit.

If you wait until after completion of "Phnom Penh '86"
(Ricardo Diaz) and have at least 90 Hidden Packages you
can use the Rhino to kill your targets instead. Park the
Rhino close to the Rampage Icon then activate the Rampage.
From there, head up to the Little Haiti Well Stacked Pizza
Co. area and shoot the nearby buildings to create splash
damage to kill the gang members.

/XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
\XXXXXXXXXXXXXXXXXXX/

[LTV-R26] - Kill 10 Gang Members (Katana Sword).
Location: Behind the El Banco Corrupto Grande bank.
Map: (E-2).
Notes: Run them through or behead them to make your kill count.
Unfortunately, just like OCB-R13, the gang members can
really make this hard on you because they will be shooting
at you and all you have is the sword. Go up to a cluster,
swing the sword a few times to see if you kill one or more
of them, and then run away when they start firing at you.
Then go up to another cluster and repeat.

If you wait until after completion of "Phnom Penh '86"
(Ricardo Diaz) and have at least 90 Hidden Packages you
can use the Rhino to kill your targets instead and make
this much easier. Park the Rhino close to the Rampage Icon
then activate the Rampage. From there, just go down the
nearby streets and shoot the nearby buildings using the
Tank Gun to create splash damage to kill the gang members.

[LTV-R27] - Kill 25 Gang Members (Shotgun).
Location: In the basketball court in the center of The Cuban
Neighborhood.
Map: (E-2).
Notes: Not as fast as the Spaz Shotgun [S.P.A.S. 12] but still
effective.

[LTV-R28] - Kill 20 Gang Members (Sniper Rifle).
Location: On the roof of the building next door north of the
Cherry Popper Ice Cream Co.
Map: (E-3).
Notes: This Rampage is only accessible by helicopter. Just stay
on the roof and pick your victims off from a distance.

[LTV-R29] - Kill 20 Gang Members (Ruger [Kruger]).
Location: On the northwest corner at the top of the building with
the red-and-white awning directly south of Cafe Robina
(near LTV-H76).
Map: (F-2).
Notes: Use the set of stairs on the east side of the building to
access. When doing the Rampage, you may have to jump to
ground level to get some of your targets since they will
run up to the building and you may not be able to shoot at
them because of the bad angle.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[EIA-R30] - Destroy 15 Vehicles (MiniGun).
Location: By the bushes east of Fort Baxter Air Base.
Map: (E-1).
Notes: Get a PCJ-600 and drive to the icon. Point east when you
park close to the icon. Get the icon, get back on the
bike, and make your way to the parking lot northwest of
the main airport terminal. When you reach the lower
intersection, angle right and go up the concrete
embankment. There is a gap between the fence at the top
and the end of the bridge. This makes an excellent
shortcut. Destroy every car on the lot, including your
PCJ-600, if necessary.

On occasion, this Rampage is made more difficult by the
fact that the hostile soldiers from the nearby Air Base
can become a gang in this Rampage. This is because they
have use of the M4 and will shoot at you with no
provocation. Make your way to the parking lot and get as
far from the street as possible then destroy the cars and
any soldiers that shoot at you.

If you wait until after completion of "Phnom Penh '86"
(Ricardo Diaz) and have at least 90 Hidden Packages you
can use the Rhino to destroy your targets instead and make
this Rampage much easier. Park the Rhino close to the
Rampage Icon then activate the Rampage. From there, just
go down the nearby street and either shoot them (using the
Tank Gun) or run into vehicles to destroy them.

[EIA-R31] - Destroy 12 Vehicles (Rocket Launcher).
Location: On the roof of the EIA Main Terminal Building (near the
front).
Map: (F-1).
Notes: Use a PCJ-600 to do EIA-J29 (and get EIA-H81). Go near the
icon, get off the bike, get the icon, get back on the
bike, go to the ground, and go the the parking lot
northwest of your position. Destroy all the cars on the
lot and take out any cars that pass by on the road to
complete the rampage.

According to Daniyal Faizee, if you waited until you have
purchased Sunshine Autos, you can makes things easier on
yourself. Store several cars in the garages at the
dealership. When you start the Rampage head to Sunshine
Autos. Open the garage doors and destroy the cars. Let the
doors close then go back and reopen them. The cars should
be regenerated. Destroy them again and repeat the pattern
until the Rampage is completed.

If you wait until after completion of "Copland" (Tommy
Vercetti) (to acquire the Cop Uniform Icon so the soldiers
don't shoot at you when going through Fort Baxter Air
Base) and have all 100 of the Hidden Packages you can use
the Hunter to destroy your targets instead and make this
Rampage much easier. Fly up there with the Hunter to get
the Rampage Icon. Then go around and blast all of the cars
you see with Rockets or the Chaingun. If you don't feel
confident in using the Hunter then just quickly fly back
to Fort Baxter Air Base, get the Rhino, and drive down the
streets to destroy the vehicles you encounter.

[EIA-R32] - Kill 25 Gang Members (Spaz Shotgun [S.P.A.S. 12]).
Location: Inside the EIA Main Terminal Building, near the back,
under the bridge to Gates 9-14.
Map: (F-1).
Notes: Pretty easy. The Spaz Shotgun [S.P.A.S. 12] makes quick
work out of any gang cluster you aim at.

/XXXXXXXXXXXXXX\
0================0
| Viceport (VPR) |
0================0
\XXXXXXXXXXXXXX/

[VPR-R33] - Kill 35 Gang Members (Grenades).
Location: In the bushes south of the Hooker Inn.
Map: (F-2).
Notes: Not too hard. Drop one at the feet of a gang cluster and
run. Continue until the Rampage is passed.

[VPR-R34] - Destroy 15 Vehicles (Rocket Launcher).
Location: On the southeast end of the ship docked on the east
side of Viceport (not far from VPR-H95).
Map: (G-3).
Notes: Get a vehicle to block the road in front of the ship so
you can get some cars to shoot at. There is usually a van
near the Ingram Mac 10 [Mac] Weapon Icon plus a Linerunner
just ahead of you when you get off the ramp you can shoot
at to help you complete the Rampage.

If you wait until after completion of "Phnom Penh '86"
(Ricardo Diaz) and have at least 90 Hidden Packages you
can use the Rhino to destroy your targets instead and make
this Rampage much easier. Park the Rhino close to the
Rampage Icon then activate the Rampage. From there, just
go down the nearby street and either shoot them (using the
Tank Gun) or run into the vehicles to destroy them.

[VPR-R35] - Destroy 10 Vehicles (Rocket Launcher).
Location: On a rotting wooden platform within The Waterhouses
area (this is where VPR-H100 is also located).
Map: (H-4).
Notes: Daniyal Faizee came up with an excellent way to do this
Rampage. Fly out to the platform using a helicopter and
land on it. When you pick up the Rampage, get back in the
helicopter and fly into the Ocean Beach area as quickly as
possible. Land on the top level of the Ocean Beach Carpark
and exit your helicopter. Destroy the chopper which counts
as a vehicle. You will notice that there are no cars on
the top level of the Carpark. Head down to the third
level. There are no cars here either so continue down to
the second level. Here you will find as many as seven cars
to destroy. Destroy them then head back to the third level
again. Cars should now appear on the third level. Destroy
all the cars you find here to successfully complete the
Rampage.

If you wait until after completion of "Copland" (Tommy
Vercetti) (to acquire the Cop Uniform Icon so the soldiers
don't shoot at you when going through Fort Baxter Air
Base) and have all 100 of the Hidden Packages you can use
the Hunter to destroy your targets instead and make this
Rampage much easier. Fly up there with the Hunter to get
the Rampage Icon. Once you get the Rampage started it is
best to head west toward Viceport. If you try to destroy
cars in Ocean Beach you run the risk of blowing yourself
up on the trees and lightposts. Go through Viceport and
toward the parking lots around Escobar International
Airport. Destroy all cars you encounter on the way to the
parking lots. Once you get to one, destroy all of the cars
there and any nearby cars on the road, if necessary, to
complete the Rampage.

After completing the above Rampages you should now have done all of the
Rampages in the game. Now, let's finish up the.....

/=========================================================================\
0===========================================================================0
| V.6. Unique Stunt Jumps (West Side) [USJW] |
0===========================================================================0
\=========================================================================/

Listed below are the remaining Unique Stunt Jumps that are accessible on the
West Side of Vice City. The Map co-ordinates refer to the printed map that
comes included with the game disc:

/XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
\XXXXXXXXXXXXXX/

[DTN-J21] - Jump from the roof of Schuman Health Care Center to the building
across the street.
Heading: South to North.
Map: (B-3).
Notes: This Jump is unlocked during the mission "G-Spotlight"
(Interglobal Films Asset).

[DTN-J22] - The set of stairs across the intersection south from the Downtown
Ammu-Nation (where DTN-R21 is also located).
Heading: South to North.
Map: (B-3).

[DTN-J23] - Jump across the bridge for Hoarmount Avenue and land on the
building that has the searchlight on top.
Heading: North to South.
Map: (B-4).
Notes: This Jump is usually done during the mission "G-Spotlight"
(Interglobal Films Asset) but can be done before that
mission. Park a PCJ-600 at the Hyman Condo garage. Then go
into Viceport and grab a Packer. Go to the North Dirt
Track. At the southwest part of the dirt track there is a
building that has a set of stairs sticking straight up.
These will come down during the "G-Spotlight" mission. But
what you need to do is park the Packer pointing south and
to the right of the stairs. Run back to the hyman Condo
garage and grab the PCJ-600. To the north of the parked
Packer, and running almost all the way to the north
seawall, is level grass. Go north along this grass a
little bit, turn around, and then jump to the top of this
building using the Packer. Follow the stairs and ramps
until you reach and complete DTN-J23. Credit for this goes
to Daniyal Faizee.

[DTN-J24] - Smash through the glass of The Rockstar Building to land in the
hollow area of the building next door.
Heading: South to North.
Map: (B-3).
Notes: This Jump is unlocked during the mission "G-Spotlight"
(Interglobal Films Asset).

/XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
\XXXXXXXXXXXXXXXXXX/

[LHI-J25] - The ramp in an alley east of Phil's Place.
Heading: North to South.
Map: (D-2).
Notes: There is a Police Bribe suspended in the air at the end of
the ramp.

[LHI-J26] - The ramp across from the junked school bus in the north part of
the South Haitian Neighborhood (near a set of signal lights).
Heading: North to South.
Map: (D-2).
Notes: You have to go into the North Haitian Neighborhood to get
the distance required to make the Jump.

[LHI-J27] - The ramp near the middle of the drainage ditch on the east side
of the South Haitian Neighborhood.
Heading: West to East.
Map: (D-2).
Notes: There is a Police Bribe suspended in the air at the end of
the ramp. You will have to go back to the building at the
curve to get distance for the jump.

/XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
\XXXXXXXXXXXXXXXXXXX/

[LTV-J28] - The series of ramps behind Little Havana Streetwear.
Heading: North to South.
Map: (E-2).
Notes: Your goal is to land on the building across the street at
the end of the last ramp.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[EIA-J29] - The Vice Surf sign near the EIA Main Terminal Building.
Heading: North to South.
Map: (F-2).
Notes: By doing this Jump you will land on the roof of the main
airport terminal. This can be done to get at EIA-H81 and
EIA-R31.

[EIA-J30] - The set of metal ramps east of the EIA Main Terminal Building.
Heading: West to East.
Map: (F-2).
Notes: Land on the Vice City Transport Police building across the
main road to succeed.

[EIA-J31] - The mobile set of ramps on the east side of the west loading
bridge.
Heading: East to West.
Map: (F-1).
Notes: Use this to jump over the west loading bridge.

[EIA-J32] - The mobile set of ramps on the east side of the east loading
bridge.
Heading: East to West.
Map: (F-2).
Notes: Use this to jump over the east loading bridge.

[EIA-J33] - The mobile set of ramps on the west side of the west loading
bridge.
Heading: West to East.
Map: (F-1).
Notes: Use this to jump over the west loading bridge.

[EIA-J34] - The left ramp at the northeast end of the South Runway.
Heading: Southwest to Northeast.
Map: (F-2).

[EIA-J35] - The small yellow sign east of the small radar building south of
the west loading bridge.
Heading: East to West.
Map: (G-1).
Notes: Jump over the radar building to make the jump count.

[EIA-J36] - The mobile set of ramps to the south of the small radar building.
Heading: West to East.
Map: (G-1).

At this point you should now have all but three (and possibly two) Unique
Stunt Jumps done (don't forget to do the ones at The Piers in Ocean Beach).
The remaining Jumps are done during the mission "G-Spotlight" (Interglobal
Films Asset).

With that done, let's move to the next chapter.....

/=========================================================================\
0===========================================================================0
| V.7. Looking For Cars [LKCR] |
0===========================================================================0
\=========================================================================/

Once you acquire the Hyman Condo, you have access to three garages that can
hold multiple cars. It is also a good idea to try to find and save hard to
find cars for the Sunshine Autos car lists which you will do later in the
game.

All the cars listed in this chapter appear at random.

You don't have to spend large chunks of time trying to find them. You can
acquire them while doing other things like doing Rampages or Unique Stunt
Jumps.

Below is the list of cars you should try to get prior to getting the Sunshine
Autos property:

>>Esperanto
*********
Description: Looks like an old Cadillac. Big and long.

>>Idaho
*****
Description: Big like the Esperanto but has a white roof that slopes in
the back.

>>Blista Compact
**************
Description: Small compact car with a rounded end.

>>Virgo
*****
Description: Looks very similar to the Esperanto but has a thin white
stripe that runs along the sides of the car and goes around
the tops of the wheels.

>>Washington
**********
Description: Resembles the Sentinel (but slightly larger) and has a small
high grille in the front.

Most of the other cars on the four lists are fairly easy to get during the
course of the game. It's just that these cars that are listed spawn less
frequently and are harder to get.

/=========================================================================\
0===========================================================================0
| V.8. The Hyman Memorial Arena [THMA] |
0===========================================================================0
\=========================================================================/

In the northwest section of Downtown is the Hyman Memorial Arena where you
can do three vehicle related side missions that will get you closer to 100%
completion.

You can't get into the arena until 8 o'clock (20:00) in the evening.

As you approach the stadium look up to the billboard that's just over the
road leading to the arena. This will tell you which activity is currently at
the arena.

The best way to do these events is this: save at the Hyman Condo when the
time is near 14:00 (so when you get back, the time is near 20:00). Do the
event posted. If you blow the event or end up with undesirable results,
simply reload from the previous save point. Repeat until you get the desired
results for that event. Do this for all three events.

Here's the rundown on the three missions.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.8.A. HotRing \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This event is a 12 lap race around a short track. You start in 16th place and
you must be in the top three to be successful. However, you must be in first
place and win the race outright to climb toward 100% Completion (thanks to
Gary Paydon for pointing that out).

This can be a frustrating event because getting smacked by a car can spin you
around and lead to getting repeatedly hit by oncoming cars causing serious
damage and loss of position.

Skip the pit stop and use the Health Code if necessary when it is safe to do
so.

When you see a group of cars in front of you getting into some wrecks, slow
yourself down to help you avoid the cars better. Slowing down will help you
to keep control of your vehicle if you get hit while trying to get around the
out-of-control cars. This also makes it easier to advance, especially at the
beginning of the race when it seems that all the cars are smacking each other
to get up in position.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.8.B. BloodRing \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This event is an old-style demolition derby in which you must hit the yellow
markers to try to get the time over one minute to end the event. You also
have to deal with the other cars that are trying to hit and damage you. You
are going to be hit and spun around a lot.

The best advice is to just keep moving no matter what. Hit reverse if your
target is behind you instead of trying to spin into position. Don't worry if
your car is flipped onto its roof. The game will automatically flip it back
onto the wheels. Despite all the chaos, this really isn't a difficult event.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.8.C. DirtRing \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This event is essentially a stunt track with walls, jumps and loop-de-loops.
There is no time limit but you can earn $50,000 if you can do this in under
five minutes. You can also earn $10,000 if you do it under ten minutes and
$5,000 for times over ten minutes.

Most of these markers are in the racetrack in the middle which are easy to
get. However, one of these racetrack markers can only be acquired with a
wheelie. Switch to the first-person view to do the loops. As far as the walls
and planks, line yourself as carefully as possible and get some good speed to
go up them. You will also need some patience as well. It will probably take a
few tries to get these right since you can easily fall off them.

However, you can still finish this with a time as little as two seconds with
no cheat codes. Glen T. Winstein pointed out a little trick which worked on
his PC version and works on both the PS2 and Xbox versions.

Get and save a Sanchez at your garage. Make sure that the DirtRing event is
playing at the Arena. Get on the Sanchez, drive to the Arena entrance, and
get off. When the entrance opens, push the bike partway into the door. Now
get near the bike. As you get near the bike the screen will start to fade as
it begins the event. When this happens, get on the bike.

If you do this right you should be on the Sanchez you brought in as the event
begins. The "official" Sanchez should be to your right. The first thing ahead
of you is a jump through a ring of fire. Leave that one alone. Go and collect
the other markers. You'll see that you can get them but there is no time
clock present. The clock only starts when on the "official" Sanchez".

So now you have all the time in the world to collect all of the markers save
for the one in front of the "official" Sanchez". When you get all of the
other markers, go back to the "official" Sanchez. Get off your Sanchez and
climb on the other one. Then jump through the last marker to claim your
$50,000 and a time of two seconds.

If you get ALL of the markers then switch to the "official" Sanchez you will
end up with a time of 0:00. However, even though you get the $50,000, the
stats for DirtRing will NOT count in your stat sheet so you MUST leave one
marker alone for the stats to count toward 100% Completion.

Although you can bring other bikes into the DirtRing, like the PCJ-600, ONLY
the Sanchez will allow you to pick up the markers.

/=========================================================================\
0===========================================================================0
| V.9. The Dirtbike Track |
0===========================================================================0
\=========================================================================/

To the north of Downtown is The Dirtbike Track which has a Sanchez and a
Landstalker parked nearby. Each is a vehicle specific mission, one called
"Trial by Dirt" (Sanchez) and "Test Drive" (Landstalker).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.9.A. "Trial By Dirt" (Sanchez) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This involves you taking the motorcycle and going two laps in a clockwise
direction. However, there are considerable changes between the PS2 Original
and the PS2 Double Pack versions of this mini-game:

>>PS2 Original Version
********************
There is also a stat glitch concerning the Sanchez mission. If you do
the mission, you will notice that the stats for this mission will not
appear on your stat sheet. It only appears after you do the "Test Drive"
mission but the time will match that of the Landstalker.

In addition, you will have to deal with red barrels near the end of each
lap plus rain and Haitians on black Sanchez's will appear on the second
lap.

>>PS2 Double Pack, Xbox Version, and PC Version
*********************************************
[PS2 Double Pack Version Only] - The stat glitch has been fixed.

The barrels, rain, and Haitians on motorcycles will not show up when you
do "Trial By Dirt" the first time. On your second run through, the
barrels will appear. If you beat your best time, the rain will appear on
your next run. If you beat your best time again, the Haitians on
motorcycles will appear on your next run.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.9.B. "Test Drive" (Landstalker) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This mini-game requires that you take the Landstalker to go through the
course in a counter-clockwise direction.

If you beat your record red barrels will be placed near the front of the
course when you make an another attempt. If you break your record again a
black Rancher will chase you around the course on your next attempt.

When you do both of these missions simply take it slow. You are only setting
the benchmark to beat for further attempts. You only need to complete each
mini-game once to have it count toward 100% Completion.

/=========================================================================\
0===========================================================================0
| V.10. Top Fun Vans (West Side) [TFVW] |
0===========================================================================0
\=========================================================================/

The third and final Top Fun mission can be found on the Escobar International
Airport grounds near the entrance of the EIA Freight and Cargo Terminal. It
may not be there when you try to find it the first time, so go around the
grounds and go back.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| V.10.A. RC Raider (Escobar International Airport) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

This is an obstacle course using an RC helicopter. Here you can take your
time because you aren't racing against anything. One of the problems here is
that you can't change camera modes to get the best angle. When in tight
areas, make very small, careful movements. Patience is the best advice here.
This may take awhile but once you finish this, you won't have to worry about
it again unless you want to try for a better time.

/=========================================================================\
0===========================================================================0
| V.11. Robbing Stores (West Side) [RBWT] |
0===========================================================================0
\=========================================================================/

Listed below are the seven stores to be robbed on the West Side of Vice City.
Again, the best thing to do is to rob them all in one run and get it over
with.

But, if you wait until either "Rub Out" (Ricardo Diaz) or "Copland" (Tommy
Vercetti), you can take advantage of the No Wanted Rating Exploit and rob all
of the Stores without any interference.

Below is the list of stores from north to south. The Map co-ordinates refer
to the printed map that comes included with the game disc:

0==============0
| Jewelry Store \
0================0

Location: On the east side of the street northeast of The Well Stacked
Pizza Co. in Downtown.
Map: (B-3).

0===========0
| Dispensary \
0=============0

Location: Just east of the Rock City record store in Downtown.
Map: (C-3).

0===========0
| Ryton Aide \
0=============0

Location: Next door north of the Little Haiti Pay 'N' Spray.
Map: (D-3).

0===========0
| Laundromat \
0=============0

Location: At the very northwest part of The Cuban Neighborhood in Little
Havana.
Map: (E-2).

0============0
| Cafe Robina \
0==============0

Location: On the west side of Little Havana. NOTE: You should rob this
place before taking missions from Umberto Robina.
Map: (E-2).

0============================0
| "Screw This" Hardware Store \
0==============================0

Location: Just west of the Little Havana Police Station at the three-way
intersection.
Map: (E-2).

0=====0
| Deli \
0=======0

Location: Across the street north of the Little Havana Police Station.
Map: (E-3).

Now that all of this stuff is done let's resume with the missions starting
with the second Assassination Contact Mission.....

/CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| >AC2. "Waste The Wife" (Assassination Contact) |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
\CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/

0=========0
| Overview \
0===========0

Your assignment is to kill a Mrs. Dawson using only a car. It must be made
to look like an accident so no weapons can be used.....

0========0
| Weapons \
0==========0

None.

0==========0
| Prep Work \
0============0

Get a Rhino from Fort Baxter Air Base, after acquiring 90 Hidden Packages
to make it spawn, and save it at your Hyman Condo garage.

0======0
| Notes \
0========0

Found a way to make this easier by pushing this mission a little farther
back in the guide.

0=========0
| The Plan \
0===========0

Get your Rhino and go to Vice Point (being careful not to hit any other
cars) to pick up the mission. Re-enter your Rhino and go to the pink marker
near the Jewelry Store where Mrs. Dawson is shopping at. When she gets in
her car, follow her, and hit her car to destroy it.

She'll be driving normally since she doesn't know she is a target. She only
drives fast when you first hit her. Of course, when you smack her with the
Rhino you destroy her car before she even knows what hit her. This makes
the mission very easy considering that she will usually stop at the nearest
signal light allowing you quickly hit her car.

Then go back and park the Rhino back at your Hyman Condo garage so you can
use it later.

0=======0
| Reward \
0=========0

$2,000.

/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >C4. "Sir, Yes, Sir!" (Colonel Juan Garcia Cortez) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/

0=========0
| Overview \
0===========0

The Colonel wants you to acquire another piece of technology for him. He
also tells you that Diaz may indeed have been behind your ambush (you need
to have this piece of information before doing "Death Row" (Ricardo
Diaz))......

0========0
| Weapons \
0==========0

None.

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

I have another method to doing this mission thanks to Tow Wang.

0=========0
| The Plan \
0===========0

The technology the Colonel wants is a tank. It is being delivered somewhere
and is protected by a convoy of soldiers. At the time you begin this
mission, the convoy is going south down the main road on the West Side
towards a large garage in Viceport.

Recently, Glen T. Winstein gave me another method that a friend of his,
HandsomeRockus, uses.

Take the Cheetah that spawns near the Colonel's yacht and drive to the West
Side. Go north along the southbound lane until you encounter the convoy.
Slow down and park the Cheetah in front of the tank itself then exit the
car. When the driver of the tank leaves to move the Cheetah, get inside the
tank and floor it. The other vehicles of the convoy will try to stop you
but will end up destroying themselves when they hit the tank.

When you enter the tank, an auto-destruct sequence starts so you have to
act fast. Head to the red dot within Little Havana which is a storage
building. When you get there, put the tank into the building and get out to
end the mission.

Then there's this interesting method by Tow Wang:

"I did this mission with a Hunter. The convoy was parading through a big
wide avenue, and there was plenty of opportunity to lower the Hunter to
just-above ground-level, behind the convoy. A pair of rockets blew up
the rear truck, and I strafed both columns of soldiers with the
auto-targetting gun in a matter of seconds. I got out, and used the
sniper rifle to kill off a few more soldiers that remained, and
actually had to WAIT for the tank driver to get out so I could steal
it."

0=======0
| Reward \
0=========0

$2,000.

There is still one more mission left for the Colonel, "All Hands On Deck!"
(Colonel Juan Garcia Cortez), but I will save that for later. For now let's
return to Diaz.

/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D3. "The Fastest Boat" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

The ever-so-trigger-happy Diaz ("No more pigeon shit on MY car, eh Tommy?")
wants you to steal a boat. But not just any boat. This boat is supposed to
be the fastest one around and Diaz....

"I WANT THAT BOAT!!!"

0========0
| Weapons \
0==========0

None.

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

A gentleman by the name of IncredibleHoke posted the following information
on the GameFAQs Vice City message boards and I gave it a try.....

"and for the fastest boat, u dont even have to pull the switch, all that
u do is drive straight in an get out of your car right next to the
fence next to the boat, then push triangle and the boat drops with u in
it, i've done this mission without any gunshots at all, as a matter of
fact i didnt even know there was a switch until my friend told me of
it"

I also decided to remove a couple of the strategies used in previous
versions and streamline this chapter.

0=========0
| The Plan \
0===========0

Take a car and drive to the Boatyard. Drive through the opening, run over
one of the guards, and stop at the overturned rowboat near the Fastest
Boat. Get out and run over to the fence, in the corner, right by the
Fastest Boat.

Once in the corner, press Enter Vehicle and you will automatically jump in
and gain control of the boat. You will also drop the boat into the water
and get a 3-Star Wanted Rating in the process. But you can easily do a
straight shot to The Mansion, despite the Police Boats, to successfully end
the mission.

0=======0
| Reward \
0=========0

$4,000.

At this point you may get another call from the mystery gentleman which
prompts the third Assassination Contact Mission. Go to Washington Mall to
answer the phone.

/CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| >AC3. "Autocide" (Assassination Contact) |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
\CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/

0=========0
| Overview \
0===========0

Your assignment is to eliminate a European gang that is planning to hit a
bank. They are doing menial jobs or taking vacations as a cover while they
plan and bide their time.....

0========0
| Weapons \
0==========0

Machine Gun (Sea Sparrow), Rockets (Hunter).

0==========0
| Prep Work \
0============0

Get a Sea Sparrow, or if you're fortunate enough, a Hunter and land in the
Washington Mall parking lot by the ringing phone.

0======0
| Notes \
0========0

Added additional information when I experimented with using the Hunter.

0=========0
| The Plan \
0===========0

After getting your assignment, get back into the Sea Sparrow and proceed to
your first target, Mark Griffon. He is working on a billboard near the mall
and doesn't stand a chance against the Sea Sparrow's machine gun.

A single rocket from the Hunter will also do the job.

Your next target is Nick Tanner who is working for DBP Security. He sees
you and flees in a Securicar. A few seconds with the Sea Sparrow's machine
gun will make short work of him.

If you angle your Hunter right, when doing the approach from the west, you
can destroy his car, as well as Nick, with a rocket before he can try to
get away.

Your next two targets are Marcus Hammond and Franco Carter who are parked
in a Bobcat near the jewelry shop in Vice Point. One of these guys will
jump out to shoot you if you are spotted but that doesn't matter since you
are in a Sea Sparrow and another dose of the machine gun will take care of
these knuckleheads.

If you angle your Hunter properly during approach, you can destroy the
truck with a rocket before they know what hit them.

Your next target is Nick Kong who is on a boat near the Washington Street
bridge. Go southwest so the boat will be on your left as you approach so
Nick can't see you. Then use your the Sea Sparrow's machine gun to destroy
the boat.

A couple of Hunter rockets will also make quick work of the boat.

Your last target is Charlie Dilson who is riding around in the Washington
Beach area on a motorcycle. This one is a little tricky because motorcycles
can be tough to hit with the Sea Sparrow's machine gun. But keep chasing
and shooting at him and you will eventually nail him to end the mission.

A Hunter rocket will be the fastest way to destroy him. Just let him go in
front of you and angle down at the right moment when firing and he's toast.

0=======0
| Reward \
0=========0

$4,000.

/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D4. "Supply & Demand" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

Diaz wants you to take the boat you just acquired for him and meet with a
supplier who shows up once a month. The supplier only deals with the first
boat that shows up so you will have to be fast since the other dealers will
be trying to get to him first as well.....

0========0
| Weapons \
0==========0

M4 (provided).

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

Recently I got this e-mail from another reader, Ronn.....

"After trying the left and right channels numerous times by following
the other boats and failing, I decided to take advantage of the
Squallo's speed. Going to the far left under the Starfish Island and
Leaf Links bridges then jumping the narrow part of Leaf Links island, I
got to the supply boat well before the other boats.... not even close.
Easy for those beginners who have trouble with boats."

This actually works pretty well and I made a change to my strategy.

0=========0
| The Plan \
0===========0

When you get to the boat, Lance is there also (the instrumental portion of
the beginning of Wang Chung's "Dance Hall Days" is a nice touch). After the
cutscene, you will have to outrace the other boats to the dealer. You drive
and Lance shoots.

When you start, go straight north and go under the leftmost part of the
Starfish Island bridge. Then go under the rightmost part of the Leaf Links
Bridge (near the Predator Police Boat). You can't jump the island but
instead follow the curve going right and go under the two bridges
connecting the golf course. Then go left and straight toward the dealer. If
you do this right the other boats will be left far behind you. Once you get
to the supplier, you and Lance switch places. He drives and you shoot.

Now you have to make it back to The Mansion in one piece which is made
difficult by the fact that the other dealers are gunning for you. The fact
that the Health Code will NOT work for this part of the mission makes it
even more difficult.

Shoot the gunner and then the driver of the boat behind you. That boat will
slow down becoming an obstacle for the other boats behind it. Lance will
prompt you about gunners on the jetty but I ignore them and focus on the
chopper that has just appeared overhead. Shoot the gunner and then the
chopper to destroy it. I found that I'm more successful doing it this way.

You will have one more boat to face during the stretch run to the Mansion.
Like the first boat, shoot the gunner and then the pilot. After that it is
smooth sailing to The Mansion to end the mission.....

Lance: "Good shooting, my friend. You're a real, proper, grade A
lunatic."
Tommy: "Well, thank you."

0=======0
| Reward \
0=========0

$10,000.

In addition, the Tracksuit Outfit will now spawn at the Jocksport in
Downtown. Lance will also call telling Tommy that they can take down Diaz.

A little bit later Tommy will get a call from Kent Paul concerning
Lance.....

/KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
| >D5. "Death Row" (Ricardo Diaz) |
0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0
\KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/

0=========0
| Overview \
0===========0

This is part one of a two part mission that will change the course of the
game. Even though the mission starts at the Malibu Club with Kent Paul, it
technically falls within Diaz's line of missions.

When you talk to Kent, he informs you that Lance tried to jump Diaz but
failed. He is being held at The Junkyard where he is being tortured. You
have to go rescue him.....

0========0
| Weapons \
0==========0

Machine Gun (Sea Sparrow) (optional), Python [.357], Uzi 9mm [Uz-I]
(optional).

0==========0
| Prep Work \
0============0

Get a Sea Sparrow and land it by the Malibu Club prior to starting the
mission (optional). Acquire the Everything-Proof Admiral, at the end of
"Guardian Angels" (Colonel Juan Garcia Cortez), and have it stored in a
garage (optional).

0======0
| Notes \
0========0

Andre Delarue wrote to me about a method using the MiniGun:

"Just happened to get my hands on GTA Vice City again last night and
finally beat the Death Row mission in a different way than you
suggested. Problem was that I never had enough hidden packages to get
the sea sparrow so I had to think of something else. I got the MiniGun
from the Ocean View Hotel, picked up 500 rounds, saved the game, picked
up another 500, saved the game, picked up another 500, saved the game,
picked up another 500 and went going. I drove to the Malibu club, where
the mission starts and then headed off from there to the junkyard. Any
car that is not too fast ( to avoid losing control ) will do to get
there with enough time... I run the car down the road in front of the
junkyard, make a quick exit and see my car crash into the couple of
cars parked in front of the junkyard. Then I just pull out the MiniGun,
fire at the cars until they explode and my way into the junkyard is
clear. When right in , take a turn to the right and start blowing away
everything that comes along. Five or six crooks it takes, then further
on... I make my way through the junkyard, NOT BLOWING UP the junkyard
truck. When in front of the building I kill the last goons in front and
inside of it, and then I rescue Lance. I tried switching to a lighter
weapon whenever there were no crooks to shoot to make my way quicker
through the junkyard but managed it also to go through carrying the
MiniGun all the time. Once Lance is freed I jump into the junkyard
truck and head to the hospital. The advantage is that the car is right
there and can take a few hits. Made it with the junkyard truck at the
first go...."

I haven't actually tried this myself but the strategy looks to be pretty
solid so I included it here to give you another option to play with.

0=========0
| The Plan \
0===========0

Get back into the Sea Sparrow and fly to The Junkyard. You will also see a
bar indicating Lance's health. As the mission progresses, his health will
get worse so you need to act fast. The Sea Sparrow will allow you to fly
straight to The Junkyard in the fastest possible way.

As you approach, use your Chaingun to clear out the yard of Diaz's goons.
Use the Health Code, if necessary, if you take on too much damage.

Land near the building where Lance is held and get out. Use the Python and
kill the remaining goons near Lance so you can rescue him. Tommy is rather
upset that Lance spoiled their plans but Lance counters.....

"He killed my brother. What do you expect me to do, mow his lawns?"

I guess you can't really blame Lance for that.

Get back into the Sea Sparrow and Lance will get in with you. Then just fly
straight to the Hospital in Downtown to end the mission. If you want to be
nasty, shoot up the cars that pursue you if you decide to fly out by the
main entrance.

Why not get a Hunter instead? In addition to the difficulty of getting one
without a Police Uniform, the Hunter only seats one as opposed to the Sea
Sparrow which can seat two.

When using the EP-Admiral, drive as fast as possible to The Junkyard using
the Leaf Links bridge. When you get there, drive-by and run over all of
Diaz's goons. They can fire all they want but can't hurt the car. When you
get to where Lance is, position your car so you can drive-by his captors.
Drive inside and exit the car near Lance to rescue him.

Get Lance and re-enter the Admiral. When you exit The Junkyard, several of
Diaz's goons will chase you in their cars. Just stand still and go into
drive-by mode to shoot up and destroy their cars. The explosions won't hurt
you so this becomes easy. After you destroy the last car, head over to the
Hospital to the the mission.

Save the Admiral for future use then grab another car to get to the next
part of the two-part mission.

0=======0
| Reward \
0=========0

None but you can get a little bit of money when you kill some of the goons
near Lance.

/DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >D6. "Rub Out" (Ricardo Diaz) |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
\DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

The second part of the two-part mission begins at the "D" near Diaz's
mansion. Lance has packed a small arsenal in the trunk that you may need to
finally take on Diaz and kill him for what he did to the both of you.....

0========0
| Weapons \
0==========0

Python [.357], Rocket Launcher (optional), M60 (optional).

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

Didn't have any rockets when I did this mission on the Xbox. I just had the
M60. This gun worked pretty well and less hazardous than the Rocket
Launcher.

This is one of two missions that have the No Wanted Rating Exploit.

0=========0
| The Plan \
0===========0

Make your way to the back of The Mansion, going along the east side and
towards the back, killing any goons that get in your way with your Python
[.357]. Get into the Sea Sparrow and fly up to the roof and land. Go into
the roof entrance and make your way to the main hall.

When you get there, you will actually be on the top level of the hall and
can easily get rid of all of Diaz's goons before Lance can catch up with
you. Switch to your Rocket Launcher or M60 and make your way to the small
set of stairs on either side of the hall which will start the cutscene.

After the cutscene, aim at Diaz and hit him with a rocket. He'll go down
but he is not out so rocket him again. The second rocket will finish him
off. A few shots from the M60 will take him down also.

After that, he will crawl about and complain about what you have done to
The Mansion and tells you that he could have had you made. But the both of
you decide that Diaz's time has come to an end as you two make sure that
the last thing he sees are the barrels of your guns.....

"Say goodnight, Mr. Diaz!"

[NOTE: If you want to take advantage of the No Wanted Level Exploit do not
use the Sea Sparrow. Instead, enter The Mansion from the ground floor.
Once the interior of The Mansion loads up then you can turn around and
leave the same way you came. Lance will be okay where he is. You will
notice that the Wanted Rating stars will blink but no Cops will do
anything to you. There are also no pedestrians but plenty of cars. You can
easily rob all of the Stores without any interference you if choose to do
so.]

0=======0
| Reward \
0=========0

$50,000.

And The Mansion is now yours. At some point afterward, Kent Paul calls
telling you that he is working with some major recording artists and that
you should pay him a visit. This opens up the Love Fist Missions but I will
save them for later.

A little bit later, Sonny calls. He hears of what you have done and points
out that he hasn't forgotten about you even as you forge your own path.

In addition, you can now buy the following weapons at the Downtown
Ammu-Nation:

>>Python [.357] [Cost: $2,000].
>>MP5 [MP] [Cost: $3,000].
>>M4 [Cost: $5,000].

And finally, you can now reach the Wanted Rating maximum of 6-Stars.

/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VI. Reversal of Fortune [RVFN] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

When Tommy arrived in Vice City, he was screwed and left with nothing. Over
the course of the game he gradually acquired money, weapons, and property in
an attempt to repay Sonny and get at the people responsible for his
situation.

But as Tommy found out more about the people who ran things, especially Diaz,
he realized that taking over Vice City for himself would be much easier than
he thought. And a lot better than working for Sonny Forelli.

Now that he has taken down Diaz and acquired The Mansion for himself, he can
now build his own empire and leave Sonny behind.

Your Weapon Icons will appear by the east side of The Mansion and you have
access to The Mansion's garage. You will also have your own access to an
Infernus and a Stretch. A Maverick will also spawn at the top of The Mansion.
If you have acquired at least 80 Hidden Packages then the Sea Sparrow will
spawn at the back of The Mansion.

Like the Ocean View Hotel, the environment within The Mansion gradually
changes as the game progresses. This stuff is also listed in PSM (issue
#67).....

>>Candy Suxxx's poster and pictures on the coffee table and desk that
appear after "G-Spotlight" (Interglobal Films Asset).
>>Used targets on the coffee table near the security monitor rack and gun
related stuff that appear on the desk after "The Shootist" (Malibu Club
Asset).
>>Three awards appear on top of the TV in the rec room downstairs that are
related to the Hyman Arena events.
>>"Gash" bags, trash, and an RC helicopter box will appear at random points
during the game.

/=========================================================================\
0===========================================================================0
| VI.1. Chopper Checkpoint Missions [CPKM] |
0===========================================================================0
\=========================================================================/

After completing "Rub Out" (Ricardo Diaz), three Chopper Checkpoint missions
appear. A fourth will appear after completing "G-Spotlight" (Interglobal
Films Asset).

These are done using a plain Sparrow helicopter. These side-missions are very
simple checkpoint races that are done in each of the four major quadrants of
the city.

You can either do the three that open now or wait until the fourth opens up
and do them all at once. Start one and when you are finished, fly to the next
chopper and repeat until all the chopper missions are done. These need to be
done if you want 100% Completion. These side-missions are at the following
locations:

>>Vice Point (on the ground, in the courtyard for Vice Point Apartments).

>>Ocean View (on top of the pink building, where OCB-J16 is located).

>>Little Haiti (on top of the building, near where LHI-J25 is located).

>>Downtown (on the patio of The Rockstar Building. Unlocked after
"G-Spotlight" (Interglobal Films Asset).

/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| VI.2. Tommy Vercetti [TMVR] |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

Now that Tommy has executed Diaz, he will have his own set of missions that
are represented by the "V" on or around the Mansion. There are a total of
five missions for him that include the final Story Mission, "Keep Your
Friends Close....." (Tommy Vercetti).

The first three are part of the Protection Ring Asset Missions. The last two
will be saved until all other Asset Missions and side missions are done.

/$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
| >$$1. Protection Ring Asset (Price: None) |
0$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$0
\$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$/

Like any crime syndicate, Diaz had what is known as a Protection Ring. He
extorted nearby businesses into paying "protection" money otherwise very bad
things would happen to them. Now that Diaz is gone, these businesses no
longer want to pay protection money to anyone, especially Tommy.

The first three Vercetti missions has Tommy showing these businesses that
they need his "protection" and setting up his own Ring.....

/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V1. "Shakedown" (Tommy Vercetti) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

0=========0
| Overview \
0===========0

Some of Vice City's businesses that were paying protection money to Diaz
feel that they no longer need to give any to the new guy in town. Tommy
sets out to show them that the more things change, the more they stay the
same (for their sake).....

0========0
| Weapons \
0==========0

Rocket Launcher.

0==========0
| Prep Work \
0============0

None.

0======0
| Notes \
0========0

John Nowakowski had this to add about this mission:

"Regardless of what method you use, it is good to know that there are
two changes of outfit (one in the hardware store and one on the 2nd
floor) and an gun store (to replenish your vest.) Start on the East
side of the mall and take out the two stores on the 1st floor there.
Run to the other side of the mall, but stop for a change of clothes and
to replenish your vest at the midpoint on the first floor. Run to the
west side and take out the cafe, then the 1st floor of the clothing
store. Run up to take out the 2nd floor of the clothing store and grab
a change of outfit. Then run to the midpoint on the 2nd floor to end
with the record store."

0=========0
| The Plan \
0===========0

Tommy sets a time limit for himself at five minutes. All of the businesses
that need "protection" are all in the North Point Mall. Get into the white
Infernus parked near the door and quickly make your way there.

Once inside, switch to your your Rocket Launcher and shoot at a business to
shatter all the windows. If you aim correctly, you can get all the windows
of a business in one shot. Switch to a light weapon and run to another
business and switch back to take out the windows.

Your Wanted Rating will rapidly increase and by the time you are finished,
it will be at 5-Star. But when you successfully complete the mission, the
Wanted Rating will disappear.

0=======0
| Reward \
0=========0

$2,000.

In addition, you can now buy the following weapon at the Downtown
Ammu-Nation:

>>PSG1 [.308 Sniper] (Cost: $6,000).

And you also open up the remaining.....

/#########################################################################\
0###########################################################################0
| VI.3. Asset Property Missions [AYMS] |
0###########################################################################0
\#########################################################################/

Some of the businesses around town have an icon in front of them that, up
until now, you couldn't do anything with. After "Shakedown" (Tommy Vercetti),
These businesses can now be purchased allowing you to amass more wealth and
climb closer to 100% Completion. These businesses also have their own
missions and tasks that need to be completed before you can make money off
them and add toward 100% Completion.

When you complete the Asset Missions for a business, you will see a Money
Icon appear in front of that business. Money will accumulate over time until
a designated maximum is reached. Just go up to the icon and collect your
money to add to your wealth. In addition, each Asset Property is also a save
point just like the other places you have brought.

There are a total of ten Asset Properties in the game and this is the order
they will be done in this guide. The Map co-ordinates refer to the printed
map that comes included with the game disc.:

0===============0
| Sunshine Autos \
0=================0

Location: In the southern part of Little Havana east of Escobar
International Airport.
Map: (F-2).
Cost: $50,000.
Bonuses: Four garages (two cars each), a Pay 'N' Spray, Vice City Races,
and four unlockable cars (Sandking, Deluxo, Hotring Racer, Sabre
Turbo).

0====================================0
| The Cherry Popper Ice Cream Factory \
0======================================0

Location: East central Little Havana along Bayshore Avenue just north of
the Little Havana Police Station.
Map: (E-3).
Cost: $20,000.
Bonuses: Mr. Whoopee vehicle.

0================0
| The Malibu Club \
0==================0

Location: South edge of Vice Point across the street west of Vice Point
Langer.
Map: (D-5).
Cost: $100,000.
Bonuses: None.

0=====================0
| Phil Cassidy's Place \
0=======================0

Location: Northwest part of Little Haiti.
Map: (C-2).
Cost: Successful completion of the Phil Cassidy's Asset Missions.
Bonuses: The ability to quickly purchase heavy weapons like the Rocket
Launcher.

0==================0
| Interglobal Films \
0====================0

Location: Southwest part of Prawn Island.
Map: (B-4).
Cost: $60,000.
Bonuses: The Skimmer seaplane.

0=============0
| Kaufman Cabs \
0===============0

Location: Central Little Haiti just northwest of the North Haitian
Neighborhood.
Map: (D-2).
Cost: $40,000.
Bonuses: Zebra Cab vehicle unlocked after completion of Kaufman Cabs Asset
Missions.

0=============0
| The Boatyard \
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Location: The southeast corner of Viceport.
Map: (G-3).
Cost: $10,000.
Bonuses: Unlimited use of two boats parked in back (once you get past
"Checkpoint Charlie" (Boatyard Asset)).

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| The Pole Position Club \
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Location: South Ocean Beach east of the Ocean Beach Apartments.
Map: (G-4).
Cost: $30,000.
Bonuses: "Management Only" room unlocked.

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| Vice City Printing Works \
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Location: North part of Little Havana just west of the South Haitian
Neighborhood.
Map: (E-2).
Cost: $70,000.
Bonuses: Completion of Print Works Asset Missions will unlock the last two
Main Story Missions ("Cap The Collector" (Tommy Vercetti) and
"Keep Your Friends Close....." (Tommy Vercetti)).

In addition, the Print Works Asset needs to be done, in addition to most of
the other Asset Properties, before you are allowed to do the last two Story
Missions, "Cap The Collector" (Tommy Vercetti) and "Keep Your Friends
Close....." (Tommy Vercetti).

Also, doing all the other Asset Properties before the Print Works Asset will
help out a lot when doing "Cap The Collector" (Tommy Vercetti). At this
point, you may also get another phone call from your Assassination Mission
contact.....

/CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC\
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
| >AC4. "Check Out at the Check In" (Assassination Contact) |
0ACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACA0
\CACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACACAC/

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| Overview \
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Head over to the airport where you pick up the fourth Assassination Contact
Mission. A woman will go on over to a designated gentleman and ask for the
time. After she does and moves away, you must kill that person. A Sniper
Rifle is provided in one of the plants since you cannot bring any weapons
into the Airport.....

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| Weapons \
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Sniper Rifle (provided by your contact).

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| Prep Work \
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Get a Sea Sparrow and park it in the small clearing by the entrances
(optional). Acquire the Everything-Proof Admiral at the end of "Guardian
Angels" (Colonel Juan Garcia Cortez) (optional).

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| Notes \
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None.

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| The Plan \
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Once you get the Sniper Rifle, make your way near the target. But you can't
get too close otherwise he will see you and you will fail the mission. Get
about halfway on the Spook Meter, stop, then zoom in on your target while
waiting for the woman to do her thing. Once she does, kill your target and
his bodyguard. You will then get a 2-Star Wanted Rating. Get the briefcase
your victim dropped and get out of the Airport picking up the weapons you
had to leave outside. Get into your Sea Sparrow and fly to the Ammu-Nation
in Downtown to end the mission.

If you try to go on the main road out, you will be ambushed by enemy agents
who also want that briefcase. They will chase you until they kill you or
you succeed. That is why you use the Sea Sparrow, so you can avoid them
outright by flying straight to Downtown.

If your Sea Sparrow is destroyed or you have to get out before getting
busted, there is another way. Get a car and drive to the east tunnel
leading to Fort Baxter Air Base. Once the tunnel ends, get out and jump
over the railing and onto the grass. Go back south and along the outer part
of the tunnel and you will end up behind the airport signs (near where
EIA-H80 is located). Keep heading east and you will end up in Little
Havana. Jack a car and go to Downtown (avoiding the Cops that will chase
you) to end the mission.

If you still have the Everything-Proof Admiral, you can use it here instead
of the Sea Sparrow. The Cops and enemy agents can't damage the car (unless
they manage to flip it over or get you stuck so the Cops can bust you) so
this will make your getaway on the ground much easier.

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| Reward \
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$8,000.

/VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
| >V2. "Bar Brawl" (Tommy Vercetti) |
0VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV0
\VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV/

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| Overview \
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Lance informs Tommy that a cafe in Ocean Beach won't pay protection. Lance
says that he will handle the situation but sitting at the bar drinking all
day isn't Tommy's idea of dealing with it. Tommy decides to deal with them
himself.....

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| Weapons \
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Machine Gun (Sea Sparrow) (optional), Grenades (Ammu-Nation - North Point
Mall) (optional), MP5 [MP] (optional).

0==========0
| Prep Work \
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Acquire the Everything-Proof Admiral at the end of "Guardian Angels"
(Colonel Juan Garcia Cortez) (optional).

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| Notes \
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None.

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| The Plan \
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Go in the back and get a Sea Sparrow and fly to your target. There are two
security guards in the front of the cafe. Fly low and shoot them with the
machine gun. You will get a 1-Star Rating so fly east and over the water
and wait until the rating disappears then fly back and land. Once you talk
to the owner, you have five minutes to get the other guards at DBP Security
before they get away. Get back in your chopper and fly west a couple of
blocks then angle north. When you just a little north of their position,
turn east.

Across the street north of where they are standing is a building with a set
of stairs. Land on this building as close to the neighboring building (the
building rise on your left here) as possible and get out. Switch to your
Grenades and go about halfway to the southern edge. Then throw grenades to
kill them. If you're good, you can kill them with one shot. But it usually
takes three to five to get them all.

After you get all of them, a cutscene will show two more trying to get away
on motorcycles. If you're wondering why I didn't just use the Sea Sparrow
to kill the first group, it is because that once the cutscene ends, you
will be placed on the ground, even if you are in a helicopter. This becomes
annoying especially if there are a lot a Cops around.

Worse, if you land on one of the other nearby high buildings and take out
the first group from there, you will be unable to get back to your chopper
when placed on the ground after the cutscene. This is why I chose this
particular building, the one with the stairs, to land on. This is so you
can get back up to the rooftop and get back into your Sea Sparrow and chase
the other two guards.

Once back in the air, go after the other two guards who are heading south
along the main road. They will be heading toward the lighthouse and this is
where you will eventually catch up with them. Shoot at the both of them
with the machine gun and once you kill them you will successfully complete
the mission.

When using the EP-Admiral, just run over the two guards at the cafe. Then
go into drive-by mode when at DBP Security to get rid of the other guards.
When chasing the motorcycles, pass them by and let them catch up slowly so
you can drive-by them off their bikes.

In addition, you may be confronted by a Securicar allied with DBP Security.
If you get this Securicar destroyed, you will earn a $1,000 bonus.

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| Reward \
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$4,000.

In addition, you can now buy the following weapon at the Downtown
Ammu-Nation:

>>Spaz Shotgun [S.P.A.S. 12] (Cost: $4,000).

A little bit later you will also get a call from Lance who is upset over
how he is being treated and doesn't feel he is getting a fair slice. Tommy
tells him that he is screwing up and that he will not stab him in the back.
Lance doesn't want to hear it and Tommy.....

"This is tough enough without you getting all emotional on me."

This may spell trouble.....


Grand Theft Auto: Vice City List Cheat Index
Strategy Guide (Part 1, 2, 3, 4)

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